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Rameses B - Beside You (feat. Soundr)

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Topic Starter
GenDoNL
This beatmap was submitted using in-game submission on Friday, July 6, 2018 at 6:09:01 PM

Artist: Rameses B
Title: Beside You (feat. Soundr)
Tags: marathon dnb drum and bass ncs nocopyrightsounds
BPM: 174
Filesize: 7861kb
Play Time: 04:47
Difficulties Available:
  1. Shooting Stars (5.83 stars, 1429 notes)
Download: Rameses B - Beside You (feat. Soundr)
Information: Scores/Beatmap Listing
---------------
Going for Approval

osu! needs more DnB
Pukefog
Hello from #modreqs!
Love the map and song! It's very fun =)

01:18:035 (1) - I feel like this could be a jump, for emphasis. Not a dire need to be though.

02:54:242 (1,2,3,4,5) - The flow of this feels kind of .. forced. You know? I guess just the hard forward, backward, forward, forward.
I would suggest something like this. But maybe someone else could give another opinion.

I don't really see anything else that sticks out to me. So, sorry it's a small mod! Someone else will be able to help more, I'm sure.

Looking forward to seeing where you take this =D
Winfall
00:00:449 (1) - Hah I get it "shooting star" Kappa
00:12:862 (2) - This would be better if it was overlapping like 00:13:207 (3) - is
00:15:190 (1,1) - Not necessary but you could get rid of the second NC since there's consistent time spacing
00:39:759 (1,2,3,1,2,3) - Awkward to play
01:16:311 (1,2,3,4,5) - Why?
01:18:035 (1) - Missing a note on the red tick before this
01:42:431 (1,2) - I think this should be moved up with the slider end on 2 ending on where 4 ends
01:43:035 (4,5) - There is a sound on the white tick just before the slider ends
02:28:725 (3,4,5) - Thats hard to read
02:52:173 (2) - NC
02:53:552 (2) - ^
02:54:586 (3,4,5) - This flow isn't great and could probably be changed by moving 4 to the left of 2 instead of on it

Best of luck with ranking this : )
Pennek
Heya saw you on modreqs! Fast sightmod incoming.

Offset should be 480.

00:15:190 (1) - Awkward sound - Feels awkward to click a blue tick. Use passive mapping (sliderend). There is no need for active mapping. Also, since you're dealing with mapping to human sounds (human errors). Stick to the closest white/red tick, not blue tick.

00:15:747 (1) - ^Stick to the closest white/red tick, not blue tick.

00:19:109 (5) - ^

00:36:514 (2,3) - Wrong emphasis - you put the emphasis on the weak sound by having it farther away than #3. Something like this instead https://puu.sh/u6mbB/684d793694.jpg.

02:00:739 (2,3) - Why does the flow stop here? You follow the 1/4 rhythm not the jump-emphasis you do before and after >.< . Do this pretty please? https://puu.sh/u6mqm/e58c7a6285.jpg

02:09:962 (1,2) - #1 angle towards #2 ? Not something that needs to be done. looks nice though

02:27:635 (1) - Stick to the closest white/red tick, not blue tick.

02:28:152 (1) - ^

02:31:515 (5) - ^sliderend
Topic Starter
GenDoNL
"Pennek"

[ Pennek ] wrote:

Heya saw you on modreqs! Fast sightmod incoming.

Offset should be 480. I just found out that there are actually 2 offsets, 480 is indeed the first offset

00:15:190 (1) - Awkward sound - Feels awkward to click a blue tick. Use passive mapping (sliderend). There is no need for active mapping. Also, since you're dealing with mapping to human sounds (human errors). Stick to the closest white/red tick, not blue tick. Oops, because of the wrong offset I completely misheard this as bluetick, fixed all of the relevant blue tick parts

00:15:747 (1) - ^Stick to the closest white/red tick, not blue tick.

00:19:109 (5) - ^

00:36:514 (2,3) - Wrong emphasis - you put the emphasis on the weak sound by having it farther away than #3. Something like this instead https://puu.sh/u6mbB/684d793694.jpg. I disagree here, I think the finishes need more emphasis than the clap on (3)

02:00:739 (2,3) - Why does the flow stop here? You follow the 1/4 rhythm not the jump-emphasis you do before and after >.< . Do this pretty please? https://puu.sh/u6mqm/e58c7a6285.jpg Changed

02:09:962 (1,2) - #1 angle towards #2 ? Not something that needs to be done. looks nice though I don't know why I didn't do that in the first place, fixed

02:27:635 (1) - Stick to the closest white/red tick, not blue tick. Fixed all

02:28:152 (1) - ^

02:31:515 (5) - ^sliderend

"Winfall"

Winfall wrote:

00:00:449 (1) - Hah I get it "shooting star" Kappa
00:12:862 (2) - This would be better if it was overlapping like 00:13:207 (3) - is Oh I like, fixed
00:15:190 (1,1) - Not necessary but you could get rid of the second NC since there's consistent time spacing I changed this pattern, because I used the wrong rhythms here.
00:39:759 (1,2,3,1,2,3) - Awkward to play No one ever died because of some linear flow. (Maybe people actually did, I don't know)
01:16:311 (1,2,3,4,5) - Why? To emphasis 01:16:397 (2) - and 01:16:655 (5) - since these are more distinct notes
01:18:035 (1) - Missing a note on the red tick before this Skipping this note causes a lottt of emphasis for the melody which stopped, and the sudden speed up after, which is as intended.
01:42:431 (1,2) - I think this should be moved up with the slider end on 2 ending on where 4 ends Don't really get what you're trying to say, but I really like this pattern as is :(
01:43:035 (4,5) - There is a sound on the white tick just before the slider ends Yes there is, but I really think vocals should be the point of focus to map here
02:28:725 (3,4,5) - Thats hard to read Fixed
02:52:173 (2) - NC Both fixed
02:53:552 (2) - ^
02:54:586 (3,4,5) - This flow isn't great and could probably be changed by moving 4 to the left of 2 instead of on it I completely agree that the flow is a bit awkward, but this is 100% as intended. You have the previous build up here 00:39:069 - , where the 1/2 jumps follow the same patterns as the 1/1 buildup, I also did this here. But because it is not a 1/2 buildup but suddenly turns into a 1/4 buildup I wanted to surprise the player by having some awkward flow, since if I continued the same flow the stream would have less of an impact on the player


Best of luck with ranking this : )

"Hyrax77"

Hyrax77 wrote:

Hello from #modreqs!
Love the map and song! It's very fun =) Thanks ^^

01:18:035 (1) - I feel like this could be a jump, for emphasis. Not a dire need to be though. The emphasis here is cause by having to stop at this position. Since the melody completely stops there, so does the flow.i

02:54:242 (1,2,3,4,5) - The flow of this feels kind of .. forced. You know? I guess just the hard forward, backward, forward, forward.
I would suggest something like this. But maybe someone else could give another opinion.I completely agree that the flow is a bit awkward, but this is 100% as intended. You have the previous build up here 00:39:069 - , where the 1/2 jumps follow the same patterns as the 1/1 buildup, I also did this here. But because it is not a 1/2 buildup but suddenly turns into a 1/4 buildup I wanted to surprise the player by having some awkward flow, since if I continued the same flow the stream would have less of an impact on the player

I don't really see anything else that sticks out to me. So, sorry it's a small mod! Someone else will be able to help more, I'm sure.

Looking forward to seeing where you take this =D

Thanks a lot everyone! <3
Sakurauchi Riko
Helloo, #modreqs

mod
00:19:101 (5,6) - make this also 2.1x DS like you did for 00:15:652 (2,3) -
maybe silence (5% volume) sliderends like 00:19:359 - that have no actual sound at that spot
00:19:790 - make this clickable since its a strong sound (end the slider at the previous blue tick and silence it too if you want)
02:31:484 (5,6) - same here. you should make the DS consistent for these 1/4 rhythms (02:28:035 (2,3) - e.g.)

00:24:931 (2) - flip this shape horizontally for better flow

00:41:828 (1,2,1,2) - these jumps are very sudden and show up pretty much out of nowhere. try to make an increasing jump section (increasing in spacing) so the player is not overwhelmed with such a big jump in the beginning

00:52:862 (1) - you skip the beat at 00:53:035 - so i would end the slider there and place a circle at 00:53:121 - . that also fits better because on the blue tick the sound is stronger than on the red tick (where the slider should end) so the emphasis would be perfect that way (sliderend less emphasis for quiet sound and circle that is >clickable< for loud and emphasized sounds)
01:03:897 (1,2) - 01:14:931 (1,2) - same thing for these and similar spots, there are a lot in the kiais

01:17:862 - missing sound, just stack circle on top of the sliderhead i guess

01:22:604 (4) - NC maybe? to indicate that you use special DS emphasis here
01:16:483 (3) - same for this

01:44:845 - place the inherited timing point (green line) on top of the sldierhead you want to slow down, it just looks cleasner that way in the editor ><
also remember if you want (which makes sense and would actually sound better) silence the sliderend of it

01:43:293 - has no sound but 01:43:207 - does. end the slider on 01:43:207 -

02:57:259 - missing sound

03:51:656 (2,3,4) - this is really hard to read and you didnt use such a pattern earlier so its pretty awkward

04:54:586 - after this you basically dont hear anything anymore, also i think a spinner fits better for the decreasing sound in the music tho. would end the spinner at that spot aswell

okay, thats it for me. i hope i could help you a bit
nice map and good luck
Topic Starter
GenDoNL

Phyloukz wrote:

Helloo, #modreqs

mod
00:19:101 (5,6) - make this also 2.1x DS like you did for 00:15:652 (2,3) - Different SV, but I'll make them a bit more consistent
maybe silence (5% volume) sliderends like 00:19:359 - that have no actual sound at that spot Will do
00:19:790 - make this clickable since its a strong sound (end the slider at the previous blue tick and silence it too if you want)
02:31:484 (5,6) - same here. you should make the DS consistent for these 1/4 rhythms (02:28:035 (2,3) - e.g.) Visual distance is the same, it's just to a different direction, shoulddd be fine

00:24:931 (2) - flip this shape horizontally for better flow Changed

00:41:828 (1,2,1,2) - these jumps are very sudden and show up pretty much out of nowhere. try to make an increasing jump section (increasing in spacing) so the player is not overwhelmed with such a big jump in the beginning Before this there is a 1/1 jump section, these notes are on the exact same locations, so I think there is enough build up here!

00:52:862 (1) - you skip the beat at 00:53:035 - so i would end the slider there and place a circle at 00:53:121 - . that also fits better because on the blue tick the sound is stronger than on the red tick (where the slider should end) so the emphasis would be perfect that way (sliderend less emphasis for quiet sound and circle that is >clickable< for loud and emphasized sounds)
01:03:897 (1,2) - 01:14:931 (1,2) - same thing for these and similar spots, there are a lot in the kiais Good idea, I don't know why I let that slider end on such a clap.

01:17:862 - missing sound, just stack circle on top of the sliderhead i guess Skipping this beat creates a lot of emphasis for the pause in the melody. I think the beat is soft enough to ignore

01:22:604 (4) - NC maybe? to indicate that you use special DS emphasis here Done and done
01:16:483 (3) - same for this

01:44:845 - place the inherited timing point (green line) on top of the sldierhead you want to slow down, it just looks cleasner that way in the editor ><
also remember if you want (which makes sense and would actually sound better) silence the sliderend of it Alrightt

01:43:293 - has no sound but 01:43:207 - does. end the slider on 01:43:207 - I think the vocals here are more important than that soft sound

02:57:259 - missing sound Oops, fixed

03:51:656 (2,3,4) - this is really hard to read and you didnt use such a pattern earlier so its pretty awkward I used it here 01:38:898 (2,1,2,3,4,1) - , it reallyyy fits the song so I think it should be fine

04:54:586 - after this you basically dont hear anything anymore, also i think a spinner fits better for the decreasing sound in the music tho. would end the spinner at that spot aswell Hmm, it was well audible on the 320kbps version of the mp3, I might edit it a bit to make it a louder noise (Since I really need it to get over 5 min drain time)

okay, thats it for me. i hope i could help you a bit
nice map and good luck
Thanks a lot ! Great mod
Kujinn
This map is amazing !! Good Work.

(Will Edit this post into a mod)
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