Pop for silent storyboard hitsounds in Easy and Normal (still, probably)
(Why are there storyboarded hitsounds anyway?)
In Easy:
Stuff like this shouldn't really be there since they don't produce any noise (effectively breaking rc on having audible feedback).
[General]
1-2ms delays on guitar hitsounds (I think?) Fine, but could be removed.
Time to have a little mini-rant at why doubling up hitsounds isn't a good idea. Essentially, it's a matter of trying not to make it all too overpowering in general, which the hitnormal in particular at 140% is, in my opinion. It also makes copying the volume across extremely difficult for the lower difficulties, hence why some sounds have entered the storyboard, which is highly discouraged due to sounding extremely similar to hitsound feedback when actually hitting a note. Ideally, delete everything in the storyboard since that makes life considerably easier. (Pretty sure you've been recommended to do this already, but whatever.)
Now for a mini-mini-rant on why I hate hitsound importing. Put simply, you can only put one on each note. Affects the easier diffs more, but you'd struggle again to accurately apply/copy the hitsounds. (Personally, I find it much quicker to use the "wcf" method and import for keysounds only. If you've got time I'd suggest trying to rehitsound with "wcf", since it will mean that you don't need to use the storyboard at all.)
I've noticed that the samples themselves are actually quite quiet, so you can increase the sample volume manually by using something like Audacity since they occasionally blend in a little bit too much for me, particularly guitar and hitfinish.
Perhaps another hitsound imbalance since the hitnormal (at 100%) appears to be louder/more audible than the hitfinish (at 50% because why?).
And of course, there are still a few hitsound inconsistencies about. The likelihood is I won't be able to catch them all so best that you look through those again. (Like for 00:53:071 between Easy and the others)
Just as a clarification, this isn't really a veto, more unrankable issue with a mini-lecture, but it would be nice to get those hitsounds sorted out.
PM me somewhere if there's anything you don't understand here/need more explanations for.
(Why are there storyboarded hitsounds anyway?)
In Easy:
Stuff like this shouldn't really be there since they don't produce any noise (effectively breaking rc on having audible feedback).
[General]
1-2ms delays on guitar hitsounds (I think?) Fine, but could be removed.
Time to have a little mini-rant at why doubling up hitsounds isn't a good idea. Essentially, it's a matter of trying not to make it all too overpowering in general, which the hitnormal in particular at 140% is, in my opinion. It also makes copying the volume across extremely difficult for the lower difficulties, hence why some sounds have entered the storyboard, which is highly discouraged due to sounding extremely similar to hitsound feedback when actually hitting a note. Ideally, delete everything in the storyboard since that makes life considerably easier. (Pretty sure you've been recommended to do this already, but whatever.)
Now for a mini-mini-rant on why I hate hitsound importing. Put simply, you can only put one on each note. Affects the easier diffs more, but you'd struggle again to accurately apply/copy the hitsounds. (Personally, I find it much quicker to use the "wcf" method and import for keysounds only. If you've got time I'd suggest trying to rehitsound with "wcf", since it will mean that you don't need to use the storyboard at all.)
I've noticed that the samples themselves are actually quite quiet, so you can increase the sample volume manually by using something like Audacity since they occasionally blend in a little bit too much for me, particularly guitar and hitfinish.
Perhaps another hitsound imbalance since the hitnormal (at 100%) appears to be louder/more audible than the hitfinish (at 50% because why?).
And of course, there are still a few hitsound inconsistencies about. The likelihood is I won't be able to catch them all so best that you look through those again. (Like for 00:53:071 between Easy and the others)
Etsu's Easy
Amongst all the imports...
Speaking of that part...
Speaking of that part...
- 00:42:904 - feels a little counterintuitive to not have a note here when there's 00:42:238 (42238|1,42571|0), since they're following the 1/2 movement here. If it's not there because you don't want it to be too dense, I'd think about removing 00:42:404 (42404|2) as well since the sound present here is not particularly loud at all.
- 01:04:238 (64238|1,64738|2,65404|3) - Not really a fan of this since it essentially goes against the current layering that you have present throughout the difficulty. (Not really helped by the fact that the guitar hitsounds are still in the storyboard here.)
Collab Normal
- 00:01:405 (1405|2) - I'd recommended making this a double, more for progression and consistency than anything. (Plus there's a hitsound in the storyboard that would make more sense to be in the playfield instead)
- 00:02:071 (2071|0,3404|3,4738|2) etc - Not sure why these don't have C on them, to be honest. Seems like that would make a little more sense.
- 00:41:738 (41738|3) - Would've thought a double for the crash here would've been a nice idea... if you wanted to do that, shorten 00:41:071 (41071|2) by 1/2 beat.
- 01:06:071 (66071|3,67404|2,68738|0) etc - no snares here either?
Lie
- 00:11:904 (11904|3) - might want to move one col left so there isn't a double jack (there isn't one anywhere else in the map from the double to the triple so I feel like it's an odd one out.)
- 00:22:738 (22738|0) - What exactly is this following? Nearest thing I could find was the bass, but that ends at 00:23:738.
- 00:34:904 (34904|3) - Feel like your layering broke down a little bit here. Should this be a double?
- 00:40:238 (40238|3) - ^
- 00:40:404 (40404|0) - not imported... wut
- 00:41:738 (41738|2) - see Normal
- 00:48:238 (48238|1,48238|3) - having these not imported hitsounds is made even weirder since the timing point volume (which these take) is 100%, while the imports are at 70%, so they sound way louder than they should.
- 01:13:238 (73238|3,73321|2) - Missing hitsounds?
Just as a clarification, this isn't really a veto, more unrankable issue with a mini-lecture, but it would be nice to get those hitsounds sorted out.
PM me somewhere if there's anything you don't understand here/need more explanations for.