But at higher star rating it's vroom vroom anywayN0thingSpecial wrote:
DT and HR makes things seem vroom vroom think no need rhythm sense so mashinged and mashing makes improvement sad
But at higher star rating it's vroom vroom anywayN0thingSpecial wrote:
DT and HR makes things seem vroom vroom think no need rhythm sense so mashinged and mashing makes improvement sad
Yeah, I dont think it should have the same multiplier as HRBlitzfrog wrote:
I actually think HD is one of the worst...
Just because of the sheer fact that it changes playstyle
Well, maybe it's different for me than it is for you. I can't read at all with nomod on. I basically become retardedSayorie wrote:
As HD fades out the hit objects before they're supposed to be hit, it makes precision aiming more difficult than nomod. Also zero stack leniency is a **** in HD.
Well, whatever.
Thwy vroom vroom noe but vroom vroom moar wif DT or HR, cause AR xd.Blitzfrog wrote:
But at higher star rating it's vroom vroom anyway
A 13-year old like you can easily google the word for verification if it is thought of as invalid.Lolinator2000 wrote:
nice misspelling of practice
Practice is a noun. Practise is the verb.Lolinator2000 wrote:
nice misspelling of practice
k i understandSayorie wrote:
A 13-year old like you can easily google the word for verification if it is thought of as invalid.Lolinator2000 wrote:
nice misspelling of practice
http://www.dailywritingtips.com/practice-or-practise/
https://en.oxforddictionaries.com/definition/practise
http://www.future-perfect.co.uk/grammar ... -practice/
because if you DT a 3.5* map to make it 5* or whatever it ends up being, you aren't learning more complex patterns you are just faster at REALLY easy stuff, HR has a similar issue, with pattern complexity, but not as extreme, also HR has a high skill floor to even hit the circle accurately, if you are a low rated player there's a VERY good chance you simply don't have the control, and accuracy for OD 10 and cs 5.2~, not to mention you probably can't read AR10, so by the time you spend 6 months brute forcing your way to learning HR you're right where you were with nomod in PP value, but now you can play HR, if you got good enough for it to come naturally, you can spend those 6 months focusing on getting good.Blitzfrog wrote:
Just wondering why you folks say that using mod doesn't build base skills.
I mean in one sense they're still just playing the game in the exact same way, HR could very well be a no mod, DT too except with higher ar.
Disclaimer: I'm not trying to argue against this but just wondering where this was coming from
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?markii wrote:
Blitzfrog wrote:
because if you DT a 3.5* map to make it 5* or whatever it ends up being, you aren't learning more complex patterns you are just faster at REALLY easy stuff, HR has a similar issue, with pattern complexity, but not as extreme, also HR has a high skill floor to even hit the circle accurately, if you are a low rated player there's a VERY good chance you simply don't have the control, and accuracy for OD 10 and cs 5.2~, not to mention you probably can't read AR10, so by the time you spend 6 months brute forcing your way to learning HR you're right where you were with nomod in PP value, but now you can play HR, if you got good enough for it to come naturally, you can spend those 6 months focusing on getting good.
Yes, people should.Blitzfrog wrote:
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
^^^Eraser wrote:
Yes, people should.Blitzfrog wrote:
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
But you know, pp and stuff
Except for that section where I choked on in a multi match. RIP 300pp.B1rd wrote:
ame to asphalt is a good map.
You know, you can make a skin for nomod similar to HD with invisible approach circles. It's basically HD but without the hit object fading out. You probably just can't read default nomod because of the approach circle clutter.Sandy Hoey wrote:
Well, maybe it's different for me than it is for you. I can't read at all with nomod on. I basically become retarded
Thanks for the advice, but I've tried that already. It is still too cluttered for me. And since the disappearing doesn't seem to hinder me, I might as wellSayorie wrote:
You know, you can make a skin for nomod similar to HD with invisible approach circles. It's basically HD but without the hit object fading out. You probably just can't read default nomod because of the approach circle clutter.Sandy Hoey wrote:
Well, maybe it's different for me than it is for you. I can't read at all with nomod on. I basically become retarded
Every pattern has its merit, but that being said , from a mapping perspective, mapping low star rating discourage complex patterns, DT is therefore just more physically demanding in terms of spacing, no real challenge in the reading department.Blitzfrog wrote:
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
N0thingSpecial wrote:
Every pattern has its merit, but that being said , from a mapping perspective, mapping low star rating discourage complex patterns, DT is therefore just more physically demanding in terms of spacing, no real challenge in the reading department.Blitzfrog wrote:
Sure enough about the patterns, but by that criteria shouldn't people just look for complex pattern makers like Hollow Wings and Skystar?
That literately helps them more in terms of pattern than playing 500 different no mod TV sized jump maps
HR I don't have much comment since I don't play with HR that often, but I think what happens is that your aim is gonna be reaction base and not muscle memory based, tapping when aim is muscle memory based is much more consistent that's how you overcome OD10, you develop muscle memory better on slow shit where you can actually read the fukin pattern
Also skystar patterns are not that complex lol
Really just that, this is a pattern problem. HD is an exception for the same reason, it doesn't change patterns so it's a good way to improve as well.markii wrote:
because if you DT a 3.5* map to make it 5* or whatever it ends up being, you aren't learning more complex patterns you are just faster at REALLY easy stuff, HR has a similar issue, with pattern complexity, but not as extreme, also HR has a high skill floor to even hit the circle accurately, if you are a low rated player there's a VERY good chance you simply don't have the control, and accuracy for OD 10 and cs 5.2~, not to mention you probably can't read AR10, so by the time you spend 6 months brute forcing your way to learning HR you're right where you were with nomod in PP value, but now you can play HR, if you got good enough for it to come naturally, you can spend those 6 months focusing on getting good.
N0thingSpecial wrote:
Would you DT 6* doe? No
No, just DT 7* like Rafis
Would you HR something if you can't even confidently hit complex patterns in AR9? No for reasons I mentioned, rohulk is good at HR cause he seen shit ton of patterns and he can confidently hit them no matter wat AR.
By that criteria, should EZ not be the best mod then? HR doesn't really change the pattern except isolating notes, which means the problem here is the high AR. So by that criteria shouldn't EZ be better than no mod? From my experience with EZ, a different type of reading though
Chromo divers is just tip of the iceberg, it's a nice map but it's not challenging in the reading department
Well to be honest most that have good patterns are in the graveyard...
Blitzfrog wrote:
By that criteria, should EZ not be the best mod then? HR doesn't really change the pattern except isolating notes, which means the problem here is the high AR. So by that criteria shouldn't EZ be better than no mod? From my experience with EZ, a different type of reading though
OK let me rephrase this, mappers are encouraged to use AR that doesn't crowd your screen with circles, or an AR that it physically stains you. So no mod is the most comfortable way of developing muscle memory for patterns, then you can proceed to HR/EZ where there an added difficulty of reading, but since your muscle memory is already good from no mod, you can focus on reading instead.N0thingSpecial wrote:
confidently hit them no matter wat AR
But I don't even meme muchN0thingSpecial wrote:
Considering the memey little fuck you r
So basically this is saying learn muscle memory then move on to other ARs where there may be difficulty increase. So basically playing at an AR you are comfortable at till you get good muscle memory then expand out? Which means editing map's AR to your ideal AR, and once you have gotten the muscle memory to snap notes and stuff, you go onto other AR is the best option?N0thingSpecial wrote:
OK let me rephrase this, mappers are encouraged to use AR that doesn't crowd your screen with circles, or an AR that it physically stains you. So no mod is the most comfortable way of developing muscle memory for patterns, then you can proceed to HR/EZ where there an added difficulty of reading, but since your muscle memory is already good from no mod, you can focus on reading instead.
Considering the memey little fuck you r, u might say "but N0thingSpecial some people are comfortable with AR10 and they practice with HR". Yes these people exist, there are people from stepmania who play with high scrow speed, when they start to play osu!std, and move on to HR, they can develop muscle memory with HR on their reaction is already good. There are exceptions to the case.
Your statement would carry more weight if you weren't the rank you were. It can be argued it's no use touching mods until 4000pp, but most definitely not under 1000.kai99 wrote:
I personally don't agree with the statement that nomod is the best practice and the argument of "DT/HD/HR doesn't help you increase skills".
For me, in order to improve, I usually do whatever highest nomod fc I can do until I can't squeeze any more pp out of my hands --> play DT on lower, much lower maps that still give pp --> play HDHR on higher maps I've already fc'ed --> nomod.... over and over again.
Except I can't HDHR/DT maps I do nowadays so I've been sticking to nomod.
Nomod helps map reading and helps hone basic skills, while other mods help different advanced skills such as reaction time, memorization, etc...
Tru. xD Can't say no to that.B1rd wrote:
Your statement would carry more weight if you weren't the rank you were. It can be argued it's no use touching mods until 4000pp, but most definitely not under 1000.