applied everything thx x))
On next projectAscendance wrote:
where was the ctb
hesoyamSurono wrote:
aezakmi
What dude i'm not smoking anything, I clearly see that white flash?!puxtu wrote:
Wait, there's no sb in my set what are you smokin dude
R u kynan or sthSotarks wrote:
Ok wait i'm drunk, I redownloaded and it doesn't have that white flash anymore LUL
Calling me Kynan is rude tbh.Feb wrote:
R u kynan or sthSotarks wrote:
Ok wait i'm drunk, I redownloaded and it doesn't have that white flash anymore LUL
maybe its just a french thing :thonking:Sotarks wrote:
Calling me Kynan is rude tbh.
lol nice meme xdNaotoshi wrote:
missing meat inspector in tags (also consider adding pyroflayer, _83 and 102335)
Were borborygmos and _83 serious then? :thonk:Meat Inspector wrote:
102335 and Meat Inspector are very clearly joke names though
Kisses wrote:
Were borborygmos and _83 serious then? :thonk:Meat Inspector wrote:
102335 and Meat Inspector are very clearly joke names though
thanks!Sotarks wrote:
Just some stuff I want to clarify before this can be pushed forward,
General
Alheak's Extreme
00:20:716 (1,2,1,2,3,4) - For jumps like this you don't want to like space 00:20:716 (1,2) - those for the clap emphasis and then 00:20:868 (1,2,3,4) - use smaller spacing for this ? It would be more logical if the loudest drum snare was emphasized instead of the lowest. This applies for 00:30:462 (1,2,1,2,3,4) - this one too. You did it 01:38:686 (2,3,4,5,1,2,3,4) - here and that was good.
I'm seeing more something like this :
01:38:686 works because it's a drop-off, it benefits from the previous slider's leniency, the other ones you pointed out just don't work and play awkwardly because they make the cursor stop, killing the inertia, but your solution doesn't really fix this since spaced streams that doesn't benefit from a drop-off feel quite awkward
changed with something else
00:22:848 (3) - How about using same kind of flow you used previously to give more impact to this clap ? You can just Ctrl+G this slider to create an anti-flow here so it's more consistent with 00:22:391 (1) - this kind of flow you used previously. yes
00:23:305 (5) - Tbh this could be extended since it ends on nothing actually, you can just extend this slider to the blue tic. Something like this :
meh the guitar mute happens kinda on the beat and an extended slider doesnt play that great here, plus ending on the beat just feel more natural, it gets really offputting otherwise
01:43:864 (1) - Flow is really weird here, just ctrl+g this one and 01:44:016 (2) - this one too, it's really better. maybe but it also breaks the circular flow which isn't something i want, changed in a way that plays better but keeps the circular flow going on
01:49:042 (1,2) - Why those are spaced and 01:48:737 (1,2,3,4) - those are not, since those are same drums snare, I agree with 01:49:118 (2,1) - this kind of jump tho. they're kinda different, slightly deeper in tone so it made sense to use this kind of spacing
01:52:620 (4,1) - This jumpstream is really harsh tho, because it has like high spacing and 01:52:697 (1) - this is overlapped.. Basicly unconfortable to play this edgy gimmick. the spacing is exactly the same as in the other streamjumps, improved the flow to make it more natural to play
00:26:046 (1) - This has pretty much low spacing compared to the intensity of this downbeat finisher that this song offer, how about spacing it like 2x more than the actual space ? the contrast of intensity here suggests a full stop insteadd i think, changed that way
01:20:412 (2,3) - Could be cool to have consistency in spacing between those 01:15:539 (2,3) - since they are both same vocals intensity. i dont see your point here, the spacing is just fine, changing it wouldn't have any effect on the gameplay
[]
That's all for me, Good Luck.
just the good ol' dumdum, fixedKisses wrote:
@Alheak, could you explain your reasoning behind the 1/6 pattern towards the end of the map, just before the spinner?
I like the colours I chose. I don't want to change them. Not sure if it's needed either, since all of the std diffs are not made by puxtu. So having discrepancies between those shouldn't hurt the set in my opinion.Mao wrote:
requested by puxtu
btw, just glanced through the std diffs and what about using all the same combo colors, it's the same bg after all
Can u stopimbor wrote:
no more meat inspector btw