As Tuner diff I'll tell gd to check it. (Done by others).I did a quick check, maybe different mapping style causing you think this diff is bad. I just think this diff is ok and no need to remap after test play. Hitsound is done by me, I just follow the song and I didn't add extra hitsound. In a word, I think modding other's map should follow mapper's method but not yourself as different people have different understand of a song and also map.
Would proably drop AR on easy to 3, would be better for spread and it's the lowest diff anyway
Also maybe move offset by +4 or so? I prefer using AR 4 and OD 3 for easy, keep.
You should rework your NCs on this diff. Maybe NC every 2 downbeats instead? NC every 3 objects doesn't make much sense imo Checked~
00:03:486 (1) - Maybe curve a little less? something like 00:08:941 (1) - Keep, I do not want to make every slider same
00:10:305 (1,2) - if you're going to have so small curves you could really just make them straight instead That's not the same, small curves doesn't means straight, keep.
00:14:396 (1) - doesn't really fit too well imo as it skips the strong downbeat. Maybe no repeats and 3/1 instead? You could then add a circle to 00:15:759 - Keep, for strong beats I use hitsound instead, as for easy diff, I just want to make it easy.
00:20:873 - add circle? Pretty much the same as 00:18:146 (2,2) - anyway Fixed
00:48:146 - can't really see why you want to skip a note here, it's the kiai anyway so you could have more dense rhythms
Dunno I feel this diff is rather boring in general since it's just 2/1 slide + circle most of the time
Easy diff is for players that just new to this game. It should be easy and "boring". Same rhythm can help them know rhythm game better. I don't think easy diff should be interesting. That's not easy but EXTRA.
00:12:350 (2,3) - This doesn't really make sense imo as the only sounds here are on 00:12:521 - and 00:12:691 -
remove hitsound at 00:12:350 (2) - but keep the notes to fit melody.
00:13:543 - and then you skip a beat here while 00:13:714 (1) - doesn't really have a strong sound except on it's tail again
following melody but not beat this part, keep.
00:15:418 (1) - I think a 1/2 + circle would work better here I'll consider, as I regard the stream as one slider so I just focus on start and end.
00:22:577 (1,2,3,4,5,1,2,1) - This part your constantly changing between vocals drums and instrumental. Try to pick one to follow. I'll check
Similar rhythm issues pretty much all over the map so won't really go more in detail with this diff
Just as what I said in easy diff.
00:12:350 (3) - same issues as in normal, weak sounds on sliderheads and strong sounds on tails Remove the slider and listen carefully you will find my just following the song.
00:13:714 (1,2,3,4,5) - 00:13:714 (1) - no/weak sound on head drumbeat on tail, end of 00:14:396 (3) has a strog sound while you've placed 00:14:907 (4) - where there is no sound...
remove hitsound at 00:14:907 (4) -
I checked all hitsound, I just add hitsound as the song do. you said "no/weak sound on head drumbeat on tail", but the song just did, so I did.
"And you really shouldn't use hitsounding as an excuse to place extra notes and make rhythms that don't follow the song."
I cannot follow every sound in hard diff. so I just pick what I want to map it. In order to make it follow the hitsound as the melody, I don't think it's wrong to use hitsond to place extra notes just as what I did in easy diff.
Though have different methods on mapping, especially mapping style, thanks a lot for modding.