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Stack zero patterns w/ HD

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13
Topic Starter
Sayorie
a.k.a. perfectly stacked doubles, triples, bursts, etc

Absolutely detest them. My memory is terrible, and I am not fond of retries. What do?
Astar
watch the numbers
Topic Starter
Sayorie


Also I remove followpoints, but it's not really that relevant.
B1rd
Change skin.
Topic Starter
Sayorie
I guess I'd rather avoid those patterns, then. /thread
-Makishima S-
Topic Starter
Sayorie

[Taiga] wrote:

https://osu.ppy.sh/ss/7347060

ez
That is genius. Thanks.
chainpullz
Or, just, you know, listen to the music?
Topic Starter
Sayorie

chainpullz wrote:

Or, just, you know, listen to the music?
I can do that quite well but there are some maps where it's impossible without memorizing. Also it gets harder the higher the AR is.
[Haku]
I can't play without number on my circle 'cause of that. But it' s quite easy with them.
Topic Starter
Sayorie
I play technical maps for fun, but I actually see stack zeroes more often on skystar maps and some other farmy/generic jump maps compared to technical ones like Algebra or BWW Scream.
I don't know if it's a mapping flaw or I'm just shit.
chainpullz

Sayorie wrote:

I'm just shit.
^probably just this. I haven't played with numbers for years and it really doesn't bother me. There are very very few maps with stack leniency 2 1/4 snaps and those only become perfect stacks with HR. Perfect 1/2 stacks aren't even difficult to read HD or HDHR.
Topic Starter
Sayorie

chainpullz wrote:

Perfect 1/2 stacks aren't even difficult to read HD or HDHR.
Unless it is placed there arbitrarily with no regards to the music. That's my only flaw in such a case like this.
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