forum

Sakurakou K-ON Bu - Don't say "lazy" (TV size Ver.) [CatchTh

posted
Total Posts
30
show more
_Meep_
I Hate Smoothie
insane
01:24:878 (1,2,3,4,1,2) - can be more Creative i guess


DSL
00:33:829 (1) - make a curve
00:35:818 (4) - same
00:36:149 (5) - same
01:01:342 (2) - same

really nice beatmap ;)
i cant say anymore sooooo
Kagari
i see k-on
i like
nak gd
Gero
Hello, from #modreqs.

General

  1. As far as I know osu! doesn't support .mp4 files or in case that this has been changed in the previous updates, take in mind that some users doesn't use it and they're in the fallback version, so I'd highly suggest you to change it by an .avi file instead.
  2. What do you think about to swap the BGs per difficulties to get a image variation? that could be great in my opinion.
  3. Your Preview Time is inconsistent in all difficulties, take a look at them and try to be consistent with the place where you've settled it.
  4. The Video file has audio and is not completely muted which causes that the folder weight increases more than it should be.
  5. Try to be more careful the next time that you pick up custom hitsounds, there's like 5ms as delay in some of them, I'd like you to get new ones or otherwise fixing the currently ones.
  6. The end time in all difficulties are different each other, in cases such as GDs is perfectly fine but since you've mapped all of them it doesn't apply in this case.
Don't Say Lazy

  1. 00:47:087 (1,2,3,4,5,6,7,8,9,10) - The whole section flows well, but the Combo pattern is techincally so much aside your other NC patterns, so... How about to use NCs in 00:47:418 (3,5,7,9) - I'm pretty sure that you'll like the view result, since it makes the pattern feels more comfortable for the eyes, and also it fit with the music which is also good.

    I've had fun playing this, this was really enjoyable difficulty.
Insane

  1. 00:03:993 (3,4) - Just be more careful when you use jumps like this, overall the difficulty itself is really well done, but sometimes in such parts like this one, what I'm mean is that emphasis is overdone due that there's nothing stronger or different to highlight in the mapping.
    So yeah, basically I'd like suggest you to recheck it by yourself and fix them because there are many to point out in here.
Hard

  • Great.
Normal

  1. 00:05:982 (4,5,6,7,1) - The only thing that I've found in this difficulty is the 1/2 stacks in the notes, somehow it bring a high level of inconsistencies, and therefore makes the patterns look without some structure at all, in addition it makes look them less aesthetic than the they are actually.
Easy

  1. 00:40:458 (3,4,1) - This pattern looks really great is it, but there's something that bother me a little bit ,and that could be considered an issue, the pattern itself (being specific) the slider end makes it look like the tail is the start of the slider when it's not the start of it, I'm pretty sure that it probably will be confusing for newbies, could you consider to change it by something else?

    Well done.
I'm Lazy

  • This difficulty is basically a joke for me, I'd like to suggest you remove it because it doesn't even has good settings or patterns in nowhere.
Best of luck.
_Meep_
knn so ez got bn mod i want kms lololo
gime ur luck pls
Mijn Aim Zuigt
Hi, mod noob from #modreqs here

[Don't Say Lazy]:

01:13:939 (5,1) - this stacking doesn't really fit in the strucutre of the map, it looks really out of place.

Rest looks okay.

[Insane]:

Nothing wrong with this.

The structure of this diff made me kreygasm

[Hard]:

This diff has bigger spacing between 00:09:960 (1,2,3) - stuff like this than your insane diff :?:

Apart from that, nothing wrong

[Normal]:

Nothing wrong, although I don't map normals and below so idk

[Easy]:

Same as normal.
Topic Starter
walaowey

TriDvaRas

TriDvaRas wrote:

Don't Say Lazy

01:14:260 (1) - looks weird to the style of whole map, imo this looks better i'll keep this, this pattern is ok imo and its still in flow ,although the flow was not that smooth :P

Insane

01:00:337 (1,2,3,4) - for 4(3.99)* players this pattern should be hard to read after long stream ya you're right, changed 2 of the circle to slider

Hard


00:01:682 (4) - remove 1 reverse, 1/4 patterns are hard for 3* players, also move notes this pattern should be no problem for them. xP i'm keeping them for now

Easy

Nothing

I'M LAZY

I think it's unrankabletoo difficult for me opss sorry, i'm putting this here for fun, will remove them soon hhaa

Mapset

There are some unnecessary timing points in Hard, Normal and Easy fixed
Also add BG
Thanks for the mod xD

_Meep_

_Meep_ wrote:

http://puu.sh/ualib/11e7a270b5.txt
timing and bs exdee
Thanks for the timing check xD

I Hate Smoothie

I Hate Smoothie wrote:

insane
01:24:878 (1,2,3,4,1,2) - can be more Creative i guess I'll think about this, they're ok already imo. lets see what others will say about this


DSL
00:33:829 (1) - make a curve a normal straight slider should be working fine here
00:35:818 (4) - same ^
00:36:149 (5) - same ^
01:01:342 (2) - same ^

really nice beatmap ;)
i cant say anymore sooooo
thanks for the mod xD

Gero

Gero wrote:

Hello, from #modreqs.

General

  1. As far as I know osu! doesn't support .mp4 files or in case that this has been changed in the previous updates, take in mind that some users doesn't use it and they're in the fallback version, so I'd highly suggest you to change it by an .avi file instead. opss ok, will change them, i forgot to change them to avi
  2. What do you think about to swap the BGs per difficulties to get a image variation? that could be great in my opinion. 'm thinking to use different bg for different difficulty, but i cant find nice bg >< for now i'll use a different bg for the hardest diff only.
  3. Your Preview Time is inconsistent in all difficulties, take a look at them and try to be consistent with the place where you've settled it. ok fixed
  4. The Video file has audio and is not completely muted which causes that the folder weight increases more than it should be. lol , they should be removed, rip, i'll do it again edit: mm i've check it and its fine for me though
  5. Try to be more careful the next time that you pick up custom hitsounds, there's like 5ms as delay in some of them, I'd like you to get new ones or otherwise fixing the currently ones. i got them from other rank map >< . they seems fine to me too, or maybe i made some mistake here?
  6. The end time in all difficulties are different each other, in cases such as GDs is perfectly fine but since you've mapped all of them it doesn't apply in this case. they're fine to me too lol , i ended all of them on 01:27:695 -
Don't Say Lazy

  1. 00:47:087 (1,2,3,4,5,6,7,8,9,10) - The whole section flows well, but the Combo pattern is techincally so much aside your other NC patterns, so... How about to use NCs in 00:47:418 (3,5,7,9) - I'm pretty sure that you'll like the view result, since it makes the pattern feels more comfortable for the eyes, and also it fit with the music which is also good. ok fixed this xD

    I've had fun playing this, this was really enjoyable difficulty.
thanks ><

Insane

  1. 00:03:993 (3,4) - Just be more careful when you use jumps like this, overall the difficulty itself is really well done, but sometimes in such parts like this one, what I'm mean is that emphasis is overdone due that there's nothing stronger or different to highlight in the mapping.
    So yeah, basically I'd like suggest you to recheck it by yourself and fix them because there are many to point out in here.i'll be keeping them for now, i did it throughout the map bcoz at this part the vocal pitch is higher imo, they are nice to be emphasize at. i'll see what others say about this
Hard

  • Great.
Normal

  1. 00:05:982 (4,5,6,7,1) - The only thing that I've found in this difficulty is the 1/2 stacks in the notes, somehow it bring a high level of inconsistencies, and therefore makes the patterns look without some structure at all, in addition it makes look them less aesthetic than the they are actually. i like to have them stack, they feels more neat for me for some reason, i'll see what others opinion about this first bfore making the decision to change them
Easy

  1. 00:40:458 (3,4,1) - This pattern looks really great is it, but there's something that bother me a little bit ,and that could be considered an issue, the pattern itself (being specific) the slider end makes it look like the tail is the start of the slider when it's not the start of it, I'm pretty sure that it probably will be confusing for newbies, could you consider to change it by something else? lol you're right, its confusing, fixed

    Well done.
I'm Lazy

  • This difficulty is basically a joke for me, I'd like to suggest you remove it because it doesn't even has good settings or patterns in nowhere.
opss, sorry, i'm putting this diff here for fun only haha. removed

Best of luck.
Thanks for the mod xD

Mijn Aim Zuigt

Mijn Aim Zuigt wrote:

Hi, mod noob from #modreqs here

[Don't Say Lazy]:

01:13:939 (5,1) - this stacking doesn't really fit in the strucutre of the map, it looks really out of place. i'll keep this, its still in flow :P

Rest looks okay.

[Insane]:

Nothing wrong with this.

The structure of this diff made me kreygasm :roll:

[Hard]:

This diff has bigger spacing between 00:09:960 (1,2,3) - stuff like this than your insane diff :?: i'll be keeping this for now, its still not that big actually, my insane has bigger jump xD, i'll see what others say about this

Apart from that, nothing wrong

[Normal]:

Nothing wrong, although I don't map normals and below so idk

[Easy]:

Same as normal.
Thanks for the mod xD

Thanks all for the mod :)
xXRosalineXx
i tried but it was hard for me to find problems cause its so good

Doing till hard since i don't know how to (correctly) map anything or play anything higher

Easy

Personal opinion but this is a really fast sv for an easy.

00:19:242 (3,4) - the gap is a little bit off but like a teensy tiny bit
00:21:894 (3,4,1) - i don't like the way 3 blankets 1 the end of 3 is a bit off (this is probably me though)
00:48:082 (2) - blankets a bit flat here
00:59:684 (4) - what is this, is this on purpose?

its so hard to mod a map that's actually good

Normal

00:35:651 - i think there could be a circle here if you place it properly
00:38:303 - same with here ^^

this diff was too guud crap i dunno what to do

Hard

00:08:303 (4) - i think this could've been less diagonallee
00:44:105 (4) - why do you keep having these barely overlaps i dunno whether you wanted them there or not
01:01:672 (2,3) - the curve on 3 doesn't match with 2 well you should curve 2 as well
01:12:114 - it would also be appropriate to have a circle here if you wanted

im sorry i tried
-jordan-
M4M from your mod queue

Go through all your difficulties and Resnap all notes, a lot are slightly off. (Also move the uninherited timing points they are all of slightly also. If you don't when you resnap, some objects will not be in the intended timing section and have the wrong volumes and SV.)

Is the extra timing point at the very beginning of the map really necessary?

[Easy]
00:00:698 (1,2) - Use different slider shapes here for the lead in, compared to the rest of your map?


00:19:242 (3) - Lessen the curve on these so instead of it following the next sliders head, it follows the curve of the next slider as a whole, like this.


00:48:745 (3) - Why is this part of its own combo? Remove the NC possibly.

00:59:684 (4) - You can make this more curved. The slight curve doesn't look nice imo.


Double check your hitsounding at the end of the map starting from the second half of the second Kiai. I believe you forgot to place slider whistles for the whole ending. (All diffs)

01:27:530 (1) - Add whistle on slider head and slider end to compliment finish? (All diffs)

[Normal]
00:07:143 (7) - I don't think you need to add these circles in the Kiai sections, it seems overdone with the 2 doubles that close to each other, with nothing in the music to really justify it, unlike here 00:31:010 (7,1) - .

00:59:021 (1) - NC?

00:59:684 (6) - More curve also?

Sorry that's all I can find your mapping is on point!

[Hard]
00:01:360 (3,4) - This is really confusing, I think that you should shorten 00:01:692 (4) - by 1 repeat.

00:19:242 (1) - Stack on 00:18:414 (2) - .

00:39:795 (3,4,1) - Were these intended to be slightly off?

00:48:413 (5,1) - Switch NC and bring them closer.

00:57:032 (3) - 00:59:021 (1) - Sudden strange slider shapes, I think that if you want to use these, use them more throughout your map just don't suddenly introduce them.

01:20:900 (1) - Slightly off again.

01:27:530 (1,2) - Should have a bigger jump than 01:27:364 (5,1) - for emphasis.

[Insane]
00:19:242 (1,2) - Doesn't look nice how they are slightly touching. I suggest this.


00:21:894 (1) - Why did you SV change here? I also think It'd be better to map this slider as just a 1/2 slider and a circle.

00:55:706 (3,4,5,6) - This pattern is harder to read than it needs to be. So, replace 00:56:038 (5,6) - with 1/2 slider?

01:12:612 (4) - Stack on 01:12:115 (2) - .

01:12:943 (1,2,3) - Same as with 00:19:242 (3) - in Easy diff.

01:20:900 (1) - Ok I really like the SV change here because the music actually gives it a reason to be here.

The ending of this map is really easy compared to some other portions. I think you should replace some of the sliders with some 1/2 jumps.

[Don't Say Lady]
00:13:608 (5) - Make these sliders in the Kiai more tilted, or perfectly straight. (Actually just all sliders like this in general.)

00:32:171 (4,1,2) - I think that because of the change in combo, 00:32:502 (1,2) - should be visually different.

00:33:829 (1,2,3,1,2,3,1,2,3,4,5) - This pattern is so cool! Why don't you use it for the next section too 00:36:481 (1,2,3,1,2,3,1,2,3,4,5,6,7) - ?

00:47:087 (1,2,1,2,1,2,1,2) - Seems overly hard to read, can be fixed by removing the NC at 00:47:751 (1) - 00:47:751 (1) - .

00:48:414 (1,2) - This jump should be visually different from those before it since it is entering a new musical pattern. Maybe.

00:48:746 (1) - Remove NC?

01:11:451 (8,9,1) - I don't think this should be a triple.

01:22:060 (8,9,1) - Same. But now I see you maybe trying to make it more intense compared to the previous iteration of this section, the jump patterns are already enough I don't think you need the triples too.

01:22:226 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5) - Use that cool unravelling pattern from earlier!

Really well polished map with a fun top difficulty. Good luck with this set!
JiruPiru
Hello there! Here is your mod from my queue (t/555101/start=15)

Also I love this song :S

Don't Say Lazy
01:00:347 (1,2,3,4) - Doesn't fit the song very well

Wow! The map was pretty quality! Would you mind if I made a GD?
Topic Starter
walaowey

xXRosalineXx wrote:

i tried but it was hard for me to find problems cause its so good

Doing till hard since i don't know how to (correctly) map anything or play anything higher

Easy

Personal opinion but this is a really fast sv for an easy.

00:19:242 (3,4) - the gap is a little bit off but like a teensy tiny bit fixed
00:21:894 (3,4,1) - i don't like the way 3 blankets 1 the end of 3 is a bit off (this is probably me though) yea its a bit off, fixed xD
00:48:082 (2) - blankets a bit flat here fixed
00:59:684 (4) - what is this, is this on purpose? yes its ok purpose. a little bit variation here is nice

its so hard to mod a map that's actually good

Normal

00:35:651 - i think there could be a circle here if you place it properly
00:38:303 - same with here ^^ both of them should be ok here imo, bcoz throughout this part, the red ticks is full of sounds. so if i didnt map the other parts, its best that i dont map this part too

this diff was too guud crap i dunno what to do

Hard

00:08:303 (4) - i think this could've been less diagonallee i'll keep this for now, it looks fine to me
00:44:105 (4) - why do you keep having these barely overlaps i dunno whether you wanted them there or not yes i wanted them, they looks cool xD
01:01:672 (2,3) - the curve on 3 doesn't match with 2 well you should curve 2 as well yea nice idea, fixed
01:12:114 - it would also be appropriate to have a circle here if you wanted i better leave it as it is, bcoz i didnt have circle on other parts of the song which have the same rhythm

im sorry i tried
Thanks for the mod xD

-Jordan- wrote:

M4M from your mod queue

Go through all your difficulties and Resnap all notes, a lot are slightly off. (Also move the uninherited timing points they are all of slightly also. If you don't when you resnap, some objects will not be in the intended timing section and have the wrong volumes and SV.)i've fix this when another modder tell me XD thanks anyway

Is the extra timing point at the very beginning of the map really necessary? yea, i heard theres a slight different snapping at 00:02:005 -

[Easy]
00:00:698 (1,2) - Use different slider shapes here for the lead in, compared to the rest of your map? would like to keep this for now, it's ok imo


00:19:242 (3) - Lessen the curve on these so instead of it following the next sliders head, it follows the curve of the next slider as a whole, like this. i think more curve here will be better for the transitioning to the next slider


00:48:745 (3) - Why is this part of its own combo? Remove the NC possibly. fixed

00:59:684 (4) - You can make this more curved. The slight curve doesn't look nice imo. you're right, fixed!


Double check your hitsounding at the end of the map starting from the second half of the second Kiai. I believe you forgot to place slider whistles for the whole ending. (All diffs) fixed

01:27:530 (1) - Add whistle on slider head and slider end to compliment finish? (All diffs)sure do

[Normal]
00:07:143 (7) - I don't think you need to add these circles in the Kiai sections, it seems overdone with the 2 doubles that close to each other, with nothing in the music to really justify it, unlike here 00:31:010 (7,1) - . remove circle on all of those kiai parts which have same rhythm

00:59:021 (1) - NC? alright

00:59:684 (6) - More curve also? i think its curve enough already xD

Sorry that's all I can find your mapping is on point!

[Hard]
00:01:360 (3,4) - This is really confusing, I think that you should shorten 00:01:692 (4) - by 1 repeat. should be ok here bcoz 00:02:005 (1) - has low spacing to indicate the 1/4 beat there.

00:19:242 (1) - Stack on 00:18:414 (2) - . fixed

00:39:795 (3,4,1) - Were these intended to be slightly off? they seems fine to me though ><

00:48:413 (5,1) - Switch NC and bring them closer. 00:48:745 (1) - NC on (1) is better imo, since the downbeat is at there. and the jump was to emphasize the strong beats there

00:57:032 (3) - 00:59:021 (1) - Sudden strange slider shapes, I think that if you want to use these, use them more throughout your map just don't suddenly introduce them.

01:20:900 (1) - Slightly off again. i don't see anything here though

01:27:530 (1,2) - Should have a bigger jump than 01:27:364 (5,1) - for emphasis.its ok here, since both of them have nearly the same strong beats.

[Insane]
00:19:242 (1,2) - Doesn't look nice how they are slightly touching. I suggest this. curve (2) following the slider end of (1) instead


00:21:894 (1) - Why did you SV change here? I also think It'd be better to map this slider as just a 1/2 slider and a circle. the slightly different sound on that part suggest for a sv changes imo. and i'll keep this abit simple, so 1/1 slider is ok here, since i use 3/4 slider +1 circle already in the highest diff

00:55:706 (3,4,5,6) - This pattern is harder to read than it needs to be. So, replace 00:56:038 (5,6) - with 1/2 slider? its nice to read here with ar9 imo. and i want to emphasize all of the piano sounds there

01:12:612 (4) - Stack on 01:12:115 (2) - . fixed

01:12:943 (1,2,3) - Same as with 00:19:242 (3) - in Easy diff. blanketing with the slider head gives smoother flow imo

01:20:900 (1) - Ok I really like the SV change here because the music actually gives it a reason to be here. this is actually the same as the one u mention above lol

The ending of this map is really easy compared to some other portions. I think you should replace some of the sliders with some 1/2 jumps. i actually use the same rhythm here with the first and 2nd kiai. and the same jump on same rhythm too, but i'll definitely think of this

[Don't Say Lady]
00:13:608 (5) - Make these sliders in the Kiai more tilted, or perfectly straight. (Actually just all sliders like this in general.) they're fine imo, still in flow xD

00:32:171 (4,1,2) - I think that because of the change in combo, 00:32:502 (1,2) - should be visually different. will think about this, bcoz of the vocal feels same here, the same pattern works fine too ><

00:33:829 (1,2,3,1,2,3,1,2,3,4,5) - This pattern is so cool! Why don't you use it for the next section too 00:36:481 (1,2,3,1,2,3,1,2,3,4,5,6,7) - ? they're same actually lol, xD

00:47:087 (1,2,1,2,1,2,1,2) - Seems overly hard to read, can be fixed by removing the NC at 00:47:751 (1) - 00:47:751 (1) - . someone suggest me to NC them, but yeah NC seems better for reading for me too ><

00:48:414 (1,2) - This jump should be visually different from those before it since it is entering a new musical pattern. Maybe. will think about this, bcoz i think the new musical pattern starts at 00:48:745 (1) -

00:48:746 (1) - Remove NC? the strong downbeat is here

01:11:451 (8,9,1) - I don't think this should be a triple. ya, fixed

01:22:060 (8,9,1) - Same. But now I see you maybe trying to make it more intense compared to the previous iteration of this section, the jump patterns are already enough I don't think you need the triples too. this time its a beat there, i didnt mistake it this time xD , the previous one has no beat compare to this haha

01:22:226 (1,2,3,1,2,3,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4,5) - Use that cool unravelling pattern from earlier! would prefer to have variation on patterns xD

Really well polished map with a fun top difficulty. Good luck with this set!
Thanks for the mod xD

DilPil111 wrote:

Hello there! Here is your mod from my queue (t/555101/start=15)

Also I love this song :S

Don't Say Lazy
01:00:347 (1,2,3,4) - Doesn't fit the song very well a little bit of intense will be nice imo, since this is the hardest diff xD

Wow! The map was pretty quality! Would you mind if I made a GD? sorry i already got a full spread here, and i plan to make it my solo mapset xD
Thanks for the mod xD
m3gB3g
hi ! just a pair of offers
Lazy:
00:23:220 (1,2,3) - ctrl + G ? for more sound difference impact
00:25:872 (1,2,3) - ^
00:33:828 (1,2,3) - ^
00:36:480 (1,2,3) - ^
01:22:225 (1,2,3) - ^ (create triple)
01:24:877 (1,2,3) - ^
01:27:529 (1,2) - this circles pushed me to this idea

00:21:894 (1) - maybe make this slider form like this ? 01:20:899 (1) -
01:13:938 (5) - overlap
00:55:043 (1) - ^
01:04:987 (1,2,3,4,5,6,7,8) - u can start jumps upper level and flow to low level(vocal high>low)
01:04:987 (1,2,3,4) - also think this need more spacing..

Cool map
Really happy for this song got remapped
Hope this will ranked
Good luck
Epicsteve2
Modding because I mapped song before and we used same background lol

[Lazy]
00:10:623 (5) - I think there should be a 1 beat slider and remove 00:11:286 (1) -
01:09:628 (5) - Same here

[Insane]
00:59:684 (1) - this stream should be going straight to the slider, or curve both the stream and the slider
01:24:214 (3,4) - I would put 2 circles and then a 3/4 slider so it matched with the change in sound

[Hard]
00:11:286 (1) - From here, i'd do this so it matches with the vocal

00:33:165 (3) - CHange this to a full slider and remove 00:33:662 (4) -
00:50:402 (3) - It would make more sense to follow vocals, rather than a ton of 1/2 sliders

[Normal]
I think you should follow vocals more. It'll be a lot easier for new players
00:11:949 (5,6) - Make all of these one slider
00:22:557 (5,6) -
01:10:954 (5,6) -
01:21:562 (5,6) -

Remove these. It doesn't follow the music
00:17:087 (5)
00:06:480 (5)
01:16:092 (5) -
00:46:922 (5) -
01:05:485 (5) -

00:29:353 (2,3,4,5,6,7,1,2,3,4,5,6) - This part might be overwhelming for new players
01:27:529 (1) - Make this 2 hit circles instead

[Easy]
00:09:297 (4) - Make this one circle
00:19:905 (4) - ^
Irreversible
lazy
Topic Starter
walaowey
m3gB3g

m3gB3g wrote:

hi ! just a pair of offers
Lazy:
00:23:220 (1,2,3) - ctrl + G ? for more sound difference impact this part have same rhythm imo, since i use 1/2 slider + 2 circle combination throughout this rhythm, a constant same pattern will be working better here imo
00:25:872 (1,2,3) - ^ ^
00:33:828 (1,2,3) - ^ ^
00:36:480 (1,2,3) - ^^
01:22:225 (1,2,3) - ^ (create triple) triple? dont really understand this ><
01:24:877 (1,2,3) - ^^
01:27:529 (1,2) - this circles pushed me to this idea i dont really understand what u mean by this ><
00:21:894 (1) - maybe make this slider form like this ? 01:20:899 (1) - want to keep it consistant xD, so no maybe xD
01:13:938 (5) - overlap want to differentiate it as 1/4 spacing like 01:03:330 (5,1) -
00:55:043 (1) - ^ ^
01:04:987 (1,2,3,4,5,6,7,8) - u can start jumps upper level and flow to low level(vocal high>low) i prefer the current jump. it plays better imo ><
01:04:987 (1,2,3,4) - also think this need more spacing.. i think smaller spacing works better here, with 01:05:650 (5) - higher spacing for better emphasization

Cool map
Really happy for this song got remapped
Hope this will ranked
Good luck
Thanks for the mod xD

Epicsteve2

Epicsteve2 wrote:

Modding because I mapped song before and we used same background lol LOL such coincidence xd

[Lazy]
00:10:623 (5) - I think there should be a 1 beat slider and remove 00:11:286 (1) - i dont want to miss the beat on 00:10:789 - , it is quite strong imo
01:09:628 (5) - Same here same here dont want to miss the beat on 01:09:794 -

[Insane]
00:59:684 (1) - this stream should be going straight to the slider, or curve both the stream and the slider its flowing nice here, its ok imo ><
01:24:214 (3,4) - I would put 2 circles and then a 3/4 slider so it matched with the change in sound i prefer to have them more simple here,
since i use 2 circles + 1/2 slider in the hardest diff already. besides if i change here i have to change 00:25:209 (3,4) - and 00:35:817 (3,4) - too since they have same rhythm, for now i'll keep the current one


[Hard]
00:11:286 (1) - From here, i'd do this so it matches with the vocal 00:12:115 (4) - the triples in the beat is quite noticable, would prefer to map them. 00:11:286 (1) - is better in 1/1 slider imo

00:33:165 (3) - CHange this to a full slider and remove 00:33:662 (4) - theres a triples beat on 00:33:330 (4) - , dont want to miss it
00:50:402 (3) - It would make more sense to follow vocals, rather than a ton of 1/2 sliders would prefer to make the rhythm simple here,
and i dont want to miss out some important beats, because if i follow vocals there, some of the stream beats will land on slider tails, this wont give nice emphasization imo.


[Normal]
I think you should follow vocals more. It'll be a lot easier for new players
00:11:949 (5,6) - Make all of these one slider 1/2 works better here imo. its nice to introduce some 1/2 in normal diff for new players
00:22:557 (5,6) -
01:10:954 (5,6) -
01:21:562 (5,6) -

Remove these. It doesn't follow the music LOL you're right, alright fixed, my mistake here ><
00:17:087 (5)
00:06:480 (5)
01:16:092 (5) -
00:46:922 (5) -
01:05:485 (5) -

00:29:353 (2,3,4,5,6,7,1,2,3,4,5,6) - This part might be overwhelming for new players its ok imo, to introduce them some 1/2 spacing will be nice. i'll need more opinion for this first
01:27:529 (1) - Make this 2 hit circles instead aight fixed

[Easy]
00:09:297 (4) - Make this one circle why should i make it 1 circle lol, u should explain more here xD , 1/1 slider is working good here imo ,
i didnt miss the beat on the slider tail too lol

00:19:905 (4) - ^^
Thanks for the mod xD

Irreversible wrote:

lazy
Please Don't Say You Are Lazy! xd
Monstrata
Don't Say Lazy

00:14:933 (5) - This doesn't flow well compared to the rest of the pattern thats flowing counterclockwise. Was expecting something like a ctrl+G but that doesn't give great aesthetics. Maybe you can find a solution here? But current flow doesn't work imo.
00:31:176 (1,2) - Blanket
00:35:817 (4,5,1,2) - The overlap looks bad because the slider isn't related to the previous two patterns. I would NC 4 and move it somewhere else and make it a unique pattern.
01:13:606 (3,5,1) - The overlap looks prettty bad imo... TBh All your 3/4 slider overlaps look pretty bad. You really don't need to space them that close together. You can use 1.00x DS like this: and it would look perfectly fine, and play perfectly fine. Honestly this applies to stuff like 00:54:711 (5,1) - 01:03:330 (5,1) - etc... the DS is really unnecessary. Use regular structure or something it would look and play better.

I think your treatment of 3/4 sliders isn't good. If you can fix that then I can potentially help this set.

Insane

00:37:806 (1,2) - The shapes are really different unnecessarily. Make 1 a curve too?

Clean diff.

Hard


00:09:297 (3,4,1) - The structure here looks pretty bad/ I would just do something like this:
01:05:650 (3,4,1) - Same, stuff like this, look at the borders.
01:10:954 (3) - Stack with 4 instead so there's a movement on the white tick
01:27:032 (4,5,1,2) - Poor arrangement imo. The flow going after the repeat is kinda bad. Try this:

Generally, you could use a blanket mod on this diff imo xD. Some blankets are kinda off, and i dont feel like going through them as a BN.

Normal


00:03:330 (4,5,6) - Spacing is a bit inconsistent here.
00:29:353 (2,3,4,5,6,7,1) - This is so dense. Can you cut down on the density here, its way more difficult than the kiai. 00:29:850 (4,5) - Can probably be just 2 circles that are 1/1 apart on white ticks.
00:32:004 (2,3,4,5,6) - ^Same idea. TOo dense imo
01:20:898 (4) - Make this two 1/2 sliders? It's okay for this to be denser.

Easy

Fine

[]

I think highest diff could use some work on 3/4 sliders, and Normal could use some work on the rhythms I mentioned. Other than that, promising set.
Topic Starter
walaowey

Monstrata wrote:

Don't Say Lazy

00:14:933 (5) - This doesn't flow well compared to the rest of the pattern thats flowing counterclockwise. Was expecting something like a ctrl+G but that doesn't give great aesthetics. Maybe you can find a solution here? But current flow doesn't work imo. i've tried to fix this while following the counterclockwise flow there
00:31:176 (1,2) - Blanket fixed
00:35:817 (4,5,1,2) - The overlap looks bad because the slider isn't related to the previous two patterns. I would NC 4 and move it somewhere else and make it a unique pattern. changed this, and NC for other part with same rhythm too
01:13:606 (3,5,1) - The overlap looks prettty bad imo... TBh All your 3/4 slider overlaps look pretty bad. You really don't need to space them that close together. You can use 1.00x DS like this: and it would look perfectly fine, and play perfectly fine. Honestly this applies to stuff like 00:54:711 (5,1) - 01:03:330 (5,1) - etc... the DS is really unnecessary. Use regular structure or something it would look and play better. yup, fixed them, i treat like normal spacing now, looks better xD

I think your treatment of 3/4 sliders isn't good. If you can fix that then I can potentially help this set.

Insane

00:37:806 (1,2) - The shapes are really different unnecessarily. Make 1 a curve too? fixed

Clean diff.

Hard


00:09:297 (3,4,1) - The structure here looks pretty bad/ I would just do something like this:
yup seems better 01:05:650 (3,4,1) - Same, stuff like this, look at the borders. fixed
01:10:954 (3) - Stack with 4 instead so there's a movement on the white tick fixed and the earlier part with the same rhythm too
01:27:032 (4,5,1,2) - Poor arrangement imo. The flow going after the repeat is kinda bad. Try this: yea looks good, fixed

Generally, you could use a blanket mod on this diff imo xD. Some blankets are kinda off, and i dont feel like going through them as a BN. i've check through the diff for a few times and fix what i can, hopefully its better now?

Normal


00:03:330 (4,5,6) - Spacing is a bit inconsistent here. opss fixed
00:29:353 (2,3,4,5,6,7,1) - This is so dense. Can you cut down on the density here, its way more difficult than the kiai. 00:29:850 (4,5) - Can probably be just 2 circles that are 1/1 apart on white ticks. fixed
00:32:004 (2,3,4,5,6) - ^Same idea. TOo dense imo fixed
01:20:898 (4) - Make this two 1/2 sliders? It's okay for this to be denser. fixed

Easy

Fine

[]

I think highest diff could use some work on 3/4 sliders, and Normal could use some work on the rhythms I mentioned. Other than that, promising set.
Thanks for the mod xD
Kibbleru
dont say lazy
diff name sucks tbh lol
00:25:209 (1,2) - this needs more emphasis imo
00:35:817 (1,2) - ^ cud at least stack these i guess 00:36:148 (2,2) -
01:24:214 (1,2) - ^
i think you should learn a bit about visual spacing

insane
00:23:220 (1,2,3,4) - rhythm doesnt fit very well, i think its fine to do the same as ur highest diff. slider and 2 circles
00:25:872 (1,2,3,4) - 01:22:225 (1,2,3,4) - etc..
i think it just needs polishing.

hard
00:17:253 (3,4) - minor thing but using 2 1/2 slider is more consistent here


i can pretty clearly guess who ur style is inspired by :o
eh rly short and brief cuz i kinda lost motivation lol
Topic Starter
walaowey

Kibbleru wrote:

dont say lazy
diff name sucks tbh lol okayyy used some normal naming now haha
00:25:209 (1,2) - this needs more emphasis imo they're not that particularly strong for me.
00:35:817 (1,2) - ^ cud at least stack these i guess 00:36:148 (2,2) - aren't they fine here? ><
01:24:214 (1,2) - ^ u mean too close? ok bigger spacing
i think you should learn a bit about visual spacing

insane
00:23:220 (1,2,3,4) - rhythm doesnt fit very well, i think its fine to do the same as ur highest diff. slider and 2 circles i'll see about this first,
since i want to keep it simpler than the highest diff.

00:25:872 (1,2,3,4) - 01:22:225 (1,2,3,4) - etc..
i think it just needs polishing.

hard
00:17:253 (3,4) - minor thing but using 2 1/2 slider is more consistent here isnt 1/1 slider better? bcoz of the 2 vocal here >< like 00:16:590 (1) -


i can pretty clearly guess who ur style is inspired by :o
eh rly short and brief cuz i kinda lost motivation lol
Thanks for the mod xD it was nice xD
KecHik445
Where's the TAG4 :thinking:
Beepu

Cup


00:09:795 (3) - this rhythm is weak i want to delete to keep 1/1
00:29:353 (2) - drumbeat is strong than voice
so i will on 00:29:187 - to 00:29:518 - add a slider
00:32:004 (2) - as above
01:00:679 (3) - don't need
01:19:407 (3) - like 00:09:795 (3) -

Salad


00:29:850 (1,2,3) - i will delete 00:30:016 (2) - or add cb on 00:30:347 -
00:32:502 (1,2,3) - as above
00:46:922 (3) - weak rhythm

Platter


00:28:524 (1) - Hdash
00:29:518 (3) - move to start on 00:29:353 - end on 00:29:518 -
00:32:170 (3) - move to start on 00:32:004 - end on 00:32:170 -
00:54:380 (3) - nerf this jump
00:54:877 - Hdash ?
01:05:816 - miss cb
01:08:800 (4) - don't need Hdash i think
01:16:424 - miss cb
Benita
ho ho im ur santa bby

since a lot of issues repeat itself I will only point out a few of them and you can decide to fix the rest yourself

Cup
  1. 00:01:360 (2,1) - Generally this diff has very little distance and could use a bit of distance buff, 1 is pretty strong so I'd go with at least 1,60x distance here and you can also do a ctrl+g on 1 to make a direction change to further emphasize the strong beat.
  2. 00:04:656 - don't forget to delete all the unused timing points, there's a couple in all diffs so
  3. 00:06:645 (2,1) - Then you can keep a tiny jump, still at 1,60x, on downbeats you've put finishers on
  4. 00:09:795 (3) - I'd either remove this or add a jump between 00:09:795 (3,1) - for better emphasizing. Also 00:09:960 (1) - is almost completely straight, catch the beat only has one axis so movement is really important, try to make it more horisontal
  5. 00:22:888 (3,1) - Definately could do with more distance
  6. 00:25:872 (1,1) - You could try to make these sliders horisontal for variation? It's pretty repetitive as it is
  7. 00:33:828 (1,1) - Personally not a fan of standstill 1/1 sliders so maybe do something like you did above
  8. 00:47:087 (1) - again with the standstill

Salad
  1. 00:02:999 (3,1) - 00:05:651 (3,1) - Ambigous spacing, can't tell if it's supposed to be dash or not but imo shouldn't. Keep it walkable and keep the dashes to where you placed finishers, like here 00:04:325 (3,1) - , that's a good balance of dash/walk imo.
  2. 00:11:949 (2,3,1) - Quite tricky kind of dash because you have to stop on 3 in order to catch the slider end, try putting 1 to the right instead for better flow.
  3. 00:10:623 (3) - should be a 1/1 slider imo, also the distances here 00:09:795 (3,1,2) - are pretty ambigous, I'd say increase between 3,1 to the distance used here 00:01:692 (3,1) - and decrease between 1,2 for proper emphasizing, same here 00:20:568 (1,2,3) -
  4. 00:22:888 (3,1) - increase spacing as above, keep a consistent dash distance
  5. 00:59:684 (2,1) - Could do with a lot more distance, 1 is very strong
  6. Overall I think this difficulty, as Cup, could do with a bit of distance buff. The concerns above repeat themselves through the rest of the map and I think you're able to spot out similiar things yourself by looking at what I've brought up.

Platter
  1. 00:09:297 (3,4,1) - Super awkward movement, works a lot better with 4 at around x350 but then I think you might wanna nerf the distance to 1 a bit.
  2. 00:14:933 (4) - Also a bit awkward as above, try making it more horisontal.
  3. 00:19:905 (3,4,5,1) - oooof this is some pretty strong antiflow mixed with two hyperdashes actually which is according to the Ranking Criteria, unrankable
  4. 00:21:728 (4,1) - A tiny bit too long distance, nerf it a bit
  5. 00:23:220 (1,2,3) - can put more distance in between these notes, it's pretty boring as it is, same 00:24:546 (1,2,3) -
  6. 00:25:209 (3,1) - should definately at least be a dash
  7. 00:28:358 (5,1) - a hyper would fit great here
  8. 00:28:524 - 00:33:828 - try 2,30x distance for walks here, and also there's a lot of standstill, 00:29:850 (1,2) - it's a 1/1 pause but smaller distance than what you used on 1/2 which again makes a map boring. 00:31:507 (2,3) - this is better.
  9. 01:18:910 (3,4,5,1) - Again antiflow mixed with hypers, remove the antiflow
  10. Pretty cool difficulty actually!

good luck!
autofanboy
Santa alien

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add: 豊崎愛生, 日笠陽子, 佐藤聡美, 寿美菜子 (Japanese names of the 4 members in the singing group)
  2. Add: Omori Sachiko (Lyricist), Maezawa Hiroyuki (Composer), Komori Shigeo (Arranger)
  3. ^ Also see if you can find their Japanese names and add into tags for consistency

[ Cup]

  • Gameplay
  1. 00:11:286 (1,2,3) - Reduce the distances between (1,2) and (2,3), they are a bit far apart and may be difficult for beginners to react.
  2. 00:19:905 (2,3,1) - ^
  3. 00:32:004 (2,1) - ^, definitely a bit too far.
  4. 01:27:197 (2,1) - I expected that the distance here would be larger, as a good finisher. Try to move 01:27:529 (1,2) - altogether to the left.

    Have to agree with Benny- that most distances are too small, can be enlarged quite a bit, or even better, keep the same distance throughout the whole map to make it consistent and easy to follow.

[ Salad]

  • AIMod
  1. Check them. There are some timing points issues.

    Gameplay
  2. 00:01:360 (2,3) - Maybe slant them a bit more to the horizontal, so it is easier to lift off at (3) to tap dash. Right now (3) looks so vertical which makes dashing to 00:02:004 (1) - so timed.
  3. 00:02:999 (3,1) - Despite not being a dash, I also think (3) can be more inclined, so it is more comfortable to walk to (1).
  4. 00:04:325 (3,1) - I expected having a dash here to emphasize the strong cymbal. Perhaps you can change a bit of the pattern 00:02:999 (3,1,2,3) - to fit that in.
  5. 00:05:651 (3,1) - Now, it is not consistent because 00:02:999 (3,1) - doesn't contain any dashes but here, there is. Yet both of them are at the same point of the rhythm, so better stay consistent by removing the dash here.
  6. 00:05:982 (1,2,1) - Very ambiguous here, it is still catchable without dashing here. I think you intended to add dash at 00:06:645 (2,1) - , so maybe you can reduce the distance of 00:05:982 (1,2) - , and then increase the latter distance a bit more to guarantee a dash.
  7. 00:09:960 (1,2) - Ambiguous. This should not be a dash anyhow to follow the rhythm.
  8. 00:12:281 (3) - Again, incline this to make the dash easier.
  9. 00:14:933 (3,1) - Dash?
  10. 00:16:590 (1,2,1) - Ambiguous distance that is mentioned earlier above.
  11. 00:17:916 (1,2,3) - Can increase distances by moving (2) a bit more to the left. Right now it is able to be fetched without moving.
  12. 00:20:568 (1,2) - Less ambiguous but the distance can be slightly smaller so to ensure no one will dash here, assuming they are rational.
  13. 00:22:888 (3,1) - Try to increase the distance here so it is a guaranteed dash. Right not it is giving unclear directions and some may not dash here. Also 00:23:220 (1) - is at the wall, please remap this little portion because it is a bad idea to put notes at edges, which beginners may not be able to turn and react after dashing to the walls.
  14. 00:25:540 (3,1) - Strange anti-flow dash here, try to change to another pattern. This can be difficult.
  15. 00:35:817 (2,3,1) - Ambiguous. Reduce the distance of (2,3) and increase the another to a firm dash.
  16. 00:49:574 (4,1) - Add a dash.
  17. 00:54:712 (3,1) - Better if you change the direction of (1) to point left. Right now it is an anti-flowing pattern, which is not so friendly to beginners.
  18. 00:55:540 (2,3) - See if you can combine them together to a slider like 00:44:933 (2) - for consistency.
  19. 01:00:679 - There is a circle in the Cup at this point, so probably add a note here?
  20. 01:03:331 (3,1) - Increase the distance further so a dash is placed.
  21. Check the second Kiai as well, the issues are likely the same as the first Kiai.

[ Platter]

  • Gameplay
  1. 00:00:698 (1,2,3) - Strange to start off with 2 consecutive dashes here. How about moving (2) a bit closer?
  2. 00:09:297 (3,4,1) - It is strange that (3,4) has no movement at all before a hyperdash. Maybe you can change the pattern of (3,4) so it can be added? For example, curve (3) so it ends at the right.
  3. 00:14:933 (4,1) - ^
  4. 00:17:253 (3,4,1) - ^
  5. 00:19:905 (3,4,5,1) - Wow, definitely no! Remove the hyperdash at (5,1), also this is way too hard because dash holding is needed.
  6. 00:28:358 (5,1) - Expected a hyperdash going on here to emphasize the start of another section.
  7. 00:54:380 (3,4,1) - Really hard for (4,1), guess you forgot to make it a hyperdash. Though, if you are placing hyperdash at (3,4), then just reduce the distance of (4,1) to an easier dash, or vice versa. It will be too hard if 2 hyperdashes are placed at the same part.
  8. 00:57:696 (1,2,3,4) - The distances between each of them should be much smaller.
  9. 01:18:910 (3,4,5,1) - Same as 00:19:905 (3,4,5,1) - . Being a low-end Platter, would be better if hyperdashes are not too dense at one or two parts.

Good luck!
WildOne94
Hey dude I'm your secret santa.... although this is pretty hard to mod without repeating myself from what the past 3 modders said! So I am going to try point out things that they haven't pointed out yet or maybe point out somethings that I strongly agree to suggest which others before have mentioned.

You need to apply this stuff man D:.

Cup
00:33:828 (1) - Agreed with Benny- here and these very weak slanted sliders. Please slant more

00:51:065 (4) - NC like you do with every big white tick on the timeline ? You do it in Salad and platter also.

00:53:717 (3) - ^

00:40:458 (4) - ^ (Sorry for backtracking)

00:43:109 (4) - ^

00:59:684 (2) - This could end on the red tick on the timeline at 01:00:181 - and add a circle note on the tail of where it once was due to being able to NC this and keep your same pattern up then.

Salad
A lot of pretty much stacked sliders used here which are mainly horzontal. To get a good flow going on it's nice to slant these more to glide across for players.

00:14:933 (3,1) - Why no dash here ? you used it on the same beats on other times.

00:17:916 (1,2,3) - Literally repeating what AFB is saying here... It's so close together.

00:22:888 (3,1) - Agreed with increase dash here because it is catch-able without dash.

00:33:165 (4,1) - So strong and yet no dash at all. This is a cup distance.

00:59:684 (2) - same as in cup but also agreed with AFB that there should be a note on 01:00:679 - like cup has.

I'm going to stop here because literally every point I am making is what previous mods have said and I will only be repeating myself.

Platter
00:02:667 (2,3) - Oh god the way the first slider ends where the next note begins (Pretty much stacking) feels bad to play! Please make these notes further apart.

00:03:993 (3) - Would play better if this was at X:368

00:09:297 (3,4) - Agree here with the others about stacking a hyper jump.

00:17:253 (3,4) - Same again ^

00:19:905 (3,4,5,1) - Quite unexpected and unnecessary to have 2 hypers here. I would remove 00:19:905 (3,4) - 's (Also yeah want Benny- said)

Yeah i'm going to stop here due to the other guys nailing there mods right on the money.

All done.. I know it's probably one of my shortest mods ever but there is not much to mod if others have pretty much summed it up before me... Please apply your suggestions :/.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply