forum

Ling Yuan yousa - Ben Se

posted
Total Posts
42
show more
Yoshimaro

melloe wrote:

i dont know why some posts get 2 instead of 1 kudosu but you get extra for calling my map beautiful and giving me confidence in my map
Depends on how frequented the map is and how frequently someone receives kds im pretty positive
Grrum
Hi. Here from my queue. Hope this helps!

[Evening of a Hundred Sighs]

00:13:610 (1,2,3) – Overall, the music is still kind of calm, and so I thought this played a little too strongly, Consider making this a reverse slider.

00:29:698 (1,2,3,4) – This isn't intended to make a change to the map, just to express how I feel. Stacks can be hard to read at times. This is the first time you introduce the ¾ rhythm, so I was concerned that reading a new rhythm under a stack would be too complicated. Then I thought that ¾ rhythm is hard no matter where you put that (3) circle, so maybe stacking it shows that the rhythm is complex and so you shouldn't just consider it a ½ rhythm. Idk, but I'd like to say how I feel, and maybe that plants the seed for you to think about it more.

00:42:635 (5,1) – DS felt kind of weak. Consider a different aesthetic that supports a higher spacing into the (1) slider.

00:57:823 (2) – This speed up felt a bit too fast, try lowering it to 1.20x or 1.10x

01:29:323 (1,2,3,4,5) – Great use of repetition. I don't like how some mappers just throw in repetition where it doesn't belong because it doesn't feel nearly as good as when it is appropriately used like this.

01:37:948 (9) - I completely understand why this type of curve is being used, and I think it adds a nice touch to your aesthetics. However, it is overall an odd-looking slider, so you should try to find ways to force the player to accept the odd-looking shape. What I mean is that 01:35:323 (3,4) – works better because the (4) gets blanketed, and so it feels like the odd-looking curve of the (3) slider belongs and fits into the map. But 01:37:948 (9) – doesn't have anything similar to attach to, so it looks out of place. Maybe this is wishful thinking, but either try to find ways to work the aesthetic more into the pattern like with blanketing and outlining or avoid this type of shape when you can't fit it into the rest of the map.
02:01:948 (9) - ^
03:51:812 (1) – It applies elsewhere in the map a bit. Not every pattern has to connect to something, but it would be nicer if key notes in the song like this one had sliders that were more cohesive.

01:55:385 (6,7) – This one is used fine, but they don't quite blanket as nicely as I'd like, so see if you can get these to blanket better.

01:56:323 (8,1) – Overlap doesn't look great. Try avoiding any overlap and consider: http://puu.sh/vpp5Z/84aa6e70c2.jpg
03:36:437 (9,1) - ^
03:58:562 (5,7) - ^

02:38:885 (8) – This note is kind of emphasized in the music, so try not stacking it under the messy slider stack to emphasize it in the map more

I'd like to try to make you see something through a different perspective, so I'd like you to play the first 30 seconds of the Extra in this map before reading what I have to say. How did the pattern at 00:18:407 (1,2,3,4) – feel to you in my map? You are a very skilled player, so maybe it felt fine, but I was hoping that it played kind of awkwardly because of the obtuse angle that (1,2,3) makes. That's exactly how I felt about your pattern at 03:42:062 (1,2,1,2) - . Comfortable flow is built more around back and forth or circular movement, and this is the opposite of that. That doesn't mean you can't ever use this kind of flow, but I don't think the music is doing anything super special to warrant this level of discomfort. Pishifat talks about this concept more here https://www.youtube.com/watch?v=ig7nTSbWwVc. To achieve a similar effect while making more acute angles, consider a trapezoid like: http://puu.sh/vpq5c/ae57b3c90d.jpg
04:06:062 (1,2,1,2) – Same kind of thing. Also consider your target audience. Even though you might have the skill to make this pattern easy and comfortable to play, people who want to 4.7* maps are going to be the ones who play this, and they might not have those skills.


03:46:562 (3) – In the previous kiai, you repeated this shape when it was used, so you should make this and 03:45:062 (3) – be the same shape. It's a good opportunity to use repetition, and not using it feels like you're missing some potential to use the cool repetition mechanics you've built up in the map.

03:51:437 (4) – This is what I see: http://puu.sh/vpqhR/1f4df083c2.jpg . Try moving this down so it doesn't overlap the HP bar

04:16:937 (1,2,3,4) – you've been really good at breaking time-distance equality to make changes in rhythm like this make sense, but here is one that I think you should reconsider. Just having a structured pattern like this makes me really want to play (4) as a ½ gap instead of a 1/1 gap. Try moving (4), and the pattern I would have tried would be something like this, though I'd need more room for it to work: http://puu.sh/vpqQf/c306e89efd.png

04:54:090 (5) – NC

Cool map! I like how you developed the map around some core aesthetic choices like those odd-looking curves, you developed the mechanics around SV changes and repetition, and I think the map creates a better impression because of that. I think there's still room for minor improvements (meaning some of the blankets/overlaps/cohesiveness etc.) on some aesthetics and there's that flow issue I had, but really solid job overall. Good luck!
Topic Starter
melloe

pinataman wrote:

Hi. Here from my queue. Hope this helps!

[Evening of a Hundred Sighs]

00:13:610 (1,2,3) – Overall, the music is still kind of calm, and so I thought this played a little too strongly, Consider making this a reverse slider. i will consider it

00:29:698 (1,2,3,4) – This isn't intended to make a change to the map, just to express how I feel. Stacks can be hard to read at times. This is the first time you introduce the ¾ rhythm, so I was concerned that reading a new rhythm under a stack would be too complicated. Then I thought that ¾ rhythm is hard no matter where you put that (3) circle, so maybe stacking it shows that the rhythm is complex and so you shouldn't just consider it a ½ rhythm. Idk, but I'd like to say how I feel, and maybe that plants the seed for you to think about it more. ive been thinking about this pattern too. an earlier modder suggested i use a slider for that 3/4 rhythm and ive been considering it.

00:42:635 (5,1) – DS felt kind of weak. Consider a different aesthetic that supports a higher spacing into the (1) slider. i moved the hitcircle up a bit, but i think the sound is already expressed by the higher SV

00:57:823 (2) – This speed up felt a bit too fast, try lowering it to 1.20x or 1.10x 1.1

01:29:323 (1,2,3,4,5) – Great use of repetition. I don't like how some mappers just throw in repetition where it doesn't belong because it doesn't feel nearly as good as when it is appropriately used like this. thanks!

01:37:948 (9) - I completely understand why this type of curve is being used, and I think it adds a nice touch to your aesthetics. However, it is overall an odd-looking slider, so you should try to find ways to force the player to accept the odd-looking shape. What I mean is that 01:35:323 (3,4) – works better because the (4) gets blanketed, and so it feels like the odd-looking curve of the (3) slider belongs and fits into the map. But 01:37:948 (9) – doesn't have anything similar to attach to, so it looks out of place. Maybe this is wishful thinking, but either try to find ways to work the aesthetic more into the pattern like with blanketing and outlining or avoid this type of shape when you can't fit it into the rest of the map. changed pattern a bit to make a kind of blanket
02:01:948 (9) - ^ there's a kind of blanket there, moved it to make it mroe obvious
03:51:812 (1) – It applies elsewhere in the map a bit. Not every pattern has to connect to something, but it would be nicer if key notes in the song like this one had sliders that were more cohesive. i could move the long sliders down and to the right to use the blanket and i will consider it but right now i like the flat horizontal flow from one slider the other

01:55:385 (6,7) – This one is used fine, but they don't quite blanket as nicely as I'd like, so see if you can get these to blanket better. i think its ok

01:56:323 (8,1) – Overlap doesn't look great. Try avoiding any overlap and consider: http://puu.sh/vpp5Z/84aa6e70c2.jpg i moved it a little so that it's kind of in the middle of the slider, still overlaps but looks better. but i cant move it too much or 01:57:823 (1,2,1,2) - will
03:36:437 (9,1) - ^ moved so there's no overlap
03:58:562 (5,7) - ^ fixed

02:38:885 (8) – This note is kind of emphasized in the music, so try not stacking it under the messy slider stack to emphasize it in the map more it's not emphasized any more than the other notes in the stack, i want to hold the player there in a kind of stasis and then break it with 02:39:073 (9) -

I'd like to try to make you see something through a different perspective, so I'd like you to play the first 30 seconds of the Extra in this map before reading what I have to say. How did the pattern at 00:18:407 (1,2,3,4) – feel to you in my map? You are a very skilled player, so maybe it felt fine, but I was hoping that it played kind of awkwardly because of the obtuse angle that (1,2,3) makes. That's exactly how I felt about your pattern at 03:42:062 (1,2,1,2) - . Comfortable flow is built more around back and forth or circular movement, and this is the opposite of that. That doesn't mean you can't ever use this kind of flow, but I don't think the music is doing anything super special to warrant this level of discomfort. Pishifat talks about this concept more here https://www.youtube.com/watch?v=ig7nTSbWwVc. To achieve a similar effect while making more acute angles, consider a trapezoid like: http://puu.sh/vpq5c/ae57b3c90d.jpg
04:06:062 (1,2,1,2) – Same kind of thing. Also consider your target audience. Even though you might have the skill to make this pattern easy and comfortable to play, people who want to 4.7* maps are going to be the ones who play this, and they might not have those skills.
i'm goign to keep this pattern for now. the first iteration of the pattern had the 3rd and 4th notes in each set of 2 were reversed so it was made of acute angles, but i didnt like the way that flowed so i changed it. the pattern might be difficult if you try to snap to it but if you play it with wide sweeping circular motions it plays quite naturally imo. i'll get some lower ranked players to testplay it and see what happens. if the response is negative ill change it.

03:46:562 (3) – In the previous kiai, you repeated this shape when it was used, so you should make this and 03:45:062 (3) – be the same shape. It's a good opportunity to use repetition, and not using it feels like you're missing some potential to use the cool repetition mechanics you've built up in the map. ok, ill use repetition there

03:51:437 (4) – This is what I see: http://puu.sh/vpqhR/1f4df083c2.jpg . Try moving this down so it doesn't overlap the HP bar fixed

04:16:937 (1,2,3,4) – you've been really good at breaking time-distance equality to make changes in rhythm like this make sense, but here is one that I think you should reconsider. Just having a structured pattern like this makes me really want to play (4) as a ½ gap instead of a 1/1 gap. Try moving (4), and the pattern I would have tried would be something like this, though I'd need more room for it to work: http://puu.sh/vpqQf/c306e89efd.png i really like this pattern and how it drops so softly from 3 to 4 while still retaining the 4note aesthetic i use in that section. i think the AR is high enough so that it wont be confusing to play.

04:54:090 (5) – NC done

Cool map! I like how you developed the map around some core aesthetic choices like those odd-looking curves, you developed the mechanics around SV changes and repetition, and I think the map creates a better impression because of that. I think there's still room for minor improvements (meaning some of the blankets/overlaps/cohesiveness etc.) on some aesthetics and there's that flow issue I had, but really solid job overall. Good luck! thanks! and thanks for the mod :)
Topic Starter
melloe
ok most changes applied
still havent done anything to 03:42:062 (1) - to 03:49:562 (2) - yet as i intend to remap that part
Kujinn
Hi, nm from my q

  1. 00:30:073 (2,3,4) - lower ds a little
  2. 01:04:573 - this is pretty nice, but having no hitsounds here kinda makes it bland. I'd suggest adding some to match some of the key vocals.
  3. 01:48:823 (1) - Maybe it's just me, I feel this does the exact opposite of what the vocal indicates. I expected a high sdv.
  4. 02:04:573 (1,2,3,1,2,3) - try adding hitsounds, it's hard to ear what you're mapping to, since vocals are stronger here, I suggested mapping to that but this looks better. Adding hitsounds would give better indication.
  5. 04:17:312 (3,4) - why space between notes are the same when there's a 1/1 gap between them?
This map is amazing I do have to say ! I think it's pretty much ready.

Good Luck!
Topic Starter
melloe

Kujinn wrote:

Hi, nm from my q

  1. 00:30:073 (2,3,4) - lower ds a little i think higher ds helps contrast the 1/3 rhythm right after it
  2. 01:04:573 - this is pretty nice, but having no hitsounds here kinda makes it bland. I'd suggest adding some to match some of the key vocals. i'll try. i'm not that good at hitsounding and i dont know how to custom hitsounds but i agree more hitsounds in general would be nice
  3. 01:48:823 (1) - Maybe it's just me, I feel this does the exact opposite of what the vocal indicates. I expected a high sdv. i'm really not sure about this. low sv seems to work but i know another map of the same song that uses high sv here and that works too. in any case, that note sounds very much like a high musical sigh and i want to emphasize the "sigh" aspect of it with a suddenly slow, gentle slider
  4. 02:04:573 (1,2,3,1,2,3) - try adding hitsounds, it's hard to ear what you're mapping to, since vocals are stronger here, I suggested mapping to that but this looks better. Adding hitsounds would give better indication. again im not that good at hitsounding but i'll try
  5. 04:17:312 (3,4) - why space between notes are the same when there's a 1/1 gap between them? one of my favorite patterns of the map. the melody rises in a single whole tone from 2 to 3, then from 3 to 4 it drops back down a whole tone back to that same note. so melodically speaking, that kind of ds is justified. rhythmically speaking, the 4 should be farther away, but i want a slow, soft drop from 3 to 4 while at the same time keeping that 4note aesthetic because i use that aesthetic in the next couple of patterns.
This map is amazing I do have to say ! I think it's pretty much ready.

Good Luck! thanks for the mod! :)
edit: holy shit thnks for the stars <3
CucumberCuc
Hi :3

[Evening of a Hundred Singhs]
00:16:577 (1,2) not good blanket
00:19:586 (1,2,1,2,1,2,3) I think that they are not placed very well
00:24:447 (1,2,1) far
00:27:995 put circle
00:25:573 (1,2,1,2,1,2) I think that they are not placed very well
00:28:169 (3) slider end here 00:28:364
00:28:750 (2) remove circle?
00:30:625 (4,1) far
00:31:375 put circle
00:33:625 (2,3) far
00:34:188 (1,2,1) ^
00:35:875 put circle
00:37:375 ^
00:45:813 (1,2) slightly far
00:46:375 (1,2) far
00:57:625 (1,2) ^
01:04:563 (1,2,3,4) not good blanket
01:07:750 (2,1) slightly far
01:27:813 (1,2) bad overlap
01:33:813 (1,2,1,2) far
01:39:813 (1,2,1,2) ^
01:43:563 (1,2,1,2) ^
01:46:563 and 01:48:063 this speed slider is not very well suited for such complexity
01:51:625 (3,1) far
01:57:813 (1,2,1,2) ^
02:16:375 (2,1) ^
02:38:885 (8,9) ^
02:50:864 (5,6) ^
03:14:489 (2,1) ^
03:18:239 (2,1) ^
03:38:489 (2,1) ^
03:45:052 and 03:46:552 this speed slider is not very well suited for such complexity
03:56:302 (1,2,1,2,1) far
04:06:052 (1,2,1,2) ^
04:24:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) long combo
Topic Starter
melloe

CucumberCuc wrote:

Hi :3 hi!

[Evening of a Hundred Singhs]
00:16:577 (1,2) not good blanket moved a little bit
00:19:586 (1,2,1,2,1,2,3) I think that they are not placed very well intended to be messy and expressive
00:24:447 (1,2,1) far expressing more intense notes
00:27:995 put circle wanted to emphasize previous note
00:25:573 (1,2,1,2,1,2) I think that they are not placed very well see above
00:28:169 (3) slider end here 00:28:364 wanted to emphasize next note
00:28:750 (2) remove circle? following melody
00:30:625 (4,1) far ill think about it
00:31:375 put circle ill think about it
00:33:625 (2,3) far wanted to emphasize note
00:34:188 (1,2,1) ^ ^
00:35:875 put circle following melody
00:37:375 ^ ^
00:45:813 (1,2) slightly far emphasizing percussive sound
00:46:375 (1,2) far ^
00:57:625 (1,2) ^ ^
01:04:563 (1,2,3,4) not good blanket how can it blanket it's just hitcircles
01:07:750 (2,1) slightly far emphasize raise in melody of background string instrument
01:27:813 (1,2) bad overlap not supposed to overlap
01:33:813 (1,2,1,2) far emphasize singer's rapid 4note
01:39:813 (1,2,1,2) ^ ^
01:43:563 (1,2,1,2) ^^
01:46:563 and 01:48:063 this speed slider is not very well suited for such complexity
01:51:625 (3,1) far these are all to emphasize certain things and the ds is consistent throughout the map so it should be fine
01:57:813 (1,2,1,2) ^
02:16:375 (2,1) ^
02:38:885 (8,9) ^
02:50:864 (5,6) ^
03:14:489 (2,1) ^
03:18:239 (2,1) ^
03:38:489 (2,1) ^
03:45:052 and 03:46:552 this speed slider is not very well suited for such complexity wanted to emphasize vocals
03:56:302 (1,2,1,2,1) far i will probably change this
04:06:052 (1,2,1,2) ^ see above
04:24:052 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24) long combo it's all one stream all expressing one sound
thank you for mod (:
Sidetail
hi

- 00:04:595 (1,2,1,2) - NCing before like this will cause a confusing for next upcoming visually similar looking one 00:11:345 (1,2,1,2) - . Either you NC all of 00:11:345 (1,2,1,2) - or unify NC for first one since second one has bpm change while first one doesnt
- 00:27:646 (1) - del NC here cuz for similar parts 00:21:827 (3) - you didnt put nc here and rather put NC at 00:28:169 (3) -
- 00:31:375 - you literally got every notes before each percussion except this one. so it feels weird. just placing a note between 00:31:188 (2,1) - works just as well
00:37:375 - ^ (etc, apply for other parts as well)
- 01:30:813 (5) - add NC here cuz that SV is very dramatic and no one expects something this slow after two of the same sliders before
- 01:37:188 (8,9) - would add NC for each for reading purposes (especially #9)
- 01:46:563 (3) - ^
- 01:48:063 (3) - ^ (etc, add nc where it needs player`s attention cuz getting 100s on every sudden increased SV is frustrating)
- 03:11:302 (1,2,1,2,3) - last #1,2,3 are just way too big even though they are not in kiai and doesnt really emphasize anything there (excessively large)
- 01:33:438 (4) - what happened to nc here compared to 03:31:927 (1) -
- 04:17:677 (4) - ^ (confusing since 04:16:927 (1,2,3) - has unified ds while suddenly this has smaller one, why not just add nc since you did it in the beginning?)
- 03:47:302 (1,2) - basically same as before but you should unify the distance with 01:48:813 (1,2) -
- 03:47:302 (1,2,1,2,1,2) - here NC is good, its just that while you put SV change here, but not at 01:49:563 (2,3,4,1,2,3) - so i am just confused.

it would be beneficial if you also used nc to show exactly where sv changes are so that players are ready. Player`s first play would strongly depends on sightreading so having confusing sv changes will lead to frustrating play. good map, nothing much i could find in terms of overall playability, gl

also op yoshimaro hitsounding
Topic Starter
melloe

Sidetail wrote:

hi

- 00:04:595 (1,2,1,2) - NCing before like this will cause a confusing for next upcoming visually similar looking one 00:11:345 (1,2,1,2) - . Either you NC all of 00:11:345 (1,2,1,2) - or unify NC for first one since second one has bpm change while first one doesnt
- 00:27:646 (1) - del NC here cuz for similar parts 00:21:827 (3) - you didnt put nc here and rather put NC at 00:28:169 (3) -
- 00:31:375 - you literally got every notes before each percussion except this one. so it feels weird. just placing a note between 00:31:188 (2,1) - works just as well
00:37:375 - ^ (etc, apply for other parts as well)
- 01:30:813 (5) - add NC here cuz that SV is very dramatic and no one expects something this slow after two of the same sliders before
- 01:37:188 (8,9) - would add NC for each for reading purposes (especially #9)
- 01:46:563 (3) - ^
- 01:48:063 (3) - ^ (etc, add nc where it needs player`s attention cuz getting 100s on every sudden increased SV is frustrating)
- 03:11:302 (1,2,1,2,3) - last #1,2,3 are just way too big even though they are not in kiai and doesnt really emphasize anything there (excessively large) there doesnt seem to be anything major happening in the music volume-wise but really that's the climax of the section. i scaled the whole pattern down a tiny bit though.
- 01:33:438 (4) - what happened to nc here compared to 03:31:927 (1) -
- 04:17:677 (4) - ^ (confusing since 04:16:927 (1,2,3) - has unified ds while suddenly this has smaller one, why not just add nc since you did it in the beginning?) not too sure what you mean here
- 03:47:302 (1,2) - basically same as before but you should unify the distance with 01:48:813 (1,2) -
- 03:47:302 (1,2,1,2,1,2) - here NC is good, its just that while you put SV change here, but not at 01:49:563 (2,3,4,1,2,3) - so i am just confused. you're right, i'll change the second pattern later to fit the first one.

it would be beneficial if you also used nc to show exactly where sv changes are so that players are ready. Player`s first play would strongly depends on sightreading so having confusing sv changes will lead to frustrating play. good map, nothing much i could find in terms of overall playability, gl

also op yoshimaro hitsounding
except the red and blue text, i fixed everything/will fix eventually

edit: i forgot to say, thanks for the mod, truly. but i dont think youll read this xd
_handholding
you speak chinese or should I mod in english?
Topic Starter
melloe

Kisses wrote:

you speak chinese or should I mod in english?
i speak lmaooo
but not read
so english please haha
Topic Starter
melloe
hitsounds added, first time hitsounding, looking for criticisms or suggestions
Chihara Minori
let the ice cream be with you

00:11:345 (1,1,1,1) - me personally not a fans of brm change circle, if it was me maybe emph it with anchor slider such https://gyazo.com/1a1ab765c92b3eaceeb7d988b3991be3, its easier to tap tho
00:18:632 (2,1,2) - the transtition itself felt pressed sice you can see that you try to make a clutch 00:18:538 - but ignoring the potential gap after. try to ctrl+g 00:18:820 (1,2) - and move (2) to 00:09:095 (3) - head. it visualized better
00:21:080 (1) - add slightly further distace fron previous note
00:25:183 (2) - same as earlier, around x184 y 129
00:27:646 (3) - eventhrough the music itself become ,remember that you catching the taiko sound. which make it unnecessarily overlapped.x352 y168
00:28:364 - a bit wasted major beat right? lol
00:30:063 (2) - maybe its your style and i cant argue with that, but this angle is just a bit sharp, player will naturally hoope it appear around x272 y208 or so
00:33:625 (2) - you can make this as your gimmick actually by use similar applyment as 00:27:821 (4) - where the next note slightly going further
00:37:375 (2) - an odd flow? as previous one, make it as your map characteristc may be fun https://gyazo.com/38708dd2f743916d2961d63215690cfa
00:39:813 (1,2,3,4,5) - pls dont kill me for this one https://gyazo.com/6caaa116f9f9b3d25218e04a3a9958a4
00:43:375 (2,3) - quite sure this the one you looking for https://gyazo.com/47571acebc4c7ec2df0df91bd71387c2
00:50:125 - this one is the worth click point, just switch the rhytm of (2,3) and it just be fine
01:13:563 (3) - stack it with 01:11:875 (3) - instead pls, i cant catch it lol
01:24:813 (1,2,3,4) - isnt this deseve equal for (1,2) and (3,4)?
01:44:313 (1,2) - ctrl+g
02:03:625 (3) - read it as a anchor and thought it was gapped, will be easier to catch by stacking with (2). and so you get more variant movement instead of just back further one
02:27:448 (3) - another odd flow, maybe move it lower than (4) instead
02:38:135 (4,5,6,7,8,9) - it does a good pattern, but a bit awkward with the placement on almost under the hp bar
02:41:864 (2,3) - same as be4
02:44:302 (1,2) - ctrl+g, you not emph the music here but the same instrument where it become louder at 02:44:865 (1,2) - so theres no connection with 02:44:114 (5) -
03:12:052 (3) - i know you just copy it from earlier pattern, so same suggestion for this, stack it at 03:10:364 (3) -
03:50:864 (2) - i would like to put it at 03:49:552 (2) - head to make more impact when entering the slider after since it was preety fast
04:14:677 (1,2) - ctrl+g, same reason as ^ potential impact
04:41:677 (2,3) - actually its only (2) stack that bother me, but pretty decent imo
04:58:571 - the vocal is start here

for extra, I feel that theres a lots of slider who can slightly improved as example where you use 4 point instead of simple 3, I see that you try to make the appearance more aesthetic but your pattern is already so, so think simple sometimes just work. cant do anything with the hs since I don't know how you apply it lol. but afterall pretty decent, good luck
Topic Starter
melloe

Time Capsule wrote:

let the ice cream be with you

00:11:345 (1,1,1,1) - me personally not a fans of brm change circle, if it was me maybe emph it with anchor slider such https://gyazo.com/1a1ab765c92b3eaceeb7d988b3991be3, its easier to tap tho eh i'd rather they be circles
00:18:632 (2,1,2) - the transtition itself felt pressed sice you can see that you try to make a clutch 00:18:538 - but ignoring the potential gap after. try to ctrl+g 00:18:820 (1,2) - and move (2) to 00:09:095 (3) - head. it visualized better not a bad suggestion but dont think it's needed
00:21:080 (1) - add slightly further distace fron previous note ok
00:25:183 (2) - same as earlier, around x184 y 129 ^
00:27:646 (3) - eventhrough the music itself become ,remember that you catching the taiko sound. which make it unnecessarily overlapped.x352 y168
00:28:364 - a bit wasted major beat right? lol mapped the falling sound, i think its ok to ignore that one
00:30:063 (2) - maybe its your style and i cant argue with that, but this angle is just a bit sharp, player will naturally hoope it appear around x272 y208 or so done
00:33:625 (2) - you can make this as your gimmick actually by use similar applyment as 00:27:821 (4) - where the next note slightly going further not needed, maybe for another map
00:37:375 (2) - an odd flow? as previous one, make it as your map characteristc may be fun https://gyazo.com/38708dd2f743916d2961d63215690cfa that one is fine i think
00:39:813 (1,2,3,4,5) - pls dont kill me for this one https://gyazo.com/6caaa116f9f9b3d25218e04a3a9958a4 again not bad suggestion,
but maybe for another map, i want direct stacks for that pattern

00:43:375 (2,3) - quite sure this the one you looking for https://gyazo.com/47571acebc4c7ec2df0df91bd71387c2 i want the 1 of the next combo to be higher
00:50:125 - this one is the worth click point, just switch the rhytm of (2,3) and it just be fine 3 is mapped to release of the bass
01:13:563 (3) - stack it with 01:11:875 (3) - instead pls, i cant catch it lol it would break the pattern :(
01:24:813 (1,2,3,4) - isnt this deseve equal for (1,2) and (3,4)? somehow larger spacing for 3/4 feels right
01:44:313 (1,2) - ctrl+g would break the pattern and not needed anyway
02:03:625 (3) - read it as a anchor and thought it was gapped, will be easier to catch by stacking with (2). and so you get more variant movement instead of just back further one not sure what you mean
02:27:448 (3) - another odd flow, maybe move it lower than (4) instead plays fine imo
02:38:135 (4,5,6,7,8,9) - it does a good pattern, but a bit awkward with the placement on almost under the hp bar ok
02:41:864 (2,3) - same as be4
02:44:302 (1,2) - ctrl+g, you not emph the music here but the same instrument where it become louder at 02:44:865 (1,2) - so theres no connection with 02:44:114 (5) - ?
03:12:052 (3) - i know you just copy it from earlier pattern, so same suggestion for this, stack it at 03:10:364 (3) -
03:50:864 (2) - i would like to put it at 03:49:552 (2) - head to make more impact when entering the slider after since it was preety fast good idea
04:14:677 (1,2) - ctrl+g, same reason as ^ potential impact 04:14:864 (2) - moved to the left instead
04:41:677 (2,3) - actually its only (2) stack that bother me, but pretty decent imo i think stack is fine
04:58:571 - the vocal is start here piano

for extra, I feel that theres a lots of slider who can slightly improved as example where you use 4 point instead of simple 3, I see that you try to make the appearance more aesthetic but your pattern is already so, so think simple sometimes just work. cant do anything with the hs since I don't know how you apply it lol. but afterall pretty decent, good luck that's the aesthetic of the map, but it seems people dont like it... oh well
i will respond/apply mod later but regarding the hitsounds, any feedback is fine, even if its just about whether you think it sounds good or bad or anything
edit: thanks for the mod!
SnowNiNo_
  • [I]
  1. check ai mod
  2. 00:17:310 (2) - one node is enough for blanket, this slider is kinda ugly
  3. 00:18:820 (1) - 00:24:815 (1) - 00:31:188 (1) - 00:35:313 (1) - unnecessary NC imo, not need to separate this part
  4. 00:28:938 (3,1) - why not keep the consist spacing, no reason for decreasing spacing here, and the NC is unnecessary
  5. 00:30:063 (2,3,4) - might want to change the spacing cuz rn it looks similar as the 1/2 gap
  6. 00:43:563 (3) - should NC here instead since its where the vocal changed
  7. 00:45:063 (2) - same, should be NC here
  8. 00:46:188 - 02:44:302 - missing a note
  9. 00:46:563 - well let just say u should NC on every long white tick in this song since its where the vocal/music changed, unless is for emphasis or structured, no more nc mod lol
  10. 00:57:813 (2,3) - 02:56:302 - should keep using notes here instead cuz it express better to the music and is consistent with the precious part 00:45:813 -
  11. 01:48:813 - 02:12:813 (1) - 03:47:302 (1) - 04:11:302 (1) - vocal pitch is obviously the highest here but u used the low sv instead, which makes rly no sense to me, it should be higher then 01:48:063 - instead
  12. 02:04:844 (2,2) - overmapped, no music to support the notes here and it rly inconsistent since u didnt used 1/4 in the kiai, and the second kiai either
  13. 03:03:052 - copy paste lol? plz dont its boring
  14. 04:17:302 (3,4) - fix the spacing here, using the same spacing as 1/2 would cause misread for players, unless u dont rly care about playability
the weird slidershape doesnt rly fit this song, just my words
Topic Starter
melloe

SnowNiNo_ wrote:

  • [I]
  1. check ai mod
  2. 00:17:310 (2) - one node is enough for blanket, this slider is kinda ugly ok
  3. 00:18:820 (1) - 00:24:815 (1) - 00:31:188 (1) - 00:35:313 (1) - unnecessary NC imo, not need to separate this part ok for first 3
  4. 00:28:938 (3,1) - why not keep the consist spacing, no reason for decreasing spacing here, and the NC is unnecessary kept spacing but changed NC
  5. 00:30:063 (2,3,4) - might want to change the spacing cuz rn it looks similar as the 1/2 gap changed a little
  6. 00:43:563 (3) - should NC here instead since its where the vocal changed i NC mainly for visuals/separate patterns and i don thtink the vocal changed there anyway
  7. 00:45:063 (2) - same, should be NC here ok
  8. 00:46:188 - 02:44:302 - missing a note want to emphasize the percussion
  9. 00:46:563 - well let just say u should NC on every long white tick in this song since its where the vocal/music changed, unless is for emphasis or structured, no more nc mod lol i NC mainly for visuals, some for music, but i dont want to just put NC every 4 measures
  10. 00:57:813 (2,3) - 02:56:302 - should keep using notes here instead cuz it express better to the music and is consistent with the precious part 00:45:813 - alright
  11. 01:48:813 - 02:12:813 (1) - 03:47:302 (1) - 04:11:302 (1) - vocal pitch is obviously the highest here but u used the low sv instead, which makes rly no sense to me, it should be higher then 01:48:063 - instead different ways to interpret, the delivery of the note is soft and breathy so i want the slider to express the "sigh" aspect of the note, and i want it to feel like a release instead of a build of tension
  12. 02:04:844 (2,2) - overmapped, no music to support the notes here and it rly inconsistent since u didnt used 1/4 in the kiai, and the second kiai either ok
  13. 03:03:052 - copy paste lol? plz dont its boring well each section varies a lot within itself, i never use copypaste within each section, and i like the copypaste to emphasize the rigidity of the section, which makes sense because i map that section to the plucked string which is the sharpest sounding part of the map, contrasting with the fluid and languid kiais
  14. 04:17:302 (3,4) - fix the spacing here, using the same spacing as 1/2 would cause misread for players, unless u dont rly care about playability i care about playability but nobody i asked for test play ever messed up on that. and i think that pattern is very nice musically anyway.
the weird slidershape doesnt rly fit this song, just my words :/
thanks for the mod!
_handholding

Evening of a Sighs
  1. 00:11:345 (1,1,1,1) - the abundance of NCs isn't really necessary since the notes that the circles are mapping are predominant in the song and really easy to follow so you don't really need any visual cues as such to aid you (dat explanation tho, -10/10)
  2. 00:19:586 (1,2) - just a small aesthetics thing - imho it would look better if you overlapped these sliders a bit more or just avoid them touching entirely. WHne objects touch ever sooo slightly it can sometimes look unplanned and a tad messy as a result
  3. 00:21:080 (1,2) - ^
  4. 00:25:183 (4) - after playing this pattern 00:22:574 (1,2,1,2) it felt like the natural flow from 00:24:815 (3) to 00:25:183 (4) would be to go back on yourself like you did with 00:23:326 (1,2) - https://osu.ppy.sh/ss/9019224
  5. 00:31:188 (4,5,6) - This is a bit tricky to read because of the irregular rhythm of the pattern earlier 00:30:063 (2,1,2) . Without making big changes to your entire pattern one thing you could do would be to delete 00:31:375 (5) which would eliminate a lot of the ambiguity for the player, not sure how you would feel about that tho lol
  6. 00:31:563 (4) - NC? You've been NCing every major downbeat throughout the map so I'm slightly puzzled as to why you didn't here
  7. 00:32:688 (6,7) - This is suppose to be mapping that woodwind like instrument right? The twanging sounds like it starts at 00:32:313 so having the reverse start is ideal to me.
    About 00:32:688 (6,7,1) . Because 6 has two reverses it's sort of implied that 7 will has well since it's structured the exact same way. Also 00:33:063 is part of the drum beat the rhythm 00:33:344 (1,2,3) is mapping so to me it feels more fitting to map 00:33:063 as a circle.
    Because of all of what I stated above I believe a better rhythm for your style to be something along the lines of this https://snag.gy/9TnGHo.jpg
  8. 00:40:563 (5) - suggestion for emphasis ~ https://osu.ppy.sh/ss/9019359
  9. 00:57:625 (1,1) - Isn't the spacing here a tad too big? looking at the spacing of the rest of the section
  10. 01:08:500 - I can't help but feel there should be a circle here, it breaks up the flow in rhythm for me. I do believe the instrument you've been mapping carries on here. The gap at 01:09:250 feels fine tho
  11. 01:20:500 - ^
  12. 01:25:188 (3) - Is the clap a mistake?
  13. 01:28:563 (1,2,1,2,3,4,1) - nice
  14. 01:45:813 (1,2,1,2,1,2,1,2,1) - also nice
  15. 01:51:063 (2) - Because the sound at here is so different to 01:50:313 (2) - I think it would be more fitting to the song to use a different slider shape and/or have it flow differently etc
[]Short mod for now. I gotta starting my mods at 3 am.

Ok well I hope this was useful in anyway, GL!
Topic Starter
melloe

Kisses wrote:

Evening of a Sighs
lol that's amazing
  1. 00:11:345 (1,1,1,1) - the abundance of NCs isn't really necessary since the notes that the circles are mapping are predominant in the song and really easy to follow so you don't really need any visual cues as such to aid you (dat explanation tho, -10/10)
  2. 00:19:586 (1,2) - just a small aesthetics thing - imho it would look better if you overlapped these sliders a bit more or just avoid them touching entirely. WHne objects touch ever sooo slightly it can sometimes look unplanned and a tad messy as a result normally i'd agree but when it comes to slowly increasing/decreasing spacing it looks fine imo. but i changed it anyway
  3. 00:21:080 (1,2) - ^
  4. 00:25:183 (4) - after playing this pattern 00:22:574 (1,2,1,2) it felt like the natural flow from 00:24:815 (3) to 00:25:183 (4) would be to go back on yourself like you did with 00:23:326 (1,2) - https://osu.ppy.sh/ss/9019224
  5. 00:31:188 (4,5,6) - This is a bit tricky to read because of the irregular rhythm of the pattern earlier 00:30:063 (2,1,2) . Without making big changes to your entire pattern one thing you could do would be to delete 00:31:375 (5) which would eliminate a lot of the ambiguity for the player, not sure how you would feel about that tho lol fixed another way
  6. 00:31:563 (4) - NC? You've been NCing every major downbeat throughout the map so I'm slightly puzzled as to why you didn't here
  7. 00:32:688 (6,7) - This is suppose to be mapping that woodwind like instrument right? The twanging sounds like it starts at 00:32:313 so having the reverse start is ideal to me.
    About 00:32:688 (6,7,1) . Because 6 has two reverses it's sort of implied that 7 will has well since it's structured the exact same way. Also 00:33:063 is part of the drum beat the rhythm 00:33:344 (1,2,3) is mapping so to me it feels more fitting to map 00:33:063 as a circle.
    Because of all of what I stated above I believe a better rhythm for your style to be something along the lines of this https://snag.gy/9TnGHo.jpg
  8. 00:40:563 (5) - suggestion for emphasis ~ https://osu.ppy.sh/ss/9019359
  9. 00:57:625 (1,1) - Isn't the spacing here a tad too big? looking at the spacing of the rest of the section
  10. 01:08:500 - I can't help but feel there should be a circle here, it breaks up the flow in rhythm for me. I do believe the instrument you've been mapping carries on here. The gap at 01:09:250 feels fine tho i had a note there before but it didnt feel right, i think it might be because of the vocals.
    it's definitely more consistent to have a note there but there's a rhythmic lull in the vocals that i think id be remiss if i didnt express somehow
  11. 01:20:500 - ^
  12. 01:25:188 (3) - Is the clap a mistake? uhhh im not sure. i dont think it sounds weird though. does it sound weird?
  13. 01:28:563 (1,2,1,2,3,4,1) - nice
  14. 01:45:813 (1,2,1,2,1,2,1,2,1) - also nice ty! <:
  15. 01:51:063 (2) - Because the sound at here is so different to 01:50:313 (2) - I think it would be more fitting to the song to use a different slider shape and/or have it flow differently etc it sounds like the sound is slowly rising. idk that kind of pattern just feels right there
[]Short mod for now. I gotta starting my mods at 3 am.

Ok well I hope this was useful in anyway, GL! yeah it really was haha. thanks!
thanks for the mod! really appreciate it, let me know if there's anything i can do for you
no reply = fixed
_handholding

melloe wrote:

thanks for the mod! really appreciate it, let me know if there's anything i can do for you
If you could fill out the poll in my modding queue I would be more than grateful ~ t/459400
Topic Starter
melloe

Kisses wrote:

melloe wrote:

thanks for the mod! really appreciate it, let me know if there's anything i can do for you
If you could fill out the poll in my modding queue I would be more than grateful ~ t/459400
done :)
Hollow Wings
m4m

Evening of a Hundred Sighs

  1. 00:36:438 (2,3,4) - for keeping your series pattern, you can do nc spam here.
  2. 00:42:813 (1,2) - this jump is not necessary imo...
  3. 00:57:625 (1,1,2) - for keeping your series pattern, you shall no do nc spam here. ←this and the mod above is like your logic to those 1/4 and 1/3 notes' settings imo, or do the opposite way. i won't mention them anymore, you can check them by yourself.
  4. 01:30:813 (1,2) - here, the purpose of set nc for sv shifting is like noticing players that this slider can be a different one to the previous ones. so, i know you wanna keep pairs consistent combo colors to those sliders, but i need to say it's not that appropriate to use here, for the sv changed a lot. just be straightforward and give proper combo color for its own proper sv, that'll be much better. same to sliders from 01:34:563 (1) - and so on, check them by yourself again.
  5. 02:22:517 (1) - this is like not snapping to the song's beats right, sounds a bit early. check the timing setting by some other guy maybe.
  6. 02:52:176 (1,2) - swap nc and add nc at 02:52:552 (3) - .
  7. 03:06:802 (3,1) - sounds like wrong snap notes to the rhythm? check it.
  8. 03:35:302 (7) - do ctrl+g to this maybe. so 03:45:052 (3) - and 03:46:552 (3) - , too.
  9. 1stly, sounds effect some kind of good to me, a star for that.
    then, nc setting in the whole diff is like a mess to me, if you can think more about the pattern itself to give nc settings, rather than just wanna lay some triple sets or nc spam for proper parts.
    also, distance controlling is like immature, consider carefully about which beat you wanna emphasis and give decent jump before and after it, that's kinda very important to mapping std maps.
a chinese song ww

good luck!
Topic Starter
melloe

Hollow Wings wrote:

m4m

Evening of a Hundred Sighs

  1. 00:36:438 (2,3,4) - for keeping your series pattern, you can do nc spam here. i will go back and consider all the NCs in my map, as people are commenting on that a lot
  2. 00:42:813 (1,2) - this jump is not necessary imo... i dont think of it as a "jump" especially because of slider leniency, it's more as if the player is "slipping" over to another pattern. but i moved it a tiny bit closer
  3. 00:57:625 (1,1,2) - for keeping your series pattern, you shall no do nc spam here. ←this and the mod above is like your logic to those 1/4 and 1/3 notes' settings imo, or do the opposite way. i won't mention them anymore, you can check them by yourself.
  4. 01:30:813 (1,2) - here, the purpose of set nc for sv shifting is like noticing players that this slider can be a different one to the previous ones. so, i know you wanna keep pairs consistent combo colors to those sliders, but i need to say it's not that appropriate to use here, for the sv changed a lot. just be straightforward and give proper combo color for its own proper sv, that'll be much better. same to sliders from 01:34:563 (1) - and so on, check them by yourself again. will do
  5. 02:22:517 (1) - this is like not snapping to the song's beats right, sounds a bit early. check the timing setting by some other guy maybe. ill give it a look
  6. 02:52:176 (1,2) - swap nc and add nc at 02:52:552 (3) - . ok
  7. 03:06:802 (3,1) - sounds like wrong snap notes to the rhythm? check it. addressed in earlier mod, wanted to follow vocal
  8. 03:35:302 (7) - do ctrl+g to this maybe. so 03:45:052 (3) - and 03:46:552 (3) - , too. good idea, i might ctrl+g some other stuff in other parts based on that. as for 03:45:052 (3) - that's a good idea -- maybe i will
  9. 1stly, sounds effect some kind of good to me, a star for that.
    then, nc setting in the whole diff is like a mess to me, if you can think more about the pattern itself to give nc settings, rather than just wanna lay some triple sets or nc spam for proper parts. you're right i'll go back and rethink all the NCs
    also, distance controlling is like immature, consider carefully about which beat you wanna emphasis and give decent jump before and after it, that's kinda very important to mapping std maps. it seems that way i guess but i put the most thought into the distance
a chinese song ww

good luck! thanks!
thanks for the mod :)
and thanks for the star~
Destirox
cool song
Topic Starter
melloe

Destirox wrote:

cool song
yea its nice
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply