Can't be AKB without Koisuru
afraid it will be too longRaging Bull wrote:
Can't be AKB without Koisuru
thanks for the mod !sdafsf wrote:
2nd last song15:54:473 - this beat seems too strong to be a sliderend. make it clickable I made it clickable at first but I'm afraid people can't adapt to this song bpm but let's make it again because I also love this way more.
15:55:618 (1) - missing hitsound? not sure it feels too weak anyways yup, forgot.
15:55:618 (1,1,1,1,1,1,1) - this is too much nc imo. id nc 15:55:618 (1) - and 15:56:075 (1) - since these are the points where the 1/2s are different sounds. also the patterning is wrong. since the first 1/2 sound repeats 3 times and the second one 4 times the square pattern should be before the triangle. id also use higher spacing on the first 3 beats than on the last 4 since the sounds are definetly stronger I nc'd like that because I want player to notice that the upcoming rhythm is weird which not 1/2 for sure but now I make them triangle so player will recognize that it's 1/3 so I think NC on 1,4,7 note is fine now.
16:02:946 (3,4,5,6) - make the heads from 3 to 4 parallel to the heads from 5 to 6. would look cleaner oooookay
16:07:755 (1,2,3,4,5,6,1) - circle shape doesnt fit well imo. S shape would fit better I prefer circle here
16:32:259 (1,1,1,1,1,1,1) - id rather not spam nc here. seems overdone yup fixed because I fixed the previous one too.
16:54:702 (2) - nc k added
16:55:389 (4) - ^
kinda undermapped in the beginning and the hitsounds on the repeats are weird. overall really good tholast song17:01:193 (2,4,5,6,7,8) - not the nicest overlap not necessary imo.
17:02:915 (1,4,5,6,7,8) - ^ you could stack the last note of the stream with 1 ^
17:15:948 (8) - id nc because of the new sound. same with the claps following I disagree about this, I think just NC to emphasize double clap doesn't worth messing up with NC and drain, will look for more opinion tho.
17:42:259 (1,3) - prettty bad overlap. basically in this whole jump pattern. if you overlap try to at least have them like 2/1 away from each other
17:50:620 (1,2) - i get why they are close to each other but either make them overlap nicely or not at all but the pattern that increase spacing bit by bit will surely overlap but I don't think there's a problem
18:02:669 (5,6) - weird spacing. 1/1 stack would fit very well here with a nc on 6 agreed with this.
this one was really clean up until the jumps which were kinda crowded and overlapped for my taste.
still well mapped
good luck!
THANK YOU MONSTRATAMonstrata wrote:
Last two diffs:
15:56:534 (1) - How about positioning this in the center of the triangle? Would look more geometric i think lol. Emphasize with anti jump instead. But just an idea~ agreed with this idea, last one is kinda weak than other tooooooo..?
16:09:129 (3,4,5) - Really not sure what this rhythm is following. 16:09:358 - the white tick being empty feels really odd, and the next repeat beginning on a blue tick also sounds really odd. add one more reverse per each, I think it sounds fine now o.o
16:10:961 (6,7) - Imo, better to stack here, and move to spaced 1/4 doublets and stuff in the next section since your rhythm becomes a lot denser. It makes better sense to introduce the spaced doublet gameplay element there. agreed, plays better for me too.
16:24:244 (1,2,3) - These really sound like theyre 1/3... but they're also a bit hard to hear... double check the snapping here or maybe get another opinion if you think theyre 1/4? i listen to it again and I think it's 1/6
17:54:554 (5) - NC'ing here for sliders looks nice. breaks the circle pattern + slider pattern into their own combos which makes sense imo since i don't think the sliders connect with the circles visually. agreed
17:59:964 (1,2,3,4,5,6,7,8) - This is a pretty mean pattern to put at the end of the map imo xD. I would have just stacked all the doubles, and used the bigger spacing as emphasis. Increasing spacing from the doublet feels kinda evil haha, but I guess its up to you. agreed ahaha thanks to take me back from dark side.
just modding the two diffs that were added~,
Rechecking other diffs:
sb\f\77ac.png
sb\f\9593.png
These files seem to be unused still. delete both
05:24:344 (1) - Should be snapped to the red tick.
08:39:178 (1) - This should be snapped to the new red tick.
10:55:734 (1) - Snap to red line. woops, my bad xd
[]
Okay that's all. Call me back when you're ready!
I fixed the first one, but the second one is ummm it's really fit with only one slider imo x_x, thanks for mod-Sh1n1- wrote:
16:51:037 (2) - shouldn't this finish at 16:53:327 - ? I also think that it could be cut in 3 or 2 parts, cause caught fruits will stack up on the plate in ctb and can potentially obstruct the player's view, sometimes it causes lag too, just keep in mind and maybe you can reconsider >.< anyways good map as always, Good Luck
thanks a lot monstrata!Monstrata wrote:
We worked out some issues with storyboard load. Should be fine now! Bubbled~
arigatoPachiru wrote:
Congratulations PAN :3
which video lolRaging Bull wrote:
I want you~~~
I need you~~~
also wtf that music video though.
P A N wrote:
which video lolRaging Bull wrote:
I want you~~~
I need you~~~
also wtf that music video though.
thank you a lot Big Cat, A LOT A LOT. beside these, I added some art sliders.Big Cat wrote:
hi
akb48
This is the second longest map I've checked ;;;w;;;
[The only diff you have]Feel free to call me back once you're done~
- 02:34:728 (8,1) - The spacing of slider (1) is pretty much the same as the spacing you used to emphasized the drums in the previous pattern. Slider (1) deserves a higher jump for better emphasis and highlight that difference imo~ agreed with this
- 03:36:955 (1,1) - This blanket can be improved a lot oops mistake here.
- 04:36:320 (5,1) - Bigger jump to emphasize better (1) alright.
- 07:41:288 (6) - Here I suggest decreasing the jump to something around 2.9x ~ I know you're emphasizing the strong sound here and that's cool but feels overdone for this specific part of the song + it could be unexpected for many people because is just too sudden and after a stream happy birthdaaay to youuu♪ oooook
- 12:31:505 (5) - Did you forget nc for the sv change? oops yes
- 12:53:078 (5) - ^
- 14:08:417 (3,1) - Just having nc here doesn't help much to differ the different snapping imo, I highly suggest making a small jump like you did at 14:09:354 (3,1) - hmm I didn't NC for that reason tho but those are bigger because of stronger sound.
- 14:49:596 (3,4) - This jump doesn't make sense since there's no change in the music's intensity :/ (just between (3) and (4)) there is drum there, tho I reduced the spacing to be the same with spacing from 1 to 2
- 17:49:390 (2) - 3.92x is too much for the nature of the song here. Consider reducing this to something like you used at the "yo ne" vocal here 17:45:456 (2) - or the "eru" at 17:53:325 (2) - tbh it's easy to hit becasue the spacing keep increasing bit by bit so player can predit how fast they gonna move their mouse. I nerf it a bit anyway.
Here's my set: https://osu.ppy.sh/s/511592
THANKS A BUNCHBig Cat wrote:
Meow~ #2
2017-04-20 01:29 Natsu: come italy
2017-04-20 01:29 Natsu: ahaah
2017-04-20 01:31 Natsu: what about ur map
2017-04-20 01:32 P A N: yea after went throught a very tough wayM
2017-04-20 01:32 P A N: I got bubbled #2 finally
2017-04-20 01:33 Natsu: oh that's cool
2017-04-20 01:36 Natsu: º00:27:056 (1) - make this one more cuti
2017-04-20 01:36 Natsu: doesn't looks nice atm
2017-04-20 01:38 Natsu: 01:04:243 (4,1) - needs more spacing
2017-04-20 01:39 P A N: oh ok
2017-04-20 01:43 Natsu: 02:46:353 (4) - no n?
2017-04-20 01:43 Natsu: nc*
2017-04-20 01:47 P A N: woah nice
2017-04-20 01:49 Natsu: 06:27:330 (3,4) - blanket off
2017-04-20 01:50 Natsu: 07:05:106 (7,8,1) - would looks better perfectly in line
2017-04-20 01:51 Natsu: 07:12:562 (2) - missing nc?
2017-04-20 01:51 P A N: okay
2017-04-20 01:51 P A N: yea
2017-04-20 01:52 Natsu: 07:56:637 (3) - nc pls
2017-04-20 01:53 P A N: ok :(
2017-04-20 01:55 Natsu: 10:07:142 (5,6) - mmm a slider sounds better
2017-04-20 01:55 Natsu: i can't hear anything on 6 o.o
2017-04-20 01:59 P A N: vocal there >:(
2017-04-20 01:59 P A N: my dear vocal
2017-04-20 02:01 Natsu: 13:11:786 (1) - isn't the vocal starting on the previos blue tick?
2017-04-20 02:01 Natsu: 13:12:882 (2) - missing nc i guess
2017-04-20 02:03 P A N: red tick!
2017-04-20 02:03 P A N: woops yes
2017-04-20 02:06 Natsu: 15:46:835 (2) - silence slider tick
2017-04-20 02:06 Natsu: i mean tail
2017-04-20 02:06 Natsu: lol
2017-04-20 02:07 P A N: XD