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Fear, and Loathing in Las Vegas - Stray in Chaos [Osu|Taiko|

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fieryrage
just for reference, the only pattern that was changed in the update was 00:46:909 (1,2,3,4,1,2,3,4) - this to improve flow and the awkward angles of the original jump
Protastic101
Ok, sorry for being late

[MX]
00:04:269 (4269|2) - Since there's another layer of guitar added here, I think it'd be nice to make this a double LN and just have the following jumps be [12] on the left hand, like so https://osu.ppy.sh/ss/9849785

00:10:513 (10513|0,10741|0,10970|0,11274|0,11427|0,11579|0) - Imo, this is feeling a bit heavy on col 1 and there isn't much going on in col 3 or 4 on the right hand. Might suggest a small repattern like this to balance it out https://osu.ppy.sh/ss/9849792

00:32:937 - Technically there's a snare here, so if you wanted to do something like a delayed snare or whatever you could stagger it like this https://osu.ppy.sh/ss/9849827 . Or you can do what you did at 02:03:357 - lul. Same also occurs at 02:04:613 - but you could just use a single note instead of a jump since a 1/8 shield would be stupidly difficult.

00:50:411 (50411|3) - Should be a 1/2 LN

00:51:021 (51021|1) - Should not be a 1/2 LN, just a short note.

01:53:230 (113230|2) - Might move to col 4 for a shifted symmetry. Also, the 3 note stack at 01:52:925 (112925|2,113077|2,113230|2) - makes me miss smh


[HD]
00:50:411 (50411|1) - Same as mentioned in MX
00:51:021 (51021|0) - ^

01:33:357 (93357|1,93357|2) - I'd consider stacking this with 01:33:204 (93204|3,93204|0) - since it's the same two snares repeated, maybe like this https://osu.ppy.sh/ss/9849962

00:45:234 (45234|1) - Missing clap?
Topic Starter
puxtu
applied everything thx x))
Protastic101
tfw said applied everything but there was o n e n o t e that we already fixed in irc at 02:04:613 - in MX
Ascendance
where was the ctb
Surono
galer tityd
Topic Starter
puxtu

Ascendance wrote:

where was the ctb
On next project ;)
Surono
aezakmi
-BlueSun-
gratz!
Feb
Merry Christmas puxtu
Topic Starter
puxtu
Merry xmas Feb

Surono wrote:

aezakmi
hesoyam
Surono
woh iya kenapa ga pake cit penambah darah dan kayach rich huee

idk but well, im salmonking.
Sotarks
Just some stuff I want to clarify before this can be pushed forward,

General
00:06:706 - You could add an Epilepsy Warning here since this is a white flash in the SB.

Alheak's Extreme
00:20:716 (1,2,1,2,3,4) - For jumps like this you don't want to like space 00:20:716 (1,2) - those for the clap emphasis and then 00:20:868 (1,2,3,4) - use smaller spacing for this ? It would be more logical if the loudest drum snare was emphasized instead of the lowest. This applies for 00:30:462 (1,2,1,2,3,4) - this one too. You did it 01:38:686 (2,3,4,5,1,2,3,4) - here and that was good.
I'm seeing more something like this :

00:22:848 (3) - How about using same kind of flow you used previously to give more impact to this clap ? You can just Ctrl+G this slider to create an anti-flow here so it's more consistent with 00:22:391 (1) - this kind of flow you used previously.

00:23:305 (5) - Tbh this could be extended since it ends on nothing actually, you can just extend this slider to the blue tic. Something like this :

01:43:864 (1) - Flow is really weird here, just ctrl+g this one and 01:44:016 (2) - this one too, it's really better.

01:49:042 (1,2) - Why those are spaced and 01:48:737 (1,2,3,4) - those are not, since those are same drums snare, I agree with 01:49:118 (2,1) - this kind of jump tho.

01:52:620 (4,1) - This jumpstream is really harsh tho, because it has like high spacing and 01:52:697 (1) - this is overlapped.. Basicly unconfortable to play this edgy gimmick.

00:26:046 (1) - This has pretty much low spacing compared to the intensity of this downbeat finisher that this song offer, how about spacing it like 2x more than the actual space ?

01:20:412 (2,3) - Could be cool to have consistency in spacing between those 01:15:539 (2,3) - since they are both same vocals intensity.
[]

That's all for me, Good Luck.
Topic Starter
puxtu
Wait, there's no sb in my set what are you smokin dude
Sotarks

puxtu wrote:

Wait, there's no sb in my set what are you smokin dude
What dude i'm not smoking anything, I clearly see that white flash?!
zev

I was shocked when i saw, it burned into my mind.
That white flash.
anna apple
stop getting hot flashes while playing brother
Topic Starter
puxtu
Sotarks
Ok wait i'm drunk, I redownloaded and it doesn't have that white flash anymore LUL
Feb

Sotarks wrote:

Ok wait i'm drunk, I redownloaded and it doesn't have that white flash anymore LUL
R u kynan or sth
Surono
f l a s h b a c k intensofoz
Sotarks

Feb wrote:

Sotarks wrote:

Ok wait i'm drunk, I redownloaded and it doesn't have that white flash anymore LUL
R u kynan or sth
Calling me Kynan is rude tbh.
Feb

Sotarks wrote:

Calling me Kynan is rude tbh.
maybe its just a french thing :thonking:
Sotarks
to do what ?
Nao Tomori
missing meat inspector in tags (also consider adding pyroflayer, _83 and 102335)
Sotarks

Naotoshi wrote:

missing meat inspector in tags (also consider adding pyroflayer, _83 and 102335)
lol nice meme xd
Topic Starter
puxtu
When will bor gonna stop changing his username smfh
Sotarks
I guess when he'll be out of money 'cause it cost him 100$/per name change now
Mao
requested by puxtu

btw, just glanced through the std diffs and what about using all the same combo colors, it's the same bg after all
Mir
no need to add pyroflayer tho since he never ranked a map with that name

I think ????????
anna apple
i only ranked as bor borborygmos _83 102335 and Meat Inspector

since I mapped this when i was bor this is bor's


102335 and Meat Inspector are very clearly joke names though
Nao Tomori
ya but its in the ranking criteria.. u can avoid this by not changing names every 2 seconds
_handholding

Meat Inspector wrote:

102335 and Meat Inspector are very clearly joke names though
Were borborygmos and _83 serious then? :thonk:
anna apple

Kisses wrote:

Meat Inspector wrote:

102335 and Meat Inspector are very clearly joke names though
Were borborygmos and _83 serious then? :thonk:

i mean, they had different types of memes behind them cmon, but _83 was more serious
_handholding
@Alheak, could you explain your reasoning behind the 1/6 pattern towards the end of the map, just before the spinner?
Alheak

Sotarks wrote:

Just some stuff I want to clarify before this can be pushed forward,

General
Alheak's Extreme
00:20:716 (1,2,1,2,3,4) - For jumps like this you don't want to like space 00:20:716 (1,2) - those for the clap emphasis and then 00:20:868 (1,2,3,4) - use smaller spacing for this ? It would be more logical if the loudest drum snare was emphasized instead of the lowest. This applies for 00:30:462 (1,2,1,2,3,4) - this one too. You did it 01:38:686 (2,3,4,5,1,2,3,4) - here and that was good.
I'm seeing more something like this :
01:38:686 works because it's a drop-off, it benefits from the previous slider's leniency, the other ones you pointed out just don't work and play awkwardly because they make the cursor stop, killing the inertia, but your solution doesn't really fix this since spaced streams that doesn't benefit from a drop-off feel quite awkward
changed with something else


00:22:848 (3) - How about using same kind of flow you used previously to give more impact to this clap ? You can just Ctrl+G this slider to create an anti-flow here so it's more consistent with 00:22:391 (1) - this kind of flow you used previously. yes

00:23:305 (5) - Tbh this could be extended since it ends on nothing actually, you can just extend this slider to the blue tic. Something like this :
meh the guitar mute happens kinda on the beat and an extended slider doesnt play that great here, plus ending on the beat just feel more natural, it gets really offputting otherwise

01:43:864 (1) - Flow is really weird here, just ctrl+g this one and 01:44:016 (2) - this one too, it's really better. maybe but it also breaks the circular flow which isn't something i want, changed in a way that plays better but keeps the circular flow going on

01:49:042 (1,2) - Why those are spaced and 01:48:737 (1,2,3,4) - those are not, since those are same drums snare, I agree with 01:49:118 (2,1) - this kind of jump tho. they're kinda different, slightly deeper in tone so it made sense to use this kind of spacing

01:52:620 (4,1) - This jumpstream is really harsh tho, because it has like high spacing and 01:52:697 (1) - this is overlapped.. Basicly unconfortable to play this edgy gimmick. the spacing is exactly the same as in the other streamjumps, improved the flow to make it more natural to play

00:26:046 (1) - This has pretty much low spacing compared to the intensity of this downbeat finisher that this song offer, how about spacing it like 2x more than the actual space ? the contrast of intensity here suggests a full stop insteadd i think, changed that way

01:20:412 (2,3) - Could be cool to have consistency in spacing between those 01:15:539 (2,3) - since they are both same vocals intensity. i dont see your point here, the spacing is just fine, changing it wouldn't have any effect on the gameplay
[]

That's all for me, Good Luck.
thanks!

Kisses wrote:

@Alheak, could you explain your reasoning behind the 1/6 pattern towards the end of the map, just before the spinner?
just the good ol' dumdum, fixed
Topic Starter
puxtu
updated and added a few more tags
anna apple
no more meat inspector btw
Feb

Mao wrote:

requested by puxtu

btw, just glanced through the std diffs and what about using all the same combo colors, it's the same bg after all
I like the colours I chose. I don't want to change them. Not sure if it's needed either, since all of the std diffs are not made by puxtu. So having discrepancies between those shouldn't hurt the set in my opinion.
Topic Starter
puxtu

imbor wrote:

no more meat inspector btw
Can u stop
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