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Halozy - 143 (extended mix) [CatchTheBeat]

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Topic Starter
JBHyperion
This beatmap was submitted using in-game submission on 22 May 2018 at 18:34:22

Artist: Halozy
Title: 143 (extended mix)
Source: 東方花映塚 ~ Phantasmagoria of Flower View.
Tags: 東方Project Touhou Kaeidzuka 魂の花 ~ Another Dream... Flower Soul オリエンタルダークフライト Oriental Dark Flight Marisa Kirisame sumijun nayuta 7uta 864 One Four Three Reitaisai 12 Piku P_i_k_u Sc4 Sc4v4ng3r JBH Sinnoh
BPM: 140
Filesize: 22621kb
Play Time: 07:22
Difficulties Available:
  1. Cup (1.69 stars, 664 notes)
  2. Everlasting Love (5.76 stars, 2562 notes)
  3. Platter (2.97 stars, 1434 notes)
  4. Rain Collab (4.49 stars, 2273 notes)
  5. Salad Collab (2.4 stars, 911 notes)
Download: Halozy - 143 (extended mix)
Information: Scores/Beatmap Listing
---------------
I WANT YOU
I NEED YOU
I LOVE YOU
AISHITERU


5th beatmap going for approval #17 Ranked

Check out celerih's epic osu! mode mapset of this song too!

SKIN & SB UPDATE 22/05/18 - PLEASE RE-DOWNLOAD

- Ascendance
- MBomb
by Deif
- Ascendance
- celerih

[WHAT'S THIS?]
Touhou - Electro House
Original Song: オリエンタルダークフライト (Oriental Dark Flight) / 魂の花 ~ Another Dream...
東方花映塚 ~ Phantasmagoria of Flower View, Marisa Kirisame's theme

Artist discography listing - http://www.halozy.com/discography/hlzy-0022/

[CURRENT STATUS]
Cup by me - 100%
Salad Collab by Sinnoh and myself - 100%
Platter by me - 100%
Rain Collab by P i k u, Sc4v4ng3r and myself - 100%
Everlasting Love by me - 100%
Beatmap skin by me - 100% complete
Storyboard by me - 100% complete

[CHANGELOG]
17/02/17 - Submitted mapset with Everlasting Love difficulty - 100% including hitsounds and Rain Collab difficulty - 10%
01/03/17 - Updated Rain Collab to 25%
18/03/17 - Updated Rain Collab to 40%
23/03/17 - Updated Rain Collab to 55%
04/05/17 - Added Platter difficulty - 25% without hitsounds
08/05/17 - Updated Platter to 40%
09/05/17 - Updated Platter to 100% including hitsounds
22/05/17 - Added basic Storyboard effects, collab bookmarking 30% finished
24/05/17 - Added Beatmap skin elements, 100% finished
25/05/17 - Added Cup difficulty, 25% without hitsounds, collab bookmarking 55%
26/05/17 - Updated Cup to 55%, Storyboard to 30%
06/06/17 - Updated Rain Collab to 70%
06/06/17 - Updated Rain Collab to 80%, Storyboard effects 40% finished
22/06/17 - Updated Cup to 75%, fixed some skin elements
18/08/17 - Updated Cup to 85%, Rain Collab to 95%, Storyboard to 60%
25/08/17 - Updated Storyboard to 75%, fixed some missing hitsounds
04/09/17 - Updated Cup and Rain Collab to 100% including hitsound, updated Storyboard to 80%
19/09/17 - Updated Storyboard to 100%
04/12/17 - Uploaded Salad Collab, 35% completed w/o hitsounds or SB names
22/01/18 - Updated Salad Collab to 60%
31/01/18 - Updated Salad Collab to 70%, finished Storyboard Salad Collab names
14/02/18 - Updated Salad Collab to 80%
17/02/18 - Updated Salad Collab to 100% with hitsounds - MOVED TO PENDING
22/05/18 - Fixed some skin dimensions, readability, and SB optimisation

17/02/17 - Applied mod from - Magic Bomb -
19/02/17 - Applied mod from Sinnoh
22/07/17 - Applied mod from Spectator
25/01/18 - Applied mod from RoseusJaeger
02/03/18 - Applied mod from -Luminate
18/03/18 - Applied mod from Divine Cake
19/04/18 - Applied mod from Ascendance
06/05/18 - by Ascendance
07/05/18 - +1 to HP on Cup-Platter
20/05/18 - by MBomb
21/05/18 - Disqualified by Deif to fix note-spinner distances on Salad and make skin/SB improvements
22/05/18 - Applied mods from celerih and Deif
23/05/18 - by Ascendance
24/05/18 - by celerih


METADATA STUFF
◊ Title: 143 (extended mix)
◊ Vocal: nayuta
◊ Arrangement: すみじゅん (sumijun)
◊ Lyrics: すみじゅん (sumijun)
◊ Circle: Halozy
◊ Album: 864
◊ Release Date: May 10, 2015 (Reitaisai 12)

LYRICS
Everyday one four three...
Everybody in da house... (x7)

Everyday one four three...
I love you...

143 キミト
143 kimi to
143 夢の中へ
143 yume no naka e
143 沢山の愛しさに包まれ
143 takusan no itoshisa ni kurumare
143 星に
143 hoshi ni
143 願い込めて
143 negai komete
143 変わらない未来を
143 kawaranai mirai wo
I promise you, oh yeah

末釆へと進むため
Mirai e to susumu tame
You will not break my heart for nothing

一度きりの命が終わる前に 思いを込めて伝えるメッセージ
Ichido kiri no inochi ga owaru maeni, omoi wo komete tsutaeru MESSEEJI
I want you, I need you, I love you, 愛してる
I want you, I need you, I love you, aishiteru
振り返らずにキミは言う 背中越しに語る愛のメッセージ
Furikaerazu ni kimi wa iu, senaka goshi ni kataru ai no MESSEEJI
I want you, I need you, I love you, 愛してる Oh yeah...
I want you, I need you, I love you, aishiteru Oh yeah...

Oh yeah...

伝わるまで叫び続けるから 命よりも大切なメッセージ
Tsutawaru made sakebi tsuzukeru kara inochi yorimo taisetsu na MESSEEJI
I want you, I need you, I love you, 愛してる
I want you, I need you, I love you, aishiteru
離ればなれになる前に キミが残した最後のメッセージ
Hanarebanare ni naru moe ni, kimi ga nokoshita saigo no MESSEEJI
I want you, I need you, I love you, 愛してる Oh yeah...
I want you, I need you, I love you, aishiteru Oh yeah...

Oh yeah...

Everyday one four three...
Everybody in da house... (x7)

Ascendance
Not cs5 have a star
MBomb
Not cs4 have a star
celerih
Not cs4.2 have a star


wait
Sorceress
Not 5 stars have a cs
Riari
not 5 mbomb maps have a star
Kimitakari
Holy 7 minutes
MBomb
Gave 4 more stars after playing and seeing how amazing the map is.

mod on everlasting love because i want to

[143 extended dicks]

00:32:530 (10,1) - HDash here seems very out of place considering the rest of this section has no HDashes in these kinds of sounds. Maybe just make it a normal dash?
00:57:494 (5,6) - HDash between these two would sound really nice for the clapping sound to me, the lack of the HDash here ended up feeling odd to me.
01:09:280 (4) - Lack of HDash here makes it feel off consistency wise considering this sound has had a HDash for the rest of this section.
01:20:637 (1,2,3,4,5) - Feels kinda strange to play from an aesthetic perspective as it is now, currently feels like the curve is going to the right here, when it should either be a straight line or going to the left for better appearence here.
01:32:101 (4) - HDash to the vocal here for consistency with the rest of the section, it's very noticable that you didn't use the HDash to this whilst playing the section as a whole.
01:38:958 (4) - Same as above.
02:06:494 (6) - Slightly shorter distance between this and 6 and 7 would look better in my opinion because of the slightly strange snap between those two notes, x:412 on 6 would be great.
02:36:280 (2) - Whilst I understand the distance to 3 being stronger, I think the difference between distance of 1 and 2 and distance of 2 and 3 can throw players off as it is now considering the relatively slower part of the song, I think a slightly different placement, x:112 maybe?
02:52:137 (3) - I think a slightly higher distance to this would be nice for flow, given that the slider is nearly a stand-still, and that can result in some overdashing to me. x:140 would be nice.
04:51:922 (3) - This quad has the turning point feeling a little far out from the rest, I feel as though a nice way to fix this is to increase this distance a bit to say, x:352.
05:28:780 (3,4,5,6,7) - Start of this feels a bit sharp in my opinion, given the antiflow into it and then that it's a straight line, I think a slight curve would be nicer.
07:12:708 (6) - Distance to this feels a bit short for a dash right now to me, I'd try to increase it to like x:288 to keep the dash comfortable.

Beautiful mapping, a masterpiece already even without mods, feel free to call me back when rain is finished and a few extra mods on both difficulties.
Riari

- Magic Bomb - wrote:

Gave 4 more stars after playing and seeing how amazing the map is.

Placeholder for a small mod post on everlasting love.
placeholder on this placeholder so that it is here until i mod the mod that cannot be placed here since I have placeholdered.
Topic Starter
JBHyperion

- Magic Bomb - wrote:

Gave 4 more stars after playing and seeing how amazing the map is. holy

mod on everlasting love because i want to

[143 extended dicks]

00:32:530 (10,1) - HDash here seems very out of place considering the rest of this section has no HDashes in these kinds of sounds. Maybe just make it a normal dash? Good point, done
00:57:494 (5,6) - HDash between these two would sound really nice for the clapping sound to me, the lack of the HDash here ended up feeling odd to me.
01:09:280 (4) - Lack of HDash here makes it feel off consistency wise considering this sound has had a HDash for the rest of this section. Agreed, especially considering how I've now mapped that part in the Rain. I had to make 00:57:494 (5,6,7) - a double hyper to keep the same orientation for the next notes, and flipping this combo gave poor flow out of the spinner. Even though (7) isn't especially strong, I'm still putting it towards (6)'s emphasis - hope that's acceptable
01:20:637 (1,2,3,4,5) - Feels kinda strange to play from an aesthetic perspective as it is now, currently feels like the curve is going to the right here, when it should either be a straight line or going to the left for better appearence here. Grid spacing made this a bit unbalanced, evened out the spacing more so it's a neater, straighter line
01:32:101 (4) - HDash to the vocal here for consistency with the rest of the section, it's very noticable that you didn't use the HDash to this whilst playing the section as a whole. I originally wanted to only emphasise the synth here on 01:32:208 (5) - as I thought both would be excessive. By reducing 01:32:208 (5,6) - though I managed to make a double hyper that didn't play uncomfortably
01:38:958 (4) - Same as above. Done - 01:39:065 (5,6) - Already being a hyper made this one much easier flow-wise
02:06:494 (6) - Slightly shorter distance between this and 6 and 7 would look better in my opinion because of the slightly strange snap between those two notes, x:412 on 6 would be great. This was actually my bad - I reverted to 1.0x SV accidentally here, so these got snapped to 1/3 instead of 1/4. Fixed SV so these are both the 1/4 sliders intended, which should remedy the problem. I did a quick check for any similar problems, but I think these were the only ones
02:36:280 (2) - Whilst I understand the distance to 3 being stronger, I think the difference between distance of 1 and 2 and distance of 2 and 3 can throw players off as it is now considering the relatively slower part of the song, I think a slightly different placement, x:112 maybe? Done
02:52:137 (3) - I think a slightly higher distance to this would be nice for flow, given that the slider is nearly a stand-still, and that can result in some overdashing to me. x:140 would be nice. Didn't go quite as far as you suggested, but raised SV also to make this more curved for better flow
04:51:922 (3) - This quad has the turning point feeling a little far out from the rest, I feel as though a nice way to fix this is to increase this distance a bit to say, x:352. Alright
05:28:780 (3,4,5,6,7) - Start of this feels a bit sharp in my opinion, given the antiflow into it and then that it's a straight line, I think a slight curve would be nicer. Agreed. I had a different curve shape here originally but I couldn't get it to flow well so I just made it linear in lieu of a better idea
07:12:708 (6) - Distance to this feels a bit short for a dash right now to me, I'd try to increase it to like x:288 to keep the dash comfortable. Went with x-276, since I'm winding down in the outro I don't want jumps to be too much of a surprise

Beautiful mapping, a masterpiece already even without mods, feel free to call me back when rain is finished and a few extra mods on both difficulties.
Thanks so much for the suggestions! Also removed an unnecessary hitsound for anyone who's interested.
Olib
not 30s have a star
Xinnoh
rank when
ez to mod for you cause you know what you're doing and I don't have to explain much

Piku/P i k u missing from tags

rain is perfect so far ¯\_(ツ)_/¯ call back when done

Overdose
00:26:422 (5) - may want to separate this stream cause no emphasis, last time you did a tiny dash at 00:22:994 (4) -
00:56:637 (1) - Move right, last banana too far
01:04:137 (4,5,6) - May want to increase spacing for 5,6 cause same as 4,5
01:24:065 (1) - this stream maybe underspaced
01:25:780 (1) - can curve to add droplet leniency
01:26:637 (3,4,5) - kind of unexpected dash cause you used circles, idk how to fix other than maybe move 3,4 closer together but would be inconsistent with next ones
01:30:922 (1) - too much angle, not enough movement, only 45 degree one i see
01:34:351 (1) - Maybe too close, just stack on 5 like at 01:30:280 (4,5,1) -
01:47:637 (3,4) - Something's off here, maybe 4 too close or 3 too far
02:19:565 (1) - curve might be too sharp cause last two were just walks
02:42:922 (1) - ctrl-g so it flows better
03:32:637 (1) - bit confusing cause of droplets, maybe just change to two sliders or circles
04:01:351 (4) - yeah this one really kills combos, nerf a bit cause not important
04:46:351 (4) - Really hard to follow flow here
04:53:851 (4) - ^ eh maybe just too hard for me
05:03:494 (1) - Could use more movement
05:04:780 (1) - ^
05:08:958 (4,5) - Edge dashy cause of the hyper before
05:11:101 (6,7) - Underspaced imo
05:12:065 (1) - why did you miss the sound you're usually emphasising here?
05:28:994 (7) - Too much movement cause the previous stream was a buzz slider + higher spacing than other similar streams
05:53:851 (8) - Bit weird that 05:53:851 (8) - and 05:54:708 (8) - have same movement speed but flow different directions, just up SV on latter
06:25:137 (8) - too underspaced
06:51:922 (5,6) - ^ a bit i shitmissed but whatever
Magic Girl
not not halozy have a star
Xinnoh
uaa that's more than 12 stars guess we're ready for BNs now
Topic Starter
JBHyperion

Sinnoh wrote:

rank when
ez to mod for you cause you know what you're doing and I don't have to explain much

Piku/P i k u missing from tags Oops

rain is perfect so far ¯\_(ツ)_/¯ call back when done :ok_hand:

Overdose
00:26:422 (5) - may want to separate this stream cause no emphasis, last time you did a tiny dash at 00:22:994 (4) - Good spot, fixed
00:56:637 (1) - Move right, last banana too far Done
01:04:137 (4,5,6) - May want to increase spacing for 5,6 cause same as 4,5 Increased a tiny bit, I still want the stream on synth to be the emphasis point here
01:24:065 (1) - this stream maybe underspaced More a case of 01:23:637 (3,1) - being overly strong imo, though I did space it out a little bit also
01:25:780 (1) - can curve to add droplet leniency Done
01:26:637 (3,4,5) - kind of unexpected dash cause you used circles, idk how to fix other than maybe move 3,4 closer together but would be inconsistent with next ones I don't feel this is unexpected, there's a clear switch in rhythm to vocal mapping at the start of this combo
01:30:922 (1) - too much angle, not enough movement, only 45 degree one i see Made it a 30 degree slider I suppose
01:34:351 (1) - Maybe too close, just stack on 5 like at 01:30:280 (4,5,1) - I don't see any kind of flow issue here, stacking presents an unnecessary flowstop
01:47:637 (3,4) - Something's off here, maybe 4 too close or 3 too far 01:47:530 (2,3) - Was a little bigger than normal, reduced it slightly
02:19:565 (1) - curve might be too sharp cause last two were just walks Vocal intensity is much higher here demanding more movement. I feel this is fine
02:42:922 (1) - ctrl-g so it flows better Slider is basically vertical so this makes almost no difference imo
03:32:637 (1) - bit confusing cause of droplets, maybe just change to two sliders or circles It's a linear 1/4 repeat slider, I don't see how the droplet can be an issue here
04:01:351 (4) - yeah this one really kills combos, nerf a bit cause not important Alright, reduced hyper strength a little
04:46:351 (4) - Really hard to follow flow here I disagree, the singular antiflow element is predictable and provides vocal emphasis on the next combo start as I've been doing throughout the kiai e.g. 04:38:851 (8,9) - 04:41:530 (4,5) -
04:53:851 (4) - ^ eh maybe just too hard for me Similar to the above, except this antiflow is weaker for the softer vocal
05:03:494 (1) - Could use more movement Increased SV for better curve
05:04:780 (1) - ^ Brought (1,2) here to the left slightly
05:08:958 (4,5) - Edge dashy cause of the hyper before Made hyper a bit weaker
05:11:101 (6,7) - Underspaced imo Increased hyper to 3.0x, regular to 1.6x
05:12:065 (1) - why did you miss the sound you're usually emphasising here? Shrug, shortened to 1/2 slider and added circle, plays excactly the same though
05:28:994 (7) - Too much movement cause the previous stream was a buzz slider + higher spacing than other similar streams Spacing difference is minimal, only the direction change is different here. I feel this is fine
05:53:851 (8) - Bit weird that 05:53:851 (8) - and 05:54:708 (8) - have same movement speed but flow different directions, just up SV on latter I don't see how varying direction is weird, it's necessary to ensure patterns stay interesting lol
06:25:137 (8) - too underspaced Buffed a little
06:51:922 (5,6) - ^ a bit i shitmissed but whatever lol
Thanks for the mod!

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now
Yeah Rain is only 10% mapped that's fine right let's go xd
Riari
Placeholder 4 realz
celerih
To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
SYAHME

celerih wrote:

To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
JBH create a new meme, legend :p
Topic Starter
JBHyperion

SYAHME wrote:

celerih wrote:

To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
JBH create a new meme, legend :p
This wasn't even me god dammit >:[
Sanyi
and now a Platter too what? JBH you are awesome <3
Kimitakari
FUll spread? :o
Topic Starter
JBHyperion

Nelly wrote:

FUll spread? :o
Possibly getting a Salad, not sure yet. At this point I feel like I may as well try xD
Mekelemembe
not a diff I can't play have a star
BoberOfDarkness
not a TV Size have star
Sanyi
and now a Cup and a Salad too!!!!!

THIS IS EPIC where is the deluge :^)
Yumeno Himiko
good to shoot some stars on a full spread
Moeruattack
what is deluge btw :^)
Topic Starter
JBHyperion

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
Moeruattack

JBHyperion wrote:

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
I think C-O spread is enough for this 5+ minutes song xd
Summerleopard

murutattack wrote:

JBHyperion wrote:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
I think C-O spread is enough for this 5+ minutes song xd
Agreed with murut's thoughts
Well,JBH was really hyped with project well,I guess it is amazing efforts on doing this project.
It is preferable to keep the spread in this shape tho as it is playable for any players in CtB :oops:
Sanyi

JBHyperion wrote:

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
good thing that I was joking xD
Spectator
  1. Difficulty Spread : fine
  2. Unsnapped objects : fine
  3. Audio bitrate over 192 kbps : fine
  4. Misc. Setting : disable "widescreen support" and "epilepsy warning" in all diffs
  5. Metadata Issues : fine
  6. Timeline Issues : fine
  7. Combo Colors : fine
Cup
  1. 04:28:779 (6,1) - Please reduce the distance. It feels like an edge one without dash lol
Platter
  1. 02:37:458 (4) - Please remove the note here
Collab Rain
  1. 01:00:065 (1,2,3,4,5) - I expect a bit more movement here. How about making it more curved?
  2. 01:06:922 (1,2,3,4,5) - Same as above
  3. 01:20:637 (1,2,3,4,5,6) - Even if it works, it's kinda inconsistent imo lol
  4. 01:31:780 (6) - Slider-tail is unsnapped
  5. 02:22:351 (1,2,3,4) - Distances feel a bit far to me. Moving 2 and 4 to x:226(same position) would be cool
  6. 02:36:494 (3,4) - Jump feels embrassing to me, mind reduce it a bit?
  7. 02:37:780 (1) - move this to around x:375? The distance between 6 and 1 feels little far to be as it's relaxed part
  8. 02:37:351 (5,6) - If you're going to apply above one don't forget to move these notes to a bit right since the hyperdash got removed
  9. 02:48:708 - I'd rather let breaktime starts at 02:49:780 -
  10. 04:15:494 (1,2,3,4,5) - This part plays a bit awkward. How about moving 4 to x:430?
  11. 04:19:244 (2) - Please move 2 to x:143 for the consistency of distances between 1/4 sliders
  12. 04:26:101 (2) - Same as above, x:152 would be cool
  13. 04:27:815 (4,5) - They're too close imo. How about moving 5 to the left slightly?
  14. 05:09:922 (7) - Wrongly snapped slider-tail
Everlasting Love
  1. 00:24:922 (7,8) - The spacing here can be largier to make the movement better
  2. 00:44:422 (10,11) - Ctrl+G it? would have better flow with following part
  3. 00:49:994 (2,3) - The HDash here feels a bit unexpected to me
  4. 01:25:351 (7,8) - These come right after the 1/6 jumps so it'd have better movement if you make them more horizontal. Also it's minor but you can add NC on (7)
  5. 01:38:637 (3,4,5) - I'm not sure if 1/4 HDash here is needed considering the part isn't that intense enough. HDash between 5 and 6 would be enough
  6. 01:40:780 (9,10) - Should be good if their positions are changed (move 9 to 10's position and 10 to 9)
  7. 01:42:708 (11,12) - Movement feels a bit awkward. Mind moving them to a bit left?
  8. 01:58:351 (1,2,3,4) - Would be good if there's a bit more movement here. Try this?
  9. 02:11:637 (8,9,1) - Ctrl+g 9 for avoid anti-flow here
  10. 02:20:637 (1,2,3) - This feels pretty easy to make a choke. How about reducing the spacing for a bit?
  11. 02:26:958 (7) - Moving 7 to x:185 is recommended since I feel that much HDashes aren't needed in relaticely calm parts
  12. 02:36:065 (1,2,3) - Move 2 to a bit right(closer to 3 rather than 1)
  13. 02:38:851 (5,6) - This jump will faze players since it's a sudden edge jump(not a complete one but still). Try moving 5 to the right slightly
  14. 02:39:494 (1,2,3) - They play awkward since it comes after the large jump. I recommend redesign this part like this
  15. 02:48:065 (1,2,3) - Jumps here feel large cuz it's a relaxing part
  16. 03:36:708 (1,2,3,4,5) - It'd be good if this stream is more curved
  17. 03:43:780 - NC here to avoid having too much fruits on ryuuta (applies same to every following parts so please consider it)
  18. 04:03:494 - This part is very tricky to pass since 04:03:815 (6) - these notes are placed too near to the previous 1/8 streams. Add some spacings without removing current HDashes and it'd play better
  19. 04:12:601 (3,4) - Edge jump here
  20. 04:31:565 (4,5) - Missing hdash between them?
  21. 04:53:208 (1,2,3,4) - Would be more interesting part if you put some horizontal ones as well
  22. 05:08:637 (1,2,3,4) - I know what you tried here but I think it'd be harsh for the players who've playing the map for over 5 mins already lol Please make it
    easier
  23. 07:00:708 (6) - Move this to the left slightly. Jump is kinda unexpected
  24. 07:15:172 (9) - Sounds better if you remove this note
Topic Starter
JBHyperion

Spectator wrote:

  1. Difficulty Spread : fine
  2. Unsnapped objects : fine
  3. Audio bitrate over 192 kbps : fine
  4. Misc. Setting : disable "widescreen support" and "epilepsy warning" in all diffs There is a widescreen storyboard with flashing images, I'll keep them both on if you don't mind xD
  5. Metadata Issues : fine
  6. Timeline Issues : fine
  7. Combo Colors : fine
Cup
  1. 04:28:779 (6,1) - Please reduce the distance. It feels like an edge one without dash lol Holy shit what is this doing here fixed lol
Platter
  1. 02:37:458 (4) - Please remove the note here Moved it to 02:37:244 - instead since I still want a triplet but it sounds better there imo
Collab Rain
  1. 01:31:780 (6) - Slider-tail is unsnapped Fixed broken SV
  2. 02:22:351 (1,2,3,4) - Distances feel a bit far to me. Moving 2 and 4 to x:226(same position) would be cool Moved (2), (4) feels fine where it is to me though
  3. 02:36:494 (3,4) - Jump feels embrassing to me, mind reduce it a bit? I've never heard of a jump being called embarassing before, but sure ok xd
  4. 02:37:780 (1) - move this to around x:375? The distance between 6 and 1 feels little far to be as it's relaxed part Done, but not quite as far as you suggested since the vocal is still quite strong
  5. 02:37:351 (5,6) - If you're going to apply above one don't forget to move these notes to a bit right since the hyperdash got removed Recurved
  6. 02:48:708 - I'd rather let breaktime starts at 02:49:780 - Feels a bit too long for me, I started breaktime here to match the echo of 02:48:065 (1) - sound
  7. 05:09:922 (7) - Wrongly snapped slider-tail Fixed broken SV again
Everlasting Love
  1. 00:24:922 (7,8) - The spacing here can be largier to make the movement better Moved (7) left a bit
  2. 00:44:422 (10,11) - Ctrl+G it? would have better flow with following part I prefer the inverted curve here, there's no strong sound warranting a jump at 00:44:315 (9,10) - so this pattern gives 00:44:530 (11,1) - more emphasis
  3. 00:49:994 (2,3) - The HDash here feels a bit unexpected to me I don't see how, all previous snares have a hyper so this is perfectly predictable to me
  4. 01:25:351 (7,8) - These come right after the 1/6 jumps so it'd have better movement if you make them more horizontal. Also it's minor but you can add NC on (7) That's actually the reason I didn't make them horizontal, so they are harder to overshoot. Added the NC though
  5. 01:38:637 (3,4,5) - I'm not sure if 1/4 HDash here is needed considering the part isn't that intense enough. HDash between 5 and 6 would be enough Good point, removed
  6. 01:40:780 (9,10) - Should be good if their positions are changed (move 9 to 10's position and 10 to 9) I disagree, tap-walk without a direction change is a significant break in flow for me and plays much worse
  7. 01:42:708 (11,12) - Movement feels a bit awkward. Mind moving them to a bit left? Sure
  8. 01:58:351 (1,2,3,4) - Would be good if there's a bit more movement here. Try this? Alright, the curve I was trying to make here looked ugly anyway lol
  9. 02:11:637 (8,9,1) - Ctrl+g 9 for avoid anti-flow here Antiflow is intentional to match the vibrating synth and fits the more intense theme of the kiai sections
  10. 02:20:637 (1,2,3) - This feels pretty easy to make a choke. How about reducing the spacing for a bit? Done to soften the kiai end
  11. 02:26:958 (7) - Moving 7 to x:185 is recommended since I feel that much HDashes aren't needed in relaticely calm parts Whilst the section overall is calm, 02:27:065 (8,9) - are very strong vocals that definitely deserve emphasis for me
  12. 02:36:065 (1,2,3) - Move 2 to a bit right(closer to 3 rather than 1) The curve is intentional here to follow the calmer, flowing nature of the music
  13. 02:38:851 (5,6) - This jump will faze players since it's a sudden edge jump(not a complete one but still). Try moving 5 to the right slightly Alright
  14. 02:39:494 (1,2,3) - They play awkward since it comes after the large jump. I recommend redesign this part like this Nice
  15. 02:48:065 (1,2,3) - Jumps here feel large cuz it's a relaxing part Made it consistent with other jumps
  16. 03:36:708 (1,2,3,4,5) - It'd be good if this stream is more curved With only 5 notes trying to make it more curved just ends up looking ugly, I'll stick with the current arrangement
  17. 03:43:780 - NC here to avoid having too much fruits on ryuuta (applies same to every following parts so please consider it) Done for all
  18. 04:03:494 - This part is very tricky to pass since 04:03:815 (6) - these notes are placed too near to the previous 1/8 streams. Add some spacings without removing current HDashes and it'd play better Added a little distance to each and remade some streams
  19. 04:12:601 (3,4) - Edge jump here Reduced a little
  20. 04:31:565 (4,5) - Missing hdash between them? Nah, the idea of the buildup is to increase regular dash strength with direction changes and only hyper to the synth sounds on each downbeat
  21. 04:53:208 (1,2,3,4) - Would be more interesting part if you put some horizontal ones as well Horizontal is too mean for these wiggles, saving those for the kiai end - but I did angle them a little more
  22. 05:08:637 (1,2,3,4) - I know what you tried here but I think it'd be harsh for the players who've playing the map for over 5 mins already lol Please make it
    easier I don't think this is that hard, but having 05:08:958 (4,5,6) - right after it is kinda mean I guess, so I reduced that a bit
  23. 07:00:708 (6) - Move this to the left slightly. Jump is kinda unexpected Done
  24. 07:15:172 (9) - Sounds better if you remove this note This fits fine for the drum rimshot though, I've been following this set of sounds in both the intro and outro so it would feel weird to skip it once
Thanks for the mod!

Piku let me know if you are able to apply on your sections, Sc4 same and also if you can get the last of your sections done that would be cool.

Probably gonna start mapping the Salad myself once I get back in a few weeks since MBomb seems to be dead or uninterested.
P i k u

Spectator wrote:

Collab Rain
  1. 01:00:065 (1,2,3,4,5) - I expect a bit more movement here. How about making it more curved? | Slightly increased the curve, looks beautiful now
  2. 01:06:922 (1,2,3,4,5) - Same as above | Same as above
  3. 01:20:637 (1,2,3,4,5,6) - Even if it works, it's kinda inconsistent imo lol | Not exactly sure what you mean here, but changed it to the same shape as the other streams
Thanks!

oops
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Hello
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Sc4v4ng3r

Spectator wrote:

Collab Rain
  1. 04:15:494 (1,2,3,4,5) - This part plays a bit awkward. How about moving 4 to x:430? That breaks the consistency of having dashes here so no, but I tried to make it more clearer instead.
  2. 04:19:244 (2) - Please move 2 to x:143 for the consistency of distances between 1/4 sliders The whole intention was to make a dash on this tick so making their distance consistent might be a little more iffy to play imo. Instead I also made this dash clearer, the distance between 04:19:244 (2,3) - these 2 are distinguishably walkable now.
  3. 04:26:101 (2) - Same as above, x:152 would be cool Same as above, this is meant to be a dash. This already looks clear enough so this ain't getting changes for now.
  4. 04:27:815 (4,5) - They're too close imo. How about moving 5 to the left slightly? 1.3x now, should feel better.
  5. 05:09:922 (7) - Wrongly snapped slider-tail Blame JBH for forgetting this one out
Thanks for the mod!
@JBH - The green line on 05:09:922 - needs to be set on 1.0x, not 1.5x, please change that for me tnx

only the first shitty part lul
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260,52,271673,1,0,0:0:0:0:
132,84,271780,6,0,L|100:156,3,69.9999978637696
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72,228,273494,6,0,L|56:300,1,69.9999978637696
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260,248,275315,1,0,0:0:0:0:
276,216,275369,1,0,0:0:0:0:
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128,260,275905,1,0,0:0:0:0:
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352,324,276065,5,0,0:0:0:0:
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336,160,276547,1,0,0:0:0:0:
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472,84,276815,1,0,0:0:0:0:
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480,24,276922,5,0,0:0:0:0:
464,48,276976,1,0,0:0:0:0:
440,60,277030,1,0,0:0:0:0:
408,64,277083,1,0,0:0:0:0:
372,64,277137,1,0,0:0:0:0:
332,60,277190,1,0,0:0:0:0:
292,48,277244,1,0,0:0:0:0:
104,88,277351,5,0,0:0:0:0:
72,108,277405,1,0,0:0:0:0:
52,140,277458,1,0,0:0:0:0:
48,176,277512,1,0,0:0:0:0:
52,212,277565,1,0,0:0:0:0:
72,244,277619,1,0,0:0:0:0:
104,264,277672,1,0,0:0:0:0:
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