Not cs4 have a star
placeholder on this placeholder so that it is here until i mod the mod that cannot be placed here since I have placeholdered.- Magic Bomb - wrote:
Gave 4 more stars after playing and seeing how amazing the map is.
Placeholder for a small mod post on everlasting love.
Thanks so much for the suggestions! Also removed an unnecessary hitsound for anyone who's interested.- Magic Bomb - wrote:
Gave 4 more stars after playing and seeing how amazing the map is. holy
mod on everlasting love because i want to
[143 extended dicks]
00:32:530 (10,1) - HDash here seems very out of place considering the rest of this section has no HDashes in these kinds of sounds. Maybe just make it a normal dash? Good point, done
00:57:494 (5,6) - HDash between these two would sound really nice for the clapping sound to me, the lack of the HDash here ended up feeling odd to me.
01:09:280 (4) - Lack of HDash here makes it feel off consistency wise considering this sound has had a HDash for the rest of this section. Agreed, especially considering how I've now mapped that part in the Rain. I had to make 00:57:494 (5,6,7) - a double hyper to keep the same orientation for the next notes, and flipping this combo gave poor flow out of the spinner. Even though (7) isn't especially strong, I'm still putting it towards (6)'s emphasis - hope that's acceptable
01:20:637 (1,2,3,4,5) - Feels kinda strange to play from an aesthetic perspective as it is now, currently feels like the curve is going to the right here, when it should either be a straight line or going to the left for better appearence here. Grid spacing made this a bit unbalanced, evened out the spacing more so it's a neater, straighter line
01:32:101 (4) - HDash to the vocal here for consistency with the rest of the section, it's very noticable that you didn't use the HDash to this whilst playing the section as a whole. I originally wanted to only emphasise the synth here on 01:32:208 (5) - as I thought both would be excessive. By reducing 01:32:208 (5,6) - though I managed to make a double hyper that didn't play uncomfortably
01:38:958 (4) - Same as above. Done - 01:39:065 (5,6) - Already being a hyper made this one much easier flow-wise
02:06:494 (6) - Slightly shorter distance between this and 6 and 7 would look better in my opinion because of the slightly strange snap between those two notes, x:412 on 6 would be great. This was actually my bad - I reverted to 1.0x SV accidentally here, so these got snapped to 1/3 instead of 1/4. Fixed SV so these are both the 1/4 sliders intended, which should remedy the problem. I did a quick check for any similar problems, but I think these were the only ones
02:36:280 (2) - Whilst I understand the distance to 3 being stronger, I think the difference between distance of 1 and 2 and distance of 2 and 3 can throw players off as it is now considering the relatively slower part of the song, I think a slightly different placement, x:112 maybe? Done
02:52:137 (3) - I think a slightly higher distance to this would be nice for flow, given that the slider is nearly a stand-still, and that can result in some overdashing to me. x:140 would be nice. Didn't go quite as far as you suggested, but raised SV also to make this more curved for better flow
04:51:922 (3) - This quad has the turning point feeling a little far out from the rest, I feel as though a nice way to fix this is to increase this distance a bit to say, x:352. Alright
05:28:780 (3,4,5,6,7) - Start of this feels a bit sharp in my opinion, given the antiflow into it and then that it's a straight line, I think a slight curve would be nicer. Agreed. I had a different curve shape here originally but I couldn't get it to flow well so I just made it linear in lieu of a better idea
07:12:708 (6) - Distance to this feels a bit short for a dash right now to me, I'd try to increase it to like x:288 to keep the dash comfortable. Went with x-276, since I'm winding down in the outro I don't want jumps to be too much of a surprise
Beautiful mapping, a masterpiece already even without mods, feel free to call me back when rain is finished and a few extra mods on both difficulties.
Thanks for the mod!Sinnoh wrote:
rank when
ez to mod for you cause you know what you're doing and I don't have to explain much
Piku/P i k u missing from tags Oops
rain is perfect so far ¯\_(ツ)_/¯ call back when done :ok_hand:
Overdose
00:26:422 (5) - may want to separate this stream cause no emphasis, last time you did a tiny dash at 00:22:994 (4) - Good spot, fixed
00:56:637 (1) - Move right, last banana too far Done
01:04:137 (4,5,6) - May want to increase spacing for 5,6 cause same as 4,5 Increased a tiny bit, I still want the stream on synth to be the emphasis point here
01:24:065 (1) - this stream maybe underspaced More a case of 01:23:637 (3,1) - being overly strong imo, though I did space it out a little bit also
01:25:780 (1) - can curve to add droplet leniency Done
01:26:637 (3,4,5) - kind of unexpected dash cause you used circles, idk how to fix other than maybe move 3,4 closer together but would be inconsistent with next ones I don't feel this is unexpected, there's a clear switch in rhythm to vocal mapping at the start of this combo
01:30:922 (1) - too much angle, not enough movement, only 45 degree one i see Made it a 30 degree slider I suppose
01:34:351 (1) - Maybe too close, just stack on 5 like at 01:30:280 (4,5,1) - I don't see any kind of flow issue here, stacking presents an unnecessary flowstop
01:47:637 (3,4) - Something's off here, maybe 4 too close or 3 too far 01:47:530 (2,3) - Was a little bigger than normal, reduced it slightly
02:19:565 (1) - curve might be too sharp cause last two were just walks Vocal intensity is much higher here demanding more movement. I feel this is fine
02:42:922 (1) - ctrl-g so it flows better Slider is basically vertical so this makes almost no difference imo
03:32:637 (1) - bit confusing cause of droplets, maybe just change to two sliders or circles It's a linear 1/4 repeat slider, I don't see how the droplet can be an issue here
04:01:351 (4) - yeah this one really kills combos, nerf a bit cause not important Alright, reduced hyper strength a little
04:46:351 (4) - Really hard to follow flow here I disagree, the singular antiflow element is predictable and provides vocal emphasis on the next combo start as I've been doing throughout the kiai e.g. 04:38:851 (8,9) - 04:41:530 (4,5) -
04:53:851 (4) - ^ eh maybe just too hard for me Similar to the above, except this antiflow is weaker for the softer vocal
05:03:494 (1) - Could use more movement Increased SV for better curve
05:04:780 (1) - ^ Brought (1,2) here to the left slightly
05:08:958 (4,5) - Edge dashy cause of the hyper before Made hyper a bit weaker
05:11:101 (6,7) - Underspaced imo Increased hyper to 3.0x, regular to 1.6x
05:12:065 (1) - why did you miss the sound you're usually emphasising here? Shrug, shortened to 1/2 slider and added circle, plays excactly the same though
05:28:994 (7) - Too much movement cause the previous stream was a buzz slider + higher spacing than other similar streams Spacing difference is minimal, only the direction change is different here. I feel this is fine
05:53:851 (8) - Bit weird that 05:53:851 (8) - and 05:54:708 (8) - have same movement speed but flow different directions, just up SV on latter I don't see how varying direction is weird, it's necessary to ensure patterns stay interesting lol
06:25:137 (8) - too underspaced Buffed a little
06:51:922 (5,6) - ^ a bit i shitmissed but whatever lol
Yeah Rain is only 10% mapped that's fine right let's go xdSinnoh wrote:
uaa that's more than 12 stars guess we're ready for BNs now
This wasn't even me god dammit >:[SYAHME wrote:
JBH create a new meme, legend :pcelerih wrote:
To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.
Possibly getting a Salad, not sure yet. At this point I feel like I may as well try xDNelly wrote:
FUll spread?
A non-existent difficulty (^:murutattack wrote:
what is deluge btw :^)
I think C-O spread is enough for this 5+ minutes song xdJBHyperion wrote:
A non-existent difficulty (^:murutattack wrote:
what is deluge btw :^)
In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
Agreed with murut's thoughtsmurutattack wrote:
I think C-O spread is enough for this 5+ minutes song xdJBHyperion wrote:
In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
good thing that I was joking xDJBHyperion wrote:
A non-existent difficulty (^:murutattack wrote:
what is deluge btw :^)
In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
Thanks for the mod!Spectator wrote:
Cup
- Difficulty Spread : fine
- Unsnapped objects : fine
- Audio bitrate over 192 kbps : fine
- Misc. Setting : disable "widescreen support" and "epilepsy warning" in all diffs There is a widescreen storyboard with flashing images, I'll keep them both on if you don't mind xD
- Metadata Issues : fine
- Timeline Issues : fine
- Combo Colors : fine
Platter
- 04:28:779 (6,1) - Please reduce the distance. It feels like an edge one without dash lol Holy shit what is this doing here fixed lol
Collab Rain
- 02:37:458 (4) - Please remove the note here Moved it to 02:37:244 - instead since I still want a triplet but it sounds better there imo
Everlasting Love
- 01:31:780 (6) - Slider-tail is unsnapped Fixed broken SV
- 02:22:351 (1,2,3,4) - Distances feel a bit far to me. Moving 2 and 4 to x:226(same position) would be cool Moved (2), (4) feels fine where it is to me though
- 02:36:494 (3,4) - Jump feels embrassing to me, mind reduce it a bit? I've never heard of a jump being called embarassing before, but sure ok xd
- 02:37:780 (1) - move this to around x:375? The distance between 6 and 1 feels little far to be as it's relaxed part Done, but not quite as far as you suggested since the vocal is still quite strong
- 02:37:351 (5,6) - If you're going to apply above one don't forget to move these notes to a bit right since the hyperdash got removed Recurved
- 02:48:708 - I'd rather let breaktime starts at 02:49:780 - Feels a bit too long for me, I started breaktime here to match the echo of 02:48:065 (1) - sound
- 05:09:922 (7) - Wrongly snapped slider-tail Fixed broken SV again
- 00:24:922 (7,8) - The spacing here can be largier to make the movement better Moved (7) left a bit
- 00:44:422 (10,11) - Ctrl+G it? would have better flow with following part I prefer the inverted curve here, there's no strong sound warranting a jump at 00:44:315 (9,10) - so this pattern gives 00:44:530 (11,1) - more emphasis
- 00:49:994 (2,3) - The HDash here feels a bit unexpected to me I don't see how, all previous snares have a hyper so this is perfectly predictable to me
- 01:25:351 (7,8) - These come right after the 1/6 jumps so it'd have better movement if you make them more horizontal. Also it's minor but you can add NC on (7) That's actually the reason I didn't make them horizontal, so they are harder to overshoot. Added the NC though
- 01:38:637 (3,4,5) - I'm not sure if 1/4 HDash here is needed considering the part isn't that intense enough. HDash between 5 and 6 would be enough Good point, removed
- 01:40:780 (9,10) - Should be good if their positions are changed (move 9 to 10's position and 10 to 9) I disagree, tap-walk without a direction change is a significant break in flow for me and plays much worse
- 01:42:708 (11,12) - Movement feels a bit awkward. Mind moving them to a bit left? Sure
- 01:58:351 (1,2,3,4) - Would be good if there's a bit more movement here. Try this? Alright, the curve I was trying to make here looked ugly anyway lol
- 02:11:637 (8,9,1) - Ctrl+g 9 for avoid anti-flow here Antiflow is intentional to match the vibrating synth and fits the more intense theme of the kiai sections
- 02:20:637 (1,2,3) - This feels pretty easy to make a choke. How about reducing the spacing for a bit? Done to soften the kiai end
- 02:26:958 (7) - Moving 7 to x:185 is recommended since I feel that much HDashes aren't needed in relaticely calm parts Whilst the section overall is calm, 02:27:065 (8,9) - are very strong vocals that definitely deserve emphasis for me
- 02:36:065 (1,2,3) - Move 2 to a bit right(closer to 3 rather than 1) The curve is intentional here to follow the calmer, flowing nature of the music
- 02:38:851 (5,6) - This jump will faze players since it's a sudden edge jump(not a complete one but still). Try moving 5 to the right slightly Alright
- 02:39:494 (1,2,3) - They play awkward since it comes after the large jump. I recommend redesign this part like this Nice
- 02:48:065 (1,2,3) - Jumps here feel large cuz it's a relaxing part Made it consistent with other jumps
- 03:36:708 (1,2,3,4,5) - It'd be good if this stream is more curved With only 5 notes trying to make it more curved just ends up looking ugly, I'll stick with the current arrangement
- 03:43:780 - NC here to avoid having too much fruits on ryuuta (applies same to every following parts so please consider it) Done for all
- 04:03:494 - This part is very tricky to pass since 04:03:815 (6) - these notes are placed too near to the previous 1/8 streams. Add some spacings without removing current HDashes and it'd play better Added a little distance to each and remade some streams
- 04:12:601 (3,4) - Edge jump here Reduced a little
- 04:31:565 (4,5) - Missing hdash between them? Nah, the idea of the buildup is to increase regular dash strength with direction changes and only hyper to the synth sounds on each downbeat
- 04:53:208 (1,2,3,4) - Would be more interesting part if you put some horizontal ones as well Horizontal is too mean for these wiggles, saving those for the kiai end - but I did angle them a little more
- 05:08:637 (1,2,3,4) - I know what you tried here but I think it'd be harsh for the players who've playing the map for over 5 mins already lol Please make it
easier I don't think this is that hard, but having 05:08:958 (4,5,6) - right after it is kinda mean I guess, so I reduced that a bit- 07:00:708 (6) - Move this to the left slightly. Jump is kinda unexpected Done
- 07:15:172 (9) - Sounds better if you remove this note This fits fine for the drum rimshot though, I've been following this set of sounds in both the intro and outro so it would feel weird to skip it once
Spectator wrote:
Collab Rain
- 01:00:065 (1,2,3,4,5) - I expect a bit more movement here. How about making it more curved? | Slightly increased the curve, looks beautiful now
- 01:06:922 (1,2,3,4,5) - Same as above | Same as above
- 01:20:637 (1,2,3,4,5,6) - Even if it works, it's kinda inconsistent imo lol | Not exactly sure what you mean here, but changed it to the same shape as the other streams
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Thanks for the mod!Spectator wrote:
Collab Rain
- 04:15:494 (1,2,3,4,5) - This part plays a bit awkward. How about moving 4 to x:430? That breaks the consistency of having dashes here so no, but I tried to make it more clearer instead.
- 04:19:244 (2) - Please move 2 to x:143 for the consistency of distances between 1/4 sliders The whole intention was to make a dash on this tick so making their distance consistent might be a little more iffy to play imo. Instead I also made this dash clearer, the distance between 04:19:244 (2,3) - these 2 are distinguishably walkable now.
- 04:26:101 (2) - Same as above, x:152 would be cool Same as above, this is meant to be a dash. This already looks clear enough so this ain't getting changes for now.
- 04:27:815 (4,5) - They're too close imo. How about moving 5 to the left slightly? 1.3x now, should feel better.
- 05:09:922 (7) - Wrongly snapped slider-tail Blame JBH for forgetting this one out
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480,168,262458,1,0,0:0:0:0:
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120,84,270922,5,0,0:0:0:0:
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336,104,271566,1,0,0:0:0:0:
260,52,271673,1,0,0:0:0:0:
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384,256,276226,1,0,0:0:0:0:
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48,176,277512,1,0,0:0:0:0:
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72,244,277619,1,0,0:0:0:0:
104,264,277672,1,0,0:0:0:0:
I asked MBomb for an update on the Salad earlier in the week and he is ~60% through which is fair enough for now. I still have the Cup and Rain to finish as well as adding storyboard lyrics, so I'm not in a desperate rush just yet.SangKrazF1nal3 wrote:
I wonder if the Salad need help in COLLAB or not. Just general question @ JBHyperion.
Do you still wanna take the shot...Maybe if...I might can help you to mapping some parts on Intro? Or etc,I not requesting but just lending a hand for it
Gift for ChristmasJBHyperion wrote:
Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap.Will try and have the set at least completed (at last) by Christmas.