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Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue) - Alola!

posted
Total Posts
82
Topic Starter
Weedy
This beatmap was submitted using in-game submission on Tuesday, July 16, 2019 at 11:58:45 PM

Artist: Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue)
Title: Alola!!
Source: ポケットモンスター サン&ムーン
Tags: pokémon pokemon sun moon anime op opening Victorica
BPM: 153
Filesize: 8781kb
Play Time: 01:26
Difficulties Available:
  1. Alolan (4.81 stars, 326 notes)
  2. Alolan_old (5.02 stars, 337 notes)
  3. Hard (3.29 stars, 265 notes)
  4. Vicky's Normal (2.47 stars, 166 notes)
Download: Satoshi with Pikachu (CV:Matsumoto Rica/Otani Ikue) - Alola!!
Information: Scores/Beatmap Listing
---------------

OH GOOD GOD WE'RE BACK

~o3o~ Salsa~ ~o3o~

Thanks to Victorica (now Miriko) for Advanced <3
MikasaSerket
Topic Starter
Weedy
ayy
Elcheer
"Insane 1 ½"
Elcheer
01:10:903 (7,9) - i fugged up here, the 7 should be on the 9

here it is fixed
beaw
[Mika's Easy]
There's a lot of uneven spacing :/ Also why is your BG a pic of fighting when this is a happy song :/
00:13:060 (1,2) - Move (2) up a little to remove the smol overlap
00:30:314 (1,2) - Move (2) somewhere else to remove the smol overlap
00:46:785 (4,1) - Move (1) so- actually nevermind let's move on
01:00:903 (2) - boi wyd

[Normal]
00:00:511 (1,1) - Move the 2nd (1)'s second half to compliment the 1st (1)'s flat curve.
00:03:648 (1,1) - Make these parallel pls <3
00:36:589 (3,4,1) - This angle change is pretty extreme. Maybe do something about it if you want
01:26:687 (1) - I don't think you need this ;w;

[Vicky's Advanced]
00:23:256 (2,3,1) - This looks super weird :/ Move 2 down or something to follow (1)'s curve better.
00:48:354 (3,4,1) - Move (4) up to follow (3)'s curve better

[Hard]
00:37:961 (1,2) - NC to fix it? The NC isn't on the downbeat
01:26:687 (1) - ;w;

[Elcheer's Insane]
My boii Elcheer B^)
The NC's in the beginning are a bit... odd.
Now that I look at it... ALL your NC's are a bit odd o3o
01:26:687 (1) - pls

[Alolan]
gg
Topic Starter
Weedy

Stingy wrote:

[Normal]
00:00:511 (1,1) - Move the 2nd (1)'s second half to compliment the 1st (1)'s flat curve. ye moved it
00:03:648 (1,1) - Make these parallel pls <3 see above
00:36:589 (3,4,1) - This angle change is pretty extreme. Maybe do something about it if you wantye fixed
01:26:687 (1) - I don't think you need this ;w;ye methinks spinner too short

[Hard]
00:37:961 (1,2) - NC to fix it? The NC isn't on the downbeat eh why not
01:26:687 (1) - ;w; ;w;

[Alolan]
gg wo i make good extra ye
Elcheer

Stingy wrote:

[Elcheer's Insane]
My boii Elcheer B^)
The NC's in the beginning are a bit... odd.
Now that I look at it... ALL your NC's are a bit odd o3o
01:26:687 (1) - pls
01:10:511 (5,7) - didn't even tell me to fix blanket, noob B^)
01:19:922 (5,7) - ^
idek how i'm supposed to fix any of my NCs, they feel fine
removed the spinner at the end
fixed other things like jumps and blankets
ez fix
zev



my left ear is lonely

edit:get one from lordraika or somth thanks. 8)
Miriko

Stingy wrote:

[Vicky's Advanced]
00:23:256 (2,3,1) - This looks super weird :/ Move 2 down or something to follow (1)'s curve better. Fixed~
00:48:354 (3,4,1) - Move (4) up to follow (3)'s curve better Fixed~
Ty for the mod~

ピカ~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:Alola!!
Artist:Satoshi (CV: Rica Matsumoto) ft. Pikachu (CV: Otani Ikue)
ArtistUnicode:Satoshi (CV: Rica Matsumoto) ft. Pikachu (CV: Otani Ikue)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:
Tags:
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"alola.avi"
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,392.156862745098,4,2,1,45,1,0
6785,-100,4,2,0,80,0,0
16197,-100,4,3,0,80,0,0
19334,-100,4,3,1,80,0,0
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74236,-90.9090909090909,4,2,1,90,0,0
82079,-100,4,2,0,80,0,0


[Colours]
Combo1 : 189,153,234
Combo2 : 136,255,145
Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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500,232,86589,5,6,0:0:0:0:
Renumi
gib stingy kd xd
Plaudible
could you at least credit crystilonz for taking mp3, metadata and vid from his set? :c
Screwdrivers
cancer song hi hi

Alolan
  1. 00:22:275 (3,1,2) - This looks incredibly ugly. Either make the slider curved or map a triple instead
  2. 00:25:020 (1,2,3,4,1,2,3) - Both times, the vocals clearly follow a rhythm best followed by two singles then a 1/2 slider. How you mapped the rhythm makes no sense because for the first 4 notes you mapped the instrumental beat on (4) clickable, thus ignoring the vocals. But then you made 00:26:001 - unclickable which ignores both the instrumental and the vocal
  3. This whole section is a HUGE headache to listen to because of these claps on beats that are unclickable. Please redo the hitsounds
  4. 00:30:118 (1,2) - This looks bad
  5. 00:41:491 - This strong vocal sound should be clickable
  6. 00:41:687 (2,3,4,5) - This rhythm is a mess. Starting from 00:41:295 - and ending at 00:42:471 - , the instruments can be followed with either two 1/2 sliders then 3 singles, or 3 1/2 sliders then a single. It's obvious that after 00:41:491 -, the instruments should be followed instead of the vocals which are just one held out note. I have no idea what this section is following
  7. 00:42:667 (1,2) - This looks even worse
  8. 01:06:001 (1) - My left ear is lonely
  9. In general this map looks very ugly, not only because the spacing is incredibly inconsistent and the structures all look messy, but because there are huge spikes in spacing for absolutely no reason at places like 00:38:550 -, 00:42:275 -, 00:55:805 -, etc... The huge jumps look ugly either because they make no sense in general, like 00:42:275 (4,5,1) - where the big jumps are BEFORE the strong sounds, which are all low spacing sliders, or they are so large that their contrast with the rest of the map looks random and messy, like 01:04:040 (3,4,5,1) -.
  10. To summarize, I'd say to check your rhythm in the slow part, fix the hitsounds, make your spacing consistent, neaten your structures, and NERF ALL OF THE JUMPS.

zev's Insane
  1. 00:06:785 (1,2,3,4) - The air horn sound or whatever should definitely be followed here, right now it sounds like it's ignoring the song. Also because the break afterwards is there only because the air horn sound stopped, which contradicts your earlier rhythm
  2. 00:13:060 - Again follow the air horn pls
  3. 00:17:765 - This should be clickable
  4. 00:18:060 - This beat shouldn't be ignored
  5. 00:19:334 - This whole section until 00:28:746 - completely ignores the vocals and simplifies the rhythm way too much. It again sounds like the map's ignoring the song
  6. 00:38:354 (1,2,3,4,5,6,7,8,9,10,11) - This is cancer
  7. 00:40:511 (1,2,3,4,5,6) - What is this rhythm following? Pls fix
  8. 00:44:236 - This should be clickable
  9. 00:46:785 - ^
  10. 00:59:922 - ^
  11. 01:00:510 - nice meme
  12. This map overall lacks correct rhythm in most sections.

Elcheer's Insane
  1. Fine difficulty. The only things that I'd like to mention are failed blanket aesthetics -- like 00:43:648 (4,5,6,1) - (because of the stacking) or 00:37:177 (14,1,3) - (because of the overlap with (14)) -- and the lack of intensity in the kiai in comparison to the rest of the map.

Hard
  1. Looks fine, but I do want to mention this ugly overlap: 01:19:530 (3,5) -.

Vicky's Advanced
  1. 00:22:471 (1,2) - These should be at the same angle
  2. 00:28:550 (3,1) - These should be spaced like 00:29:334 (2,3) -, both because it looks better and because stacking them could cause some confusion with 00:31:491 (3,1) -
  3. 00:44:040 (3) - This looks bad because it's a different angle from 00:45:216 (3) - and because of the overlap
  4. 01:03:060 - This should be clickable, the following notes sound very offbeat because the long slider sounds like it's delayed by 1/2 a beat.

Normal
  1. Fine.

Mika's Easy
  1. Overall, I know nothing about mapping Easy difficulties, but it seems to me that often times ignoring the red ticks in this map causes the rhythm to sound half a beat off. Maybe this isn't a problem for new players but I think it would be
  2. Also, I don't know how strict DS requirements are for Easies, but I'd assume that for placements like 01:22:863 (2,3) -, keeping a consistent amount of space between objects in a structure is more important than consistent DS. Currently 01:22:863 (2,3) - has a different amount of space between them than the rest of structure, but I don't know if that's a problem or not.

I wrote this at midnight so excuse me if this turned out to be incoherent rambling :)
Topic Starter
Weedy
oka so im probably gona remap alolan because i got time and stuffs
Antares-
quick metadata mod o/

official source: http://www.tv-tokyo.co.jp/anime/pokemon_sunmoon/staff/

title: アローラ!!
rom: Alola!!

artist: うた:サトシwithピカチュウ (CV:松本梨香/大谷育江)
rom: Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue)

source: ポケットモンスター サン&ムーン

pokémon pokemon sun moon in tags
:)
diraimur
zevs map
- 00:00:511 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - hooooooooooly imo try to change notes every 5th one or sth so its not so repetitive imo
- 00:09:726 - im sorry but this break is bad imo please consider mapping it *sadface*
- 00:12:863 (1) - why is this nc'd tho especially since 00:06:589 (3) - isnt
- 00:17:569 (1) - wat but why all you have to do is sth like this, right now youre completely missing the sound at 00:18:060 -
- 00:38:354 (1,2,3,4,5,6,7,8,9,10,11) - b-but why... 00:38:354 (1) - is not even part of the repetition yet its placed such so, and its quite boring to play constant 1/2 back and forths. at least try sth like this, feel free to repeat this as its at least not two-note-repeat but a four note one, it also plays nicely into next pattern!
- 00:48:158 (4,6) - they arent overlapped perfectly plzfix literally unplayable
- 00:55:020 (6,1) - this is a too big jump, not because spacing is high, but you completely killed the motion at 00:54:629 (5,6) - , either decrease spacing between 00:55:020 (6,1) - or increase spacing between 00:54:629 (5,6) -
- 01:12:471 (1,2,3,4,5) - imo spacing is kinda too high

hard
- 00:06:001 (3,4) - plz no clap spam they dont sound nice imo
- 00:06:393 (4) - take this to a little bit lower so they line up better like this
- 00:12:275 - remove finish and place it at 00:13:060 - imo it sounds better that way
- 00:19:334 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm)
- 00:22:471 (1,2,3) - btw i know you want to protect ds but its a hard diff and you dont have to be bound to ds and in my opinion you should use lower spacing on 1/4 notes (i mean you did use stacks at 00:33:256 (5,6,1) - 00:35:216 (2,3,4) - etc, im not saying use stacks but a lower spacing would be better)
- 00:31:687 (4,5,1) - ^
- 00:31:883 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm)
- 00:38:550 (2,3,4,1,2,3,4,5) - dont spam finish like this imo, finish is a quite strong hitsound you cant just spam it like this (unless they are drum hitfinish)
- 00:42:667 (3,1,2,3) - these finish are fine tho because they are kinda justified
- 00:59:334 (3) - plz no clap spam they dont sound nice imo
- 01:06:001 (1) - again i dont really personally like the finishes, just place clap at 01:06:001 - and maybe a whistle, and maybe a whiste to slider end too but thats about it, leave the finish to 01:06:393 - , if you spam finishes they just kinda lose their power on emphasising such things
- 01:21:687 (1) - plz no clap spam they dont sound nice imo
Voli
woah pika mapping pokemon songs what a coincidence

[Elcheer's Insane]

  1. 00:06:589 (7,8) - Claps don't really fit on these last two notes, maybe something like drumfinishes or drumwhistles would fit better
  2. 00:09:726 (1) - how about rotating this by about 25 degrees to make the patter cleaner + a bit more emphasis on the slider jump (coz finish)?
  3. 00:12:863 (8,9) - idk claps again, only the first 2 notes have claps in the music
  4. 00:13:648 (2,5) - stacking these wouldn't hurt
  5. 00:15:805 (9,10) - how about a slider instead of 2 stacked notes? Would fit the melody/rhythm better here imo
  6. 00:15:609 (8,1) - distance the blanket a bit like https://voli.s-ul.eu/MuZk8FPV.png this so it matches your other blankets better
  7. 00:16:197 (1,1,1) - increase spacing a bit for each of these? cuz the music gets more intense everytime
  8. 00:18:746 (1,3) - having these notes barely touch isnt very nice
  9. 00:44:236 (1,3) - ^
  10. 00:46:001 (1,2,3) - bit more spacing that the previous pattern since the vocals get more intense?
  11. 00:46:589 (4,1) - dis overlap tho
  12. 00:52:079 (6,8) - here too, just stack the sliderheads it will look way cleaner
  13. 00:52:863 (8,1) - more overlapz (im not gonna point more out from here on but there are a few more worth checking, overlapping sliders like that usually dont look very nice unless theyre done consistently)
  14. 00:54:824 (5,6) - slider instead of stack? hold vocals
  15. 00:58:550 (1,2,3,4) - I think a rhythm like this would play better here: https://voli.s-ul.eu/PvWASxlH.png
  16. 01:11:687 (9,10) - Bit more spacing between this notes to emphasize the high pitched sound here (because right now the previous jump is bigger and thats kinda counter intuitive)
  17. 01:18:550 (4) - ctrl+g? this slider 01:18:942 (1) - will have very nice emphasis like that
  18. 01:20:707 - I'd kinda like to click this strong vocal sound, perhaps reduce the slider by half and make this clickable
  19. 01:20:903 (8) - Maybe up the SV a bit to match the vocal intensity here
  20. 01:23:648 (9) - you can make a nice blanket here: https://voli.s-ul.eu/deNQmNdO.png
  21. 01:24:824 (13,1) - deserves more spacing imo
  22. 01:26:393 (5,6) - this too, put 6 around x252 y228 maybe for a nice finisher jump

[zev's Insane]

  1. 00:05:805 (1) - plz thats boring + it doesnt even follow the rhythm do sth lk dis https://voli.s-ul.eu/mQ1dcBud.png
  2. 00:07:177 (2,3) - low spacing is a bit weird compared to the last pattern, imo 00:06:785 (1,2) - these should be paired closely instead and then a jump to 00:07:569 (3) - but thats just me
  3. 00:13:451 (2) - actually these kinda deserve a note > slider pattern coz its like ''du duuu''
  4. 00:17:569 (1) - this is snapped wrongly a repeat wouldnt work here, just do this https://voli.s-ul.eu/gAO4HqjM.png
  5. 00:18:942 (6) - note here?
  6. 00:24:853 - wh is this slider spam can u make it bit more interestingggg switch it up a bit xd
  7. 00:33:256 (6) - this 1 feels kinda forced, also slider end on strong ass downbeat plz no (put a triple?)
  8. 00:34:432 (1) - 2 notes? (downbeat)
  9. 00:46:001 (1,2,3) - spacing is kinad reversed, 2-3 should have higher spacing than 1-2 cuz more emphasis on 3
  10. 00:49:138 (1) - space more plz, back and forths are cool for these parts 00:38:746 (3,4,5) - but this part deserves spacing diversity to express emphasis
  11. 00:50:903 (2) - note>slider?
  12. 00:52:079 (1,2) - momentum hold is a bit odd with this strong sound on both notes
  13. 00:55:216 (1,2) - ^
  14. 00:57:765 (2) - remove reverse and add not here? 00:58:354 - would be nice if those drum beats are both clickable
  15. 01:06:001 (1) - idk if its fiting for this diff but i'd definitely play with sv here
  16. 01:14:236 (2) - spacinbg emphasis
  17. 01:16:981 (3,1) - spacing emphasis
  18. 01:22:079 (1) - wouldnt u start with a triple on this slider like u did here too 00:06:589 (3,4,1) -
[Alolan]

  1. 00:05:609 (2,3,4) - plz https://voli.s-ul.eu/I6U03P5y.png the rhythm isnt right
  2. 00:16:197 (1,1,1) - increase spacing for each one of these because the music gets more intense with every slider
  3. 00:20:118 (3) - ctrl+g would make this pattern flow better
  4. 00:22:765 (2) - this is overmapped methinks
  5. 00:29:922 (2,1) - decrease spacing a bit here because it looks like it'd start on the red tick coz you spaced it exactly the same as the previous patterns (time-distance equality owo)
  6. 00:35:216 (1,2,1,2,1,2,1,1) - why so much spacing between the 1/4s, theyre spaced more than your 1/2s thats so jarring plz fix, spacing them just a little adds just as much emphasis, just do like diss https://voli.s-ul.eu/rFfMVxp3.png
  7. 00:52:079 (1) - deserves more spacing, perhaps stack on 00:51:295 (4) - ?
  8. 00:58:550 (1,1,2,3,4,5,6) - wrong rhythm again like in the start of the map gee that sound really offfff
  9. 01:09:922 - wh ok dad
also for my map u can mod whatever 3 diffs u want from this map https://osu.ppy.sh/b/1155152 oki BAI gl
Topic Starter
Weedy

diraimur wrote:

hard
- 00:06:001 (3,4) - plz no clap spam they dont sound nice imo oka
- 00:06:393 (4) - take this to a little bit lower so they line up better like this oka
- 00:12:275 - remove finish and place it at 00:13:060 - imo it sounds better that way sure
- 00:19:334 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm) ye
- 00:22:471 (1,2,3) - btw i know you want to protect ds but its a hard diff and you dont have to be bound to ds and in my opinion you should use lower spacing on 1/4 notes (i mean you did use stacks at 00:33:256 (5,6,1) - 00:35:216 (2,3,4) - etc, im not saying use stacks but a lower spacing would be better) tweaked
- 00:31:687 (4,5,1) - ^
- 00:31:883 - finish? because its start of a new section, its usually good idea to put finish on start of new section (unless they are very calm) k
- 00:38:550 (2,3,4,1,2,3,4,5) - dont spam finish like this imo, finish is a quite strong hitsound you cant just spam it like this (unless they are drum hitfinish) fixed
- 00:42:667 (3,1,2,3) - these finish are fine tho because they are kinda justified
- 00:59:334 (3) - plz no clap spam they dont sound nice imo k
- 01:06:001 (1) - again i dont really personally like the finishes, just place clap at 01:06:001 - and maybe a whistle, and maybe a whiste to slider end too but thats about it, leave the finish to 01:06:393 - , if you spam finishes they just kinda lose their power on emphasising such things did kick whistle on silder head
- 01:21:687 (1) - plz no clap spam they dont sound nice imoye oka
Topic Starter
Weedy

Voli wrote:

woah pika mapping pokemon songs what a coincidence kek
[Alolan]

  1. 00:05:609 (2,3,4) - plz https://voli.s-ul.eu/I6U03P5y.png the rhythm isnt right eh fixed
  2. 00:16:197 (1,1,1) - increase spacing for each one of these because the music gets more intense with every slider ye
  3. 00:20:118 (3) - ctrl+g would make this pattern flow better done because easily fixable if i feel like it
  4. 00:22:765 (2) - this is overmapped methinks no use 50%
  5. 00:29:922 (2,1) - decrease spacing a bit here because it looks like it'd start on the red tick coz you spaced it exactly the same as the previous patterns (time-distance equality owo) oka
  6. 00:35:216 (1,2,1,2,1,2,1,1) - why so much spacing between the 1/4s, theyre spaced more than your 1/2s thats so jarring plz fix, spacing them just a little adds just as much emphasis, just do like diss https://voli.s-ul.eu/rFfMVxp3.png nerfed a litl
  7. 00:52:079 (1) - deserves more spacing, perhaps stack on 00:51:295 (4) - ? tweak
  8. 00:58:550 (1,1,2,3,4,5,6) - wrong rhythm again like in the start of the map gee that sound really offfff did hitsound emphasis on the weird bongo shit in background
  9. 01:09:922 - wh ok dad wat
also for my map u can mod whatever 3 diffs u want from this map https://osu.ppy.sh/b/1155152 oki BAI gl
Miriko

Screwdrivers wrote:

  1. 00:22:471 (1,2) - These should be at the same angle Fixed~
  2. 00:28:550 (3,1) - These should be spaced like 00:29:334 (2,3) -, both because it looks better and because stacking them could cause some confusion with 00:31:491 (3,1) - Changed to avoid confusion later on~ Ty~
  3. 00:44:040 (3) - This looks bad because it's a different angle from 00:45:216 (3) - and because of the overlap I see~ Thank you for pointing that out! Changed~
  4. 01:03:060 - This should be clickable, the following notes sound very offbeat because the long slider sounds like it's delayed by 1/2 a beat. Changed~
Ty for the mod~!

Update to difficulty desuu~
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 58942
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 5216,6785,19334,31883,44432,56981,60118,66393,72667,74236
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Alola!!
TitleUnicode:アローラ!!
Artist:Satoshi with Pikachu (CV:Rica Matsumoto/Otani Ikue)
ArtistUnicode:サトシwithピカチュウ (CV:松本梨香/大谷育江)
Creator:[[Pika]]
Version:Vicky's Advanced
Source:ポケットモンスター サン&ムーン
Tags:pokémon pokemon sun moon MikasaSerket Victorica Elcheer Zev
BeatmapID:1215835
BeatmapSetID:572193

[Difficulty]
HPDrainRate:2
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"alola.avi"
0,0,"vicky.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
511,392.156862745098,4,2,1,45,1,0
6785,-100,4,2,0,80,0,0
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74236,-90.9090909090909,4,2,1,90,0,0
82079,-100,4,2,0,80,0,0


[Colours]
Combo1 : 189,153,234
Combo2 : 136,255,145
Combo3 : 64,190,251
Combo4 : 248,230,124
Combo5 : 251,159,77
Combo6 : 247,177,254
Combo7 : 228,228,228
Combo8 : 255,98,102

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264,220,30118,6,0,P|248:160|256:96,1,120,4|4,0:0|0:0,0:0:0:0:
300,40,30707,2,0,P|326:31|368:32,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
144,44,31491,1,8,0:0:0:0:
144,44,31883,6,0,L|136:172,1,120,2|8,0:0|0:0,0:0:0:0:
92,228,32471,1,0,0:0:0:0:
168,236,32667,2,0,P|224:248|300:244,1,120,2|8,0:0|0:0,0:0:0:0:
364,224,33256,1,0,0:0:0:0:
428,180,33452,6,0,L|432:48,1,120,2|8,0:0|0:0,0:0:0:0:
364,20,34040,1,0,0:0:0:0:
296,60,34236,2,0,L|300:180,1,120,2|8,0:0|0:0,0:0:0:0:
256,244,34824,6,0,P|196:256|132:248,1,120,4|0,0:0|0:0,0:0:0:0:
64,220,35412,1,8,0:0:0:0:
108,72,35805,2,0,P|94:44|88:8,2,60,2|2|8,0:0|0:0|0:0,0:0:0:0:
176,112,36393,1,0,0:0:0:0:
252,96,36589,6,0,P|312:84|380:92,1,120,2|8,0:0|0:0,0:0:0:0:
440,120,37177,2,0,L|436:256,1,120
432,316,37765,1,8,0:0:0:0:
368,272,37961,6,0,P|312:268|244:276,1,120,4|0,0:0|0:0,0:0:0:0:
188,328,38550,2,0,L|120:336,1,60,8|0,0:0|0:0,0:0:0:0:
92,268,38942,2,0,L|160:260,1,60
164,184,39334,2,0,L|96:192,1,60,8|0,0:0|0:0,0:0:0:0:
44,140,39726,6,0,P|20:84|36:28,1,120,0|8,0:0|0:0,0:0:0:0:
100,80,40314,2,0,L|172:88,1,60
236,100,40707,2,0,P|300:104|364:92,1,120
428,64,41295,6,0,L|488:80,1,60,4|0,0:0|0:0,0:0:0:0:
464,152,41687,2,0,P|444:200|444:288,1,120,8|2,0:0|0:0,0:0:0:0:
304,340,42471,2,0,P|301:280|280:224,1,120,8|2,0:0|0:0,0:0:0:0:
212,184,43060,5,0,0:0:0:0:
140,212,43256,2,0,L|76:200,2,60,0|0|4,0:0|0:0|0:0,0:0:0:0:
268,124,44040,2,0,L|340:120,1,60,8|0,0:0|0:0,0:0:0:0:
396,76,44432,6,0,P|456:80|496:120,1,120,0|8,0:0|0:0,0:0:0:0:
424,148,45020,1,0,2:0:0:0:
348,164,45216,2,0,L|228:168,1,120,0|8,0:0|0:0,0:0:0:0:
156,140,45805,1,2,2:3:0:0:
88,176,46001,6,0,P|76:232|92:304,1,120,0|8,0:0|0:0,0:0:0:0:
144,344,46589,1,0,2:0:0:0:
216,312,46785,2,0,P|276:304|336:308,1,120,0|8,0:0|0:0,0:0:0:0:
404,344,47373,1,0,2:0:0:0:
460,292,47569,6,0,L|448:156,1,120,0|8,0:0|0:0,0:0:0:0:
412,104,48158,1,0,2:0:0:0:
348,64,48354,2,0,P|292:56|220:60,1,120,0|8,0:0|0:0,0:0:0:0:
152,80,48942,1,2,2:3:0:0:
88,124,49138,6,0,L|100:256,1,120,0|8,0:0|0:0,0:0:0:0:
144,308,49726,2,2,P|196:308|260:280,1,120,2|2,2:3|2:3,2:0:0:0:
316,232,50314,2,0,L|304:172,1,60,8|0,0:0|2:0,0:0:0:0:
324,96,50707,6,0,P|376:60|440:68,1,120,0|8,0:0|0:0,0:0:0:0:
500,100,51295,1,0,2:0:0:0:
480,176,51491,2,0,B|464:236|464:236|472:308,1,120,0|8,0:0|0:0,0:0:0:0:
480,372,52079,6,0,P|420:356|352:356,1,120,4|0,2:0|2:0,0:0:0:0:
284,348,52667,2,0,L|224:356,1,60,8|0,0:0|2:0,0:0:0:0:
148,332,53060,2,0,P|88:344|28:328,1,120,0|8,0:0|0:0,0:0:0:0:
40,252,53648,6,0,L|24:124,1,120,2|0,2:3|2:0,2:0:0:0:
52,60,54236,2,0,L|124:64,1,60,8|0,0:0|2:0,0:0:0:0:
188,88,54628,2,0,P|248:96|312:84,1,120,0|8,0:0|0:0,0:0:0:0:
376,52,55216,6,2,P|436:40|500:56,1,120,2|2,2:3|2:3,2:0:0:0:
504,128,55805,2,0,L|488:196,1,60,8|4,0:0|2:0,0:0:0:0:
256,192,56589,12,4,58550,2:0:0:0:
468,336,59922,5,0,0:0:0:0:
400,284,60118,2,0,P|336:272|264:280,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
196,324,60707,2,0,L|128:328,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
92,252,61099,2,0,L|160:248,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
228,196,61491,6,0,P|244:128|228:64,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
148,40,62079,2,0,L|80:48,2,66.0000020141602,8|0|2,0:0|0:0|0:0,0:0:0:0:
230,68,62667,2,0,L|300:56,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
380,40,63060,1,6,0:0:0:0:
456,84,63256,6,0,P|472:144|456:232,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
424,288,63844,2,0,L|344:292,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
280,328,64236,2,0,L|200:324,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,300,64628,6,0,P|104:240|112:168,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
152,100,65216,2,0,L|224:104,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
296,136,65609,2,0,P|364:144|432:132,1,132.00000402832,2|12,0:0|0:0,0:0:0:0:
484,68,66197,1,0,0:0:0:0:
412,24,66393,6,0,L|268:28,1,132.00000402832,4|8,0:0|0:0,0:0:0:0:
200,60,66981,2,0,L|132:56,1,66.0000020141602,0|2,0:0|0:0,0:0:0:0:
48,40,67373,2,0,L|56:112,1,66.0000020141602,2|8,0:0|0:0,0:0:0:0:
132,144,67765,6,0,P|148:200|128:280,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
80,340,68354,2,0,P|112:352|148:352,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
216,308,68746,2,0,P|280:296|352:304,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
428,332,69334,6,2,P|456:268|448:188,1,132.00000402832
412,132,69922,2,0,L|420:60,1,66.0000020141602,8|0,0:0|0:0,0:0:0:0:
344,28,70314,2,2,L|336:100,1,66.0000020141602
260,132,70707,1,8,0:0:0:0:
180,100,70903,6,0,P|116:88|48:96,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
24,176,71491,2,0,L|36:312,1,132.00000402832,8|2,0:0|0:0,0:0:0:0:
100,364,72079,2,0,P|132:368|176:364,1,66.0000020141602,0|8,0:0|0:0,0:0:0:0:
240,328,72471,6,0,P|304:308|368:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
452,328,73060,2,0,L|484:264,1,66.0000020141602,8|2,0:0|0:0,0:0:0:0:
424,208,73452,2,0,P|408:156|416:68,1,132.00000402832,2|8,0:0|0:0,0:0:0:0:
460,8,74040,1,0,0:0:0:0:
412,79,74236,6,0,L|264:87,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
112,124,75020,2,4,P|92:76|100:24,2,99.0000030212403
184,172,75805,6,0,L|164:312,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
240,344,76393,2,0,P|308:328|380:340,1,132.00000402832
448,368,76981,1,8,0:0:0:0:
448,368,77373,6,4,L|456:224,1,132.00000402832
392,76,78158,2,4,P|432:44|496:44,2,99.0000030212403
316,116,78942,6,0,L|176:120,1,132.00000402832,4|2,0:0|0:0,0:0:0:0:
104,148,79530,1,0,0:0:0:0:
40,208,79726,2,0,L|56:348,1,132.00000402832,0|8,0:0|0:0,0:0:0:0:
140,356,80314,6,0,L|124:224,1,132.00000402832,4|0,0:0|0:0,0:0:0:0:
184,160,80903,2,2,P|248:140|328:152,1,132.00000402832,2|6,0:0|0:0,0:0:0:0:
448,248,81687,1,8,0:0:0:0:
448,248,82079,6,2,P|392:256|312:248,1,120,2|10,0:0|0:0,0:0:0:0:
256,228,82667,2,2,P|200:220|120:228,1,120
68,260,83256,1,10,0:0:0:0:
204,340,83648,6,2,L|136:352,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
328,251,84432,2,2,L|396:263,2,60,2|2|10,0:0|0:0|0:0,0:0:0:0:
284,188,85020,6,0,P|268:128|272:64,1,120,6|2,0:0|0:0,0:0:0:0:
336,24,85609,2,2,L|472:32,1,120,10|2,0:0|0:0,0:0:0:0:
504,92,86197,1,2,0:0:0:0:
468,160,86393,1,10,0:0:0:0:
500,232,86589,5,6,0:0:0:0:
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