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David Wise - Title Theme

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Chalwa
I bez kudosu.
W Collabie masz unsnapnięte końce sliderów 00:08:745 (6) i 00:20:058 (3)
Topic Starter
Venix

Pachiru wrote:

[Easy]
  1. 00:15:051 (3,4,5) - Look at the screenshot (https://puu.sh/u6jZ5/2e743add96.png), don't you think that the angle here is pretty sharp? Why not moving the slider number 5 down to make it less rude and more fluid? Like this: https://puu.sh/u6k63/1833b85139.png it's symmetry lol
  2. 00:29:889 (1) - To be consistant with other diff, why not using spinner instead of a circle? It will introduce new player to it also. kkkkkkkkkkkkkkk
[Hard]
  1. 00:16:535 (1,2) - Try to avoid as much as possible patterns like this, because there is no way to use that kind of reverse in this song, since it breaks the flow of the map, and it's better to make more clickable beats for an Hard. mby will when more peaople will agree with this
  2. 00:20:986 (1) - This slider feels a bit anti-flow in my opinion
  3. 00:28:776 (2,3,4) - If you used triplets here, then why you didn't use some previously on the map? It could give a better consistancy, and it would prepare the player to the Light Insane / Insane diffs, with more 1/4 pattern you see? It's just to respect that stupid consistancy rhythm use ""rule""
  4. Also, change the AR to 7.5 or 7 so it would keep a clean spread with the other diffs. ar8 is ok
[Insane]
  1. 00:01:697 (1) - Fail NC? no, 00:01:883 (1) - here is fail nc XD
  2. 00:19:503 (1) - Why not moving this slider into a way that the end of this slider could be stacked onto this note: 00:18:761 (3) - so it would keep consistancy with this slider: 00:19:873 (2) - because spacing will be too small, and it doesn't fit music well
  3. 00:27:292 (2) - Why not doing a CTRL+G so it would be better for the flow I think why not
  4. 00:28:405 (1,2) - That's anti-flow bro, that would fit so much better if this slider: 00:28:405 (1) - would be in the other way, that would create a cool flow in my opinion. It's not important this is antiflow, it's allowed and very easy to play
  5. 00:29:703 (6) - Move a bit this slider so we couldn't get confused by the stack here... why lol
Good diff too for me. I think that with some few mods, the mapset will be pretty cool! So good luck :)

Chalwa wrote:

Siema, albo sie nie ma xD
Mod robiony na odwal/Fast check
[General]
  1. Usuń tego BG o rozszerzeniu .png o tej pięknej kurwa nazwie, bo użyłeś .jpeg, to po co trzymać dwa? xD k
  2. Weź daj w opisie forum party w collabie, bo nie wiadomo kto co robił, albo jakieś napisy w SB chociaż k
  3. Resza git, koniec moda dawaj kudosu XD XD
[Łatwy]
  1. 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XD
  2. 00:13:567 (1) - Usuń NC, a daj je w 00:15:051 (3), bo inconsistent z resztą wcześniej i z resztą później, czyli łącznie inconsistent z całą mapą. spoko spoko
[Kolaboracyjny diff Trudny ReFallerka i tego randoma]
  1. 00:09:487 (2,4) - Moim zdaniem te dwa są za blisko siebie i nie wygląda to ładnie. Daj 00:10:229 (4) wyżej a potem popraw DSy i grać gitara będzie. na wałbrzych
  2. 00:11:342 (4,5,6,7,1) - Nuke za skopiowanie patternu z Step Off Playa xD orginalny ten pattern był na moim ostatnim ranked bradbreecku
[Szalony czy jak to tam było dalej]
  1. Wygląda nieźle, nie chce mi się modować ...
Rankuj to i dewej kudosa.
GOOD LUCK I/POWODZENIA DLA MNIE
Also fixed unsnapped objects on hard
thx for mods ;w;
Topic Starter
Venix
Collab parts on Hard diff:
00:00:214 - Me
00:18:019 - to end - ReFaller
Chalwa

Venix wrote:

Chalwa wrote:

[Łatwy]
  1. 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XDŚlepa ciota
Aistre

Pachiru wrote:

Alphabet wrote:

The diff is 3.89*? It's just barely an insane, hence the difficulty name. I don't see anything wrong with it?
Never judge a difficulty by its star rating. It's not because that your diff is 3.89* that it's not hard. There is some jumps that are quite same as Insane diffs, even if it's a Light Insane. Like this one: 00:29:147 (5,6,7,1,2,3) - for instance, that's just a one that I forgot to notice while I modded it first.

But if you feel like you don't want to change it, then it's your choice, anyway, good luck for rank :)
I guess you're right, I might change the spacing of that pattern if it causes some serious problems with anyone. However the rest of the map seems perfectly fine to me for a Light Insane, it's only has a slightly more complex rhythm and spacing than the Hard difficulty.

Thank you ^^
Shunao

Hi!
NM ~ ( つ・`д・´)っ


  • [Easy]
  1. Open AiMod, check DS
  2. 00:01:697 (3,4) - make a better blanket like this http://i.imgur.com/pma0eCe.jpg?1
  3. 00:13:196 (2,1) - They contact, I tell you that because we can see it and it's not very beautiful..
  4. 00:15:051 (1) - Touch the health-bar http://i.imgur.com/osrWBKu.jpg?1
  5. 00:25:438 (1,2) - better blanket? http://i.imgur.com/QZdv9yj.jpg?1
  6. 00:29:889 (1) - the spinner should be started here.
  • [Refaller's Normal]
  1. 00:07:447 (3) - there is a strong sound, why you don't put nothing?
  2. 00:10:414 - ^
  3. 00:13:382 - ^
  4. 00:16:350 - ^
  5. 00:18:019 (1,2,3) - why this pattern is not similar as 00:20:986 (1,2,3,1) - ? why the end of this slider is on a big tick 00:19:132 (3) - it's the only one like that so it's the inconsistence, do as 00:20:615 (5,1) - put 2 circles and NC here 00:19:503
  6. 00:25:438 (4) - NC for the consistence with 00:20:986 (1,2,3)
  7. 00:28:405 (4) - ^
  8. 00:29:889 (1) - the spinner should be started here.
  • [Left's Advanced]
  1. 00:05:963 (5,4) - They contact, I can see it http://i.imgur.com/9UKEYHS.jpg?1
  • [ReVenixaller's Hard]
  1. 00:13:382 (1,2) - imperfect blanket
  2. 00:23:954 (1,2,3) - the placement of these notes are weird 00:24:325 (2,3) - and it's can affect this slider 00:23:954 (1) - so you can fixed a blanket it's should be better, I think
  3. 00:29:147 (5,6) - blanket? http://i.imgur.com/hpykEyR.jpg?1
The rest is fine for me~

Short and cool mapset!
That's all for me~

GOOD LUCK FOR YOUR MAP!
Aurele
Okay, let's try. I'm scared I might not suggest anything :c

General
Please add some tags: The guest mappers names, "collab" as you were collaborating a difficulty with another mapper and other tags that are related to the song/game that is useful to find your map.

Also look at Alphabet's Light Insane suggestion about the difficulty name's. You should consider doing something for it.

Easy
  1. 00:18:946 (2) - That is only a suggestion. At the moment, this circle doesn't have any hitsounds, it's not a bad thing, but I believe you should be adding a whistle. Why a whistle you ask? First, 00:16:535 (3) - the end of this slider contains a whistle. In this difficulty, we barely have any whistles and this slider is the only one that have one. It will have some kind of consistency with this one slider. Second, a whistle sound better than any other hitsounds as there is a soft sound to this circle.
    Don't forget, if you are adding a whistle to this circle, make sure to add one to the next circles as well.
  2. 00:26:921 (1) - A simple curve will be more than enough to this slider. You can also make a blanket with the previous slider. Having a sharp angle with this slider makes it visually unpleasing since the previous slider also have a sharp angle.
  3. 00:29:333 (2) - Considering your previous objects, this circle shouldn't be stacked with the previous circle. Instead, it would be more consistent if you were moving it to x:400 y:148
Nice map!

ReFaller's Normal
I can see a lot of new combo inconsistency in here. I'll try to help you out for this.
  1. 00:04:665 (1) - Let's try to have a 2 times 1/1 new combos consistency. Delete the new combo to this object. (00:07:632 (3) - this object might enforce the argument)
  2. 00:10:600 (1) - Delete the new combo
  3. 00:16:535 (1) - Okay so, usually, I would ask you to delete the new combo to keep the consistency, but since this 1/1 slider represent something else, keep this combo that way :^)
  4. 00:22:470 (1) - Delete the new combo
The combos should be good afterward.

  1. 00:16:535 (1) - Since you added a red node to this slider, we can see the little sharp angle from it. You should try to delete this node and make this slider curvy.
  2. 00:23:954 (1,2,3) - I am not sure it is a good idea to place these circle that way, they are going in an anti-flow with the previous slider. You should consider moving these objects to make a better flow with the previous and the next objects.
Cool cool~!

Left's Advanced
  1. 00:07:261 (4,5,6) - Rhythm wise, the slider (4) sound weird as it doesn't follow the rhythm of the three previous sliders since the main noises are at the beginning of the first three sliders.. I believe the rhythm would be better if you highlight these objects and do a CTRL+G to them. You'll need to change the spacing and the hitsounds tho.
  2. 00:10:229 (4,5,6) - Based on the previous suggestion, you should try to do something similar.
  3. 00:13:196 (4,5,6) - Same as the first suggestion.
Nice diff~

Alphabet's Light Insane
While having a talk with Pachiru, he was concerned about the level of this difficulty. After looking at the difficulty, I believe this should not be counted as a Light Insane, but a simple "Insane". It's not because the difficulty has 3.88* and it's between a Hard and an Insane that it's obligatory a Light Insane. You should consider renaming the difficulty to "Alphabet's Insane" instead and if there is any issue with the current "Insane" difficulty, an alternate solution would be to change the "Insane" difficulty name to something related to the song of the game it is coming from.
  1. 00:16:906 (6,1,2) - You should make one simple combo for these sliders as they are the same.
  2. 00:27:663 (4) - Considering your previous combos, you should add a new combo to this circle to make it consistent. Same should apply to this circle: 00:29:610 -

That's it for me. Good luck~
Aistre

Gabe wrote:

Alphabet's Light Insane
While having a talk with Pachiru, he was concerned about the level of this difficulty. After looking at the difficulty, I believe this should not be counted as a Light Insane, but a simple "Insane". It's not because the difficulty has 3.88* and it's between a Hard and an Insane that it's obligatory a Light Insane. You should consider renaming the difficulty to "Alphabet's Insane" instead and if there is any issue with the current "Insane" difficulty, an alternate solution would be to change the "Insane" difficulty name to something related to the song of the game it is coming from. I can see where you're coming from, the jumps are maybe a bit big, especially towards the end but I still don't believe that it's anywhere near hard enough for it to be considered an "Insane" taking into account the BPM. I might wait for more inputs before I decide what to do since I'll have a better idea on how to handle this.
  1. 00:16:906 (6,1,2) - You should make one simple combo for these sliders as they are the same.
  2. 00:27:663 (4) - Considering your previous combos, you should add a new combo to this circle to make it consistent. Same should apply to this circle: 00:29:610 -
Fixed both the suggestions, however I will take some more people's input on the difficulty name before ultimately changing it.

Thanks!
Updaaatee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 6056
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18006
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.2

[Metadata]
Title:Title Theme
TitleUnicode:Title Theme
Artist:David Wise
ArtistUnicode:David Wise
Creator:Venix
Version:Alphabet's Light Insane
Source:Battletoads
Tags:
BeatmapID:1215580
BeatmapSetID:573827

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"good luck chalwa.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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6149,-83.3333333333333,4,2,0,25,0,0
20986,-83.3333333333333,4,2,0,25,0,0
29889,-100,4,2,0,25,0,0
30631,-100,4,2,0,25,0,0
31373,-100,4,2,0,25,0,0
32115,-100,4,2,0,5,0,0


[Colours]
Combo1 : 242,24,57
Combo2 : 3,129,100
Combo3 : 219,203,13
SliderBorder : 242,24,57
SliderTrackOverride : 25,25,25

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Topic Starter
Venix

ShogunMoon wrote:


Hi!
NM ~ ( つ・`д・´)っ


  • [Easy]
  1. Open AiMod, check DS it's aimod bug
  2. 00:01:697 (3,4) - make a better blanket like this http://i.imgur.com/pma0eCe.jpg?1 not changed curve of slider, because it make symmetry with previous, but changed a bit
  3. 00:13:196 (2,1) - They contact, I tell you that because we can see it and it's not very beautiful.. it's unvisible in game xd
  4. 00:15:051 (1) - Touch the health-bar http://i.imgur.com/osrWBKu.jpg?1 for now i haven't idea to fix it
  5. 00:25:438 (1,2) - better blanket? http://i.imgur.com/QZdv9yj.jpg?1 it's not blanket lol
  6. 00:29:889 (1) - the spinner should be started here. ?
  • [ReVenixaller's Hard]
  1. 00:13:382 (1,2) - imperfect blanket k
  2. 00:23:954 (1,2,3) - the placement of these notes are weird 00:24:325 (2,3) - and it's can affect this slider 00:23:954 (1) - so you can fixed a blanket it's should be better, I think Up to ReFaller
  3. 00:29:147 (5,6) - blanket? http://i.imgur.com/hpykEyR.jpg?1 Up to ReFaller
The rest is fine for me~

Short and cool mapset!
That's all for me~

GOOD LUCK FOR YOUR MAP!
@Gabe: fixed everything!

Thanks guys for modding alot!
Left

Pachiru wrote:

[Advanced]
  1. 00:27:292 (2,3,4) - I think that this part is overcharged, i mean there is a lot of objects on the same place, and it can sometimes be hard to read.also can consider it..
  2. Why not adding some 1/1 beat break on the last part of the song? Because it's nice mapped, but there is no break, and a player can't rest a bit during this time, try to think about that please. maybe i can consider it, now i mapped because there's some sounds there
Good mapper, as always, nothing to say ;)
thx for mod!

Chalwa wrote:

Siema, albo sie nie ma xD

[Left's Advanced]
  1. 00:22:470 (4) - What do you think about make this slider, Ctrl + H'ed 00:21:914 (3) slider for make this pattern more smoothier? i don't like too smooth flow, now is enough
GOOD LUCK I/POWODZENIA DLA MNIE
thx for mod!

ShogunMoon wrote:



  • [Left's Advanced]
  1. 00:05:963 (5,4) - They contact, I can see it http://i.imgur.com/9UKEYHS.jpg?1 hmm, can notice it when playing?
GOOD LUCK FOR YOUR MAP!
thx for mod!

Gabe wrote:

Okay, let's try. I'm scared I might not suggest anything :c

Left's Advanced
  1. 00:07:261 (4,5,6) - Rhythm wise, the slider (4) sound weird as it doesn't follow the rhythm of the three previous sliders since the main noises are at the beginning of the first three sliders.. I believe the rhythm would be better if you highlight these objects and do a CTRL+G to them. You'll need to change the spacing and the hitsounds tho.
  2. 00:10:229 (4,5,6) - Based on the previous suggestion, you should try to do something similar.
  3. 00:13:196 (4,5,6) - Same as the first suggestion. about those, i mapped three melody cuz sound was strong and also bass supporst. but in this part, actually melody was different and not obvious, also bass not supports, will make weird sound with Hitsound. but still i can consider it!
Nice diff~

That's it for me. Good luck~
thx for mod!

ADV
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ZekeyHache
Hi

[General]
  1. Show me your metadata source, please~
  2. A custom name on the highest diff would look nice~
[Easy]
  1. 00:01:697 (3,4) - Man, can you fix this blanket? ;w; (don't forget to copy-paste the other slider to keep symmetry)
  2. 00:15:051 (1) - This is touching the life bar by a lot, this is unacceptable for me~ Man, just look at this https://osu.ppy.sh/ss/7359814
[ReVenixaller's Hard]
  1. 00:00:584 (2) - Seems you forgot a hitsound here
  2. 00:01:697 (1,2) - Blanket can be improved
  3. 00:21:357 (2,3) - The stacking looks a bit weird here. It would look better if you stack (2) with (4) instead of (3) with (4)
  4. 00:27:292 (2,3) - Something similar happens here ^
Feel free to call me back~
Topic Starter
Venix
Fixed every points, last two points on Hard I up to ReFaller, metadata:
https://store.iam8bit.com/collections/r ... soundtrack
Yes, this is store, but this album is relased by iam8bit and it can be source of metadata in my opinion
ReFaller
OK, and now, how to reply for all...
I will write to some modders in English and some in Polish, i saw some Polish modder here.
@Chalwa Lubię takie kąty, więc żadnych zmian.
@ShogunMoon Fixed only NC things - also i found other unnoticed by you more NC errors. Now i have NC every 2 measures. For collabed hard - agree with placement, but in gameplay it results good at least for my hands. But second...how you wanted to have blankets if they don't even try to be a blankets?
@Gabe NCs are done before reading our post, but about wave slider - I made them more curvy and i disliked it, this one is my best option. For "anti-flowed" slider - while i'm playing, i feel playing antiflows only when circle is before slider, after slider should be another slider which should make flowbreak.
And, finally @ezek
I don't understand your stacking explanations, some osuedit links?

nvm

Thanks all ppl here for moddings.

Normalek
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Artist:David Wise
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Collab Hardzik
Przecież nic nie poprawiałem.
ZekeyHache
@ReFller I mean something like this, but it's fine if you want to keep it your way, it's just a suggestion~

And one more thing~
In Alphabet's Insane 00:15:793 (3) - and 00:29:889 (4) - are using soft finish while other diffs use drum finish. Was that intentional?
Topic Starter
Venix

ezek wrote:

And one more thing~
In Alphabet's Insane 00:15:793 (3) - and 00:29:889 (4) - are using soft finish while other diffs use drum finish. Was that intentional?
Fixed, it was my fault :P
ReFaller
@ezek Looks like no changes on pic.
Topic Starter
Venix

ReFaller wrote:

@ezek Looks like no changes on pic.
chodzi o to, żebyś stacknął 00:21:357 (2,3) - tutaj 2 i 4 zamiast 3 i 4
00:27:292 (2,3) - i tutaj też, mam nadzieje, że rozumiesz xd
ReFaller
@ to ezek This is stacked automatically, i don't plan to manuals.
ZekeyHache
Nominated.
Aurele
Nice job~

ps; nice choice of difficulty names
Hikomori
i think i cant mod now













i think
Shmiklak
another fastrank :V
Garden
easy:
hey u could just use cs3, spots like 00:13:567 (3,4,1) - look really crowded

hard:
00:05:036 (2,3,4) - imo it makes no sense suddenly introduce 1/4 rhythm here it feels too dense compared with rest of the map, if you feel necessary to do so 1/4 reversed slider or sth can be a better solution.

insane:
could make end time consistent with other diffs?

highest:
00:16:535 - would suggest mapping the 1/4 rhythms it feels way too boring to go with 1/2 through the whole diff, and also u could use more intense hitsounding patterns here to fit in the increasing intensity in music
00:22:841 - highly suggest making this clickable by shortening previous slider by 1/2
00:23:768 (6) - mayb add a clap, sounds nice here
00:29:703 (6) - 1/6
Aistre

Garden wrote:

easy:

insane:
could make end time consistent with other diffs?
Okay

update
osu file format v14

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Source:Battletoads
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Topic Starter
Venix

Garden wrote:

easy:
hey u could just use cs3, spots like 00:13:567 (3,4,1) - look really crowded

hard:
00:05:036 (2,3,4) - imo it makes no sense suddenly introduce 1/4 rhythm here it feels too dense compared with rest of the map, if you feel necessary to do so 1/4 reversed slider or sth can be a better solution.


highest:
00:16:535 - would suggest mapping the 1/4 rhythms it feels way too boring to go with 1/2 through the whole diff, and also u could use more intense hitsounding patterns here to fit in the increasing intensity in music
00:22:841 - highly suggest making this clickable by shortening previous slider by 1/2
00:23:768 (6) - mayb add a clap, sounds nice here I don't think so
00:29:703 (6) - 1/6
no reply = fixed
Garden
q
Kyouren
Gratzz! :3
Kimitakari
Ah classics are the best <3
Shmiklak
another shitty fast rank
Grats mate
Pachiru
GG Venix and the others !

(Alphabet, your profile picture is scaring me ;-; )
Aistre

Pachiru wrote:

(Alphabet, your profile picture is scaring me ;-; )
What's wrong with a turtle? :^)
Lama Poluna
Grats!
Aurele
congratss
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