forum

Ryu* vs. Sota - Go Ahead!! [OsuMania]

posted
Total Posts
66
show more
DustMoon
hi~Spy小姐姐最萌惹! :D
1|2|3|4
Normal
00:10:799 (10799|2) - 移动到2,这样https://puu.sh/wg1IX/edec91ff07.jpg是这些鼓像是一个整体
00:14:924 (14924|3,15299|2) - 是我错觉?没对准
00:33:599 (33599|1,33599|3) - 这里干嘛要双压
00:48:599 (48599|0) - 移动到4,平衡
00:57:299 (57299|0) - 移动到2,次处于00:56:399 (56399|3,56399|0) - 映射的音并不相同,最好不要使用统一轨道
加油↖(^ω^)↗
Topic Starter
Spy

Tofu1222 wrote:

Hello

[Hyper]
  1. 00:05:147 (5147|2) - 没有音 Removed
  2. 00:07:547 (7547|1) - ^ ^
  3. 00:08:072 - 有个crash,加一个键吧 ?? Excuse me
  4. 00:08:672 - 按照你的逻辑这里也要有一个键 啥,你貼這什麼。。反正這裡也沒音
  5. 00:14:897 (14897|3) - 应该在00:14:972 - 改了
  6. 00:20:222 (20222|1) - 这个键可以不要,把00:20:072 (20072|2) - 改成 1/1LN
  7. 00:33:572 - 这儿单键就够了,音量不算大 Cymbol
  8. 00:34:772 (34772|1) - 这儿好像也没有音 沒東西啊
  9. 01:18:722 - 这里少一个音 加了
  10. 01:18:872 - 可以考虑加一个双键,鼓点 可以
  11. 01:19:697 - 少一个音
  12. 01:20:522 - ^ 加了
  13. 01:23:972 - 到01:25:172 - 这一段就抓1/3, 为什么不呢 當初mp3太laji
  14. 01:54:872 (114872|1,115022|2) - 看不出你这儿的用意,可能你想抓铃铛?但是你只抓了这里的铃铛呀,为什么不直接把前一个LN拉到大白线呢 你有聽到除了bell以外的聲音嗎?
[Leggendaria]
  1. 00:05:147 (5147|0) - 同Hyper 改了
  2. 00:06:272 - 为什么没了 全刪了,新的mp3全部聽不到
  3. 00:07:472 (7472|1) - 同Hyper ^
  4. 00:08:072 - 可以双,有crash 這不是crash吧。。比較像kick
  5. 00:08:672 - 为什么又没了 同上
  6. 00:10:022 - ^ ^
  7. 00:14:372 (14372|0) - 其实这个音没有,你删掉这个然后重排一下
  8. 00:14:897 (14897|3) - 也是抓错地方了,在白线上
  9. 01:08:372 - 这前面的这些碎stream,我建议删掉,一是因为段落感不强,需要有一个过渡感的存在,你这儿的话层次感就不强了,因为stream肯定比拍拍拍要难,第二就是这些音本身我也几乎很难注意到,听见,所以还是删掉保留大鼓点这样过渡比较好,虽说可能会降低难度,但我觉得还是有必要的 改了
  10. 01:18:497 (78497|1) - 01:19:847 (79847|1) - 01:20:297 (80297|2) - 01:22:397 (82397|3) - 01:22:697 (82697|2) - 01:23:897 (83897|2) - 没有音呀 全改了
  11. 从01:23:972 - 到01:25:172 - 改成1/3,要不然就wrong snapping了 改了
  12. 01:25:247 (85247|1,85397|2) - 01:27:647 (87647|2,87797|2) - 还是没音 其實有一點
  13. 01:27:872 (87872|1,87872|0) - 建议三键,有个crash 3 notes的時機搭配cymbol,這裡跟後面一樣的,沒理由這裡用3 notes
  14. 01:37:172 - ^ 最多2 notes
  15. 01:59:972 - 这儿没音 我都調整過了
  16. 01:57:722 (117722|2) - 这儿音其实在 01:57:797 - ^
送摸小分队为您服务! ;)
感謝mod :D

ExNeko wrote:

Leggendaria
00:07:949 (7949|2,8099|0) - 这两个跟人声,各加一个1/2长度的ln
00:14:924 (14924|3) - ?为什么在这,这里没音 上一個mp3的問題
00:15:899 (15899|1,18299|3) - 做成ln 不了
00:20:999 (20999|2) - 加个note 2個還不夠嗎
00:29:999 (29999|3,30149|2) - 做成ln,终点都在00:30:299 (30299|1) - 这里 啊?
00:31:649 (31649|1) - 这个note删掉
01:23:849 (83849|3) - 这个去col1,因为这附近col4太满了 做了調整
01:27:599 (87599|3) - 这里加个note,然后01:27:674 (87674|2,87749|3,87824|2) - 这三个删掉(这段时间里还可以弄个骤降变速 2個了還要加?加SV倒是可以
01:30:149 (90149|3) - 这个音不是很强,所以这里不需要双键
01:37:199 (97199|2) - 三键 2 notes就很勉強了,3個?
Normal
00:19:499 (19499|1,19649|1) - 去col1,对称
00:22:949 (22949|1) - 去col1,这段col1太空了
00:34:649 (34649|1,34799|1) - 这俩为什么要叠起来? 最後面那個音其實聽起來跟前面很相像,但仔細一聽的話感覺又沒音,梅放又很奇怪,後來就同一排了,另外音似乎在藍線,所以我改了一下snap
感謝mod 8-)

-[Apple]- wrote:

来送个摸 刘高兴大战骚塔 没素质
1|2|3|4
Ryu* Vs. Sota - Go Ahead!!


General

  1. No problem.

Normal

  1. 00:17:699 (17699|2) - 移到 00:17:849 - ? 觉得你好像弄偏了 後面漏了,但這個地方是覺得不抓很奇怪,不過改了
  2. 00:20:249 (20249|1) - 我还是不习惯跟这些连绵音,听起来都像ghost note 我也覺得怪怪的,改了,後面也是
  3. 00:22:049 (22049|2) - 这个不应该在3,应该移到2吧,和 00:21:749 (21749|2) - 不是一个音调
  4. 00:22:499 (22499|2) - ^ ? 不過我還是改了點
  5. 00:34:799 (34799|1) - 移掉? 沒東西啊
  6. 01:18:374 - 漏音? 這一段是很刻意在漏音的,不可能抓齊,盡量以一般速度就聽得到的音去抓
  7. 01:25:049 (85049|1,85124|3) - 这个应该是在1/3snap吧,怎么会是1/4? 改了

Hyper

  1. 00:06:749 (6749|1) - 怀疑ghost note? 上一個mp3的鍋
  2. 00:08:099 (8099|0) - 这个可以考虑拉一个ln?
  3. 00:09:149 (9149|1,9599|2) - ghost note? 同第一點
  4. 00:13:199 (13199|2,13799|3) - 这两个也应该参考 00:11:999 (11999|1) - 弄成double吧?
  5. 00:34:799 (34799|1) - ghost note?或者有音的话放到1也可,觉得不应该和2在一起 改,同Normal
  6. 01:14:249 - 觉得这个可以考虑加一个,for kick
  7. 01:18:374 - 丢音?
  8. 01:18:749 - ? 觉得是hyper的话这里应该就可以抓全了吧? 這裡沒音
  9. 01:20:549 - ^
  10. 01:33:599 - 感觉这里不能这样玩,因为kick音量都差不多大,直接放1/4连打吧
  11. 总觉得中段bass是在致敬Go Beyond 整首歌都是,構造差不多

Leggendaria

  1. 00:05:174 (5174|0) - 放50听的话似乎这里有一个break,那就得remove了,其他的diff里似乎也有这个问题 你怎麼每一個難度都點出不一樣的問題而且是全難度都有的
  2. 00:07:574 (7574|3) - ^
  3. 00:24:824 (24824|1) - ^
  4. 01:10:799 - kick连打的话还是推荐到这里开始放 前面开始放的话感觉好像kick不太明显 mp3死嗎了,上一個mp3這裡就很清楚
  5. 01:18:524 (78524|1) - 拿掉?
  6. 01:23:999 - 01:25:199 - 这一段main melody是1/3的,rearrange

这样,祝早飞
感謝mod :)

DustMoon wrote:

hi~Spy小姐姐最萌惹! :D
1|2|3|4
Normal
00:10:799 (10799|2) - 移动到2,这样https://puu.sh/wg1IX/edec91ff07.jpg是这些鼓像是一个整体 首先,這樣其實手感好一些,其次,這樣的排列,音是一樣的,反而會讓人覺得很奇怪,我這樣剛好跟前面00:10:199 (10199|2,10199|0) - 呼應到,感覺起來比較沒那麼奇怪
00:14:924 (14924|3,15299|2) - 是我错觉?没对准 上一個mp3的鍋,改了
00:33:599 (33599|1,33599|3) - 这里干嘛要双压 強調cymbol
00:48:599 (48599|0) - 移动到4,平衡 不重要,不過行吧
00:57:299 (57299|0) - 移动到2,次处于00:56:399 (56399|3,56399|0) - 映射的音并不相同,最好不要使用统一轨道 00:57:299 (57299|3,57449|2,57599|1) - 這3個是旋律,另外00:57:299 (57299|0,57599|0) - 只是跟前面一樣的音,如果說不要統一的話,那麼你覺得怎麼樣手感才會好呢,這個其實影響不大的
加油↖(^ω^)↗
感謝mod :D
Akasha-
Mod

[Normal]
00:01:199 (1199|2) - remove this, keep LN as the sound is
00:11:999 (11999|3,13199|3) - are conflicted with 00:10:799 (10799|0,10799|2) - , you can either remove a note on 00:10:799 (10799|0,10799|2) - for easier though
00:17:249 (17249|1) - move to 1st, as for pitch, its better to me
00:19:199 (19199|3) - if you are following the instrument, then remove this kick sound
00:20:699 (20699|3) - remove this F, make a better feeling if you are following the main instrument
00:22:199 (22199|3) - same problem, it's better to follow main instrument to me for now (at least in normal)
00:29:774 (29774|0) - kinda suddenly 1/4 kick sound to me
00:30:599 (30599|2,30749|0) - change to 2|4 for pitch, it's different from 00:30:149 (30149|2,30299|0) -
00:34:349 - missing a sound, and 00:34:724 (34724|0) - no sound
00:57:599 (57599|1,57599|0) - not add LN here for the bell sound?
01:20:474 (80474|1,80624|0,80699|2,80849|1,80924|2) - since it's full of 1/4 here, it's kinda confuse to know exactly what sound you are trying to express but to me it's better to use 1/2 as it's
01:24:149 (84149|2,84299|0,84449|1,84599|2,84749|1,84899|3,85049|1) - well, i know it have hihat here, but since you are following the main instrument sound (piano) so I found suggest to change to 1/3 or just use 1/1 LN to express these
01:27:749 (87749|1) - remove this, it stopped right here
01:28:649 (88649|1) - might as well to this
01:31:049 (91049|1) -

[Hyper]
00:07:949 - how about add a note on 4th for vocal
00:13:124 (13124|1) - missing W
00:22:349 (22349|2) - move to 2nd for the pitch different with the other sound
00:27:299 - missing a note here for kick (because if follow piano sound will conflicted with 00:26:099 - )
00:32:099 -
00:34:724 (34724|0) - I know in here have same pitch with 00:34:649 (34649|1) - but it's kinda hard to notice, especially when it's only 1/2 here, adding 1/4 is kinda weird to me, optional to remove it
01:21:224 - add a note here for the instrument sound missing

[Shana's Another]
00:13:124 (13124|0) - missing W
00:11:549 - 00:12:749 - it's fine to add more note for kick here
00:19:199 - 00:22:199 - why its 3 notes here
00:19:349 (19349|3,19499|0,20099|0,20249|1) - i dont think it's necessary to keep them here, some kind of 1/2 jack to present the sound is better imo http://puu.sh/wEFXO/90fbc8a451.png
00:23:549 (23549|2,23549|0,23699|3,23699|1) - it's fine to have 2 notes here for vocal but what is this for 00:23:849 (23849|0,23849|2) -
00:24:824 (24824|1) - ghost note
00:28:949 (28949|3,29099|2,29099|0,29249|2,29249|1,29399|0,29399|1,29399|3,29549|0,29549|2,29699|2,29699|3,29774|1,29774|0,29849|2,29849|3) - same reason
01:03:899 (63899|1,64499|3,65099|0,65699|3) - what are these for? I dont understand what sound you want to present on here, if it's vocal chord,I dont think its on these snap either
01:14:249 (74249|1) - missing W
01:18:524 (78524|2) - ghost
01:18:974 (78974|2) -
01:19:874 (79874|1) -
01:22:274 (82274|3) - 01:22:574 (82574|1,82724|2) -
01:23:999 - to 01:27:599 - may as well add some kick on 1/1 for the it's sound, kinda easy to go single notes for this section
01:25:199 (85199|0,85299|1,85399|2,85499|3) - this is 1/4, not 1/3, it's so hard to notice but it's 1/4 as it's sound
01:45:899 (105899|0) - suppose to start on 01:45:749 -
01:46:499 (106499|3) - start on 01:46:349 -
01:46:949 (106949|1) - start on 01:46:799 -

[Legenddaria]
Remap please
Topic Starter
Spy
123 where is more
_Zenith
456 there's no more
Topic Starter
Spy

Kuo Kyoka wrote:

Mod

[Normal]
00:01:199 (1199|2) - remove this, keep LN as the sound is OK then.
00:11:999 (11999|3,13199|3) - are conflicted with 00:10:799 (10799|0,10799|2) - , you can either remove a note on 00:10:799 (10799|0,10799|2) - for easier thoughRemoved.
00:17:249 (17249|1) - move to 1st, as for pitch, its better to me Alright.
00:19:199 (19199|3) - if you are following the instrument, then remove this kick sound Removed.
00:20:699 (20699|3) - remove this F, make a better feeling if you are following the main instrument OK.
00:22:199 (22199|3) - same problem, it's better to follow main instrument to me for now (at least in normal) Removed.
00:29:774 (29774|0) - kinda suddenly 1/4 kick sound to me the hs is just louder, I think it still fine here.
00:30:599 (30599|2,30749|0) - change to 2|4 for pitch, it's different from 00:30:149 (30149|2,30299|0) - Changed.
00:34:349 - missing a sound, and 00:34:724 (34724|0) - no sound OK then.
00:57:599 (57599|1,57599|0) - not add LN here for the bell sound? As your wish.
01:20:474 (80474|1,80624|0,80699|2,80849|1,80924|2) - since it's full of 1/4 here, it's kinda confuse to know exactly what sound you are trying to express but to me it's better to use 1/2 as it's Few changes here.
01:24:149 (84149|2,84299|0,84449|1,84599|2,84749|1,84899|3,85049|1) - well, i know it have hihat here, but since you are following the main instrument sound (piano) so I found suggest to change to 1/3 or just use 1/1 LN to express these 1/4 LN due to 1/3 makes star rating to be 2.03.
01:27:749 (87749|1) - remove this, it stopped right here Removed.
01:28:649 (88649|1) - might as well to this Removed.
01:31:049 (91049|1) - Removed.

[Hyper]
00:07:949 - how about add a note on 4th for vocal That could be.
00:13:124 (13124|1) - missing W OK.
00:22:349 (22349|2) - move to 2nd for the pitch different with the other sound OK.
00:27:299 - missing a note here for kick (because if follow piano sound will conflicted with 00:26:099 - ) Added.
00:32:099 - Added.
00:34:724 (34724|0) - I know in here have same pitch with 00:34:649 (34649|1) - but it's kinda hard to notice, especially when it's only 1/2 here, adding 1/4 is kinda weird to me, optional to remove it Removed as Normal did.
01:21:224 - add a note here for the instrument sound missing Added.

[Legenddaria]
Remap please
Thanks for mod :D
Deep Sea

Kuo Kyoka wrote:

Mod

[Shana's Another]
00:13:124 (13124|0) - missing W
00:11:549 - 00:12:749 - it's fine to add more note for kick here
00:19:199 - 00:22:199 - why its 3 notes here
00:19:349 (19349|3,19499|0,20099|0,20249|1) - i dont think it's necessary to keep them here, some kind of 1/2 jack to present the sound is better imo http://puu.sh/wEFXO/90fbc8a451.png
00:23:549 (23549|2,23549|0,23699|3,23699|1) - it's fine to have 2 notes here for vocal but what is this for 00:23:849 (23849|0,23849|2) -
00:24:824 (24824|1) - ghost note
00:28:949 (28949|3,29099|2,29099|0,29249|2,29249|1,29399|0,29399|1,29399|3,29549|0,29549|2,29699|2,29699|3,29774|1,29774|0,29849|2,29849|3) - same reason sad, but before it was better
01:03:899 (63899|1,64499|3,65099|0,65699|3) - what are these for? I dont understand what sound you want to present on here, if it's vocal chord,I dont think its on these snap either
01:14:249 (74249|1) - missing W
01:18:524 (78524|2) - ghost
01:18:974 (78974|2) -
01:19:874 (79874|1) -
01:22:274 (82274|3) - 01:22:574 (82574|1,82724|2) -
01:23:999 - to 01:27:599 - may as well add some kick on 1/1 for the it's sound, kinda easy to go single notes for this section it's so planned and I do not want to add a note for the kick
01:25:199 (85199|0,85299|1,85399|2,85499|3) - this is 1/4, not 1/3, it's so hard to notice but it's 1/4 as it's sound
01:45:899 (105899|0) - suppose to start on 01:45:749 -
01:46:499 (106499|3) - start on 01:46:349 -
01:46:949 (106949|1) - start on 01:46:799 -
Thank you for mod
Akasha-
recheck

[All diffs]
01:28:845 - snap on here is 1/6
The correct snap should be on 01:28:945 - 01:29:045 - 01:29:095 - (those are all 1/6 snap)

[Normal]
00:07:995 - add note on 3rd and long note on 1st 00:08:145 - till 00:08:445 - for vocal
00:31:095 (31095|1) - move to 3rd, make it different with 00:30:795 (30795|1) - due to pitch
01:20:670 (80670|0) - remove this would be better as I explain in IRC before
01:28:395 (88395|0) - 01:30:795 (90795|0) - no piano(or whatever it called) on here, better remove it
01:37:845 (97845|3) - it should start on 01:37:995 - if its referred to 00:40:395 -

[Hyper]
00:34:395 - missing a note on here for rhythm
01:28:995 (88995|3) - why not move to 3rd, it's better for the repetitive pitch on here to me
01:37:845 (97845|3) - same reason

[Shana's Another]
00:01:245 (1245|0,2445|3) - refer to Spy's Hyper, his LN on here is more correct
00:40:245 (40245|3) - it should start on 00:40:395 -
01:21:120 (81120|1) - ghost note
01:22:770 (82770|2) -
(Better recheck my old mod about where I start about ghost notes)
01:37:845 (97845|2) - should start on 01:37:995 -

[Legenddaria]
00:06:045 - add a note for conflict with other 3 notes with kick + cymbal
00:08:445 -

00:11:145 (11145|3,11145|0,11145|2,11445|0,11445|3,11445|1,11595|0,11595|2,11595|1) - these are no cymbal so i guess just make it only 2 notes here
00:12:345 (12345|3,12345|2,12345|0,12645|1,12645|0,12645|2,12795|3,12795|0,12795|1) -
00:13:395 (13395|1,13395|0,13395|3,13995|3,13995|0,13995|1) -
00:19:545 (19545|1,19545|3) - can understand why its 2 notes but why 00:19:995 (19995|2,19995|1) - ? move one note to 00:20:145 -
00:21:645 (21645|2,21645|0,21795|1,21795|0,21795|3) - what is this
00:22:095 (22095|0,22095|2,22245|1,22245|0,22245|3) - more
00:23:145 (23145|3,23145|0,23145|1,23445|1,23445|2,23595|0,23595|2,23595|3) -
(If you want to be safe, 3 notes for kick sound, and other instrument is 1 note, more on depends, if it got extra, add one more then it goes for 2)
00:31:245 (31245|1,31245|2,31395|3,31395|2,31395|0) - ??? comparing to 00:28:845 (28845|1,28845|3,28845|0,28995|1,28995|2,29145|0,29145|2,29145|3,29295|3,29295|1,29445|0,29445|2,29445|1,29595|0,29595|3) -
00:34:245 (34245|2,34245|0) - sudden 2 notes, move one to 00:34:395 -
01:03:645 (63645|1,65445|3,65445|0) - it's weird to have this splited inconflicted, better to make it same together, example: 01:05:445 (65445|0) - make it start on 01:04:845 -
01:11:745 - it got drum like 01:09:345 -
01:21:120 (81120|0) - ghost notes
01:31:320 (91320|2) -
01:32:520 (92520|3) -
01:32:670 (92670|1) -
01:34:845 (94845|3,94845|2,94920|0,94920|1,94995|2,94995|3,95070|0,95070|1,95145|2,95145|3,95220|1,95220|0,95295|3,95295|2,95370|1,95370|0,95445|3,95445|2,95520|1,95520|0,95595|3,95595|2,95670|0,95670|1,95745|3,95745|2,95820|1,95820|0,95895|3,95895|2,95970|0,95970|1) - better make it single note on here, it's better as it sounds smaller than the normal kick on 01:33:645 (93645|3,93645|2,93720|0,93720|1,93795|2,93795|3,93870|0,93870|1,93945|3,93945|2,94020|1,94020|0,94095|2,94095|3,94170|0,94170|1,94245|3,94245|2,94320|1,94320|0,94395|2,94395|3,94470|0,94470|1,94545|3,94545|2,94620|1,94620|0,94695|2,94695|3,94770|0,94770|1,94845|3,94845|2) -
01:37:845 (97845|3) - start on 01:37:995 -
01:59:445 - missing a note on here for string sound
02:00:645 - same

That's all! call me back soon
Deep Sea
Topic Starter
Spy

Kuo Kyoka wrote:

recheck

[All diffs]
01:28:845 - snap on here is 1/6
The correct snap should be on 01:28:945 - 01:29:045 - 01:29:095 - (those are all 1/6 snap) Fixed

[Normal]
00:07:995 - add note on 3rd and long note on 1st 00:08:145 - till 00:08:445 - for vocal Hm, OK
00:31:095 (31095|1) - move to 3rd, make it different with 00:30:795 (30795|1) - due to pitch OK
01:20:670 (80670|0) - remove this would be better as I explain in IRC before OK
01:28:395 (88395|0) - 01:30:795 (90795|0) - no piano(or whatever it called) on here, better remove it Removed
01:37:845 (97845|3) - it should start on 01:37:995 - if its referred to 00:40:395 - Added

[Hyper]
00:34:395 - missing a note on here for rhythm Added
01:28:995 (88995|3) - why not move to 3rd, it's better for the repetitive pitch on here to me Current one seems fine?
01:37:845 (97845|3) - same reason Fixed

[Legenddaria]
00:06:045 - add a note for conflict with other 3 notes with kick + cymbal I prefer current one if there is a LN there
00:08:445 - ^

00:11:145 (11145|3,11145|0,11145|2,11445|0,11445|3,11445|1,11595|0,11595|2,11595|1) - these are no cymbal so i guess just make it only 2 notes here Removed
00:12:345 (12345|3,12345|2,12345|0,12645|1,12645|0,12645|2,12795|3,12795|0,12795|1) - Removed
00:13:395 (13395|1,13395|0,13395|3,13995|3,13995|0,13995|1) - Removed
00:19:545 (19545|1,19545|3) - can understand why its 2 notes but why 00:19:995 (19995|2,19995|1) - ? move one note to 00:20:145 - Vocal with melody
00:21:645 (21645|2,21645|0,21795|1,21795|0,21795|3) - what is this Something must be wrong when I first map the song
00:22:095 (22095|0,22095|2,22245|1,22245|0,22245|3) - more Nothing wrong here?
00:23:145 (23145|3,23145|0,23145|1,23445|1,23445|2,23595|0,23595|2,23595|3) -
(If you want to be safe, 3 notes for kick sound, and other instrument is 1 note, more on depends, if it got extra, add one more then it goes for 2) Did some changes
00:31:245 (31245|1,31245|2,31395|3,31395|2,31395|0) - ??? comparing to 00:28:845 (28845|1,28845|3,28845|0,28995|1,28995|2,29145|0,29145|2,29145|3,29295|3,29295|1,29445|0,29445|2,29445|1,29595|0,29595|3) - Don't really understand this
00:34:245 (34245|2,34245|0) - sudden 2 notes, move one to 00:34:395 - Moved
01:03:645 (63645|1,65445|3,65445|0) - it's weird to have this splited inconflicted, better to make it same together, example: 01:05:445 (65445|0) - make it start on 01:04:845 - Changed
01:11:745 - it got drum like 01:09:345 - Added
01:21:120 (81120|0) - ghost notes This is not
01:31:320 (91320|2) - No, this is not
01:32:520 (92520|3) - ^
01:32:670 (92670|1) - ^
01:34:845 (94845|3,94845|2,94920|0,94920|1,94995|2,94995|3,95070|0,95070|1,95145|2,95145|3,95220|1,95220|0,95295|3,95295|2,95370|1,95370|0,95445|3,95445|2,95520|1,95520|0,95595|3,95595|2,95670|0,95670|1,95745|3,95745|2,95820|1,95820|0,95895|3,95895|2,95970|0,95970|1) - better make it single note on here, it's better as it sounds smaller than the normal kick on 01:33:645 (93645|3,93645|2,93720|0,93720|1,93795|2,93795|3,93870|0,93870|1,93945|3,93945|2,94020|1,94020|0,94095|2,94095|3,94170|0,94170|1,94245|3,94245|2,94320|1,94320|0,94395|2,94395|3,94470|0,94470|1,94545|3,94545|2,94620|1,94620|0,94695|2,94695|3,94770|0,94770|1,94845|3,94845|2) - As your wish
01:37:845 (97845|3) - start on 01:37:995 - Fixed
01:59:445 - missing a note on here for string sound Added
02:00:645 - same Added

That's all! call me back soon
Thank you for recheck :)
Akasha-
Ryu* Vs. Sota - Go Ahead!! [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Bubbled

Congratulations!
When I said enjoy weekend in osu! doesn't mean you should actually does that.
MrDorian
Shana's tag should be [Shana_Lesus]
also I'll mod it, cus why not

offset should be sth like 1270

Leggendaria
00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2) - this stack is awful to be honest, you can avoid it in a really easy way, just ctrl+h 00:13:575 (13575|2,13575|3,13650|0,13650|1,13725|3,13725|2,13800|0,13800|1,13875|3,13875|2) - this

00:31:725 (31725|1,31875|1,32025|1,32175|1,32325|1,32475|1,32625|1,32775|1) - another stack out of place, you could this part more and get rid of this thing, it's uncomfortable

00:56:475 (56475|2,57675|2) - I do not really get why would you like to have these two lns in one column, sounds have different pitches, you could just 00:57:525 (57525|1,57675|2) - ctrl+h it and it would be more pitch correct

It would take a lot, so only one simple question about next part. Why don't you follow pitch revelancy 00:58:875 - in this part. or oh wait
01:11:775 (71775|0,71850|1,71925|0,72000|1,72075|1) - this jack looks so stupid, it's literally out of place.

01:16:575 (76575|1,76575|0,76725|1,76725|2,76875|2,76875|3) - ctrl+h would be better because of pitch

01:24:175 (84175|2,84275|1,84375|2,84475|1,84575|2,84675|1,84775|2) - this makes no sense, pitches are different and there is trill. Why?

01:25:575 (85575|1,85725|1,85875|1,86025|1) - this anchor looks bad, you could avoid it easily while respecting "pitch" u used or something

01:27:825 (87825|2) - why did you ignore this sound? You could add notes here and make SV as well. You're ignoring it for no reason.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - another anchor

01:32:700 (92700|1,92850|1,93000|1,93150|1) - and another anchor for NO reason

01:37:050 (97050|1,97125|2,97200|3,97275|1,97275|2,97275|0) - ctrl+h for pitch and removing not needed 3 notes anchors.
You could also respect pitch more here, it would be nice.

01:40:725 (100725|1,100875|1) - 01:42:525 (102525|0,102675|0) - 01:43:725 (103725|2,103875|2) - etc. What's reasoning behind these? They're here for no reason, music don't call for them.

01:41:325 (101325|0,101625|0,101925|0,102225|0,102525|0) - why are they here, if they are not the same pitch, you could do it more hand balanced

01:43:725 (103725|2,103875|2) - you could change this to 2 4 12 to avoid 01:53:175 (113175|3,113475|3,113775|3,114075|3,114375|3) -
well gl
DDMythical
1 / 2 / 3 / 4

take everything i say with a pinch of salt.

General
Offset is around 5ms off (should be later)

Source: Checked in ArrowVortex using the waveform function which gave this result

The green waveform is the song and the arrow is the notes where it lines up to. As you can see it is slightly off (like i say above, by about 5ms or so)

Normal
00:03:675 (3675|3,3675|0,4125|2,4125|1,4575|3,4575|0) - Here you use [14] [23] [1(4L)] but on the next burst (00:05:775 (5775|0,6075|3,6075|1,6525|0,6525|3,6975|2,6975|3)) (to a sound that is exactly the same) you use [24] [14] [34] Which creates a 3 note jack when the sound is exactly the same. This would create a more consistent layering in this section as
00:15:075 (15075|3,15375|2) - I think this should be CTRL+H'd to even out hand balance in this section as first at 00:14:175 (14175|3) - the LN exits on 4 and the pattern re-enters on 4 which is a bit unorthodox; It would also remove the 4-3-4-3 trill when you enter the next part of the song.

00:33:075 (33075|3,33375|3,33675|3) - I don't think there's any musical justification or layering justification for there to be a triple stack on 4 here. You could move 00:33:375 (33375|3) - to 3 and the stack would be removed and the pattern would be more balanced between the columns.

00:54:975 (54975|3,55275|3) - I think the layering here should be changed a bit to ease off column 4. You could move 00:54:975 (54975|3) - into column 2 and 00:54:675 (54675|1) - into column 4 and you would have a more even hand-balanced pattern.

00:58:875 (58875|0,59475|1,60075|2,60675|1,61275|0,62475|2,63075|1,63675|2,64275|3,64875|2,65475|0,66075|3,67275|0,67875|2) - In my opinion this entire section could do with some pitch relevancy as at the moment it isn't following any and the section would be more 'interesting' with some pitch relevancy.

01:22:875 (82875|2,83175|2) - These aren't the same pitch so no idea why these are on the same column. You could even this out by 01:23:175 (83175|2,83325|1) - shifting that 1 column to the right.

FROM 01:37:275 (97275|0) - TO 01:58:875 (118875|2):

I think this section could be redone into pitch relevancy.

Hyper
00:07:275 (7275|2,7350|3,7425|2,7500|3,7575|2) - Why is this trill on the right hand when there is a jump on the right hand ([34]) just before it? I think the trills should be CTRL+H'd so that it starts on the left hand and exits on the right hand.

00:15:075 (15075|3,15375|2) - Would CTRL+H this; Same as my reasoning on the Normal (this difficulty feels like a copy+paste of the previous one with added notes because all of the layering is the exact same.)

00:18:075 (18075|2,18075|0,18225|1,18675|2,18675|0,18825|1) - I feel like one of these could be edited into a different pattern such as [23]-1 instead of just having the same [13]-2 4 pattern in a row.

00:19:575 (19575|1,19725|1,19875|3,20025|3) - These jacks are cool

00:21:075 (21075|0,21075|2,21675|0,21675|2) - Same as above with the repeating chords. One of these could be changed into another imo.

00:23:475 (23475|2,23475|1,23625|0,23775|1,23925|2,24075|1) - This pattern leans heavily on the left hand; I think you should move 00:23:775 (23775|1) onto column 4 to even out the hand balance.

00:27:075 (27075|2,27075|0,27375|0,27375|2) - Repeated chords here but not to the same sound?

00:30:825 (30825|1,31125|1,31425|1) - This is a pretty long anchor when the song doesn't really call for it. Also it conflicts with your previous and future layering.

: 00:38:775 (38775|3) - 01:17:775 (77775|3,77775|0) - From these two sections; The entire of the Normal map is copied. You can view these side by side and see that they are the exact same map for 39 seconds. I don't think this is rankable.
Screenshots (Hyper || Normal): https://osu.ppy.sh/ss/8713866
https://osu.ppy.sh/ss/8713877
(actually, just check through this in editor yourself)

01:21:675 (81675|3,81675|2,81825|1,81975|3,81975|0,82125|1,82275|2,82275|3) - I think you should put a 1/4th stream here as the song clearly calls for it and you can pattern it in entering from the 1st column.

01:24:475 (84475|1,84675|1,84875|1) - This anchor is pretty uncomfortable and I think it should be patterned out for playability purposes.

01:26:475 (86475|2,86625|2,86775|2,86925|2) - This 4 note anchor is really hand-biased and makes this stream really poorly patterned imo.

01:27:825 (87825|1,88125|1,88425|1,88725|1,88950|1) - This 5 note stack is also pretty painful and I think it should be patterned out to even up the hand usage in this map.

01:29:475 (89475|2,89625|2,89775|2) - More stacks in the streams that are really hand-biased. This time on the right hand.

from 01:37:275 (97275|0) - TO 01:58:875 (118875|2) is entirely copied from the normal diff. That makes for exactly 1 minute of stolen map (from the normal)
in a 2minute song. This difficulty is 50% copied and pasted. The rest of this map is just the previous diff with more notes or edited patterning.

Shana's Another
00:56:475 (56475|2) - Would move this to 4 to even out the columns as 4 is left empty for a really long time in this section.
01:42:225 (102225|2,102525|2,102825|2,103125|2) - Edit this stack out?

Leggendaria
This is another copy and paste from normal with added notes. ???

https://osu.ppy.sh/ss/8713992 - This is much easier than the hyper. I think the Leggendaria should have the OHTrills and the Hyper should have the alternating-hand trills.

00:07:275 (7275|2,7350|0,7425|2,7500|0,7575|2,7725|1,7800|3,7875|1,7950|3,8025|1) - Same thing as above here. This pattern is much easier than the pattern introduced in Hyper. (plus I think the OHTrills are too hard for hyper anyway so they should be swapped.)

00:08:025 (8025|1) - This part has a jump in hyper but doesn't have a jump in Leggendaria. (https://osu.ppy.sh/ss/8714019: image for reference)

Once again this entire diff is just normal copied with added notes. Look through the difficulties side by side in the editor and you'll see what I'm talking about.

00:21:075 (21075|0,21075|2,21225|1,21675|2,21675|0,21825|1) - Repattern one of these so that it isn't the same thing as before.

00:30:075 (30075|3,30375|3,30675|3,30975|3,31275|3,31575|3,31875|3,32175|3) - This stack is pretty long. I think you could pattern it out.

00:33:075 (33075|0,33075|1,33150|2,33150|3,33225|0,33225|1,33375|3,33375|2,33450|1,33450|0,33525|2,33525|3) - Might want to use some different jumptrill patterns here ([13][24] or [14][23] to make this section less repetitive)

FROM 00:38:775 (38775|3) - TO 01:01:275 (61275|0) - is stolen from Normal and hyper. This is 23seconds of stolen map with no attempt at repatterning. I don't think this is rankable either and I think you should refer back to my previous point in normal about redoing this section for pitch relevancy.

01:12:000 (72000|1,72075|1) - This minijack is completely out of the blue and should be removed in my opinion. Its really harsh to spring a 200bpm 1/4th minijack on a player to a non-existent sound when you haven't done this at all before (it conflicts with your previous pattern usage at 01:09:375 (69375|0,69450|1,69525|0,69600|1,69675|0) - ).

01:18:375 (78375|2,78450|1,78525|2) - Your broken streams shouldn't start off with a minitrill like this in my opinion. Its really painful to start off on and is just inducing a cbrush.

01:21:225 (81225|3,81375|3,81525|3,81675|3,81825|3) - This stack is way too long and doesn't really follow the song at all.

01:25:575 (85575|1,85725|1,85875|1,86025|1) - I think this anchor should be patterned out again as it is conflicting with your previous layering.

01:27:675 (87675|3,87675|0) - This should be a hand in my opinion.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - I think this anchor should be patterned out aswell.

01:30:000 (90000|1,90150|1,90300|1,90450|1) - ^

01:32:700 (92700|1,92850|1,93000|1,93150|1) - ^

01:34:275 (94275|2,94275|3,94350|1,94350|0,94425|3,94425|2,94500|0,94500|1,94575|3,94575|2,94650|0,94650|1,94725|2,94725|3,94800|0,94800|1,94875|2,94875|3) - The sound is noticably quieter here. I think this jumptrill should change into a 2-3 trill.

01:36:525 (96525|2,96600|3,96675|2,96825|2) - This section is really biased on your right hand for no particular reason (i.e. it is not following the song or your layering.)

01:37:125 (97125|2,97200|3,97275|2) - Same as above. ^

There's not really much point in me modding the ending as, as I've said before, it's a copy and paste of the Hyper and Normal with added notes.
Akasha-
One guy is 1270
And the other is 1280

Mine is 1275

This is another copy and paste from normal with added notes. ???
Anything wrong with it? It's the same creator, same mp3, same song, you are asking it must be different among these difficulties?
MrDorian

Kuo Kyoka wrote:

One guy is 1270
And the other is 1280

Mine is 1275

how do you know your is correct though? Can you prove it somehow? 1275 is definitely off but now we have to decide whether to ask 5 or delete 5.
Akasha-
It's either both of you says its earlier than 5, or both of you says its late than 5
Its conflicted

So can you prove it? You are asking if its earlier than 5, or either late than 5, both of you are not even can unconflicts the offset together.
And you cant accecpt the offset between the suggest you make? 1270 and 1280 are already a big different.
MrDorian

Kuo Kyoka wrote:

It's either both of you says its earlier than 5, or both of you says its late than 5
Its conflicted

So can you prove it? You are asking if its earlier than 5, or either late than 5, both of you are not even can unconflicts the offset together.
And you cant accecpt the offset between the suggest you make? 1270 and 1280 are already a big different.
We are two different people, I think it's 1270. Yes, they are different, but 1275 is still off. That's why we should consider changing it.

EDIT:
I got up from bed, turned on my laptop and checked it once again and I have to tell this: DD is right, offset should be around 1280.
Akasha-
check it back with 25%
1280 is too far away and it is not sync with the vocal and the beat that starts off with it

And I don't trust audience program involved in this, if you use it as an example, the first sound that start it off is 1290 offset

I will use the main kick sound that can sync with the tick sound in the setup section

To be more straight, I admit mine is a little bit early, nor do your offset is a little bit late
Where my offset is still catch up the noise of the sound earlier, and your offset is missing the beginning of the kick sound but only catch 2/3 of it

Solution: make offset to 1278, is better for both

Still not satisfied? And you think your image provided is only 5ms distance? Well not. In audacity it's 1293 (1290) around that, but catching the first offbeat is not correct than do it manually.

Outside of the discussion: back to the question DMM asked "This is another copy and paste from normal with added notes. ???"

If you got any problems with that, I can provide living examples. No one complains it, but only Spy's map? Wow!! Tell me if it's illegal or it's unrankable to do that.
MrDorian
1278 sounds cool, thanks for checking it once again
DDMythical
I don't care if other maps get past with it. IN2006 still got through ranking criteria, does that make it a good map? no.

You say that every map does this where they copy paste the previous diff and layer over it yet I've not once see people steal and retain entire sections of 29-60 seconds throughout 3 difficulties.
Topic Starter
Spy

DDMythical wrote:

I don't care if other maps get past with it. IN2006 still got through ranking criteria, does that make it a good map? no.

You say that every map does this where they copy paste the previous diff and layer over it yet I've not once see people steal and retain entire sections of 29-60 seconds throughout 3 difficulties.
Greeting.
You just need to show me if this is unrankable or not, if it is rankable, then stop arguing same thing like BroGamer here.
I just feel you're trying to make an emotional discussion here, be careful to your attitude.
Akasha-
Oh dear, IN06 is a BMS styled map. You can't just say a map is bad because it's doesn't fit your playstyle or you can't play it fully. (Like your map is any better)
It was ranked on 2013, at this time, I notice there is nothing with the mania rule changes till now. (Or was it? Can't recall but nothing about the copy paste patterns)

https://osu.ppy.sh/b/278049 / https://osu.ppy.sh/b/644303 / https://osu.ppy.sh/b/644303 / https://osu.ppy.sh/b/249672 / https://osu.ppy.sh/b/767308 / https://osu.ppy.sh/b/1142618 / https://osu.ppy.sh/s/462232 / https://osu.ppy.sh/s/413748 /

If you could give me any proof that said "Copy paste patterns between difficulties are not allowed" then point it here along with RC link
Therefore, that rule isn't existed, in fact, it's allowed and it's welcome to do that, as long it made senses to the melody, pitching and comfortable to play. Afterwards, it's allowed.
I've never seen someone complains about copy paste patterns between difficulties before, you are the first one.

The real question is: the it make you awkward to play? Does it make you feels weird to play? I found it is fine and not breaking any rules.
And how come it's "steal" when it made by the same creator on his own map?

but hey, IIDX/BMS also got the style of it, are they bad maps to play with? why?
Stop digging around and make arguement on such a thing that's not comfortable to your tastement.

The rest of the mod I will leave it to Spy to handle it. Call me anytime for a recheck soon.
Protastic101
Copying and pasting stuff from one difficulty of your map to another in the same set isn't unrankable per se, but it's kind of frowned upon for being "lazy" to some, and takes away replay value because there's very little to no variation present between diffs to make them unique in their own ways. Obviously Im not expecting some really crazy differences, but I mean if the hand movements are mostly the same throughout all diffs, it feels a bit bland to play the difficulties around it. Personally, I dislike the blatantly close similarities and don't think they would be a good addition to the current ranked mappool, so I'm vetoing this in the meantime.

On top of that, I'm not really a fan of how the streams are done in the top diff as I feel they create a lot of unnecessary anchors, and the gap between Normal to Hyper is also kind of big.


Some stuff
[General]
  1. The offset was brought up in both Dorian and DD's mods so I discussed with some friends and we decided it was too early but we couldn't really agree on how much, then finally I asked Blocko for his opinion because he's ET
  2. Kind of think that the HP of Leggendaria is too forgiving. There's quite a lot of short note jumpstreams and bursts, so I think using 8.5 to prevent easy reocvery and mash passing is good. As for the OD, I think you could probably decrease that by .2 or .3 cause there still is that LN section to worry about accing on.
  3. As for the HP of Hyper, I think it could be reasonably raised to 7.5 as there is the kiai which is full of broken jumpstreams and 1/4 single bursts.
  4. Final thing, there's a bit of silence at the end of the soft-hitnormal so I've cut that down for you https://puu.sh/wXluT.wav

[Mapset Issues]
00:03:675 - My first issue is here, where the Hyper uses a lot of 5 note 1/4 bursts and the Normal is covers over all of that with LNs. What I would do instead is add 1/2 bursts in the normal for the 1/4 bursts present in the music. Pic of the difference:


00:25:275 - Here's another example. The density of the Hyper here is about 2x higher than the Normal because the Normal utilizes single 1/2 broken streams (as in the spacing between rhythms has natural pauses for the synth that keep the stream from being continuous) whereas the Hyper is simply a 1/2 jumpstream. I would be fine if the normal used some jumps on the downbeats where the kicks play as it would introduce the player to some of the chord density to be found in the upper diffs, or if it simply used a full 1/2 single stream to introduce the player to the base drone of the following diffs, but it lakcs in both of these aspects which makes the Hyper diff feel alien and disconnected from the Normal. You'll see here that the Normal (left) is rather sparse but the Hyper (right) is pretty dense.


00:38:775 - Here's where the copied sections truly start. In the beginning there were some, but it's small enough to go unnoticed by most. Anyways, my main issue with this is that some of the patterns that are appropriate for a Hyper difficulty and above are present within the Normal difficulty because they're the same exact thing. In 4K, I greatly disagree with using triples in any case like you did at 00:42:075 - because most players have not yet fully mastered finger independence and would be unable to properly hit the chord. On top of that, the sound here is lacking in any kind of emphasis, so to use a triple here for the first time is unfitting because the music does not warrant a chord that stands out. The similarity is to the point that you can't tell which difficulty is which just by looking at a picture (without the density graph on the left hand side of the editor)


00:45:075 - Going off the above, you'll see that this change in the pitch of the strings(?) has more emphasis in the chart than the kick at 00:45:375 - which holds a heavier weight in the music due to the stronger bass present in the sound.

01:08:475 (68475|0,68475|1,68775|0,69075|0) - This is more just a general comment for the normal because I'm not going to be modding it in full, but I'd rather you flip the long note and short notes with each other here as it's harder to tap on the middle finger while the index finger is being anchored down with the LN hold. This is due to the way the muscles in your fingers all sort of depend on each other for strength because of their origin in the upper part of the lower arm.

01:18:075 - Final thing I'll mention about Normal -> Hyper spread is here as this is where I think the difference is greatest. If the Hyper had been 1/4 index streams, then the gap would be fine because the Normal uses some short 1/4 triplets and bursts, but the Hyper is pretty much a broken 1/4 jumpstream with a lot of continuous 1/4 and jumps at the end and starts to cap off the bursts.


01:26:475 - Just another example of the lack of a reasonable bridge between difficulties here is the density of this measure which is kind of reflective of the density disparity within the entire section


01:23:025 (83025|1,83325|1,83625|1,83925|1) - Last thing in the Normal is that I don't really think this stack is necessary because the synth I assume it's representing is constantly descending in pitch, so there's no reason to stack notes in a single column like this because it gives the player the false idea that the music is more or less ascending and descending in pitch all at once rather than only just the latter.


[Leggendaria]
00:03:375 (3375|1) - Shouldn't this be a 1/1 LN for the vocal because you mapped it in exactly that way at 00:05:775 (5775|3) - when the vocal sample is still the same.

00:05:775 (5775|3) - This is more of a harmless nitpick, but because the vocal pans to the left speaker, I think it'd be nice to move the LN to col 2 instead so that the LN is on the same side as the sound.

00:06:375 - 00:06:825 - Missing notes here for the quiet kind of snare? I'm bringing it up for consistency because 00:03:975 - 00:04:425 - is the same sound but in this case, it was ignored.
00:08:775 - 00:09:225 - 00:09:675 - 00:10:125 - Same thing as above. They're a bit quieter here but they still exist, and for consistency, I would add them so as to keep the rhythm the same within the phrase. Essentially, same sounds and structure would be mapped by the same rhythm so as to avoid confusing the player.

00:07:275 (7275|2,7350|0,7425|2,7500|0,7575|2,7725|1,7800|3,7875|1,7950|3,8025|1) - I think it'd be nice to vary the type of trills used as the same kind of 1-3-1-3 4-2-4-2 trills were used before. Maybe a 1-4-1-4 and 2-3-2-3 would work?

00:11:625 (11625|0,11625|1) - I think it'd be fine to make this [24] cause the spacing here is 1/2 but following after that it's 1/4, though the visuals haven't changed which could be potentially confusing to players who depend more on the visual cues than the audio (Example being one of my friends who plays without music for fun sometimes because why not).

00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2) - You could easily break this long stack up by simply moving 00:13:425 (13425|2,14025|2) - to 1 instead. But this also goes hand in hand with my above reason, so maybe you could vary the actual jumptrill instead, like so https://osu.ppy.sh/ss/8723269

00:23:475 (23475|2) - I would move this to col 1 so that the ministacks at 00:23:175 (23175|3,23325|3,23475|2,23625|2) - alternate hands for a more even weight

00:31:725 (31725|1,31875|1,32025|1,32175|1,32325|1,32475|1,32625|1,32775|1) - Don't think this long of a stack is really necessary. You could easily break it up into sets of three or two like this https://osu.ppy.sh/ss/8724508 . In this way, there's no excessive strain on any one hand.

00:42:075 (42075|2,42075|0,42075|3) - Tbh, I'm unsure of why this is a triple. The sound is almost exactly the same as 00:40:875 - but that's mapped with a jump. To add, I think if you're going to use triples, you ought to use at least one at 00:39:675 - at the start of the section where the crash + kick + bell is.
00:46:875 (46875|3,46875|2,46875|1) - Similar thing to above. At most, I believe this is only deserving of a jump due to the fairly calm orchestral background and soft kick.

00:47:775 (47775|1,48075|1) - Dunno why this is stacked with each other despite the fact that they aren't the same pitch or sound for that matter. I'd move the first note to col 3 instead then.

01:11:775 (71775|0,71850|1,71925|0,72000|1) - Shouldn't this be flipped and the starting note be 2-1-2-1? Assuming you're following the same stack structure from 01:08:475 - which I think is actually pretty cool. I just find it odd to suddenly break away from that and add a surprising minijack at 01:12:000 (72000|1,72075|1) - because of the structure break. Speaking of which, the minijack is pretty uncalled for since you haven't introduced anything like that at all so far into the map, nor do you use them any more after that.

01:18:375 (78375|2,78525|2,78675|2,78675|3,78825|3,78975|3) - Im mostly fine with the three note stacks even if Im not too huge of a fan of them, but what I really dislike is the fact that they're put on the same hand as each other, so the strain is pretty uneven with the left hand doing almost nothing and the right hand taking most of the weight. Instead, what I would do is split the stacks so that they alternate like so https://osu.ppy.sh/ss/8724559

01:20:775 (80775|2,80925|2,81075|2) - Not a huge fan of abrupt direction turns such as this either due to the needless strain on the right hand with the three note stack and minitrill, so what I would do is try to make the pattern a bit more linear like this so that the weighting is more evenly spread out https://osu.ppy.sh/ss/8724607

01:23:025 (83025|1,83175|1,83325|0,83475|0,83625|1,83775|1,83925|0,84075|0) - Some uneven stacking here because it's all on the left hand while the right hand alternates a long 1/2 trill. If it's intentional, I might consider splitting the weight onto two hands. So say for example, col 2 and 4 are where all the stacks are concentrated, and col 1 and 3 are where the trill happens.

01:24:175 (84175|2,84275|1,84375|2,84475|1,84575|2,84675|1,84775|2) - I think this 1/3 trill is repetitive what with being the same hand movement for two beats. Instead, I'd try to do a bit of variation by trilling them with 2/3 like so https://osu.ppy.sh/ss/8724624

01:27:675 - One lonely SV rip. Tbh, I think the half half method here doesn't really do the 1/1 pause justice. What I would do is a bump instead, like 01:27:675 - 1.54x, then 01:27:750 - 0.82x. This averages to 1x so it's still consistent with the rest of the map's over all SV average, but puts a little more emphasis on the note at 01:27:675 - which starts the next half of the kiai. Personally though, I don't think it's necessary at all to use SVs since the sound isnt too loud or anything, and it kind of bleeds into the next section rather than being a clean break.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - This stack is just too excessive to be justified by anything. On top of that, you don't even bother trying to even out the weighting here by putting some of the notes onto the right hand to accommodate for the long stack in 2. What I would do is something like this https://osu.ppy.sh/ss/8724652 . You still have the four note stack in col 4 from before and the direction turns are a bit off at times, but it still keeps true to what I think your original intention for the streams were in this section.

01:29:925 (89925|0,90000|1,90150|1,90225|0,90300|1,90450|1,90525|0) - Another example of uneven weighting for no real reason. I shouldn't really have to explain why it's uneven as Im quite sure I've beaten the dead horse enough already in my previous suggestions, but most of the movement is on the left hand while the right hand is stationary. Nothing I hear in the music can really be used to support this type of patterning, so I would try to make the movements fairly equal on both hands.
01:32:625 (92625|0,92700|1,92850|1,92925|0,92925|3,93000|1,93150|1,93225|0) - Same thing as above, but with a bit more density in it now.

01:31:275 (91275|3,91350|2,91500|2,91575|3,91650|2,91725|3) - Similarly, the stacks + minitrills are starting to be a bit overdone in my opinion.

01:36:675 (96675|2,96750|1,96825|2,96900|1) - Suggest control H here to avoid a direction turn going into the 3-2-3-2 trill and so it's a bit isolated from the pattern for symmetry as the beginning and end of the trill flow in the same direction at the rolls at 01:36:375 (96375|0,96450|1,96525|2,96600|3,96975|0,97050|1,97125|2,97200|3) -
Lirai
my twee box @Kuo Kyoka
Deep Sea

DDMythical wrote:

1 / 2 / 3 / 4


Shana's Another
00:56:475 (56475|2) - Would move this to 4 to even out the columns as 4 is left empty for a really long time in this section.
01:42:225 (102225|2,102525|2,102825|2,103125|2) - Edit this stack out?
Fixed, thanks !
Akasha-

DE-CADE wrote:

my twee box @Kuo Kyoka
Go Wild!!
tatatat

Spy wrote:

DDMythical wrote:

I don't care if other maps get past with it. IN2006 still got through ranking criteria, does that make it a good map? no.

You say that every map does this where they copy paste the previous diff and layer over it yet I've not once see people steal and retain entire sections of 29-60 seconds throughout 3 difficulties.
Greeting.
You just need to show me if this is unrankable or not, if it is rankable, then stop arguing same thing like BroGamer here.
I just feel you're trying to make an emotional discussion here, be careful to your attitude.
Mods are for more than just making a map rankable. They're to help the mapper improve their map to a quality worthy of being rankable. Everyone has their own opinions on things and its good to see other people's perspectives and not just make No Changes without at least understanding where they are coming from.

Oh btw, soft-hitnormal.wav is too quiet. Please increase its volume in the audio file or get a new hitsound.
Akasha-
Isn't Spy gives a reason why he keeps it on this/that parts?

Everyone has their own opinions. You got your opinions, he/she got your opinions, I got my own opinions. Will they understands and accecpts the reason why he reject it? Or just ignores it and knowing it's rejected and make a drama because of it?
Simple as that. You gave time to gives us mod, we're appreciated. But we also replied it with our time too. Most of Spy's replies are with wording and reason too. If it's good for him, he will fix it, simple as that. If it's bad for him, why he should fix it? Your points may good, but it may change the map not as the way it should be.

Please don't forces other because we're humans, not everyone are corrects but not everyone are wrong either. There is no points we make a bad map for you either. Please understand!

P.S.: I will check hitsound files later! Overall in map are already fine with those hitsound.
AncuL
does the whole thread say that quality doesn't matter as long as it's ranked?

man, i can't delete this post. maybe i could tell something more useful
On Leggendaria, i'd completely flip this pattern (00:13:575 (13575|2,13575|3,13650|0,13650|1,13725|3,13725|2,13800|0,13800|1,13875|3,13875|2) - ) as the anchor is wayy too long (00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2,14212|2,14362|2) - )
DDMythical

AncuL wrote:

does the whole thread say that quality doesn't matter as long as it's ranked?
yes; he said that it doesn't matter if it improves the map or not, only if it's unrankable. :P
Akasha-
Come on. Where did I said that? Any quotes which I did said that? Or it's your imagination and make it up for yourself?

You think your mod is so perfect and forces everyone to follows that because you think it helps? If it so, we don't have to make a long reply to gives out reasons, and this arguement should not exists. You got the will to mod the map, we are appreciated, in return, we don't have the will to rejects it if it doesn't helpful? Where we accecpts, if it's valid, we will brings it out and fix it in time.

You're standing on the point where you think everyone are wrong and you're the correct guy out here. We have to look on your points, the song, and in result we could find the best solution for the map.

Stop this nonsenses, shall we?
Why don't you just give the mapper the only mod as it should be and not to be sarcasm?

P.S.: Spy is still away. He is still not reply any single mod after it got bubbled, are you trying to make the situation worse because you are still not satisfied from the BroGamer map?
wow, somebody need to chill out.
DDMythical

Kuo Kyoka wrote:

Come on. Where did I said that? Any quotes which I did said that? Or it's your imagination and make it up for yourself?

You think your mod is so perfect and forces everyone to follows that because you think it helps? If it so, we don't have to make a long reply to gives out reasons, and this arguement should not exists. You got the will to mod the map, we are appreciated, in return, we don't have the will to rejects it if it doesn't helpful? Where we accecpts, if it's valid, we will brings it out and fix it in time.

You're standing on the point where you think everyone are wrong and you're the correct guy out here. We have to look on your points, the song, and in result we could find the best solution for the map.

Stop this nonsenses, shall we?
Why don't you just give the mapper the only mod as it should be and not to be sarcasm?

P.S.: Spy is still away. He is still not reply any single mod after it got bubbled, are you trying to make the situation worse because you are still not satisfied from the BroGamer map?
wow, somebody need to chill out.
Chill out man, I wasn't even talking about you. I have not said anything remotely aggressive in this thread yet you are treating me horribly for no reason?

Spy wrote:

Greeting.
You just need to show me if this is unrankable or not, if it is rankable, then stop arguing.
Akasha-
That's the post about copy paste as you said
Not the quality of the map. How you can compares unrankable issues with quality? Those are completely different.
p/6163545

And not said anything remotely aggressive? Those posts are still on here, perharps you need to read them back.
How did I treats you horrible? Did I attack you? Did I say anything that could harms you and insults you?

P.S.: If you had something to says personally, meet me in person via PM and DM. You don't have to acts and being a good guy on the thread for nothingness. Keep the thread clean just for modding and help. Stay chill, shall we? I'm so tired just to reply all of these, alright?
AncuL
the timeline went something like this
1. DDM didn't think this map is good in overall quality because of how the mapper did copy-paste-layer for the higher difficulties
2. The mapper didn't think that is unrankable
seems connected? yeah my point stands. read the entire first paragraph of Protastic's mod again

We can stop relating this to what we've discussed in the past, no? this is entirely separated
anyways regarding Spy, i don't think there's any correlation between what we discussed and the reason he's still not replying to the pop. We'll just wish him the best anyways
Akasha-
I've reading that for the fourth time already.

How you could says a map is bad just because you're standing on something personal opinion of you?
Copy-paste doesn't means the mapper is lazy, doesn't mean it's not creative, the playout between difficulties are still pretty good althought it's just the same patterns but harder throught the difficulties, thank you very much.

I didn't say your point is bad, but you're standing on the point where no one are ever touch since this game mode ever existence.
I can understand what are you trying to say, but saying this style of it make the map goes bad from something too "personal" is honestly stupid. How does that even related? So define "bad map" please?

I've explained my point why we using that "copy-paste" by what you mention, I've read you guys' point, why don't you spend a little time to read it also?

Weew, this circumstance is just a round circle right? Hehe, like you guys even want to listens. I will stop reply from now on.
I will be back to help Spy to fix general issues later on. Peace!
Topic Starter
Spy

MrDorian wrote:

Shana's tag should be [Shana_Lesus] For previous experience, I can't search the map which mapped by Shana in this way, so I'm not going to change the tag.
also I'll mod it, cus why not You still have not explained why?

offset should be sth like 1270 I'll change to 1283 then.

Leggendaria
00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2) - this stack is awful to be honest, you can avoid it in a really easy way, just ctrl+h 00:13:575 (13575|2,13575|3,13650|0,13650|1,13725|3,13725|2,13800|0,13800|1,13875|3,13875|2) - this I don't really think so, for playing I think it doesn't affect so much.

00:31:725 (31725|1,31875|1,32025|1,32175|1,32325|1,32475|1,32625|1,32775|1) - another stack out of place, you could this part more and get rid of this thing, it's uncomfortable I adjust some.

00:56:475 (56475|2,57675|2) - I do not really get why would you like to have these two lns in one column, sounds have different pitches, you could just 00:57:525 (57525|1,57675|2) - ctrl+h it and it would be more pitch correct As your wish.

It would take a lot, so only one simple question about next part. Why don't you follow pitch revelancy 00:58:875 - in this part. or oh wait
01:11:775 (71775|0,71850|1,71925|0,72000|1,72075|1) - this jack looks so stupid, it's literally out of place. Sorry, I don't think so.

01:16:575 (76575|1,76575|0,76725|1,76725|2,76875|2,76875|3) - ctrl+h would be better because of pitch Nope.

01:24:175 (84175|2,84275|1,84375|2,84475|1,84575|2,84675|1,84775|2) - this makes no sense, pitches are different and there is trill. Why? Then how about this?

01:25:575 (85575|1,85725|1,85875|1,86025|1) - this anchor looks bad, you could avoid it easily while respecting "pitch" u used or something Sorry, I don't think so, and are you only looking for something like this jack from my patterns?

01:27:825 (87825|2) - why did you ignore this sound? You could add notes here and make SV as well. You're ignoring it for no reason. For better SV, I have to make a suitable choice, I think it will be fine if I don't add a note here, can I?

01:28:575 (88575|1,88725|1,88875|1,89025|1) - another anchor No

01:32:700 (92700|1,92850|1,93000|1,93150|1) - and another anchor for NO reason Adjust

01:37:050 (97050|1,97125|2,97200|3,97275|1,97275|2,97275|0) - ctrl+h for pitch and removing not needed 3 notes anchors.
You could also respect pitch more here, it would be nice. Nope, I prefer this.

01:40:725 (100725|1,100875|1) - 01:42:525 (102525|0,102675|0) - 01:43:725 (103725|2,103875|2) - etc. What's reasoning behind these? They're here for no reason, music don't call for them. It is also impossible for me to move to 3 and then conflict with 01:40:875 (100875|3,101025|2,101175|3) - . Other parts are same way. It is just a little thing, don't take it too serious.

01:41:325 (101325|0,101625|0,101925|0,102225|0,102525|0) - why are they here, if they are not the same pitch, you could do it more hand balanced Isn't that just the result if you call me to change the patterns in previous one mod you mentioned?

01:43:725 (103725|2,103875|2) - you could change this to 2 4 12 to avoid 01:53:175 (113175|3,113475|3,113775|3,114075|3,114375|3) - Changed one for you.
well gl
Thanks.
Topic Starter
Spy

Protastic101 wrote:

Copying and pasting stuff from one difficulty of your map to another in the same set isn't unrankable per se, but it's kind of frowned upon for being "lazy" to some, and takes away replay value because there's very little to no variation present between diffs to make them unique in their own ways. Obviously Im not expecting some really crazy differences, but I mean if the hand movements are mostly the same throughout all diffs, it feels a bit bland to play the difficulties around it. Personally, I dislike the blatantly close similarities and don't think they would be a good addition to the current ranked mappool, so I'm vetoing this in the meantime.

On top of that, I'm not really a fan of how the streams are done in the top diff as I feel they create a lot of unnecessary anchors, and the gap between Normal to Hyper is also kind of big.


Some stuff
[General]
  1. The offset was brought up in both Dorian and DD's mods so I discussed with some friends and we decided it was too early but we couldn't really agree on how much, then finally I asked Blocko for his opinion because he's ET
  2. Kind of think that the HP of Leggendaria is too forgiving. There's quite a lot of short note jumpstreams and bursts, so I think using 8.5 to prevent easy reocvery and mash passing is good. As for the OD, I think you could probably decrease that by .2 or .3 cause there still is that LN section to worry about accing on.
  3. As for the HP of Hyper, I think it could be reasonably raised to 7.5 as there is the kiai which is full of broken jumpstreams and 1/4 single bursts.
  4. Final thing, there's a bit of silence at the end of the soft-hitnormal so I've cut that down for you https://puu.sh/wXluT.wav

[Mapset Issues]
00:03:675 - My first issue is here, where the Hyper uses a lot of 5 note 1/4 bursts and the Normal is covers over all of that with LNs. What I would do instead is add 1/2 bursts in the normal for the 1/4 bursts present in the music. Pic of the difference:


00:25:275 - Here's another example. The density of the Hyper here is about 2x higher than the Normal because the Normal utilizes single 1/2 broken streams (as in the spacing between rhythms has natural pauses for the synth that keep the stream from being continuous) whereas the Hyper is simply a 1/2 jumpstream. I would be fine if the normal used some jumps on the downbeats where the kicks play as it would introduce the player to some of the chord density to be found in the upper diffs, or if it simply used a full 1/2 single stream to introduce the player to the base drone of the following diffs, but it lakcs in both of these aspects which makes the Hyper diff feel alien and disconnected from the Normal. You'll see here that the Normal (left) is rather sparse but the Hyper (right) is pretty dense.


00:38:775 - Here's where the copied sections truly start. In the beginning there were some, but it's small enough to go unnoticed by most. Anyways, my main issue with this is that some of the patterns that are appropriate for a Hyper difficulty and above are present within the Normal difficulty because they're the same exact thing. In 4K, I greatly disagree with using triples in any case like you did at 00:42:075 - because most players have not yet fully mastered finger independence and would be unable to properly hit the chord. On top of that, the sound here is lacking in any kind of emphasis, so to use a triple here for the first time is unfitting because the music does not warrant a chord that stands out. The similarity is to the point that you can't tell which difficulty is which just by looking at a picture (without the density graph on the left hand side of the editor)


00:45:075 - Going off the above, you'll see that this change in the pitch of the strings(?) has more emphasis in the chart than the kick at 00:45:375 - which holds a heavier weight in the music due to the stronger bass present in the sound.

01:08:475 (68475|0,68475|1,68775|0,69075|0) - This is more just a general comment for the normal because I'm not going to be modding it in full, but I'd rather you flip the long note and short notes with each other here as it's harder to tap on the middle finger while the index finger is being anchored down with the LN hold. This is due to the way the muscles in your fingers all sort of depend on each other for strength because of their origin in the upper part of the lower arm.

01:18:075 - Final thing I'll mention about Normal -> Hyper spread is here as this is where I think the difference is greatest. If the Hyper had been 1/4 index streams, then the gap would be fine because the Normal uses some short 1/4 triplets and bursts, but the Hyper is pretty much a broken 1/4 jumpstream with a lot of continuous 1/4 and jumps at the end and starts to cap off the bursts.


01:26:475 - Just another example of the lack of a reasonable bridge between difficulties here is the density of this measure which is kind of reflective of the density disparity within the entire section


01:23:025 (83025|1,83325|1,83625|1,83925|1) - Last thing in the Normal is that I don't really think this stack is necessary because the synth I assume it's representing is constantly descending in pitch, so there's no reason to stack notes in a single column like this because it gives the player the false idea that the music is more or less ascending and descending in pitch all at once rather than only just the latter.


[Leggendaria]
00:03:375 (3375|1) - Shouldn't this be a 1/1 LN for the vocal because you mapped it in exactly that way at 00:05:775 (5775|3) - when the vocal sample is still the same.

00:05:775 (5775|3) - This is more of a harmless nitpick, but because the vocal pans to the left speaker, I think it'd be nice to move the LN to col 2 instead so that the LN is on the same side as the sound.

00:06:375 - 00:06:825 - Missing notes here for the quiet kind of snare? I'm bringing it up for consistency because 00:03:975 - 00:04:425 - is the same sound but in this case, it was ignored.
00:08:775 - 00:09:225 - 00:09:675 - 00:10:125 - Same thing as above. They're a bit quieter here but they still exist, and for consistency, I would add them so as to keep the rhythm the same within the phrase. Essentially, same sounds and structure would be mapped by the same rhythm so as to avoid confusing the player.

00:07:275 (7275|2,7350|0,7425|2,7500|0,7575|2,7725|1,7800|3,7875|1,7950|3,8025|1) - I think it'd be nice to vary the type of trills used as the same kind of 1-3-1-3 4-2-4-2 trills were used before. Maybe a 1-4-1-4 and 2-3-2-3 would work?

00:11:625 (11625|0,11625|1) - I think it'd be fine to make this [24] cause the spacing here is 1/2 but following after that it's 1/4, though the visuals haven't changed which could be potentially confusing to players who depend more on the visual cues than the audio (Example being one of my friends who plays without music for fun sometimes because why not).

00:12:975 (12975|2,13125|2,13275|2,13425|2,13575|2,13725|2,13875|2,14025|2) - You could easily break this long stack up by simply moving 00:13:425 (13425|2,14025|2) - to 1 instead. But this also goes hand in hand with my above reason, so maybe you could vary the actual jumptrill instead, like so https://osu.ppy.sh/ss/8723269

00:23:475 (23475|2) - I would move this to col 1 so that the ministacks at 00:23:175 (23175|3,23325|3,23475|2,23625|2) - alternate hands for a more even weight

00:31:725 (31725|1,31875|1,32025|1,32175|1,32325|1,32475|1,32625|1,32775|1) - Don't think this long of a stack is really necessary. You could easily break it up into sets of three or two like this https://osu.ppy.sh/ss/8724508 . In this way, there's no excessive strain on any one hand.

00:42:075 (42075|2,42075|0,42075|3) - Tbh, I'm unsure of why this is a triple. The sound is almost exactly the same as 00:40:875 - but that's mapped with a jump. To add, I think if you're going to use triples, you ought to use at least one at 00:39:675 - at the start of the section where the crash + kick + bell is.
00:46:875 (46875|3,46875|2,46875|1) - Similar thing to above. At most, I believe this is only deserving of a jump due to the fairly calm orchestral background and soft kick.

00:47:775 (47775|1,48075|1) - Dunno why this is stacked with each other despite the fact that they aren't the same pitch or sound for that matter. I'd move the first note to col 3 instead then.

01:11:775 (71775|0,71850|1,71925|0,72000|1) - Shouldn't this be flipped and the starting note be 2-1-2-1? Assuming you're following the same stack structure from 01:08:475 - which I think is actually pretty cool. I just find it odd to suddenly break away from that and add a surprising minijack at 01:12:000 (72000|1,72075|1) - because of the structure break. Speaking of which, the minijack is pretty uncalled for since you haven't introduced anything like that at all so far into the map, nor do you use them any more after that.

01:18:375 (78375|2,78525|2,78675|2,78675|3,78825|3,78975|3) - Im mostly fine with the three note stacks even if Im not too huge of a fan of them, but what I really dislike is the fact that they're put on the same hand as each other, so the strain is pretty uneven with the left hand doing almost nothing and the right hand taking most of the weight. Instead, what I would do is split the stacks so that they alternate like so https://osu.ppy.sh/ss/8724559

01:20:775 (80775|2,80925|2,81075|2) - Not a huge fan of abrupt direction turns such as this either due to the needless strain on the right hand with the three note stack and minitrill, so what I would do is try to make the pattern a bit more linear like this so that the weighting is more evenly spread out https://osu.ppy.sh/ss/8724607

01:23:025 (83025|1,83175|1,83325|0,83475|0,83625|1,83775|1,83925|0,84075|0) - Some uneven stacking here because it's all on the left hand while the right hand alternates a long 1/2 trill. If it's intentional, I might consider splitting the weight onto two hands. So say for example, col 2 and 4 are where all the stacks are concentrated, and col 1 and 3 are where the trill happens.

01:24:175 (84175|2,84275|1,84375|2,84475|1,84575|2,84675|1,84775|2) - I think this 1/3 trill is repetitive what with being the same hand movement for two beats. Instead, I'd try to do a bit of variation by trilling them with 2/3 like so https://osu.ppy.sh/ss/8724624

01:27:675 - One lonely SV rip. Tbh, I think the half half method here doesn't really do the 1/1 pause justice. What I would do is a bump instead, like 01:27:675 - 1.54x, then 01:27:750 - 0.82x. This averages to 1x so it's still consistent with the rest of the map's over all SV average, but puts a little more emphasis on the note at 01:27:675 - which starts the next half of the kiai. Personally though, I don't think it's necessary at all to use SVs since the sound isnt too loud or anything, and it kind of bleeds into the next section rather than being a clean break.

01:28:575 (88575|1,88725|1,88875|1,89025|1) - This stack is just too excessive to be justified by anything. On top of that, you don't even bother trying to even out the weighting here by putting some of the notes onto the right hand to accommodate for the long stack in 2. What I would do is something like this https://osu.ppy.sh/ss/8724652 . You still have the four note stack in col 4 from before and the direction turns are a bit off at times, but it still keeps true to what I think your original intention for the streams were in this section.

01:29:925 (89925|0,90000|1,90150|1,90225|0,90300|1,90450|1,90525|0) - Another example of uneven weighting for no real reason. I shouldn't really have to explain why it's uneven as Im quite sure I've beaten the dead horse enough already in my previous suggestions, but most of the movement is on the left hand while the right hand is stationary. Nothing I hear in the music can really be used to support this type of patterning, so I would try to make the movements fairly equal on both hands.
01:32:625 (92625|0,92700|1,92850|1,92925|0,92925|3,93000|1,93150|1,93225|0) - Same thing as above, but with a bit more density in it now.

01:31:275 (91275|3,91350|2,91500|2,91575|3,91650|2,91725|3) - Similarly, the stacks + minitrills are starting to be a bit overdone in my opinion.

01:36:675 (96675|2,96750|1,96825|2,96900|1) - Suggest control H here to avoid a direction turn going into the 3-2-3-2 trill and so it's a bit isolated from the pattern for symmetry as the beginning and end of the trill flow in the same direction at the rolls at 01:36:375 (96375|0,96450|1,96525|2,96600|3,96975|0,97050|1,97125|2,97200|3) -
For your concerns, I've nerfed many parts in Hyper to make the gap smaller with Normal. Almost remapped many parts, except some parts.
Besides, offset fixed. Thanks.


For reasons I can't quote again to reply DDM's mods, I'm going to give some explanations for what he mentioned.
Q: Hyper and Normal are copied.
A: Yes and it is true. More exactly is copied from Leggendria.

Q: Copied map is not able to ranked.
A: There is no any rules mentioned it, it is your personal subjective opinions. We even have more examples before and I'm not going to mention them since it is unhelpful for my explanations. Besides, mostly are rest part copied, those LN patterns.

My opinion is, those LNs are pitches I feel from the song, is there any possible for me when I mapping A diff is like this pitch, mapping B diff is also different? I think no. It also shows my listening skill is bad. I did copied the diff from Leggendaria and delete patterns which are not fine for me. And leave patterns I think is fine then. Also, what do you expect to hit in those rest parts? They are pure LNs, long melody, vocals, but no any single sound for you to hit, even if I don't copy the pattern, different patterns will make everything worse and modders/mappers think my map is kinda massive in every diff. So, no, I won't change if you keep holding same opinion from my previous map to this map.
I'll change stuffs when you think something "Ehh, pitch is wrong? How about 1 to 2", "Column 2 seems got too many notes, how about move some to 3" or more, instead of "this looks awful, stupid or what else, then Ctrl+H, delete, move". This doesn't persuade me. And reason for no change is not related to quality you mentioned. For this, the standard of quality is different for everyone, this may not fine for you, but it is fine for me. Who can say the quality is good or bad? So I hope you keep calm while doing your mod. I don't know you too much, I don't want to know you either, it is just a mod, the emotion expressing shouldn't be like something, "Your map is shit, I hope you die or get out of my world." or something like, "He doesn't accept my mod, I must force him to accept it, even if call my friends to make a drama here." Just a simple discussion, I don't want to make it complicatedly.

Also, thanks for the feedback then.
AncuL

Spy wrote:

Q: Copied map is not able to ranked.
That's like... the wrong question

You've been told many times that copying maps makes you look lazy and thus, reducing the overall map quality. We strive for the highest possible quality maps to be ranked, not some laziness and uncaring of quality. The correct question would be "Copied map lowers the quality of the map and isn't something people want on ranked section".

That being said, I think i have a more proper answer to the question. I'd like to think that people don't compare each diffs for similarities in terms of gameplay. Overall map quality also doesn't affect individual difficult as much. You would still enjoy the map even after knowing it was copy-pasted.

I do not like the fact that you think anything has to be unrankable to be bad. Ranking criteria is just a line between rankability an unrankability. If we use the logic that rankable means good, we'd see shit maps that are on ranked section (let's just face it, there are many of them). There are still many ways to improve the map even though you have all things on RC checked. It just takes better mentality in order to realize that.

Nobody has also gone even half-aggressive (except that you have) so stop saying that anyone has done that in this thread.
Shima Rin
I dont think Spy has gone into agressive state. He still explained his logic, and I can indeed see his ideas. It's not wrong, but some of you guys are just using paragraphs of reasoning to persuade, or even force him to make the change, which, he wont get rebub unless he listen to u somehow.

Is copy paste stuff really a problem?It depends. If you are talking about some basic LNs in the easy parts being copied, I would think it is a expression of consistency of the ideas, since Spy is indeed following pitches. However, if handstream parts or even complexer ones getting copy pasted, then I do think you guys can argue for that.

It is obvious that now the discussions are away from suggestions but an argumentations of both sides. I do think if you guys can raise good points on the note use stuff or other things that really bother the gameplay, you are truly helping with the map.

I look forward to seeing u guys really posting out good suggestions instead of talking about rankable problems. I also believe if your suggestions really provide Spy with good ideas, he will apply. He doesnt want to be agressive to anyone, and he wont if you guys can raise worthwhile points and stop arguing against him back and forth.
Critical_Star
been discussed with the mapper for some times, personally i don't any problem with the spreading. Also the mapper mentioned it was fixed and repattern based on previous mod about the spreading stuff. lets give it a try now

irc
2018-05-12 00:22 Critical_Star: lai irc ba, hen kuai de
2018-05-12 00:22 Critical_Star: ACTION is listening to [https://osu.ppy.sh/b/1226402 Ryu* Vs. Sota - Go Ahead!!]
2018-05-12 00:22 Spy: 你先全部打出來
2018-05-12 00:22 Spy: 我等等一條一條回你
2018-05-12 00:22 Critical_Star: ok
2018-05-12 00:23 Spy: 嗯
2018-05-12 00:23 Critical_Star: 00:06:075 (6075|2,6075|0) - 00:08:475 - u can triple here as well for cymbal
2018-05-12 00:23 Critical_Star: 00:17:625 (17625|1,17625|3) - this should be similiar with 00:22:425 (22425|2) -
2018-05-12 00:24 Critical_Star: 01:02:475 (62475|1,62475|2) - i think reduce a LN here better
2018-05-12 00:25 Critical_Star: 01:07:875 (67875|1,67875|2) - here too so u can variate the LN pattern here better
2018-05-12 00:25 Critical_Star: 01:11:775 (71775|0,71850|1,71925|0,72000|1) - suggest CTRL+G, having a sudden LN shield might be quite sudden for player
2018-05-12 00:27 Critical_Star: 00:34:575 (34575|0,34575|3) - is this for vocal? if yes , u may add another note at 00:34:275 -
2018-05-12 00:27 Critical_Star: jiu zhe yang ba
2018-05-12 00:28 Spy: hao
2018-05-12 00:29 Spy: 1. nope, just remain 2 notes since 3 notes too full
2018-05-12 00:29 Spy: 2. changed
2018-05-12 00:29 Spy: 3.included vocal
2018-05-12 00:30 Spy: but well
2018-05-12 00:30 Spy: 3. let me adjust
2018-05-12 00:32 Spy: 3. changed
2018-05-12 00:32 Spy: 4. ok
2018-05-12 00:32 Spy: 5. ok
2018-05-12 00:32 Spy: 6. one note for vocal, so added
2018-05-12 00:33 Critical_Star: hmm actually what is the real problem when got popped months ago
2018-05-12 00:33 Spy: copy?
2018-05-12 00:33 Spy: or spread
2018-05-12 00:33 Spy: idk
2018-05-12 00:33 Spy: tldr
2018-05-12 00:33 Critical_Star: so far i see is like copy paste pattern stuff? well i do not have any problem with that
2018-05-12 00:33 Critical_Star: is your way of doing it so is fine
2018-05-12 00:33 Critical_Star: spread?
2018-05-12 00:33 Spy: let me ask tofu
2018-05-12 00:34 Critical_Star: ACTION is editing [https://osu.ppy.sh/b/1315412 Ryu* Vs. Sota - Go Ahead!! [Shana's Another]]
2018-05-12 00:34 Critical_Star: some part like 01:14:475 (74475|2,74475|1,74550|3,74550|0,74625|1,74625|2,74700|0,74700|3,74775|2,74775|1,74850|3,74850|0,74925|2,74925|1,75000|0,75000|3) -
2018-05-12 00:34 Critical_Star: can reduce to help the gap better
2018-05-12 00:34 Critical_Star: yea try ask him first then
2018-05-12 00:34 Spy: Well actually spread is fine for me
2018-05-12 00:34 Spy: since leggendaria I reduced many things
2018-05-12 00:35 Critical_Star: how about shana diff?
2018-05-12 00:36 Critical_Star: did he still active?
2018-05-12 00:36 Spy: I think fine
2018-05-12 00:36 Spy: *she
2018-05-12 00:36 Spy: disappeared
2018-05-12 00:36 Critical_Star: lol
2018-05-12 00:36 Spy: I can't find her in my discord
2018-05-12 00:36 Critical_Star: 01:14:475 (74475|2,74475|1,74550|3,74550|0,74625|1,74625|2,74700|0,74700|3,74775|2,74775|1,74850|3,74850|0,74925|2,74925|1,75000|0,75000|3) - i only concern here
2018-05-12 00:36 Spy: did she change name
2018-05-12 00:36 Spy: or
2018-05-12 00:36 Critical_Star: if these are single note should be better
2018-05-12 00:38 Critical_Star: u try see your hyper and shana one
2018-05-12 00:38 Critical_Star: that part
2018-05-12 00:38 Spy: I saw it
2018-05-12 00:38 Critical_Star: i know is intended
2018-05-12 00:38 Critical_Star: but you know la
2018-05-12 00:38 Critical_Star: later shabi come and complain
2018-05-12 00:38 Critical_Star: i think just this part
2018-05-12 00:38 Spy: I need to ask tofu but no response
2018-05-12 00:39 Critical_Star: give him time to response ba
2018-05-12 00:39 Spy: ok
2018-05-12 00:39 Critical_Star: see his opinion on that part i mentioned
2018-05-12 00:39 Spy: told him
2018-05-12 00:39 Critical_Star: if he is cool , sure i rebubble now
show more
Please sign in to reply.

New reply