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posted

Reazen wrote:

M4M :3
  1. 00:22:504 (2,3,4) - maybe make distance even? eg. https://osu.ppy.sh/ss/7528068 visually looks better
  2. 04:39:599 (6,1,2,3,4) - this note 04:39:599 (6) - looks like part of pattern similar to this 04:38:734 (2,3,4,5) - but i don't think there is a sound to emphasize 04:39:599 (6) - like this 04:38:734 (2) - i think more intuitive is something like this https://osu.ppy.sh/ss/7528357 I tried that but mine is kinda more flow somehow.
  3. 06:19:094 - this jumpy section is somehow flat, maybe for each whistle/finish hs note you increase a distance a little?
  4. 07:19:764 (7,8) - i think flow here is a little weird, maybe 07:19:953 (8) - ctrl G and rotate ? https://osu.ppy.sh/ss/7528475 very similar flow you made here 07:21:827 (5,1,2) -
  5. 10:51:783 (3,4) - maybe better blanket? heh, I think it is.
  6. 11:20:301 - i think this should be clickable since 11:19:953 (4) - this sound is clickable ah that one is just for connect the rhythm, or it will be a 1/1 break.
  7. 12:07:275 (3,1) - i think this should look like 12:01:708 (4,1) - oh and later 12:12:842 (3,1) - hmm.. anyway just make it more consistent since it's the same sounds yet different patterns it's fine actually XD
  8. 12:35:111 (2) - maybe change to slider for better ephasize?
no reply = fixed, thanks!
posted

Pachiru wrote:

Here is my M4M as promised, it will not be very long, since the map is already very nice!

[General]
  1. Why not putting some Kiai parts? That would be better, even if they are small, that could give some good effects to the song o: I might do :)


[Aitakatta]
  1. 00:15:317 (3) - Why not moving this not a bit more on the end of this slider: 00:14:536 (1) - so it would do a better effect with this slider? Or ou could even do symetrycal patterns with this slider too 00:15:473 (4) - ! ummm I want to make spacing of 2,3,4 consistent.
  2. 00:25:786 (1) - I think I would mark a bit more this slider with spacing, due to the strong sound on the starting slider. Why not stacking it on this double note here: 00:25:161 (3,4) - I tried your idea but mine is more flow imo and both choice are not that different >_>
  3. 00:37:661 (5,6) - With the sound you're mapping, it feels weird to have two sliders that have different shapes, why not giving them same shapes on both of them? o: I didn't intend to make them the same XD I only do at 00:40:786 (1,2,3,4)


[Bingo!]
  1. 01:32:992 (3) - I think that this beat should be marked differently as those two notes: 01:32:192 (1,2) - why not moving this circle: 01:32:992 (3) - on this one: 01:33:192 (4) - with using a NC on this note: 01:33:192 (4) - so it will be read easier for the player. That's just a personal taste! I try unstack 3 and add NC on it
  2. 01:53:792 (3,4,5,6) - Compared to the difficulty of some patterns in the song (not the map), I think it would be better to increase difficulty of this pattern, by increasing distance between them :)I think the current spacing is pretty decent with the song, not over jump according... to my mouse movement.
  3. 02:08:992 (1) - I think that the angle between this pattern here can be changed: 02:09:592 (2,3,4) - because it's quite strange to have two patterns that go in different way. In other words, I think you should change the curve of this pattern here: 02:09:592 (2,3,4) - and moreover, there is not real reason to make a brutal angle here, because there is no beat that allow that o: agreed about this.
  4. 02:23:292 (1) - It's maybe just me, but it feels very strange when the spinner start on a song, and end on an other song... You should probably shorten this spinner so it will fit better! o: good point but I want to look for more opinion about this because the current one is kinda fit with the cymbal in bgm too.


[Akb Sanjou!]
  1. 02:41:544 (3,4,5) - A ryhthm like this https://puu.sh/uD4OI/160afa8f5f.png would fit better I guess, because I feel like the strong beat here, should be clickable: 02:42:013 - I want to make vocal clickable there.
  2. 02:45:200 (8,9,1) - I would place those part a bit down on the grid, so it will flow better with the previous moves on the jumps, like this: https://puu.sh/uD5KL/a9480ba945.png I also tried this but I feel mine is more flow :( that will be more flow in other case.


[10nen Zakura]
  1. 03:27:627 (1) - That would be better if this slider would be at the center of this one: 03:28:146 (3) - (actually it's not really) no need XDD
  2. 03:49:772 (1,2) - Why the distance between those two, and those two: 03:48:734 (2,3) - are different? They are the same sound, so why giving them such a strong difference between them? o: ah don't mind that, just variation and I make them consistent with 03:45:966 (2,3)
  3. 03:54:617 (5) - Add a NC here, no, that would make it more easier to read, and that mark a new kind of beat here o: I don't think there need any? XD


Good luck for rank P A N, feel free to contact me if you need mods on other maps <3
thanks about the mod! it makes me change many notes :o I also fix some note that next to the note I rejected to fix XD
posted
osu! needs more poniteirus~ (Should be preview point tbh)
posted

Lanturn wrote:

osu! needs more poniteirus~ (Should be preview point tbh)
I love all of them, I cant decide O_O
posted
Go for rank :)
posted

Pachiru wrote:

Go for rank :)
on the way XD
posted
ayy
  1. 04:53:360 (1,2,3,4,5,6,7) - Do something similar of this 04:51:606 (1,2,3,4,5,6,7) -
  2. 04:54:890 (1,2) - This has the same spacing than the previous jumps but it's a weak sound, you should lower it
  3. 05:10:020 (1) - Curve here (like the previous sliders)
  4. 05:46:859 (7,8,9) - Make this wide angle easier to aim
  5. 05:53:876 (7,8,9) - ^
  6. Overlap this 08:13:417 (6) - and this 08:13:980 (2) -
  7. 08:15:855 (4) - NC
  8. 08:20:542 (4,5,6) - Sharp angle please
  9. 08:56:355 (4) - NC
  10. 13:56:865 (4) - NC
  11. 13:58:718 (6) - Move this a little bit to the right
  12. 14:35:376 (1,2,3,4,5) - NC ?
  13. 15:06:536 (4) - NC
  14. 15:09:911 (4) - NC + Make a triangle wit hthe following slider
  15. 15:10:286 (1) - Remove NC here if you did that
posted

Gokateigo wrote:

ayy
  1. 04:53:360 (1,2,3,4,5,6,7) - Do something similar of this 04:51:606 (1,2,3,4,5,6,7) - eh no, various.
  2. 04:54:890 (1,2) - This has the same spacing than the previous jumps but it's a weak sound, you should lower it i tried lower it and it plays weird. consistent spacing is btter.
  3. 05:10:020 (1) - Curve here (like the previous sliders) nice one.
  4. 05:46:859 (7,8,9) - Make this wide angle easier to aim I prefer this way.
  5. 05:53:876 (7,8,9) - ^ ^
  6. Overlap this 08:13:417 (6) - and this 08:13:980 (2) - intentional.
  7. 08:15:855 (4) - NC no need.
  8. 08:20:542 (4,5,6) - Sharp angle please hmm already plays good and I love current square.
  9. 08:56:355 (4) - NC I add NC on every big white tick.
  10. 13:56:865 (4) - NC why? :o
  11. 13:58:718 (6) - Move this a little bit to the right eee why? the current one already plays good.
  12. 14:35:376 (1,2,3,4,5) - NC ? yup
  13. 15:06:536 (4) - NC nope
  14. 15:09:911 (4) - NC + Make a triangle wit hthe following slider nope, slider is cymbal.
  15. 15:10:286 (1) - Remove NC here if you did that
thanks for the mod :D
posted
good morning
nice karaoke

00:24:868 (2,3,4) - try circle + 1/2 reverse maybe fit better tbh
01:25:806 (1) - stack under 01:25:024 (3) - tail instead? looks cleaner and works a bit better with how u use stacks before on 01:24:087 (4) -
01:45:919 - theres sound here which is equally strong with previous triple so it feels a bit weird to just ignore this, maybe change the previous triple to a 1/4 reverse would blend in better
02:43:238 (6) - try move to x197 y152 having this curved a bit will differ it from 02:43:707 (9,10,1) - which is a bit stronger so that thing got emphasized a bit more (also this would flow a bit nicer
03:14:457 - also i think making some kind of sliderart to map guitar would fit in nicely
03:58:250 (1) - nc here is kinda useless lol
04:28:354 (2,7) - blanket
04:35:620 (1,2,1,2,1,2,3) - can u mute the slider ends cuz there are no solid sound on those ticks to support and guitar doesnt exactly end on those
04:55:328 (3,4) - 04:56:205 (6,1) - the 1/4s have different sounds but you mapped them same so can u mute the slider end on 2nd one here too
05:44:893 (5) - lol this spacing its even higher than 05:47:306 (9,1) - but these are stronger and more noticeable :thonkang:
06:51:452 (3) - there no real reason why this should be a 1/2 sliders while u could split to 2 circles to map both strong sound on head and tail anyways
06:55:952 - isnt there supposed to be 'aa' here in storyboard
07:35:139 (4,5) - ctrl+g rhythm here so both instruments on red and white become clickable
07:48:077 (1) - snapped to wrong tick
08:28:605 - now the lalala in storyboard is english but at 00:51:196 - its japanese :thonkang:
08:45:105 (1,5) - blanket
08:48:292 - lol hitsound is way too loud imo
09:58:092 (2,3) - this linear thing flows a bit bad tbh xd i would change 09:58:954 (4) - to 3 instead and move 4 somewhere else
10:25:304 - considering how weak this thing is it'll probably be better if u change 5 to 1/2 slider
11:37:872 (3) - try move to stack under 11:37:177 (2) - instead? idk it feels like 1/2stack would ruin the movement u had going on in the previous patterns especially on a part with rhythm like this
12:22:759 - i think lyrics here is every,every,everyday pls fix sb
12:28:326 - ok now this is obviously wrong
13:20:013 (1,2) - stack nazi
14:07:820 - this is missing (yes there is sound here in the song, pls map this thing even tho its weak cuz u did smh similar at 13:38:158 (2) -
14:34:617 (1) - lol the vocal actually starts at 14:34:786 here
14:35:713 (1) - same /it s on 1/2
15:17:786 - idk but i think circle spam here contradicts with how u map vocals before and kinda ruined it idk but try changing 15:17:786 (1,2,3) - to 1/2 reverse slider is a valid solution imo
15:33:911 (2,1) - http://puu.sh/uKa9d/14a5883402.jpg

gl
why did u update when im modding this god dam
posted
well who would knows you are modding XD
will reply on tomorrow, have an exam.

Deppyforce wrote:

good morning
nice karaoke

00:24:868 (2,3,4) - try circle + 1/2 reverse maybe fit better tbh I emphasize that clap with using 1/2 slider because there is no kick on red tick.
01:25:806 (1) - stack under 01:25:024 (3) - tail instead? looks cleaner and works a bit better with how u use stacks before on 01:24:087 (4) - recently, I don't want to perfect stack on tail. I pay attention on how player notice the note more.
01:45:919 - theres sound here which is equally strong with previous triple so it feels a bit weird to just ignore this, maybe change the previous triple to a 1/4 reverse would blend in better aight added
02:43:238 (6) - try move to x197 y152 having this curved a bit will differ it from 02:43:707 (9,10,1) - which is a bit stronger so that thing got emphasized a bit more (also this would flow a bit nicer the point you gave is very very far away.
03:14:457 - also i think making some kind of sliderart to map guitar would fit in nicely hmm next song already popup
03:58:250 (1) - nc here is kinda useless lol comeon, it's for the recognizing about 1/1 change to 1/2
04:28:354 (2,7) - blanket eh didn't intent to.
04:35:620 (1,2,1,2,1,2,3) - can u mute the slider ends cuz there are no solid sound on those ticks to support and guitar doesnt exactly end on those aight, tried 5% on tail.
04:55:328 (3,4) - 04:56:205 (6,1) - the 1/4s have different sounds but you mapped them same so can u mute the slider end on 2nd one here too the tail is already pretty soft and next note has a strong hitsound so I think these is no need to mute the tail, will look for more opinion.
05:44:893 (5) - lol this spacing its even higher than 05:47:306 (9,1) - but these are stronger and more noticeable :thonkang:yup fixed.
06:51:452 (3) - there no real reason why this should be a 1/2 sliders while u could split to 2 circles to map both strong sound on head and tail anyways ok/
06:55:952 - isnt there supposed to be 'aa' here in storyboard ikr, I also doubt about that but lyrics in the all the websites give me only that. looks like i might add it myself.
07:35:139 (4,5) - ctrl+g rhythm here so both instruments on red and white become clickable ah ok
07:48:077 (1) - snapped to wrong tick fixed?
08:28:605 - now the lalala in storyboard is english but at 00:51:196 - its japanese :thonkang: yup lyrics on website did it to me again.
08:45:105 (1,5) - blanket aaa oook
08:48:292 - lol hitsound is way too loud imo hmm i don't think so.
09:58:092 (2,3) - this linear thing flows a bit bad tbh xd i would change 09:58:954 (4) - to 3 instead and move 4 somewhere else hm this pattern really flow for me tbh, I don't find any problem with it.
10:25:304 - considering how weak this thing is it'll probably be better if u change 5 to 1/2 slider will see, it still considered as a vocal for me so better make it clickable.
11:37:872 (3) - try move to stack under 11:37:177 (2) - instead? idk it feels like 1/2stack would ruin the movement u had going on in the previous patterns especially on a part with rhythm like this yea fixed
12:22:759 - i think lyrics here is every,every,everyday pls fix sb
12:28:326 - ok now this is obviously wrong ok nicr catch.
13:20:013 (1,2) - stack nazi it's auto unstack but oh well, stack it again.
14:07:820 - this is missing (yes there is sound here in the song, pls map this thing even tho its weak cuz u did smh similar at 13:38:158 (2) - how strong of them is different imo, and double sounds better for me.
14:34:617 (1) - lol the vocal actually starts at 14:34:786 here fix other too.
14:35:713 (1) - same /it s on 1/2
15:17:786 - idk but i think circle spam here contradicts with how u map vocals before and kinda ruined it idk but try changing 15:17:786 (1,2,3) - to 1/2 reverse slider is a valid solution imo fix in other way.
15:33:911 (2,1) - http://puu.sh/uKa9d/14a5883402.jpg nah ok

gl
why did u update when im modding this god dam
ok thanks for the mod :D
posted
AKB48 <3<3<3<3<3<3<3<3<3

good luck!
posted

Luna- wrote:

AKB48 <3<3<3<3<3<3<3<3<3

good luck!
AKB48 HOLY YES

posted
o/

  1. lower stack leninecy?
  2. add all the song names and albums and Akihabara into tags
  3. 00:49:399 (5) - place it somewhere like 103, 220 for better flow?
  4. 01:14:556 (1) - 01:19:556 (1) - the 'yes' sound can be made into 1/2 fast slider, at least it should be distinguishable from the drum sounds later on
  5. 01:45:819 (6,2) - fix stacking
  6. 05:08:926 (2) - nc
  7. 06:27:550 (1) - asymmetrical
  8. 09:24:126 (1) - whistle the whole slider like what u did here 09:23:437 (1)
  9. 09:29:299 (1) - this sv change seems unnecessary to me. Or you may change 09:29:988 (2) to a faster sv for consistency
  10. 09:38:264 (5) - I will always associate this slider shape with fast sv so idk...
  11. 11:14:559 (1,1) - remove nc?
  12. 11:33:001 (2,4) - nc
  13. 11:55:618 (2) - ^
  14. 12:26:586 (4) - stack on top of 12:26:760 (1) - ?
  15. 12:32:154 (4) - ^
  16. 12:33:894 (5,6,7,1,2,3) - stack triples here feel weird. Would feel better if there's constant movement instead of stationary
  17. 13:47:427 OMG HEAVY ROTATION


GL :)
posted

Nostalgic wrote:

o/

  1. lower stack leninecy? why? nope
  2. add all the song names and albums and Akihabara into tags nice, added
  3. 00:49:399 (5) - place it somewhere like 103, 220 for better flow? nooo it will be close to next note.
  4. 01:14:556 (1) - 01:19:556 (1) - the 'yes' sound can be made into 1/2 fast slider, at least it should be distinguishable from the drum sounds later on I prefer to use just circle because sounds more fit to me and 1/2 slider then 3 circles is weird somehow.
  5. 01:45:819 (6,2) - fix stacking okay o.o
  6. 05:08:926 (2) - nc I think so
  7. 06:27:550 (1) - asymmetrical fuck that
  8. 09:24:126 (1) - whistle the whole slider like what u did here 09:23:437 (1) remove that one.
  9. 09:29:299 (1) - this sv change seems unnecessary to me. Or you may change 09:29:988 (2) to a faster sv for consistency this is way weaker compared to that.
  10. 09:38:264 (5) - I will always associate this slider shape with fast sv so idk... it's cute.
  11. 11:14:559 (1,1) - remove nc? hmm why? no
  12. 11:33:001 (2,4) - nc remove on 2.
  13. 11:55:618 (2) - ^ player able to recognize the SV there.
  14. 12:26:586 (4) - stack on top of 12:26:760 (1) - ? why? nope
  15. 12:32:154 (4) - ^ ^
  16. 12:33:894 (5,6,7,1,2,3) - stack triples here feel weird. Would feel better if there's constant movement instead of stationary will see there have is any problem :)
  17. 13:47:427 OMG HEAVY ROTATION YUP


GL :)
thanks for your mod :D
posted
Marathon

00:56:431 (3,4,5,1) - Didn't relaly like the flow here. I think you should continue with the counterclockwise movement here.


01:14:087 (4,5,1) - I wish there was a bigger jump onto 1. it feels like the same spacing as 3>4>5
01:19:087 (4,5,1) - ^etc...
01:56:019 (9,1) - Is it possible to get more emphasis onto 1?
02:21:019 (4) - You should do NC spam here, and on 02:22:619 (4) - . It's especially good on 02:22:619 (4) - imo so you can give players a better visual clue that the stream coming up is 1/2 rather than 3/4 beat away. I know you already have spacing, but this is nice too~
02:30:419 (1) - Snap to red line.
02:44:082 (2,3,4,5) - Ctrl+G flows better imo. Just keep the whole pattern counterclockwise since you set up a pretty nice flow with 02:42:582 (2,3,4,5,6,7,8,9,10,1) -
03:23:302 (6,1) - xd blanket
03:28:146 (3) - imo, Ctrl+G flows better. I think the flowbreak is not really necessary here, and causes players to have to move in an awkward angle for a note that i don't think is especially emphasized.
05:07:171 (1,1) - Looks quite off. I think you wanted the slider-end to stack with the slider's bend or something?
05:11:009 (4) - I think this should be snapped to red tick on the sliderend? something is off.
05:19:453 - 05:26:471 - I would have liked to see some doublet rhythm here instead. The rhythm is quite different from many of the other songs in the marathon, it would be nice to map these unique rhythms since they don't happen often, rather than just using a generic stream.

05:33:489 - Would apply hre too~
05:45:990 (3) - NC here? Since its the beginning of another pattern with increasing ds
06:47:514 (1,2) - missed blanket opportunity here i think,
07:19:014 (4) - NC? Downbeat.
07:38:139 (6,7,8) - You could try using two kicksliders here instead. 07:38:139 - is a pretty strong beat too, but usually with triplets, the emphasis ends up being only on the last note 07:38:327 (8) - . kicksliders let you emphasize both red and white tick. But here its up to you~ just an idea xD.
08:01:605 (1) - Stacking with 08:00:480 (2) - 's head gives a better angle imo.
08:44:167 (3) - Ctrl+G gives a cleaner angle imo. Also doesn't feel as flow-breaky transitioning from 1>2>3
08:48:105 (1,2) - I get your idea, but I think you should space these out at least a bit more, otherwise I think people will get the spacing too confused and either play the stream too fast or too slow cuz they don't see that the first note on the stream and assume 08:48:480 (3) - is the first note.
09:17:919 (1,1) - Imo, the first slider should be slower, and the second faster, cuz of the snare. If you agree, then i guess this applies to 09:29:299 (1) - too.
10:38:262 (3,4,5) - There are a lot of 1/4's here, particularly when the slider is playing. You could probably add more circles here.
10:43:896 (7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - This is nice :D
11:18:039 (3) - 11:20:823 (3) - Extended 3/4 sliders like these seemed kinda unnecessary imo. There's not really anything special in the vocals imo that makes me think they need to be held. If you have a reason for using these though please let me know.
12:22:759 (1,2,3,4) - These, especially 3>4 are reeeeaally big tbh.. I would tone down the jumps a bit.
12:29:022 (3,4) - ^
12:37:025 - Extend the pause until here? before break? Where you ahve is kinda weird imo.
13:21:465 (3,4,5) - You could probably do some symmetrical structure here if you want. They're in the right positions anyways xD.
15:09:536 (3,4,5) - Use a stack pattern instead? This arrangement seems a bit confusing imo due to the spacing.

[]

Aside from that, you have a loooot of unused files in your storyboard. Please recheck what you actually need and what is not being used etc...
posted

Monstrata wrote:

Marathon

00:56:431 (3,4,5,1) - Didn't relaly like the flow here. I think you should continue with the counterclockwise movement here. I want to keep the back-forth pattern to emphasize that err soft sound but also fix the flow like your suggestion.


01:14:087 (4,5,1) - I wish there was a bigger jump onto 1. it feels like the same spacing as 3>4>5 fixed
01:19:087 (4,5,1) - ^etc... fixed
01:56:019 (9,1) - Is it possible to get more emphasis onto 1? yup, I ctrl+g 8,9 too.
02:21:019 (4) - You should do NC spam here, and on 02:22:619 (4) - . It's especially good on 02:22:619 (4) - imo so you can give players a better visual clue that the stream coming up is 1/2 rather than 3/4 beat away. I know you already have spacing, but this is nice too~ oh yea agreed.
02:30:419 (1) - Snap to red line. woops
02:44:082 (2,3,4,5) - Ctrl+G flows better imo. Just keep the whole pattern counterclockwise since you set up a pretty nice flow with 02:42:582 (2,3,4,5,6,7,8,9,10,1) - wow never thought of this.
03:23:302 (6,1) - xd blanket I think it already is DX http://puu.sh/uR3VX/73b73ae8c9.jpg (i move tail a bit tho in this pic)
03:28:146 (3) - imo, Ctrl+G flows better. I think the flowbreak is not really necessary here, and causes players to have to move in an awkward angle for a note that i don't think is especially emphasized. hmm I want to keep this because it's kinda awkward angle but it makes a great flow on 03:28:665 (4,5)
05:07:171 (1,1) - Looks quite off. I think you wanted the slider-end to stack with the slider's bend or something? alright fixed.
05:11:009 (4) - I think this should be snapped to red tick on the sliderend? something is off. fixed.
05:19:453 - 05:26:471 - I would have liked to see some doublet rhythm here instead. The rhythm is quite different from many of the other songs in the marathon, it would be nice to map these unique rhythms since they don't happen often, rather than just using a generic stream. I agreed that some might be unique but I also want to emphasize vocal or kick on red tick :( and I think the repeat flow on some song already make the map various pattern.

05:33:489 - Would apply hre too~ same here~
05:45:990 (3) - NC here? Since its the beginning of another pattern with increasing ds ok looks good.
06:47:514 (1,2) - missed blanket opportunity here i think, do you mean improve blanket? @_@ adjust a bit
07:19:014 (4) - NC? Downbeat. yup added, big white tick too.
07:38:139 (6,7,8) - You could try using two kicksliders here instead. 07:38:139 - is a pretty strong beat too, but usually with triplets, the emphasis ends up being only on the last note 07:38:327 (8) - . kicksliders let you emphasize both red and white tick. But here its up to you~ just an idea xD. I feel like hit 3 times of circle is stronger here o.o
08:01:605 (1) - Stacking with 08:00:480 (2) - 's head gives a better angle imo. umm yea but I want to use zig-zag pattern to the end and I think last note is weaker than other three.
08:44:167 (3) - Ctrl+G gives a cleaner angle imo. Also doesn't feel as flow-breaky transitioning from 1>2>3 agreed, also move 2 3 along to be closer with 1
08:48:105 (1,2) - I get your idea, but I think you should space these out at least a bit more, otherwise I think people will get the spacing too confused and either play the stream too fast or too slow cuz they don't see that the first note on the stream and assume 08:48:480 (3) - is the first note. ok increase the spacing.
09:17:919 (1,1) - Imo, the first slider should be slower, and the second faster, cuz of the snare. If you agree, then i guess this applies to 09:29:299 (1) - too. I follow vocal here ><
10:38:262 (3,4,5) - There are a lot of 1/4's here, particularly when the slider is playing. You could probably add more circles here. since this is a slow song so I really want to strongly emphasize the vocal, so if there has a extend vocal, I will use the long slider to emphasize. meanwhile, no vocal, I use many circles.
10:43:896 (7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8) - This is nice :Dthank you so much :D
11:18:039 (3) - 11:20:823 (3) - Extended 3/4 sliders like these seemed kinda unnecessary imo. There's not really anything special in the vocals imo that makes me think they need to be held. If you have a reason for using these though please let me know. I want to make them different with 1/2 vocal. I mean, 11:17:691 (2) , 11:20:475 (2) vocal is end on red tick (might be a bit off) while (3,3) is extented till white tick.
12:22:759 (1,2,3,4) - These, especially 3>4 are reeeeaally big tbh.. I would tone down the jumps a bit. okay
12:29:022 (3,4) - ^ ^
12:37:025 - Extend the pause until here? before break? Where you ahve is kinda weird imo.
13:21:465 (3,4,5) - You could probably do some symmetrical structure here if you want. They're in the right positions anyways xD. oh well, didn't notice that XD
15:09:536 (3,4,5) - Use a stack pattern instead? This arrangement seems a bit confusing imo due to the spacing. umm I NC instead.

[]

Aside from that, you have a loooot of unused files in your storyboard. Please recheck what you actually need and what is not being used etc... I guess you mean the glow folder with contain about 384 files, delete that folder XD
some SB lyric is still wrong but my code file is in my dorm which I will go tomorrow (im home) thank you very much monstrata! XD
posted
Can't be AKB without Koisuru
posted

Raging Bull wrote:

Can't be AKB without Koisuru
afraid it will be too long :(
posted
Saw your message in the morning, but you were already offline rip.

Anyways, yea I guess it was the glow folder.

sb\f\0026.png
sb\f\0033.png
sb\f\0036.png
sb\f\0037.png
sb\f\0039.png
sb\f\0046.png
sb\f\005c.png
sb\f\007b.png
sb\f\007d.png

These files still appear unused. I ctrl+f'ed them on your .osu notepad just in case, since Modding Assistant only checks for unused files on .osb.

Please confirm if these files are supposed to be used (maybe you are missing code or something?) if not please remove them. Anyways, call me when you're ready I guess :D
posted
thanks monstrata again, I will add more song and readjust the song order first.
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