Hi, from queue.
I will continue with the other diffs later.
Since the Easy is mapped like a Normal I feel it would be better to rename the diffs so they fit in better with the difficulty of the diff. So like this: Custom name -> Hard -> Normal. If you decide to do this, you can ignore my suggestion about the triples in the Normal’s mod since it’ll be a Hard so it’s fine.
Good Luck~
General:
- Just pointing out that the preview time starts right on top of the start of the vocal so when the preview starts playing it might sound abrupt, so it will be better to place the preview time here instead: 00:46:601 – Remember to fix this in all diffs.
- Hmm, the sliderslide sounds are a bit irritating, so please add a sliderslide hitsound file to silence them >.<
Hard:
- 00:02:453 (2,3,4) – Here, the objects aren’t overlapping each other, but in the next part: 00:04:158 (1,2,3,4,6,1) – etc. they do. It looks very inconsistent since there are no slider velocity changes happening between the two sections. So, either overlap 00:02:453 (2,3,4) – too for consistency, or avoid the overlaps. Imo avoiding the overlaps would be best since this is the hardest diff and I believe the gap won’t be an issue at all since the song is very slow so it won’t be too difficult. Also, the diff will look much cleaner if it’s spaced out and not overlapping. Overlaps like that is more for a Normal imo. I realized at some places you did add jumps but it looks more inconsistent and random since you didn’t add jumps at other strong beats too, like 00:06:885 (1) – 00:10:635 (3) - and also, if you want to follow the approach that only some objects should be emphasized with jumps then 00:03:135 (4) – shouldn’t have a jump since the beat isn’t strong at all. So just doublecheck your spacings in this diff and ensure that the patten you decide to follow remains consistent throughout the diff. Take note that I’m not referring to kiai times but to the other sections before and after the kiai times. Just make the spacings between the objects smaller than the spacings between the objects in the kiai times.
- 00:11:317 – Why did you lower the volume to 20%? The beat on the tail of the slider is rather loud (louder than 00:10:806 - ) so the volume should actually be kept the same or be raised a bit. This applies to the other diffs too.
- 00:12:340 (1) – I think a whistle should be added on the tail of this slider too to be consistent with 00:14:044 (5) – .
- The whistle hitsound (the ping) that you use you used a lot to be honest. At some places I feel it’s a bit unnecessary, like: 00:13:703 (3,4) - 00:14:726 - 00:17:453 (7) – etc. You can try only placing them on the claps since that’s where the impact sounds are, but it’s up to you. I just advise you to use them less since they get so overpowering later on and it’s not really a soft sound or a sound that you can’t really hear. This applies to other diffs too.
- 00:20:521 (1,4) –For aesthetics you can try stacking this or avoid the stack.
- 00:48:817 (2,3,4) –The spacing here is 1.60 while the spacings in the other parts, like here: 00:50:521 (1,2,3,4,5,6,7) – and 00:53:249 (1,2,3,4) – and 01:04:840 (2,3,4,5) – is 1.30. The tone of the vocal actually remains the same mostly in the kiai so I don’t really understand why you decided to use two different spacings. I suggest just sticking to 1.30.
- 00:58:703 (1,3) –This overlap really bothered me. It looks untidy imo so rather avoid the overlap.
- 01:01:090 (8,1) –This slight overlap also bothered me. You can either avoid the overlap or overlap the objects more so it looks tidier and also not accidental.
- 01:28:703 (1,4) –Same as 00:20:521 (1,4) –
- 01:36:203 (6,7) –Hmm, I don’t really understand the purpose of this jump. The beat on the head of (6) isn’t really strong so it don’t require emphasis. I suggest making the spacing similar to 01:35:862 (5,6) – to avoid making a jump. I think it occurs somewhere else in the previous part of the diff too.
- 03:02:794 –You missed a really important beat here. I suggest mapping it out. So something like this would be nice:
- 03:03:987 –There’s a beat here too, so you can add a short slider here to catch that beat:
- The spacing in the last kiai is inconsistent too. Some are very small while the others are bigger, so it’s just a consistency issue again. So, these I would use normal spacing for and not the current, very small spacing: 03:12:340 (1,2,3,4,5,6,7,8,1,2,3,4,5) – etc.
Normal:
- I suggest raising the OD of this diff a bit since Hard's OD is 6 and the OD for Normal can be a bit higher tbh. Something like 4.5 or 5 would be great.
- 00:03:817 (5,6,1) – You used the exact same pattern in Hard (the triple) so it would be better to make the pattern in Normal a bit easier to support the gap between the two diffs and to show that there is a gap between the two, so something like this will be nice:
Just change the two circles into a ¼ slider. - 00:09:271 (5,6,1) -^, there may be more similar cases like this further on, so just keep a lookout for them if you decide to follow my suggestion.
- 00:17:112 (3,1) –The flow here is a bit uncomfortable since both sliders are placed in the same position. I suggest doing something like this:
Just Ctrl+H the second slider. - 00:30:067 –This is a rather important beat and it’s weird to leave it out cause you just want it to be clickable while playing, so rather map it out to emphasize that vocal, so something like this:
There are other similar cases like this. I’m not gonna point them out but you can decide for yourself which ones you think should be mapped out and which ones isn’t necessary. - 00:46:431 (1) –Hmm, usually a single repeat slider is 100% fine, but three repeats can be crossing the boundaries a bit since newbies might be thrown off guard. A pattern like this will be more normal-like:
- 01:54:612 (1) -^
- 03:06:885 (1,2) –The combo’ing you used here is inconsistent with the new comboing here: 00:46:431 (1) - 01:54:612 (1) – So for consistency remove the new combo here: 03:06:885 (1) – and add new combo here: 03:08:249 (2) –
- 03:52:567 –Add a circle here to map out the beat. Would be a nice way to end that pattern off.
Easy:
- Why did you decide to map this diff like a Normal? There are so many ½ rhythms so it can’t really be called an Easy… (Look right at the bottom of this mod)
- 00:28:703 (1,2) – and 00:30:749 (3,4) – It’s better to make the shape of the slider completely visible otherwise players might get confused. So rather do this to ensure that beginners don’t have visualization issues:PictureThere are a lot of similar cases like this in the rest of the diff.and
- 00:39:271 (6,1) –This is also same as above since the circle is covering almost the entire middle of the slider making it difficult to see the path of the slider clearly.
- 00:47:794 (1,2) –Rather avoid this slight overlap. It looks more accidental and not that good. You can just flip (2) to prevent the overlap or change the shape.
- 02:30:067 (6,1) -^
Since the Easy is mapped like a Normal I feel it would be better to rename the diffs so they fit in better with the difficulty of the diff. So like this: Custom name -> Hard -> Normal. If you decide to do this, you can ignore my suggestion about the triples in the Normal’s mod since it’ll be a Hard so it’s fine.
Good Luck~