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SUPER JUNIOR-KYUHYUN - Celebration~Kimi ni Kakeru Hashi~

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Lilyanna
m4m from ur queue owo

General

note: i wrote general after i modded and went through the difficulies
i notice easy seem like normal in playability and structure and normal seem like hard or advanced because of the triples of 1/4 stacks and the cs so maybe consider changing the names

Easy

00:10:294 (5,1) - this stack can be confusing for new player as for an easy diffictly these better be avoided
00:45:067 (1,2) - same for here new players dont know when to react and click when the objects are stacked like that
00:47:453 (3,1) - ^
01:42:340 (1,2) - maybe try smoother transition smth like http://puu.sh/wlevw/948c740ea6.jpg
02:08:931 (4,5) - these placement could be more simplified for an easy difficulty the slider 5 path should be recognisable it look like a pattern for more advanced difficuly
02:17:794 (7) - nc maybe
02:30:067 (6,1) - the slider 1 tail can be missread as head since its closer to slider 6's trail try to space them in a way the readability is clear and simple
03:06:885 (1) - i suggest u remobe this and add break since there no clickable beat its just vocal also it highlight that part better if u remove it

Normal

cs 4.5 ? xd is there any particular reason for

i dont see any wrong here only the cs and the fact u used lot of 1/4 in ways that doesnt suit a normal difficulty but rather than that the rythm and structure are fine x)

Hard

00:22:226 (4) - maybe move to x187 y176 so that no weird overlap on 00:20:521 (1,3) -
00:23:249 (1) - can change this to 2 hitcircles one here 00:23:249 - under the 00:22:908 (5,6) - as a triple and one cicle on the vocals 00:23:590 - to make it clickable
00:58:703 (1,2,3,4,5,6,7,8) - the aesthatic here can be little improved maybe try something more neat like this http://puu.sh/wlfI2/87a48878ab.jpg
01:30:408 (4) - same as first
01:31:431 (1) - same here since they mapped same i guess
01:40:806 - can add note here there is a beat
01:53:249 (6) - i dont see reason for this to be clickable i hear nothing the last beat stops here 01:53:078 - there is nothing on downbeat making it clickabe is kinda wrong
02:13:533 (3) - try blanket the head of 02:14:044 (4) - in way that the head of 02:13:533 (3) - doesnt touch the body slide of 4 it doesnt look appealing much that way
02:17:794 (9) - nc maybe for consistency
03:06:885 (1) - same as i said 01:53:249 (6) - there
03:14:215 (6) - why u get to last kiai a little bit more intens then other and u use lower ds the other kiais u used 1.3 and this kiai u use 1.0 i mean its even visualy obviouse better stay consistent
03:31:090 - maybe map vocal here like u did here 01:09:271 (7) -

other of what i said above everything else seem fine.

good luck!
Topic Starter
Cerulean Veyron

[Nemesis] wrote:

M4M

General

Goddamn these hitsounds hurt my ears .-. Thank you!

Easy

00:24:612 (2,3,4) - make them a nice straight line, it will look way better Pretty minor, did a little bit of change tho
00:42:340 (4) - I didn't get an earrape on this one, means it lacks a hitsound Ehhhmm, hitsounds don't mainly follow melodies as what I could do here. So instead left it a bit empty because there's no actual sound effect on the downbeat the slider is on.
01:32:794 (2) - looks a little ugly, straighten the curve Done a little different.
00:46:431 (2) - , 01:54:612 (2) - , 03:08:249 (2) - NC maybe? You can leave it as it is tho Alright
03:02:453 (6) - this shape looks out of place and too hard for such a calm beatmap I could try doing a wave one instead.
03:53:249 - lacks a circle imo Don't really think it should need a circle already. Since it's literally an easy difficulty by now, it kinda needs a little bit of break for beginner players to catch up with the spinner. I've told this quite a lot, so there's no reasons why I should change this.

Normal

Thank god these earrape hitsounds aren't there Whoops! thanks for telling me!
00:12:340 - goddamn it. xddd
00:19:158 (3) - rotate it a little, it will flow much smoother like so: https://osu.ppy.sh/ss/8353476 Slightly rotated one of the sliders.
02:58:703 (1,2,3,4) - I think this spacing is pretty inconsistent. I know that there's a circle in between (2) and (4), but that doesn't mean you can't lower the distance between (1) and (2) Uhhh, the distance spacing is... still 1.2x... even on the triples you mentioned... Maybe you haven't seen how it's spaced out? o.O

Hard (I'm utterly terrible at modding hards so you can ignore my opinions on this one)

00:12:340 - aaaaaaaaa this one has even more earrapes gawd why ;-; See above
01:26:658 (3,4,5) - unaesthetic edgestacks in this moment make me frustrated for some reason "Edgestacks"? Is that a thing now? Wouldn't mind changing something, but that.. ? Might keep it since I've kinda done a few consistency with this kind of stacking
02:02:794 (5) - meh, this shape isn't too appealing to the eye It shouldn't always be appealing if it's for the structure. I know it's not the best option for a slider like this one, but at least it gives a good glance on gameplay.
02:17:794 - where's the spinner lol Do I ever add a spinner here on the other difficulties as well? Adding a very short spinner here wouldn't make sense, as the song track doesn't sound really that wavy, or no rides added there.
03:08:249 (1,2,3,4,5) - star looked and flowed better Creating polygons are kinda too casual, might wanna try something different here as a variation. Like a bit of back-and-forth for example. So yeah.. You might get it later~

That's all from me. I'm not really too good at maps of this type so I can't really judge them too well soz.

Good luck!
It's alright, you did your best at least. Thank you! Will mod yours back soon enough!

--

Lilyanna wrote:

m4m from ur queue owo

General

note: i wrote general after i modded and went through the difficulies
i notice easy seem like normal in playability and structure and normal seem like hard or advanced because of the triples of 1/4 stacks and the cs so maybe consider changing the names

Easy

00:10:294 (5,1) - this stack can be confusing for new player as for an easy diffictly these better be avoided Wouldn't be VERY hard since the slider (5) completely disappears during the silent. Which will make the slider (1)'s head highly visible, so a stack shouldn't be a big problem due to approach rate.
00:45:067 (1,2) - same for here new players dont know when to react and click when the objects are stacked like that
00:47:453 (3,1) - ^
01:42:340 (1,2) - maybe try smoother transition smth like http://puu.sh/wlevw/948c740ea6.jpg Will try a bit similar to yours.
02:08:931 (4,5) - these placement could be more simplified for an easy difficulty the slider 5 path should be recognisable it look like a pattern for more advanced difficuly You sure about that? I've did a little consistency patterning with this one on the previous kiai, if you haven't seen it already. As long as it's not very confusing in aesthetics and design of the sliders, they won't be complicating.
02:17:794 (7) - nc maybe Alright then
02:30:067 (6,1) - the slider 1 tail can be missread as head since its closer to slider 6's trail try to space them in a way the readability is clear and simple Mhm you asked for it
03:06:885 (1) - i suggest u remobe this and add break since there no clickable beat its just vocal also it highlight that part better if u remove it Oh that's right!!! AH

Normal

cs 4.5 ? xd is there any particular reason for

i dont see any wrong here only the cs and the fact u used lot of 1/4 in ways that doesnt suit a normal difficulty but rather than that the rythm and structure are fine x)

Alright, since the song is kinda like... slow not by the sound of it, but the percussion pretty much. I may think using a few bits of 1/4 snapping would help create an actual normal difficulty. As long as it's not some random stream, it can be readable and noticeable to the players on gameplay.
Shouldn't that be one of the obvious reasons?


Hard

00:22:226 (4) - maybe move to x187 y176 so that no weird overlap on 00:20:521 (1,3) - Well, that one's intentional. Overlapped it for aesthetical reasons, like manual stacking for example. Mhm.. What I can say here is-
00:23:249 (1) - can change this to 2 hitcircles one here 00:23:249 - under the 00:22:908 (5,6) - as a triple and one cicle on the vocals 00:23:590 - to make it clickable Would suffice, but it's not the best rhythm to use over this part since the vocal isn't that really intensive as 00:24:612 (4,5) - in-between the red ticks, which are the white ticks that should probably be emphasized with slider heads.
00:58:703 (1,2,3,4,5,6,7,8) - the aesthatic here can be little improved maybe try something more neat like this http://puu.sh/wlfI2/87a48878ab.jpg Mhmmm Not actually creating patterns for mainstreaming aesthetics over structure and flow. So to be in equal with it, I would probably do something as similar as the current one but different. But the thing you suggested me is a little further away than fit.
01:30:408 (4) - same as first
01:31:431 (1) - same here since they mapped same i guess
01:40:806 - can add note here there is a beat Would turn it to a slider instead
01:53:249 (6) - i dont see reason for this to be clickable i hear nothing the last beat stops here 01:53:078 - there is nothing on downbeat making it clickabe is kinda wrong Uhh, is it me that the last hit of the snare just landed here in a very low tune? Or is your volume setting of music too low?
02:13:533 (3) - try blanket the head of 02:14:044 (4) - in way that the head of 02:13:533 (3) - doesnt touch the body slide of 4 it doesnt look appealing much that way Not a big fan of blankets, and in either way... It doesn't seem to overlap the slider border though, if you look a bit closer to it.
Or it may be your custom skin that may be the problem imo. In the default skin, the head did not overlap as well. So visuals here are technically fine

02:17:794 (9) - nc maybe for consistency Already did llo
03:06:885 (1) - same as i said 01:53:249 (6) - there
03:14:215 (6) - why u get to last kiai a little bit more intens then other and u use lower ds the other kiais u used 1.3 and this kiai u use 1.0 i mean its even visualy obviouse better stay consistent Ehh your wording is a little... bit in "need of improvement" as well... But as far as I know about what you're trying to say here is that the last kiai is the most intense section. So increasing the note density here looks pretty necessary for a hard difficulty.
03:31:090 - maybe map vocal here like u did here 01:09:271 (7) - Okay

other of what i said above everything else seem fine.

good luck!
Thank you~ will try my best to mod back asap
LimePixel
NM from my queue.
In general, I think hitsounds are a bit too varied.

[Easy]
-00:55:976 (4,5) - Lead into the next slider better by moving #5 down
-01:37:908 (2) - Why is there a doubled anchor in this slider? Unnecessary imo
-02:06:885 (1) - The hitsound is too loud, and it isn't used again at 02:08:249 (3) . So either use it again or remove it
-02:32:794 (2,3) - Fix blanket?
-02:42:340 End spinner here. Suits the song better imo

[Normal]
-00:51:885 (3) - Lead into next slider or curve towards the right so it flows better?
-01:08:760 (3,4) - Stack under slider end of 01:07:908 (2)
-01:09:612 (1) - This should end at 01:11:317 and maybe add more objects and start another spinner. This spinner is way too long and has some important sounds during it that should be mapped
-01:22:226 (2) - Rotate 15 degrees from Selection Centre. Looks better
-02:21:203 (2) - Suggestion. Ctrl+G this.

[Hard]
-00:56:999 (4,5) - This is really weird. Why would you map silence with 00:57:340 (5) and map the strong sound on the end of 00:56:999 (4) ?
I suggest adding a circle at 00:56:999 and starting a slider at 00:57:169.
-01:54:612 (1,2,3,4) - Make a start pattern like you did before. This pattern is more suited towards bigger jumps than this
-02:25:976 (1,2,3) - All 3 sliders have a different shape. Is this intended?

Hope this helps
Topic Starter
Cerulean Veyron

LimePixel wrote:

NM from my queue.
In general, I think hitsounds are a bit too varied.

[Easy]
-00:55:976 (4,5) - Lead into the next slider better by moving #5 down Alright
-01:37:908 (2) - Why is there a doubled anchor in this slider? Unnecessary imo Dunno what you mean here, but it's actually a flipped slider of 01:36:885 (1) - which also have this "doubled anchor" you're saying. You know... for patterning consistency... w/e
-02:06:885 (1) - The hitsound is too loud, and it isn't used again at 02:08:249 (3) . So either use it again or remove it Unlike the rest of the cymbal sounds in the song track, I don't really think adding another one on the other downbeat would be the best option. It wouldn't actually correlate quite well hearing by the hitsound and the cymbal. So it's that.
-02:32:794 (2,3) - Fix blanket? I don't intend to do blankets.
-02:42:340 End spinner here. Suits the song better imo That's seriously way too long as far as I can see. I wouldn't mind implementing it,
but I'm guess it would be a little repetitive just to cover the whole track with one spinner. So a break time here is necessary.


[Normal]
-00:51:885 (3) - Lead into next slider or curve towards the right so it flows better? I never tried mainstreaming flow too much around the chorus though, but at least the structure doesn't turn out the cursor movement really sharp.
-01:08:760 (3,4) - Stack under slider end of 01:07:908 (2) Why though? I'd really prefer something that would keep the stacked circles a lot more visible rather than manually stacking them under a slider tail. I should be a little clear to read the notes~
-01:09:612 (1) - This should end at 01:11:317 and maybe add more objects and start another spinner. This spinner is way too long and has some important sounds during it that should be mapped Implying that in the Easy difficulty's spinner should be lengthen longer and here, not. It's actually worth adding a spinner here on the post-chorus for the ride sound. Adding too much continuous notes after it just for the beats is kinda tiresome, you know. So spinners are technically a common sense for differing scores and w/e, the usual stuff anyways.
-01:22:226 (2) - Rotate 15 degrees from Selection Centre. Looks better Rotated it slightly for the distance spacing, but applied it anyways.
-02:21:203 (2) - Suggestion. Ctrl+G this. Ehh... This is a normal difficulty... It doesn't really need a jump like that though...

[Hard]
-00:56:999 (4,5) - This is really weird. Why would you map silence with 00:57:340 (5) and map the strong sound on the end of 00:56:999 (4) ?
I suggest adding a circle at 00:56:999 and starting a slider at 00:57:169. But the downbeat on 00:57:340 - sounds really promising, which should probably be clickable. And besides, I'd rather follow them other than vocals a lot. I've probably done them on most parts.
-01:54:612 (1,2,3,4) - Make a start pattern like you did before. This pattern is more suited towards bigger jumps than this I'd like to create varieties for the patterns' spotlights rather than sticking to one thing. Like the first part is a polygon, and the second is a back-and-forth. Well, just as long as it's still readable and nearly the same distance spacing, there wouldn't be anyone doubting by now.
-02:25:976 (1,2,3) - All 3 sliders have a different shape. Is this intended? Yes, a triangle shape. With three different sliders.

Hope this helps
Well... Thanks for the mod by any way!!
anna apple
quick pass since things are more general and if you understand why I say these things you can apply to the rest of the map (if you agree to them also)


[Hard]
00:04:158 (1,2,3,4,5) - its weird you have such a strong vocal focus here, but the vocal hold at 00:02:624 - is not relevant since you mapped a filler rhythm over it.
00:12:681 - skipping vocal here and skipping guitar 00:13:533 - here, not sure which one you are following
00:32:624 - skipping vocal and guitar here.
00:47:112 (5) - I want to say this is really good, because there is a sound on this slider end, and the player is suggested to finish the slider end to help them play the next note then this slider end has good strength behind it. I cannot say the same for 01:55:294 (5) - and 03:08:931 (5) -
01:08:590 (5,6,7) - how come you simplify the rhythm all of a sudden lol
01:54:612 (1,2,3,4) - how come this one is super messy and overlappy when 00:46:431 (1,2,3,4) - and 03:08:249 (1,2,3,4) - are very pretty and structured lol.
03:15:067 (1) - how come this slider end is mapped to a vocal but 03:15:749 (3) - this slider end is mapping to nothing(nothing worth mapping to at least) I think you should have another 1/2 slider since those work well with these vocals

I think you have a good sense of visual set up and arrangement and nc, but rhythm is lacking clarity for the most part because of how you use filler sometimes and not others in similar parts.
Topic Starter
Cerulean Veyron

borborygmos wrote:

quick pass since things are more general and if you understand why I say these things you can apply to the rest of the map (if you agree to them also)


[Hard]
00:04:158 (1,2,3,4,5) - its weird you have such a strong vocal focus here, but the vocal hold at 00:02:624 - is not relevant since you mapped a filler rhythm over it. Maybe it does closely. So it's rather not just following the lead vocal instead. So just in case not to skip that beat mentioned, I filled it up with a slider tail, as considered sufficient for the rhythm composition.
00:12:681 - skipping vocal here and skipping guitar 00:13:533 - here, not sure which one you are following Added, yeah.
00:32:624 - skipping vocal and guitar here. Sure
00:47:112 (5) - I want to say this is really good, because there is a sound on this slider end, and the player is suggested to finish the slider end to help them play the next note then this slider end has good strength behind it. I cannot say the same for 01:55:294 (5) - and 03:08:931 (5) - And giving too much impact by replacing the three sliders to circles just for the build-up takes way too much emphasis. Like heck, I even tried it and it doesn't seem to play comfortably as it should suppose to be. Thus, added a slider to keep structure as equal as a Hard difficulty.
01:08:590 (5,6,7) - how come you simplify the rhythm all of a sudden lol Because there's nothing to amplify the rhythm around here, even the 1/4 blue ticks has no literal beats at all. So, there's no point in filling up more notes or use slider ends leading into overmapping.
01:54:612 (1,2,3,4) - how come this one is super messy and overlappy when 00:46:431 (1,2,3,4) - and 03:08:249 (1,2,3,4) - are very pretty and structured lol. The first and last actually don't look pretty in my point of view, if you ask me. Thanks for reminding me to overlap those notes for consistency though!
03:15:067 (1) - how come this slider end is mapped to a vocal but 03:15:749 (3) - this slider end is mapping to nothing(nothing worth mapping to at least) I think you should have another 1/2 slider since those work well with these vocals Ehh, I've kinda done that... A LOT in some parts of the sections. At least you haven't noticed this 00:53:931 (3) - lol. Oh well, maybe it's just to follow some strings on the background music or a hi-hat w/e what instrument it could be landing on that blue tick there.

I think you have a good sense of visual set up and arrangement and nc, but rhythm is lacking clarity for the most part because of how you use filler sometimes and not others in similar parts.
Thank you~
Sulfur
Greetings from my q

Easy
  1. 00:16:431 (5) - I think it would be better to move this slider to 00:16:090 - since vocal and guitar here are much more prominent. Same thing applies to 00:27:340 (5) -
Normal
  1. 02:20:521 (1,2,3) - In my opinion rhythm like this or like this would be more suitable for this part, this way we dont skip prominet drums at 02:21:544 - Same with 02:25:976 (1,2,3,4) -


Hard
  1. 00:10:635 (3,4) - Maybe try something like this to make strong guitar sounds at 00:10:806 - 00:10:806 - clickable? Same applies too 03:51:544 (3,4) -
  2. 00:43:362 (2,3) - I'd suggest you change those to a 1/2 into slider becuse now you have 00:43:703 - clickable, even tho theres barely anything, but skipping strong guitar at 00:44:044 -
  3. Also could please increase volume on green lines at 00:46:431 - and 01:54:612 - to at least 60%, since now its barely provide any feedback to a player on patterns like 00:46:431 (1,2,3,4) - where you have a bunch of clickable objects in a row
  4. 00:47:794 (1,2) - Optional but maybe something like this?
  5. 02:06:203 (7,8,1) - Perhaps you can change it to something like this so flow on those is somewhat similar to flow you have on 02:07:396 (2,3,4,5) -
  6. 02:21:203 (2,3) - 02:26:658 (2,3) - Same thing with drums as in normal diff
  7. 03:15:067 (1,2,3) - A bit nitpicky but maybe something like this so its somewat consistent with 03:17:794 (1,2,3) -

Hope it heps, good luck c:
Topic Starter
Cerulean Veyron

Su1fu7 wrote:

Greetings from my q

Easy
  1. 00:16:431 (5) - I think it would be better to move this slider to 00:16:090 - since vocal and guitar here are much more prominent. Same thing applies to 00:27:340 (5) - Might not be sure about the emphasis here regarding that I'd recommend following most downbeats than red ticks. But we'll give this a try.
Normal
  1. 02:20:521 (1,2,3) - In my opinion rhythm like this or like this would be more suitable for this part, this way we dont skip prominet drums at 02:21:544 - Same with 02:25:976 (1,2,3,4) - Okay so, mainstreaming the vocals over common rhythm beats in the song track? I honestly think your suggestion is fine to apply, but I wouldn't wanna try adding another triplet just way too sudden for the hi-hats or start sliders on red ticks. I'd rather stick with the current for something else, though I wouldn't mind applying this later.


Hard
  1. 00:10:635 (3,4) - Maybe try something like this to make strong guitar sounds at 00:10:806 - 00:10:806 - clickable? Same applies too 03:51:544 (3,4) - Sounds seriously awkward at the end of it, and doesn't seem to be fitting after the piano note landed and the last blue tick doesn't actually have any sound effects or something. Might keep it for the rhythm at the moment.
  2. 00:43:362 (2,3) - I'd suggest you change those to a 1/2 into slider becuse now you have 00:43:703 - clickable, even tho theres barely anything, but skipping strong guitar at 00:44:044 - Okay
  3. Also could please increase volume on green lines at 00:46:431 - and 01:54:612 - to at least 60%, since now its barely provide any feedback to a player on patterns like 00:46:431 (1,2,3,4) - where you have a bunch of clickable objects in a row I doubt it's inaudible as a custom hitsounding. I did what I could here, and adjusted the volume that would technically correlate the pitch and volume of the song track, so it's that. I wouldn't want to increase the object volume which would nearly cover up the sound of the snares in the song track. That will be a no-no to me at least.
  4. 00:47:794 (1,2) - Optional but maybe something like this? Ahh, curve the slider? I'll do them alright~ Did what I tried.
  5. 02:06:203 (7,8,1) - Perhaps you can change it to something like this so flow on those is somewhat similar to flow you have on 02:07:396 (2,3,4,5) - Well, ehh... as far as I can see visually, the flow doesn't really affect the structure of this pattern somehow, like it's only changing the side of the slider's curve into the opposite. Oh well, I wouldn't mind trying something else than blanketing.
  6. 02:21:203 (2,3) - 02:26:658 (2,3) - Same thing with drums as in normal diff
  7. 03:15:067 (1,2,3) - A bit nitpicky but maybe something like this so its somewat consistent with 03:17:794 (1,2,3) - Hmm, yeah sure. Will overlap a bit more if can.

Hope it heps, good luck c:
yes it HEPS! eya
ty lol
Mir
heelllllooooooooooo

[Easy]
- 00:10:294 (5,1) - on this difficulty i would avoid a stack like this
- 00:28:703 (1,2,3,4,6) - too many different kinds of sliders in the same pattern makes it a bit messy aesthetically
- 00:30:749 - could be a circle instead to avoid a long chain of 1/2 gaps // 01:38:931 (3) - lots of similar places
- 01:03:476 (7) - ^ and to emphasize the next slider?
- 01:21:885 - really sounds like a whistle should go here
- 01:31:431 (1,2) - hmm - implied flow is a bit awkward, how about http://i.imgur.com/KjDpor6.png
- 01:42:340 (1,2) - oh this is a bit weird flow-wise.. idk about having these so obviously break flow on a diff this low
- 03:51:203 (5) - there's a cool bass sound on the blue here you could capitalize on http://i.imgur.com/HfaO5r0.png

the main thing i'm not too certain on is the obvious flow breaking sliders along with the amount of different slider shapes used in quick succession. makes the design look a bit too varied

[Normal]
- 00:35:181 (2,3) - could be misread as 1/4 maybe since 00:31:260 (4,1) - was used (happens again in similar places like 01:38:930 (3,4,1) - 01:42:339 (1,2,3) - etc) 00:35:521 (3) - would sound better on 00:35:351 - imo tho.
- 01:20:521 (1,2) - wanna blanket these maybe?
- 02:04:157 (1,2,3) - triangle is a bit off assuming you wanted to make one // 02:10:635 (2,3,4,5,1) -
- 02:31:090 (4,5,1) - stacked triple with a blanket :( (please fix)

what concerns me here is this spread is just... no, it's way too dense compared to the easy and stuff like 00:55:635 (5,6,1) - could easily be 1/2 sliders to lower the density and fit the spread more. 3 1/4 clicks in a row is more like an advanced diff

[Hard]
- 00:46:431 (1,2,3,4,5) - is it just me or does this feel overemphasized for such weak sounds // 01:54:612 (1,2,3,4) - sam
- 00:54:442 - 00:57:169 - i feel like this would follow what the song is doing better were it clickable
- 01:52:567 (4,5,6) - this pattern looks almost random and i know it isn't, so maybe something like this http://i.imgur.com/uBOgFJw.png might work a bit better?
- 02:06:203 (7,8,1) - what is this flow LOL that 8 looks so out of place :? // 02:07:567 (3,4,5) -
- 02:08:249 (5,7,8) - ow visual distance
- 02:22:567 (4) - how do you feel about deleting this note and making 02:22:737 (5,6) - a triple? Might follow vocals more actively
- 03:15:067 (1,2,3) - this overlap doesn't look very nice imo :( // 03:17:794 (1,2,3) -
- 03:51:544 (3,4) - how do you feel about making these circles or something like http://i.imgur.com/zniLlaE.jpg instead (ignore placements)?

thats all from me~

good luck!
Topic Starter
Cerulean Veyron

Mir wrote:

heelllllooooooooooo

[Easy]
- 00:10:294 (5,1) - on this difficulty i would avoid a stack like this a
- 00:28:703 (1,2,3,4,6) - too many different kinds of sliders in the same pattern makes it a bit messy aesthetically ... If only there's another way around at these kinds of parts. Rather than sticking with linear or curve aesthetic sliders by overusing it at once may be a little... "overdone". So using a view variation may help the structure a bit.
- 00:30:749 - could be a circle instead to avoid a long chain of 1/2 gaps // 01:38:931 (3) - lots of similar places Sure thing. I hope the emphasis wouldn't have a doubt in spite of following vocals here.
- 01:03:476 (7) - ^ and to emphasize the next slider?
- 01:21:885 - really sounds like a whistle should go here Nice catch!
- 01:31:431 (1,2) - hmm - implied flow is a bit awkward, how about http://i.imgur.com/KjDpor6.png I don't really mainstream flow in many ways like that one to be honest. I'd probably stick with dense structures to keep up smoothly. So currently, it might stay for now.
- 01:42:340 (1,2) - oh this is a bit weird flow-wise.. idk about having these so obviously break flow on a diff this low If you say so,
- 03:51:203 (5) - there's a cool bass sound on the blue here you could capitalize on http://i.imgur.com/HfaO5r0.png Alright

the main thing i'm not too certain on is the obvious flow breaking sliders along with the amount of different slider shapes used in quick succession. makes the design look a bit too varied

[Normal]
- 00:35:181 (2,3) - could be misread as 1/4 maybe since 00:31:260 (4,1) - was used (happens again in similar places like 01:38:930 (3,4,1) - 01:42:339 (1,2,3) - etc) 00:35:521 (3) - would sound better on 00:35:351 - imo tho. I'm guessing this is more like adding more triples just for the sake of following vocals. I doubt the note density would still be alright by adding more notes for it, but It feels really forced for difficulty. So I don't really think adding more notes would be a good option for a Normal.
- 01:20:521 (1,2) - wanna blanket these maybe? I discourage blanketing sliders. Quite too casual.
- 02:04:157 (1,2,3) - triangle is a bit off assuming you wanted to make one // 02:10:635 (2,3,4,5,1) - Moved some notes to reform a triangle, yeah.
- 02:31:090 (4,5,1) - stacked triple with a blanket :( (please fix) Will fix triplets or anything, but not blanketing.

what concerns me here is this spread is just... no, it's way too dense compared to the easy and stuff like 00:55:635 (5,6,1) - could easily be 1/2 sliders to lower the density and fit the spread more. 3 1/4 clicks in a row is more like an advanced diff

[Hard]
- 00:46:431 (1,2,3,4,5) - is it just me or does this feel overemphasized for such weak sounds // 01:54:612 (1,2,3,4) - sam Aren't the drum line here highly audible as the vocals? I'd literally follow it in order not to skip those potential beats.
- 00:54:442 - 00:57:169 - i feel like this would follow what the song is doing better were it clickable Might give this a try
- 01:52:567 (4,5,6) - this pattern looks almost random and i know it isn't, so maybe something like this http://i.imgur.com/uBOgFJw.png might work a bit better? Sigh... fine
- 02:06:203 (7,8,1) - what is this flow LOL that 8 looks so out of place :? // 02:07:567 (3,4,5) - Already done something else to fix this flow from the previous mod, and forgot to update. I'll apply this by the way!!!
- 02:08:249 (5,7,8) - ow visual distance Well, there was a bigger one previously, maybe you've missed them? idk lol
- 02:22:567 (4) - how do you feel about deleting this note and making 02:22:737 (5,6) - a triple? Might follow vocals more actively I would make a Ctrl + G on this in an altered way rather than deleting notes. Applied it anyways.
- 03:15:067 (1,2,3) - this overlap doesn't look very nice imo :( // 03:17:794 (1,2,3) - Redone this one.
- 03:51:544 (3,4) - how do you feel about making these circles or something like http://i.imgur.com/zniLlaE.jpg instead (ignore placements)? a

thats all from me~

good luck!
Thanks for a good mod, Mir! Will mod your map back soon probably during stream p much xd ~
Voli
  1. your soft-hitwhistle.wav is such an ear piercing sound wtf can u find a more subtle one for this song coz it HURTS its like BEEP BEEP BEEP unlike cho kyuhyuns sm00th voice right
[Easy]
  1. 00:04:158 (4) - Point this slider a bit more upwards so the tail isn't so close to 00:02:794 (2) - , that's more straight forward to read for newbies. You might wanna adjust 00:05:521 (5) - after to match the change then
  2. 00:22:567 (7,1) - Angle looks a bit too harsh here for an easy. How about this? https://osu.ppy.sh/ss/8733178
  3. 00:36:885 (4) - move it up a bit too maybe to avoid clutter: https://osu.ppy.sh/ss/8733753
  4. 01:50:521 (4) - it'd probably be more straight forward if the slider was on the top side of 01:49:158 (3) - rather than the bottom side
  5. 02:40:635 (4,5) - bring these up a bit to avoid people accidentally clicking 02:40:635 (4) - 's sliderend because 02:39:612 (3) - points halfway in that direction
  6. 03:15:067 (1,2) - i think the movement is really harsh there D: perhaps change up the shape of 03:16:431 (2) - a bit?
  7. 03:25:294 (7) - that one's too unclear for new players too,
    people won't tell the difference between slider end and start because theyre overlapped a lot: try something like this https://osu.ppy.sh/ss/8733781

[Normal]

  1. 00:35:181 (2,3) - , 00:41:999 (4,1) -, 01:43:362 (2,3) -, 01:50:180 (4,1) - etc. I'd avoid stacking these 1/2s - most of your stacks are 1/4 in this difficulty and mixing them up can be quite confusing for newer players
  2. rest looks fine to me!

[Hard]

  1. 00:11:317 (6) - making this end on just a note instead of an 1/4 slider makes it a more powerful break between these parts (theres nothing on the blue tick, so a sudden stop feels rly nice)
  2. 00:32:794 (4) - wouldn't you just copy 00:31:942 (2) - instead of making it slightly different - this makes the visuals a bit cleaner
  3. 01:04:669 - hmm skipping this beat feels weird since there's a vocal + drum beat which you mapped to earlier. same goes for 01:37:396 - and 03:26:487 - (and maybe others that i missed)
  4. 01:47:112 (5,6,1) - small thingy, but you can make this pattern look a tad more appealing by making the visual distance the same for all of them cuz 01:47:794 (1) - looks closer atm
  5. 02:08:931 (7,8,1) - same here, moving them like this looks a bit more polished: https://osu.ppy.sh/ss/8732987
  6. 03:10:976 (3,4) - coudl you overlap it so that the sliderends don't touch ;-;
  7. 03:09:612 - so, for your final kiai you use a faster slider speed which is pretty neat, but you use a lower (relative) spacing instead which causes a lot of patterns to feel kinda cluttered and the movement in between these faster sliders feels a bit jarring because it constantly stops in between because of the lower spacing. Aside from that, it makes patterns look unpretty due to a lot of the objects barely touching each other now. Because of that, I'd really recommend you use 1,3/1,4x spacing in this kiai to match the faster movement.
Cute mapset! call me back :D
Topic Starter
Cerulean Veyron

Voli wrote:

  1. your soft-hitwhistle.wav is such an ear piercing sound wtf can u find a more subtle one for this song coz it HURTS its like BEEP BEEP BEEP unlike cho kyuhyuns sm00th voice right ...gdi
[Easy]
  1. 00:04:158 (4) - Point this slider a bit more upwards so the tail isn't so close to 00:02:794 (2) - , that's more straight forward to read for newbies. You might wanna adjust 00:05:521 (5) - after to match the change then fine, moved it higher ofc
  2. 00:22:567 (7,1) - Angle looks a bit too harsh here for an easy. How about this? https://osu.ppy.sh/ss/8733178 m
  3. 00:36:885 (4) - move it up a bit too maybe to avoid clutter: https://osu.ppy.sh/ss/8733753 Well, as far as I see how broadened the notes are, that kind of grip wouldn't affect structure a lot other than aesthetics by the looks of it. I'd rather say for short, it's not seriously going to cluster or something as long as it's still perceptible.
  4. 01:50:521 (4) - it'd probably be more straight forward if the slider was on the top side of 01:49:158 (3) - rather than the bottom side Okay, I kinda don't know what I did here. Probably just moved it up slightly and... bah
  5. 02:40:635 (4,5) - bring these up a bit to avoid people accidentally clicking 02:40:635 (4) - 's sliderend because 02:39:612 (3) - points halfway in that direction Well, at least they could be able to notice the distance spacing visually over structural flowing. Players' readability wouldn't be that dump to be honest. It wouldn't be much harder to read either in terms of visibility.
  6. 03:15:067 (1,2) - i think the movement is really harsh there D: perhaps change up the shape of 03:16:431 (2) - a bit? idk might give a try i guess
  7. 03:25:294 (7) - that one's too unclear for new players too,
    people won't tell the difference between slider end and start because theyre overlapped a lot: try something like this https://osu.ppy.sh/ss/8733781
    if that's what you want - _-

[Normal]

  1. 00:35:181 (2,3) - , 00:41:999 (4,1) -, 01:43:362 (2,3) -, 01:50:180 (4,1) - etc. I'd avoid stacking these 1/2s - most of your stacks are 1/4 in this difficulty and mixing them up can be quite confusing for newer players But it's done consistently, no? I'm certain that the visibility here isn't that difficult to read due to approach rate or whatever. The 1/2 stacked notes are kinda distinguishable enough to indicate the snapping of a stack. So unstacking them would just be some another continuous dense objects the keeps moving until the next verse.
  2. rest looks fine to me!

[Hard]

  1. 00:11:317 (6) - making this end on just a note instead of an 1/4 slider makes it a more powerful break between these parts (theres nothing on the blue tick, so a sudden stop feels rly nice) okay
  2. 00:32:794 (4) - wouldn't you just copy 00:31:942 (2) - instead of making it slightly different - this makes the visuals a bit cleaner Wow,
    this is more likely an alternative way of saying "blanket pls to make it cleaner" by the looks of it. But onto the point of that, I wouldn't actually do a lot of curvy sliders over the screen, but I don't mind making it so. I'd rather just do a slight one than sticking to one thing.

  3. 01:04:669 - hmm skipping this beat feels weird since there's a vocal + drum beat which you mapped to earlier. same goes for 01:37:396 - and 03:26:487 - (and maybe others that i missed) Huh? A solid beat on 01:04:669 -? Really? The only thing I could hear around this part and the others similar to this does not have a drum landed on those blue ticks, or even the vocals either. All I could possibly hear over this are just some low-volumed piao notes which I don't intend to follow for density.
  4. 01:47:112 (5,6,1) - small thingy, but you can make this pattern look a tad more appealing by making the visual distance the same for all of them cuz 01:47:794 (1) - looks closer atm a
  5. 02:08:931 (7,8,1) - same here, moving them like this looks a bit more polished: https://osu.ppy.sh/ss/8732987 w
  6. 03:10:976 (3,4) - could you overlap it so that the sliderends don't touch ;-; overlap? oh sure
  7. 03:09:612 - so, for your final kiai you use a faster slider speed which is pretty neat, but you use a lower (relative) spacing instead which causes a lot of patterns to feel kinda cluttered and the movement in between these faster sliders feels a bit jarring because it constantly stops in between because of the lower spacing. Aside from that, it makes patterns look unpretty due to a lot of the objects barely touching each other now. Because of that, I'd really recommend you use 1,3/1,4x spacing in this kiai to match the faster movement.
    That might buff up the difficulty... but it's worth a try /shrug
Cute mapset! call me back :D
brb pH okay back
Topic Starter
Cerulean Veyron
Voli
changed artist name to be consistent with official sources, modified some hitsounds. gl c:
DeRandom Otaku
[Easy]
  1. 03:06:885 - This should really have a circle since theres a circle in previous spots like this one. Secondly the beats on 01:53:249 - 00:45:067 - Were much weaker than 03:06:885 - yet you ignored it. Same for the rest of the difficulties
[Normal]
  1. 00:35:181 (2,3,4,5,1) - Let's not have 1/2 and 1/4 stacks appear 'next to each other' since its just a normal difficulty
[Hard]
  1. 01:09:612 - 03:31:431 - 03:53:249 - The beats are pretty significant, And for the top difficulty atleast i expect them to be clickable. You can start the spinner 1/2 gap later
ok
Topic Starter
Cerulean Veyron

DeRandom Otaku wrote:

ok
DeRandom Otaku
[All difficulties]
  1. 03:06:885 - And what the hell 10% volume????? sounds here are a LOT louder than 01:53:249 - this beat and the circle here has 30% Atleast 35% for 03:06:885 - is gonna be gg
[Easy]
  1. 03:06:885 (4) - 01:53:249 (1) - 00:45:067 (1) - NC consistency where
[Hard]
  1. 00:45:067 (1) - 01:53:249 (6) - 03:06:885 (7) - Also NC consistency where
  2. 03:53:249 (1) - Put some cute hitsound on this for the piano
Topic Starter
Cerulean Veyron
The soundwave of 03:06:885 - is not as distinctive as the other previous two in terms of audibility and vocal track. Therefore, switched it with 10% volume set to correlate the stances of music change, and besides it's clearly not even that loud too.

Cerulean Veyron wrote:

DeRandom Otaku wrote:

ok
DeRandom Otaku
ok
Topic Starter
Cerulean Veyron
Cho Kyuhyun
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