765PRO ALLSTARS - READY!!(TV SIZE)

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Topic Starter
pinataman
This beatmap was submitted using in-game submission on Saturday, July 15, 2017 at 9:47:06 AM

Artist: 765PRO ALLSTARS
Title: READY!!(TV SIZE)
Source: アイドルマスター
Tags: opening op iDOLM@STER idolmaster Amami Haruka Hoshii Miki Kisaragi Chihaya Hagiwara Yukiho Kikuchi Makoto Futami Ami Mami Minase Iori Takatsuki Yayoi Ganaha Hibiki Miura Azusa Shijou Takane Yabuki Kana Mochizuki Anna Hakozaki Serika Satake Minako Kitazawa Shiho Nanao Yuriko Yokoyama Nao Nakamura Eriko Hasegawa Akiko Imai Asami Asakura Azumi Hirata Hiromi Shimoda Kugimiya Rie Nigo Mayako Numakura Manami Takahashi Chiaki Hara Yumi HeyItsSins
BPM: 174
Filesize: 20157kb
Play Time: 01:28
Difficulties Available:
  1. Hard (3.56 stars, 272 notes)
  2. Idol (5.24 stars, 326 notes)
  3. Insane (4.26 stars, 322 notes)
  4. Normal (2.17 stars, 169 notes)
  5. Sins' Easy (1.49 stars, 105 notes)


Download: 765PRO ALLSTARS - READY!!(TV SIZE)
Download: 765PRO ALLSTARS - READY!!(TV SIZE) (no video)
Information: Scores/Beatmap Listing
---------------
26th -- NATSU STAR!

metadata: http://columbia.jp/prod-info/COZC-583-4/ ---- http://columbia.jp/idolmaster/COZC-583.html
天海春香(CV中村繪里子)、星井美希(CV長谷川明子)、如月千早(CV今井麻美)、高槻やよい(CV仁後真耶子)、萩原雪歩(CV浅倉杏美)、菊地真(CV平田宏美)、双海亜美/真美(CV下田麻美)、水瀬伊織(CV釘宮理恵)、三浦あずさ(CVたかはし智秋)、四条貴音(CV原由実)、我那覇響(CV沼倉愛美)、秋月律子(CV若林直美)

Haruka Amami (CV:Eriko Nakamura)
Miki Hoshii (CV:Akiko Hasegawa)
Chihaya Kisaragi (CV:Asami Imai)
Yayoi Takatsuki (CV:Mayako Nigo)
Yukiho Hagiwara (CV:Azumi Asakura)
Makoto Kikuchi (CV:Hiromi Hirata)
Ami & Mami Futami (CV:Asami Shimoda)
Iori Minase (CV:Rie Kugimiya)
Azusa Miura (CV:Chiaki Takahashi)
Takane Shijou (CV:Yumi Hara)
Hibiki Ganaha (CV:Manami Numakura)
Ritsuko Akizuki (CV:Naomi Wakabayashi)
Easy by HeyItsSins
Video provided by Rizen
Audio from one of my favorite maps as a new player: Weez's set.
Feels great to revisit that nostalgic period.
Syns
you're making a new beatmap :D
tatemae
m4m

  • [Extra]
  1. 00:58:117 (1) - http://puu.sh/uQlhx/ae09d382b8.png ?
  2. 01:06:392 (1,2,3) - more structurally and flowly http://puu.sh/uQlCk/4270ac127b.png
  3. 01:08:461 (5,6) - I think you need to increase spacing here, bcuz the sounds are pretty strong and on the jumps before that you used bigger spacing so the transition between them will be kinda confusing for players. I'd even leave the spacing the way it was on previous jumps.
  4. 01:09:065 (7) - btw if it's not an intended overmap then I'd suggest extending the slider to the blue tick
  5. 00:14:496 (3) - use nc on every moment like that for the esthetics
    [Light Insane]
  6. 00:20:013 (3) - same point as in extra
  7. 01:07:772 (1,2,3,4) - http://puu.sh/uQnj7/a3779b2b6b.png it's possible to make a smoother trapeze here
  8. 01:14:324 (6,7) - The spacing here is pretty small compared to the whole pattern, I guess you just haven't found a better way to make everything look esthetically correct, I'd suggest this instead: http://puu.sh/uQnPo/1bba2ed5e1.png
  9. 01:18:806 (1) - http://puu.sh/uQnRs/cb82dc7a22.png same as in extra maybe
    [Hard]
  10. 00:51:220 (1,2) - That's really nazi to say but I think your previous 180° patterns were fitting better for the musics' tempo in that moment, maybe use the same here, too? It is more interesting for playing
    [Normal]
  11. 00:40:186 (4) - more curve pls for better flow
  12. 00:55:358 (1,2) - you're ignoring an important sound on the red tick right here
  13. 00:57:772 (5) - I suggest making this a slider for a better song emphasis, because the sound is continious and ends on the red tick

Best of luck
Plaudible
m4m!

Easy
  1. Why is stack leniency 2? o-o
  2. 00:20:703 (5) - Bit high in the playfield, please lower it a bit :v
  3. 00:25:013 (4) - First curve could be a bit more parallel here, to blanket better
  4. 00:25:013 (4) - In general I just don't like the rhythm here, it covers a lot of things that deserve emphasis. Try: https://puu.sh/uQuAo/e5cb89f4ff.jpg
  5. 00:17:427 (2,4) - Double check this blanket
  6. 01:00:186 (3,1) - ^
  7. 01:13:289 (5,1) - ^ wew blankety mod
  8. 01:18:806 (1) - Just make this a circle, rhythmically it doesn't make too much sense since the vocals start halfway between and there's nothing really significant on the sliderend. The silence will emphasize this part better anyways.
  9. 01:23:461 (2) - Way too low on playing field, bring it up a bit.
  10. A lot of the blankets feel really forced in this diff (01:24:151 (3,1) - for example), nothing wrong with using some more brazen slidershapes or more straight sliders.
Normal
  1. 00:04:151 (4) - Redo this blanket a tad
  2. 00:05:703 (1) - With how you mapped the 1/2 in the intro with the vocals, it's only appropriate to do the same here, IMO. Putting the vocals like that on the sliderend is a bit underwhelming
  3. 00:06:910 (2) - ^
  4. 00:10:186 (3) - 1/2 reverses aren't off limits and could be nice here. Regardless though, the angle on this square is a bit odd in relation to the slider before, why not: https://puu.sh/uQuTr/44c92074db.jpg
  5. 00:13:289 (5,1,2,3,4) - This is extremely dense rhythmically, if you could find a way to cut it down a bit that'd be nice.
  6. 00:21:392 (4,5,1) - Well here's your answer xd if you could do the same at ^ that'd be better, and more consistent.
  7. 00:30:530 (1,2,3,4,5,6) - This is the hardest part of your map, and IMO not appropriately so. Maybe use more sliders emphasize the trumpet?
  8. 00:33:979 (3) - Bit curious with your usage of these, you use them all the time until the vocals pick up a bit, and while the same rhythm persists you jump to the vocals instead, which hurts your consistency here overall. Could I suggest mapping it one way or the other in this section entirely for overall consistency?
  9. 00:50:530 (3) - Nice build up here, GJ
  10. Probably just how I map normals, but 00:58:634 (2,3) - I feel could be stacked, the stop and go motion emphasize the vocals better. If you do this, do it throughout~
  11. 01:07:772 (5,6) - Patterns like this throughout your map could be a lot more attractive if you use consistent angle rotations for them, they just feel a bit random.
  12. 01:17:254 (1) - Way too long IMO. End it at 01:17:772, circle at 01:17:944.
  13. 01:24:841 (4) - Again with this, I'd use the circle pattern you did before.
Hard
  1. 00:10:013 (1,2,3,4,5,6) - Do you think this is appropriate compared to the difficulty before leading into this? :< this is an extreme density build up which is arguably a lot more intense than some parts in your kiai. Use some 1/2 reverses or something instead too, it's too much in contrast to your intro.
  2. 00:26:910 (3,5) - Accidental manual stack?
  3. 00:27:772 (1,2,3,4,1,2,3,4) - The vocals here are more sharp sounding in the first 4 sliders, but they have a much more smooth flow in comparison to the second softer vocal bit, which have very sharp movement. Honestly, it's not that different, I'd make the flow here more similar. The linear flow into the back and forth doesn't make sense in respect to what the song feels like.
  4. 00:44:323 (1) - This section is mapped fine, but you really don't ever let down on the constant 1/2, and I think you should try to get a point where the gameplay stops. Perhaps make 00:46:737 (3) - a circle instead, at least one point will make it not excessively dense. It'll help to contrast the intensity of the all 1/2 parts later in the kiai, too.
  5. 00:49:841 (1,2,3,4,1,2) - Similar flow issues that I take here, same reasoning as before.
  6. 00:56:737 (1,2,3,4) - Do something else here. 1,2 are fine, but 3,4 are stronger and so I think should get even slightly more emphasis somehow, whether it be by spacing or an angle difference. This implies they're all the same.
Light Insane
  1. Why not just call this Insane? :> Light Insane usually feels like it implies there's a regular insane too, which you don't have. Maybe just buff it a tad for better spread, too.
  2. 00:30:530 (1,2) - These should probably be overlapped, it's hard to really interpret that they're 1/4 given how you spaced some parts like 00:26:910 (3,4) -
  3. 00:56:048 (2,3,4,5,6,7,8,9,1) - A 9 note stream really would be better off with some motion, stacking anything past triples is a bit iffy. Get a bit creative here, do something more!
  4. Regarding the stacked overlapping stuff you got going on here, 00:56:737 (1,4,1) - try to tidy it up if you redo ^.
  5. 01:14:496 (7) - Too close for comfort - cutting spacing by 1/2 like this suddenly especially on the intense vocals stands out and plays poorly.
  6. 01:21:048 (4,1) - Blanket
  7. 01:25:530 (1) - I know the sound "carries" here, but I'd argue with you to make this a circle. The silence that ensues fits more and is emphasized without that sliderend, and adds to the much needed "pause" that fits the song here, please consider it!
Extra
  1. 00:03:461 (3,4) - Even if the vocals are strong here, does it really justify going from 1.5x to 4.5x DS? :<
  2. 00:12:944 (2,3) - Could you make this a slider? The small spacing feels weird, and might as well be a slider with how small it is, plus it emphasizes the trumpet on the next few circles better.
  3. 00:15:186 (1) - The sound here is pretty strong, but is it really worth the huge DS spike again?
  4. 00:25:013 (1,2,3,4,5,6) - You could do something a bit more here with representing the song. I'm guessing you picked up that 00:26:392 (1,2,3,4,5,6) - is sort of a repetition of the previous measure so you copied the rhythm, but why not go as far as to copy maybe an easier version of the same pattern? It mimics the vocals, let your map mimic them too. Just an idea!
  5. 00:30:530 (1,2,1,2) - Love the idea! But you should present it in a way so the player can clearly see that this is unique and 3/4. Perhaps stacking sliderends, things like that, or using unique shapes.
  6. 00:39:151 (2,3,4,5,1,2) - You made a boo boo in rhythm here. 00:39:151 (2) - Should be 2 circles, 00:39:495 (3,4) - a slider, 00:39:841 (5) - 2 circles, 00:40:185 (1,2) - a slider... so on. (at least based on your other difficulties.)
  7. 00:57:082 (3) - Might I suggest NCing this?
  8. Speaking of the above pattern, I love it but structuring it a bit more nicely could make it more attractive. Try this: https://puu.sh/uQxmx/f7740fece3.jpg
  9. 01:03:634 (1) - Just a personal peeve, wide open sliders like this just look a bit odd. Could you tighten the curve a bit? :)
  10. 01:05:530 (3) - 1.20x to 2.94x is a bit much... even for trumpet emphasis, don't do wildly different spacings like this.
  11. 01:06:392 (1,2,3,4) - Could you make this a full bodied 4 shape pattern? Like 4 sliders in a square-circle thingy. Don't put 4 back where 1 was, re-arrange some things so you use it fully.
  12. 01:08:461 (5) - Personally I think this functions better as a 3/4 slider. I rearranged some things, perhaps something like this? https://puu.sh/uQxDx/a929295477.jpg
  13. 01:14:151 (5,2) - Gross overlap pls fix </3
  14. 01:16:565 (4) - Relatively speaking this section is a lot more chill than what just happened, this spacing feels overdone
  15. 01:17:944 (3) - Even worse ^
  16. 01:24:151 (1) - Same spacing concern
  17. 01:25:013 (6,7,8) - Just not a fan of how this looks overall, played around with it a bit, maybe doing something like this: https://puu.sh/uQxW2/dbb362c676.jpg would be nicer? It gives a better buildup emphasis, IMO.
  18. 01:25:530 (1) - Same case as the insane, I really would like to see a circle here instead. Sliderend feels like it kills the pause.

good luck mr. pinataweebman! :D
SkyDevil
hii m4m

Easy

  • *00:25:358 - You should consider using a slider tick which uses the same sound as your clap, so parts like this dont sound so empty
    *00:33:289 (1) - finish hitsound here
    *00:36:048 (5) - NC here? You usually dont make combos that long
    *01:15:358 (1,2,3) - ehh this looks a bit awkward, make the spacing more even


Normal

  • *00:18:806 (5,1) - ehh not a big fan of (5) covering up (1), you need to move (1,2,3,4,5) to the left in order to be able to turn (5) properly
    *00:22:082 (1) - finish hitsound
    *00:32:254 (6,7,1) - having (6) stacked on top of (7) and then having (1) under (7) might be a bit too messy, you should make it a bit more consistent by having (6) spaced out as well
    *00:43:117 (4,5,6) - this might be a bit too hard for a non kiai part, you go from a circle to a long slider to a short slider and then a circle.. people might missclick, so how about make (5) another 1/1 slider?
    *00:57:082 (2,3,4,5) - this as well... maybe make one of the two circles a slider, tapping 2xtwice in a row might be too hard
    *01:16:220 (3) - having so many repeats in a row might be troublesome because Ive noticed that many newbies suck at repeats, youre following the vocals pretty closely so I really suggest you to find something else to fit in


Hard

  • *00:08:203 (1,2) - a bit of a personal nitpick but this looks a bit eh, I prefer this not touching (1) because it looks a bit awkward xD
    *00:33:289 (1) - finish hitsound
    *00:39:496 (3,4,1,2,4,5) - you should consider spacing them out, having so many stacked notes in arow might be a bit boring
    *00:45:358 (3) - or 00:46:737 (3) - maybe its a bit more fun if you make one of these two circles instead of a slider because you use sliders so much in this part
    *00:52:427 (6,1) - a bit of awkward spacing compared to the circles before (6)
    *00:56:737 (1,2,3,4) - this could be in a cute square shape


Light Insane
  • Light insane? A bit weird considering you don't have any normal insane (or are you gonna make one?)
    *00:14:496 (3,1) - a bit nazi but the overlap...
    *00:27:427 (6) - from here on its a bit of a long slider only section, maybe you can change some of them into circles
    *00:33:289 (1) - finish
    *00:39:496 (3,4,1,2,4,5) - the same problem as i mentioned in hard, but I think in insane its a bit more interesting if the player can keep on moving his mouse
    *00:56:651 (9,1) - stack it properly please ;;
    *01:02:082 (5,6,1) - why a triplet? I don't really hear anything in the music..


Extra

  • *00:30:530 (1,2,1,2) - its a bit hard to read that (1,2) are close to each other, especially since you put them so far out
    *00:33:289 (1) - finish (I think you got tired of me saying this lol)
    *00:39:496 (3,4,1,2,4,5) - ehh if you didnt change this in hard/insane for some reason, at least change it here because you use so much jumps throughout the map, I don't see any point to stop jumps here
    *01:02:082 (5,6,1) - same as insane, don't see a reason to place a triplet here (btw modding this made me realise how similar hard/insane/extra are)
    *01:14:668 (1) - reverse it maybe, feels better to play for me at least
    *01:18:289 - ehh I don't see the point of making the stream shape so weirdly is it a reference or something that im missing? because if its not then you should really consider placing them in a normal curve


good luck!!
hi-mei
hello...
since i cant really judge anything below 4* ill be modding the last 2 diffs

i played light insane and extra
light insane is really good, extra a bit overmapped in my opinion, rhythm and spacing wise

extra:
00:03:806 (4) - i think it shud be reverted to keep the flow, the jump between 00:03:461 (3,4) - is unnecessary, so if u ctrl+g (4) u will also have an emphasis for the 00:03:806 (4,1) - jump as well

00:04:841 (2,6) - i missed 6 two times in a row, its really hard to read for some reason, can u make some slight overlap, for now its kinda meh
overlaps are good when justified
i think that is the case here.

00:10:186 (2,6) - either make an overlap or stack them, for now its ugly
00:10:875 (6,7) - i honestly dont hink that the spacing here shud be increasing, at least that much. its just too spaced even tho u can hear the increasing intensity on the background
00:10:013 (1,2,3,4,5,6,7) - i also think that this stuff can be more structured, try to use hexagon or something, i dont really like that "flow-inclined" structure.
00:11:220 (1,2) - ok so this stuff, it should be either like this 00:12:427 (1) - (that u are doing in each sound phrase next up) or you get rid of 00:12:427 (1,1,3) - and map stuff like 00:12:599 - which i prefer, cuz its an extra.
for now its a bit messy rhythm wise
00:15:013 (4,2) - make them not stacked please, it really break the reading
00:19:323 (1,3,1) - you can make it more structured i think, just copy them with angle scaling for 25* or something
00:22:082 (5) - this stuff shud be ending here 00:22:341 - , the vocal starts on 00:22:427 - , you should fix this undermap.
00:36:910 (4,5,6) - spacing issue, the difference between 4,5 and 5,6 should be more tangible, for now its 10%, decrease the distance between 4,5 should be better
00:38:117 (3) - this is a strong beat, it should be spaced more from 00:37:772 (2) - like u did here 00:38:634 (6,1) -
00:39:151 (2,3) - ^
00:39:841 (5,1) - ^
00:40:530 (3,4) - ^
00:41:220 (6,2) - i dont feel like this overlap is good
00:41:910 (2,3,4,5) - reconsider spacing here
00:43:979 (6) - nc here to emphasze the new vocal phase, remove nc 00:44:323 (1) - then
01:02:599 (2,3,4,5,6,7) - i think spacing here is too wide, i mean huh, this song can not have such high spacing in first place, its calm and has not much to emphasize in terms of pitches.
01:07:772 (1,2,3,4) - dude its too much xd
01:13:634 (2,3,4,5,6) - thats kiinda nice spacing wise, but i would make this structure better, i mean the gap between the 01:13:634 (2,3,5,7) - shud be the same
01:17:772 (2,3) - plaase no, no that much
01:25:530 (1) - i dont think it shud have nc, 01:26:048 (2) - this shud be nc'ed.

uh also i think that this CS is kinda too har for such jumps. maybe lower it to 4.5 at least. it plays not that cool cause of this in first place.

light insane:
this one is much better in my opinion
00:18:461 (2,3,4,5,6) - i think u can apply some pattern here, it seems not that good structure wise
00:25:702 (4,5,6) - these are the strong beats, i dont understand why u decided to not emphasize them
00:27:082 (4,5,6) - ^
01:02:082 (5,6,1) - cmon dude stack them, its ugly
01:24:151 (1) - nuke this slider, just make it as normal sliders like u did before in the whole diff
01:25:186 (7,8) - i think its a mistake in terms of rhythm, you got a strong sound on
http://puu.sh/uS7MS/c958818c5d.jpg try this, the 01:25:530 (1) - should be blanket to 01:26:048 (2) - i think.

alright thats it gl
Syns

Plaudible wrote:

m4m! I really appreciate the mod on my gd! Thanks so much!

Easy
  1. Why is stack leniency 2? o-o woah, didn't even notice thanks for pointing out!
  2. 00:20:703 (5) - Bit high in the playfield, please lower it a bit :v Fixed
  3. 00:25:013 (4) - First curve could be a bit more parallel here, to blanket better When your blanket skills are trash :(
  4. 00:25:013 (4) - In general I just don't like the rhythm here, it covers a lot of things that deserve emphasis. Try: https://puu.sh/uQuAo/e5cb89f4ff.jpg Done!
  5. 00:17:427 (2,4) - Double check this blanket Can't blanket, and fixed .<.
  6. 01:00:186 (3,1) - ^ ^
  7. 01:13:289 (5,1) - ^ wew blankety mod ^ Ikr :O
  8. 01:18:806 (1) - Just make this a circle, rhythmically it doesn't make too much sense since the vocals start halfway between and there's nothing really significant on the sliderend. The silence will emphasize this part better anyways. Fixed
  9. 01:23:461 (2) - Way too low on playing field, bring it up a bit. Fixed
  10. A lot of the blankets feel really forced in this diff (01:24:151 (3,1) - for example), nothing wrong with using some more brazen slidershapes or more straight sliders.I completely understand! I will try to see how I can improve the flow on my map and again thanks for the mod!!
Syns

SkyDevil wrote:

hii m4m Hello thanks so much for modding my gd!

Easy

  • *00:25:358 - You should consider using a slider tick which uses the same sound as your clap, so parts like this dont sound so empty Hitsounds are a WIP ig :P
    *00:33:289 (1) - finish hitsound here ^
    *00:36:048 (5) - NC here? You usually dont make combos that long This problem was addressed before you made this post
    *01:15:358 (1,2,3) - ehh this looks a bit awkward, make the spacing more even Fixed :P
Shad0w1and
for your m4m did on https://osu.ppy.sh/s/586296,
imoutosan will mod this later, maybe in about one week, if you can't wait then call me to check this instead.
Topic Starter
pinataman

Loreley wrote:

m4m

  • [Extra]
  1. 00:58:117 (1) - http://puu.sh/uQlhx/ae09d382b8.png ? – why?
  2. 01:06:392 (1,2,3) - more structurally and flowly http://puu.sh/uQlCk/4270ac127b.pngstructure and flow seem fine to me, fill in the gap: http://puu.sh/uRNmi/f751cdeed1.jpg
  3. 01:08:461 (5,6) - I think you need to increase spacing here, bcuz the sounds are pretty strong and on the jumps before that you used bigger spacing so the transition between them will be kinda confusing for players. I'd even leave the spacing the way it was on previous jumps. – so I tested a bunch of different things. I tested really big spacing into (5,6), but like I suspected, I didn't like it. We disagree on how much intensity is at the notes at (5,6). I'm really listening to the vocals, and they're going crazy, then the cymbals act like the calming resolution of that intensity. I tried buffing just the DS into (6) slightly, and it felt really just the same as what I have. Could definitely see more people changing my mind though.
  4. 01:09:065 (7) - btw if it's not an intended overmap then I'd suggest extending the slider to the blue tick – there is a drum note on this tick. I actually thought I was gonna get chewed out for not acknowledging that.
  5. 00:14:496 (3) - use nc on every moment like that for the esthetics – I think the aesthetics are fine as is and having a NC only on 00:15:186 (1) – makes it more emphasized.
    [Light Insane]
  6. 00:20:013 (3) - same point as in extra – ^
  7. 01:07:772 (1,2,3,4) - http://puu.sh/uQnj7/a3779b2b6b.png it's possible to make a smoother trapeze here – yeah that'd look fine, but the current idea is to match 01:07:944 (2,4) – 's spacing with 01:07:427 (4,2) – 's spacing, and I think it looks fine as is as well, though if people complain more I will change it.
  8. 01:14:324 (6,7) - The spacing here is pretty small compared to the whole pattern, I guess you just haven't found a better way to make everything look esthetically correct, I'd suggest this instead: http://puu.sh/uQnPo/1bba2ed5e1.png improved the structure of the original pattern. The current spacing is intentional to provide rest to the pattern. Being restful here allows me to properly emphasize the strong notes that are stronger than the other strong notes.
  9. 01:18:806 (1) - http://puu.sh/uQnRs/cb82dc7a22.png same as in extra maybe – it's not a bad idea, but I prefer what I have.
    [Hard]
  10. 00:51:220 (1,2) - That's really nazi to say but I think your previous 180° patterns were fitting better for the musics' tempo in that moment, maybe use the same here, too? It is more interesting for playing – I agree that this is a bit weird, so changed to make it not so weird.
    [Normal]
  11. 00:40:186 (4) - more curve pls for better flow – parallel/copy of (1)
  12. 00:55:358 (1,2) - you're ignoring an important sound on the red tick right here – this is intentional. I don't want the difficulty to be too hard, and I don't want to make 00:56:737 – feel weak because it's a sliderend, which would happen if you put a circle on that red tick.
  13. 00:57:772 (5) - I suggest making this a slider for a better song emphasis, because the sound is continious and ends on the red tick – same reason as above, I don't want to complicate the rhythm too much

Best of luck -- thank you, and thanks for the mod!

Plaudible wrote:

m4m!

Normal
  1. 00:04:151 (4) - Redo this blanket a tad – tried, but if I actually knew how it wouldn't be bad.
  2. 00:05:703 (1) - With how you mapped the 1/2 in the intro with the vocals, it's only appropriate to do the same here, IMO. Putting the vocals like that on the sliderend is a bit underwhelming – If I'm understanding your suggestion correctly, you want me to end the slider at 00:06:392 - ? There's no vocal there though. That seems overwhelming.
  3. 00:06:910 (2) - ^
  4. 00:10:186 (3) - 1/2 reverses aren't off limits and could be nice here. Regardless though, the angle on this square is a bit odd in relation to the slider before, why not: https://puu.sh/uQuTr/44c92074db.jpg -- TESTING
  5. 00:13:289 (5,1,2,3,4) - This is extremely dense rhythmically, if you could find a way to cut it down a bit that'd be nice. – Long sliders aren't that dense to me
  6. 00:21:392 (4,5,1) - Well here's your answer xd if you could do the same at ^ that'd be better, and more consistent. – Reverse sliders are less dense than circles because there is less clicking and sets up the ½ rhythm at 00:16:737 (1) – less densely. Is this a rhythm or a readability concern? I'd need a better argument for either before changing it.
  7. 00:30:530 (1,2,3,4,5,6) - This is the hardest part of your map, and IMO not appropriately so. Maybe use more sliders emphasize the trumpet? – Yeah, I think I'll change (1) and (3) into sliders.
  8. 00:33:979 (3) - Bit curious with your usage of these, you use them all the time until the vocals pick up a bit, and while the same rhythm persists you jump to the vocals instead, which hurts your consistency here overall. Could I suggest mapping it one way or the other in this section entirely for overall consistency? – yeah I really should have given up trying to express the music the way I thought it should be expressed because of issues like this. The reverse sliders are trying to pick up those drum-kicks, but the vocals get really cool that I want to highlight those, but you're basically right, and I don't want to run into any issues during nomination. I'll wait for more responses then change them.
  9. 00:50:530 (3) - Nice build up here, GJ – thanks!
  10. Probably just how I map normals, but 00:58:634 (2,3) - I feel could be stacked, the stop and go motion emphasize the vocals better. If you do this, do it throughout~ – great suggestion!
  11. 01:07:772 (5,6) - Patterns like this throughout your map could be a lot more attractive if you use consistent angle rotations for them, they just feel a bit random. – this is my life as a mapper, I can't think beyond the screen I see. On the other hand, I don't like it would feel too similar to 01:02:944 (5,6) – if I just copy-pasted (though it probably feels similar as is anyway). Changed a bit.
  12. 01:17:254 (1) - Way too long IMO. End it at 01:17:772, circle at 01:17:944. – good idea
  13. 01:24:841 (4) - Again with this, I'd use the circle pattern you did before. – yeah, I was thinking I should do something else with this rhythm.
Hard
  1. 00:10:013 (1,2,3,4,5,6) - Do you think this is appropriate compared to the difficulty before leading into this? :< this is an extreme density build up which is arguably a lot more intense than some parts in your kiai. Use some 1/2 reverses or something instead too, it's too much in contrast to your intro. – you're right, made (2) a ½ slider.
  2. 00:26:910 (3,5) - Accidental manual stack? – First off, how did you notice? Second, it's intentional
  3. 00:27:772 (1,2,3,4,1,2,3,4) - The vocals here are more sharp sounding in the first 4 sliders, but they have a much more smooth flow in comparison to the second softer vocal bit, which have very sharp movement. Honestly, it's not that different, I'd make the flow here more similar. The linear flow into the back and forth doesn't make sense in respect to what the song feels like. – it makes sense to me :(
  4. 00:44:323 (1) - This section is mapped fine, but you really don't ever let down on the constant 1/2, and I think you should try to get a point where the gameplay stops. Perhaps make 00:46:737 (3) - a circle instead, at least one point will make it not excessively dense. It'll help to contrast the intensity of the all 1/2 parts later in the kiai, too. – you may be right from a global perspective, but from a local perspective I can't find any slider that feels better as a circle.
  5. 00:49:841 (1,2,3,4,1,2) - Similar flow issues that I take here, same reasoning as before. – changed a little bit
  6. 00:56:737 (1,2,3,4) - Do something else here. 1,2 are fine, but 3,4 are stronger and so I think should get even slightly more emphasis somehow, whether it be by spacing or an angle difference. This implies they're all the same. – there is an angle difference though. 00:56:392 (3,1,2) – is a triangle, so the first time you feel a 90 degree angle is starting at 00:57:082 (3) - . I'd be open to making it a rectangle though, so let me get some opinions on it.
Light Insane
  1. Why not just call this Insane? :> Light Insane usually feels like it implies there's a regular insane too, which you don't have. Maybe just buff it a tad for better spread, too. – Changed to Insane
  2. 00:30:530 (1,2) - These should probably be overlapped, it's hard to really interpret that they're 1/4 given how you spaced some parts like 00:26:910 (3,4) - – But it looks so pretty right now :( . K, overlapped them, but can't wait for BN's to say my map looks bad now and not worth ranking
  3. 00:56:048 (2,3,4,5,6,7,8,9,1) - A 9 note stream really would be better off with some motion, stacking anything past triples is a bit iffy. Get a bit creative here, do something more! – will need to get more opinions before I change if it's a readability issue. I don't like your creativity argument because you wouldn't be complaining if it was a simple curve or line motion when those aren't creative. What I like about the stack is it sets up to do a ¼ jump at (1) that is so small it's not too difficult and also makes it somewhat readable that that is the downbeat you stop the stream at.
  4. Regarding the stacked overlapping stuff you got going on here, 00:56:737 (1,4,1) - try to tidy it up if you redo ^. – this is intentional.
  5. 01:14:496 (7) - Too close for comfort - cutting spacing by 1/2 like this suddenly especially on the intense vocals stands out and plays poorly. – the red tick is a weak vocal, so I like resting here. I've gotten another complaint about it though so I will be more open to this if I get more criticism though.
  6. 01:21:048 (4,1) - Blanket -- dear god
  7. 01:25:530 (1) - I know the sound "carries" here, but I'd argue with you to make this a circle. The silence that ensues fits more and is emphasized without that sliderend, and adds to the much needed "pause" that fits the song here, please consider it! – I actually had it as a circle, but then I realized there is a drum beat at 01:25:617 – and I didn't want to get chewed out for not acknowledging it. I tested both again to be sure and I didn't see a large difference between the patterns so that either rhythm would be good and rankable. There's certainly validity in making this change, but in the spirit of laziness and not getting yelled at for missing drum beats, I'll keep it as is.
Extra
  1. 00:03:461 (3,4) - Even if the vocals are strong here, does it really justify going from 1.5x to 4.5x DS? :< -- yes, but reduced slightly
  2. 00:12:944 (2,3) - Could you make this a slider? The small spacing feels weird, and might as well be a slider with how small it is, plus it emphasizes the trumpet on the next few circles better. -- the rhythm is fine, the spacing wasn't
  3. 00:15:186 (1) - The sound here is pretty strong, but is it really worth the huge DS spike again? – yes
  4. 00:25:013 (1,2,3,4,5,6) - You could do something a bit more here with representing the song. I'm guessing you picked up that 00:26:392 (1,2,3,4,5,6) - is sort of a repetition of the previous measure so you copied the rhythm, but why not go as far as to copy maybe an easier version of the same pattern? It mimics the vocals, let your map mimic them too. Just an idea! – these patterns don't repeat themselves because of the bells at 00:26:737 (2,3) - , but if the bells weren't there that's what I'd do.
  5. 00:30:530 (1,2,1,2) - Love the idea! But you should present it in a way so the player can clearly see that this is unique and 3/4. Perhaps stacking sliderends, things like that, or using unique shapes. – I like the intention behind your suggestion, but I currently don't know how to properly execute it. I might ask you questions about this later.
  6. 00:39:151 (2,3,4,5,1,2) - You made a boo boo in rhythm here. 00:39:151 (2) - Should be 2 circles, 00:39:495 (3,4) - a slider, 00:39:841 (5) - 2 circles, 00:40:185 (1,2) - a slider... so on. (at least based on your other difficulties.) – the rhythms are currently the same throughout the diffs. Can you point out the musical reason I shouldn't use this rhythm?
  7. 00:57:082 (3) - Might I suggest NCing this? – Nah
  8. Speaking of the above pattern, I love it but structuring it a bit more nicely could make it more attractive. Try this: https://puu.sh/uQxmx/f7740fece3.jpg
  9. 01:03:634 (1) - Just a personal peeve, wide open sliders like this just look a bit odd. Could you tighten the curve a bit? :)I like the idea, but doing so would make the 01:03:634 (1,5) – blanket weird. If (5) weren't here, then yeah I'd do what you say.
  10. 01:05:530 (3) - 1.20x to 2.94x is a bit much... even for trumpet emphasis, don't do wildly different spacings like this. – nerfed slightly
  11. 01:06:392 (1,2,3,4) - Could you make this a full bodied 4 shape pattern? Like 4 sliders in a square-circle thingy. Don't put 4 back where 1 was, re-arrange some things so you use it fully. – I'd like to think that you're thinking too much like a mapper. Just because it can be done doesn't mean it has to. The aesthetics are fine as is and I like the flow the way it currently is.
  12. 01:08:461 (5) - Personally I think this functions better as a 3/4 slider. I rearranged some things, perhaps something like this? https://puu.sh/uQxDx/a929295477.jpg -- tested it. 3/4 is fine, but I prefer 1/2
  13. 01:14:151 (5,2) - Gross overlap pls fix </3 – stop looking at it in the editor. These objects have faded and no aesthetical relation can be drawn between them.
  14. 01:16:565 (4) - Relatively speaking this section is a lot more chill than what just happened, this spacing feels overdone -- nerfed a tiny bit
  15. 01:17:944 (3) - Even worse ^ – nerfed a bit
  16. 01:24:151 (1) - Same spacing concern -- I'm sorry you feel that way
  17. 01:25:013 (6,7,8) - Just not a fan of how this looks overall, played around with it a bit, maybe doing something like this: https://puu.sh/uQxW2/dbb362c676.jpg would be nicer? It gives a better buildup emphasis, IMO. – I like the current flow, but improved the aesthetics/structure of current pattern
  18. 01:25:530 (1) - Same case as the insane, I really would like to see a circle here instead. Sliderend feels like it kills the pause. – see Insane

good luck mr. pinataweebman! :Dthanks a bunch!

SkyDevil wrote:

hii m4m

Easy

  • *00:25:358 - You should consider using a slider tick which uses the same sound as your clap, so parts like this dont sound so empty – There are some sliders where I would have to increase the tick rate to 2 in order to do that. I'm not sure, still considering.
    *00:33:289 (1) - finish hitsound here – fixed


Normal

  • *00:18:806 (5,1) - ehh not a big fan of (5) covering up (1), you need to move (1,2,3,4,5) to the left in order to be able to turn (5) properly – couldn't find ways to move to the left, so went off the grid a bit, but it's still on screen.
    *00:22:082 (1) - finish hitsound – fixed
    *00:32:254 (6,7,1) - having (6) stacked on top of (7) and then having (1) under (7) might be a bit too messy, you should make it a bit more consistent by having (6) spaced out as well – the music is not the same and the rhythm is not the same (circle --> slider vs slider end --> circle), so I don't see a reason to be consistent. I like it the way it is.
    *00:43:117 (4,5,6) - this might be a bit too hard for a non kiai part, you go from a circle to a long slider to a short slider and then a circle.. people might missclick, so how about make (5) another 1/1 slider? – –good idea
    *00:57:082 (2,3,4,5) - this as well... maybe make one of the two circles a slider, tapping 2xtwice in a row might be too hard – not sure about this one, will get more opinions
    *01:16:220 (3) - having so many repeats in a row might be troublesome because Ive noticed that many newbies suck at repeats, youre following the vocals pretty closely so I really suggest you to find something else to fit in – it seems fine to me, maybe I should go talk to newbies. There's a fair amount of reverse sliders at 00:33:979 (3) – etc, so maybe this could be a good map for practicing them.


Hard

  • *00:08:203 (1,2) - a bit of a personal nitpick but this looks a bit eh, I prefer this not touching (1) because it looks a bit awkward xD – I respect your opinion, but this is a bread and butter technique in ranked maps.
    *00:33:289 (1) - finish hitsound – fixed
    *00:39:496 (3,4,1,2,4,5) - you should consider spacing them out, having so many stacked notes in arow might be a bit boring – this effect is intentional to express the vocals.
    *00:45:358 (3) - or 00:46:737 (3) - maybe its a bit more fun if you make one of these two circles instead of a slider because you use sliders so much in this part – Plaudible said a similar thing. I can't see how a circle is better than a slider if I look at any one measure, but I fear that the community will convince me to do it.
    *00:52:427 (6,1) - a bit of awkward spacing compared to the circles before (6) – the jump is intentional
    *00:56:737 (1,2,3,4) - this could be in a cute square shape – a little confused exactly what you mean, but fixed the auto-stack issue at (4,1)


Light Insane
  • Light insane? A bit weird considering you don't have any normal insane (or are you gonna make one?) – renamed to Insane
    *00:14:496 (3,1) - a bit nazi but the overlap... – I'm sorry you dislike it.
    *00:27:427 (6) - from here on its a bit of a long slider only section, maybe you can change some of them into circles – vocals are too strong for me to not use sliders, not sure what I could do to address this.
    *00:33:289 (1) – finish – yes
    *00:39:496 (3,4,1,2,4,5) - the same problem as i mentioned in hard, but I think in insane its a bit more interesting if the player can keep on moving his mouse – same as Hard
    *00:56:651 (9,1) - stack it properly please ;; – this is intentional. The spacing difference is small enough that players can probably get it without changing what they're doing, and it trains them to think about emphasizing ¼ notes, which is good because the mapping meta seems like Extras will do ¼ jumps more frequently. If this isn't rankable, then only a BN will convince me.
    *01:02:082 (5,6,1) - why a triplet? I don't really hear anything in the music.. – ikr. There is actually a drum sound here even if it's feint. The me 2 years ago would not have mapped this, but I've been chewed out by BN's and respected mappers for not emphasizing those notes, so I acquiesced to their opinions.


Extra

  • *00:30:530 (1,2,1,2) - its a bit hard to read that (1,2) are close to each other, especially since you put them so far out – Don't know how to best address this, will certainly test stuff though
    *00:33:289 (1) - finish (I think you got tired of me saying this lol) – fixed
    *00:39:496 (3,4,1,2,4,5) - ehh if you didnt change this in hard/insane for some reason, at least change it here because you use so much jumps throughout the map, I don't see any point to stop jumps here – same as Hard
    *01:02:082 (5,6,1) - same as insane, don't see a reason to place a triplet here (btw modding this made me realise how similar hard/insane/extra are) – same as before (yeah I have the same mapping style as myself and had the same opinions of the music. Hope that's not a bad thing)
    *01:14:668 (1) - reverse it maybe, feels better to play for me at least – I don't share the opinion.
    *01:18:289 - ehh I don't see the point of making the stream shape so weirdly is it a reference or something that im missing? because if its not then you should really consider placing them in a normal curve – Is there anything wrong with it? I feel like the speedup and flow change express the increasing intensity of the stream and Extra players will appreciate not just a generic stream.


good luck!! – thanks for the mod!

hi-mei wrote:

hello...
since i cant really judge anything below 4* ill be modding the last 2 diffs

i played light insane and extra
light insane is really good, extra a bit overmapped in my opinion, rhythm and spacing wise

extra:
00:03:806 (4) - i think it shud be reverted to keep the flow, the jump between 00:03:461 (3,4) - is unnecessary, so if u ctrl+g (4) u will also have an emphasis for the 00:03:806 (4,1) - jump as well – nerfed the jump a bit

00:04:841 (2,6) - i missed 6 two times in a row, its really hard to read for some reason, can u make some slight overlap, for now its kinda meh – made an offset.
overlaps are good when justified
i think that is the case here.

00:10:186 (2,6) - either make an overlap or stack them, for now its ugly – now I'm confused what you mean by overlap and stack. What I did is I made them 4 off in the x direction and 4 off in the y direction which is giving them the same kind of offset an auto-stack does, which I don't think looks ugly.
00:10:875 (6,7) - i honestly dont hink that the spacing here shud be increasing, at least that much. its just too spaced even tho u can hear the increasing intensity on the background – I think (7) is a strong note, so a jump makes sense, but I am concerned about this pattern in general and will think about how to make its spacing better.
00:10:013 (1,2,3,4,5,6,7) - i also think that this stuff can be more structured, try to use hexagon or something, i dont really like that "flow-inclined" structure. – 00:10:358 (3,5,7) – makes a line, so it has some structure, and I think it looks fine.
00:11:220 (1,2) - ok so this stuff, it should be either like this 00:12:427 (1) - (that u are doing in each sound phrase next up) or you get rid of 00:12:427 (1,1,3) - and map stuff like 00:12:599 - which i prefer, cuz its an extra.
for now its a bit messy rhythm wise – ok so when modding, the most helpful thing you can do is to describe how you feel about the pattern. Telling me what to do is not helpful unless I understand the root of your concern, and even then it's only one of a few ideas I might be able to think of to address the concern (now if there is clearly a technique that I don't know of and that you're trying to teach me, then it's okay, but when you're dealing with a map where the mapper looks like they know what they're doing, assume a little more out of the mapper). For instance right now, I think you have an issue with the rhythm, but I don't understand why you are having an issue with it. Currently, 00:11:220 (1) – is there to go with the cymbal, then 00:11:565 (2) – is going with the trumpet, (3,4) are also trumpet notes, (5) is a circle to pick up the strong clap/drum sound since a sliderend would be a little weak, then the melody syncopates at 00:12:427 (1) - , so I put a long slider there to properly express the syncopated trumpet. At 00:13:806 (1) – etc, I'm going with the trumpets and ignoring the drum because I want to express the melody and the drum does not help me do that. I see one concern you had was that you prefer the drum, but since there is a target audience that likes the trumpets, I think what I have is a valid mapping choice. I can reconsider your issue with this if you can more clearly express your concern.
00:15:013 (4,2) - make them not stacked please, it really break the reading – made an offset
00:19:323 (1,3,1) - you can make it more structured i think, just copy them with angle scaling for 25* or something – a picture would help express the specifics of your suggestion more clearly, but these sliders are each a ~15 degree rotation of each other already. However, I want 00:20:703 (1) – to feel stronger than the others which is why it can't follow the structure that the previous sliders set up.
00:22:082 (5) - this stuff shud be ending here 00:22:341 - , the vocal starts on 00:22:427 - , you should fix this undermap. – I find 00:22:427 – to be very weak in the vocals, so even if there is a note, I don't feel like it's worth expressing.
00:36:910 (4,5,6) - spacing issue, the difference between 4,5 and 5,6 should be more tangible, for now its 10%, decrease the distance between 4,5 should be better – got it to be more like a 15% change now
00:38:117 (3) - this is a strong beat, it should be spaced more from 00:37:772 (2) - like u did here 00:38:634 (6,1) - – why do you feel this is a strong beat? Without this information, I can't really sympathize with your concern. I'm following the vocals for the most part, and having (3) be restful sets up the new vocal at (4).
00:39:151 (2,3) - ^ – yeah, I'm going with the vocals. I respect that this does not follow what you think the rhythm should be and thus you will not appreciate the map, but that doesn't mean it's bad, it's just geared at a different audience.
00:39:841 (5,1) - ^
00:40:530 (3,4) - ^
00:41:220 (6,2) - i dont feel like this overlap is good – I respect that opinion. I think it looks fine, and it's hard to keep the spirit of my intentions without overlapping, and I think it's rankable, so I'll leave it as is, but I understand what you mean.
00:41:910 (2,3,4,5) - reconsider spacing here – why? Current spacing is consistent with prioritizing vocals.
00:43:979 (6) - nc here to emphasze the new vocal phase, remove nc 00:44:323 (1) – then – (1) is the stronger vocal imo, so it should have the NC
01:02:599 (2,3,4,5,6,7) - i think spacing here is too wide, i mean huh, this song can not have such high spacing in first place, its calm and has not much to emphasize in terms of pitches. – I think the intended audience is more skilled than you're giving them credit, and they would find this acceptable, but I'll be sure to get more opinions on the spacing.
01:07:772 (1,2,3,4) - dude its too much xd
01:13:634 (2,3,4,5,6) - thats kiinda nice spacing wise, but i would make this structure better, i mean the gap between the 01:13:634 (2,3,5,7) - shud be the same – (2) and (7) are never on the screen at the same time, so most players won't notice any kind of structural issue with it. I agree that making (2,3,5,7) equidistant is better structurally, but doing so would mess with my DS, and since the current pattern's structural flaw does not present a real aesthetic issue, I think the pros of the flawed structure outweigh its cons.
01:17:772 (2,3) - plaase no, no that much – nerfed this one a bit
01:25:530 (1) - i dont think it shud have nc, 01:26:048 (2) - this shud be nc'ed. – I think it's reasonable either way, will get more opinions on this

uh also i think that this CS is kinda too har for such jumps. maybe lower it to 4.5 at least. it plays not that cool cause of this in first place. – I thought the map was bit easy with a lower CS. Current CS seems fine for my intended audience, but again, it's good to have your feedback even if I reject it because it lets me gauge the community.

light insane:
this one is much better in my opinion
00:18:461 (2,3,4,5,6) - i think u can apply some pattern here, it seems not that good structure wise – I think it's structure is already quite good, good enough to get ranked, but since I want a super easy time getting ranked, I'll change it.
00:25:702 (4,5,6) - these are the strong beats, i dont understand why u decided to not emphasize them – I want this section to feel weak, so there's very little I emphasize. I'm more of a vocals guy anyway. I'm partial to the idea of adding kick hitsounds here, but I suck at hitsounds, so if you want to help me out with them (*cough* do them for me *cough*) then I'd consider doing that (though no guarantees).
00:27:082 (4,5,6) - ^
01:02:082 (5,6,1) - cmon dude stack them, its ugly – I disagree
01:24:151 (1) - nuke this slider, just make it as normal sliders like u did before in the whole diff – There's some precedence for a funky slider at 00:05:703 (1) - . The reason I made it like this is to more easily control the position/flow of the following objects since a normal slider runs me too close to the edge. I could see me changing this in the future though.
01:25:186 (7,8) - i think its a mistake in terms of rhythm, you got a strong sound on
http://puu.sh/uS7MS/c958818c5d.jpg try this, the 01:25:530 (1) - should be blanket to 01:26:048 (2) - i think. – I don't understand why it's a mistake. The rhythm you suggested has clicks everywhere that the current rhythm has, and I believe the current pattern's slider ends express weaker notes in a better way (for instance, there is no beat at 01:25:703 - ).

alright thats it gl – thanks for the mod!
hi-mei
hmm i feel like i could write a lot more about my concerns but i thought that my points were super obvious

opinions...
newton-
from modreqs
tried not to be nitpicky about minor aesthetics things
[general]
  1. fix the "background image is larger than 1336x768" problem you have on all diffs
  2. disable widescreen support

[sins' easy]
  1. stack leniency must be set high enough for 1/1 hitobjects to stack. well you dont use stacks but just change it in case
  2. 00:09:841 (1) - maybe start this on 00:10:013 instead since 1) vocal starts there and you're prioritizing vocals and 2) to have polarity with 00:08:289 (4)
  3. 00:39:151 (2,3) - blanket pls

[normal]
  1. 00:19:324 (1,2,3) - these 3 objects break the 1x distance snap previously established
  2. 01:00:186 (6) - "this object is too far from the previous object!" (also, 1/2 beats here are established as overlapping or stacked, so by not overlapping or stacking this with the previous beat, you're being inconsistent)

[hard]
  1. 00:03:806 (3) - ctrl+g for more comfortable flow here
  2. 00:54:496 (3) - make the sliderend of this the same distance from 2 as 1's sliderend is, would look better imo (just move 2 down a bit lol)
  3. 00:55:358 (1) - ctrl+g for comfortable flow and spacing emphasis for the loud vocal

[insane]
  1. 00:56:048 (2,3,4,5,6,7,8,9) - would be more appropriate as a stream imo, since stacks longer than 5 notes aren't really seen as much anymore. if you do want to stack it though, blanket it using 00:55:358 (1)
  2. 01:18:289 (4) - too high up, touches hp bar

[extra]
  1. nerf cs pls, high cs + high spacing = painful to aim
  2. 00:42:599 (5) - triangle with 00:41:910 (2,3)
  3. 00:48:461 (1,3) - bit too high imo

solid map, can't find much wrong with it in the way of gameplay. good luck!
Reform
M4M ~

[Extra]
  1. For CS4.8 Sliders are really long, made it kind of difficult during gameplay. I recommend lowering Slider Velocity to 1.8.
  2. Insane is also OD8, Maybe increase Extra to 8.2-8.5 or lower Insane to 7.5
  3. 00:10:530 (4,5,6,7) - I feel like jumps don't really work here. Maybe a 1/2 slider here 00:10:530 - following up with a stream ending 00:11:134 -
  4. 00:13:806 (1,3,1) - It would be nice if at least one of these sliders were place horizontally
  5. 00:19:323 (1,3) - Overlap
  6. 00:30:530 (1,2,1,2) - slider head on 00:30:875 (2) - should be touching or somewhat close to 00:30:530 (1) - slider end. Other wise, it would be confusing and appear as if there was a 1/2 gap between these two.
  7. 00:34:668 (1,2) - overlap
  8. Why is it that 00:33:289 - has a slider velocity of x1 and 00:22:599 - has x0.9? Music hasn't changed at all.
  9. 01:17:082 (6,1) - huge jump, bring it down a bit?

    This diff needs a lot of work tbh,


[Insane]
  1. 00:08:979 (2) - you could give it some shape so it doesn't appear so long.
  2. 00:14:496 (3,1) - overlap, place 00:14:496 (3) - at x280 y208
  3. 00:20:703 (1) - 00:20:703 (1) - you could emphasize this more by giving it a different shape or ctrl g
  4. 00:22:082 (5) - The sound ends here 00:22:254 -
  5. 00:44:841 (2,1,2) - overlap
  6. 00:47:082 (1,2) - ^
  7. 00:55:358 (1,2,3,4,5,6,7,8,9,1) - blanket?


[Hard]
  1. 00:05:703 (1,1) - give it a shape so it doesn't appear so large.
  2. 00:25:358 (2,3) - ctrl g, this should be the rhythm (Without the hitsounds0


Normal & Easy looks fine to me

Good Luck!
-NanoRIPE-
love live better than imas
#run

e
00:06:910 (3) - the slider looks weird the way to emphatize.i know you try to emphatize the vocal here but the slider started on the red tick so i feel it would make newbie player confused (so maybe make reverse on slider (1) and then circle at 00:07:772 - for solve the problem)
00:25:013 (1,2,3) - the flow looks meh imo
00:38:461- 1/1 slider here for emphatize the vocal more (or circle)
00:55:186 - make the spinner started here (cause the intrument looks strong here)
01:02:944 - 1/1 slider here
01:07:772 (3) - 3/2 slider or 3/2 reverse here? for emphatize the vocal on red tick
01:17:944 (3) - ^
01:23:461 (1,2) - ctrl g here and move circle (2) to 01:24:668 - and start a 3/2 slider here - (sorry i can't give you pic bcause my pc is lagging now) for emphatize the rhythm well

n
00:10:186 (3) - 1/2 reverse slider here? for emphatize the vocal on red tick
00:56:910 - circle here? or 1/2 slider here? the intrument looks strong here,why you dont map it?
01:00:186 (6) - ds lol
01:26:048 (1) - would be nice if you put circle here and move the spinner on the red tick

gl
Topic Starter
pinataman

newton- wrote:

from modreqs
tried not to be nitpicky about minor aesthetics things -- I'd be quite happy to receive feedback like that. One of the issues I always have is that I feel like my maps aren't quite polished, like there's some slight improvement to the aesthetics I could do.
[general]
  1. fix the "background image is larger than 1336x768" problem you have on all diffs – rules changed, you can have BG's of 1920 x 1200.
  2. disable widescreen support – I have a video though, don't I need widescreen support?

[normal]
  1. 00:19:324 (1,2,3) - these 3 objects break the 1x distance snap previously established – I succ
  2. 01:00:186 (6) - "this object is too far from the previous object!" (also, 1/2 beats here are established as overlapping or stacked, so by not overlapping or stacking this with the previous beat, you're being inconsistent) – at mapping

[hard]
  1. 00:03:806 (3) - ctrl+g for more comfortable flow here – flow is very circular and jump is intentional.
  2. 00:54:496 (3) - make the sliderend of this the same distance from 2 as 1's sliderend is, would look better imo (just move 2 down a bit lol) – for spacing/emphasis reasons, I'd rather not, and the current structure is to maintain the visual DS with 00:53:634 (5,2,3) -
  3. 00:55:358 (1) - ctrl+g for comfortable flow and spacing emphasis for the loud vocal – there's already a slight jump, I think this is the right level of emphasis, I don't want to go too overboard.

[insane]
  1. 00:56:048 (2,3,4,5,6,7,8,9) - would be more appropriate as a stream imo, since stacks longer than 5 notes aren't really seen as much anymore. if you do want to stack it though, blanket it using 00:55:358 (1) – I feel like if I put a tiny bit of DS between these notes you wouldn't complain, and there isn't much difference between what that is and what it is currently. However, if one more person points this out, I will make exactly that change. The pattern currently blankets (1) though.
  2. 01:18:289 (4) - too high up, touches hp bar – not on my screen. Show me what you see

[extra]
  1. nerf cs pls, high cs + high spacing = painful to aim – this map is intended for an audience who likes big jumps.
  2. 00:42:599 (5) - triangle with 00:41:910 (2,3) – don't want to make an equilateral triangle for DS reasons. Current structure looks mostly good.
  3. 00:48:461 (1,3) - bit too high imo – on the screen? it's fine. Not sure what else you could mean by high.

solid map, can't find much wrong with it in the way of gameplay. good luck! – thanks for the mod!

Kujinn wrote:

M4M ~

[Extra]
  1. For CS4.8 Sliders are really long, made it kind of difficult during gameplay. I recommend lowering Slider Velocity to 1.8. – CS and SV are intended for an audience skilled at big jumps.
  2. Insane is also OD8, Maybe increase Extra to 8.2-8.5 or lower Insane to 7.5 – made 8.4
  3. 00:10:530 (4,5,6,7) - I feel like jumps don't really work here. Maybe a 1/2 slider here 00:10:530 - following up with a stream ending 00:11:134 – I like the words 'I feel ____ ' when reading mods. It lets me gauge your reaction, and by understanding your reaction, I can change the pattern to address the concern. However, you gave me your conclusion of the problem, not the actual problem itself. I still don't understand the reaction that caused you to feel like jumps don't work. That's the kind of feedback that is most helpful when modding. I'm left to speculate that maybe it's because you thought the map was more intense than the song, but then why suggest a stream? I tried some other things to do, but what I have now worked the best.
  4. 00:13:806 (1,3,1) - It would be nice if at least one of these sliders were place horizontally – Can you explain what about the song/map makes you feel this way? I don't understand what goal it accomplishes to make this change.
  5. 00:19:323 (1,3) – Overlap – I don't think this is a bad looking pattern. Overlaps like this are frequently ranked (see https://osu.ppy.sh/b/1110281 highest diff, https://osu.ppy.sh/b/1083458 sonnyc's diff). I don't see why this pattern holds the map back.
  6. 00:30:530 (1,2,1,2) - slider head on 00:30:875 (2) - should be touching or somewhat close to 00:30:530 (1) - slider end. Other wise, it would be confusing and appear as if there was a 1/2 gap between these two. – I'm trying to find a solution that feels energetic while also readable. I tried nerfing the spacing, but I'm expecting to change this pattern up somehow, just don't know how.
  7. 00:34:668 (1,2) - overlap
  8. Why is it that 00:33:289 - has a slider velocity of x1 and 00:22:599 - has x0.9? Music hasn't changed at all. – I'm glad you asked! This change has everything to do with the [url]pacing[/url] of the map. At 00:22:599 - , the music goes from an intense section to a weak section. The player is taking a slow journey through the song here as they rest after a somewhat engaging introduction. Then at 00:30:530 - , the player is hit with a burst of energy, revitalizing their engagement and encouraging them to try harder in the map. Their baseline of engagement so to speak has increased after the exciting section of 00:30:530 - , so the map too should increase the baseline of engagement. This keeps the players from reverting to a more rest section of the map like 00:22:599 – was so that the map keeps building into the chorus.
  9. 01:17:082 (6,1) - huge jump, bring it down a bit? – I got kind of bored playing some of the stuff before it just now, and this jump made it feel more challenging and engaging. That's the point behind most of this spacing. Strong note in the vocals supports it.

    This diff needs a lot of work tbh, – I'm fine with you having that opinion, but I didn't get enough out of your mod to work on. None of your suggestions seemed to indicate any major underlying issues with the map. I don't see how to apply your critiques across the map. I'm not even sure what you dislike about the map besides overlaps. Is it the aesthetics? The spacing? The flow? The composition? The pacing? I wish I knew.


[Insane]
  1. 00:08:979 (2) - you could give it some shape so it doesn't appear so long. – It goes well with the slider before it, so I think it's fine
  2. 00:14:496 (3,1) - overlap, place 00:14:496 (3) - at x280 y208 – that position overlaps (2). If I have this pattern, it's going to have an overlap, and I think that's ok.
  3. 00:20:703 (1) - 00:20:703 (1) - you could emphasize this more by giving it a different shape or ctrl g – I'll think about it, but nothing exciting is popping out to me now.
  4. 00:22:082 (5) - The sound ends here 00:22:254 - – so I end the slider there and leave a 1/1 pause? Seems awkward, having a 1/1 slider seems better
  5. 00:44:841 (2,1,2) – overlap – I'm sorry you don't like overlaps, but this one in particular I'm very proud of.
  6. 00:47:082 (1,2) - ^
  7. 00:55:358 (1,2,3,4,5,6,7,8,9,1) – blanket? – It's currently blanketed. Go to View → stacking to see for yourself.


[Hard]
  1. 00:05:703 (1,1) - give it a shape so it doesn't appear so large. – this is the shape. It's not fancy, but I feel like it's a valid shape to use.
  2. 00:25:358 (2,3) - ctrl g, this should be the rhythm (Without the hitsounds0 – I prefer going with the drum


Normal & Easy looks fine to me

Good Luck! – thanks for the mod!

-NanoRIPE- wrote:

love live better than imas – They're both garbage :P
#run

n
00:10:186 (3) - 1/2 reverse slider here? for emphatize the vocal on red tick – mayyybe.... I don't want to make the introduction that strong, but I'm probably going to change something about this.
00:56:910 - circle here? or 1/2 slider here? the intrument looks strong here,why you dont map it? – I've already got complaints that this rhythm is too complicated, I don't think I can afford to hit any more strong notes.
01:00:186 (6) - ds lol – I succ at mapping
01:26:048 (1) - would be nice if you put circle here and move the spinner on the red tick – thanks for the feedback, was wondering if I would get any comments on this given that the Easy and Normal are different. Still taking this poll though so no change yet.

Gl – thanks for the mod!
iYiyo
hello o/ sorry for late ;w;


  • [general]
  1. disable widescreen supp on every diff
  2. Since Extra has a different BG, I think NC looks good as how it's right now
  3. convert the .png images into .jpg so the size get considerably reduced.

    [Extra]
  4. 00:03:461 (3,4) - I see you wanted to give a bit of emphasize here because of vocals, but right now it feels waaay too high imo. considering reducing DS a bit. Rn feels like kiai DS xd.
  5. 00:30:530 (1,1) - Idk but it feels too flat. Maybe you could add some shape for those sliders?
  6. 00:32:427 (3,5) - better stack?
  7. 00:42:254 (3,4,5) - maybe make the have same distance to each other? Not in timeline, but in the grid itself.
  8. 01:08:461 (5) - Maybe move this slider a bit to the left so the DS keep consistent? Right now feels too close to the next slider compared to the rest kiai section. https://puu.sh/uWXGC/fbe9f3f894.jpg
  9. 01:17:082 (6,1) - ouch. This distance is huge dude :d From what I hear in the music, it has same vocal emphasis as 01:17:944 - but the DS is way too different. Consider reducing 01:17:082 (6,1) - so it's a bit similar to 01:17:772 (2,3) -

    IMO this diff could get better in terms of structure. Right now some DS feels a bit random? Idk but on Insane and the rest of the diffs, notes seems to be placed with more logic :d For example 00:10:013 (1,2,3,4,5,6,7) - these jumps (specially 00:10:703 (5,6,7) - these) doesn't have a consistent DS and seems randomly placed. There're a few more but overall they aren't a real issue i think xd

    [Insane]
  10. 00:47:599 (2) - Instead of overlapping this straight sliders in this way, I expected some curve slider like 00:44:841 (2,2) - those so yeah, maybe curve it a bit.

    nice diff

    [Normal]
  11. 01:28:806 (1,1,2,3,4,5) - ¿? O.o

    hard and easy looks fine :d

Sorry for shitmod but couldn't find many "wrong" things. Hope it helps. GL! o/
Syns

-NanoRIPE- wrote:

love live better than imas Both the animes are boring
#run #run

e Thanks for your mod!!!
00:06:910 (3) - the slider looks weird the way to emphatize.i know you try to emphatize the vocal here but the slider started on the red tick so i feel it would make newbie player confused (so maybe make reverse on slider (1) and then circle at 00:07:772 - for solve the problem) I understand this but I'll keep it for now, if another person brings it up then I will change it
00:25:013 (1,2,3) - the flow looks meh imo Improved the flow
00:38:461- 1/1 slider here for emphatize the vocal more (or circle) 00:38:806 (1) - is an important sound, therefore it should have a clickable object on it. A 1/1 slider on 00:38:461 - would ignore that so I'll keep it as it is
00:55:186 - make the spinner started here (cause the intrument looks strong here) Agreed and fixed, the combo before it followed the instruments so it would only make sense to place the spinner on one too
01:02:944 - 1/1 slider here 01:02:944 - and 01:03:289 - are both important sounds so I took your suggestion but instead of a 1/1 slider I made them both circles. I believe that a 1/1 slider would not represent the two strong sounds
01:07:772 (3) - 3/2 slider or 3/2 reverse here? for emphatize the vocal on red tick 01:08:461 - is an important sound, a 3/2 slider there would ignore that so I'll keep it as it is
01:17:944 (3) - ^ This suggestion made me think and I realized that this section was not mapped to the melody or vocals so I changed all of it to be on the vocals, thanks and fixed (kinda)
01:23:461 (1,2) - ctrl g here and move circle (2) to 01:24:668 - and start a 3/2 slider here - (sorry i can't give you pic bcause my pc is lagging now) for emphatize the rhythm well That's completely fine, without the screenshots I still think I have a gist of what you were trying to say. To make it blunt 01:22:254 (3,1,2,3,1) - are mapped to the melody of the song so I'll keep it like that
Syns

newton- wrote:

[sins' easy] Thanks for the mod!!! (Even if it is short :P)
  1. stack leniency must be set high enough for 1/1 hitobjects to stack. well you dont use stacks but just change it in case Sure
  2. 00:09:841 (1) - maybe start this on 00:10:013 instead since 1) vocal starts there and you're prioritizing vocals and 2) to have polarity with 00:08:289 (4) The break between 00:08:289 (4,1) - is large enough that the player will stop thinking about vocals so I'll keep it as it is
  3. 00:39:151 (2,3) - blanket pls Mkay :P
newton-

pinataman wrote:

[insane]
  1. 01:18:289 (4) - too high up, touches hp bar – not on my screen. Show me what you see
https://osu.ppy.sh/ss/7648671
ok on second look it doesnt directly touch the hp bar on default skin, but id recommend moving it a bit down anyway since it's close enough that the approach circle overlaps
Gaia
[ez]
00:03:806 (2,3) - probably a good idea to move both these up more for better flow
00:06:910 (3,4) - vocals arent very strong here, so i highly recommend u push both back half a beat so they end on downbeats. also avoids the gross 3/2 rhythm u had too
00:13:289 (3) - try this
00:18:806 (3) - ^ change this to 1/2?
00:26:048 (2,3) - flow can be improved if u remove the curve on 3
00:58:117 (1,2) -

[nm]
check ur ds in aimod
00:08:289 (1) - consider changing this to a slider, there's a held vocal here
00:15:875 (4) - try 3 circles? a break inbetween a slidertrain is important for normals imo
00:33:289 (1) - finish
00:57:082 (2,3,4,5) - change to 2 sliders? these are kinda hard
01:14:668 (1) - try angling this more horizontally so it's not too cramped http://puu.sh/uY41O/ab83b66006.jpg

[hd]
00:28:117 (2) - overlap isnt that great
00:51:910 (3,4,5,6) - mm dont really fit the music imo, sliders would be fine here, or replace (4,5) with a slider to emphasize vocals
01:03:634 (1) - has a weird angle here, move this up for better flow?
01:05:358 (2,3) - since you've been following vocals try this?
01:18:289 (4,5,6) - since this hard is slightly too hard for ur spread i'd recommend changing this to 1/4 repeat
01:25:186 (4) - clap on the end

[ins]
00:19:151 (6) - doesnt really flow well, try moving this up and left more
00:25:358 (2,3) - should be sliders imo
00:26:737 (2,3) - ^ to emphasize the bell sound
00:47:599 (2) - doesnt flow well
00:56:048 (2,3,4,5,6,7,8,9,1) - awkward overlap? i'd suggest dropping the blanket idea altogether tbh (or space the stream out)
01:02:772 (3,4,5,6,7) - these jumps dont really make sense to me, just space them all equally would be better i think
01:07:427 (4) - doesnt follow ur previous slider pattern
01:08:806 (6) - space this further for better emphasis
01:25:530 (1) - ending this on the blue tick is rly weird , circle is enough i think
01:24:668 (2,3,4,5,6,7,8) - sounds overmapped to me

[extra]
colours r different not sure if intentional but if it is the inconsistency is kinda weird
00:32:254 (2) - 00:32:772 (4) - claps?
00:35:013 (2) - too close here, looks rly like a 1/4
00:36:392 (2) - same here too, try making a nice triangle http://puu.sh/uY4IJ/104477182b.jpg
00:43:461 (4) - jump's a bit big, move this up more?
00:48:979 (2) - curve this left more for better flow
01:06:392 (1,2,3,4) - should have more consistency i think,
01:08:461 (5,6) - too close for notes with a crash cymbal
01:16:910 (5,6,1) - spacing difference too big
01:22:772 (1,2,3) - ^
01:24:668 (2,3,4,5,6,7,8,1) - same as insane

glhf
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