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Kurosaki Maon - Last Desire

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Total Posts
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Topic Starter
miradzin
This beatmap was submitted using in-game submission on 2022年9月26日 at 11:51:31

Artist: Kurosaki Maon
Title: Last Desire
Source: Rewrite 2nd Season
Tags: joker- hazu- chalwa opening 3 op TV size second moon hen terra
BPM: 192
Filesize: 3236kb
Play Time: 01:28
Difficulties Available:
  1. Chalwa's Hard (3.49 stars, 230 notes)
  2. Hazu's Normal (2.24 stars, 165 notes)
  3. Insane (4.2 stars, 259 notes)
  4. joker's Easy (1.68 stars, 98 notes)
  5. Wish (5.06 stars, 336 notes)
Download: Kurosaki Maon - Last Desire
Information: Scores/Beatmap Listing
---------------
Rank rank rank


「I'd known all along there is no way I can become a hero;
But at the very least, I want to protect you! That's all I hope for! 」


Mapset:
Easy by joker-
Normal by Hazu-
Hard by Chalwa
Insane by me.
Wish by me.


Redownload if downloaded before March 27.

Rewrite Opening 2

Rewrite Ending 2
thzz
a little irc
2017-02-14 22:49 miradzin: ACTION is editing [https://osu.ppy.sh/b/1213368 Maon Kurosaki - Last Desire [Wish]]
2017-02-14 22:50 thzz: k
2017-02-14 22:50 miradzin: another rewrite op xd
2017-02-14 22:52 thzz: i see
2017-02-14 22:53 thzz: basically good :)
2017-02-14 22:53 thzz: you just need mod for spacing or aesthetics
2017-02-14 22:54 thzz: 00:28:317 (5,1) - comparing with this,
2017-02-14 22:54 miradzin: Uhm, I see
2017-02-14 22:54 thzz: 00:31:140 (5,1) - this seems very close
2017-02-14 22:55 miradzin: yeah, the distance is so different xd
2017-02-14 22:55 thzz: 00:53:376 (1,1) - stack xp
2017-02-14 22:55 miradzin: I'll fix that
2017-02-14 22:56 thzz: 01:00:082 (2,1) - tbh, this slow slider is very difficult to read w
2017-02-14 22:56 miradzin: well that's true
2017-02-14 22:57 miradzin: I'll see what I can do
2017-02-14 22:58 thzz: https://osu.ppy.sh/ss/7322217
2017-02-14 22:58 thzz: just my suggestion
2017-02-14 22:58 thzz: using 0.7
2017-02-14 22:58 thzz: 01:05:023 (5,1) - hmm, seems close
2017-02-14 22:59 thzz: ctrl+g would be fine
2017-02-14 22:59 thzz: ctrl+g -> 01:05:199 (1) -
2017-02-14 23:00 thzz: 01:16:934 (2,3,4,5,6,7,8,9,10) - hm
2017-02-14 23:00 miradzin: ok~
2017-02-14 23:01 thzz: http://puu.sh/u2PmE/9978d34edf.jpg http://puu.sh/u2Pny/5ec5aea3a0.jpg
2017-02-14 23:01 thzz: how's like this?
2017-02-14 23:02 thzz: 01:23:729 (1,2,1,2,1,2,1,2) - this nc is weird
2017-02-14 23:02 miradzin: Oh, better
2017-02-14 23:02 thzz: http://puu.sh/u2Psr/70469c9d67.jpg
2017-02-14 23:02 thzz: listen to the strong sound on the song,
2017-02-14 23:03 thzz: and it leads the border of the song
2017-02-14 23:03 miradzin: Yes, tbh it was that way and I changed don't know why xd
2017-02-14 23:04 thzz: 01:23:729 - 01:23:905 -
2017-02-14 23:04 thzz: 01:24:258 - 01:24:434 -
2017-02-14 23:04 thzz: 01:24:787 - 01:24:964 -
2017-02-14 23:04 thzz: strong sound rings on these spots
2017-02-14 23:06 miradzin: ok, hitsounds were correct then
2017-02-14 23:06 thzz: let me see
2017-02-14 23:07 thzz: uh
2017-02-14 23:08 thzz: soft-hitclap.wav sounds very weird
2017-02-14 23:08 thzz: it rings in left side w
2017-02-14 23:09 miradzin: really? lol
2017-02-14 23:09 thzz: really w
2017-02-14 23:09 miradzin: oh true
2017-02-14 23:09 miradzin: xd
2017-02-14 23:09 thzz: also i wonder,
2017-02-14 23:09 thzz: why are you using 2 kinds of low sound?
2017-02-14 23:09 thzz: drum-hitwhistle and soft-hitclap
2017-02-14 23:10 thzz: tbh,
2017-02-14 23:10 thzz: all soft-hitclap should be same as drum-hitwhistle
2017-02-14 23:10 miradzin: I don't know too, hitsounds are all messy xd
2017-02-14 23:10 thzz: i see xd
2017-02-14 23:11 thzz: simpler hitsound will be better for this song imo
2017-02-14 23:11 miradzin: uhmm, I should fix the hitsounds lol
2017-02-14 23:11 thzz: hitsounding is basically ok
2017-02-14 23:11 thzz: just changing soft-hitclap sound, almost fine
2017-02-14 23:12 thzz: btw
2017-02-14 23:13 thzz: i want a kudos, can i post this as irc mod ? lol
2017-02-14 23:13 miradzin: Yes, I liked the hitsounds I got for this song, but I should use other soft-hitclap then..
2017-02-14 23:13 miradzin: sure, lol why not :3
2017-02-14 23:13 thzz: yey xd
2017-02-14 23:14 thzz: i prefer simple hitsounding :3
2017-02-14 23:15 thzz: "good hitsounding" doesn't mean using various sounds
2017-02-14 23:15 thzz: in my opinion w
2017-02-14 23:15 miradzin: I will change that :3, tbh me too xd it was the first time trying something different
2017-02-14 23:15 thzz: i see :3
Chalwa
Hello! I made a GD for you. I hope you will like it.
https://chalwa.s-ul.eu/YSiyS156
Nokashi
[ General]
  1. Got Metadata? Rewrite 2nd Season feels really sketchy, I would expect it to be just "Rewrite"
  2. Everything else looking sharp!


[Hazu's Normal]
  1. To start off, I would like to point out a certain NC inconsistency I noticed while checking this map. Some big white ticks,
    while they should be NC'd they aren't. I Don't if this was intentional or not so pointing out anyway. Examples: 00:20:199 (3) -
    00:23:023 (3) - 00:28:493 (4) - 00:34:140 (4) - etc.
  2. 00:06:434 (5,6) - Putting circles here doesn't offer the emphasis that the objects should be structured on.
    I would suggest using 1/2 slider rhythm to better reflect the music and ensure more movement by the player
  3. 00:09:258 (4) - The gap left after this 1/1 breaks flow in my opinion, try using the same 1/2 I suggested
    in the point above to be consistent
  4. 00:09:258 (4) - I Would make this beat clickable instead by placing a 1/2 starting here, you might have to
    readjust some patterning with the previous objects to be consistent with this new rhythm, so your call. However
    I'm adamant about that beat being strong enough to be clickable
  5. 00:13:846 (2) - Same phenomenon as above, I will leave it to your own judgment
  6. 00:17:376 (4,5) - First 1/1 is landing in a really noticeable piano note, yet you switch things up following the stable
    Beat in the background for this whole section there own. It would be a nice twist to mix things up following the piano
    that has beats here : 00:18:611 - 00:18:434 - . It might come down preference, it might be too much for a normal, it would
    be a nice touch regardless instead of following one drums for the whole section. Other examples of this piano rhythm include
    00:20:199 - , 00:23:023 -
  7. 00:29:729 (7) - Should be a 1/2 slider instead to better follow vocals, since you base your patterning around those
  8. 00:44:199 (1) - I reckon this is the first time you use a 1/1 reverse. In order to introduce it neater id suggest making it appear
    in the previous section, with the string of constant 1/1 sliders, should tone up the variety
  9. 00:48:787 (4) - I Would make both beats clickable, since they both stand out and can be emphasized better. Maybe make a
    1/2 start on 00:48:964 - ?
  10. 01:06:258 - This should be clickable for better emphasis on the vocals.
  11. 01:10:670 (3) - would play better as a 1/2 slider to suggest movement since the vocals are still going. Recommended over
    a full stop in rhythm
  12. 01:17:199 (5,6) - here you make a sudden switch to an instrument rather than the vocals, disorienting the player

[ Chalwa's Hard]
  1. 00:03:258 (1,2,3,4,5) - Even if you are trying to maintain the 1/2 rhythm you had, it is being overshadowed so much by the
    intense drums that it doesnt play nor sound well. I Would recommend playing with 1/4 reverses here to better reflect the more
    prominent sounds
  2. 00:05:023 (2) - I Don't like pointing out blankets. However adjusting this one might make DS more consistent here
  3. 00:15:082 - You can place emphasis on the 1/4 here instead, will give more variety as well
  4. 00:17:376 - not making these notes clickable might be disorienting when playing, since they are really prominent. None of them
    were made clickable throughout this whole section, so it was intended (?)
  5. 00:22:140 (2) - Would work as hold note, preferably a 1/2 slider better. Consequently you should give 00:22:493 (3) - proper DS As well
  6. 00:31:140 - missing quite a strong beat here, you could place a circle
  7. 00:37:493 (2,4,1) - stack these properly
  8. 00:50:552 (2,3) - id suggest those two be spaced more from the previous slider end to signal this change of pace. Same applies
    for all similar patterns
  9. 01:11:905 - You could take advantage of this triple sound
  10. 01:17:199 (3,4) - to better signal this sudden change of rhythm you should space it a bit from the the 2 as well as NC.
    Alternatively, you can make a reverse slider starting here 01:17:199 - and covering the 3 prominent vocal sounds

[ Insane]
  1. 00:03:611 (4,5,6) - Stack this properly
  2. 00:03:964 (7,8,9) - Should be a normal triple stack like the others, since its the same sound. This kind of triple emphsasis
    is uneeded
  3. 00:10:846 (2,3,4) - This could also be stacked normally, for the same reason
  4. 00:12:082 (2) - ctrl+g here makes the 1 -> 2 jumps angle less sharp, improving flow in this instance
  5. 00:14:199 (4) - here is the only place in this entire section where a 1/2 spacing jump is being directly below the slider end
    of the previous slider.This isnt very consistent and is also a new spacing pattern intruduced at the end of this section, so it is
    an unwelcoming place to put it nontheless, i suggest you give it proper spacing with the slider, like all your previous jumps
  6. 00:18:787 (1) - Here you switch your emphasis to the piano instead of the drum, as well as here 00:21:611 (1) - and all similar
    beats, yet you completely ignore 00:17:376 (1) - this prominent piano sound. You could switch your emphasis there as well to
    give more variety in this section and lessen the the repeatable 1/2 patterns
  7. 00:31:846 (2) - the beat this circle is expressing extend to the next red tick, so making this circle a 1/2 slider is recommended
  8. 00:36:964 (1,2) - Up until now, this is the only time you have used a 3/4 rhythm in a beat you have mapped differently before
    You should be consistent and turn it into either a 1/2 or a 1/1, up to you
  9. 00:53:376 (1) - You don't really need an NC here, up to you tho
  10. 01:09:258 (4) - Overlap with the (1) is off
  11. 01:20:199 (3,4) - If this is following vocals, it is off rhythm, the vocal lands on the blue tick here 01:20:464 - so the
    reverse tick should start there as well
  12. 01:23:376 (1,1,2,3,1,2,3,1,2) - I Would reduce the spacing here just a tad bit, not that much of a justifyable difficulty spike
    right in the end of the map, and its the only time such spacing was used in the whole map

[ Wish]
  1. 00:00:435 (3) - Maybe curve this to the other side to better hint the placement of the next object
  2. 00:04:317 (10,11,1) - something like this would flow better according to
    the placements of previous kicksliders
  3. 00:08:023 (2,3,4) - Based on the spacing emphasis you are following in this section, i am of the opinion that this should be spaced less.
    My reasoning for this is that several measures after this pattern, 00:11:376 (5,1) - this pattern appears, which in sound intesity
    it is way stronger than the one before yet it has less spacing. In order to be consistent you have to make your spacing emphasis consistent
  4. 00:15:611 (8) - I Would ctrl+g this slider (and move the stack accordingly) to better follow the next stack of triples
  5. 00:15:964 (1,2,3) - this is the only time you use a consecutive string of 1/1 sliders in this section, making it feel out of place.
    I would personally incorporate more 1/2 rhythms. This aside the piano in this whole section is ignored, but its probably intentional, kind of a waste
    for variety but ¯\_(ツ)_/¯
  6. 00:25:493 (5,6) - make this jump noticeable while lowering the spacing of the one before it, for spacing emphasis. I mean, the drum
    is really intense here, so why not make that intesity evident?
  7. 00:26:729 (1,2,3) - Pretty out of place NC
  8. 00:41:376 (3,4) - Due to slider leniency this might not be thats welcoming to follow since the slider is pointing away from the next slider...and its
    1/4 snap so slider break here is dangerous. I Would make it face the next slider just to be on the safe side
  9. 00:42:082 (4) - This has such a jagged and rough shape for such a calm part.I Would try something like this
  10. 01:00:082 (1,1) - Uneeded NCs
  11. Rather skeptical about your rhythm choices in the kiai, but nothing too wrong objectively speaking

Good Luck~
Hazu-

Nokashi wrote:

[ General]
  1. Got Metadata? Rewrite 2nd Season feels really sketchy, I would expect it to be just "Rewrite"
  2. Everything else looking sharp!


[Hazu's Normal]
  1. To start off, I would like to point out a certain NC inconsistency I noticed while checking this map. Some big white ticks,
    while they should be NC'd they aren't. I Don't if this was intentional or not so pointing out anyway. Examples: 00:20:199 (3) -
    00:23:023 (3) - 00:28:493 (4) - 00:34:140 (4) - etc. Totally intentional xD Generally Easy and Normal have NC every 2 downbeats.
  2. 00:06:434 (5,6) - Putting circles here doesn't offer the emphasis that the objects should be structured on.
    I would suggest using 1/2 slider rhythm to better reflect the music and ensure more movement by the player Too huge for Normal diff.
  3. 00:09:258 (4) - The gap left after this 1/1 breaks flow in my opinion, try using the same 1/2 I suggested
    in the point above to be consistent Same.
  4. 00:09:258 (4) - I Would make this beat clickable instead by placing a 1/2 starting here, you might have to
    readjust some patterning with the previous objects to be consistent with this new rhythm, so your call. However
    I'm adamant about that beat being strong enough to be clickable It's currently clickable, I assume it refers to 00:09:611 - ? No problem with this.
  5. 00:13:846 (2) - Same phenomenon as above, I will leave it to your own judgment Consistency with 00:05:376 (3) - 00:08:199 (2) - 00:11:023 (2) -
  6. 00:17:376 (4,5) - First 1/1 is landing in a really noticeable piano note, yet you switch things up following the stable
    Beat in the background for this whole section there own. It would be a nice twist to mix things up following the piano
    that has beats here : 00:18:611 - 00:18:434 - . It might come down preference, it might be too much for a normal, it would
    be a nice touch regardless instead of following one drums for the whole section. Other examples of this piano rhythm include
    00:20:199 - , 00:23:023 - I mapped other sound here, and the piano sound is in 00:17:905 - no in 00:17:729 -
  7. 00:29:729 (7) - Should be a 1/2 slider instead to better follow vocals, since you base your patterning around those Too huge.
  8. 00:44:199 (1) - I reckon this is the first time you use a 1/1 reverse. In order to introduce it neater id suggest making it appear
    in the previous section, with the string of constant 1/1 sliders, should tone up the variety Consistency with 00:38:552 (1) -
  9. 00:48:787 (4) - I Would make both beats clickable, since they both stand out and can be emphasized better. Maybe make a
    1/2 start on 00:48:964 - ? Actually I'm a bit of an agreement but I don't like to put 2 circles consecutives in Normal diff.
  10. 01:06:258 - This should be clickable for better emphasis on the vocals. No problem with this.
  11. 01:10:670 (3) - would play better as a 1/2 slider to suggest movement since the vocals are still going. Recommended over
    a full stop in rhythm Something like that.
  12. 01:17:199 (5,6) - here you make a sudden switch to an instrument rather than the vocals, disorienting the player Not really, I think xD

Good Luck~
Thanks~
Poi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Last Desire
TitleUnicode:Last Desire
Artist:Maon Kurosaki
ArtistUnicode:黒崎真音
Creator:miradzin
Version:Hazu's Normal
Source:Rewrite 2nd Season
Tags:hazu chalwa opening 3 op TV アニメ size リライト second シーズン moon hen terra
BeatmapID:1217093
BeatmapSetID:572673

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Rewrite 2nd Season Opening - (TV) (Last Desire by Maon Kurosaki)~4.avi"
0,0,"cropped-1920-1200-796684.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15964,-100,4,2,1,40,0,0
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Combo3 : 199,199,199
Combo4 : 255,255,128

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84,364,29199,2,0,P|148:348|216:336,1,120,0|2,0:0|0:0,0:0:0:0:
268,328,29729,1,4,0:0:0:0:
396,300,30082,6,0,P|392:332|388:380,2,60,10|8|12,0:0|0:0|0:0,0:0:0:0:
420,240,30611,2,0,P|412:176|400:104,1,120,8|0,0:0|0:0,0:0:0:0:
392,56,31140,1,4,0:0:0:0:
392,56,31317,2,0,P|352:92|280:104,1,120,10|8,0:0|0:0,0:0:0:0:
224,100,31846,1,4,0:0:0:0:
96,64,32199,2,0,P|104:132|112:200,1,120,8|4,0:0|0:0,0:0:0:0:
104,316,32905,6,0,P|160:272|220:272,1,120,2|4,0:1|0:0,0:0:0:0:
272,276,33434,1,2,0:0:0:0:
388,340,33787,2,0,P|424:336|456:332,1,60,0|4,0:0|0:0,0:0:0:0:
508,356,34140,2,0,P|500:284|492:208,1,120,10|8,0:0|0:0,0:0:0:0:
436,204,34670,1,4,0:0:0:0:
436,204,34846,2,0,P|444:132|452:56,1,120,0|2,0:0|0:0,0:0:0:0:
464,20,35376,1,4,0:0:0:0:
332,36,35729,6,0,P|324:108|316:184,1,120,8|4,0:0|0:0,0:0:0:0:
308,220,36258,1,0,0:0:0:0:
212,308,36611,2,0,P|172:300|128:296,1,60,2|4,0:0|0:0,0:0:0:0:
92,324,36964,2,0,P|88:264|85:204,1,120,8|10,0:0|0:0,0:0:0:0:
88,136,37494,1,4,0:0:0:0:
88,136,37670,2,0,P|140:100|208:100,1,120,8|6,0:0|0:0,0:0:0:0:
260,116,38199,1,2,0:1:0:0:
384,160,38552,6,0,P|392:104|360:36,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
316,272,39611,1,0,0:0:0:0:
196,220,39964,2,0,P|116:232|56:244,1,120,8|0,0:0|0:0,0:0:0:0:
20,120,40670,2,0,P|100:108|160:96,1,120,0|0,0:0|0:0,0:0:0:0:
252,36,41376,6,0,P|308:56|368:80,1,120,8|0,0:0|0:0,0:0:0:0:
484,136,42082,2,0,P|496:192|440:256,1,120,8|0,0:0|0:0,0:0:0:0:
372,336,42787,2,0,P|296:328|224:320,1,120,8|0,0:0|0:0,0:0:0:0:
124,360,43493,1,8,0:0:0:0:
88,232,43846,1,8,0:0:0:0:
216,192,44199,6,0,P|204:124|192:64,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
252,323,45258,1,0,0:0:0:0:
376,280,45611,2,0,P|412:252|428:176,1,120,8|0,0:0|0:0,0:0:0:0:
400,52,46317,2,0,P|340:48|264:44,1,120,0|0,0:0|0:0,0:0:0:0:
148,32,47023,6,0,P|156:100|164:164,1,120,8|0,0:0|0:0,0:0:0:0:
148,284,47729,2,0,P|212:276|284:268,1,120,8|0,0:0|0:0,0:0:0:0:
400,288,48434,2,0,P|396:256|392:216,1,60,2|2,0:0|0:0,0:0:0:0:
364,168,48787,2,0,P|360:136|356:96,1,60,2|2,0:0|0:0,0:0:0:0:
228,80,49317,2,0,P|224:48|220:8,2,60,2|2|2,0:0|0:0|0:0,0:0:0:0:
244,144,49846,6,0,P|176:136|112:128,1,120,10|8,0:1|0:0,0:0:0:0:
84,256,50552,2,0,P|152:264|216:272,1,120,10|8,0:0|0:0,0:0:0:0:
288,372,51258,1,10,0:0:0:0:
352,256,51611,1,8,0:0:0:0:
440,352,51964,2,0,P|476:300|476:232,1,120,10|10,0:0|0:0,0:0:0:0:
420,128,52670,6,0,P|336:144|288:152,1,120,10|8,0:0|0:0,0:0:0:0:
176,108,53376,2,0,P|168:184|164:248,1,120,10|8,0:0|0:0,0:0:0:0:
56,304,54082,2,0,P|48:228|44:164,1,120,10|8,0:0|0:0,0:0:0:0:
36,120,54611,1,2,0:0:0:0:
36,120,54787,2,0,P|52:76|128:40,1,120,8|4,0:0|0:0,0:0:0:0:
244,40,55493,6,0,P|316:56|376:72,1,120,4|8,0:1|0:0,0:0:0:0:
480,124,56199,1,8,0:0:0:0:
376,208,56552,2,0,P|336:204|296:200,1,60,8|0,0:0|0:0,0:0:0:0:
256,176,56905,2,0,P|192:192|120:212,1,120,12|8,0:1|0:0,0:0:0:0:
80,176,57434,2,0,P|88:220|104:312,1,120,0|0,0:0|0:0,0:0:0:0:
120,356,57964,1,12,0:0:0:0:
244,316,58317,6,0,P|312:324|372:332,1,120,12|0,0:0|0:0,0:0:0:0:
428,336,58846,1,12,0:0:0:0:
488,220,59199,2,0,P|484:176|480:136,1,60,0|4,0:0|0:0,0:0:0:0:
480,96,59552,2,0,P|420:108|348:120,1,120,4|4,2:1|2:1,0:0:0:0:
296,136,60082,1,12,2:0:0:0:
100,168,60611,1,4,0:1:0:0:
168,284,60964,6,0,P|220:288|304:300,1,120,4|10,0:1|0:0,0:0:0:0:
352,308,61494,1,4,0:0:0:0:
416,192,61846,2,0,P|464:196|500:200,2,60,8|2|4,0:0|0:0|0:0,0:0:0:0:
356,160,62376,2,0,P|296:168|220:176,1,120,8|10,0:0|0:0,0:0:0:0:
180,204,62905,1,4,0:0:0:0:
180,204,63082,2,0,P|176:148|168:64,1,120,0|2,0:0|0:0,0:0:0:0:
168,20,63611,1,4,0:0:0:0:
48,72,63964,6,0,P|52:128|60:212,1,120,8|4,0:0|0:0,0:0:0:0:
112,312,64670,2,0,P|76:324|48:336,2,60,8|8|4,0:0|0:0|0:0,0:0:0:0:
172,280,65199,2,0,P|224:308|288:336,1,120,10|10,0:0|0:0,0:0:0:0:
340,360,65729,1,4,0:0:0:0:
340,360,65905,2,0,P|328:312|344:232,1,120,8|8,0:0|0:0,0:0:0:0:
372,188,66434,1,4,0:0:0:0:
444,76,66787,6,0,P|380:72|312:64,1,120,10|10,0:0|0:0,0:0:0:0:
196,28,67493,1,10,0:0:0:0:
108,128,67846,1,10,0:0:0:0:
108,128,68023,2,0,P|116:212|124:264,1,120,0|0,0:0|0:0,0:0:0:0:
132,312,68552,1,12,0:0:0:0:
264,308,68905,2,0,P|260:344|256:384,2,60,8|2|4,0:0|0:0|0:0,0:0:0:0:
292,180,69611,6,0,P|352:136|408:136,1,120,4|8,0:1|0:0,0:0:0:0:
456,108,70140,2,0,P|448:176|444:244,1,120,4|8,0:1|0:0,0:0:0:0:
408,356,70846,2,0,P|372:344|328:332,1,60
288,316,71199,2,0,P|232:324|160:332,1,120,4|4,0:0|0:1,0:0:0:0:
36,344,71905,2,0,P|40:304|44:264,1,60,12|4,0:0|0:0,0:0:0:0:
88,240,72258,6,0,P|80:168|72:108,1,120,4|8,0:1|0:0,0:0:0:0:
68,56,72787,1,6,0:0:0:0:
200,76,73140,2,0,P|196:40|192:8,2,60,0|10|4,0:0|0:0|0:0,0:0:0:0:
224,140,73670,2,0,P|280:92|336:92,1,120,6|2,0:1|0:0,0:0:0:0:
388,108,74199,1,4,0:0:0:0:
388,108,74376,2,0,P|384:168|380:236,1,120,0|10,0:0|0:0,0:0:0:0:
372,292,74905,1,4,0:0:0:0:
252,344,75258,6,0,P|188:336|128:328,1,120,8|4,0:0|0:0,0:0:0:0:
76,208,75964,2,0,P|40:216|-4:228,2,60,10|0|4,0:0|0:0|0:0,0:0:0:0:
136,184,76493,2,0,P|200:192|260:200,1,120,2|8,0:0|0:0,0:0:0:0:
312,232,77023,1,8,0:0:0:0:
312,232,77199,2,0,P|308:160|304:88,1,120,8|8,0:0|0:0,0:0:0:0:
300,44,77729,1,8,0:0:0:0:
428,68,78082,6,0,P|432:140|436:212,1,120,10|10,0:0|0:0,0:0:0:0:
468,316,78787,2,0,P|404:328|328:340,1,120,10|10,0:0|0:0,0:0:0:0:
288,360,79317,2,0,P|224:348|148:336,1,120,0|0,0:0|0:0,0:0:0:0:
36,348,80023,1,2,0:0:0:0:
36,348,80199,2,0,P|40:280|44:208,1,120,8|4,0:0|0:0,0:0:0:0:
112,116,80905,6,0,P|164:68|232:68,1,120,4|8,0:0|0:0,0:0:0:0:
272,92,81434,1,4,0:0:0:0:
272,92,81611,2,0,P|336:108|408:124,1,120,8|4,0:0|0:0,0:0:0:0:
452,136,82140,1,4,0:1:0:0:
44,352,83376,1,8,0:0:0:0:
4,224,83729,5,14,0:0:0:0:
4,224,83905,2,0,P|8:152|12:92,1,120,4|14,0:0|0:0,0:0:0:0:
16,40,84434,2,0,P|72:52|152:68,1,120,12|14,0:0|0:0,0:0:0:0:
196,88,84964,1,4,0:1:0:0:
256,192,85140,12,2,88670,0:0:0:0:
Topic Starter
miradzin

Nokashi wrote:

[ General]
  1. Got Metadata? Rewrite 2nd Season feels really sketchy, I would expect it to be just "Rewrite" Uhm, http://www.rewrite-anime.tv/, it's written in different ways.. lol, well in the video is written "Rewrite 2nd Season" also https://myanimelist.net/anime/34126/Rewrite_2nd_Season?q=rewrite here too... so I don't think is wrong
  2. Everything else looking sharp!

[ Insane]
  1. 00:03:611 (4,5,6) - Stack this properly Isn't it stacked properly already? :s
  2. 00:03:964 (7,8,9) - Should be a normal triple stack like the others, since its the same sound. This kind of triple emphsasis
    is uneeded okay
  3. 00:10:846 (2,3,4) - This could also be stacked normally, for the same reasonokay
  4. 00:12:082 (2) - ctrl+g here makes the 1 -> 2 jumps angle less sharp, improving flow in this instance okay
  5. 00:14:199 (4) - here is the only place in this entire section where a 1/2 spacing jump is being directly below the slider end
    of the previous slider.This isnt very consistent and is also a new spacing pattern intruduced at the end of this section, so it is
    an unwelcoming place to put it nontheless, i suggest you give it proper spacing with the slider, like all your previous jumps Okay, changed
  6. 00:18:787 (1) - Here you switch your emphasis to the piano instead of the drum, as well as here 00:21:611 (1) - and all similar
    beats, yet you completely ignore 00:17:376 (1) - this prominent piano sound. You could switch your emphasis there as well to
    give more variety in this section and lessen the the repeatable 1/2 patterns Hmmm, then I added a 1/1 slider at 00:15:964 - , to keep it every 2nd downbeat
  7. 00:31:846 (2) - the beat this circle is expressing extend to the next red tick, so making this circle a 1/2 slider is recommended I prefer the way it is :x
  8. 00:36:964 (1,2) - Up until now, this is the only time you have used a 3/4 rhythm in a beat you have mapped differently before
    You should be consistent and turn it into either a 1/2 or a 1/1, up to you Changed to a 1/1
  9. 00:53:376 (1) - You don't really need an NC here, up to you tho Well, sv changes a little, not that noticeable for a NC, but I prefer with the NCs lol
  10. 01:09:258 (4) - Overlap with the (1) is off oh, thanks, fixed
  11. 01:20:199 (3,4) - If this is following vocals, it is off rhythm, the vocal lands on the blue tick here 01:20:464 - so the
    reverse tick should start there as wellno change
  12. 01:23:376 (1,1,2,3,1,2,3,1,2) - I Would reduce the spacing here just a tad bit, not that much of a justifyable difficulty spike
    right in the end of the map, and its the only time such spacing was used in the whole mapreduced spacing in 0.5 for 01:23:729 (1,2,3,1,2,3) -

[ Wish]
  1. 00:00:435 (3) - Maybe curve this to the other side to better hint the placement of the next objectyeah, changed
  2. 00:04:317 (10,11,1) - something like this would flow better according to
    the placements of previous kickslidersOnly changed slider curve
  3. 00:08:023 (2,3,4) - Based on the spacing emphasis you are following in this section, i am of the opinion that this should be spaced less.
    My reasoning for this is that several measures after this pattern, 00:11:376 (5,1) - this pattern appears, which in sound intesity
    it is way stronger than the one before yet it has less spacing. In order to be consistent you have to make your spacing emphasis consistentThat's right, changed.
  4. 00:15:611 (8) - I Would ctrl+g this slider (and move the stack accordingly) to better follow the next stack of triplesyeah, changed.
  5. 00:15:964 (1,2,3) - this is the only time you use a consecutive string of 1/1 sliders in this section, making it feel out of place.
    I would personally incorporate more 1/2 rhythms. This aside the piano in this whole section is ignored, but its probably intentional, kind of a waste
    for variety but ¯\_(ツ)_/¯ Changed, added some 1/2
  6. 00:25:493 (5,6) - make this jump noticeable while lowering the spacing of the one before it, for spacing emphasis. I mean, the drum
    is really intense here, so why not make that intesity evident?Changed
  7. 00:26:729 (1,2,3) - Pretty out of place NC Why? Seems ok for me
  8. 00:41:376 (3,4) - Due to slider leniency this might not be thats welcoming to follow since the slider is pointing away from the next slider...and its
    1/4 snap so slider break here is dangerous. I Would make it face the next slider just to be on the safe side I don't think is that hard comparing to the others, even you don't need to follow the slider until the end of it to get a 300, so you can easily go to the next slider.
  9. 00:42:082 (4) - This has such a jagged and rough shape for such a calm part.I Would try something like thisThe slider shape is ok for me :c
  10. 01:00:082 (1,1) - Uneeded NCs maybe this one is unneeded 01:00:611 (1) - ... but the other one probably is necessary because of the low sv.
  11. Rather skeptical about your rhythm choices in the kiai, but nothing too wrong objectively speaking

Good Luck~
Thanks for your mod~:D
Chalwa

Nokashi wrote:

[ Chalwa's Hard]
  1. 00:03:258 (1,2,3,4,5) - Even if you are trying to maintain the 1/2 rhythm you had, it is being overshadowed so much by the
    intense drums that it doesnt play nor sound well. I Would recommend playing with 1/4 reverses here to better reflect the more
    prominent sounds Ok, your suggetion i fine, but i think this pattern which i made here is 100% playable and is great, so i won't change it.
  2. 00:05:023 (2) - I Don't like pointing out blankets. However adjusting this one might make DS more consistent here
  3. 00:15:082 - You can place emphasis on the 1/4 here instead, will give more variety as well
  4. 00:17:376 - not making these notes clickable might be disorienting when playing, since they are really prominent. None of them
    were made clickable throughout this whole section, so it was intended (?)
  5. 00:22:140 (2) - Would work as hold note, preferably a 1/2 slider better. Consequently you should give 00:22:493 (3) - proper DS As well
  6. 00:31:140 - missing quite a strong beat here, you could place a circle Man... finger must have break too... This isn't that much strong imo
  7. 00:37:493 (2,4,1) - stack these properly It IS stacked...
  8. 00:50:552 (2,3) - id suggest those two be spaced more from the previous slider end to signal this change of pace. Same applies
    for all similar patterns I wanted to make my map less boring and make here patters which are fine to read, but use brain ;).
  9. 01:11:905 - You could take advantage of this triple sound
  10. 01:17:199 (3,4) - to better signal this sudden change of rhythm you should space it a bit from the the 2 as well as NC.
    Alternatively, you can make a reverse slider starting here 01:17:199 - and covering the 3 prominent vocal sounds Meh, I think thi pattern really fit here and if's fine to play.
Good Luck~
placeholder to reply, cause a bit busy with school stuff >.<
https://chalwa.s-ul.eu/wADotJjq
Trynna
late

General


  1. Your vid has audio, remove it so you can reduce the filesize
  2. cropped-1920-1200-796684 is actually a PNG image without a reason, convert to JPG
  3. I recommend you to use Rewrite 2ndシーズン as source and move Season to tags if you feel like doing it

Normal


  1. 00:03:258 (1) - I understand that NC on 00:01:670 (1) - is necessary so the 2 downbeats NC patterning can be a thing, but i'm not sure about this one lol, though is clearly another section
  2. 00:15:258 - according to what you were following before, maybe you shoudn't avoid this sound
rhythms are ok and no spacing errors at all, I guess it's fine already

Hard


  1. 00:08:111 (3) - and 00:09:523 (4) - are making this section weird, the only parts you did 1/4 stuff. You should map more triplets and make sense on your patterning or just avoid it all. Your diff in general has a really low amount of triplets
  2. 00:22:140 (2,3,4) - awkward pause between notes, i really think 00:22:317 - should be mapped, sounds just weird to ignore it
  3. 00:26:729 - why ignore this sound? I mean, there's a really strong sound that you followed pretty well with 00:25:670 (1,2) -, trying to simplify sounds just now maybe isn't a nice idea :c
  4. 00:39:964 (2) - the other shapes are fine and clean but this one looks messy and weird. It's readable though, I'm not talking for readability reasons, aesthetic stuff

Insane


  1. Why is the very start so dense? your highest diff did it so well lol, also 00:00:258 (1,1) - can be weird to do as first pattern of the map, jumpy stuff
  2. 00:35:729 (4) - NC plox, and switch 00:34:670 (1) - NC to 00:34:140 (6) - so the combo doesn't look that small
  3. 00:36:611 - any reason to avoid this sound?
  4. 00:38:552 - 00:44:199 - long sections without NC
  5. 01:20:905 (1,2,3,1,2,3) - rhythm wise your NCs looks just messy, I'd put one here 01:21:434 (3) - to make 01:21:434 (3,1) - and 01:20:905 (1,2) - consistent and another one here 01:21:964 (2) - cuz strong shit
clean diff the only thing that bothers me is the very start section~

Wish


  1. 00:00:435 (3,4) - maybe just me but this overlap looks weird when you consider other overlaps you did during the whole map, i'd recommend you do something like 00:01:670 (1,2) - but maybe i'm just sik
  2. 00:02:376 (3) - as you did 3/4 on 00:01:670 (1) - considering the instrumental, i think this one should be 3/4 too, I mean, there's no beat on 00:02:552 - and the violin or i-dont-know-what holds till 00:02:729 -
  3. 00:34:582 (2) - well i think it's overdone :thinking: the vocal isn't really important on that beat and there's nothing to emphasize on the red one, since there are triplets already on 00:33:434 (3,4,5) - and 00:35:199 (5,6,7) - it can be a trouble for ppl expecting something lighter
  4. 00:36:434 - u r clearly focusing on vocal on this section, maybe this should be clickable
  5. 00:38:552 - long parts without NC wat. Same goes to this section 00:44:199 -
  6. 00:57:434 (2,3,4,5) - pattern can looks cleaner, 00:57:434 (2,4) - and 00:57:611 (3,5) - looks just weird and random overlapped. Mainly cuz 00:57:964 (5) - has the impact sound and 00:57:787 (4) - is actually receiving the emphasis
  7. 01:00:082 (1) - no need to NC, 00:59:905 (1) - did it for you
  8. 01:14:905 (6,1) - i mean what, such a weird movement, looks like the sound is really intense when it.... is not
  9. 01:23:729 (1,2,3,1,2,3,1,2) - to create something different as 01:20:905 (1,2,3,1,2,3,1,2) - you can make it counter-clock wise so it will play less-boring jumpy sections

I wish you had an easy diff rip
Topic Starter
miradzin

Trynna wrote:

late

General


  1. Your vid has audio, remove it so you can reduce the filesizeWill do it later~
  2. cropped-1920-1200-796684 is actually a PNG image without a reason, convert to JPG oh damn
  3. I recommend you to use Rewrite 2ndシーズン as source and move Season to tags if you feel like doing it don't really think is necessary, maybe I'll ask other people but seems ok for me

Insane


  1. Why is the very start so dense? your highest diff did it so well lol, also 00:00:258 (1,1) - can be weird to do as first pattern of the map, jumpy stuff I don't really agree, is not that dense, not that jumpy and that being first pattern of the map seems ok for me..
  2. 00:35:729 (4) - NC plox, and switch 00:34:670 (1) - NC to 00:34:140 (6) - so the combo doesn't look that small changed
  3. 00:36:611 - any reason to avoid this sound? no reason~ changed
  4. 00:38:552 - 00:44:199 - long sections without NC
  5. 01:20:905 (1,2,3,1,2,3) - rhythm wise your NCs looks just messy, I'd put one here 01:21:434 (3) - to make 01:21:434 (3,1) - and 01:20:905 (1,2) - consistent and another one here 01:21:964 (2) - cuz strong shit all changed
clean diff the only thing that bothers me is the very start section~ thank you~, and sorry but no intention in changing it :<

Wish


  1. 00:00:435 (3,4) - maybe just me but this overlap looks weird when you consider other overlaps you did during the whole map, i'd recommend you do something like 00:01:670 (1,2) - but maybe i'm just sik You're sik bro xdd, kidding because they were a little different, so made them similar now
  2. 00:02:376 (3) - as you did 3/4 on 00:01:670 (1) - considering the instrumental, i think this one should be 3/4 too, I mean, there's no beat on 00:02:552 - and the violin or i-dont-know-what holds till 00:02:729 - that's true, changed.
  3. 00:34:582 (2) - well i think it's overdone :thinking: the vocal isn't really important on that beat and there's nothing to emphasize on the red one, since there are triplets already on 00:33:434 (3,4,5) - and 00:35:199 (5,6,7) - it can be a trouble for ppl expecting something lighter probably right, changed
  4. 00:36:434 - u r clearly focusing on vocal on this section, maybe this should be clickable exactly because I'm focusing vocals it is not clickable, when she says "yuuki" it starts at 00:36:258 - and ends at 00:36:611 -
  5. 00:38:552 - long parts without NC wat. Same goes to this section 00:44:199 - changed
  6. 00:57:434 (2,3,4,5) - pattern can looks cleaner, 00:57:434 (2,4) - and 00:57:611 (3,5) - looks just weird and random overlapped. Mainly cuz 00:57:964 (5) - has the impact sound and 00:57:787 (4) - is actually receiving the emphasis ok, made some changes
  7. 01:00:082 (1) - no need to NC, 00:59:905 (1) - did it for you Well sv in the slider is very slower, from x1.00 to x0.70 so I think is better having it NCed
  8. 01:14:905 (6,1) - i mean what, such a weird movement, looks like the sound is really intense when it.... is not don't really get it, but changed slider shape and distance
  9. 01:23:729 (1,2,3,1,2,3,1,2) - to create something different as 01:20:905 (1,2,3,1,2,3,1,2) - you can make it counter-clock wise so it will play less-boring jumpy sections changed

I wish you had an easy diff rip a friend is making a gd xd
Electoz
[General]

  1. HP in some diffs should be rescaled, for instance barely anyone is using HP5 on insane anymore lol
[Hazu's Normal]

  1. 00:38:552 - This part has the same rhythm density as 00:15:964 but it's less intense, so your rhythm choices here should reflect that by using less dense rhythm than 00:15:964 .
[Chalwa's Hard]

  1. 00:03:258 (1,2,3,4,5) - Not the best way to represent those drum rolls, the rhythm choices you used here look pretty similar to other stuff like 00:06:434 (2,3,4,5,6) - 00:12:082 (2,3,4,5) - etc so this one doesn't look really stand out.
  2. 00:09:964 (6) - Kinda funny that you didn't even use 1/4 rhythms on the part I mentioned above so you should prioritize how you're gonna treat each kind of rhythms and do that consistently.
  3. 00:17:729 (2,3,4) - So this looks like a same pattern but 00:23:376 (2,3,4) doesn't? Idk if this is intentional but if not then please make your patterns more consistent.
  4. 00:27:258 (1,2,3) - Looks so cramped come on you can do better than this.
  5. 00:30:611 (2,3) - zzz kinda curious what's the reason for leaving out a 1/1 beat spacing out of nowhere.
  6. 00:54:082 (1,2,3) - Won't fit as much as a pattern cuz you already 00:54:964 - 00:55:140 which makes them different from 00:49:846 (1,2,3) - 00:52:670 (1,2,3) so there's no need to use the same pattern here anymore cuz this one is not really the same as the other two I mentioned.
  7. 00:37:493 (2,3) - Why do you break DS here tho? Breaking is one thing but it's the problem when you didn't do it earlier and there's nothing here important enough to break your spacing concept for.
  8. 00:49:140 (2,1) - Looks clearly more cramped than 00:52:317 (4,1) which is kinda inconsistent in terms of visual spacing, just use 1.5 on 00:49:140 (2,1) lol
  9. I wish there would be more 1/4 rhythms in kiai tho since it's the most intense section so I expected something more.
mmm tbh this song gives a better potential to map on instruments than vocals imo

[Insane]

  1. 00:52:670 (1,1,1) - Could've been done better, 1/1 sliders are underwhelming compared to what you did in the highest diff. There are like lots of ways to do this, you could just make these sliders more noticeable as a pattern by using the same shape on all of them or so on, changing all of these to circles could work too.
  2. 00:55:493 (1,2,3,4) - Are these in the same pattern lol, your placements made 00:55:493 (1,2,3) look like a pattern and 00:56:552 (4) is sth to pair with 00:56:905 (1) which I assume that isn't the case?
  3. 01:04:493 (2) - A triplet should be more than enough for this, since you didn't do this kind of thing anywhere else so it stands out despite having nothing from the song worth making it stand out.
  4. 01:06:434 (4) - Could've added 1/4 rhythms around here tbh
  5. 01:08:905 (3,4) - Looks consistent cuz other sliders are straight ones 01:06:787 (1,2,3,4,1,2) . You need to have a solid concept of what you're trying to do in each measure/section. Is there any reason why I used curve sliders on these? If not then whatever you do here should be consistent with earlier sliders.
  6. 01:09:611 (1,1,2,1,2) - Come on this part is so intense and the spacings used here are so small compared to other things in kiai.
  7. 01:17:199 (6,1) - Could be misleading cuz you spaced it even smaller than 01:16:317 (5,1) so you have to do something with the spacing here to make it more predictable, it could be stacking, increasing/decreasing spacings to the point where it's more predictable, or whatever.
  8. 01:18:082 (1,2,3,4) - Same as what I mentioned at 00:55:493 . Tbh you need to be more consistent with how you arranged the patterns.
  9. Has potential but a lot of things can be cleaned up or made clearer, like I don't even know if 01:19:493 (1,3) was intended to be a blanket and even if it is then what it's for, or something like 01:13:670 (1,2,3,4,5) which could've been a lot cleaner if the star was even tldr you need to clean up your aesthetics. As of now I'm assuming you put objects without any idea of how the placements would look compare to other parts you've mapped, so your aesthetics became inconsistent from that point and made your map pretty messy.
[Wish]

  1. 00:08:199 - Missing clap.
  2. 00:19:493 (3,4) - Aren't these supposed to be either vertical or horizontal on both of these compared to how arranged other slider pairs in this section?
  3. 00:17:376 (1) - 00:20:199 (5) - 00:23:023 (5) - Inconsistent comboing and rhythm choice zz I guess 00:17:376 (1) isn't intentional?
  4. 00:30:082 (1) - 00:35:729 (1) - Try not to use 1/2 repeat sliders unless necessary cuz usually the mechanics of it is to play the reverse and the tail passively(not clickable), and normally you don't make repeat sliders play play passively on what you're following (in this case I'm assuming it's vocals) .
  5. 00:38:376 - Could've been mapped, and the way you spaced 00:38:199 (5,1) is pretty awkward eh with the same reasoning as I mentioned at 01:17:199 in Insane.
  6. 00:53:376 (1) - 00:54:611 (1) - NCs aren't really necessary here, you didn't use NC for vocals on other places anyways.
  7. 01:03:611 (6,7,1) - A golden opportunity for 1/4 rhythms.
  8. Same aesthetic thingy mentioned in Insane applies here too, 00:00:964 (4,1) has a tiny overlap for no reason I assume?
Hazu-

Electroz wrote:

[General]

  1. HP in some diffs should be rescaled, for instance barely anyone is using HP5 on insane anymore lol
[Hazu's Normal]

  1. 00:38:552 - This part has the same rhythm density as 00:15:964 but it's less intense, so your rhythm choices here should reflect that by using less dense rhythm than 00:15:964 . mmm... yes, it's true, I'll look ways to make it less dense.
@miradzin My name is wrongly written in tags x.x
Thanks~ little update (for now)
Poi
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TitleUnicode:Last Desire
Artist:Maon Kurosaki
ArtistUnicode:黒崎真音
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340,360,65905,2,0,P|328:312|344:232,1,120,8|8,0:0|0:0,0:0:0:0:
372,188,66434,1,4,0:0:0:0:
444,76,66787,6,0,P|380:72|312:64,1,120,10|10,0:0|0:0,0:0:0:0:
196,28,67493,1,10,0:0:0:0:
108,128,67846,1,10,0:0:0:0:
108,128,68023,2,0,P|116:212|124:264,1,120,0|0,0:0|0:0,0:0:0:0:
132,312,68552,1,12,0:0:0:0:
264,308,68905,2,0,P|260:344|256:384,2,60,8|2|4,0:0|0:0|0:0,0:0:0:0:
292,180,69611,6,0,P|352:136|408:136,1,120,4|8,0:1|0:0,0:0:0:0:
456,108,70140,2,0,P|448:176|444:244,1,120,4|8,0:1|0:0,0:0:0:0:
408,356,70846,2,0,P|372:344|328:332,1,60
288,316,71199,2,0,P|232:324|160:332,1,120,4|4,0:0|0:1,0:0:0:0:
36,344,71905,2,0,P|40:304|44:264,1,60,12|4,0:0|0:0,0:0:0:0:
88,240,72258,6,0,P|80:168|72:108,1,120,4|8,0:1|0:0,0:0:0:0:
68,56,72787,1,6,0:0:0:0:
200,76,73140,2,0,P|196:40|192:8,2,60,0|10|4,0:0|0:0|0:0,0:0:0:0:
224,140,73670,2,0,P|280:92|336:92,1,120,6|2,0:1|0:0,0:0:0:0:
388,108,74199,1,4,0:0:0:0:
388,108,74376,2,0,P|384:168|380:236,1,120,0|10,0:0|0:0,0:0:0:0:
372,292,74905,1,4,0:0:0:0:
252,344,75258,6,0,P|188:336|128:328,1,120,8|4,0:0|0:0,0:0:0:0:
76,208,75964,2,0,P|40:216|-4:228,2,60,10|0|4,0:0|0:0|0:0,0:0:0:0:
136,184,76493,2,0,P|200:192|260:200,1,120,2|8,0:0|0:0,0:0:0:0:
312,232,77023,1,8,0:0:0:0:
312,232,77199,2,0,P|308:160|304:88,1,120,8|8,0:0|0:0,0:0:0:0:
300,44,77729,1,8,0:0:0:0:
428,68,78082,6,0,P|432:140|436:212,1,120,10|10,0:0|0:0,0:0:0:0:
468,316,78787,2,0,P|404:328|328:340,1,120,10|10,0:0|0:0,0:0:0:0:
288,360,79317,2,0,P|224:348|148:336,1,120,0|0,0:0|0:0,0:0:0:0:
36,348,80023,1,2,0:0:0:0:
36,348,80199,2,0,P|40:280|44:208,1,120,8|4,0:0|0:0,0:0:0:0:
112,116,80905,6,0,P|164:68|232:68,1,120,4|8,0:0|0:0,0:0:0:0:
272,92,81434,1,4,0:0:0:0:
272,92,81611,2,0,P|336:108|408:124,1,120,8|4,0:0|0:0,0:0:0:0:
452,136,82140,1,4,0:1:0:0:
44,352,83376,1,8,0:0:0:0:
4,224,83729,5,14,0:0:0:0:
4,224,83905,2,0,P|8:152|12:92,1,120,4|14,0:0|0:0,0:0:0:0:
16,40,84434,2,0,P|72:52|152:68,1,120,12|14,0:0|0:0,0:0:0:0:
196,88,84964,1,4,0:1:0:0:
256,192,85140,12,2,88670,0:0:0:0:
Murmur twins
hi from my queue~

[Insane]
  1. 00:55:140 (3) - unsnapped;
[Wish]
  1. 00:09:787 (5,6) - Flow not so smooth here.. I'd recommend reverse the direction of stream and slider, also adjust the curve of stream a bit;
  2. 00:32:376 (5,6) - Hmm.. I think no need to enlarge jump here since there is no emphasis, and I would like put 00:32:552 (6) at x:192 y:304 instead.
  3. 01:05:729 (2,3) - I believe the position of 2 effects the flow in this part, and I recommend 2 be placed at x:358 y:204 and move 3 lower a bit. Another reason for that, aesthetically speaking this part could be done better;
Overall speaking, nothing obvious I could found in those two diffs. Just a small tip: you could improve aesthetic feeling of jumps of kiai section in wish diff a bit. This requires the arrangement of notes to construct jumps and moreover, it seems like too much parallel sliders are used in this diff as well? In some parts try to substitute with some notes instead, I think.

GL~
Topic Starter
miradzin

Electroz wrote:

[General]

[Insane]

  1. 00:52:670 (1,1,1) - Could've been done better, 1/1 sliders are underwhelming compared to what you did in the highest diff. There are like lots of ways to do this, you could just make these sliders more noticeable as a pattern by using the same shape on all of them or so on, changing all of these to circles could work too. Uhm, okay, changed.
  2. 00:55:493 (1,2,3,4) - Are these in the same pattern lol, your placements made 00:55:493 (1,2,3) look like a pattern and 00:56:552 (4) is sth to pair with 00:56:905 (1) which I assume that isn't the case? oh, changed to same pattern
  3. 01:04:493 (2) - A triplet should be more than enough for this, since you didn't do this kind of thing anywhere else so it stands out despite having nothing from the song worth making it stand out. ok, changed.
  4. 01:06:434 (4) - Could've added 1/4 rhythms around here tbh changed
  5. 01:08:905 (3,4) - Looks consistent cuz other sliders are straight ones 01:06:787 (1,2,3,4,1,2) . You need to have a solid concept of what you're trying to do in each measure/section. Is there any reason why I used curve sliders on these? If not then whatever you do here should be consistent with earlier sliders. I see, understood, changed to same shape
  6. 01:09:611 (1,1,2,1,2) - Come on this part is so intense and the spacings used here are so small compared to other things in kiai. true, changed spacing
  7. 01:17:199 (6,1) - Could be misleading cuz you spaced it even smaller than 01:16:317 (5,1) so you have to do something with the spacing here to make it more predictable, it could be stacking, increasing/decreasing spacings to the point where it's more predictable, or whatever.oh, changed distance between them
  8. 01:18:082 (1,2,3,4) - Same as what I mentioned at 00:55:493 . Tbh you need to be more consistent with how you arranged the patterns. changed
  9. Has potential but a lot of things can be cleaned up or made clearer, like I don't even know if 01:19:493 (1,3) was intended to be a blanket and even if it is then what it's for, or something like 01:13:670 (1,2,3,4,5) which could've been a lot cleaner if the star was even tldr you need to clean up your aesthetics. As of now I'm assuming you put objects without any idea of how the placements would look compare to other parts you've mapped, so your aesthetics became inconsistent from that point and made your map pretty messy.Uhm, yeah, okay, made some changes in some patterns.
[Wish]

  1. 00:08:199 - Missing clap. oh my, changed.
  2. 00:19:493 (3,4) - Aren't these supposed to be either vertical or horizontal on both of these compared to how arranged other slider pairs in this section? yeah, changed.
  3. 00:17:376 (1) - 00:20:199 (5) - 00:23:023 (5) - Inconsistent comboing and rhythm choice zz I guess 00:17:376 (1) isn't intentional? yeah :< , changed
  4. 00:30:082 (1) - 00:35:729 (1) - Try not to use 1/2 repeat sliders unless necessary cuz usually the mechanics of it is to play the reverse and the tail passively(not clickable), and normally you don't make repeat sliders play play passively on what you're following (in this case I'm assuming it's vocals) . Okay, changed.
  5. 00:38:376 - Could've been mapped, and the way you spaced 00:38:199 (5,1) is pretty awkward eh with the same reasoning as I mentioned at 01:17:199 in Insane. changed
  6. 00:53:376 (1) - 00:54:611 (1) - NCs aren't really necessary here, you didn't use NC for vocals on other places anyways. true, changed
  7. 01:03:611 (6,7,1) - A golden opportunity for 1/4 rhythms. ooh, it really is, changed
  8. Same aesthetic thingy mentioned in Insane applies here too, 00:00:964 (4,1) has a tiny overlap for no reason I assume? yeah, changed
Thank you really much for mod Electroz :D

-Spica- wrote:

hi from my queue~

[Insane]
  1. 00:55:140 (3) - unsnapped; seems like already was changed
[Wish]
  1. 00:09:787 (5,6) - Flow not so smooth here.. I'd recommend reverse the direction of stream and slider, also adjust the curve of stream a bit; Yeah, it was intentionally made not to be so smooth, no changes here.
  2. 00:32:376 (5,6) - Hmm.. I think no need to enlarge jump here since there is no emphasis, and I would like put 00:32:552 (6) at x:192 y:304 instead. changed a bit the spacing, but not the one you told
  3. 01:05:729 (2,3) - I believe the position of 2 effects the flow in this part, and I recommend 2 be placed at x:358 y:204 and move 3 lower a bit. Another reason for that, aesthetically speaking this part could be done better; Instead of changing position of 2, changed shape of slider 3.
Overall speaking, nothing obvious I could found in those two diffs. Just a small tip: you could improve aesthetic feeling of jumps of kiai section in wish diff a bit. This requires the arrangement of notes to construct jumps and moreover, it seems like too much parallel sliders are used in this diff as well? In some parts try to substitute with some notes instead, I think. I like most of the jumps in kiai, maybe I'll change something, but for now I'll keep, and no changes in sliders too, sorry

GL~
Thanks for the mod :3

Hazu- wrote:

@miradzin My name is wrongly written in tags x.x
Sorry about that :< fixed in all diffs
Chalwa
another placeholder... will reply tommorow...
Yea tommorow = three days, gj Chalwa!

Trynna wrote:

late

Hard


  1. 00:08:111 (3) - and 00:09:523 (4) - are making this section weird, the only parts you did 1/4 stuff. You should map more triplets and make sense on your patterning or just avoid it all. Your diff in general has a really low amount of triplets But here a music is a bit louder as you can hear, so i wanted to emphsise this one part with a triplets
  2. 00:22:140 (2,3,4) - awkward pause between notes, i really think 00:22:317 - should be mapped, sounds just weird to ignore it
  3. 00:26:729 - why ignore this sound? I mean, there's a really strong sound that you followed pretty well with 00:25:670 (1,2) -, trying to simplify sounds just now maybe isn't a nice idea :c
  4. 00:39:964 (2) - the other shapes are fine and clean but this one looks messy and weird. It's readable though, I'm not talking for readability reasons, aesthetic stuff Meh I made this corve to emphasise vocal here and I think it's really nice.

Electroz wrote:

[General]
[Chalwa's Hard]

  1. 00:03:258 (1,2,3,4,5) - Not the best way to represent those drum rolls, the rhythm choices you used here look pretty similar to other stuff like 00:06:434 (2,3,4,5,6) - 00:12:082 (2,3,4,5) - etc so this one doesn't look really stand out.
  2. 00:09:964 (6) - Kinda funny that you didn't even use 1/4 rhythms on the part I mentioned above so you should prioritize how you're gonna treat each kind of rhythms and do that consistently.
  3. 00:17:729 (2,3,4) - So this looks like a same pattern but 00:23:376 (2,3,4) doesn't? Idk if this is intentional but if not then please make your patterns more consistent.
  4. 00:27:258 (1,2,3) - Looks so cramped come on you can do better than this.
  5. 00:30:611 (2,3) - zzz kinda curious what's the reason for leaving out a 1/1 beat spacing out of nowhere.
  6. 00:54:082 (1,2,3) - Won't fit as much as a pattern cuz you already 00:54:964 - 00:55:140 which makes them different from 00:49:846 (1,2,3) - 00:52:670 (1,2,3) so there's no need to use the same pattern here anymore cuz this one is not really the same as the other two I mentioned.
  7. 00:37:493 (2,3) - Why do you break DS here tho? Breaking is one thing but it's the problem when you didn't do it earlier and there's nothing here important enough to break your spacing concept for.
  8. 00:49:140 (2,1) - Looks clearly more cramped than 00:52:317 (4,1) which is kinda inconsistent in terms of visual spacing, just use 1.5 on 00:49:140 (2,1) lol
  9. I wish there would be more 1/4 rhythms in kiai tho since it's the most intense section so I expected something more.
mmm tbh this song gives a better potential to map on instruments than vocals imo meh.. i saw it now now, but don't want to remap my diff :/
[/list]

Evil Dread wrote:

CHALWA'S HARD
SPOILER
I can hear pretty distinct snare drum hits at 00:10:934 - and 00:12:346 -

00:31:140 - It's unmapped but I can hear a snare sound here! It's weird to me because there's no "pause" in the music unlike here 00:35:552 -


Let me know if you feel otherwise, am here to learn!
Thanks for modding guys :D https://chalwa.s-ul.eu/9qXpvoBW
Evil Dread
CHALWA'S HARD
SPOILER
I can hear pretty distinct snare drum hits at 00:10:934 - and 00:12:346 -

00:31:140 - It's unmapped but I can hear a snare sound here! It's weird to me because there's no "pause" in the music unlike here 00:35:552 -

INSANE
SPOILER
01:21:787 (2,1) - I suggest placing these 2 notes nearer and the last one, 01:22:140 -, further because I hear that the last note has more intensity in it than the latter! Something like this: http://i.imgur.com/Q7UozYT.jpg

WISH
SPOILER
00:09:523 - The snap divisor for this map is 1/4 right? Coz I saw it was at 1/2 XD I hear a snare hit here so a triplet would better represent it. Just a suggestion on the new placement: http://i.imgur.com/0RnNVpN.jpg

01:10:140 (1,2,3,4) - Generally, I think the spacing could be smaller between these note as there isn't a really big change in intensity. Music starts to intensify here: 01:10:846 (1,2,3,4,5) - so it makes sense to increase DS here slightly more than the previous notes I mentioned. Not to much like the DS you're using now though as I don't feel the vocal change is THAT drastic to call for such huge jumps!

01:23:729 (1,2,3,1,2,3,1,2) - Were these jumps intended to be this big? If so then I have no issue since it's the highest difficulty but just that personally I would space them slightly closer xd

The Easy-Hard difficulties are really well mapped for the most part! Actually all the maps are XD
Love the slider art too! Hope this helps in the least :)
Let me know if you feel otherwise, am here to learn!
Topic Starter
miradzin

Evil Dread wrote:

INSANE
SPOILER
01:21:787 (2,1) - I suggest placing these 2 notes nearer and the last one, 01:22:140 -, further because I hear that the last note has more intensity in it than the latter! Something like this: http://i.imgur.com/Q7UozYT.jpg Changed the spacing only a bit :x


WISH
SPOILER
00:09:523 - The snap divisor for this map is 1/4 right? Coz I saw it was at 1/2 XD I hear a snare hit here so a triplet would better represent it. Just a suggestion on the new placement: http://i.imgur.com/0RnNVpN.jpg Actually I prefer with no triple here, no change

01:10:140 (1,2,3,4) - Generally, I think the spacing could be smaller between these note as there isn't a really big change in intensity. Music starts to intensify here: 01:10:846 (1,2,3,4,5) - so it makes sense to increase DS here slightly more than the previous notes I mentioned. Not to much like the DS you're using now though as I don't feel the vocal change is THAT drastic to call for such huge jumps! Spacing from circle 1 to 2 is bigger than 3 to 4, just a little, but changed the spacing a bit in the last notes.

01:23:729 (1,2,3,1,2,3,1,2) - Were these jumps intended to be this big? If so then I have no issue since it's the highest difficulty but just that personally I would space them slightly closer xd Yes, they were xd, no changes

The Easy-Hard difficulties are really well mapped for the most part! Actually all the maps are XD
Love the slider art too! Hope this helps in the least :)
Let me know if you feel otherwise, am here to learn!
Thanks for the mod :)
Xayler
Hey, M4M from your queue.

  • General
  1. I think that the spread between Normal and Hard is a bit too much considering other difficulties what have pretty nice gap.
    It goes like this E->N-->H->I->Ex
    So it'd recommend to either do an Advanced difficulty or make Normal harder/Hard easier. (The 0,5* gap between E and N is normal, as others have 1*.)

  • joker's Easy
  1. 00:10:670 (2,3) - The blanket can be improved a bit here.
  2. 00:25:493 (2) - Could this note be placed a bit more right from 00:24:434 (1) - this slider? It will improve the movement a bit as the slider is really short.
  3. 00:26:729 (3,1) - (1) would play a bit better it would be a bit more above of (3). Move next notes accordingly then also.
  4. 00:29:376 (4) - What about CTRL+J for that slider? It would be very nice to move into the next slider with the vocal.
  5. 00:35:729 (1,2) - Blanket can be improved.
  6. 00:41:376 (1) - Is this kind of slider really good for a Easy diff? Even in Normals it should be avoided. Just my opinion.
  7. 01:00:611 - A circle would play really well here imo.

  • Chalwa's Hard
  1. 00:17:023 (3,4) - This movement is a bit harsh imo, maybe move the last anchor a bit down? Like this for example: https://osu.ppy.sh/ss/7587924
  2. 00:31:846 (1) - What about moving it a little bit right from 00:31:317 (4) - ? The movement would be a bit better.
  3. 00:49:140 (2,1) - Blanket can be improved.
  4. 01:05:199 (1) - Move this a bit above to have better movement with 01:04:670 (4) - this slider.

  • Insane
  1. 00:38:552 (1) - What about lowering the SV to 0,6x at that section? Imo the sliders are way too fast for such a calm part there.
  2. 00:54:611 - A circle would fit nicely here, otherwise the next circles feel a little bit harsh to play.

  • Wish
  1. 00:29:905 (5,1) - The jump between these feel really awkward to play, I'd CTRL+G the slider maybe.
  2. 01:19:493 (1) - This slider would feel better to play if it would be CTRL+G'd also.
  3. 01:20:552 (4) - Move this note a bit down to form a nice triangle with 01:20:023 (2,3) - them and it'll also blanket with 01:20:199 (3) - .
  4. 01:20:729 (5) - I also think that this note could be placed a bit left to blanket with 01:19:493 (1) - a bit better.
  5. 01:20:729 (5,1) - Don't have them so close, it's be pretty confusing. I'd recommend to form a trangle with 01:20:199 (3,5,1) - them or a straight/triangle with 01:20:552 (4,5,1) - them.
  6. 01:24:434 (2,3) - You should have the same spacing difference for them (0,3x) as you have with 01:23:905 (2,3) - them because the (3) doesn't really need that big of a jump as it doesn't have a loud sound.

Pretty solid set, didn't have anything to say about Normal diff, good luck!
Topic Starter
miradzin

Xayler wrote:

Hey, M4M from your queue.

  • General
  1. I think that the spread between Normal and Hard is a bit too much considering other difficulties what have pretty nice gap.
    It goes like this E->N-->H->I->Ex
    So it'd recommend to either do an Advanced difficulty or make Normal harder/Hard easier. (The 0,5* gap between E and N is normal, as others have 1*.) Maybe that's correct, I'll ask other people to see if it's really necessary

  • Insane
  1. 00:38:552 (1) - What about lowering the SV to 0,6x at that section? Imo the sliders are way too fast for such a calm part there. Changed to SV 0,7x and the next one to 0,6x
  2. 00:54:611 - A circle would fit nicely here, otherwise the next circles feel a little bit harsh to play. added

  • Wish
  1. 00:29:905 (5,1) - The jump between these feel really awkward to play, I'd CTRL+G the slider maybe. Not a bad idea, but I don't think it feels awkward to play and I prefer this way
  2. 01:19:493 (1) - This slider would feel better to play if it would be CTRL+G'd also. I like the way it is, also I think this direction matches better with the vocal
  3. 01:20:552 (4) - Move this note a bit down to form a nice triangle with 01:20:023 (2,3) - them and it'll also blanket with 01:20:199 (3) - . prob fixed
  4. 01:20:729 (5) - I also think that this note could be placed a bit left to blanket with 01:19:493 (1) - a bit better. my bad fixed
  5. 01:20:729 (5,1) - Don't have them so close, it's be pretty confusing. I'd recommend to form a trangle with 01:20:199 (3,5,1) - them or a straight/triangle with 01:20:552 (4,5,1) - them. changed distance and pattern a little
  6. 01:24:434 (2,3) - You should have the same spacing difference for them (0,3x) as you have with 01:23:905 (2,3) - them because the (3) doesn't really need that big of a jump as it doesn't have a loud sound.changed spacing

Pretty solid set, didn't have anything to say about Normal diff, good luck!
Chalwa

Xayler wrote:

Hey, M4M from your queue.

  • Chalwa's Hard
  1. 00:17:023 (3,4) - This movement is a bit harsh imo, maybe move the last anchor a bit down? Like this for example: https://osu.ppy.sh/ss/7587924 I think it will be that small change, so won't make it....
  2. 00:31:846 (1) - What about moving it a little bit right from 00:31:317 (4) - ? The movement would be a bit better.
  3. 00:49:140 (2,1) - Blanket can be improved.
  4. 01:05:199 (1) - Move this a bit above to have better movement with 01:04:670 (4) - this slider.I think this is fine to aim.
Thanks :D
https://chalwa.s-ul.eu/rtChs535
DeletedUser_423548
From PM~


  • [General]
  1. Why are you putting voice into the video?
  2. Your Tag is very complicated
    joker- hazu- chalwa opening 3 op tv アニメ size リライトRewrite second シーズンseason moon hen terra
  3. Artist: Let's be Kurosaki Maon as in Ranked
  4. Why is Hitsound different in Insane and Wish?
    I do not think that Insane's soft-hitclap 2 and soft-hitwhistle 2 do not need it
    If you change it please delete soft-hitclap 2 and soft-hitwhistle 2


  • [Wish]
  1. 00:01:670 (1,3) - overlap
  2. 00:02:729 (4,5) - I think that this is too far
    Suggested place X:155 Y:277
  3. 00:04:317 (10,11) - remove finish
  4. 00:12:611 (6,7) - I think it would be better to shift up than to return aim
  5. 00:15:787 (9,10,1) - Why is not this just a stack?
  6. 00:29:376 (3,4,5,1) - Bad flow
    00:29:905 (5) - X:106 Y:25 I recommend it.
  7. 00:32:376 (5,6) - ctrl+G
    Returning aim will make the flow worse
  8. 00:58:317 (1,2) - I think the position of (2) slider is bizarre
    (1) is aiming to the left so (2) should be somewhere on the left
  9. 01:00:611 (2) - Add NC
  10. 01:11:552 (5,1,2,3) - This placement will be confusing
Good luck! :)
Topic Starter
miradzin

Yasaija 714 wrote:

From PM~


  • [General]
  1. Why are you putting voice into the video? Sorry, I was already going to fix it, but always forget lol
  2. Your Tag is very complicated
    joker- hazu- chalwa opening 3 op tv アニメ size リライトRewrite second シーズンseason moon hen terra Ok, changed tags
  3. Artist: Let's be Kurosaki Maon as in Ranked Alright, there are ranked maps with both, but this one is probably more correct
  4. Why is Hitsound different in Insane and Wish?
    I do not think that Insane's soft-hitclap 2 and soft-hitwhistle 2 do not need it
    If you change it please delete soft-hitclap 2 and soft-hitwhistle 2 changed and deleted those files


  • [Wish]
  1. 00:01:670 (1,3) - overlap
  2. 00:02:729 (4,5) - I think that this is too far
    Suggested place X:155 Y:277
  3. 00:04:317 (10,11) - remove finish it needs finish in 10 :< but removed in 11
  4. 00:12:611 (6,7) - I think it would be better to shift up than to return aim
  5. 00:15:787 (9,10,1) - Why is not this just a stack?
  6. 00:29:376 (3,4,5,1) - Bad flow
    00:29:905 (5) - X:106 Y:25 I recommend it.
  7. 00:32:376 (5,6) - ctrl+G
    Returning aim will make the flow worse
  8. 00:58:317 (1,2) - I think the position of (2) slider is bizarre
    (1) is aiming to the left so (2) should be somewhere on the left
  9. 01:00:611 (2) - Add NC
  10. 01:11:552 (5,1,2,3) - This placement will be confusing
All changed and fixed

Good luck! :)
Thanks for the mod~ :D
huywewe123
ranked this map pls
Xinnoh
Your map looks ok, wouldn't mind seeing a few more mods

General
00:00:253 (1) - Sounds like the drums are offbeat from the music. Add a timing point with offset 273, set to 192 bpm.

Wish
00:06:429 (2,3,4,5,6,7) - I'm really not a fan of having 1/2 circles go on for this long, would prefer to see a slider somewhere
00:21:077 (4,5,6) - Vocal gets a bit stronger here, but doesn't have any spacing or emphasis increase. Increase spacing to follow vocal
00:34:665 (5) - Felt like a fairly prominent triple, would prefer if it was mapped
00:39:959 (2) -
1. Add a slider point between the slider head and first red slider point, it has a weird straight line currently, would look better if it was curved.
2. The tail of this slider is much closer to 00:38:547 (1) - than the body at 00:40:224 - (no timestamp)
01:00:077 (2) - Move this slider end back 1/4, the vocal is very prominent and would follow the music much better if it was synched with the slider tail.
01:17:547 (1) - This slider visually looks a bit out of place, would be better if it was curved to match the visual of 01:18:077 (1) -

Insane
00:36:077 (3,4) - Rhythm is a bit off, idk what you're following. There's no strong sound on the head of 4, there is a strong sound on it's tail for both guitar and vocal.
Slider head of 00:36:077 (3) - is also imo a bit weaker than the tail. Rhythm just needs to change in general for this bar
01:06:782 (1,2,3,4,5,6,7,8) - Using just 1/2 sliders is a bit bland, throw in some circles. 01:07:488 (3) - 01:08:900 (7) - could be changed to follow vocal
01:14:194 (2,3,4,5,6,7) - Same as the first point on wish

Hard
Slider body whistles sound really really bad, please don't use them.
Lots of hitsounds missing on this diff
00:47:018 (3) - Move the start of the slider body away from the second half, this makes it easier to read how to follow the slider.
No significant issues for this, but I think your aesthetics could use a bit of polishing. I'll assume your mapping has improved since 8 months ago, you can probably pick out what can be improved by now.

Lower diffs probably look fine, I'll check those if I return.
You could still use some more mods, but this does have good potential to be ranked. Get a few more mods and I'll check back in a couple weeks.
Topic Starter
miradzin

Sinnoh wrote:

Your map looks ok, wouldn't mind seeing a few more mods

General
00:00:253 (1) - Sounds like the drums are offbeat from the music. Add a timing point with offset 273, set to 192 bpm.

Wish
00:06:429 (2,3,4,5,6,7) - I'm really not a fan of having 1/2 circles go on for this long, would prefer to see a slider somewhere
00:21:077 (4,5,6) - Vocal gets a bit stronger here, but doesn't have any spacing or emphasis increase. Increase spacing to follow vocal
00:34:665 (5) - Felt like a fairly prominent triple, would prefer if it was mapped
00:39:959 (2) -
1. Add a slider point between the slider head and first red slider point, it has a weird straight line currently, would look better if it was curved.
2. The tail of this slider is much closer to 00:38:547 (1) - than the body at 00:40:224 - (no timestamp)
01:00:077 (2) - Move this slider end back 1/4, the vocal is very prominent and would follow the music much better if it was synched with the slider tail.
01:17:547 (1) - This slider visually looks a bit out of place, would be better if it was curved to match the visual of 01:18:077 (1) -

Insane
00:36:077 (3,4) - Rhythm is a bit off, idk what you're following. There's no strong sound on the head of 4, there is a strong sound on it's tail for both guitar and vocal.
Slider head of 00:36:077 (3) - is also imo a bit weaker than the tail. Rhythm just needs to change in general for this bar
01:06:782 (1,2,3,4,5,6,7,8) - Using just 1/2 sliders is a bit bland, throw in some circles. 01:07:488 (3) - 01:08:900 (7) - could be changed to follow vocal
01:14:194 (2,3,4,5,6,7) - Same as the first point on wish


Lower diffs probably look fine, I'll check those if I return.
You could still use some more mods, but this does have good potential to be ranked. Get a few more mods and I'll check back in a couple weeks.
Fixed and followed all the instructions, thank you very much for the mod! :D
Chalwa
I TRIED to make more aeshetic map without change a style in which i've mapped this.
map
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 37846
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Last Desire
TitleUnicode:Last Desire
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:miradzin
Version:Chalwa's Hard
Source:Rewrite 2nd Season
Tags:joker- hazu- chalwa opening 3 op TV size second moon hen terra
BeatmapID:1216181
BeatmapSetID:572673

[Difficulty]
HPDrainRate:4.5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
273,312.5,4,2,1,60,1,0
430,352.941176470588,4,2,1,60,1,0
4488,-100,4,2,1,75,0,0
15959,-100,4,2,1,40,0,0
25488,-100,4,2,1,45,0,0
27253,-100,4,2,1,50,0,0
38547,-125,4,2,1,30,0,0
49841,-100,4,2,1,40,0,0
54783,-100,4,2,1,45,0,0
55488,-100,4,2,1,50,0,0
58312,-100,4,2,1,70,0,0
59547,-100,4,2,1,80,0,0
60077,-100,4,2,1,60,0,0
60959,-100,4,2,1,70,0,1
72253,-100,4,2,1,80,0,0
78077,-100,4,2,1,70,0,0
80900,-100,4,2,1,80,0,0
88665,-100,4,2,1,20,0,0


[Colours]
Combo1 : 244,136,139
Combo2 : 186,111,255
Combo3 : 199,199,199
Combo4 : 255,255,128

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TO MIRADZIN: Can you copy hitsounds for the highest diff and put it here? Thanks in advance! c:
Hazu-
Only moved objects for better visuals xd (mostly)
@miradzin You can copy hs again? thx~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Last Desire
TitleUnicode:Last Desire
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:miradzin
Version:Hazu's Normal
Source:Rewrite 2nd Season
Tags:joker- hazu- chalwa opening 3 op TV size second moon hen terra
BeatmapID:1217093
BeatmapSetID:572673

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
273,312.5,4,2,1,60,1,0
430,352.941176470588,4,2,1,60,1,0
4488,-100,4,2,1,75,0,0
15959,-100,4,2,1,40,0,0
25488,-100,4,2,1,45,0,0
27253,-100,4,2,1,50,0,0
38547,-100,4,2,1,30,0,0
49841,-100,4,2,1,40,0,0
55488,-100,4,2,1,50,0,0
58312,-100,4,2,1,55,0,0
60606,-100,4,2,1,60,0,0
60959,-100,4,2,1,70,0,1
82135,-100,4,2,1,60,0,0
88665,-100,4,2,1,5,0,0


[Colours]
Combo1 : 244,136,139
Combo2 : 186,111,255
Combo3 : 199,199,199
Combo4 : 255,255,128

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Eir_DELETED

Xayler wrote:

Hey, M4M from your queue.

  • joker's Easy
  1. 00:10:670 (2,3) - The blanket can be improved a bit here. okk
  2. 00:25:493 (2) - Could this note be placed a bit more right from 00:24:434 (1) - this slider? It will improve the movement a bit as the slider is really short. i follow only drums cuz the part is empty for this song
  3. 00:26:729 (3,1) - (1) would play a bit better it would be a bit more above of (3). Move next notes accordingly then also. it's fine imo
  4. 00:29:376 (4) - What about CTRL+J for that slider? It would be very nice to move into the next slider with the vocal. CTRL G+J+J are my preference at the moment LOL
  5. 00:35:729 (1,2) - Blanket can be improved. okkk
  6. 00:41:376 (1) - Is this kind of slider really good for a Easy diff? Even in Normals it should be avoided. Just my opinion. i will change it when someone point ouy same stuffs
  7. 01:00:611 - A circle would play really well here imo. i wanna clear the point which start kiai time
thanks for mod!

GOGO~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 60258
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Last Desire
TitleUnicode:Last Desire
Artist:Kurosaki Maon
ArtistUnicode:黒崎真音
Creator:miradzin
Version:joker's Easy
Source:Rewrite 2nd Season
Tags:joker- hazu- chalwa opening 3 op TV size second moon hen terra
BeatmapID:1231366
BeatmapSetID:572673

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.85
SliderTickRate:1

[Events]
//Background and Video events
0,0,"moon.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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