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Ling Yuan yousa - Ben Se

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Kujinn
Hi, nm from my q

  1. 00:30:073 (2,3,4) - lower ds a little
  2. 01:04:573 - this is pretty nice, but having no hitsounds here kinda makes it bland. I'd suggest adding some to match some of the key vocals.
  3. 01:48:823 (1) - Maybe it's just me, I feel this does the exact opposite of what the vocal indicates. I expected a high sdv.
  4. 02:04:573 (1,2,3,1,2,3) - try adding hitsounds, it's hard to ear what you're mapping to, since vocals are stronger here, I suggested mapping to that but this looks better. Adding hitsounds would give better indication.
  5. 04:17:312 (3,4) - why space between notes are the same when there's a 1/1 gap between them?
This map is amazing I do have to say ! I think it's pretty much ready.

Good Luck!
Topic Starter
melloe

Kujinn wrote:

Hi, nm from my q

  1. 00:30:073 (2,3,4) - lower ds a little i think higher ds helps contrast the 1/3 rhythm right after it
  2. 01:04:573 - this is pretty nice, but having no hitsounds here kinda makes it bland. I'd suggest adding some to match some of the key vocals. i'll try. i'm not that good at hitsounding and i dont know how to custom hitsounds but i agree more hitsounds in general would be nice
  3. 01:48:823 (1) - Maybe it's just me, I feel this does the exact opposite of what the vocal indicates. I expected a high sdv. i'm really not sure about this. low sv seems to work but i know another map of the same song that uses high sv here and that works too. in any case, that note sounds very much like a high musical sigh and i want to emphasize the "sigh" aspect of it with a suddenly slow, gentle slider
  4. 02:04:573 (1,2,3,1,2,3) - try adding hitsounds, it's hard to ear what you're mapping to, since vocals are stronger here, I suggested mapping to that but this looks better. Adding hitsounds would give better indication. again im not that good at hitsounding but i'll try
  5. 04:17:312 (3,4) - why space between notes are the same when there's a 1/1 gap between them? one of my favorite patterns of the map. the melody rises in a single whole tone from 2 to 3, then from 3 to 4 it drops back down a whole tone back to that same note. so melodically speaking, that kind of ds is justified. rhythmically speaking, the 4 should be farther away, but i want a slow, soft drop from 3 to 4 while at the same time keeping that 4note aesthetic because i use that aesthetic in the next couple of patterns.
This map is amazing I do have to say ! I think it's pretty much ready.

Good Luck! thanks for the mod! :)
edit: holy shit thnks for the stars <3
CucumberCuc
Hi :3

[Evening of a Hundred Singhs]
00:16:577 (1,2) not good blanket
00:19:586 (1,2,1,2,1,2,3) I think that they are not placed very well
00:24:447 (1,2,1) far
00:27:995 put circle
00:25:573 (1,2,1,2,1,2) I think that they are not placed very well
00:28:169 (3) slider end here 00:28:364
00:28:750 (2) remove circle?
00:30:625 (4,1) far
00:31:375 put circle
00:33:625 (2,3) far
00:34:188 (1,2,1) ^
00:35:875 put circle
00:37:375 ^
00:45:813 (1,2) slightly far
00:46:375 (1,2) far
00:57:625 (1,2) ^
01:04:563 (1,2,3,4) not good blanket
01:07:750 (2,1) slightly far
01:27:813 (1,2) bad overlap
01:33:813 (1,2,1,2) far
01:39:813 (1,2,1,2) ^
01:43:563 (1,2,1,2) ^
01:46:563 and 01:48:063 this speed slider is not very well suited for such complexity
01:51:625 (3,1) far
01:57:813 (1,2,1,2) ^
02:16:375 (2,1) ^
02:38:885 (8,9) ^
02:50:864 (5,6) ^
03:14:489 (2,1) ^
03:18:239 (2,1) ^
03:38:489 (2,1) ^
03:45:052 and 03:46:552 this speed slider is not very well suited for such complexity
03:56:302 (1,2,1,2,1) far
04:06:052 (1,2,1,2) ^
04:24:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) long combo
Topic Starter
melloe

CucumberCuc wrote:

Hi :3 hi!

[Evening of a Hundred Singhs]
00:16:577 (1,2) not good blanket moved a little bit
00:19:586 (1,2,1,2,1,2,3) I think that they are not placed very well intended to be messy and expressive
00:24:447 (1,2,1) far expressing more intense notes
00:27:995 put circle wanted to emphasize previous note
00:25:573 (1,2,1,2,1,2) I think that they are not placed very well see above
00:28:169 (3) slider end here 00:28:364 wanted to emphasize next note
00:28:750 (2) remove circle? following melody
00:30:625 (4,1) far ill think about it
00:31:375 put circle ill think about it
00:33:625 (2,3) far wanted to emphasize note
00:34:188 (1,2,1) ^ ^
00:35:875 put circle following melody
00:37:375 ^ ^
00:45:813 (1,2) slightly far emphasizing percussive sound
00:46:375 (1,2) far ^
00:57:625 (1,2) ^ ^
01:04:563 (1,2,3,4) not good blanket how can it blanket it's just hitcircles
01:07:750 (2,1) slightly far emphasize raise in melody of background string instrument
01:27:813 (1,2) bad overlap not supposed to overlap
01:33:813 (1,2,1,2) far emphasize singer's rapid 4note
01:39:813 (1,2,1,2) ^ ^
01:43:563 (1,2,1,2) ^^
01:46:563 and 01:48:063 this speed slider is not very well suited for such complexity
01:51:625 (3,1) far these are all to emphasize certain things and the ds is consistent throughout the map so it should be fine
01:57:813 (1,2,1,2) ^
02:16:375 (2,1) ^
02:38:885 (8,9) ^
02:50:864 (5,6) ^
03:14:489 (2,1) ^
03:18:239 (2,1) ^
03:38:489 (2,1) ^
03:45:052 and 03:46:552 this speed slider is not very well suited for such complexity wanted to emphasize vocals
03:56:302 (1,2,1,2,1) far i will probably change this
04:06:052 (1,2,1,2) ^ see above
04:24:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) long combo it's all one stream all expressing one sound
thank you for mod (:
Sidetail
hi

- 00:04:595 (1,2,1,2) - NCing before like this will cause a confusing for next upcoming visually similar looking one 00:11:345 (1,2,1,2) - . Either you NC all of 00:11:345 (1,2,1,2) - or unify NC for first one since second one has bpm change while first one doesnt
- 00:27:646 (1) - del NC here cuz for similar parts 00:21:827 (3) - you didnt put nc here and rather put NC at 00:28:169 (3) -
- 00:31:375 - you literally got every notes before each percussion except this one. so it feels weird. just placing a note between 00:31:188 (2,1) - works just as well
00:37:375 - ^ (etc, apply for other parts as well)
- 01:30:813 (5) - add NC here cuz that SV is very dramatic and no one expects something this slow after two of the same sliders before
- 01:37:188 (8,9) - would add NC for each for reading purposes (especially #9)
- 01:46:563 (3) - ^
- 01:48:063 (3) - ^ (etc, add nc where it needs player`s attention cuz getting 100s on every sudden increased SV is frustrating)
- 03:11:302 (1,2,1,2,3) - last #1,2,3 are just way too big even though they are not in kiai and doesnt really emphasize anything there (excessively large)
- 01:33:438 (4) - what happened to nc here compared to 03:31:927 (1) -
- 04:17:677 (4) - ^ (confusing since 04:16:927 (1,2,3) - has unified ds while suddenly this has smaller one, why not just add nc since you did it in the beginning?)
- 03:47:302 (1,2) - basically same as before but you should unify the distance with 01:48:813 (1,2) -
- 03:47:302 (1,2,1,2,1,2) - here NC is good, its just that while you put SV change here, but not at 01:49:563 (2,3,4,1,2,3) - so i am just confused.

it would be beneficial if you also used nc to show exactly where sv changes are so that players are ready. Player`s first play would strongly depends on sightreading so having confusing sv changes will lead to frustrating play. good map, nothing much i could find in terms of overall playability, gl

also op yoshimaro hitsounding
Topic Starter
melloe

Sidetail wrote:

hi

- 00:04:595 (1,2,1,2) - NCing before like this will cause a confusing for next upcoming visually similar looking one 00:11:345 (1,2,1,2) - . Either you NC all of 00:11:345 (1,2,1,2) - or unify NC for first one since second one has bpm change while first one doesnt
- 00:27:646 (1) - del NC here cuz for similar parts 00:21:827 (3) - you didnt put nc here and rather put NC at 00:28:169 (3) -
- 00:31:375 - you literally got every notes before each percussion except this one. so it feels weird. just placing a note between 00:31:188 (2,1) - works just as well
00:37:375 - ^ (etc, apply for other parts as well)
- 01:30:813 (5) - add NC here cuz that SV is very dramatic and no one expects something this slow after two of the same sliders before
- 01:37:188 (8,9) - would add NC for each for reading purposes (especially #9)
- 01:46:563 (3) - ^
- 01:48:063 (3) - ^ (etc, add nc where it needs player`s attention cuz getting 100s on every sudden increased SV is frustrating)
- 03:11:302 (1,2,1,2,3) - last #1,2,3 are just way too big even though they are not in kiai and doesnt really emphasize anything there (excessively large) there doesnt seem to be anything major happening in the music volume-wise but really that's the climax of the section. i scaled the whole pattern down a tiny bit though.
- 01:33:438 (4) - what happened to nc here compared to 03:31:927 (1) -
- 04:17:677 (4) - ^ (confusing since 04:16:927 (1,2,3) - has unified ds while suddenly this has smaller one, why not just add nc since you did it in the beginning?) not too sure what you mean here
- 03:47:302 (1,2) - basically same as before but you should unify the distance with 01:48:813 (1,2) -
- 03:47:302 (1,2,1,2,1,2) - here NC is good, its just that while you put SV change here, but not at 01:49:563 (2,3,4,1,2,3) - so i am just confused. you're right, i'll change the second pattern later to fit the first one.

it would be beneficial if you also used nc to show exactly where sv changes are so that players are ready. Player`s first play would strongly depends on sightreading so having confusing sv changes will lead to frustrating play. good map, nothing much i could find in terms of overall playability, gl

also op yoshimaro hitsounding
except the red and blue text, i fixed everything/will fix eventually

edit: i forgot to say, thanks for the mod, truly. but i dont think youll read this xd
_handholding
you speak chinese or should I mod in english?
Topic Starter
melloe

Kisses wrote:

you speak chinese or should I mod in english?
i speak lmaooo
but not read
so english please haha
Topic Starter
melloe
hitsounds added, first time hitsounding, looking for criticisms or suggestions
Chihara Minori
let the ice cream be with you

00:11:345 (1,1,1,1) - me personally not a fans of brm change circle, if it was me maybe emph it with anchor slider such https://gyazo.com/1a1ab765c92b3eaceeb7d988b3991be3, its easier to tap tho
00:18:632 (2,1,2) - the transtition itself felt pressed sice you can see that you try to make a clutch 00:18:538 - but ignoring the potential gap after. try to ctrl+g 00:18:820 (1,2) - and move (2) to 00:09:095 (3) - head. it visualized better
00:21:080 (1) - add slightly further distace fron previous note
00:25:183 (2) - same as earlier, around x184 y 129
00:27:646 (3) - eventhrough the music itself become ,remember that you catching the taiko sound. which make it unnecessarily overlapped.x352 y168
00:28:364 - a bit wasted major beat right? lol
00:30:063 (2) - maybe its your style and i cant argue with that, but this angle is just a bit sharp, player will naturally hoope it appear around x272 y208 or so
00:33:625 (2) - you can make this as your gimmick actually by use similar applyment as 00:27:821 (4) - where the next note slightly going further
00:37:375 (2) - an odd flow? as previous one, make it as your map characteristc may be fun https://gyazo.com/38708dd2f743916d2961d63215690cfa
00:39:813 (1,2,3,4,5) - pls dont kill me for this one https://gyazo.com/6caaa116f9f9b3d25218e04a3a9958a4
00:43:375 (2,3) - quite sure this the one you looking for https://gyazo.com/47571acebc4c7ec2df0df91bd71387c2
00:50:125 - this one is the worth click point, just switch the rhytm of (2,3) and it just be fine
01:13:563 (3) - stack it with 01:11:875 (3) - instead pls, i cant catch it lol
01:24:813 (1,2,3,4) - isnt this deseve equal for (1,2) and (3,4)?
01:44:313 (1,2) - ctrl+g
02:03:625 (3) - read it as a anchor and thought it was gapped, will be easier to catch by stacking with (2). and so you get more variant movement instead of just back further one
02:27:448 (3) - another odd flow, maybe move it lower than (4) instead
02:38:135 (4,5,6,7,8,9) - it does a good pattern, but a bit awkward with the placement on almost under the hp bar
02:41:864 (2,3) - same as be4
02:44:302 (1,2) - ctrl+g, you not emph the music here but the same instrument where it become louder at 02:44:865 (1,2) - so theres no connection with 02:44:114 (5) -
03:12:052 (3) - i know you just copy it from earlier pattern, so same suggestion for this, stack it at 03:10:364 (3) -
03:50:864 (2) - i would like to put it at 03:49:552 (2) - head to make more impact when entering the slider after since it was preety fast
04:14:677 (1,2) - ctrl+g, same reason as ^ potential impact
04:41:677 (2,3) - actually its only (2) stack that bother me, but pretty decent imo
04:58:571 - the vocal is start here

for extra, I feel that theres a lots of slider who can slightly improved as example where you use 4 point instead of simple 3, I see that you try to make the appearance more aesthetic but your pattern is already so, so think simple sometimes just work. cant do anything with the hs since I don't know how you apply it lol. but afterall pretty decent, good luck
Topic Starter
melloe

Time Capsule wrote:

let the ice cream be with you

00:11:345 (1,1,1,1) - me personally not a fans of brm change circle, if it was me maybe emph it with anchor slider such https://gyazo.com/1a1ab765c92b3eaceeb7d988b3991be3, its easier to tap tho eh i'd rather they be circles
00:18:632 (2,1,2) - the transtition itself felt pressed sice you can see that you try to make a clutch 00:18:538 - but ignoring the potential gap after. try to ctrl+g 00:18:820 (1,2) - and move (2) to 00:09:095 (3) - head. it visualized better not a bad suggestion but dont think it's needed
00:21:080 (1) - add slightly further distace fron previous note ok
00:25:183 (2) - same as earlier, around x184 y 129 ^
00:27:646 (3) - eventhrough the music itself become ,remember that you catching the taiko sound. which make it unnecessarily overlapped.x352 y168
00:28:364 - a bit wasted major beat right? lol mapped the falling sound, i think its ok to ignore that one
00:30:063 (2) - maybe its your style and i cant argue with that, but this angle is just a bit sharp, player will naturally hoope it appear around x272 y208 or so done
00:33:625 (2) - you can make this as your gimmick actually by use similar applyment as 00:27:821 (4) - where the next note slightly going further not needed, maybe for another map
00:37:375 (2) - an odd flow? as previous one, make it as your map characteristc may be fun https://gyazo.com/38708dd2f743916d2961d63215690cfa that one is fine i think
00:39:813 (1,2,3,4,5) - pls dont kill me for this one https://gyazo.com/6caaa116f9f9b3d25218e04a3a9958a4 again not bad suggestion,
but maybe for another map, i want direct stacks for that pattern

00:43:375 (2,3) - quite sure this the one you looking for https://gyazo.com/47571acebc4c7ec2df0df91bd71387c2 i want the 1 of the next combo to be higher
00:50:125 - this one is the worth click point, just switch the rhytm of (2,3) and it just be fine 3 is mapped to release of the bass
01:13:563 (3) - stack it with 01:11:875 (3) - instead pls, i cant catch it lol it would break the pattern :(
01:24:813 (1,2,3,4) - isnt this deseve equal for (1,2) and (3,4)? somehow larger spacing for 3/4 feels right
01:44:313 (1,2) - ctrl+g would break the pattern and not needed anyway
02:03:625 (3) - read it as a anchor and thought it was gapped, will be easier to catch by stacking with (2). and so you get more variant movement instead of just back further one not sure what you mean
02:27:448 (3) - another odd flow, maybe move it lower than (4) instead plays fine imo
02:38:135 (4,5,6,7,8,9) - it does a good pattern, but a bit awkward with the placement on almost under the hp bar ok
02:41:864 (2,3) - same as be4
02:44:302 (1,2) - ctrl+g, you not emph the music here but the same instrument where it become louder at 02:44:865 (1,2) - so theres no connection with 02:44:114 (5) - ?
03:12:052 (3) - i know you just copy it from earlier pattern, so same suggestion for this, stack it at 03:10:364 (3) -
03:50:864 (2) - i would like to put it at 03:49:552 (2) - head to make more impact when entering the slider after since it was preety fast good idea
04:14:677 (1,2) - ctrl+g, same reason as ^ potential impact 04:14:864 (2) - moved to the left instead
04:41:677 (2,3) - actually its only (2) stack that bother me, but pretty decent imo i think stack is fine
04:58:571 - the vocal is start here piano

for extra, I feel that theres a lots of slider who can slightly improved as example where you use 4 point instead of simple 3, I see that you try to make the appearance more aesthetic but your pattern is already so, so think simple sometimes just work. cant do anything with the hs since I don't know how you apply it lol. but afterall pretty decent, good luck that's the aesthetic of the map, but it seems people dont like it... oh well
i will respond/apply mod later but regarding the hitsounds, any feedback is fine, even if its just about whether you think it sounds good or bad or anything
edit: thanks for the mod!
SnowNiNo_
  • [I]
  1. check ai mod
  2. 00:17:310 (2) - one node is enough for blanket, this slider is kinda ugly
  3. 00:18:820 (1) - 00:24:815 (1) - 00:31:188 (1) - 00:35:313 (1) - unnecessary NC imo, not need to separate this part
  4. 00:28:938 (3,1) - why not keep the consist spacing, no reason for decreasing spacing here, and the NC is unnecessary
  5. 00:30:063 (2,3,4) - might want to change the spacing cuz rn it looks similar as the 1/2 gap
  6. 00:43:563 (3) - should NC here instead since its where the vocal changed
  7. 00:45:063 (2) - same, should be NC here
  8. 00:46:188 - 02:44:302 - missing a note
  9. 00:46:563 - well let just say u should NC on every long white tick in this song since its where the vocal/music changed, unless is for emphasis or structured, no more nc mod lol
  10. 00:57:813 (2,3) - 02:56:302 - should keep using notes here instead cuz it express better to the music and is consistent with the precious part 00:45:813 -
  11. 01:48:813 - 02:12:813 (1) - 03:47:302 (1) - 04:11:302 (1) - vocal pitch is obviously the highest here but u used the low sv instead, which makes rly no sense to me, it should be higher then 01:48:063 - instead
  12. 02:04:844 (2,2) - overmapped, no music to support the notes here and it rly inconsistent since u didnt used 1/4 in the kiai, and the second kiai either
  13. 03:03:052 - copy paste lol? plz dont its boring
  14. 04:17:302 (3,4) - fix the spacing here, using the same spacing as 1/2 would cause misread for players, unless u dont rly care about playability
the weird slidershape doesnt rly fit this song, just my words
Topic Starter
melloe

SnowNiNo_ wrote:

  • [I]
  1. check ai mod
  2. 00:17:310 (2) - one node is enough for blanket, this slider is kinda ugly ok
  3. 00:18:820 (1) - 00:24:815 (1) - 00:31:188 (1) - 00:35:313 (1) - unnecessary NC imo, not need to separate this part ok for first 3
  4. 00:28:938 (3,1) - why not keep the consist spacing, no reason for decreasing spacing here, and the NC is unnecessary kept spacing but changed NC
  5. 00:30:063 (2,3,4) - might want to change the spacing cuz rn it looks similar as the 1/2 gap changed a little
  6. 00:43:563 (3) - should NC here instead since its where the vocal changed i NC mainly for visuals/separate patterns and i don thtink the vocal changed there anyway
  7. 00:45:063 (2) - same, should be NC here ok
  8. 00:46:188 - 02:44:302 - missing a note want to emphasize the percussion
  9. 00:46:563 - well let just say u should NC on every long white tick in this song since its where the vocal/music changed, unless is for emphasis or structured, no more nc mod lol i NC mainly for visuals, some for music, but i dont want to just put NC every 4 measures
  10. 00:57:813 (2,3) - 02:56:302 - should keep using notes here instead cuz it express better to the music and is consistent with the precious part 00:45:813 - alright
  11. 01:48:813 - 02:12:813 (1) - 03:47:302 (1) - 04:11:302 (1) - vocal pitch is obviously the highest here but u used the low sv instead, which makes rly no sense to me, it should be higher then 01:48:063 - instead different ways to interpret, the delivery of the note is soft and breathy so i want the slider to express the "sigh" aspect of the note, and i want it to feel like a release instead of a build of tension
  12. 02:04:844 (2,2) - overmapped, no music to support the notes here and it rly inconsistent since u didnt used 1/4 in the kiai, and the second kiai either ok
  13. 03:03:052 - copy paste lol? plz dont its boring well each section varies a lot within itself, i never use copypaste within each section, and i like the copypaste to emphasize the rigidity of the section, which makes sense because i map that section to the plucked string which is the sharpest sounding part of the map, contrasting with the fluid and languid kiais
  14. 04:17:302 (3,4) - fix the spacing here, using the same spacing as 1/2 would cause misread for players, unless u dont rly care about playability i care about playability but nobody i asked for test play ever messed up on that. and i think that pattern is very nice musically anyway.
the weird slidershape doesnt rly fit this song, just my words :/
thanks for the mod!
_handholding

Evening of a Sighs
  1. 00:11:345 (1,1,1,1) - the abundance of NCs isn't really necessary since the notes that the circles are mapping are predominant in the song and really easy to follow so you don't really need any visual cues as such to aid you (dat explanation tho, -10/10)
  2. 00:19:586 (1,2) - just a small aesthetics thing - imho it would look better if you overlapped these sliders a bit more or just avoid them touching entirely. WHne objects touch ever sooo slightly it can sometimes look unplanned and a tad messy as a result
  3. 00:21:080 (1,2) - ^
  4. 00:25:183 (4) - after playing this pattern 00:22:574 (1,2,1,2) it felt like the natural flow from 00:24:815 (3) to 00:25:183 (4) would be to go back on yourself like you did with 00:23:326 (1,2) - https://osu.ppy.sh/ss/9019224
  5. 00:31:188 (4,5,6) - This is a bit tricky to read because of the irregular rhythm of the pattern earlier 00:30:063 (2,1,2) . Without making big changes to your entire pattern one thing you could do would be to delete 00:31:375 (5) which would eliminate a lot of the ambiguity for the player, not sure how you would feel about that tho lol
  6. 00:31:563 (4) - NC? You've been NCing every major downbeat throughout the map so I'm slightly puzzled as to why you didn't here
  7. 00:32:688 (6,7) - This is suppose to be mapping that woodwind like instrument right? The twanging sounds like it starts at 00:32:313 so having the reverse start is ideal to me.
    About 00:32:688 (6,7,1) . Because 6 has two reverses it's sort of implied that 7 will has well since it's structured the exact same way. Also 00:33:063 is part of the drum beat the rhythm 00:33:344 (1,2,3) is mapping so to me it feels more fitting to map 00:33:063 as a circle.
    Because of all of what I stated above I believe a better rhythm for your style to be something along the lines of this https://snag.gy/9TnGHo.jpg
  8. 00:40:563 (5) - suggestion for emphasis ~ https://osu.ppy.sh/ss/9019359
  9. 00:57:625 (1,1) - Isn't the spacing here a tad too big? looking at the spacing of the rest of the section
  10. 01:08:500 - I can't help but feel there should be a circle here, it breaks up the flow in rhythm for me. I do believe the instrument you've been mapping carries on here. The gap at 01:09:250 feels fine tho
  11. 01:20:500 - ^
  12. 01:25:188 (3) - Is the clap a mistake?
  13. 01:28:563 (1,2,1,2,3,4,1) - nice
  14. 01:45:813 (1,2,1,2,1,2,1,2,1) - also nice
  15. 01:51:063 (2) - Because the sound at here is so different to 01:50:313 (2) - I think it would be more fitting to the song to use a different slider shape and/or have it flow differently etc
[]Short mod for now. I gotta starting my mods at 3 am.

Ok well I hope this was useful in anyway, GL!
Topic Starter
melloe

Kisses wrote:

Evening of a Sighs
lol that's amazing
  1. 00:11:345 (1,1,1,1) - the abundance of NCs isn't really necessary since the notes that the circles are mapping are predominant in the song and really easy to follow so you don't really need any visual cues as such to aid you (dat explanation tho, -10/10)
  2. 00:19:586 (1,2) - just a small aesthetics thing - imho it would look better if you overlapped these sliders a bit more or just avoid them touching entirely. WHne objects touch ever sooo slightly it can sometimes look unplanned and a tad messy as a result normally i'd agree but when it comes to slowly increasing/decreasing spacing it looks fine imo. but i changed it anyway
  3. 00:21:080 (1,2) - ^
  4. 00:25:183 (4) - after playing this pattern 00:22:574 (1,2,1,2) it felt like the natural flow from 00:24:815 (3) to 00:25:183 (4) would be to go back on yourself like you did with 00:23:326 (1,2) - https://osu.ppy.sh/ss/9019224
  5. 00:31:188 (4,5,6) - This is a bit tricky to read because of the irregular rhythm of the pattern earlier 00:30:063 (2,1,2) . Without making big changes to your entire pattern one thing you could do would be to delete 00:31:375 (5) which would eliminate a lot of the ambiguity for the player, not sure how you would feel about that tho lol fixed another way
  6. 00:31:563 (4) - NC? You've been NCing every major downbeat throughout the map so I'm slightly puzzled as to why you didn't here
  7. 00:32:688 (6,7) - This is suppose to be mapping that woodwind like instrument right? The twanging sounds like it starts at 00:32:313 so having the reverse start is ideal to me.
    About 00:32:688 (6,7,1) . Because 6 has two reverses it's sort of implied that 7 will has well since it's structured the exact same way. Also 00:33:063 is part of the drum beat the rhythm 00:33:344 (1,2,3) is mapping so to me it feels more fitting to map 00:33:063 as a circle.
    Because of all of what I stated above I believe a better rhythm for your style to be something along the lines of this https://snag.gy/9TnGHo.jpg
  8. 00:40:563 (5) - suggestion for emphasis ~ https://osu.ppy.sh/ss/9019359
  9. 00:57:625 (1,1) - Isn't the spacing here a tad too big? looking at the spacing of the rest of the section
  10. 01:08:500 - I can't help but feel there should be a circle here, it breaks up the flow in rhythm for me. I do believe the instrument you've been mapping carries on here. The gap at 01:09:250 feels fine tho i had a note there before but it didnt feel right, i think it might be because of the vocals.
    it's definitely more consistent to have a note there but there's a rhythmic lull in the vocals that i think id be remiss if i didnt express somehow
  11. 01:20:500 - ^
  12. 01:25:188 (3) - Is the clap a mistake? uhhh im not sure. i dont think it sounds weird though. does it sound weird?
  13. 01:28:563 (1,2,1,2,3,4,1) - nice
  14. 01:45:813 (1,2,1,2,1,2,1,2,1) - also nice ty! <:
  15. 01:51:063 (2) - Because the sound at here is so different to 01:50:313 (2) - I think it would be more fitting to the song to use a different slider shape and/or have it flow differently etc it sounds like the sound is slowly rising. idk that kind of pattern just feels right there
[]Short mod for now. I gotta starting my mods at 3 am.

Ok well I hope this was useful in anyway, GL! yeah it really was haha. thanks!
thanks for the mod! really appreciate it, let me know if there's anything i can do for you
no reply = fixed
_handholding

melloe wrote:

thanks for the mod! really appreciate it, let me know if there's anything i can do for you
If you could fill out the poll in my modding queue I would be more than grateful ~ t/459400
Topic Starter
melloe

Kisses wrote:

melloe wrote:

thanks for the mod! really appreciate it, let me know if there's anything i can do for you
If you could fill out the poll in my modding queue I would be more than grateful ~ t/459400
done :)
Hollow Wings
m4m

Evening of a Hundred Sighs

  1. 00:36:438 (2,3,4) - for keeping your series pattern, you can do nc spam here.
  2. 00:42:813 (1,2) - this jump is not necessary imo...
  3. 00:57:625 (1,1,2) - for keeping your series pattern, you shall no do nc spam here. ←this and the mod above is like your logic to those 1/4 and 1/3 notes' settings imo, or do the opposite way. i won't mention them anymore, you can check them by yourself.
  4. 01:30:813 (1,2) - here, the purpose of set nc for sv shifting is like noticing players that this slider can be a different one to the previous ones. so, i know you wanna keep pairs consistent combo colors to those sliders, but i need to say it's not that appropriate to use here, for the sv changed a lot. just be straightforward and give proper combo color for its own proper sv, that'll be much better. same to sliders from 01:34:563 (1) - and so on, check them by yourself again.
  5. 02:22:517 (1) - this is like not snapping to the song's beats right, sounds a bit early. check the timing setting by some other guy maybe.
  6. 02:52:176 (1,2) - swap nc and add nc at 02:52:552 (3) - .
  7. 03:06:802 (3,1) - sounds like wrong snap notes to the rhythm? check it.
  8. 03:35:302 (7) - do ctrl+g to this maybe. so 03:45:052 (3) - and 03:46:552 (3) - , too.
  9. 1stly, sounds effect some kind of good to me, a star for that.
    then, nc setting in the whole diff is like a mess to me, if you can think more about the pattern itself to give nc settings, rather than just wanna lay some triple sets or nc spam for proper parts.
    also, distance controlling is like immature, consider carefully about which beat you wanna emphasis and give decent jump before and after it, that's kinda very important to mapping std maps.
a chinese song ww

good luck!
Topic Starter
melloe

Hollow Wings wrote:

m4m

Evening of a Hundred Sighs

  1. 00:36:438 (2,3,4) - for keeping your series pattern, you can do nc spam here. i will go back and consider all the NCs in my map, as people are commenting on that a lot
  2. 00:42:813 (1,2) - this jump is not necessary imo... i dont think of it as a "jump" especially because of slider leniency, it's more as if the player is "slipping" over to another pattern. but i moved it a tiny bit closer
  3. 00:57:625 (1,1,2) - for keeping your series pattern, you shall no do nc spam here. ←this and the mod above is like your logic to those 1/4 and 1/3 notes' settings imo, or do the opposite way. i won't mention them anymore, you can check them by yourself.
  4. 01:30:813 (1,2) - here, the purpose of set nc for sv shifting is like noticing players that this slider can be a different one to the previous ones. so, i know you wanna keep pairs consistent combo colors to those sliders, but i need to say it's not that appropriate to use here, for the sv changed a lot. just be straightforward and give proper combo color for its own proper sv, that'll be much better. same to sliders from 01:34:563 (1) - and so on, check them by yourself again. will do
  5. 02:22:517 (1) - this is like not snapping to the song's beats right, sounds a bit early. check the timing setting by some other guy maybe. ill give it a look
  6. 02:52:176 (1,2) - swap nc and add nc at 02:52:552 (3) - . ok
  7. 03:06:802 (3,1) - sounds like wrong snap notes to the rhythm? check it. addressed in earlier mod, wanted to follow vocal
  8. 03:35:302 (7) - do ctrl+g to this maybe. so 03:45:052 (3) - and 03:46:552 (3) - , too. good idea, i might ctrl+g some other stuff in other parts based on that. as for 03:45:052 (3) - that's a good idea -- maybe i will
  9. 1stly, sounds effect some kind of good to me, a star for that.
    then, nc setting in the whole diff is like a mess to me, if you can think more about the pattern itself to give nc settings, rather than just wanna lay some triple sets or nc spam for proper parts. you're right i'll go back and rethink all the NCs
    also, distance controlling is like immature, consider carefully about which beat you wanna emphasis and give decent jump before and after it, that's kinda very important to mapping std maps. it seems that way i guess but i put the most thought into the distance
a chinese song ww

good luck! thanks!
thanks for the mod :)
and thanks for the star~
Destirox
cool song
Topic Starter
melloe

Destirox wrote:

cool song
yea its nice
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