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BlackY vs. Yooh - Happy Voice [OsuMania]

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Topic Starter
Gemu-

ArcherLove wrote:

Abraxos wrote:

damn im like 40 gajillion years late


i hate the bg lmao

mx

this wasnt quite as LN as i expected

00:02:262 (2262|0,2434|0,2605|0) - 00:03:634 (3634|3,3805|3,3977|3) - im just gonna ignore the fact that theres not much of a structure here; these things are out of place given how the max no. of notes in an anchor of this section is just 2 continuation from 00:02:091 (2091|2,2177|1,2262|0,2348|3,2434|2,2520|3,2605|0,2691|1,2777|2) -

00:25:405 (25405|3,26605|2,26777|3,26777|2) - transitions like these are pretty gay tbh - the timings of each individual pressing and holding is all dealt on one hand and can be quite confusing (at least for sight plays i suppose but i played this on DT ree) pls no dt

00:33:977 - 00:34:320 - 00:34:662 - id rather you use normal notes to signify the ding ding sound in the music here - making everything LNs just dilutes the effect of them and completely trashes what you were going for 00:22:662 - in this section hmm I want to but it will crash with my standard of visual

00:35:005 - 00:36:377 - 00:37:748 - 00:40:491 - 00:41:862 - no ding sound so why triple? sdvx sound *whoosh*

00:55:405 (55405|2) - move to 2, 00:55:062 (55062|1) - LN has never started on a red tick and ended on a blue tick before and shielding makes it such that the player can release the end without having to deal with the new snap keep for now because for visual, and for the snap it's actually 1 pattern 00:54:891 (54891|1,54891|3,55062|1,55234|3) -

00:55:062 (55062|1) - double
00:59:005 (59005|3,59177|3,59348|3) - why stack? refer to 00:56:262 - this portion so not repetiive :D it's the same (mirror pattern) as 00:59:348 (59348|0,59520|0,59691|0) -
01:00:720 - note here

01:27:291 (87291|3,87462|3) - why the shield? there is synth sound

01:39:120 (99120|2,99205|1,99377|2) - id rather you make everything here LNs; current patterning is really ambiguous and can potentially be read as just 1/2 chords

01:39:120 (99120|2,99205|1,99377|2) - im not so sure about having jacks within LNs - unless you want to be America's next top antimeta then id suggest you remove them since the LNs are already tough enough to read
01:47:348 - if im not wrong theres supposed to be jack here but im pretty sure you couldnt accommodate for fear of having the jack be on the same hand
01:46:748 - note here too
these are pretty good reasons to just not have jacks altogether

hd

00:13:920 - 00:14:605 - 00:15:291 - 00:16:320 - 00:16:662 - im not quite sure why you missed out on these - 00:11:862 - tells me that youre following the synth on the red ticks no? follow drum

01:05:520 (65520|2,65520|1,65862|3,65948|2,66034|1) - i dont think HD players can handle shielding like this; id rather you simplify this to probably one LN

01:46:062 - 01:47:434 - not sure if you intended to miss out on these beats too yes I tried http://puu.sh/ueU41/2d868ba242.jpg but it's not so good TT

both charts are highly inoffensive so theres that; seems like its alright for rank i guess
its not really that much of an LN chart as it just chording but meh i dont really mind

good luck with ranks0s
hihi thanks

Eldergleam wrote:

Hello gemu and Penyuka Panah (wtf i forgot modded your map AL, dem --")
As I Reqs M4M in Your Queue

/1/2/3/4/

General Stuff : Increase a little bit, 10% more in Volume Section (30% is better) (I will hitsound later)

[notice]
AL's HD
00:06:120 (6120|0,6205|1) - ctrl+J keep for now
00:08:862 (8862|0,8948|1) - ^ keep for now
00:11:520 (11520|0) - ini LN buat apa kak Archer wkwkkwkw, useless amat wkwkwk drum
00:17:005 (17005|3,17177|1) - ctrl+J keep for now
00:21:377 (21377|1,21462|0) - please lah bikin kek sebelumnya, dibuat stairs enak ini keep for now
01:18:205 (78205|1) - LNnya pindah ke 4 please, menyiksa menurut gw keep for now for visual
01:32:262 (92262|1) - pindahin ke 3 please keep for now
01:32:605 (92605|3) - ubah jadi single note
01:35:348 (95348|0) - ^
01:39:462 (99462|2,99462|3) - ^
01:39:805 (99805|3,100148|0) - buat apa ada LN ini kak? hapus aja menurutku
01:40:834 (100834|0) - ubah ke Single note
01:43:577 (103577|3) - ^
01:46:320 (106320|0) - ^ ^ all intended

AL's MX
LN kampret di reff :v, kalo wa bisa mod ampe reff #imposibruu, gw suruh "hapus LN kecil kecil" :v

00:02:434 (2434|2) - move to 2
00:05:091 (5091|2,5177|1) - ctrl+J

can i stole the wallpaper? dem is it loli? Good Luck and Mod My SHK map thanks
thankss~~

Thanks for yours mods guys! :3
Jesuren
MOD del zukulento 7u7

1/2/3/4


NM
00:44:262 (44262|3) - mueve la nota a 1, es mas cómodo

MX
00:11:005 (11005|3,11348|0) - these notes shouldn't be LNs xd
00:22:148 (22148|3,22148|0,22234|1,22320|0,22320|2,22320|3,22405|1,22491|3,22491|0,22577|2) - this part should be like this
00:43:234 (43234|1) - this LN isn't necessary (i think)
00:57:291 Add note here (drum sound)
01:03:548 delete one note (anything)
01:05:520 (65520|2) - not LN
01:28:491 (88491|0,88662|1,88834|2,89005|3,89177|0,89348|2,89862|1,90034|0,90205|3,90377|1,90548|0,90720|2,90891|0,91062|2,91234|3,91405|1,91577|2,91748|0,91920|1,92091|3,92605|0,92777|2,92948|3,93120|1,93291|0,93462|3,93634|1,93805|2,93977|0,94148|2,94320|1,94491|0,94662|3,94834|1,96377|0,96548|2,96720|1,97062|3,97234|1,97405|2,97577|0,97748|1,97920|3,98091|1,98262|3,98434|1,98605|3,98777|1,98948|2,99634|0,99977|1,100320|2,100834|3,101005|2,101348|0,101691|1,102034|2,102377|1,102720|2,103062|3,103748|1,104091|3,104434|2,104777|1,105120|2,105462|1,105805|0,106320|3,106491|2,106834|2,107177|1,107520|0) - those notes aren't comfortable

bueno papeh eso es todo, -w- buen mapa / nice map, good luck ^^
Topic Starter
Gemu-

JesusMD24 wrote:

MOD del zukulento 7u7
XDDDDD
1/2/3/4


NM
00:44:262 (44262|3) - mueve la nota a 1, es mas cómodo Fixed!


bueno papeh eso es todo, -w- buen mapa / nice map, good luck ^^


Muchas gracias >w<

Updated
arcwinolivirus
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Tags conflict problem. Must fix those tags!
• There are objects stacked on AL's HD. Must be immediately fixed!

Column:
_ _ _ _
4K - |1|2|3|4|

[NM]
SPOILER
00:16:834 - add note to 1 since same sound strength as 00:16:491 (16491|2,16491|3) -

00:17:005 - add note for the snare-like sound? since you made 00:19:920 (19920|1,19920|0,20091|2,20262|3,20434|2,20605|1,20777|3,20948|2) - where LNs are along with the singles.

00:36:034 (36034|3) - move to 1 since it has a different pitch than 00:36:720 (36720|3) -

00:46:148 (46148|1) - Should be at 00:46:320 - like you did at others: 00:49:062 (49062|1) -

00:54:891 (54891|3) - remove, no additional sound occured here and pretty much the same as 00:55:234 (55234|2) - which only has LN without single notes.

00:57:120 (57120|2) - move to 4 to avoid stress on 00:57:120 (57120|2,57377|2,57634|2) -

01:00:720 - add note to 1, same reason as previously mentioned.

01:27:462 - add note for the bass synth.

01:27:805 - ^

01:50:091 (110091|0) - move to 2 to avoid sudden hammer on 01:50:434 (110434|0) -

[AL's HD]
SPOILER
Check AiMod, you have stacked notes in the difficulty. Must be fixed immediately.

00:06:205 - add note to 2, doubles for kick just like you did on other kicks in this intro.

00:08:948 - ^

Though I recommend to nerf the intro by just reducing all doubles to singles. The reason is that it has the same note density as MX which makes it very similar. Not to mention the spike of SR that you will see on the yellow graph in the editor which tells that it is the spike of the difficulty. You decide.

01:18:205 (78205|1) - reduce LN length till red line. Suddenly long compared to 01:23:691 (83691|1) -

[AL's MX]
SPOILER
00:35:005 (35005|1) - remove, sudden double mini-LN without the piano sound like 00:33:634 (33634|3,33634|0) - which is pretty reasonable.

00:36:377 (36377|0) - ^

00:37:748 (37748|2) - ^

00:40:491 (40491|0) - ^

00:41:862 (41862|3) - ^

01:02:177 - snare sound here, add note just like you did at 01:03:548 (63548|1,63548|0) -


Overall

BlackY vs Yooh hooray~ Nice song pick!
Keep it up and Good luck :)


Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334

~ END OF CONTRACT ~
ArcherLove
thanks bakarcwin accept all, but for the MX diff the double note is for *whoosh* sound like sdvx
http://puu.sh/um9do/8c77fa3493.rar
update
Topic Starter
Gemu-

arcwinolivirus wrote:

"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.


[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• Tags conflict problem. Must fix those tags! Ok, fixed
• There are objects stacked on AL's HD. Must be immediately fixed! I'll talk with ArcherLove about it

Column:
_ _ _ _
4K - |1|2|3|4|

[NM]
SPOILER
00:16:834 - add note to 1 since same sound strength as 00:16:491 (16491|2,16491|3) - Fixed

00:17:005 - add note for the snare-like sound? since you made 00:19:920 (19920|1,19920|0,20091|2,20262|3,20434|2,20605|1,20777|3,20948|2) - where LNs are along with the singles. No, I see a bit hard for this difficulty.

00:36:034 (36034|3) - move to 1 since it has a different pitch than 00:36:720 (36720|3) - Fixed

00:46:148 (46148|1) - Should be at 00:46:320 - like you did at others: 00:49:062 (49062|1) - Fixed

00:54:891 (54891|3) - remove, no additional sound occured here and pretty much the same as 00:55:234 (55234|2) - which only has LN without single notes. Fixed

00:57:120 (57120|2) - move to 4 to avoid stress on 00:57:120 (57120|2,57377|2,57634|2) - Fixed

01:00:720 - add note to 1, same reason as previously mentioned. Fixed

01:27:462 - add note for the bass synth. Fixed

01:27:805 - ^ Fixed

01:50:091 (110091|0) - move to 2 to avoid sudden hammer on 01:50:434 (110434|0) - Fixed


Overall

BlackY vs Yooh hooray~ Nice song pick!
Keep it up and Good luck :)


Thank you so much for the contract, Good luck and until next time~

Please vote here as feedback for my M4M modding performance: t/372334 Done :3

~ END OF CONTRACT ~

Thank you so much! I really appreciate it >w<

Updated
Topic Starter
Gemu-

ArcherLove wrote:

thanks bakarcwin accept all, but for the MX diff the double note is for *whoosh* sound like sdvx
http://puu.sh/um9do/8c77fa3493.rar
update

Ok owo thank you >w< <3

Updated




Add the Hitsounds!
Please Re-Download
Sakuraidie
Good evening!
This is my first mod, to be exact M4M, and i hope that this mod will be useful for you and ArcherLove. <3


So, let's begin. :D

EZ
1. From 00:11:691 - 00:22:662 -
1) I think that the LN should be extended to 00:16:491 because at 00:14:434 does not changed the sound.
2) 00:12:720 (12720|3,13062|2,13405|1,13748|3,14091|2) - Different sound on these notes, it is shown on the screenshot so that it was a interesting to play for novice players.

3) 00:16:491 - I think it will be more comfortable and balanced to play, but you decide, I'm just suggesting.



Then the same 00:55:577 - 01:06:548

2. 01:47:691 (107691|2) - maybe move LN to 4? This will be combined with the follow LN.
3. 01:50:091 - can add a note to 3? slightly complicating.

NM
1. 00:35:005 - Same sounds as 00:25:405 and 00:30:891 so make same length LNs thx.
2. 00:43:234 - so much more comfortable to play, as shown in the screenshot.

3. 00:45:634 - Make here LN until 00:46:148 because long sound.
                                                  00:48:377 - ^
                                                  00:51:120 - ^
                                                  00:53:862 - ^
4. Sound here 01:27:805 but note here 01:27:891 - glaring mistake :shock:

All for Gemu.

Now ArcherLove:


HD
1. 00:06:120 - I missed a note here, because the sound is there.
               00:08:862 - ^
2. 00:11:348 (11348|3) - LN ends here 00:11:691 because the sound does not stop.
3. 00:11:520 - is not LN. There should be a note, because the sound is heard. I advise you to put on 2.
4. 00:16:320 - note on 4, because the sound is heard.
5. 00:16:491 - 00:17:177 - maybe it would be better? Because more comfortable.

6. 00:44:262 (44262|2,44262|3) - note, because the sound is heard.
7. 00:43:234 (43234|0) - LN ends here 00:44:605 because the sound does not stop.
               00:55:405 - ^
8. 01:17:177 (77177|0) - can put a note on the 2? Because it is more balanced and comfortable.
9. 01:18:720 - You forgot to note here, because the sound is heard. I offer to put on 3.
               01:21:462 - ^
               01:24:205 - ^
               01:28:320 - ^
               01:32:434 - ^
              01:35:177 - ^
10. 01:38:777 (98777|2) - maybe move note to 1? Because it is more balanced and comfortable.

MX
1. 00:11:005 (11005|3) - LN ends here 00:11:348 because the sound does not stop.
              00:11:605 - ^
2. 00:21:634 (21634|2,21634|3,21977|0,21977|1) - In these moments need one note, because the same sound.
               00:22:320 (22320|2,22320|3,22320|0) - then 2 or 3 notes, because the sound is heard.
3. 00:44:520 - Then LN continue until 00:44:605 because the sound does not stop.
               00:55:491 - ^
Nice LN!

Very beautiful music and nice mapset!
Good luck! :)
Lacrima
The best mod ever is above
Topic Starter
Gemu-

Sakuraidie wrote:

Good evening!
This is my first mod, to be exact M4M, and i hope that this mod will be useful for you and ArcherLove. <3


So, let's begin. :D

EZ
1. From 00:11:691 - 00:22:662 -
1) I think that the LN should be extended to 00:16:491 because at 00:14:434 does not changed the sound. No, I want to variate a bi making two LN
2) 00:12:720 (12720|3,13062|2,13405|1,13748|3,14091|2) - Different sound on these notes, it is shown on the screenshot so that it was a interesting to play for novice players.
Very nice, I apply the notes but I keep the two LN
3) 00:16:491 - I think it will be more comfortable and balanced to play, but you decide, I'm just suggesting.

Same owo

Then the same 00:55:577 - 01:06:548 All right, I'll apply the same reply in the previous suggestion.

2. 01:47:691 (107691|2) - maybe move LN to 4? This will be combined with the follow LN. Amazing
3. 01:50:091 - can add a note to 3? slightly complicating. Sure

NM
1. 00:35:005 - Same sounds as 00:25:405 and 00:30:891 so make same length LNs thx. No
2. 00:43:234 - so much more comfortable to play, as shown in the screenshot.
That's great! fixed
3. 00:45:634 - Make here LN until 00:46:148 because long sound. No
                                                  00:48:377 - ^ ^
                                                  00:51:120 - ^ ^
                                                  00:53:862 - ^ ^
4. Sound here 01:27:805 but note here 01:27:891 - glaring mistake :shock: omg my mistake, fixed

All for Gemu.



Very beautiful music and nice mapset!
Good luck! :)


Thank you so much for you mod! I really appreciate it :3

Updated
Topic Starter
Gemu-

Myle wrote:

The best mod ever is above

owo
Topic Starter
Gemu-
Reply by ArcherLove:

Sakuraidie wrote:

Good evening!
This is my first mod, to be exact M4M, and i hope that this mod will be useful for you and ArcherLove. <3


So, let's begin. :D

Now ArcherLove:


HD
1. 00:06:120 - I missed a note here, because the sound is there.
00:08:862 - ^
2. 00:11:348 (11348|3) - LN ends here 00:11:691 because the sound does not stop. not doing it, there is note
3. 00:11:520 - is not LN. There should be a note, because the sound is heard. I advise you to put on 2.
4. 00:16:320 - note on 4, because the sound is heard.
5. 00:16:491 - 00:17:177 - maybe it would be better? Because more comfortable.

6. 00:44:262 (44262|2,44262|3) - note, because the sound is heard.
7. 00:43:234 (43234|0) - LN ends here 00:44:605 because the sound does not stop. not doing it, there is note
00:55:405 - ^
8. 01:17:177 (77177|0) - can put a note on the 2? Because it is more balanced and comfortable. no, it will become not consistent witho ther part.
9. 01:18:720 - You forgot to note here, because the sound is heard. I offer to put on 3.
01:21:462 - ^
01:24:205 - ^
01:28:320 - ^
01:32:434 - ^
01:35:177 - ^ nsame reason with above
10. 01:38:777 (98777|2) - maybe move note to 1? Because it is more balanced and comfortable.

[box=MX]1. 00:11:005 (11005|3) - LN ends here 00:11:348 because the sound does not stop.
00:11:605 - ^
2. 00:21:634 (21634|2,21634|3,21977|0,21977|1) - In these moments need one note, because the same sound.
00:22:320 (22320|2,22320|3,22320|0) - then 2 or 3 notes, because the sound is heard.
3. 00:44:520 - Then LN continue until 00:44:605 because the sound does not stop.
00:55:491 - ^
Nice LN![

sorry rejecting all, because 1. there is small sound and it's for playability owo, 2. I can't sacrifies note for LN time only/box]

Very beautiful music and nice mapset!
Good luck! :)
thanks a lot~
http://puu.sh/upjox/c87b7c29fd.rar
Topic Starter
Gemu-
Ok, Updated Thank you!!



Add new Hitsounds in ArcherLove Diffs!
Please Re-Download
aevin
Hi, M4M from your queue!
1,2,3,4

EZ
00:22:662 (22662|3) - Move to 3
00:36:891 (36891|2) - Move to 2
01:27:120 (87120|1) - Move to 1 (for balance)

NM
00:16:834 (16834|0) - Move to 1 (it looks better)
00:16:834 (16834|1,17177|1) - Move to 2 (it looks better)
00:22:320 (22320|0) - Move to 2
00:42:205 (42205|2) - Move to 1
01:27:120 (87120|2) - Move to 2

REMEMBER

It's only my suggestions, so if you don't like it, just don't do it



Btw. Awesome hitsounds ;)
Topic Starter
Gemu-

deetsiu wrote:

Hi, M4M from your queue!
1,2,3,4

EZ
00:22:662 (22662|3) - Move to 3 No
00:36:891 (36891|2) - Move to 2 Fixed
01:27:120 (87120|1) - Move to 1 (for balance) Fixed

NM
00:16:834 (16834|0) - Move to 1 (it looks better) Not because it's where you suggested me o.o
00:16:834 (16834|1,17177|1) - Move to 2 (it looks better) ^
00:22:320 (22320|0) - Move to 2 ^
00:42:205 (42205|2) - Move to 1 Fixed
01:27:120 (87120|2) - Move to 2 Fixed

REMEMBER

It's only my suggestions, so if you don't like it, just don't do it
Don't worry about it owo


Btw. Awesome hitsounds ;) Thanks >w<

Thank you so much for you help! >w<


Updated
Envory
Hi Game Rock!
Here my mod~ Column |1|2|3|4|



NM

00:16:148 (16148|1,16234|0,16234|2) - Ctrl+g I think that pattern are inverted.. (hear carefuly) cause the drum are louder at white line
00:17:348 (17348|1) - I think its will be more comfortable if move that note at col 3
00:17:520 (17520|0,17691|1,17862|2,17862|3,18034|0,18205|2,18377|0) - Better like this maybe > http://osu.ppy.sh/ss/7499045
00:57:291 (57291|0,57377|2,57377|1) - Yes this pattern are right! not at first dude.. use 75%/50% playback rate if the sound no too sound
01:25:062 (85062|1) - Move at col 1 (seems little stack at 01:24:377 (84377|1) - )
01:25:405 (85405|1) - Move at col 2
01:41:262 (101262|1,101262|2) - Move 1 note at this blue line at 01:41:177 (101177|3) -
01:43:920 (103920|0,104005|2,104005|1) - ^


AL's HD

00:22:320 (22320|2) - you must hear something here.. and why not like that > http://osu.ppy.sh/ss/7499194
01:49:748 (109748|2,109748|3) - Better just follow the stair pattern like before so move 1 col at col 3 to col 3 at 01:49:834 -
so that will be like this > http://osu.ppy.sh/ss/7499256



Done!
Well very nice map you have!
Sorry didn't help too much,so here a star for you!
Hope it ranked soon!
Goodluck! :D
ArcherLove

Mai9392 wrote:

Hi Game Rock!
Here my mod~ Column |1|2|3|4|



AL's HD

00:22:320 (22320|2) - you must hear something here.. and why not like that > http://osu.ppy.sh/ss/7499194
01:49:748 (109748|2,109748|3) - Better just follow the stair pattern like before so move 1 col at col 3 to col 3 at 01:49:834 -
so that will be like this > http://osu.ppy.sh/ss/7499256 01:49:405 (109405|0,109748|3,110091|0) - it's a 1 pattern re-arranged~


Done!
Well very nice map you have!
Sorry didn't help too much,so here a star for you!
Hope it ranked soon!
Goodluck! :D
thanks~
Topic Starter
Gemu-

Mai9392 wrote:

Hi Game Rock! Hi! >w<
Here my mod~ Column |1|2|3|4|



NM

00:16:148 (16148|1,16234|0,16234|2) - Ctrl+g I think that pattern are inverted.. (hear carefuly) cause the drum are louder at white line No because the big sounds is heard in 00:16:234
00:17:348 (17348|1) - I think its will be more comfortable if move that note at col 3 Fixed for the next suggestion
00:17:520 (17520|0,17691|1,17862|2,17862|3,18034|0,18205|2,18377|0) - Better like this maybe > http://osu.ppy.sh/ss/7499045 Great!
00:57:291 (57291|0,57377|2,57377|1) - Yes this pattern are right! not at first dude.. use 75%/50% playback rate if the sound no too sound No
01:25:062 (85062|1) - Move at col 1 (seems little stack at 01:24:377 (84377|1) - ) No
01:25:405 (85405|1) - Move at col 2 No
01:41:262 (101262|1,101262|2) - Move 1 note at this blue line at 01:41:177 (101177|3) - Fixed
01:43:920 (103920|0,104005|2,104005|1) - ^ Fixed



Done!
Well very nice map you have!
Sorry didn't help too much,so here a star for you!
Hope it ranked soon!
Goodluck! :D


Thank you so much for your comments and suggestion!


Updated the ArcherLove's Diff and my diff.
Another Lie
Mod req from your message
Timing
01:27:462 - i think this place is the end of kiai
EZ
00:11:005 - add note to 4 for "dum"
00:16:491 - add note to 1 for "dum"
00:16:834 - add note for "dum"
00:19:920 - ^
00:21:291 - ^
00:36:720 (36720|3) - move to 3? from my viewing point, that note isn't too loud
00:42:205 (42205|2) - move to 2?
01:00:377 - add note for "tet"
01:00:377 - ^
01:00:720 - ^
01:03:805 - ^
01:38:777 (98777|1,99120|2) - ctrl + h?
01:47:691 - add note for "dum"
01:49:062 - ^
NM
00:43:234 (43234|0) - change it with normal note (i didn't hear that note is a long pitch)
AL's HD
Pretty rapi :v
AL's MX
OD ganti ke 9, HP ganti ke 8
Done :3
Topic Starter
Gemu-

Another Lie wrote:

Mod req from your message Hi!
Timing
01:27:462 - i think this place is the end of kiai Fixed!
EZ
00:11:005 - add note to 4 for "dum" No
00:16:491 - add note to 1 for "dum" No
00:16:834 - add note for "dum" No
00:19:920 - ^ Fixed
00:21:291 - ^ Fixed
00:36:720 (36720|3) - move to 3? from my viewing point, that note isn't too loud Fixed
00:42:205 (42205|2) - move to 2? Fixed
01:00:377 - add note for "tet" No
01:00:377 - ^ No
01:00:720 - ^ No
01:03:805 - ^ Fixed
01:38:777 (98777|1,99120|2) - ctrl + h? Fixed
01:47:691 - add note for "dum" Fixed
01:49:062 - ^ Fixed
NM
00:43:234 (43234|0) - change it with normal note (i didn't hear that note is a long pitch) No

Done :3

Thank you so much for your Mod!! :33 I really appreciate it nwn


Updated
ArcherLove
Not changing od and hp because od 8 is hard enough and hp 9 so people spam not passing this map kkk
Wonki
req for m4m

NM
00:37:062 (37062|1,37748|2,38434|3) - delete. just focus on piano

01:05:177 (65177|2,65348|1,65520|0,65862|1,66034|2) - delete and 01:06:205 - add 1note. the bottom part is a slow-intensifying section so 1/4 drum pattern would fit, but the other superior part is relatively quiet, so these notes doesn't express the quiet feeling

01:17:177 (77177|1) - delete. no reason for 2note

01:47:691 - ~01:50:434 - use 1/2 snap like you did 01:03:805 -


AL's HD
00:11:091 (11091|2,11177|1,11262|2) - delete. focus on main sound

01:39:120 (99120|3,99291|3) - what are these mean
Topic Starter
Gemu-

ArcherLove wrote:

Not changing od and hp because od 8 is hard enough and hp 9 so people spam not passing this map kkk

Okey but I change in all diff the kiai timing owo
Topic Starter
Gemu-

Wonki wrote:

req for m4m Hi >w<

NM
00:37:062 (37062|1,37748|2,38434|3) - delete. just focus on piano No

01:05:177 (65177|2,65348|1,65520|0,65862|1,66034|2) - delete and 01:06:205 - add 1note. the bottom part is a slow-intensifying section so 1/4 drum pattern would fit, but the other superior part is relatively quiet, so these notes doesn't express the quiet feeling Nice suggestion, fixed

01:17:177 (77177|1) - delete. no reason for 2note ^

01:47:691 - ~01:50:434 - use 1/2 snap like you did 01:03:805 - ^

Thank you very much for your mod! I really appreciate it >w<


Updated
Nevertary
M4M :>

AL's MX
00:02:434 (2434|0) - move to 2
00:03:805 (3805|3) - move to 3
00:11:005 (11005|3) - delete it and replace with LN to >00:11:348 -
00:14:948 (14948|3) - delete 1 note, bcause isn't a strong sound
00:21:291 - to >00:22:320 - try double thrill on it
00:22:662 (22662|0) - make the LN longer to >00:24:034 -
00:24:034 (24034|1) - ^
00:25:405 (25405|1) - move to 3
00:25:577 (25577|2) - move to 2
00:57:805 - add 1 note
01:00:548 - ^

AL's HD
00:14:605 - add 1 note
00:15:291 - ^
00:33:891 - ^
00:39:377 - ^
00:57:291 - ^
00:57:805 - ^
01:00:034 - ^
01:00:548 - to >01:00:720 - make triple
01:02:177 - ^
01:02:520 - add 1 note
01:02:862 - add 1 note
01:03:205 - add 1 note
01:05:348 (65348|3) - move to 2
01:05:520 (65520|1,65520|2) - move to right

NM
00:18:205 (18205|2) - move to 2
00:18:377 (18377|0) - move to 3
00:23:005 - to >00:23:691 - add 1 note on every ''white row'' (1/4 snap)
00:24:377 - to> 00:33:291 - do something like that ^
01:01:234 (61234|1) - move to 3
01:41:177 (101177|3) - move to 2
01:41:262 (101262|0) - move to 4

EZ
00:19:920 (19920|3) - move to 2
00:42:205 (42205|1,42377|0) - reverse it
01:03:805 (63805|3) - move to 2
01:27:120 (87120|0) - ^
Topic Starter
Gemu-

Nevertary wrote:

M4M :> Hey >w<

NM
00:18:205 (18205|2) - move to 2 No
00:18:377 (18377|0) - move to 3 No
00:23:005 - to >00:23:691 - add 1 note on every ''white row'' (1/4 snap) No
00:24:377 - to> 00:33:291 - do something like that ^ No
01:01:234 (61234|1) - move to 3 No
01:41:177 (101177|3) - move to 2 Fixed
01:41:262 (101262|0) - move to 4 Fixed

EZ
00:19:920 (19920|3) - move to 2 Fixed
00:42:205 (42205|1,42377|0) - reverse it Fixed
01:03:805 (63805|3) - move to 2 Fixed
01:27:120 (87120|0) - ^ Fixed

Thank you very much for you mod >ww<


Updated
ArcherLove

Wonki wrote:

req for m4m

AL's HD
00:11:091 (11091|2,11177|1,11262|2) - delete. focus on main sound

01:39:120 (99120|3,99291|3) - what are these mean this is for emphazising the sound (double note)

Nevertary wrote:

M4M :>

[box=AL's MX]00:02:434 (2434|0) - move to 2
00:03:805 (3805|3) - move to 3 not moving this two because intended anchor
00:11:005 (11005|3) - delete it and replace with LN to >00:11:348 - hmm I feel it's not balanced that way
00:14:948 (14948|3) - delete 1 note, bcause isn't a strong sound consistency for same sound
00:21:291 - to >00:22:320 - try double thrill on it different sound, not changing ..
00:22:662 (22662|0) - make the LN longer to >00:24:034 - intended
00:24:034 (24034|1) - ^ intended
00:25:405 (25405|1) - move to 3
00:25:577 (25577|2) - move to 2 not moving because for visual
00:57:805 - add 1 note
01:00:548 - ^

AL's HD
00:14:605 - add 1 note
00:15:291 - ^
00:33:891 - ^
00:39:377 - ^
00:57:291 - ^
00:57:805 - ^
01:00:034 - ^
01:00:548 - to >01:00:720 - make triple
01:02:177 - ^
01:02:520 - add 1 note
01:02:862 - add 1 note
01:03:205 - add 1 note sorry no add... I feel it's better if not add for flow
01:05:348 (65348|3) - move to 2
01:05:520 (65520|1,65520|2) - move to right
.
thanks~~
Critical_Star
heiyo, sorry for the big delay >:(
shall everything is good i can bubble this

General
missing hitsound in HD and MX of course, be sure to recheck them again


EZ
00:20:262 - 00:20:605 - 00:20:948 - well it won't hurt a lot by adding a kick note here, give it a try!
00:42:205 (42205|0,42377|1) - actually they represent a same pitch here, how about make them into a same column?
01:17:177 (77177|2) - could be fun if u make it into a LN like you did in NM
01:41:177 - 01:41:862 - the rhythm are kinda off without a note, it feels better by adding them here. it won't be hard for EZ diff too.
01:43:920 - 01:44:605 - if u agree u could do the same thing here too

NM
just a little concern for the pattern gap here, also i suggest HP7 OD7 for better diffculty spread
00:00:719 - till 00:11:005 - suggest to add 1/2 note stream here to represent 1/4 stream sound, this could cover the music intensity here better for NM
00:22:662 - till 00:33:634 - u can try add a note for each 1/1 white tick timing here
00:42:205 (42205|0,42377|2) - same suggestion like EZ diff, u can consider to make them into the same column
01:13:062 (73062|0) - suggest to make a LN end at 01:13:405 -
01:24:034 (84034|3) - same here if u agree ^
01:28:491 - till 01:38:777 - i suggest to cover the 1/4 streamy sound here with 1/2 note, u can try add them on.
01:49:405 - 01:49:748 - u can add at least a note here for the sync sound

AL's HD
00:00:719 - till 00:11:005 - for a better pattern gap, i suggest to reduce double kick note here, a single stream should work better for HD
00:13:577 (13577|1) - and 00:16:320 (16320|3) - hmm, catching snare sound here? but u didnt catch fully for this part, maybe try remove these note and focus on the drum kick sound better. Also these sound aren't like 00:17:691 (17691|1) -
00:45:977 (45977|1) - to be precise it should end at 00:46:148 - and so on the similiar LN part
00:57:977 (57977|2) - if u wanna catch only kick here, this note should'nt exist
01:49:062 (109062|0) - i suggest normal note here


AL's MX
00:35:005 (35005|1,35005|3) - 00:36:377 (36377|0,36377|3) - 00:37:748 (37748|2,37748|0) - single should be enough
00:40:491 (40491|2,40491|0) - and so on if u agree
00:57:977 (57977|2) - either u remove this similiar note at this part or add 00:57:291 - with these sound for consistency
00:59:520 - here should be double
01:21:462 - missing note i assume
01:39:805 - till 01:47:691 - while i understand u wanted to express the music intensity here but i feel it is overdone such as 01:39:805 (99805|1,99805|0,99805|3) - having triple note for each 1/1 timing, highly suggest to reduce a note for each timing here
Topic Starter
Gemu-

Critical_Star wrote:

heiyo, sorry for the big delay >:( Don't worry <3
shall everything is good i can bubble this

General
missing hitsound in HD and MX of course, be sure to recheck them again Ok, let me talk with ArcherLove about it


EZ
00:20:262 - 00:20:605 - 00:20:948 - well it won't hurt a lot by adding a kick note here, give it a try! Fixed
00:42:205 (42205|0,42377|1) - actually they represent a same pitch here, how about make them into a same column? Fixed
01:17:177 (77177|2) - could be fun if u make it into a LN like you did in NM Fixed
01:41:177 - 01:41:862 - the rhythm are kinda off without a note, it feels better by adding them here. it won't be hard for EZ diff too. Fixed
01:43:920 - 01:44:605 - if u agree u could do the same thing here too Fixed

NM
just a little concern for the pattern gap here, also i suggest HP7 OD7 for better diffculty spread Fixed
00:00:719 - till 00:11:005 - suggest to add 1/2 note stream here to represent 1/4 stream sound, this could cover the music intensity here better for NM Fixed
00:22:662 - till 00:33:634 - u can try add a note for each 1/1 white tick timing here Fixed
00:42:205 (42205|0,42377|2) - same suggestion like EZ diff, u can consider to make them into the same column Fixed
01:13:062 (73062|0) - suggest to make a LN end at 01:13:405 - Fixed
01:24:034 (84034|3) - same here if u agree ^ Fixed
01:28:491 - till 01:38:777 - i suggest to cover the 1/4 streamy sound here with 1/2 note, u can try add them on. Fixed, I add notes in this parts.
01:49:405 - 01:49:748 - u can add at least a note here for the sync sound Fixed

Thank you so much CS >www< I really appreciate your dedication :33


Updated
ArcherLove
I'm sorry late .. if I don't reply for more than 10 days please do change yourself~

Critical_Star wrote:

heiyo, sorry for the big delay >:(
shall everything is good i can bubble this

General
missing hitsound in HD and MX of course, be sure to recheck them again

AL's HD
00:00:719 - till 00:11:005 - for a better pattern gap, i suggest to reduce double kick note here, a single stream should work better for HD
00:13:577 (13577|1) - and 00:16:320 (16320|3) - hmm, catching snare sound here? but u didnt catch fully for this part, maybe try remove these note and focus on the drum kick sound better. Also these sound aren't like 00:17:691 (17691|1) -
00:45:977 (45977|1) - to be precise it should end at 00:46:148 - and so on the similiar LN part I think it's okay, because if I make it 1/4 end, it will become harder to press the normal note (not balanced)
00:57:977 (57977|2) - if u wanna catch only kick here, this note should'nt exist
01:49:062 (109062|0) - i suggest normal note here the pattern before will be meaningless in my pointview, 01:48:034 (108034|3,108377|2,108720|1) - and It's not that hard(?)


AL's MX
00:35:005 (35005|1,35005|3) - 00:36:377 (36377|0,36377|3) - 00:37:748 (37748|2,37748|0) - single should be enough this is for the "psshh" sound effect
00:40:491 (40491|2,40491|0) - and so on if u agree
00:57:977 (57977|2) - either u remove this similiar note at this part or add 00:57:291 - with these sound for consistency removing the not-snare sound
00:59:520 - here should be double
01:21:462 - missing note i assume
01:39:805 - till 01:47:691 - while i understand u wanted to express the music intensity here but i feel it is overdone such as 01:39:805 (99805|1,99805|0,99805|3) - having triple note for each 1/1 timing, highly suggest to reduce a note for each timing here I understand your point, but I also considering this part is the last reff part and the "hype" part, so I make it like this so it's not like copy-paste pattern
hitsound not missing, only slightly lower volume ww
try check music 0% effect 100%
considering this, turn the hitsound volume 50% now

sent update to creater by PM
Topic Starter
Gemu-
All right then. But I not have net from days ;w; (I'm write in the job) When I have net I'll submit it :3
Topic Starter
Gemu-
I have net again! Updated the ArcherLove diffs!
Critical_Star
The pattern looks better now and yep bubbled :)
@next bn : might wanna recheck the hitsound again between EZ,NM and HD MX since they are emphasizing in different way

Good lucku~ ;)
Topic Starter
Gemu-

Critical_Star wrote:

The pattern looks better now and yep bubbled :)
@next bn : might wanna recheck the hitsound again between EZ,NM and HD MX since they are emphasizing in different way

Good lucku~ ;)

Omg thank you so much >w< <3
Maxus
For start, I want to say that I'm quite sure the amount of hitsounding in AL's diff (HD and MX) isn't sufficient for rank section.
I understand that you want to make it as simplistic for your style and you said that soft hitnormal is for the hitsound, however there's already other map that got DQ because the amount of hitsounding density isn't sufficient enough for rank, the example is t/452212/start=60 and the other cases also within mania mode is t/339876/start=75

My recommendation to still add clap for the crash sound if you still want to keep it simplistic, it will keep the stable density and at the same time still give quite sufficient feedback within the diff itself.
If you still disagree i need a really convincing elaboration on why the amount of HS is already sufficient enough for rank.

[EZ]
00:05:177 - Felt like this motion become too repetitive if you combine with 00:06:891 - , I will recommend http://osu.ppy.sh/ss/8562618
00:09:977 (9977|3,10320|2) - Recommend to switch column for overall flow with the pattern section.
00:12:720 (12720|3,13062|2,13405|3,13748|2) - This trill felt unnecessary long, you can actually make 00:13:062 (13062|2,13405|3,13748|2) - at col 1-2-3 instead.
00:17:177 - There isn't any built up in the patterning when the music actually getting more intense, I will really recommend you to make the build up like http://osu.ppy.sh/ss/8562642 , this way, you give pattern differentiation for different section while preserving the low SR
00:21:291 (21291|0) - change into LN, because the synth going so high here.
00:42:205 (42205|1,42377|1) - I'm not sure if you're allowed with this jack tbh, because it is really out of place, and have really different structure with 00:36:034 (36034|2,36720|2,36891|1) - , I will recommend move 00:42:205 (42205|1,42377|1) - to col 4 and col 3
00:52:834 - The sound actually already develop build up here if you notice compared to other stair you build before such as 00:50:091 - , So i will recommend to switch column of 00:53:520 (53520|2,53862|3) - to emphasis that.
00:55:577 - seem you copy pasting pattern at 00:11:691 - , I hope you can make differentiation at very least, try http://osu.ppy.sh/ss/8562658
01:01:062 - Make it similar as I told you at 00:17:177 - (ofc differentiate the pattern as well)
01:03:805 - Not sure why is this different with 00:19:920 - although they are same sound and same section.
01:06:891 (66891|3,67234|0) - Switch column for balance, flow and pitch.
01:18:548 (78548|0,78891|2) - Move to col 2 and col 1 to avoid OH trill at the right hand side.
01:25:405 - Too left handed pattern, use http://osu.ppy.sh/ss/8562664
01:40:834 (100834|1,101005|0,103577|2,103748|3) - Make these 1-2-4-3 , so that the exposure will be more balance that way.
01:45:291 - really unbalanced, use http://osu.ppy.sh/ss/8562673

[NM]
00:05:691 (5691|2,5862|0,6034|2,6205|0,6377|2,6548|0) - Don't understand with trill this long, the sound isn't really support it as it's continuous instead of trilly, try http://osu.ppy.sh/ss/8562677
00:10:662 (10662|3,10834|0,11005|1) - Make these col 2-4-1 for more balance.
00:18:548 - Try make it more structured by http://osu.ppy.sh/ss/8562701
00:42:205 (42205|1,42377|1) - Same issue as i said in easy diff, try make this col 3-2.
00:53:177 (53177|1,53520|2) - Also similar with what i said in easy diff, try switch column here.
01:00:377 (60377|3,60720|0) - Switch column for more balancity here.
01:01:062 (61062|0,61234|1) - Move at col 3 and col 1 to avoid the awkward shield pattern.
01:21:634 (81634|2,81977|3,82320|2,82662|3,83005|2) - Similar as i said in easy diff, long trill without purposes isn't good, use http://osu.ppy.sh/ss/8562715
01:26:777 (86777|1,87120|1) - Not sure what the jack is for, you can rearrange to not jacking with http://osu.ppy.sh/ss/8562721
01:29:520 (89520|2,89520|1,89691|3,89862|1,90034|3,90205|1,90377|3) - Same case again, the trill so long without instrument that support trilly sound, i will suggest http://osu.ppy.sh/ss/8562727
01:34:320 (94320|3,94491|2,94834|3,95005|2,95348|3,95520|2) - This goes for too long, alternatively use http://osu.ppy.sh/ss/8562735
01:36:720 (96720|2,97062|2,97405|2,97748|2) - The stack isn't good as it is long but for unclear reason either, use http://osu.ppy.sh/ss/8562738
01:41:777 (101777|3,101862|2) - Switch column to make 1/4 flow more naturally.
01:43:234 - Don't understand why the stack and the 1/4 pattern goes ambiguously here, use http://osu.ppy.sh/ss/8562742
01:45:977 (105977|2,106148|1,106320|0,106491|2,106662|1,106834|0,107005|2,107177|1,107348|0) - Felt like copypasted all, not sure why when you can just make another pattern like http://osu.ppy.sh/ss/8562745
01:50:434 (110434|1) - This make the ending leaving oddity impression to player.. move to col 4 to solve the issue.

[AL's HD]
00:17:348 (17348|2) - I believe move to col 2 will preserve the balance better here, since essentially i see the right hand gets really heavy there.
00:22:320 - I felt this doesn't get emphasized enough because of how you already use many double on jumpstream before at 00:20:605 - that it doesn't get the sudden stop moment. try http://osu.ppy.sh/ss/8562763
00:52:834 - 00:53:177 - 00:53:520 - You should change these 3 notes into LN as these notes are the start of the synth that started getting more denser and obvious to hear for emphasizement.
01:27:291 - If you want this note, i think you should also add for 01:27:634 - and 01:27:977 -

[AL's MX]
00:17:691 - 00:18:377 - 00:19:062 - 00:19:748 - Felt like you ignored the loud drum here makes it awkward and not properly emphasized because this jumpstream is essentially the same layering as 00:14:434 -
01:11:520 (71520|0) - felt like if following your structure then this note supposed to be col 4, since you usually jack the single note with the double after the single note, not before the single note, like 01:10:834 (70834|1,71005|1) -
01:29:177 (89177|3) - Recommend move to col 3, the shield and stack at col 4 makes it ambiguous to read.
01:45:120 (105120|1) - Try move to col 1 here since the col 2 stack is actually already really dense.

The pattern generally is good, but the HS is the one really need to be adressed properly.
call me back if you're done!
ArcherLove

Maxus wrote:

For start, I want to say that I'm quite sure the amount of hitsounding in AL's diff (HD and MX) isn't sufficient for rank section.
I understand that you want to make it as simplistic for your style and you said that soft hitnormal is for the hitsound, however there's already other map that got DQ because the amount of hitsounding density isn't sufficient enough for rank, the example is t/452212/start=60 and the other cases also within mania mode is t/339876/start=75

My recommendation to still add clap for the crash sound if you still want to keep it simplistic, it will keep the stable density and at the same time still give quite sufficient feedback within the diff itself.
If you still disagree i need a really convincing elaboration on why the amount of HS is already sufficient enough for rank.

[AL's HD]
00:17:348 (17348|2) - I believe move to col 2 will preserve the balance better here, since essentially i see the right hand gets really heavy there.
00:22:320 - I felt this doesn't get emphasized enough because of how you already use many double on jumpstream before at 00:20:605 - that it doesn't get the sudden stop moment. try http://osu.ppy.sh/ss/8562763 it doesn't follow the sound I follow, and it will become a bit "not-so-good" for visual..
00:52:834 - 00:53:177 - 00:53:520 - You should change these 3 notes into LN as these notes are the start of the synth that started getting more denser and obvious to hear for emphasizement. Hm, I intended to do this since it will also makes the visual uglier if I add the LNs like that.
01:27:291 - If you want this note, i think you should also add for 01:27:634 - and 01:27:977 -

[AL's MX]
00:17:691 - 00:18:377 - 00:19:062 - 00:19:748 - Felt like you ignored the loud drum here makes it awkward and not properly emphasized because this jumpstream is essentially the same layering as 00:14:434 -
01:11:520 (71520|0) - felt like if following your structure then this note supposed to be col 4, since you usually jack the single note with the double after the single note, not before the single note, like 01:10:834 (70834|1,71005|1) - moved like this http://puu.sh/wIfi6/8b5301bc83.jpg
01:29:177 (89177|3) - Recommend move to col 3, the shield and stack at col 4 makes it ambiguous to read. Hmm, it's not? Also it's visually better I guess
01:45:120 (105120|1) - Try move to col 1 here since the col 2 stack is actually already really dense.

The pattern generally is good, but the HS is the one really need to be adressed properly.
call me back if you're done!
thanks~ prot tell me to copy from game's hitsound so I did! :D
no reply means ok!

update sent via PM (renew a bit pattern on HD and MX so no more 1.5* gap)
reminder to delete soft-hitwhistle2 and soft-hitnormal2 to game
Topic Starter
Gemu-

Maxus wrote:

For start, I want to say that I'm quite sure the amount of hitsounding in AL's diff (HD and MX) isn't sufficient for rank section.
I understand that you want to make it as simplistic for your style and you said that soft hitnormal is for the hitsound, however there's already other map that got DQ because the amount of hitsounding density isn't sufficient enough for rank, the example is t/452212/start=60 and the other cases also within mania mode is t/339876/start=75

My recommendation to still add clap for the crash sound if you still want to keep it simplistic, it will keep the stable density and at the same time still give quite sufficient feedback within the diff itself.
If you still disagree i need a really convincing elaboration on why the amount of HS is already sufficient enough for rank.

[EZ]
00:05:177 - Felt like this motion become too repetitive if you combine with 00:06:891 - , I will recommend http://osu.ppy.sh/ss/8562618
00:09:977 (9977|3,10320|2) - Recommend to switch column for overall flow with the pattern section.
00:12:720 (12720|3,13062|2,13405|3,13748|2) - This trill felt unnecessary long, you can actually make 00:13:062 (13062|2,13405|3,13748|2) - at col 1-2-3 instead.
00:17:177 - There isn't any built up in the patterning when the music actually getting more intense, I will really recommend you to make the build up like http://osu.ppy.sh/ss/8562642 , this way, you give pattern differentiation for different section while preserving the low SR
00:21:291 (21291|0) - change into LN, because the synth going so high here.
00:42:205 (42205|1,42377|1) - I'm not sure if you're allowed with this jack tbh, because it is really out of place, and have really different structure with 00:36:034 (36034|2,36720|2,36891|1) - , I will recommend move 00:42:205 (42205|1,42377|1) - to col 4 and col 3
00:52:834 - The sound actually already develop build up here if you notice compared to other stair you build before such as 00:50:091 - , So i will recommend to switch column of 00:53:520 (53520|2,53862|3) - to emphasis that.
00:55:577 - seem you copy pasting pattern at 00:11:691 - , I hope you can make differentiation at very least, try http://osu.ppy.sh/ss/8562658
01:01:062 - Make it similar as I told you at 00:17:177 - (ofc differentiate the pattern as well)
01:03:805 - Not sure why is this different with 00:19:920 - although they are same sound and same section.
01:06:891 (66891|3,67234|0) - Switch column for balance, flow and pitch.
01:18:548 (78548|0,78891|2) - Move to col 2 and col 1 to avoid OH trill at the right hand side.
01:25:405 - Too left handed pattern, use http://osu.ppy.sh/ss/8562664
01:40:834 (100834|1,101005|0,103577|2,103748|3) - Make these 1-2-4-3 , so that the exposure will be more balance that way.
01:45:291 - really unbalanced, use http://osu.ppy.sh/ss/8562673

[NM]
00:05:691 (5691|2,5862|0,6034|2,6205|0,6377|2,6548|0) - Don't understand with trill this long, the sound isn't really support it as it's continuous instead of trilly, try http://osu.ppy.sh/ss/8562677
00:10:662 (10662|3,10834|0,11005|1) - Make these col 2-4-1 for more balance.
00:18:548 - Try make it more structured by http://osu.ppy.sh/ss/8562701
00:42:205 (42205|1,42377|1) - Same issue as i said in easy diff, try make this col 3-2.
00:53:177 (53177|1,53520|2) - Also similar with what i said in easy diff, try switch column here.
01:00:377 (60377|3,60720|0) - Switch column for more balancity here.
01:01:062 (61062|0,61234|1) - Move at col 3 and col 1 to avoid the awkward shield pattern.
01:21:634 (81634|2,81977|3,82320|2,82662|3,83005|2) - Similar as i said in easy diff, long trill without purposes isn't good, use http://osu.ppy.sh/ss/8562715
01:26:777 (86777|1,87120|1) - Not sure what the jack is for, you can rearrange to not jacking with http://osu.ppy.sh/ss/8562721
01:29:520 (89520|2,89520|1,89691|3,89862|1,90034|3,90205|1,90377|3) - Same case again, the trill so long without instrument that support trilly sound, i will suggest http://osu.ppy.sh/ss/8562727
01:34:320 (94320|3,94491|2,94834|3,95005|2,95348|3,95520|2) - This goes for too long, alternatively use http://osu.ppy.sh/ss/8562735
01:36:720 (96720|2,97062|2,97405|2,97748|2) - The stack isn't good as it is long but for unclear reason either, use http://osu.ppy.sh/ss/8562738
01:41:777 (101777|3,101862|2) - Switch column to make 1/4 flow more naturally.
01:43:234 - Don't understand why the stack and the 1/4 pattern goes ambiguously here, use http://osu.ppy.sh/ss/8562742
01:45:977 (105977|2,106148|1,106320|0,106491|2,106662|1,106834|0,107005|2,107177|1,107348|0) - Felt like copypasted all, not sure why when you can just make another pattern like http://osu.ppy.sh/ss/8562745
01:50:434 (110434|1) - This make the ending leaving oddity impression to player.. move to col 4 to solve the issue.



The pattern generally is good, but the HS is the one really need to be adressed properly.
call me back if you're done!

All fixed for me :D

Thank you very much! amazing mod >w<



Updated all the diffs!
Maxus

ArcherLove wrote:

Maxus wrote:

[AL's HD]
00:52:834 - 00:53:177 - 00:53:520 - You should change these 3 notes into LN as these notes are the start of the synth that started getting more denser and obvious to hear for emphasizement. Hm, I intended to do this since it will also makes the visual uglier if I add the LNs like that. May you elaborate on what makes it uglier? It's only single LN that is for your consistency with the sound you somehow follow at 00:53:862 - for LN but not here somehow.

[AL's MX]
01:29:177 (89177|3) - Recommend move to col 3, the shield and stack at col 4 makes it ambiguous to read. Hmm, it's not? Also it's visually better I guess yeah how exactly 01:28:148 (88148|3,88320|3,88491|3,88834|3,89005|3,89177|3) - Is not draining? lighter pattern is much better compared with "visual" stack i'm not even sure where it comes from, with 6 LN stack.. , I would say map is for playing not to see.. OR i will recommend you to switch column between 01:28:834 (88834|1,88920|2) - to Solve the issues of hard readability.

thanks~ prot tell me to copy from game's hitsound so I did! :D
no reply means ok!

update sent via PM (renew a bit pattern on HD and MX so no more 1.5* gap)
reminder to delete soft-hitwhistle2 and soft-hitnormal2 to game
please change these 2 things, I'm unsure with your explanation there as it doesn't really explain from technical aspect itself
gamerock said he will IRC with AL about hitsound, so i will wait :) .
ArcherLove

Maxus wrote:

--

please change these 2 things, I'm unsure with your explanation there as it doesn't really explain from technical aspect itself
gamerock said he will IRC with AL about hitsound, so i will wait :) .

I will reply in Indonesian because I might not be able to do this in English so, pardon me for this once.
"May you elaborate on what makes it uglier? It's only single LN that is for your consistency with the sound you somehow follow at 00:53:862 - for LN but not here somehow."

- Yah, 00:53:862 (53862|2) - di sini harusnya kedengaran lebih "kicking-in" daripada di 00:52:834 (52834|3,53005|1,53177|0,53348|2,53520|1,53691|3) - kan? kalau saya apply, nanti jadinya http://puu.sh/wKkdV/9803fc6240.jpg terus jadi rusak itu terusannya biru .. daripada diikuti setengah2 gitu jadi pikir saya bikin 2 bagian.

"yeah how exactly 01:28:148 (88148|3,88320|3,88491|3,88834|3,89005|3,89177|3) - Is not draining? lighter pattern is much better compared with "visual" stack i'm not even sure where it comes from, with 6 LN stack.. , I would say map is for playing not to see.. OR i will recommend you to switch column between 01:28:834 (88834|1,88920|2) - to Solve the issues of hard readability."

- Itu 170 BPM, dan ini MX diff? I do map for visual. Dan ini dasarnya dari suara melodi di belakang, sih. flownya ke kanan? Itu nggak susah kok.
Maxus

ArcherLove wrote:

[
I will reply in Indonesian because I might not be able to do this in English so, pardon me for this once.
"May you elaborate on what makes it uglier? It's only single LN that is for your consistency with the sound you somehow follow at 00:53:862 - for LN but not here somehow."

- Yah, 00:53:862 (53862|2) - di sini harusnya kedengaran lebih "kicking-in" daripada di 00:52:834 (52834|3,53005|1,53177|0,53348|2,53520|1,53691|3) - kan? kalau saya apply, nanti jadinya http://puu.sh/wKkdV/9803fc6240.jpg terus jadi rusak itu terusannya biru .. daripada diikuti setengah2 gitu jadi pikir saya bikin 2 bagian. Yakin 3 continuous sound itu lebih nge "kick in" daripada yg 3 suara LN sebelumnya yang terpisah? bandingin deh 00:47:348 - ama 00:52:834 - , yg sblmnya emng kyk suara latar makanya ga dilayer apa2 kan? tapi yg 00:52:834 - tiba2 lgsg kenceng sendiri, sementara penekanannya lebih kuat krna mereka suara "sndiri2" drpd suara gabungan 3 LN di 00:53:862 (53862|2,54034|0,54205|1) - yg penekanannya lebih kecil karena suaranya ngegabung jadi synthny nyampur bergabung daripada emphasis ndiri.
trus yg di Screenshotmu bagus tuh jadiny, flownya stairs ke kanan, intentionnya keliatan jelas,
aestetik visual pun juga dapet mau ngapain bntukinnya, jdi wa ga ngrti apa yg rusak disana. lu gnti jd itu issueny slese, emphasis instrumen tetep konsisten, aestetik jg dapet


"yeah how exactly 01:28:148 (88148|3,88320|3,88491|3,88834|3,89005|3,89177|3) - Is not draining? lighter pattern is much better compared with "visual" stack i'm not even sure where it comes from, with 6 LN stack.. , I would say map is for playing not to see.. OR i will recommend you to switch column between 01:28:834 (88834|1,88920|2) - to Solve the issues of hard readability."

- Itu 170 BPM, dan ini MX diff? I do map for visual. Dan ini dasarnya dari suara melodi di belakang, sih. flownya ke kanan? Itu nggak susah kok. map ini berdasarkan struktur jack bukan stream, klo stream 170 BPM iya lbih gmpng, tp klo jack ber LN lain lagi ceritanya. klo bisa dibikin lebih mulus mnurut gw kenapa engga? lgpula klo ngmngin visual wa ykin 01:28:834 (88834|3,88834|1,88920|2,89005|3) - rda brantakan klo dliat karena double 1-3 ama 2-4 secara readability bkl lebih ambigu (buat analogi, jumptrill 12-34 ama 13-24 lebih susah yg 13-24 kan? krna lebih kliatan acak? disini jg sama)
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