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REDALiCE - Volar

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Total Posts
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Topic Starter
Loctav
This beatmap was submitted using in-game submission on Montag, 28. Mai 2012 at 19:28:06

Artist: REDALiCE
Title: Volar
Source: Touhou
Tags: alice emotion margatroid dollmaker of buccuresti darkdunskin broetchen8441 jenny
BPM: 173
Filesize: 5168kb
Play Time: 03:00
Difficulties Available:
  1. Dunskin's Taiko Oni (4,83 stars, 1101 notes)
  2. Insane (5 stars, 565 notes)
  3. Jenny's Hard (4,86 stars, 346 notes)
  4. Normal (2,88 stars, 208 notes)
Download: REDALiCE - Volar
Information: Scores/Beatmap Listing
---------------
Please redownload if downloaded before 31/01/2012. Thanks!

Normal - done by me
Jenny's Hard - done by Jenny & me.
Dunskin's Taiko Oni - done by DarkDunskin
Insane - done by me


Thanks for everybody's contribution!
Selee
Timing:
BPM: 173.000
Offset: 3584
Topic Starter
Loctav
Thanks alot.
eldnl
I don't mod your map because you broke the rules.
Only one thing, the map can't have a Easy and an Insane diff without Normal or Hard**.

No kd.
Topic Starter
Loctav
Aww, I've overread the "2 mins" thing. Sorry :x Just read "not more than 3 diffs".
Normal is about to be done.
DarkDunskin
Hier wie versprochen meine Taiko diff :)
Vergiss nicht mich in den Tags zu erwähnen.

Download: REDALiCE - Volar (Loctav) [Dunskin's Taiko Oni].osu

Na dann mal viel Glück~
Slih
AWESOME!
Suimya
done with my diff and i found my own photo for it just add them plz <3
Edit: fixed few sliders

Download: 32156 REDALiCE - Volar.rar
Xaffy
[Easy]

00:06:442 (1) - this slider is ugly, copy paste 00:11:991 (1) - this one and rotate to replace.
00:08:523 (2) - this note should be on top of 00:06:095 (5).

[Normal+]
IRC Modding for Sekai.

[Insane]
00:04:014 (2,4) - (4) should have the same angle as (2)
In general this diff has too many squares & straight lines horizontally/vertically, try to mix it up more to make it funner.
Topic Starter
Loctav

Xafnia wrote:

[Easy]

00:06:442 (1) - this slider is ugly, copy paste 00:11:991 (1) - this one and rotate to replace. done.
00:08:523 (2) - this note should be on top of 00:06:095 (5). done.

[Normal+]
IRC Modding for Sekai.

[Insane]
00:04:014 (2,4) - (4) should have the same angle as (2) done.
In general this diff has too many squares & straight lines horizontally/vertically, try to mix it up more to make it funner. tried to adjust sliders and hitcircles to 'mix it up'
Thanks alot!. +1 kd~
LillyWonka
star :3
beta-carotene_old
ME GUSTA LOCTAV
Linco
- Easy

00:05:055 (3,4) - unstacken, ich finde das etwas verwirrend und unintuitiv, besonders für Easy
00:16:153 (3,4) - unstacken
00:25:864 (1) - zu kurzer Abstand, Spinner bei 00:24:477 enden lassen
00:33:494 (4,5) - unstacken
00:36:962 (1) - zu kurzer Abstand, Spinner bei 00:35:575 enden lassen
00:39:043 (1) - neue Combo entfernen
00:43:899 (3,4) - unstacken
01:10:257 (1) - zu kurzer Abstand, Spinner bei 01:08:870 enden lassen
01:18:234 (2,3) - unstacken
01:23:783 (2,3) - unstacken
01:32:454 (1) - zu kurzer Abstand, Spinner bei 01:31:066 enden lassen

Vielleicht noch die unbenutzten Timing-Sections entfernen? Dunno.
Auf alle Fälle finde ich persönlich die Diff viel zu schwer für ein Easy. Die Geschwindigkeit von den Slider ist recht hoch und das Distance Spacing ist an manchen Stellen auch nicht regelmäßig (und ich finde 1.0 schon zu weit, meh). Für Jumps ist Hard da, aber bitte nicht in einer Easy. ._.
Wenn du wirklich Easy willst, musst du die ganze Sache nochmal richtig überarbeiten. Keine bzw. kleine Jumps, 'ne niedrigere Slider Velocity und vielleicht wären diese Einstellungen besser:
Ansonsten machst du eben ein Normal draus, trotzdem würde ich dann nochmal die Slider Velocity bearbeiten.


- Sekai's Hard
I don't like the patterns nor the rhythm it follows sometimes (01:41:818 (4) - lol), but I didn't find any major mistakes :3
00:14:766 - maybe add new combo?


- Dunskin's Taiko Oni
lol Taiko
02:12:513 (55) - nicht gesnappt D:


- Insane
00:06:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - auf den jeweiligen Haufen stacken? Ein großer Unterschied im Gameplay ist es zwar nicht, aber sieht etwas eleganter aus
00:15:113 (8) - neue Combo?
00:31:066 (6,7) - ist der Abstand Absicht?
00:59:679 (4,5) - ^
01:10:084 (6) - ^
01:09:652 (2,3,4,5) - nicht gesnappt

Ist auf alle Fälle viel, viel besser geworden, obwohl ich immer noch kein Fan mancher Patterns, Jumps und der Streams bin, zudem finde ich den Rhythmus teilweise auch etwas fragwürdig, das sind dann aber die subjektiven Sachen, die keinen außer mich interessieren.
XD


Star bekommst du trotzdem, mit Arbeit wird das auf alle Fälle besser :>

Noob-Mod Ende!
BrokenArrow
Nice map, die Oni ist gut :D
Da haste deinen star~
Topic Starter
Loctav

eviLinco wrote:

- Easy

SPOILER
00:05:055 (3,4) - unstacken, ich finde das etwas verwirrend und unintuitiv, besonders für Easy
00:16:153 (3,4) - unstacken
00:25:864 (1) - zu kurzer Abstand, Spinner bei 00:24:477 enden lassen
00:33:494 (4,5) - unstacken
00:36:962 (1) - zu kurzer Abstand, Spinner bei 00:35:575 enden lassen
00:39:043 (1) - neue Combo entfernen
00:43:899 (3,4) - unstacken
01:10:257 (1) - zu kurzer Abstand, Spinner bei 01:08:870 enden lassen
01:18:234 (2,3) - unstacken
01:23:783 (2,3) - unstacken
01:32:454 (1) - zu kurzer Abstand, Spinner bei 01:31:066 enden lassen

Vielleicht noch die unbenutzten Timing-Sections entfernen? Dunno.
Auf alle Fälle finde ich persönlich die Diff viel zu schwer für ein Easy. Die Geschwindigkeit von den Slider ist recht hoch und das Distance Spacing ist an manchen Stellen auch nicht regelmäßig (und ich finde 1.0 schon zu weit, meh). Für Jumps ist Hard da, aber bitte nicht in einer Easy. ._.
Wenn du wirklich Easy willst, musst du die ganze Sache nochmal richtig überarbeiten. Keine bzw. kleine Jumps, 'ne niedrigere Slider Velocity und vielleicht wären diese Einstellungen besser:

Ansonsten machst du eben ein Normal draus, trotzdem würde ich dann nochmal die Slider Velocity bearbeiten.
^ applied. Changed Slider Velocity to 0,7 and changed hitcircle spacing and slider lengths.

- Sekai's Hard
I don't like the patterns nor the rhythm it follows sometimes (01:41:818 (4) - lol), but I didn't find any major mistakes :3
00:14:766 - maybe add new combo? added. makes sense at all there.


- Dunskin's Taiko Oni
lol Taiko
02:12:513 (55) - nicht gesnappt D: resnapped.


- Insane
00:06:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - auf den jeweiligen Haufen stacken? Ein großer Unterschied im Gameplay ist es zwar nicht, aber sieht etwas eleganter aus This pattern was intended to be like this.
00:15:113 (8) - neue Combo? added.
00:31:066 (6,7) - ist der Abstand Absicht? No, wasn't. Fixed.
00:59:679 (4,5) - ^ fixed.
01:10:084 (6) - ^ Everything was already accurate here.
01:09:652 (2,3,4,5) - nicht gesnappt resnapped.

Ist auf alle Fälle viel, viel besser geworden, obwohl ich immer noch kein Fan mancher Patterns, Jumps und der Streams bin, zudem finde ich den Rhythmus teilweise auch etwas fragwürdig, das sind dann aber die subjektiven Sachen, die keinen außer mich interessieren.
XD
^ This is indeed just a matter of taste :'D
Thanks! Helped me alot, especially at the Easy difficulty. +1 kd~
rEdo
[Easy]
why won't you map this until the end?
0:09:217 (1) - kinda huge jump you've got there. :p
0:23:089 (1) - this spinner is too short for an Easy, use a slider instead.
0:34:188 (1) - ^
0:39:043 (1) - delete new combo
0:57:772 (4) - inconsistent spacing
1:07:483 (1) - i think you already know what i mean.
1:30:026 (1) - this spinner is TOTALLY too short.
1:40:777 (1) - another huge jump
1:48:061 (1) - totally too short.

[Sekai's Hard]
god, use some imagination while mapping... this diff is just bad, boring, and completely offbeat. sorry.
0:05:748 (5) - EXTREME NAZI! how about rorating this slider by 80° clockwise? looks A LOT better like this.
0:06:789 (1) - spacing, should be moved one grid higher. although, don't forget about the (2,3) notes, you should move them somehow too.
0:09:910 (3) - ...why the hell did distance snap changed THAT MUCH?
0:44:939 (4) - move it by one grid to the left.
0:49:448 (7) - one grid to the left, or (5,6) notes by one grid to the right.
0:52:222 (4,5,6) - just take a look yourself. look at those three-note patterns by yourself, i'm not gonna point them anymore.
1:30:026 (1) - this slider doesn't fit at all, but if you really want to add it, at least make sure that you have ended it properly... this one needs one more repeat, so it ends at the white tick.
stopped modding this difficulty at this point, since all the things that bug me are repeating all the time.

[Insane]
0:06:441 (1,2,3,4,5,6,7,8), 0:07:829 (1,2,3,4,5,6,7,8) - patterns like that one look kinda confusing, if you won't pay attention to the approachcircles, since the whole circle is covered with the hitburst. also, most of players doesn't like them at all.
0:16:673 (4) - reverse arrow is hidden by the hitburst, what's unrankable.
0:20:315 (5) - new combo
0:23:175 (1) - this spinner should start on the white tick.
1:10:256 (1) - inconsistent spacing a little bit.
1:30:373 (8) - you can add one more repeat to that slider, and start the next spinner 1/2 later.
2:04:360 (1,2,3,4,5,6,7,8) - once again, confusing stuff.
2:14:592 (1) - how about ending this spinner 1/1 later, on a big white tick?
2:40:256 (1,2,3,4,5,6,7,8,9,10,11) etc. - try to end those streams on a red tick, sounds a lot better like that. also, you shouldn't play with the sliders that much, it's not really needed, it's just spuriously increasing the difficulty of the map.


well, you've got a long way to pass, if you really want to get this one ranked. the best way to get your map modded is self-modding. ask yourself: is my map fun to play? does it look aesthetic and nice? if it doesn't, try to improve it as much as you can. cheers, and good luck!
HakuNoKaemi
[General]
Lower the Volume hitsound in your diffs, it's to high
If you intend to start a kiai sect at 02:39:043 (9), make it end at 02:59:852.

[Easy]
Don't use x0.70 Slider Velocity Change! as you're pratically making it harder to follow like this. The fact you used this SV change means that the slowed part spacing is TOO little.

[Sekai's Hard]
For Graphic: Avoid Overlaps, try to make some shapes with circles and try to order you map graphic better.
Rhythmn seem decent, but simple, only those suggestion
01:26:904 (1) - end in 01:31:413 (delete the notes on the path)
01:41:818 (4) - Make it 1/2 longer as it end in 01:43:205
For now i will concentrate in Hitsounds, for many motif, will directly give to new hitsounded diff.... (i directly applied the other mod)

Download: REDALiCE - Volar (Loctav) [Sekai's Hard].osu

[Insane]
Placing seems a little random.. more during jump parts
00:16:326 (3,4) - Unrankable, the repeat shouldn't be covered by the circle
01:09:997 (x) - Add a circle to complete the stream
02:09:910 (1,2,3,4,5,6,7,8) - Order them like an octagon



will autoqueue after and remod
Topic Starter
Loctav

rEdo wrote:

[Easy]
why won't you map this until the end? Users playing easy are usually already exhausted after about 2 minutes. That's what many beginners tell me.
0:09:217 (1) - kinda huge jump you've got there. :p fixed.
0:23:089 (1) - this spinner is too short for an Easy, use a slider instead. fixed.
0:34:188 (1) - ^ fixed.
0:39:043 (1) - delete new combo fixed.
0:57:772 (4) - inconsistent spacing fixed.
1:07:483 (1) - i think you already know what i mean. fixed.
1:30:026 (1) - this spinner is TOTALLY too short. fixed.
1:40:777 (1) - another huge jump fixed.
1:48:061 (1) - totally too short. fixed.

SPOILER
[Sekai's Hard]
god, use some imagination while mapping... this diff is just bad, boring, and completely offbeat. sorry.
0:05:748 (5) - EXTREME NAZI! how about rorating this slider by 80° clockwise? looks A LOT better like this.
0:06:789 (1) - spacing, should be moved one grid higher. although, don't forget about the (2,3) notes, you should move them somehow too.
0:09:910 (3) - ...why the hell did distance snap changed THAT MUCH?
0:44:939 (4) - move it by one grid to the left.
0:49:448 (7) - one grid to the left, or (5,6) notes by one grid to the right.
0:52:222 (4,5,6) - just take a look yourself. look at those three-note patterns by yourself, i'm not gonna point them anymore.
1:30:026 (1) - this slider doesn't fit at all, but if you really want to add it, at least make sure that you have ended it properly... this one needs one more repeat, so it ends at the white tick.
stopped modding this difficulty at this point, since all the things that bug me are repeating all the time.
^ redirected to -Sekai-

[Insane]
0:06:441 (1,2,3,4,5,6,7,8), 0:07:829 (1,2,3,4,5,6,7,8) - patterns like that one look kinda confusing, if you won't pay attention to the approachcircles, since the whole circle is covered with the hitburst. also, most of players doesn't like them at all. Hmm, fine, I'll just stack it.
0:16:673 (4) - reverse arrow is hidden by the hitburst, what's unrankable. fixed.
0:20:315 (5) - new combo fixed.
0:23:175 (1) - this spinner should start on the white tick. fixed.
1:10:256 (1) - inconsistent spacing a little bit. fixed.
1:30:373 (8) - you can add one more repeat to that slider, and start the next spinner 1/2 later. Sounds fine for me at all.
2:04:360 (1,2,3,4,5,6,7,8) - once again, confusing stuff. This isn't confusing at all, just difficult, imho.
2:14:592 (1) - how about ending this spinner 1/1 later, on a big white tick? Sounds better, indeed.
2:40:256 (1,2,3,4,5,6,7,8,9,10,11) etc. - try to end those streams on a red tick, sounds a lot better like that. also, you shouldn't play with the sliders that much, it's not really needed, it's just spuriously increasing the difficulty of the map. Reduced a few sliders. Ended the streams like requested.
Thanks alot.

HakuNoKaemi wrote:

[General]
Lower the Volume hitsound in your diffs, it's to high Reduced the hitsound volume to 75%
If you intend to start a kiai sect at 02:39:043 (9), make it end at 02:59:852. fixed.

[Easy]
Don't use x0.70 Slider Velocity Change! as you're pratically making it harder to follow like this. The fact you used this SV change means that the slowed part spacing is TOO little. Eww. I misunderstood its functionality. That wasn't intended at all. Thanks for the advice. Fixed.

SPOILER
[Sekai's Hard]
For Graphic: Avoid Overlaps, try to make some shapes with circles and try to order you map graphic better.
Rhythmn seem decent, but simple, only those suggestion
01:26:904 (1) - end in 01:31:413 (delete the notes on the path)
01:41:818 (4) - Make it 1/2 longer as it end in 01:43:205
For now i will concentrate in Hitsounds, for many motif, will directly give to new hitsounded diff.... (i directly applied the other mod)

[attachment=0:692d2]REDALiCE - Volar (Loctav) [Sekai's Hard].osu[/attachment:692d2]
^ redirected to -Sekai-

[Insane]
Placing seems a little random.. more during jump parts I tried to reduce this 'randomness' a bit.
00:16:326 (3,4) - Unrankable, the repeat shouldn't be covered by the circle Already mentioned before. Fixed.
01:09:997 (x) - Add a circle to complete the stream added.
02:09:910 (1,2,3,4,5,6,7,8) - Order them like an octagon
^ Excellent suggestion.



will autoqueue after and remod
Thanks alot, too.
GiNa
Hi, from my queue, but you are against my rule (I can’t mod Taiko/CTB/Instrumental Music, but I can play them though.), so I can’t help you that much.

My Mod
[General]
Where you started kiai times are weird, I suggested you:
00:25:864 – start kiai here
00:34:188 – end kiai here
01:32:454 – start kiai
01:49:101 – end kiai
^ they apply to all diffs.

[Easy]
-You should map until the end, but of course, you need break times.
-Distance Snap 0.8x ? Some notes are more confusing if you use 0.5x
-You got more straight sliders than I do, but whatever, lol

[Sekai’s Hard]
-I want to say something … this is the easiest Hard I ever seen, just like what rEdo said, this diff is boring ;__;. I thought this was a Normal and I almost fell asleep … :o
00:41:124 (6) – NC

[Insane]
00:17:886 (2,3,4) – stack the end of the sliders perfectly (you can also hold “shift” to move them)
00:20:315 (5) – NC
00:39:736 (1,2,3,4) – same as 00:17:886 (2,3,4)
01:47:714 (1,2) - ^
02:34:881 (8) – maybe NC?

That’s all
Starr~
winber1
General

--Disable countdown? i don't like having it.

Insane


00:04:014 (2) - You use this 2 repeat slider a lot, but a lot of the time it's just a little hard to read and I realyl have to pay attention to the approach circle to understand to to hit the note. Perhaps you could change this slider to something else, or unstack the note under it.
00:06:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do something more interesting? D:
00:09:563 (2,3,4,5) - space this more evenly...?
00:20:315 (5) - new combo?
00:29:332 (1) - remove combo
00:33:840 (8) - space this better
01:10:083 (7,1) - space combo 1 further away from combo 7
01:13:552 (4) - move to the end of the slider
01:27:077 (7,8,1) - space these out the same distance as 01:26:557 (3,4) - ?
02:08:869 (9,10) - spacing
02:35:574 (10,1) - i didn't expect this jump actually.
02:38:696 (5) - i would move this elsewhere so that it's more clear.
02:41:210 (10) - this whistle spamming here sounds reall loud and bad ._. Also, please start this note on a red tick or white tick. Nothing provokes this to start on a blue tick... and it's just very awkward to play.
02:46:933 (15) - start on red or white tickk...
02:52:136 (11) - ^..

Sekai's

--Why is the SV twice the spacing in the beginning...? D:
--I usualyl like starting and ending the difficulties in the same place...
--THe hitsounds seem really erratic in some places as well..

00:42:858 (1) - erm... glitchy reverse arrow. fix it ? D:
00:44:592 (2,3,4) - space evenly please ( i know it's readable, it just annoys me.)
00:49:101 (5,6,7) - ^
00:53:610 - Why do you start using soft hitsounds here? If you want to use soft hitsounds, you should have started using them at 00:48:061. If you don't want to start there, then you should get rid of the soft hitsounds there in general and lower the volume a bit in that section.
00:53:957 (1) - keep the SV the same... since this is the same as the past few measures. Either you make this part have faster SV or you make the few measures before this have slower SV.
01:09:910 (7,8,9) - space evenly please.
01:30:026 (1) - delete slider and end spinner at 01:31:066.
01:57:425 (1) - end spinner here
02:08:870 (4,5,6) - space evenly D:

Easy

--The SV is twice the spacing... that can be really confusing for beginners. The spacing is too small...
--Map to the end please... This ends in a really awkward spot anyways.
--I would also like to add more notes.. lol..

00:32:800 (3) - new combo
00:35:575 - 00:36:962 - add some notes here..? this is just some awkward pause as it stands right now...

sorry i really can't star this right now. however, please take what i have said into consideration and good luck with the map :3
Topic Starter
Loctav
I'd like to notice that further edit of the map will be delayed for about a week till my exams are done. Will edit this post when applying both mods. Thanks alot.
Kim
S T A R * :D
Suimya
fixed and i added more notes sorry to be late >.<"

Download: REDALiCE - Volar (Loctav) [Sekai's Hard].osu
Topic Starter
Loctav

gina91189 wrote:

Hi, from my queue, but you are against my rule (I can’t mod Taiko/CTB/Instrumental Music, but I can play them though.), so I can’t help you that much. Thanks anyways, I forgot about the Instrumental. I just read about Taiko/CTB and the taiko diff wasn't intented to be modded by you.

[General]
Where you started kiai times are weird, I suggested you:
00:25:864 – start kiai here
00:34:188 – end kiai here
01:32:454 – start kiai
01:49:101 – end kiai
^ they apply to all diffs.

^ Fixed.

SPOILER
[Easy]
-You should map until the end, but of course, you need break times.
-Distance Snap 0.8x ? Some notes are more confusing if you use 0.5x
-You got more straight sliders than I do, but whatever, lol

See below.

SPOILER
[Sekai’s Hard]
-I want to say something … this is the easiest Hard I ever seen, just like what rEdo said, this diff is boring ;__;. I thought this was a Normal and I almost fell asleep … :o
00:41:124 (6) – NC

^ Redirected.


[Insane]
00:17:886 (2,3,4) – stack the end of the sliders perfectly (you can also hold “shift” to move them)
00:20:315 (5) – NC
00:39:736 (1,2,3,4) – same as 00:17:886 (2,3,4)
01:47:714 (1,2) - ^
02:34:881 (8) – maybe NC?[/box]

^ Tried to fix it.

winber1 wrote:

General

--Disable countdown? i don't like having it. Applied.

Insane


00:04:014 (2) - You use this 2 repeat slider a lot, but a lot of the time it's just a little hard to read and I realyl have to pay attention to the approach circle to understand to to hit the note. Perhaps you could change this slider to something else, or unstack the note under it. Hm, sometimes it's hard to read, but it's a hard map. I saw many maps using this to make the player actually pay attention to the music.
00:06:441 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - do something more interesting? D: I tried now ; ;
00:09:563 (2,3,4,5) - space this more evenly...? Applied.
00:20:315 (5) - new combo? Applied.
00:29:332 (1) - remove combo Applied.
00:33:840 (8) - space this better Applied.
01:10:083 (7,1) - space combo 1 further away from combo 7 The distance is snapped. I disliked to place a jump there.
01:13:552 (4) - move to the end of the slider Applied.
01:27:077 (7,8,1) - space these out the same distance as 01:26:557 (3,4) - ? Applied.
02:08:869 (9,10) - spacing Applied.
02:35:574 (10,1) - i didn't expect this jump actually. Distance snapped the 1.
02:38:696 (5) - i would move this elsewhere so that it's more clear. Applied.
02:41:210 (10) - this whistle spamming here sounds reall loud and bad ._. Also, please start this note on a red tick or white tick. Nothing provokes this to start on a blue tick... and it's just very awkward to play. Applied.
02:46:933 (15) - start on red or white tickk... Applied.
02:52:136 (11) - ^.. Applied.

Sekai's
SPOILER
--Why is the SV twice the spacing in the beginning...? D:
--I usualyl like starting and ending the difficulties in the same place...
--THe hitsounds seem really erratic in some places as well..

00:42:858 (1) - erm... glitchy reverse arrow. fix it ? D:
00:44:592 (2,3,4) - space evenly please ( i know it's readable, it just annoys me.)
00:49:101 (5,6,7) - ^
00:53:610 - Why do you start using soft hitsounds here? If you want to use soft hitsounds, you should have started using them at 00:48:061. If you don't want to start there, then you should get rid of the soft hitsounds there in general and lower the volume a bit in that section.
00:53:957 (1) - keep the SV the same... since this is the same as the past few measures. Either you make this part have faster SV or you make the few measures before this have slower SV.
01:09:910 (7,8,9) - space evenly please.
01:30:026 (1) - delete slider and end spinner at 01:31:066.
01:57:425 (1) - end spinner here
02:08:870 (4,5,6) - space evenly D:

^- Redirected, uh.

Easy

SPOILER
--The SV is twice the spacing... that can be really confusing for beginners. The spacing is too small...
--Map to the end please... This ends in a really awkward spot anyways.
--I would also like to add more notes.. lol..

00:32:800 (3) - new combo
00:35:575 - 00:36:962 - add some notes here..? this is just some awkward pause as it stands right now...

^- I'll map it till the end and apply some spacing and timing changes. I'm not satisfied with this Easy, yet.
+1 kd.

Thanks alot for your contributions. I'll submit the updates as soon as possible.
Tenshi-nyan
/me likes the song.



Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Oh, why did you add pics of Alice? This obviously is a remix of Patchie's theme.
Topic Starter
Loctav

Tenshi-nyan wrote:

/me likes the song.



Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Oh, why did you add pics of Alice? This obviously is a remix of Patchie's theme.
The original theme is called "The doll maker of Bucuresti" and is Alice's Theme as far as I know. I also just googled to make it sure... And as google and Touhou wiki tells me, I am right.

Just some parts are very similar.
Listen: http://www.youtube.com/watch?v=NVhtS5cjAv0 ^^
pieguyn
General:

-extend the kiai time to 00:46:673?

Normal:

-Some parts don't follow distance snap...I'd recommend going through the whole map and making sure everything is spaced correctly. :cry: Also, I'd recommend using 1.0x distance snap, but you don't have to change that, it's just a suggestion~

00:17:540 (8) - new combo
00:54:303 (2,4) - add whistle?
00:59:159 (1,3,4,5) - add whistles on start?
01:09:910 (3) - add whistle?
01:47:714 (3) - clap on repeat
01:53:263 (1) - remove NC
02:14:072 (5) - new combo
02:25:864 (1) - remove NC
02:40:084 (1) - This spinner doesn't really fit IMO, perhaps replace it?
02:42:858 (1) - remove NC
02:43:552 (1) - ^
02:45:633 (1) - same
02:51:181 (1) - remove NC
02:51:875 (1) - ^
02:48:407 (1) - same
02:53:957 (1) - same
02:56:731 (1) - same

Sekai's Hard:

-Some parts don't follow distance snap, I'd recommend going through the map and making sure the spacing is right :?

00:11:298 (7) - this slider is odd, please remove 1 repeat and add a beat where it ends~
00:47:714 (3) - okay this slider is really weird, a note should be where the new section starts... Please start it at 00:48:061 and add a beat where it starts
00:48:061 - 0.5x should start here, where you started it now is kind of random
01:10:604 (1) - end it 1/1 later
02:05:748 - start mapping here please owo
02:16:500 (5) - this slider is really odd, perhaps place a note where it starts and then start the spinner at 02:16:847?

Dunskin's Taiko Oni: Fine

Insane:

-Some parts are confusing because the notes are the same distance on the playfield, but not the timeline...for example 00:09:563 (2,3,4,5) and 00:20:315 (1,2,3), and then 01:18:581 (10,11,12,13)... please go through the map and fix these T.T
-CS 4?

00:15:113 (1) - too close to (7)
01:03:320 (1,2,3,4,5,6,7,8) - this is practically impossible to see, because it's covered up by all the other notes...move it please~
01:09:563 (1) - remove NC?
01:10:256 (1) - too far from (7)
01:21:355 (5) - new combo
01:44:245 (5) - way too big jump, and it's covered by 01:43:378 (8) :?
02:04:360 (1,2,3,4,5,6,7,8) - these jumps don't really work that well IMO, perhaps change them?
02:43:552 (8,9,10,11,12) - this doesn't work well, perhaps change it to a normal stream?
02:46:673 (12,13,14) - too many claps :o please remove some
02:49:448 (8,9,10,11,12) - ^
02:51:876 (8,9,10) - ^ (if you agree please change the rest of them too)

this map IMO needs a bit more work before it can get ranked... Good luck :)
Topic Starter
Loctav

pieguy1372 wrote:

General:

-extend the kiai time to 00:46:673? Sounds fine for me.

Normal:

-Some parts don't follow distance snap...I'd recommend going through the whole map and making sure everything is spaced correctly. :cry: Also, I'd recommend using 1.0x distance snap, but you don't have to change that, it's just a suggestion~ Sounds fine for me. Let me try to readjust the spacing

00:17:540 (8) - new combo Fixed.
00:54:303 (2,4) - add whistle? Nope.
00:59:159 (1,3,4,5) - add whistles on start? Nope.
01:09:910 (3) - add whistle? Fixed.
01:47:714 (3) - clap on repeat Fixed.
01:53:263 (1) - remove NC Fixed.
02:14:072 (5) - new combo Fixed.
02:25:864 (1) - remove NC Fixed.
02:40:084 (1) - This spinner doesn't really fit IMO, perhaps replace it? They feel fitting there for me at all, sorry D:
02:42:858 (1) - remove NC Fixed.
02:43:552 (1) - ^ Fixed.
02:45:633 (1) - same See above.
02:51:181 (1) - remove NC Fixed.
02:51:875 (1) - ^ Fixed.
02:48:407 (1) - same See above.
02:53:957 (1) - same See above.
02:56:731 (1) - same See above.

SPOILER
Sekai's Hard:

-Some parts don't follow distance snap, I'd recommend going through the map and making sure the spacing is right :?

00:11:298 (7) - this slider is odd, please remove 1 repeat and add a beat where it ends~
00:47:714 (3) - okay this slider is really weird, a note should be where the new section starts... Please start it at 00:48:061 and add a beat where it starts
00:48:061 - 0.5x should start here, where you started it now is kind of random
01:10:604 (1) - end it 1/1 later
02:05:748 - start mapping here please owo
02:16:500 (5) - this slider is really odd, perhaps place a note where it starts and then start the spinner at 02:16:847?

^ See below.

Dunskin's Taiko Oni: Fine

Insane:

-Some parts are confusing because the notes are the same distance on the playfield, but not the timeline...for example 00:09:563 (2,3,4,5) and 00:20:315 (1,2,3), and then 01:18:581 (10,11,12,13)... please go through the map and fix these T.T Fixed.
-CS 4? No. CS5 fits for me. D: Sorry.

00:15:113 (1) - too close to (7) Fixed.
01:03:320 (1,2,3,4,5,6,7,8) - this is practically impossible to see, because it's covered up by all the other notes...move it please~ Fixed.
01:09:563 (1) - remove NC? Fixed.
01:10:256 (1) - too far from (7) There is an (8) at all? o_o Everything is distance snapped, here
01:21:355 (5) - new combo Fixed.
01:44:245 (5) - way too big jump, and it's covered by 01:43:378 (8) :? Readjusted.
02:04:360 (1,2,3,4,5,6,7,8) - these jumps don't really work that well IMO, perhaps change them? Readjusted.
02:43:552 (8,9,10,11,12) - this doesn't work well, perhaps change it to a normal stream? Fixed.
02:46:673 (12,13,14) - too many claps :o please remove some Fixed.
02:49:448 (8,9,10,11,12) - ^ Fixed.
02:51:876 (8,9,10) - ^ (if you agree please change the rest of them too) Fixed.

this map IMO needs a bit more work before it can get ranked... Good luck :)
Thanks for your mod! +1 kd~

Regarding Sekai's Hard: I'm very sorry and uh, yeh, I got various different ready-mapped Hard difficulties which fits better to the mapset. Unfortunately I'll remove this difficulty and add Broetchen's Hard. This is probably stay within this mapset, 'cause it's satisfying me more having this one in my mapset. Thanks alot to Broetchen8441 for contributing and thanks -Sekai- for the other diff, anyways (and somehow I feel sorry for it, but I hope you understand D:)

See changelog for other changes been made.
Shadow
So, I went though the diffs, and from what I've seen its looking good.

Will do a mod tomorrow. I'm to tired now -.- Going to bed lol

Have a star solong :)
Jenny

ShadowLord wrote:

So, I went though the diffs, and from what I've seen its looking good.

Will do a mod tomorrow. I'm to tired now -.- Going to bed lol

Have a star solong :)
MOD MY DIIIFFFFZOOOOOORZ D:
merchat7
As requested, another 3 min song for me to mod :cry: :cry:

I would like to say that, you forgot to give kudosu to gina91189 mod's post so do that first.

[General]

- Hitsound is really loud and drown out the music. Lower the volume. No higher than 50% volume for normal hitsound. I also notice that you use 70% volume the whole song. I suggest to try to variate a bit and do 60% here 50% there and so forth. I also feel you are using clap the wrong way, clap should be put only on white ticks in general. Sound really weird on red ticks / other colors tick.
- Try to keep break consistent across all difficulties.If you don't map something in Normal, don't map it in Insane.
- I also see useless timing point, remove them.
- I generally don't mod maps with hitsound problem as they bug me the whole time playing the map so, sorry if I suddenly said, I can't mod this anymore or so.

[Normal]

- Slider tick rate 0.5 is now unrankable so change to 1.
- +1 hp drain and +1 od, quite low for a Normal.
- Remove countdown, you don't have this in your other difficulties.

00:04:188 (2.3.4.5.6.7) - Sound a lot better if you move them 2 tick backward so that it is on the white. I also suggest making (2.3) a slider and 4,5) a slider. Then at 00:05:402, a repeating slider (end it where 7 is). Finally, remove (6.7). http://puu.sh/6knb
00:15:286 (2.3.4.5.6.7) - ^ Same thing here.
00:20:835 (2.3.4.5.6.7) - ^ Try to make variety, so try a longer slider than normal, or repeating slider > hit circle > slider > slider. There are many combinations.

Ok, I will stop here. Basically the problem with this map is this pattern 00:04:188 (2.3.4.5.6.7). Fix for the whole map and your map should be better. Don't reuse the same pattern again and again as it'll be boring so try to do something interesting rather than what I suggested.Also try to fix hitsound.

[Broetchen's Hard]

- Same comment about the hitsound.
- Same slider velocity as Insane?

00:15:286 (3.4.5) - Move this further away, I keep thinking I have to hit this earlier than normal. I also suggest a slider for (4.5) and putting it at 00:16:326. This rhythm feel really weird so should be better if you do this.
00:22:396 (1) - Place this further away, even through I can hit it, it feel really weird for there to be 3x jump and than all the sudden it is 1.2x. It break the flow quite a bit.
00:32:974 (2.3) - Ctrl + R (reverse selection), play better for me, but if you can, try to make this pattern a lot more readable, perhaps higher distant snapping so you can see the number as it is hidden due to the hitburst.
00:53:610 (x) - Break is so long, I suggest you map here like the other difficulties.
01:13:378 (3.4) - Unexpected jump, just space it out normally.
01:15:806 (1,2,3) - Like this for beat placement http://puu.sh/6kqM. Really weird what you did.
01:18:581 - 01 :21:182 - Would give a nice effect if you increase the slider velocity here (so that you can add more repeat to the slider while not having an extremely short slider) and use more finish / change hitsound to normal.
01:35:228 (1.2 1.2) - This jump in this seciton could be better, but for now I suggest placing the note like this so that it flow nicer. http://puu.sh/6krP
02:33:493 (x) - Long break, map here like the other difficulties.
01:46:326 (1.1.1.1) - Make this kick slider more readable so try placing it like this http://puu.sh/6ks9 http://puu.sh/6ksb.
01:53:957 (1) - Nicer to end on a white beat so add a repeat and finish on that repeat.
02:40:777 (4.5.6.7.8) - This whole section is weird. I have no idea how to fix it so can you try something else?
02:43:552 (3.4,5,6,7) - ^
02:46:326 (3.4.5.6.7) - ^ Try not to use the same pattern more than two times, so come up with a new pattern.
02:49:101 (3.4.5.6.7) - ^
02:51:876 (3,4,5,6,7) - ^ Come up with a new pattern here.
02:54:651 (3.4.5.6.7) - ^
02:56:904 (3.4.5.6.7) - I guess you can keep this one.

Pretty nice actually, this song reuse a lot of the same rhythm so it must had been difficult to come up with different interesting patterns, so good job. Also need tweak in hitsound.

[Insane]

- Do something else for all (almost all, I leave it to your judgement) the kick sliders (sliders with more than one repeat), they do not play well at all. I will not mention them in my mod.
- I notice box pattern, try to change them, will not mention them all in my mod.
- +1 ar feel a lot better.

01:03:320 (1-8) - A bit hard to read and not too fond of this jump. I suggest something like the previous combo at 01:01:933.
01:13:552 (4,5,6,7) - Do something more interesting than box pattern.

This is quite solid, I'm quite surprised. Other than kick sliders and hitsound this map is good.

What you need to work on is hitsound and your Normal difficulty. Both hitsound and Normal feel quite weird right now, but the mapping for Hard and Insane is quite good. I can't star for this reason, but if you fix this I say this is good enough for rank.

Good luck!
Jenny
Download: REDALiCE - Volar (Loctav) [Broetchen's Hard].osu

merchat7 wrote:

[Broetchen's Hard]

- Same comment about the hitsound. - I'll leave that to Fancy
- Same slider velocity as Insane? - lower would have been quite shitty and a hard with higher SV then insane is kinda meeh you know?

00:15:286 (3.4.5) - Move this further away, I keep thinking I have to hit this earlier than normal. I also suggest a slider for (4.5) and putting it at 00:16:326. This rhythm feel really weird so should be better if you do this. - done
00:22:396 (1) - Place this further away, even through I can hit it, it feel really weird for there to be 3x jump and than all the sudden it is 1.2x. It break the flow quite a bit. - done
00:32:974 (2.3) - Ctrl + R (reverse selection), play better for me, but if you can, try to make this pattern a lot more readable, perhaps higher distant snapping so you can see the number as it is hidden due to the hitburst. - changed it
00:53:610 (x) - Break is so long, I suggest you map here like the other difficulties. - did something
01:13:378 (3.4) - Unexpected jump, just space it out normally. - done
01:15:806 (1,2,3) - Like this for beat placement http://puu.sh/6kqM. Really weird what you did. - it may be weird, but i like it though; kept
01:18:581 - 01 :21:182 - Would give a nice effect if you increase the slider velocity here (so that you can add more repeat to the slider while not having an extremely short slider) and use more finish / change hitsound to normal. - did that thing 'bout hitsounds, but that thing with the velocity... dunno
01:35:228 (1.2 1.2) - This jump in this seciton could be better, but for now I suggest placing the note like this so that it flow nicer. http://puu.sh/6krP - scaled by 0.9
02:33:493 (x) - Long break, map here like the other difficulties. - i'll leave this one... for now, i'll look for some alternative
01:46:326 (1.1.1.1) - Make this kick slider more readable so try placing it like this http://puu.sh/6ks9 http://puu.sh/6ksb. - don't get that point
01:53:957 (1) - Nicer to end on a white beat so add a repeat and finish on that repeat. - done
02:40:777 (4.5.6.7.8) - This whole section is weird. I have no idea how to fix it so can you try something else? - no it's not :<
02:43:552 (3.4,5,6,7) - ^ - no it's not :<
02:46:326 (3.4.5.6.7) - ^ Try not to use the same pattern more than two times, so come up with a new pattern. - i'll look out for some alternative
02:49:101 (3.4.5.6.7) - ^ - i'll look out for some alternative
02:51:876 (3,4,5,6,7) - ^ Come up with a new pattern here. - i'll look out for some alternative
02:54:651 (3.4.5.6.7) - ^ - i'll look out for some alternative
02:56:904 (3.4.5.6.7) - I guess you can keep this one. - that's the one i didn't like

Pretty nice actually, this song reuse a lot of the same rhythm so it must had been difficult to come up with different interesting patterns, so good job. Also need tweak in hitsound.
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