I bez kudosu.
W Collabie masz unsnapnięte końce sliderów 00:08:745 (6) i 00:20:058 (3)
W Collabie masz unsnapnięte końce sliderów 00:08:745 (6) i 00:20:058 (3)
Pachiru wrote:
[Easy][Hard]
- 00:15:051 (3,4,5) - Look at the screenshot (https://puu.sh/u6jZ5/2e743add96.png), don't you think that the angle here is pretty sharp? Why not moving the slider number 5 down to make it less rude and more fluid? Like this: https://puu.sh/u6k63/1833b85139.png it's symmetry lol
- 00:29:889 (1) - To be consistant with other diff, why not using spinner instead of a circle? It will introduce new player to it also. kkkkkkkkkkkkkkk
[Insane]
- 00:16:535 (1,2) - Try to avoid as much as possible patterns like this, because there is no way to use that kind of reverse in this song, since it breaks the flow of the map, and it's better to make more clickable beats for an Hard. mby will when more peaople will agree with this
- 00:20:986 (1) - This slider feels a bit anti-flow in my opinion
- 00:28:776 (2,3,4) - If you used triplets here, then why you didn't use some previously on the map? It could give a better consistancy, and it would prepare the player to the Light Insane / Insane diffs, with more 1/4 pattern you see? It's just to respect that stupid consistancy rhythm use ""rule""
- Also, change the AR to 7.5 or 7 so it would keep a clean spread with the other diffs. ar8 is ok
Good diff too for me. I think that with some few mods, the mapset will be pretty cool! So good luck
- 00:01:697 (1) - Fail NC? no, 00:01:883 (1) - here is fail nc XD
- 00:19:503 (1) - Why not moving this slider into a way that the end of this slider could be stacked onto this note: 00:18:761 (3) - so it would keep consistancy with this slider: 00:19:873 (2) - because spacing will be too small, and it doesn't fit music well
- 00:27:292 (2) - Why not doing a CTRL+G so it would be better for the flow I think why not
- 00:28:405 (1,2) - That's anti-flow bro, that would fit so much better if this slider: 00:28:405 (1) - would be in the other way, that would create a cool flow in my opinion. It's not important this is antiflow, it's allowed and very easy to play
- 00:29:703 (6) - Move a bit this slider so we couldn't get confused by the stack here... why lol
Also fixed unsnapped objects on hardChalwa wrote:
Siema, albo sie nie ma xD
Mod robiony na odwal/Fast check
[General][Łatwy]
- Usuń tego BG o rozszerzeniu .png o tej pięknej kurwa nazwie, bo użyłeś .jpeg, to po co trzymać dwa? xD k
- Weź daj w opisie forum party w collabie, bo nie wiadomo kto co robił, albo jakieś napisy w SB chociaż k
- Resza git, koniec moda dawaj kudosu XD XD
[Kolaboracyjny diff Trudny ReFallerka i tego randoma]
- 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XD
- 00:13:567 (1) - Usuń NC, a daj je w 00:15:051 (3), bo inconsistent z resztą wcześniej i z resztą później, czyli łącznie inconsistent z całą mapą. spoko spoko
[Szalony czy jak to tam było dalej]
- 00:09:487 (2,4) - Moim zdaniem te dwa są za blisko siebie i nie wygląda to ładnie. Daj 00:10:229 (4) wyżej a potem popraw DSy i grać gitara będzie. na wałbrzych
- 00:11:342 (4,5,6,7,1) - Nuke za skopiowanie patternu z Step Off Playa xD orginalny ten pattern był na moim ostatnim ranked bradbreecku
Rankuj to i dewej kudosa.
- Wygląda nieźle, nie chce mi się modować ...
GOOD LUCK I/POWODZENIA DLA MNIE
Venix wrote:
Chalwa wrote:
[Łatwy]
- 00:01:697 (3,4) - Chopie, taka troche słaba sprawa, bo blanket jest krzywy ale żeś dał te kółka tak blisko siebie, że jak robisz dobry blanket to masz overlapa między tymi dwoma obiektami. Róbta co chceta. sam kurwa jesteś krzywy XDŚlepa ciota
I guess you're right, I might change the spacing of that pattern if it causes some serious problems with anyone. However the rest of the map seems perfectly fine to me for a Light Insane, it's only has a slightly more complex rhythm and spacing than the Hard difficulty.Pachiru wrote:
Never judge a difficulty by its star rating. It's not because that your diff is 3.89* that it's not hard. There is some jumps that are quite same as Insane diffs, even if it's a Light Insane. Like this one: 00:29:147 (5,6,7,1,2,3) - for instance, that's just a one that I forgot to notice while I modded it first.Alphabet wrote:
The diff is 3.89*? It's just barely an insane, hence the difficulty name. I don't see anything wrong with it?
But if you feel like you don't want to change it, then it's your choice, anyway, good luck for rank
Fixed both the suggestions, however I will take some more people's input on the difficulty name before ultimately changing it.Gabe wrote:
Alphabet's Light Insane
While having a talk with Pachiru, he was concerned about the level of this difficulty. After looking at the difficulty, I believe this should not be counted as a Light Insane, but a simple "Insane". It's not because the difficulty has 3.88* and it's between a Hard and an Insane that it's obligatory a Light Insane. You should consider renaming the difficulty to "Alphabet's Insane" instead and if there is any issue with the current "Insane" difficulty, an alternate solution would be to change the "Insane" difficulty name to something related to the song of the game it is coming from. I can see where you're coming from, the jumps are maybe a bit big, especially towards the end but I still don't believe that it's anywhere near hard enough for it to be considered an "Insane" taking into account the BPM. I might wait for more inputs before I decide what to do since I'll have a better idea on how to handle this.
- 00:16:906 (6,1,2) - You should make one simple combo for these sliders as they are the same.
- 00:27:663 (4) - Considering your previous combos, you should add a new combo to this circle to make it consistent. Same should apply to this circle: 00:29:610 -
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@Gabe: fixed everything!ShogunMoon wrote:
Hi!
NM ~ ( つ・`д・´)っ
- [Easy]
- Open AiMod, check DS it's aimod bug
- 00:01:697 (3,4) - make a better blanket like this http://i.imgur.com/pma0eCe.jpg?1 not changed curve of slider, because it make symmetry with previous, but changed a bit
- 00:13:196 (2,1) - They contact, I tell you that because we can see it and it's not very beautiful.. it's unvisible in game xd
- 00:15:051 (1) - Touch the health-bar http://i.imgur.com/osrWBKu.jpg?1 for now i haven't idea to fix it
- 00:25:438 (1,2) - better blanket? http://i.imgur.com/QZdv9yj.jpg?1 it's not blanket lol
- 00:29:889 (1) - the spinner should be started here. ?
- [ReVenixaller's Hard]
The rest is fine for me~
- 00:13:382 (1,2) - imperfect blanket k
- 00:23:954 (1,2,3) - the placement of these notes are weird 00:24:325 (2,3) - and it's can affect this slider 00:23:954 (1) - so you can fixed a blanket it's should be better, I think Up to ReFaller
- 00:29:147 (5,6) - blanket? http://i.imgur.com/hpykEyR.jpg?1 Up to ReFaller
Short and cool mapset!
That's all for me~GOOD LUCK FOR YOUR MAP!
thx for mod!Pachiru wrote:
[Advanced]Good mapper, as always, nothing to say
- 00:27:292 (2,3,4) - I think that this part is overcharged, i mean there is a lot of objects on the same place, and it can sometimes be hard to read.also can consider it..
- Why not adding some 1/1 beat break on the last part of the song? Because it's nice mapped, but there is no break, and a player can't rest a bit during this time, try to think about that please. maybe i can consider it, now i mapped because there's some sounds there
thx for mod!Chalwa wrote:
Siema, albo sie nie ma xD
[Left's Advanced]GOOD LUCK I/POWODZENIA DLA MNIE
- 00:22:470 (4) - What do you think about make this slider, Ctrl + H'ed 00:21:914 (3) slider for make this pattern more smoothier? i don't like too smooth flow, now is enough
thx for mod!ShogunMoon wrote:
- [Left's Advanced]
- 00:05:963 (5,4) - They contact, I can see it http://i.imgur.com/9UKEYHS.jpg?1 hmm, can notice it when playing?
GOOD LUCK FOR YOUR MAP!
thx for mod!Gabe wrote:
Okay, let's try. I'm scared I might not suggest anything :cLeft's AdvancedNice diff~
- 00:07:261 (4,5,6) - Rhythm wise, the slider (4) sound weird as it doesn't follow the rhythm of the three previous sliders since the main noises are at the beginning of the first three sliders.. I believe the rhythm would be better if you highlight these objects and do a CTRL+G to them. You'll need to change the spacing and the hitsounds tho.
- 00:10:229 (4,5,6) - Based on the previous suggestion, you should try to do something similar.
- 00:13:196 (4,5,6) - Same as the first suggestion. about those, i mapped three melody cuz sound was strong and also bass supporst. but in this part, actually melody was different and not obvious, also bass not supports, will make weird sound with Hitsound. but still i can consider it!
That's it for me. Good luck~
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Fixed, it was my faultezek wrote:
And one more thing~
In Alphabet's Insane 00:15:793 (3) - and 00:29:889 (4) - are using soft finish while other diffs use drum finish. Was that intentional?
chodzi o to, żebyś stacknął 00:21:357 (2,3) - tutaj 2 i 4 zamiast 3 i 4ReFaller wrote:
@ezek Looks like no changes on pic.
OkayGarden wrote:
easy:
insane:
could make end time consistent with other diffs?
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296,204,18019,6,0,L|180:208,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
76,128,18390,2,8,L|192:124,1,101.999996887207
316,124,18761,5,4,3:0:0:0:
316,124,18946,2,0,L|432:120,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
496,216,19317,1,0,0:0:0:0:
424,316,19503,6,0,P|372:324|308:300,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
228,236,19873,2,8,P|176:228|112:252,1,101.999996887207
44,328,20244,5,4,3:0:0:0:
44,328,20430,2,0,L|48:220,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
52,104,20801,1,0,0:0:0:0:
172,132,20986,6,0,B|228:136|228:136|296:124,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
392,92,21357,2,8,B|388:148|388:148|400:216,1,101.999996887207
432,312,21728,5,4,3:0:0:0:
432,312,21914,2,0,P|376:300|328:316,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
220,360,22285,1,0,0:0:0:0:
280,204,22470,6,0,L|172:196,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
24,188,22841,1,10,0:0:0:0:
112,104,23026,1,8,0:0:0:0:
100,264,23212,6,0,L|212:276,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
336,300,23583,1,10,0:0:0:0:
280,204,23768,1,0,0:0:0:0:
440,284,23954,6,0,P|464:236|456:168,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
396,84,24325,1,8,0:0:0:0:
396,84,24510,1,8,0:0:0:0:
280,120,24696,5,4,3:0:0:0:
180,52,24881,2,0,L|56:44,2,101.999996887207,0|8|0,0:0|0:0|0:0,0:0:0:0:
296,136,25438,5,4,3:0:0:0:
300,156,25530,1,0,0:0:0:0:
304,172,25623,1,0,0:0:0:0:
240,292,25809,1,8,0:0:0:0:
240,292,25994,1,8,0:0:0:0:
360,360,26179,5,4,3:0:0:0:
460,264,26365,2,0,P|476:212|464:160,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
372,88,26736,1,0,0:0:0:0:
256,132,26921,6,0,L|176:132,2,50.9999984436036,4|0|0,3:0|0:0|0:0,0:0:0:0:
348,232,27292,1,8,0:0:0:0:
168,232,27478,1,8,0:0:0:0:
256,316,27663,5,4,3:0:0:0:
256,132,27849,2,0,L|256:24,1,101.999996887207,0|8,0:0|0:0,0:0:0:0:
348,140,28220,1,0,0:0:0:0:
168,140,28405,6,0,P|112:124|52:132,1,101.999996887207,4|0,3:0|0:0,0:0:0:0:
16,240,28776,1,8,0:0:0:0:
16,240,28869,1,0,0:0:0:0:
16,240,28962,1,8,0:0:0:0:
152,320,29147,1,4,3:0:0:0:
368,232,29333,1,0,0:0:0:0:
216,200,29518,5,8,0:0:0:0:
376,360,29703,1,8,0:0:0:0:
412,348,29796,1,8,0:0:0:0:
448,336,29889,1,4,3:0:0:0:
256,192,30074,12,0,32486,0:0:0:0:
no reply = fixedGarden wrote:
easy:
hey u could just use cs3, spots like 00:13:567 (3,4,1) - look really crowded
hard:
00:05:036 (2,3,4) - imo it makes no sense suddenly introduce 1/4 rhythm here it feels too dense compared with rest of the map, if you feel necessary to do so 1/4 reversed slider or sth can be a better solution.
highest:
00:16:535 - would suggest mapping the 1/4 rhythms it feels way too boring to go with 1/2 through the whole diff, and also u could use more intense hitsounding patterns here to fit in the increasing intensity in music
00:22:841 - highly suggest making this clickable by shortening previous slider by 1/2
00:23:768 (6) - mayb add a clap, sounds nice here I don't think so
00:29:703 (6) - 1/6
What's wrong with a turtle? :^)Pachiru wrote:
(Alphabet, your profile picture is scaring me ;-; )