http://puu.sh/ualib/11e7a270b5.txt
timing and bs exdee
timing and bs exdee
Thanks for the bg man- myRumble - wrote:
Hey~
BG!
BG1: http://more-sky.com/data/out/8/IMG_264355.jpg
BG2: http://www.imgbase.info/images/safe-wal ... 2_k_on.jpg
BG3: ttps://images.alphacoders.com/226/226663.png
Thanks for the mod xDTriDvaRas wrote:
Don't Say Lazy
01:14:260 (1) - looks weird to the style of whole map, imo this looks better i'll keep this, this pattern is ok imo and its still in flow ,although the flow was not that smoothInsane
01:00:337 (1,2,3,4) - for 4(3.99)* players this pattern should be hard to read after long stream ya you're right, changed 2 of the circle to sliderHard
00:01:682 (4) - remove 1 reverse, 1/4 patterns are hard for 3* players, also move notes this pattern should be no problem for them. xP i'm keeping them for nowEasy
NothingI'M LAZY I think it's unrankabletoo difficult for me opss sorry, i'm putting this here for fun, will remove them soon hhaaMapset
There are some unnecessary timing points in Hard, Normal and Easy fixed
Also add BG
Thanks for the timing check xD_Meep_ wrote:
http://puu.sh/ualib/11e7a270b5.txt
timing and bs exdee
thanks for the mod xDI Hate Smoothie wrote:
insane
01:24:878 (1,2,3,4,1,2) - can be more Creative i guess I'll think about this, they're ok already imo. lets see what others will say about this
DSL
00:33:829 (1) - make a curve a normal straight slider should be working fine here
00:35:818 (4) - same ^
00:36:149 (5) - same ^
01:01:342 (2) - same ^
really nice beatmap
i cant say anymore sooooo
Thanks for the mod xDGero wrote:
Hello, from #modreqs.
GeneralDon't Say Lazy
- As far as I know osu! doesn't support .mp4 files or in case that this has been changed in the previous updates, take in mind that some users doesn't use it and they're in the fallback version, so I'd highly suggest you to change it by an .avi file instead. opss ok, will change them, i forgot to change them to avi
- What do you think about to swap the BGs per difficulties to get a image variation? that could be great in my opinion. 'm thinking to use different bg for different difficulty, but i cant find nice bg >< for now i'll use a different bg for the hardest diff only.
- Your Preview Time is inconsistent in all difficulties, take a look at them and try to be consistent with the place where you've settled it. ok fixed
- The Video file has audio and is not completely muted which causes that the folder weight increases more than it should be. lol , they should be removed, rip, i'll do it again edit: mm i've check it and its fine for me though
- Try to be more careful the next time that you pick up custom hitsounds, there's like 5ms as delay in some of them, I'd like you to get new ones or otherwise fixing the currently ones. i got them from other rank map >< . they seems fine to me too, or maybe i made some mistake here?
- The end time in all difficulties are different each other, in cases such as GDs is perfectly fine but since you've mapped all of them it doesn't apply in this case. they're fine to me too lol , i ended all of them on 01:27:695 -
thanks ><
- 00:47:087 (1,2,3,4,5,6,7,8,9,10) - The whole section flows well, but the Combo pattern is techincally so much aside your other NC patterns, so... How about to use NCs in 00:47:418 (3,5,7,9) - I'm pretty sure that you'll like the view result, since it makes the pattern feels more comfortable for the eyes, and also it fit with the music which is also good. ok fixed this xD
I've had fun playing this, this was really enjoyable difficulty.
InsaneHard
- 00:03:993 (3,4) - Just be more careful when you use jumps like this, overall the difficulty itself is really well done, but sometimes in such parts like this one, what I'm mean is that emphasis is overdone due that there's nothing stronger or different to highlight in the mapping.
So yeah, basically I'd like suggest you to recheck it by yourself and fix them because there are many to point out in here.i'll be keeping them for now, i did it throughout the map bcoz at this part the vocal pitch is higher imo, they are nice to be emphasize at. i'll see what others say about thisNormal
- Great.
Easy
- 00:05:982 (4,5,6,7,1) - The only thing that I've found in this difficulty is the 1/2 stacks in the notes, somehow it bring a high level of inconsistencies, and therefore makes the patterns look without some structure at all, in addition it makes look them less aesthetic than the they are actually. i like to have them stack, they feels more neat for me for some reason, i'll see what others opinion about this first bfore making the decision to change them
I'm Lazy
- 00:40:458 (3,4,1) - This pattern looks really great is it, but there's something that bother me a little bit ,and that could be considered an issue, the pattern itself (being specific) the slider end makes it look like the tail is the start of the slider when it's not the start of it, I'm pretty sure that it probably will be confusing for newbies, could you consider to change it by something else? lol you're right, its confusing, fixed
Well done.opss, sorry, i'm putting this diff here for fun only haha. removed
- This difficulty is basically a joke for me, I'd like to suggest you remove it because it doesn't even has good settings or patterns in nowhere.
Best of luck.
Thanks for the mod xDMijn Aim Zuigt wrote:
Hi, mod noob from #modreqs here
[Don't Say Lazy]:
01:13:939 (5,1) - this stacking doesn't really fit in the strucutre of the map, it looks really out of place. i'll keep this, its still in flow
Rest looks okay.
[Insane]:
Nothing wrong with this.
The structure of this diff made me kreygasm
[Hard]:
This diff has bigger spacing between 00:09:960 (1,2,3) - stuff like this than your insane diff i'll be keeping this for now, its still not that big actually, my insane has bigger jump xD, i'll see what others say about this
Apart from that, nothing wrong
[Normal]:
Nothing wrong, although I don't map normals and below so idk
[Easy]:
Same as normal.
Thanks for the mod xDxXRosalineXx wrote:
i tried but it was hard for me to find problems cause its so good
Doing till hard since i don't know how to (correctly) map anything or play anything higher
Easy
Personal opinion but this is a really fast sv for an easy.
00:19:242 (3,4) - the gap is a little bit off but like a teensy tiny bit fixed
00:21:894 (3,4,1) - i don't like the way 3 blankets 1 the end of 3 is a bit off (this is probably me though) yea its a bit off, fixed xD
00:48:082 (2) - blankets a bit flat here fixed
00:59:684 (4) - what is this, is this on purpose? yes its ok purpose. a little bit variation here is nice
its so hard to mod a map that's actually good
Normal
00:35:651 - i think there could be a circle here if you place it properly
00:38:303 - same with here ^^ both of them should be ok here imo, bcoz throughout this part, the red ticks is full of sounds. so if i didnt map the other parts, its best that i dont map this part too
this diff was too guud crap i dunno what to do
Hard
00:08:303 (4) - i think this could've been less diagonallee i'll keep this for now, it looks fine to me
00:44:105 (4) - why do you keep having these barely overlaps i dunno whether you wanted them there or not yes i wanted them, they looks cool xD
01:01:672 (2,3) - the curve on 3 doesn't match with 2 well you should curve 2 as well yea nice idea, fixed
01:12:114 - it would also be appropriate to have a circle here if you wanted i better leave it as it is, bcoz i didnt have circle on other parts of the song which have the same rhythm
im sorry i tried
Thanks for the mod xD-Jordan- wrote:
M4M from your mod queue
Go through all your difficulties and Resnap all notes, a lot are slightly off. (Also move the uninherited timing points they are all of slightly also. If you don't when you resnap, some objects will not be in the intended timing section and have the wrong volumes and SV.)i've fix this when another modder tell me XD thanks anyway
Is the extra timing point at the very beginning of the map really necessary? yea, i heard theres a slight different snapping at 00:02:005 -
[Easy]00:00:698 (1,2) - Use different slider shapes here for the lead in, compared to the rest of your map? would like to keep this for now, it's ok imo
00:19:242 (3) - Lessen the curve on these so instead of it following the next sliders head, it follows the curve of the next slider as a whole, like this. i think more curve here will be better for the transitioning to the next slider
00:48:745 (3) - Why is this part of its own combo? Remove the NC possibly. fixed
00:59:684 (4) - You can make this more curved. The slight curve doesn't look nice imo. you're right, fixed!
Double check your hitsounding at the end of the map starting from the second half of the second Kiai. I believe you forgot to place slider whistles for the whole ending. (All diffs) fixed
01:27:530 (1) - Add whistle on slider head and slider end to compliment finish? (All diffs)sure do
[Normal]00:07:143 (7) - I don't think you need to add these circles in the Kiai sections, it seems overdone with the 2 doubles that close to each other, with nothing in the music to really justify it, unlike here 00:31:010 (7,1) - . remove circle on all of those kiai parts which have same rhythm
00:59:021 (1) - NC? alright
00:59:684 (6) - More curve also? i think its curve enough already xD
Sorry that's all I can find your mapping is on point!
[Hard]00:01:360 (3,4) - This is really confusing, I think that you should shorten 00:01:692 (4) - by 1 repeat. should be ok here bcoz 00:02:005 (1) - has low spacing to indicate the 1/4 beat there.
00:19:242 (1) - Stack on 00:18:414 (2) - . fixed
00:39:795 (3,4,1) - Were these intended to be slightly off? they seems fine to me though ><
00:48:413 (5,1) - Switch NC and bring them closer. 00:48:745 (1) - NC on (1) is better imo, since the downbeat is at there. and the jump was to emphasize the strong beats there
00:57:032 (3) - 00:59:021 (1) - Sudden strange slider shapes, I think that if you want to use these, use them more throughout your map just don't suddenly introduce them.
01:20:900 (1) - Slightly off again. i don't see anything here though
01:27:530 (1,2) - Should have a bigger jump than 01:27:364 (5,1) - for emphasis.its ok here, since both of them have nearly the same strong beats.
[Insane]00:19:242 (1,2) - Doesn't look nice how they are slightly touching. I suggest this. curve (2) following the slider end of (1) instead
00:21:894 (1) - Why did you SV change here? I also think It'd be better to map this slider as just a 1/2 slider and a circle. the slightly different sound on that part suggest for a sv changes imo. and i'll keep this abit simple, so 1/1 slider is ok here, since i use 3/4 slider +1 circle already in the highest diff
00:55:706 (3,4,5,6) - This pattern is harder to read than it needs to be. So, replace 00:56:038 (5,6) - with 1/2 slider? its nice to read here with ar9 imo. and i want to emphasize all of the piano sounds there
01:12:612 (4) - Stack on 01:12:115 (2) - . fixed
01:12:943 (1,2,3) - Same as with 00:19:242 (3) - in Easy diff. blanketing with the slider head gives smoother flow imo
01:20:900 (1) - Ok I really like the SV change here because the music actually gives it a reason to be here. this is actually the same as the one u mention above lol
The ending of this map is really easy compared to some other portions. I think you should replace some of the sliders with some 1/2 jumps. i actually use the same rhythm here with the first and 2nd kiai. and the same jump on same rhythm too, but i'll definitely think of this
[Don't Say Lady]00:13:608 (5) - Make these sliders in the Kiai more tilted, or perfectly straight. (Actually just all sliders like this in general.) they're fine imo, still in flow xD
00:32:171 (4,1,2) - I think that because of the change in combo, 00:32:502 (1,2) - should be visually different. will think about this, bcoz of the vocal feels same here, the same pattern works fine too ><
00:33:829 (1,2,3,1,2,3,1,2,3,4,5) - This pattern is so cool! Why don't you use it for the next section too 00:36:481 (1,2,3,1,2,3,1,2,3,4,5,6,7) - ? they're same actually lol, xD
00:47:087 (1,2,1,2,1,2,1,2) - Seems overly hard to read, can be fixed by removing the NC at 00:47:751 (1) - 00:47:751 (1) - . someone suggest me to NC them, but yeah NC seems better for reading for me too ><
00:48:414 (1,2) - This jump should be visually different from those before it since it is entering a new musical pattern. Maybe. will think about this, bcoz i think the new musical pattern starts at 00:48:745 (1) -
00:48:746 (1) - Remove NC? the strong downbeat is here
01:11:451 (8,9,1) - I don't think this should be a triple. ya, fixed
01:22:060 (8,9,1) - Same. But now I see you maybe trying to make it more intense compared to the previous iteration of this section, the jump patterns are already enough I don't think you need the triples too. this time its a beat there, i didnt mistake it this time xD , the previous one has no beat compare to this haha
01:22:226 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5) - Use that cool unravelling pattern from earlier! would prefer to have variation on patterns xD
Really well polished map with a fun top difficulty. Good luck with this set!
Thanks for the mod xDDilPil111 wrote:
Hello there! Here is your mod from my queue (t/555101/start=15)
Also I love this song :SDon't Say Lazy01:00:347 (1,2,3,4) - Doesn't fit the song very well a little bit of intense will be nice imo, since this is the hardest diff xD
Wow! The map was pretty quality! Would you mind if I made a GD? sorry i already got a full spread here, and i plan to make it my solo mapset xD
Lazy:
00:23:220 (1,2,3) - ctrl + G ? for more sound difference impact
00:25:872 (1,2,3) - ^
00:33:828 (1,2,3) - ^
00:36:480 (1,2,3) - ^
01:22:225 (1,2,3) - ^ (create triple)
01:24:877 (1,2,3) - ^
01:27:529 (1,2) - this circles pushed me to this idea
00:21:894 (1) - maybe make this slider form like this ? 01:20:899 (1) -
01:13:938 (5) - overlap
00:55:043 (1) - ^
01:04:987 (1,2,3,4,5,6,7,8) - u can start jumps upper level and flow to low level(vocal high>low)
01:04:987 (1,2,3,4) - also think this need more spacing..
Thanks for the mod xDm3gB3g wrote:
hi ! just a pair of offersLazy:
00:23:220 (1,2,3) - ctrl + G ? for more sound difference impact this part have same rhythm imo, since i use 1/2 slider + 2 circle combination throughout this rhythm, a constant same pattern will be working better here imo
00:25:872 (1,2,3) - ^ ^
00:33:828 (1,2,3) - ^ ^
00:36:480 (1,2,3) - ^^
01:22:225 (1,2,3) - ^ (create triple) triple? dont really understand this ><
01:24:877 (1,2,3) - ^^
01:27:529 (1,2) - this circles pushed me to this idea i dont really understand what u mean by this ><
00:21:894 (1) - maybe make this slider form like this ? 01:20:899 (1) - want to keep it consistant xD, so no maybe xD
01:13:938 (5) - overlap want to differentiate it as 1/4 spacing like 01:03:330 (5,1) -
00:55:043 (1) - ^ ^
01:04:987 (1,2,3,4,5,6,7,8) - u can start jumps upper level and flow to low level(vocal high>low) i prefer the current jump. it plays better imo ><
01:04:987 (1,2,3,4) - also think this need more spacing.. i think smaller spacing works better here, with 01:05:650 (5) - higher spacing for better emphasization
Cool map
Really happy for this song got remapped
Hope this will ranked
Good luck
Thanks for the mod xDEpicsteve2 wrote:
Modding because I mapped song before and we used same background lol LOL such coincidence xd
[Lazy]
00:10:623 (5) - I think there should be a 1 beat slider and remove 00:11:286 (1) - i dont want to miss the beat on 00:10:789 - , it is quite strong imo
01:09:628 (5) - Same here same here dont want to miss the beat on 01:09:794 -
[Insane]
00:59:684 (1) - this stream should be going straight to the slider, or curve both the stream and the slider its flowing nice here, its ok imo ><
01:24:214 (3,4) - I would put 2 circles and then a 3/4 slider so it matched with the change in sound i prefer to have them more simple here,
since i use 2 circles + 1/2 slider in the hardest diff already. besides if i change here i have to change 00:25:209 (3,4) - and 00:35:817 (3,4) - too since they have same rhythm, for now i'll keep the current one
[Hard]
00:11:286 (1) - From here, i'd do this so it matches with the vocal 00:12:115 (4) - the triples in the beat is quite noticable, would prefer to map them. 00:11:286 (1) - is better in 1/1 slider imo
00:33:165 (3) - CHange this to a full slider and remove 00:33:662 (4) - theres a triples beat on 00:33:330 (4) - , dont want to miss it
00:50:402 (3) - It would make more sense to follow vocals, rather than a ton of 1/2 sliders would prefer to make the rhythm simple here,
and i dont want to miss out some important beats, because if i follow vocals there, some of the stream beats will land on slider tails, this wont give nice emphasization imo.
[Normal]
I think you should follow vocals more. It'll be a lot easier for new players
00:11:949 (5,6) - Make all of these one slider 1/2 works better here imo. its nice to introduce some 1/2 in normal diff for new players
00:22:557 (5,6) -
01:10:954 (5,6) -
01:21:562 (5,6) -
Remove these. It doesn't follow the music LOL you're right, alright fixed, my mistake here ><
00:17:087 (5)
00:06:480 (5)
01:16:092 (5) -
00:46:922 (5) -
01:05:485 (5) -
00:29:353 (2,3,4,5,6,7,1,2,3,4,5,6) - This part might be overwhelming for new players its ok imo, to introduce them some 1/2 spacing will be nice. i'll need more opinion for this first
01:27:529 (1) - Make this 2 hit circles instead aight fixed
[Easy]
00:09:297 (4) - Make this one circle why should i make it 1 circle lol, u should explain more here xD , 1/1 slider is working good here imo ,
i didnt miss the beat on the slider tail too lol
00:19:905 (4) - ^^
Please Don't Say You Are Lazy! xdIrreversible wrote:
lazy
Thanks for the mod xDMonstrata wrote:
Don't Say Lazy
00:14:933 (5) - This doesn't flow well compared to the rest of the pattern thats flowing counterclockwise. Was expecting something like a ctrl+G but that doesn't give great aesthetics. Maybe you can find a solution here? But current flow doesn't work imo. i've tried to fix this while following the counterclockwise flow there
00:31:176 (1,2) - Blanket fixed
00:35:817 (4,5,1,2) - The overlap looks bad because the slider isn't related to the previous two patterns. I would NC 4 and move it somewhere else and make it a unique pattern. changed this, and NC for other part with same rhythm too
01:13:606 (3,5,1) - The overlap looks prettty bad imo... TBh All your 3/4 slider overlaps look pretty bad. You really don't need to space them that close together. You can use 1.00x DS like this: and it would look perfectly fine, and play perfectly fine. Honestly this applies to stuff like 00:54:711 (5,1) - 01:03:330 (5,1) - etc... the DS is really unnecessary. Use regular structure or something it would look and play better. yup, fixed them, i treat like normal spacing now, looks better xD
I think your treatment of 3/4 sliders isn't good. If you can fix that then I can potentially help this set.
Insane
00:37:806 (1,2) - The shapes are really different unnecessarily. Make 1 a curve too? fixed
Clean diff.
Hard
00:09:297 (3,4,1) - The structure here looks pretty bad/ I would just do something like this:
yup seems better 01:05:650 (3,4,1) - Same, stuff like this, look at the borders. fixed
01:10:954 (3) - Stack with 4 instead so there's a movement on the white tick fixed and the earlier part with the same rhythm too
01:27:032 (4,5,1,2) - Poor arrangement imo. The flow going after the repeat is kinda bad. Try this: yea looks good, fixed
Generally, you could use a blanket mod on this diff imo xD. Some blankets are kinda off, and i dont feel like going through them as a BN. i've check through the diff for a few times and fix what i can, hopefully its better now?
Normal
00:03:330 (4,5,6) - Spacing is a bit inconsistent here. opss fixed
00:29:353 (2,3,4,5,6,7,1) - This is so dense. Can you cut down on the density here, its way more difficult than the kiai. 00:29:850 (4,5) - Can probably be just 2 circles that are 1/1 apart on white ticks. fixed
00:32:004 (2,3,4,5,6) - ^Same idea. TOo dense imo fixed
01:20:898 (4) - Make this two 1/2 sliders? It's okay for this to be denser. fixed
Easy
Fine
[]
I think highest diff could use some work on 3/4 sliders, and Normal could use some work on the rhythms I mentioned. Other than that, promising set.
Thanks for the mod xD it was nice xDKibbleru wrote:
dont say lazy
diff name sucks tbh lol okayyy used some normal naming now haha
00:25:209 (1,2) - this needs more emphasis imo they're not that particularly strong for me.
00:35:817 (1,2) - ^ cud at least stack these i guess 00:36:148 (2,2) - aren't they fine here? ><
01:24:214 (1,2) - ^ u mean too close? ok bigger spacing
i think you should learn a bit about visual spacing
insane
00:23:220 (1,2,3,4) - rhythm doesnt fit very well, i think its fine to do the same as ur highest diff. slider and 2 circles i'll see about this first,
since i want to keep it simpler than the highest diff.
00:25:872 (1,2,3,4) - 01:22:225 (1,2,3,4) - etc..
i think it just needs polishing.
hard
00:17:253 (3,4) - minor thing but using 2 1/2 slider is more consistent here isnt 1/1 slider better? bcoz of the 2 vocal here >< like 00:16:590 (1) -
i can pretty clearly guess who ur style is inspired by
eh rly short and brief cuz i kinda lost motivation lol