forum

AKB48 - Songs Compilation

posted
Total Posts
64
show more
Topic Starter
P A N
thanks Anxient and Gaia for the mod <3 fixed on Gaia mod about consistency, stack, add note and change pattern.


edit: remove unused SB file monstrata mentioned.
Monstrata
Last two diffs:

15:56:534 (1) - How about positioning this in the center of the triangle? Would look more geometric i think lol. Emphasize with anti jump instead. But just an idea~
16:09:129 (3,4,5) - Really not sure what this rhythm is following. 16:09:358 - the white tick being empty feels really odd, and the next repeat beginning on a blue tick also sounds really odd.
16:10:961 (6,7) - Imo, better to stack here, and move to spaced 1/4 doublets and stuff in the next section since your rhythm becomes a lot denser. It makes better sense to introduce the spaced doublet gameplay element there.

16:24:244 (1,2,3) - These really sound like theyre 1/3... but they're also a bit hard to hear... double check the snapping here or maybe get another opinion if you think theyre 1/4?
17:54:554 (5) - NC'ing here for sliders looks nice. breaks the circle pattern + slider pattern into their own combos which makes sense imo since i don't think the sliders connect with the circles visually.
17:59:964 (1,2,3,4,5,6,7,8) - This is a pretty mean pattern to put at the end of the map imo xD. I would have just stacked all the doubles, and used the bigger spacing as emphasis. Increasing spacing from the doublet feels kinda evil haha, but I guess its up to you.

just modding the two diffs that were added~,

Rechecking other diffs:

sb\f\77ac.png
sb\f\9593.png
These files seem to be unused still.

05:24:344 (1) - Should be snapped to the red tick.
08:39:178 (1) - This should be snapped to the new red tick.
10:55:734 (1) - Snap to red line.

[]

Okay that's all. Call me back when you're ready!
Topic Starter
P A N

Monstrata wrote:

Last two diffs:

15:56:534 (1) - How about positioning this in the center of the triangle? Would look more geometric i think lol. Emphasize with anti jump instead. But just an idea~ agreed with this idea, last one is kinda weak than other tooooooo..?
16:09:129 (3,4,5) - Really not sure what this rhythm is following. 16:09:358 - the white tick being empty feels really odd, and the next repeat beginning on a blue tick also sounds really odd. add one more reverse per each, I think it sounds fine now o.o
16:10:961 (6,7) - Imo, better to stack here, and move to spaced 1/4 doublets and stuff in the next section since your rhythm becomes a lot denser. It makes better sense to introduce the spaced doublet gameplay element there. agreed, plays better for me too.

16:24:244 (1,2,3) - These really sound like theyre 1/3... but they're also a bit hard to hear... double check the snapping here or maybe get another opinion if you think theyre 1/4? i listen to it again and I think it's 1/6
17:54:554 (5) - NC'ing here for sliders looks nice. breaks the circle pattern + slider pattern into their own combos which makes sense imo since i don't think the sliders connect with the circles visually. agreed
17:59:964 (1,2,3,4,5,6,7,8) - This is a pretty mean pattern to put at the end of the map imo xD. I would have just stacked all the doubles, and used the bigger spacing as emphasis. Increasing spacing from the doublet feels kinda evil haha, but I guess its up to you. agreed ahaha thanks to take me back from dark side.

just modding the two diffs that were added~,

Rechecking other diffs:

sb\f\77ac.png
sb\f\9593.png
These files seem to be unused still. delete both

05:24:344 (1) - Should be snapped to the red tick.
08:39:178 (1) - This should be snapped to the new red tick.
10:55:734 (1) - Snap to red line. woops, my bad xd

[]

Okay that's all. Call me back when you're ready!
THANK YOU MONSTRATA
-Sh1n1-
16:51:037 (2) - shouldn't this finish at 16:53:327 - ? I also think that it could be cut in 3 or 2 parts, cause caught fruits will stack up on the plate in ctb and can potentially obstruct the player's view, sometimes it causes lag too, just keep in mind and maybe you can reconsider >.< anyways good map as always, Good Luck :)

Topic Starter
P A N

-Sh1n1- wrote:

16:51:037 (2) - shouldn't this finish at 16:53:327 - ? I also think that it could be cut in 3 or 2 parts, cause caught fruits will stack up on the plate in ctb and can potentially obstruct the player's view, sometimes it causes lag too, just keep in mind and maybe you can reconsider >.< anyways good map as always, Good Luck :)

I fixed the first one, but the second one is ummm it's really fit with only one slider imo x_x, thanks for mod :D
Monstrata
We worked out some issues with storyboard load. Should be fine now! Bubbled~
Topic Starter
P A N

Monstrata wrote:

We worked out some issues with storyboard load. Should be fine now! Bubbled~
thanks a lot monstrata!
Pachiru
Congratulations PAN :3
Topic Starter
P A N

Pachiru wrote:

Congratulations PAN :3
arigato ;)
_handholding
why did you write ヘビーローテーション as hebi- ro-te-shon instead of heavy rotation?
Topic Starter
P A N

Kisses wrote:

why did you write ヘビーローテーション as hebi- ro-te-shon instead of heavy rotation?
I took it from here because it kinda looks official. Lyrics also sings like that but I know the lyric and title is different so I might change to ヘビロテション instead if it's more correct :D
Raging Bull
I want you~~~
I need you~~~

also wtf that music video though.
Topic Starter
P A N

Raging Bull wrote:

I want you~~~
I need you~~~

also wtf that music video though.
which video lol
Raging Bull

P A N wrote:

Raging Bull wrote:

I want you~~~
I need you~~~

also wtf that music video though.
which video lol

Not on this chart, but the heavy rotation music video. (If you never saw it before)
Topic Starter
P A N
ah i get it now, i saw that XD
ZekeyHache
hi

akb48

This is the second longest map I've checked ;;;w;;;
[The only diff you have]

  1. 02:34:728 (8,1) - The spacing of slider (1) is pretty much the same as the spacing you used to emphasized the drums in the previous pattern. Slider (1) deserves a higher jump for better emphasis and highlight that difference imo~
  2. 03:36:955 (1,1) - This blanket can be improved a lot
  3. 04:36:320 (5,1) - Bigger jump to emphasize better (1)
  4. 07:41:288 (6) - Here I suggest decreasing the jump to something around 2.9x ~ I know you're emphasizing the strong sound here and that's cool but feels overdone for this specific part of the song + it could be unexpected for many people because is just too sudden and after a stream happy birthdaaay to youuu♪
  5. 12:31:505 (5) - Did you forget nc for the sv change?
  6. 12:53:078 (5) - ^
  7. 14:08:417 (3,1) - Just having nc here doesn't help much to differ the different snapping imo, I highly suggest making a small jump like you did at 14:09:354 (3,1) -
  8. 14:49:596 (3,4) - This jump doesn't make sense since there's no change in the music's intensity :/ (just between (3) and (4))
  9. 17:49:390 (2) - 3.92x is too much for the nature of the song here. Consider reducing this to something like you used at the "yo ne" vocal here 17:45:456 (2) - or the "eru" at 17:53:325 (2) -
Feel free to call me back once you're done~
Here's my set: https://osu.ppy.sh/s/511592
Topic Starter
P A N

Big Cat wrote:

hi

akb48

This is the second longest map I've checked ;;;w;;;
[The only diff you have]

  1. 02:34:728 (8,1) - The spacing of slider (1) is pretty much the same as the spacing you used to emphasized the drums in the previous pattern. Slider (1) deserves a higher jump for better emphasis and highlight that difference imo~ agreed with this
  2. 03:36:955 (1,1) - This blanket can be improved a lot oops mistake here.
  3. 04:36:320 (5,1) - Bigger jump to emphasize better (1) alright.
  4. 07:41:288 (6) - Here I suggest decreasing the jump to something around 2.9x ~ I know you're emphasizing the strong sound here and that's cool but feels overdone for this specific part of the song + it could be unexpected for many people because is just too sudden and after a stream happy birthdaaay to youuu♪ oooook
  5. 12:31:505 (5) - Did you forget nc for the sv change? oops yes
  6. 12:53:078 (5) - ^
  7. 14:08:417 (3,1) - Just having nc here doesn't help much to differ the different snapping imo, I highly suggest making a small jump like you did at 14:09:354 (3,1) - hmm I didn't NC for that reason tho but those are bigger because of stronger sound.
  8. 14:49:596 (3,4) - This jump doesn't make sense since there's no change in the music's intensity :/ (just between (3) and (4)) there is drum there, tho I reduced the spacing to be the same with spacing from 1 to 2
  9. 17:49:390 (2) - 3.92x is too much for the nature of the song here. Consider reducing this to something like you used at the "yo ne" vocal here 17:45:456 (2) - or the "eru" at 17:53:325 (2) - tbh it's easy to hit becasue the spacing keep increasing bit by bit so player can predit how fast they gonna move their mouse. I nerf it a bit anyway.
Feel free to call me back once you're done~
Here's my set: https://osu.ppy.sh/s/511592
thank you a lot Big Cat, A LOT A LOT. beside these, I added some art sliders.
ZekeyHache
Meow~ #2
Topic Starter
P A N

Big Cat wrote:

Meow~ #2
THANKS A BUNCH
Natsu
fun map ;o

IRC
2017-04-20 01:29 Natsu: come italy
2017-04-20 01:29 Natsu: ahaah
2017-04-20 01:31 Natsu: what about ur map
2017-04-20 01:32 P A N: yea after went throught a very tough wayM
2017-04-20 01:32 P A N: I got bubbled #2 finally
2017-04-20 01:33 Natsu: oh that's cool
2017-04-20 01:36 Natsu: º00:27:056 (1) - make this one more cuti
2017-04-20 01:36 Natsu: doesn't looks nice atm
2017-04-20 01:38 Natsu: 01:04:243 (4,1) - needs more spacing
2017-04-20 01:39 P A N: oh ok
2017-04-20 01:43 Natsu: 02:46:353 (4) - no n?
2017-04-20 01:43 Natsu: nc*
2017-04-20 01:47 P A N: woah nice
2017-04-20 01:49 Natsu: 06:27:330 (3,4) - blanket off
2017-04-20 01:50 Natsu: 07:05:106 (7,8,1) - would looks better perfectly in line
2017-04-20 01:51 Natsu: 07:12:562 (2) - missing nc?
2017-04-20 01:51 P A N: okay
2017-04-20 01:51 P A N: yea
2017-04-20 01:52 Natsu: 07:56:637 (3) - nc pls
2017-04-20 01:53 P A N: ok :(
2017-04-20 01:55 Natsu: 10:07:142 (5,6) - mmm a slider sounds better
2017-04-20 01:55 Natsu: i can't hear anything on 6 o.o
2017-04-20 01:59 P A N: vocal there >:(
2017-04-20 01:59 P A N: my dear vocal
2017-04-20 02:01 Natsu: 13:11:786 (1) - isn't the vocal starting on the previos blue tick?
2017-04-20 02:01 Natsu: 13:12:882 (2) - missing nc i guess
2017-04-20 02:03 P A N: red tick!
2017-04-20 02:03 P A N: woops yes
2017-04-20 02:06 Natsu: 15:46:835 (2) - silence slider tick
2017-04-20 02:06 Natsu: i mean tail
2017-04-20 02:06 Natsu: lol
2017-04-20 02:07 P A N: XD
Topic Starter
P A N
god, finally. thank you all !
Kalibe
grats!!!
Sotarks
gratz on tv size
Gaia
weew melon P A N flew
-Sh1n1-
yay Gratz
scanter
gratz 8-)
Sarah Katsuki
Congratz :) :D
Please sign in to reply.

New reply