Kytoxid wrote:[LF's Normal]
00:08:257 (3) - You can just use a silent slider-tick sound here to muffle this tick; it's still slightly audible at 5%. That end twitch is a bit awkward to read too.
it plays out ok even if it's slightly audible imo, and since this is slow thus the slider tick point is relatively obvious, i think maybe i should keep it slightly audible.
for the end you don't really need to read it, the correct way to play these type of sliders (no notes shortly after) is just hold until hitburst come out, actually i see most of the players holding even ETNA sliders longer than they should be when there're no any notes after.
the twitch is not random/meaningless but just following the music. it may be considered hard/confusing in editor/admin's eye, but i had asked more than 10 rank 5000+ players for it (i can list them all if you need), and holding is the way all of them treat that slider and no one miss, so am i just lucky to get some upper-skilled normal players, or that slider is really unplayable to most part of the normal class players? i don't know, but i'll fix it if that's the only reason this mapset can't get a bubble since this is just a guest diff
01:57:071 (1,2,3,4) - Most of this map follows the music pretty closely, so this combo kinda sticks out for not doing that. Change it around a bit?
in the finale part, basically i follow the drumset (2/4th white tick claps, with 2th red tick cymbal and 3/4th red tick variations), from 01:57 i decrease the density ( decreased red ticks => only white ticks => long spinner) to express the ending feeling.