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Cobra Starship - You Make Me Feel... feat. Sabi

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ZekeyHache
is u alive
Topic Starter
Bathory Witch
Hard:
00:39:755 (4,1,2) - Overlap redable for hard. Trust I.
00:44:073 (2,3,4) - Fixed.
00:59:301 (3) - und 01:06:573 (3) - Vocal folow. Listen 25% playback rate, hearbale.
01:22:255 (1) - Again, 25% rate. Sound is triple. Subte so slider, cirles not. All gut.

Normal:
00:23:618 (3) - Add I whistle head 00:31:119 (5) - und reverse.
01:05:664 (1,2) - Hitsounds very similar, so think I gut? Not change.
01:55:437 (2) - Think I gut is, not change.

Sieg not BN. D: What do I? ;_;
Andrea
I'll repair your bubble as the map is fine.

Re-Bubbled~
squirrelpascals
I'm coming to the rescue òwó

General
♢ In the first 15 seconds of the map for all diffs, every object has a whistle hitsound. You should add some more variety to this so the player gets some more active feedback.
It would help to do this with these sections too where you just use a lot of whistles in general 01:12:936 - but its less needed since there's still some variation there.

Insane Collab
♢ 00:26:801 (6) - I don't think the slider fits here because there's no strong sound on this sliderhead at 00:26:800 - , try starting the slider on circle 5 maybe?
♢ 00:37:369 (3) - Same as above for this circle, no strong sound here
♢ 00:49:300 (1) - This slider is oddly structured with the previous jump section, i think overlapping more fully with 00:48:618 (4) - will make this look nicer visually too
♢ 01:20:892 (3,4,5) - the rhythm density of this pattern doesn't feel like it fits the song, the song is composed of a lot of 1/2 based rhythms but the pattern is made up of 1/4 beats. Simplify this?
♢ 02:10:437 (5) - This circle doesn't fit with your rhythm concepts at 02:09:528 (1,2,3,4,6) - and everything after 02:11:118 - because it's not on a strong vocal section. Would suggest removing it somehow
♢ 03:01:346 (7,8,9) - This triple would possibly fit a lot better starting at 03:01:118 - because theres a sound you miss at 03:01:232 - but very little sound at 03:01:459 - .Example of a place where you did this: 03:18:392 (1,2,3,4,5,6,7,8,9) -
♢ 03:15:664 - same situation as above

Hard Collab
♢ AR is a bit low for the dense parts. I'd recommend 6.7 or 7, or smth in between
♢ 00:14:755 (1,2,3) - Fixing the AR issue will make these less confusing for Hard players, (too low of an ar makes it look like a triple once you get to the note) but if you dont change the ar, you should remove these kinds of varying overlaps from the map :p
♢ 00:59:301 (3) - While this slider follows the 3/4 rhythm scheme the song also uses, it isnt alligned properly with the beats. The vocal notes happen at 00:59:414 - and 00:59:755 - , just after the slider head and reverse arrow. Starting the slider at 00:58:732 - or 00:59:073 - will allign much better with the melody
♢ 01:06:573 (3) - Same thing here^^
♢ 01:09:301 (1,2,3) - Using 3 different types of curvature makes the slider arrangement appear unstructured, as an alternative i'd recommend replacing 01:10:209 (3) - with the same slider as 01:09:755 (2) - and flipping it
♢ 01:54:755 (1) - This slider feels like it undermaps the rhythm a lot kind of randomly, you skip some pretty prominent vocal notes and the melody on the pluck. Additionally, you end the slider on a strong note, which I think deserves a lot more emphasis bc its on a downbeat 01:56:573 - . I'd suggest reworking the rhythm here

Normal Mk
♢ Would recommend lowering the slider tick rate to 1, higher slidre tick rate makes new players more vulnerable to sliderbreaks
♢ 00:58:392 (1,2) - vs 01:05:664 (1,2) - I wouldn't recommend using this rhythm variation here, since gameplay should be made really simple for the player, so introducing the 3/4 rhtyhm one randomly would hurt them. They're both ok, just choose one :p
♢ 01:54:982 - since this spinner and slider 01:52:710 (1,1,2) - are both mapped to the unique vocal rhythms im surprised you skipped this note, I think it would be fititng to put something here
♢ 02:25:664 (1,2) - 02:32:937 (1,2) - see my first point :p. For this part too 03:00:209 -

Easy
♢ 00:31:118 - Would recommend not skipping this downbeat, they're a key note when counting the beats to the song
♢ 00:36:573 - Similar to above, but since there's a strong vocal here it would be better clickable. same thing here 01:34:755 -
♢ 00:54:755 (1) - You should really give beginner players mroe time to spin here. Easy diff guidelines say to avoid spinners less than 4 beats, so ending it here 00:56:573 - would work
♢ 01:11:118 - Even though this is on a downbeat, it feels unfitting to map to this note because the intense music stops here. Making this whole thing 01:10:664 (2) - a single 2/1 slider would work
♢ 01:23:846 (1,2) - The sharp V shapes here dont really fit in with the rest of the aesthetic choices you use in your map. This is a little pickier, but I think using some curves here would solve that


It makes me happy to mod this map
Call me back! 😎
Krfawy
Reviving old beatmaps like:

Topic Starter
Bathory Witch

squirrelpascals wrote:

I'm coming to the rescue òwó Yey!



General

♢ In the first 15 seconds of the map for all diffs, every object has a whistle hitsound. You should add some more variety to this so the player gets some more active feedback. No other hitsound need, but can I remove whistles some for vartiye, better now.

It would help to do this with these sections too where you just use a lot of whistles in general 01:12:936 - but its less needed since there's still some variation there.



Insane Collab

♢ 00:26:801 (6) - I don't think the slider fits here because there's no strong sound on this sliderhead at 00:26:800 - , try starting the slider on circle 5 maybe? General rytm song of support idea of triple using think I, it quite consistence is as do. Too for this 00:49:300 (1) -

♢ 00:49:300 (1) - This slider is oddly structured with the previous jump section, i think overlapping more fully with 00:48:618 (4) - will make this look nicer visually too Think fixed?

♢ 01:20:892 (3,4,5) - the rhythm density of this pattern doesn't feel like it fits the song, the song is composed of a lot of 1/2 based rhythms but the pattern is made up of 1/4 beats. Simplify this? Triple und slider for guitar und vocal so is okay.

♢ 02:10:437 (5) - This circle doesn't fit with your rhythm concepts at 02:09:528 (1,2,3,4,6) - and everything after 02:11:118 - because it's not on a strong vocal section. Would suggest removing it somehow Fixed Bakari for.

♢ 03:01:346 (7,8,9) - This triple would possibly fit a lot better starting at 03:01:118 - because theres a sound you miss at 03:01:232 - but very little sound at 03:01:459 - .Example of a place where you did this: 03:18:392 (1,2,3,4,5,6,7,8,9) - Fixed.

♢ 03:15:664 - same situation as above Fixed.



Hard Collab

♢ AR is a bit low for the dense parts. I'd recommend 6.7 or 7, or smth in between Dense parts aren't very, AR6 gut even me for und play cannot.

♢ 00:14:755 (1,2,3) - Fixing the AR issue will make these less confusing for Hard players, (too low of an ar makes it look like a triple once you get to the note) but if you dont change the ar, you should remove these kinds of varying overlaps from the map :p They easy predictable, if even AR6. :V

♢ 00:59:301 (3) - While this slider follows the 3/4 rhythm scheme the song also uses, it isnt alligned properly with the beats. The vocal notes happen at 00:59:414 - and 00:59:755 - , just after the slider head and reverse arrow. Starting the slider at 00:58:732 - or 00:59:073 - will allign much better with the melody. That hard, melodicaly harder than insane. No, simplication is now, weird may be, but work is. Now rytm okay.


♢ 01:09:301 (1,2,3) - Using 3 different types of curvature makes the slider arrangement appear unstructured, as an alternative i'd recommend replacing 01:10:209 (3) - with the same slider as 01:09:755 (2) - and flipping it 01:08:846 (6,2,3) - Same slider rotated. Maked I more same look you for!

♢ 01:54:755 (1) - This slider feels like it undermaps the rhythm a lot kind of randomly, you skip some pretty prominent vocal notes and the melody on the pluck. Additionally, you end the slider on a strong note, which I think deserves a lot more emphasis bc its on a downbeat 01:56:573 - . I'd suggest reworking the rhythm here Krfawy sayed it for vocals und simplifectino of song und reversing simply und hard same time at for players, so ok.



Normal Mk

♢ Would recommend lowering the slider tick rate to 1, higher slidre tick rate makes new players more vulnerable to sliderbreaks Easy has 1 tick und prefer I 2 in Normal.

♢ 00:58:392 (1,2) - vs 01:05:664 (1,2) - I wouldn't recommend using this rhythm variation here, since gameplay should be made really simple for the player, so introducing the 3/4 rhtyhm one randomly would hurt them. They're both ok, just choose one :p

♢ 01:54:982 - since this spinner and slider 01:52:710 (1,1,2) - are both mapped to the unique vocal rhythms im surprised you skipped this note, I think it would be fititng to put something here

♢ 02:25:664 (1,2) - 02:32:937 (1,2) - see my first point :p. For this part too 03:00:209 -



Easy

♢ 00:31:118 - Would recommend not skipping this downbeat, they're a key note when counting the beats to the song This und 00:36:573 - simplification I have, must ist, und if maped those clickable, not easy for easy, so keep I them.

♢ 00:54:755 (1) - You should really give beginner players mroe time to spin here. Easy diff guidelines say to avoid spinners less than 4 beats, so ending it here 00:56:573 - would work 1. Guidelines for 180bpm but 132bpm hier, is okay. 2. Und this option not rytmical.

♢ 01:11:118 - Even though this is on a downbeat, it feels unfitting to map to this note because the intense music stops here. Making this whole thing 01:10:664 (2) - a single 2/1 slider would work Fixed.

♢ 01:23:846 (1,2) - The sharp V shapes here dont really fit in with the rest of the aesthetic choices you use in your map. This is a little pickier, but I think using some curves here would solve that Really, I lazy this for...





It makes me happy to mod this map

Call me back! 😎
Thank you! Now will I call.

MkGuh, can you anser? XD

Edit: It's 24 und no replay from MkGuh so I anser. 00:58:392 (1,2) - 01:05:664 (1,2) - Variants differ but one half kiai first, second part other und easy to predit, it's dis way throu map so good.

01:54:982 (1) - Hier circle again. But Andrea sayed 'too erly', kinda tru, but it fits musik. Is really okay?
squirrelpascals
LA LA LA LA LA...

for future refrence: 4 spins is enough for a 300 on the easy diff spinner which is reasonable
celerih

Ranking Criteria wrote:

Any form of feat. / ft. / Ft. / etc. must be written as feat. when it is used as a marker signifying a featured artist in the song.
squirrelpascals
thicc is right. i checked the source but my bad for forgetting the rule

once you fix this message me
Cris-
Title should be "You Make Me Feel... (feat. Sabi)" I guess

References: https://soundcloud.com/cobrastarship/you-make-me-feel-feat-sabi https://itunes.apple.com/us/album/you-make-me-feel-feat-sabi/457949809?i=457949831

Also, language and genre are suggested to be added in the tags due to rc guideline, so add "English Pop"

Long time without posting in v1 lol
celerih
The official youtube upload uses what the map has currently, so the parentheses aren't necessarily needed, they can add them if they want but they can also keep current stuff, obviously given that they change ft. to feat.

https://www.youtube.com/watch?v=HpyZEzrDf4c
Krfawy
In this case the third time is not the charm whenever it comes to your maps utilizing metadata which makes me sad as the second time was my own song. #SUMMERTIMESADNESS

We happen to be as successful at this field of mapping as this little girl to be honest:


EDIT: How about we hire a nice one to create some nice names so people can tell what part was made by the particular mapper? That would be great if you ask Krfawy the blonde.

Also, CZY MOŻESZ DO JASNEJ CHOLERY POPRAWIĆ TEN ZYGZAK W PROSTYM POZIOMIE ŻEBY BYŁO BARDZIEJ KOCYKOIDALNIE TAK JAK CIĘ PROSIŁEM CHYBA ROK TEMU CZY MAM CI ZROBIĆ OSOBIŚCIE KOD DO TEGO?, which would be extremely benefitial to the aesthetics of the map. #BLANKETPOWER

Kudosu for being helpful, please. ó3ó
ZekeyHache
will this map get ranked someday? xD
Topic Starter
Bathory Witch
How now?

We need wait possible if, SB names WIP.



Edit: Names now in game. Redownload SB fur.
squirrelpascals
bubble bubble bubble bubble
Venix
ogólnie, mapa mi się podoba, ale myślę, że niektóre NC mogą być usunięte lol
na easy sugeruję usunąć 01:40:209 (1) -
na insane 01:14:528 (1) - wygląda na niepotrzebne, nie dajesz nc na takich dźwiękach wcześniej czy później

Normal collab
MkGuh: 00:52:937 (1) - seems like nc should be removed; you didn't place one on 00:45:664 (5) - and 00:49:301 (6) - (same on 01:51:119 (1) - , you didn't nc 01:47:482 (6) - )
03:23:845 (1) - this one too, you didn't use to nc it on 03:05:664 (4) - or 03:19:982 (4) - for example

Insane collab
EncoreW: 02:37:482 (1) - suggest removing nc as you didnt use one on 02:26:573 (5) - or 02:33:845 (5) -

pisz jak naprawicie to zakwalifikuję
Topic Starter
Bathory Witch
Venix
Qualified~
ZekeyHache
I bet Venix was dying to do an icon post on an old site thread
Venix

ezek wrote:

I bet Venix was dying to do an icon post on an old site thread
:eyes:
Cosmolade
Finally~ :)
\(owo)/
EncoreW
that's good♂
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