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Getsix - Sky Fracture

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Topic Starter
Zer0-
This beatmap was submitted using in-game submission on den 17 maj 2020 at 14:32:01

Artist: Getsix
Title: Sky Fracture
Tags: dnb drumstep drum n bass dancefloor heavy drs059
BPM: 176
Filesize: 8852kb
Play Time: 05:08
Difficulties Available:
  1. Collapse (5,95 stars, 1421 notes)
  2. Remap (6,25 stars, 1455 notes)
Download: Getsix - Sky Fracture
Information: Scores/Beatmap Listing
---------------


random thoughts while mapping
IS THAT DNB?!?!

WIP map

tim,ing hlap.

maybe its ok now

im goin crazy with these wubs man

jUMPSTREAMS WhgAT

I think I'm retarded.

:)

ok im back and time to finish this map

finished, now i just need hitsounds (:

actually hitsounded now so :)

remapped :]
Remus
nice copying of Fanteer's structure bro :)
Topic Starter
Zer0-

Remus wrote:

nice copying of Fanteer's structure bro :)
what, i havent mapped it the same as him at all? :o
Dznutz
nice map bro. I like it a lot, you just made it onto my list of favorite mappers
squirrelpascals
i pressed the spacebar and lost my mod detailed mod. Idk what happened.

Screenshots I still have open:

- https://osu.ppy.sh/ss/7476417 (recommending better circular flow here). Clockwise transformation to the entire pattern and ctrl+r the slider by 90 anti clockwise. Blanket accordingly

- https://osu.ppy.sh/ss/7476444 I felt like 1 stood out aesthetically from the original pattern but this is just a suggestion

Timing
• Use only one timing point at offset 153 ms, same bpm

• Go to timing tab, move all notes in time by -5 ms

• 00:00:179 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - Make that selection and just move it back to the according timing points with your cursor manually

• Timing tab, resnap all notes

• Move all uninherited points by -5 ms

This method left a lot of unsnapped slider ends for me one time but another time it didn't. I think if this happens though ctrl+s over the sliders and not changing them works.

Hope that still helped. You can ask me to mod this again later if you want so its more in deatil
Topic Starter
Zer0-

squirrelpascals wrote:

i pressed the spacebar and lost my mod detailed mod. Idk what happened.

Screenshots I still have open:

- https://osu.ppy.sh/ss/7476417 (recommending better circular flow here). Clockwise transformation to the entire pattern and ctrl+r the slider by 90 anti clockwise. Blanket accordingly I feel as if this is alright anyway, it plays fine and i believe it doesn't need to be changed

- https://osu.ppy.sh/ss/7476444 I felt like 1 stood out aesthetically from the original pattern but this is just a suggestion alright, changed up the pattern slightly

Timing
• Use only one timing point at offset 153 ms, same bpm

• Go to timing tab, move all notes in time by -5 ms

• 00:00:179 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2) - Make that selection and just move it back to the according timing points with your cursor manually

• Timing tab, resnap all notes

• Move all uninherited points by -5 ms

This method left a lot of unsnapped slider ends for me one time but another time it didn't. I think if this happens though ctrl+s over the sliders and not changing them works.

I'm a bit unsure about the timing so I'll leave it be as is for now, I'll ask a few people and see if I can figure out the timing! Thanks anyway though!

Hope that still helped. You can ask me to mod this again later if you want so its more in deatil
RIP
Thanks for the mod squirrel♥
davidminh0111
Mod:
Collapse:
-00:07:343 (3, 4):Don't stack them. It looks confuse
-00:13:649 (7, 1):The distance is too far.
-00:14:160 (3):Move it more higher.


Looks good now
Btw, Nice music
Topic Starter
Zer0-

davidminh0111 wrote:

Mod:
Collapse:
-00:07:343 (3, 4):Don't stack them. It looks confuse its fine as I do it everywhere here
-00:13:649 (7, 1):The distance is too far. I use the same kind of distance for the rest of this section~
-00:14:160 (3):Move it more higher. yea sure why not


Looks good now
Btw, Nice music thanks haha
Thanks for the mod
Hysteria
Modmodmod

IRC Mod
20:07 Hysteria: uwantmod
20:07 Zer0-: w
20:07 Zer0-: sure
20:09 Hysteria: 00:25:726 (3) -
20:09 Hysteria: failstack
20:09 Hysteria: here comes nazi
20:09 Zer0-: wat
20:09 Zer0-: det är autostackat
20:09 Zer0-: D:
20:09 Zer0-: w
20:09 Zer0-: fixed
20:09 Hysteria: https://osu.ppy.sh/ss/7515775
20:09 Hysteria: ye
20:10 Hysteria: blir så ofta
20:10 Hysteria: idk why
20:10 Hysteria: hade samma problem på the one
20:10 Zer0-: lol
20:10 Hysteria: finns ganska många så du borde dubbekolla om du orkar xd
20:11 Hysteria: 00:33:396 (3,4) -
20:11 Hysteria: 00:36:123 (3,4) -
20:11 Hysteria: nån anledning vrf de är olika?
20:11 Hysteria: asså annorlunda struktur
20:11 Hysteria: ena är blanket, andra är manual stack
20:11 Zer0-: nope :D
20:11 Hysteria: uh, du borde isf göra det mer consistent
20:12 Hysteria: tkr manualstack där är fett
20:12 Zer0-: yea
20:12 Hysteria: du har gjort så senare i låten också
20:12 Zer0-: https://imgur-archive.ppy.sh/2rnKAml.png
20:12 Zer0-: ok
20:12 Zer0-: :D
20:12 Hysteria: naaaz
20:12 Hysteria: ser fett ut
20:14 Hysteria: 02:01:862 (3,4,5) -
20:14 Hysteria: stort gap mellan 3 o 4
20:14 Hysteria: men litet mellan 4 o 5
20:15 Hysteria: nånting jag missar i låten som justifiar det eller
20:15 Zer0-: nä, var mer patterning
20:15 Zer0-: går väl att ändra xd
20:16 Hysteria: För nästan alla andra sliders är strukturerade runt samma ish spacing mellan dom
20:16 Hysteria: det där är ända som inte är det
20:16 Zer0-: yeah
20:16 Zer0-: fixade det
20:17 Hysteria: aight
20:18 Hysteria: 02:39:703 (1,2) -
20:18 Hysteria: flowet här är ganska annorlunda från vad du gjort tidigare i sektionen
20:18 Zer0-: ändrade dom precis
20:18 Zer0-: lol
20:18 Hysteria: aha lol
20:18 Zer0-: self modding!
20:18 Zer0-: https://imgur-archive.ppy.sh/G5J6Jlq.png
20:18 Hysteria: ye det där kommer ge bättre flow
20:18 Hysteria: haha
20:20 Hysteria: 03:31:521 (1) -
20:20 Hysteria: Denna
20:21 Hysteria: skulle jag gjort nåt sånt här med ist https://osu.ppy.sh/ss/7515845
20:21 Hysteria: snabb illustration bara
20:21 Hysteria: flowet är fortf där, men kurvan är mera skarp för att sätta emphasis på ljudet
20:22 Zer0-: yeah
20:22 Zer0-: gjorde något sånt!
20:22 Hysteria: aight
20:23 Hysteria: 03:44:476 (3,4,5,6) -
20:23 Hysteria: känns weird med ett diamond pattern, när större delen av mappen så flow fokuserad
20:24 Hysteria: speciellt på ett ställe där det inte behövs sätta någon sorts emphasis
20:24 Hysteria: att det ska vara annorlunda
20:24 Zer0-: yeah
20:24 Zer0-: fixade det med
20:24 Hysteria: 03:55:896 (7) -
20:24 Hysteria: skulle sätta den mera åt höger av skärmen
20:25 Hysteria: så spacing till nästa not blir större
20:25 Zer0-: detta fixade jag också
20:25 Zer0-: lmaoo
20:25 Hysteria: lolll
20:25 Zer0-: medan jag väntar på dina suggestions
20:25 Zer0-: skrollar igenom mappen
20:25 Zer0-: lo
20:25 Zer0-: disadvantage av at speedmappa D:
20:25 Zer0-: inconsistencies
20:26 Hysteria: ye
20:26 Hysteria: 04:57:261 (6,1) -
20:27 Hysteria: ganska stor spacing för en calm section
20:27 Hysteria: eller ja
20:27 Hysteria: build-up section
20:27 Zer0-: o boi
20:27 Zer0-: spacing
20:27 Hysteria: https://osu.ppy.sh/ss/7515889
20:28 Hysteria: går ju att göra typ så
20:28 Zer0-: https://osu.ppy.sh/ss/7515897
20:28 Zer0-: gjorde såhär
20:28 Zer0-: funkar
20:28 Hysteria: ye det borde fungera
20:28 Hysteria: o det var typ allt
20:28 Hysteria: resten är fine
Halfslashed
IRC with my boy Zer0-

SPOILER
14:04 *Halfslashed is editing [https://osu.ppy.sh/b/1212419 Getsix - Sky Fracture [Collapse]]
14:04 Halfslashed: can we just irc lol
14:04 Zer0-: yea sure
14:04 Halfslashed: sick
14:04 Halfslashed: 00:00:184 (1,2) - really big spacing compared to 00:01:547 (1,2) -
14:04 Halfslashed: for no intensity difference
14:05 Zer0-: same for the similar sections?
14:05 Zer0-: make them all consistent?
14:05 Halfslashed: yeah
14:05 Halfslashed: 00:02:911 (1,2,3) - pitch changed here from 00:00:184 (1,2,3) - you might wanna try reflecting that with an angle change like
14:06 Halfslashed: https://halfslashed.s-ul.eu/Y5pK5HQB
14:06 Halfslashed: i just used a 90 degree angle instead of the sharp one you had before
14:06 Halfslashed: (also i moved it just so i could show you without other objects getting in the way
14:06 Halfslashed: )
14:06 Zer0-: idk its so subtle i doubt anyone would care w
14:06 Halfslashed: maybe you would :(
14:07 Halfslashed: 00:03:593 (4,5) - you did some variation here and i like this but if you do this then 00:04:956 (4,5) - should be similar
14:07 Zer0-: what
14:07 Halfslashed: basically it benefits you for those to function in pairs
14:07 Zer0-: the shape of the sliders dont have to be the same D:
14:07 Zer0-: or
14:07 Halfslashed: not the shapes
14:07 Zer0-: do you mean the
14:07 Zer0-: angle
14:08 Zer0-: stuff
14:08 Halfslashed: 00:00:865 (4,5) - 00:02:229 (4,5) -
14:08 Halfslashed: both had the same sort of movement
14:08 Halfslashed: kinda
14:08 Halfslashed: but 00:03:593 (4,5) - and 00:04:956 (4,5) - are both way different
14:08 Halfslashed: hard to relates these two
14:08 Halfslashed: relate(
14:08 Halfslashed: ffs typos lol
14:09 Zer0-: alright then
14:09 Zer0-: 00:09:047 (4,5) -
14:09 Zer0-: same here?
14:09 Halfslashed: yeah
14:09 Halfslashed: basically what i just said would apply from the start up until uh
14:09 Halfslashed: the first bookmark
14:10 Halfslashed: oh holy shit you bookmarked your map
14:10 Halfslashed: cool
14:10 Halfslashed: this makes it easy
14:10 Zer0-: ofc i would
14:10 Zer0-: the only thing I learned from stjpa :^)
14:10 Zer0-: cuz i had issues with consistency and structure
14:10 Halfslashed: LOL PLEASE
14:10 Halfslashed: 00:11:093 (1,2,3,4,5,6,7) - alright so
14:10 Halfslashed: i get what you're going for
14:11 Halfslashed: and intensity has increased but i dunno
14:11 Halfslashed: it feels a bit dense to me
14:11 Zer0-: i think it works
14:11 Halfslashed: like, it almost feels that just having it be continuous 1/2 is enough but
14:11 Halfslashed: you do you xD
14:11 Zer0-: haha
14:11 Halfslashed: 00:21:635 (1,1,1,1) - i see you elvis NCing
14:11 Halfslashed: lol
14:12 Zer0-: elvis started the stuff?
14:12 Zer0-: djpop's fully ncd map then :^)
14:12 Halfslashed: nah i don't think he started it it's just
14:12 Halfslashed: he was probably the one that does it most often today
14:13 Zer0-: idk for unexpected 1/3 i do it
14:13 Zer0-: if its short
14:13 Zer0-: like that
14:13 Zer0-: 4 notes
14:13 Halfslashed: it works quite nicely
14:13 Halfslashed: 00:20:953 (3) - however i'm really uncertain about this
14:13 Halfslashed: i hear the sound on the metronome that started at the beginning
14:14 Halfslashed: 00:21:293 - this is on the new timing, yeah
14:15 Halfslashed: https://halfslashed.s-ul.eu/c5FgNoXV this is what i hear
14:15 Halfslashed: i put the metronome reset on uh
14:15 Halfslashed: 00:21:293 -
14:15 Halfslashed: you definitely want some more opinions on that
14:16 Halfslashed: 00:21:635 (1,1,1,1) - actually now that i look at this a bit more, why not overlap these more? xD
14:16 Halfslashed: https://halfslashed.s-ul.eu/zNzY6umh something like this but make sure to keep your blanket
14:16 Halfslashed: the reason i bring this up is because you might like how this looks, for one
14:16 Zer0-: i think its fine with 1 ds
14:16 Halfslashed: and it adds more contrast
14:16 Halfslashed: for that slider
14:17 Halfslashed: 00:22:658 (2,3,4) - any reason for the uneven visual spacing?
14:17 Zer0-: nah, fixed
14:17 Halfslashed: cool
14:18 Halfslashed: 00:30:158 (1,2,3) - okay, this is cool
14:18 Halfslashed: but you don't do it consistently
14:18 Halfslashed: 00:24:703 (8,1,2,3) - i think that rhythm is similar to uh
14:18 Halfslashed: that
14:19 Halfslashed: what i just linked lol
14:19 Halfslashed: also your NCing looks like it got messed up
14:19 Halfslashed: 00:24:703 (8,1) -
14:19 Halfslashed: lol...
14:19 Zer0-: o yea
14:19 Zer0-: timing stuff
14:19 Zer0-: messed with all that
14:19 Zer0-: lmao
14:19 Halfslashed: fuck timing tbh
14:20 Halfslashed: because your NCing is actually
14:20 Halfslashed: mostly good
14:20 Halfslashed: lol
14:20 Zer0-: ill make the cool section consistent with the other one
14:20 Zer0-: 4 sliders
14:20 Halfslashed: nice :p
14:21 Halfslashed: for future maps though
14:21 Halfslashed: that idea was cool
14:21 Halfslashed: :p
14:21 Halfslashed: 00:41:067 (1,2,3,4) - have you considered adding gradual SV/ spacing increases here?
14:22 Zer0-: i guess but effort
14:22 Halfslashed: lol rip
14:22 Halfslashed: 00:37:998 (7,1) - okay i like this
14:22 Halfslashed: i like this so much
14:22 Halfslashed: i wish you did it for 00:38:851 (3,4) -
14:23 Halfslashed: what i like about it is how
14:23 Zer0-: but vocals
14:23 Halfslashed: oh no that's not what i'm talking about lol
14:23 Halfslashed: 00:37:998 (7,1) - 7 leads into 1
14:23 Zer0-: yea
14:24 Halfslashed: but the player has to stop when they hit 1 because they need to go with the slider's speed
14:24 Halfslashed: so it's slightly uncomfortable but emphasizes that part well
14:24 Halfslashed: so for 00:38:851 (3,4) -
14:24 Halfslashed: https://halfslashed.s-ul.eu/pK5ONsbc what i came up with
14:24 Halfslashed: if you like it
14:25 Halfslashed: but if you did this you'd have to be consistent with it
14:26 Halfslashed: 00:43:112 (5,6,7,8,1,2,3,4,1) - if people make you change this
14:26 Halfslashed: imma be mad
14:26 Halfslashed: it's great
14:26 Zer0-: i found another solution :^)
14:26 Halfslashed: ! :)
14:26 Zer0-: why would they make me change that
14:26 Zer0-: its a nice stream
14:26 Zer0-: xd
14:26 Halfslashed: i don't know
14:26 Halfslashed: it's nice
14:26 Halfslashed: i like it
14:26 Halfslashed: so don't let people make you change it
14:26 Halfslashed: xD
14:27 Halfslashed: 00:54:362 (5,6) - personally i think an anti jump fits better than a stack
14:27 Halfslashed: https://halfslashed.s-ul.eu/iFI9r0nc
14:28 Halfslashed: you could also have it point the other way
14:28 Halfslashed: it doesn't matter
14:28 Zer0-: i think a stack works because the synth sound stops and so does the player's movement
14:28 Zer0-: it works well imo
14:28 Halfslashed: alright
14:28 Halfslashed: 00:59:646 (4,5) - 404 emphasis on drums not found
14:29 Halfslashed: i also see that spacing like 00:58:453 (5,6) - is a bit high
14:29 Zer0-: ok changed xD
14:29 Halfslashed: 00:55:726 (5,6) - compared to this
14:30 Halfslashed: 01:05:612 (1,2) - this is why i brought up uh
14:30 Halfslashed: 00:54:362 (5,6) -
14:30 Zer0-: yea
14:30 Halfslashed: because i like 01:05:612 (1,2) - more
14:30 Halfslashed: and they're pretty similar
14:30 Zer0-: i like stack :^)
14:30 Halfslashed: they play the same but it's that effect man
14:31 Halfslashed: 01:13:453 (5,6) - spacing :(
14:31 Halfslashed: 01:16:180 (5,6,7,8,1) - could go for a more extreme spacing decrease here
14:31 Halfslashed: since the synth stops
14:31 Zer0-: lower than the drums :v
14:31 Halfslashed: fair
14:31 Zer0-: the stream is fine imo
14:32 Zer0-: looks nice as it is
14:32 Zer0-: :D
14:32 Halfslashed: ok
14:32 Halfslashed: 01:18:567 (3,4,5,6) -
14:32 Zer0-: with that spacing
14:32 Halfslashed: spacing there isn't noticeably lower for 01:18:908 (5,6) -
14:32 Halfslashed: 01:18:226 (2,5,6) - could make these even too
14:33 Halfslashed: 01:26:067 (1,2,3,1,2,3) - hi skystar
14:34 Zer0-: skystar?
14:34 Zer0-: O:
14:34 Halfslashed: yeah chrono diver
14:34 Halfslashed: used those
14:34 Halfslashed: it was more exaggerated there but
14:34 Halfslashed: yeah
14:34 Halfslashed: okay i have nothing to say up to 02:00:157 -
14:34 Zer0-: idk i just put it there cuz i felt it fit
14:34 Halfslashed: because it's well done
14:35 Zer0-: i have no clue what other mappers do
14:35 Zer0-: xd
14:35 Halfslashed: lol
14:35 Halfslashed: so after that point i just linked uh
14:35 Halfslashed: the melody starts to kinda
14:35 Halfslashed: interrupt the wubs
14:35 Halfslashed: maybe you could reflect that?
14:36 Halfslashed: 02:01:010 (6) - like give notes like this more emphasis
14:36 Halfslashed: 02:01:521 (1,2) - same here
14:36 Zer0-: i do give them emphasis by making them circles instead of kicksliders
14:36 Zer0-: tho
14:36 Halfslashed: ... you do
14:36 Halfslashed: LOL
14:36 Halfslashed: yep
14:36 Halfslashed: you are not to be underestimated
14:37 Zer0-: 02:02:373 (6) -
14:37 Zer0-: asdf
14:37 Halfslashed: if you did something with spacing though
14:37 Zer0-: missed one
14:37 Halfslashed: it'd be better
14:37 Zer0-: my patterns D::::
14:37 Halfslashed: because a spacing + pause
14:37 Halfslashed: is noticeable
14:39 Halfslashed: 02:04:248 (1,4,7) - okay only because you're the guy that likes to pretty things up
14:39 Halfslashed: i'll point this out
14:39 Zer0-: minioverlap
14:39 Zer0-: aa
14:40 Halfslashed: 02:11:066 (1,2,3,4,5,6,1,2,3,4,5,6,7) - this is just
14:40 Halfslashed: really well done
14:40 Halfslashed: lol
14:40 Zer0-: xd
14:40 Halfslashed: 02:20:782 (2,3,4) - hey this looks like my flow xd
14:41 Halfslashed: probably not something you want though\
14:42 Halfslashed: 02:24:021 (5,1) - put the circle on the slider path?
14:42 Halfslashed: 02:26:066 (1,4,6) - le gasp
14:42 Halfslashed: 02:32:543 (7,8) - didn't you used to uh
14:42 Halfslashed: use stacks here?
14:42 Halfslashed: :(
14:43 Zer0-: i do now
14:43 Halfslashed: YES
14:43 Halfslashed: :)
14:43 Halfslashed: 02:43:282 (5,6,7,1) - alright i like this
14:43 Halfslashed: but i'd like it more if you had a direction change between 02:43:623 (7,1) -
14:43 Halfslashed: you'd have to rearrange your pattern to do this sadly but
14:44 Halfslashed: https://halfslashed.s-ul.eu/tIQGYBMV basically something like this or with a sharper angle
14:45 Zer0-: i think it works fine the way it is as its pointing the flow upwards and kinda to the left while the slider goes to the right
14:45 Halfslashed: okay
14:45 Zer0-: emphasizing the slider
14:45 Halfslashed: actually it does do a direction change
14:45 Halfslashed: it's just not totally obvious
14:45 Halfslashed: xD
14:45 Halfslashed: but if you play it is
14:45 Zer0-: :p
14:46 Halfslashed: 02:45:838 (4,5,6,7) - spacing is on the big side for this section but
14:46 Halfslashed: it's ok
14:47 Halfslashed: 03:04:248 (1,6) - found another one
14:47 Halfslashed: lol
14:47 Halfslashed: after we're done here you should comb the map xD
14:47 Zer0-: none of these are visible ingame tho xD
14:48 Halfslashed: yeah i agree but
14:48 Halfslashed: if people ever say "bad structure"
14:48 Halfslashed: i warned you
14:48 Halfslashed: lol
14:49 Zer0-: a
14:49 Halfslashed: cuz it seems to me that's what most people care about
14:49 Halfslashed: tbh
14:49 Halfslashed: i would normally be picking at your rhythm but
14:49 Halfslashed: it's quite good
14:49 Halfslashed: so i can't really pick at it
14:49 Halfslashed: 03:59:816 (7) - i say that end then see this
14:50 Halfslashed: that end should really be clickable since it's part of the main melody
14:50 Halfslashed: 04:09:703 (1,2,3) - the sexiest thing i have seen yet in this map
14:51 Zer0-: l m a o
14:52 Halfslashed: so
14:52 Halfslashed: 04:24:362 (5,6,1) - i like this
14:52 Halfslashed: but what would be even cooler is if
14:53 Halfslashed: you started from 04:21:976 (1,2,3,4,5,6) -
14:53 Halfslashed: and cradually decreased the spacing
14:53 Halfslashed: gradually*(
14:53 Halfslashed: until about 04:27:430 -
14:53 Halfslashed: or 04:30:157 -
14:53 Halfslashed: so your last spacing between the circles would be
14:54 Halfslashed: the stack i pointed out
14:54 Halfslashed: and you just do a gradual progression
14:54 Halfslashed: until the vocals fade out
14:55 Zer0-: idk
14:55 Zer0-: seems like a ton of efforttttttttttttt
14:55 Halfslashed: it is but it might be worth it
14:55 Halfslashed: sleep on it
14:55 Halfslashed: :p
14:56 Zer0-: ill do something inbetween :^)
14:56 Halfslashed: 05:07:998 (1,1) - personally what i'd do is increase spacing
14:56 Halfslashed: err
14:56 Halfslashed: slider velocity
14:56 Halfslashed: but this is valid
14:56 Halfslashed: but i will throw the idea out there for you
14:56 Halfslashed: and that's the map lol
14:56 Halfslashed: this is pretty good
14:56 Zer0-: made it like this to be nice to players :^)
14:56 Halfslashed: oh lol
14:56 Halfslashed: i hate players :^)
14:57 Zer0-: :^)
14:57 Zer0-: no you're pretty nice to them
14:57 Halfslashed: orly
14:57 Halfslashed: ok i post log
Mir
M4M for my mappu.~

[ General]
  1. 00:00:184 - has conflicting timing lines. Seems to be volume.

[ Extra]
  1. 00:00:695 - I'm going to point it out just this once I promise. I really think you should map this note. It doesn't really make sense to me if you map only a portion of this sound and then leave one note out of it. The song is still constant and this note deserves to be mapped imo. It also plays fairly awkwardly because you can clearly hear the sound yet it isn't mapped, and it's the sound that is being followed. I get that you're following only the higher pitches, but I think that the lower pitch is still part of the whole phrase. If you don't want to make it a circle, a slider would work too so you at least get the sound on the end. It's also extremely weird because you end up mapping it at 00:11:093 (1,2,3,4,5,6,7) - and it feels like you just came up with the idea to map it with a slider end here and not before.
  2. 00:23:680 - From here until the snares actually kick in, I don't think you should use clap hitsounds. If you want to emphasize these notes I would suggest using a soft whistle or something, since there's no actual snare in the song yet.
  3. 00:25:726 (4) - Would make this one circles because the vocal stops on the white. You could even stack it on the head of the next slider to get a nice pause effect. At the moment a slider doesn't seem to fit since you mapped the continuous vocals before with a slider, but this static one is also a slider.
  4. 00:27:430 (1) - The gap after this slider is weird because it's not done at 00:21:976 (1) - and that causes an inconsistency. What you could do is make this a reverse, fill in the gap with a circle or something, or make the other one have a gap.
  5. 00:37:658 (5,7) - Yeah I mentioned this before but I still think you should change the shape of (7) because it's kind of misleading, especially to people that play with custom skins as the (5) doesn't fade out fully before the (7) comes in, so some players could see (7) as a kickslider (which obviously isn't the case) and sliderbreak here. Another reason this is misleading is where the slider end is - it points downwards under the previous slider. If you look at this picture it could easily be mistaken as a kickslider.
  6. 00:43:367 (8,1) - Would be cool to introduce a streamjump here for two reasons: 1. For emphasis. 2. To introduce it early so a player can expect more later since in the later parts of the map you use streamjumps a LOT.
  7. 01:05:612 (1,2) - This is offstacked but the previous one at 00:54:362 (5,6) - isn't offstacked. Should choose one to keep consistent since the song doesn't change the way it does this pause in the latter case.
  8. 01:15:157 (1) - Some hitsound is missing on this end.
  9. 01:19:078 (6,7,1) - This triple seems very out of place considering the song isn't much different and you didn't use it before, not to mention there's no actual triple in the song. You don't use another triple for the rest of this section so I would suggest removing it.
  10. 01:20:612 (1,2,3,4,5) - Very surprising to have such spaced kicksliders so quickly, especially after the map has been relatively consistent until this point. The player will be so conditioned to play the placements and rhythm you've set out (as you're mapping DnB) that throwing this pattern at them could cause unnecessary breaks. What you could do is drastically lower the spacing of the pattern, or even increase it over time... but lowering spacing keeps the concept more.
  11. 01:24:703 (1,2) - These sliders should be a relatively similar shape because at the moment the difference in shape implies that the (2) is somehow different than the (1) when they in fact map the same sounds. It also looks aesthetically awkward because the (1) doesn't seem to be part of a pattern at all.
  12. 01:35:101 (5,6) - This stack feels somewhat off because 01:34:760 (3) - that came right before it is very close to visually being stacked on it. Having the (6) be a perfect stack kind of doesn't make sense to me. In all honesty it would be better to space out the (5) and make the (6) a circle because it is a much stronger sound and there's a small pause afterwards you can emphasize..
  13. 01:49:248 (1) - 01:51:976 (1) - 01:53:339 (1) - and similar cases could use cooler shapes because the sound is much more noticeable there. Especially because the rest of the sliders all look generic and this sound really stands out.
  14. 02:15:839 (5,6,7) - You could align this if you want to.
  15. 02:18:907 (6,7,8) - There's no triple in the song here and it's pretty inconsistent with the rest of this section because it's never used before.
  16. 02:25:214 (3) - This is inconsistent because all instances of this slider for this rhythm are extended sliders, yet this one isn't. There's also no change in the song or sound. I think you should make these all extended to fit what you were doing earlier. It goes on for quite a while after here.
  17. 02:28:453 (5) - Slider shape was never used for this sound before, and it's really noticeable too because of how scrunched up it is. The shape itself doesn't demand as much movement as the other shapes you've used so far like 02:25:726 (5).
  18. 02:32:544 (7,8) - There could be at least some movement here because the song and sound is somewhat still going. You could decrease the spacing or lead these notes into the next slider.
  19. 02:40:726 (5,1) - This is a huge 1/4 gap... in fact all of the 1/4 gaps after sliders in the kiai are massive. Like 02:24:703 (1,2) - is reasonable but 02:27:430 (1,2) - is kind of overkill.
  20. 02:43:794 - 02:54:703 - The song is fairly calm here compared to the rest of it. In fact it's the only calm part since the intro which was still more intense than here - yet this section is mapped with a lot of jumps and a relatively fast slider velocity. I don't really think that this section warrants this type of intensity to be perfectly honest, and if you lowered the intensity here by reducing overall SV and spacing, the more intense parts would stand out more. I can understand if this increase happened at 02:54:703 - but before it isn't really too representative of the song in my opinion.
  21. 03:37:998 (2) - This would work much better as a circle because the sound is sudden and not held. It would also give more emphasis to the next slider.
  22. 03:42:430 (1,2,3,4,5) - There's no change in the song from parts like 03:47:885 (1,2,3,4,5,6) - so I think you should remove the kickslider pattern as it unnecessarily increases difficulty for a part of the song that has no special sounds to emphasize. 03:53:339 (1,2,3,4,5,6) - here it's more justifiable though, because there are sounds in the back you could emphasize.
  23. 03:49:248 (1,2) - Could both be curved or angled to create a pattern, at the moment these slider shapes look random.
  24. 03:51:805 (6,7,1) - Another triple that doesn't need to be here because there's no triple in the song and the song doesn't use an extreme form of syncopation. It's also inconsistent with the rest of this section. It may be consistent with where you used it before, but it's not going to be noticeable to players so it will seem out of place in play.
  25. 04:00:157 (1,2) - Could work really nicely if you stacked (2)'s head underneath (1)'s end because the song kind of pauses here. It would also put more emphasis on said pause seeing as how you would have to follow (1) fully in order to hit (2)'s head.
  26. 04:15:157 (1,2,3,4,5,6) - You never use this kind of jump pattern anywhere else in the map, and this one is really noticeable. I think you should try a different pattern, especially because this pattern is so noticeable that it would make more sense to use it to emphasize a more noticeable musical phrase. These jumps are mapped to extremely tame sounds. If you wanted to emphasize this last intense part, you should use local emphasis to do this sort of noticeable change for the whole section and not just this instantaneous moment. You could just increase spacing in general for this section and create a more spaced pattern tbh.
  27. 04:17:203 (3,4,1,2,3,4,1) - These were never used anywhere else for these sounds and introducing such a major variation on sounds that are not in any way different from those in the beginning of the map. I really think you should map this as you did earlier in the map because there's no change to warrant this type of variation, especially the rhythm change. Also this blanket is nghn: 04:17:885 (1,2)
  28. 04:42:771 (1,1,1,1,1,1,1) - What.
  29. 04:52:316 - Again with the snares.
  30. 04:56:066 (1,2) - 04:58:794 (1,2) - 05:01:521 (1,2) - Vocal notes here that you would otherwise use circles for, there's no change in the vocal rhythm so the rhythm for these should be the same too.
  31. 05:05:612 (1) - Might be too slow to be honest. While following the map in editor I missed it lol. This would work better because you have to move through the body to hit the head, which allows for the player to better adapt to the SV change due to the slowdown effect this causes upon hitting the slider.

Eettoo... good luck! :3
Topic Starter
Zer0-

Mir wrote:

M4M for my mappu.~

[ General]
  1. 00:00:184 - has conflicting timing lines. Seems to be volume. fixed

[ Extra]
  1. 00:00:695 - I'm going to point it out just this once I promise. I really think you should map this note. It doesn't really make sense to me if you map only a portion of this sound and then leave one note out of it. The song is still constant and this note deserves to be mapped imo. It also plays fairly awkwardly because you can clearly hear the sound yet it isn't mapped, and it's the sound that is being followed. I get that you're following only the higher pitches, but I think that the lower pitch is still part of the whole phrase. If you don't want to make it a circle, a slider would work too so you at least get the sound on the end. It's also extremely weird because you end up mapping it at 00:11:093 (1,2,3,4,5,6,7) - and it feels like you just came up with the idea to map it with a slider end here and not before. kinda tried to fix this by adding a note inbetween, should be better now
  2. 00:23:680 - From here until the snares actually kick in, I don't think you should use clap hitsounds. If you want to emphasize these notes I would suggest using a soft whistle or something, since there's no actual snare in the song yet. alright removed
  3. 00:25:726 (4) - Would make this one circles because the vocal stops on the white. You could even stack it on the head of the next slider to get a nice pause effect. At the moment a slider doesn't seem to fit since you mapped the continuous vocals before with a slider, but this static one is also a slider. the vocal goes all the way to the red so im keeping it
  4. 00:27:430 (1) - The gap after this slider is weird because it's not done at 00:21:976 (1) - and that causes an inconsistency. What you could do is make this a reverse, fill in the gap with a circle or something, or make the other one have a gap. changed
  5. 00:37:658 (5,7) - Yeah I mentioned this before but I still think you should change the shape of (7) because it's kind of misleading, especially to people that play with custom skins as the (5) doesn't fade out fully before the (7) comes in, so some players could see (7) as a kickslider (which obviously isn't the case) and sliderbreak here. Another reason this is misleading is where the slider end is - it points downwards under the previous slider. If you look at this picture it could easily be mistaken as a kickslider. moved placement a little bit
  6. 00:43:367 (8,1) - Would be cool to introduce a streamjump here for two reasons: 1. For emphasis. 2. To introduce it early so a player can expect more later since in the later parts of the map you use streamjumps a LOT. I'd rather keep it as-is right now
  7. 01:05:612 (1,2) - This is offstacked but the previous one at 00:54:362 (5,6) - isn't offstacked. Should choose one to keep consistent since the song doesn't change the way it does this pause in the latter case. fixed for consistency
  8. 01:15:157 (1) - Some hitsound is missing on this end. woops
  9. 01:19:078 (6,7,1) - This triple seems very out of place considering the song isn't much different and you didn't use it before, not to mention there's no actual triple in the song. You don't use another triple for the rest of this section so I would suggest removing it. removed
  10. 01:20:612 (1,2,3,4,5) - Very surprising to have such spaced kicksliders so quickly, especially after the map has been relatively consistent until this point. The player will be so conditioned to play the placements and rhythm you've set out (as you're mapping DnB) that throwing this pattern at them could cause unnecessary breaks. What you could do is drastically lower the spacing of the pattern, or even increase it over time... but lowering spacing keeps the concept more. lowered spacing
  11. 01:24:703 (1,2) - These sliders should be a relatively similar shape because at the moment the difference in shape implies that the (2) is somehow different than the (1) when they in fact map the same sounds. It also looks aesthetically awkward because the (1) doesn't seem to be part of a pattern at all. fixed
  12. 01:35:101 (5,6) - This stack feels somewhat off because 01:34:760 (3) - that came right before it is very close to visually being stacked on it. Having the (6) be a perfect stack kind of doesn't make sense to me. In all honesty it would be better to space out the (5) and make the (6) a circle because it is a much stronger sound and there's a small pause afterwards you can emphasize.. moved a little
  13. 01:49:248 (1) - 01:51:976 (1) - 01:53:339 (1) - and similar cases could use cooler shapes because the sound is much more noticeable there. Especially because the rest of the sliders all look generic and this sound really stands out. I think this isnt really necessary, as it would currently ruin the visual aesthetic I have in this section if I make them different, resulting in me having to reconsider half the placements on this section to fit in
  14. 02:15:839 (5,6,7) - You could align this if you want to. attempted to
  15. 02:18:907 (6,7,8) - There's no triple in the song here and it's pretty inconsistent with the rest of this section because it's never used before. 02:18:907 (6,7,8) - there is defenitely a triple here, the other ones I can agree on were subjective, but this one is defenitely there, i mapped without it but when listening to it again i heard it and decided not to leave it out.
  16. 02:25:214 (3) - This is inconsistent because all instances of this slider for this rhythm are extended sliders, yet this one isn't. There's also no change in the song or sound. I think you should make these all extended to fit what you were doing earlier. It goes on for quite a while after here. sure
  17. 02:28:453 (5) - Slider shape was never used for this sound before, and it's really noticeable too because of how scrunched up it is. The shape itself doesn't demand as much movement as the other shapes you've used so far like 02:25:726 (5). fixed this crappy slider
  18. 02:32:544 (7,8) - There could be at least some movement here because the song and sound is somewhat still going. You could decrease the spacing or lead these notes into the next slider. I don't think there should be movement as the melody stops and its only the drums and percussion sounds left, therefore i make movement stop when melody stops. for emphasis ofc
  19. 02:40:726 (5,1) - This is a huge 1/4 gap... in fact all of the 1/4 gaps after sliders in the kiai are massive. Like 02:24:703 (1,2) - is reasonable but 02:27:430 (1,2) - is kind of overkill. made it less overkill
  20. 02:43:794 - 02:54:703 - The song is fairly calm here compared to the rest of it. In fact it's the only calm part since the intro which was still more intense than here - yet this section is mapped with a lot of jumps and a relatively fast slider velocity. I don't really think that this section warrants this type of intensity to be perfectly honest, and if you lowered the intensity here by reducing overall SV and spacing, the more intense parts would stand out more. I can understand if this increase happened at 02:54:703 - but before it isn't really too representative of the song in my opinion. lowered spacing in this section
  21. 03:37:998 (2) - This would work much better as a circle because the sound is sudden and not held. It would also give more emphasis to the next slider. sure, and stacked it on the next slider
  22. 03:42:430 (1,2,3,4,5) - There's no change in the song from parts like 03:47:885 (1,2,3,4,5,6) - so I think you should remove the kickslider pattern as it unnecessarily increases difficulty for a part of the song that has no special sounds to emphasize. 03:53:339 (1,2,3,4,5,6) - here it's more justifiable though, because there are sounds in the back you could emphasize. The sound is in the background here too, so I'm keeping this pattern
  23. 03:49:248 (1,2) - Could both be curved or angled to create a pattern, at the moment these slider shapes look random. alright
  24. 03:51:805 (6,7,1) - Another triple that doesn't need to be here because there's no triple in the song and the song doesn't use an extreme form of syncopation. It's also inconsistent with the rest of this section. It may be consistent with where you used it before, but it's not going to be noticeable to players so it will seem out of place in play. ok removed
  25. 04:00:157 (1,2) - Could work really nicely if you stacked (2)'s head underneath (1)'s end because the song kind of pauses here. It would also put more emphasis on said pause seeing as how you would have to follow (1) fully in order to hit (2)'s head. cool idea, did this
  26. 04:15:157 (1,2,3,4,5,6) - You never use this kind of jump pattern anywhere else in the map, and this one is really noticeable. I think you should try a different pattern, especially because this pattern is so noticeable that it would make more sense to use it to emphasize a more noticeable musical phrase. These jumps are mapped to extremely tame sounds. If you wanted to emphasize this last intense part, you should use local emphasis to do this sort of noticeable change for the whole section and not just this instantaneous moment. You could just increase spacing in general for this section and create a more spaced pattern tbh. adjusted
  27. 04:17:203 (3,4,1,2,3,4,1) - These were never used anywhere else for these sounds and introducing such a major variation on sounds that are not in any way different from those in the beginning of the map. I really think you should map this as you did earlier in the map because there's no change to warrant this type of variation, especially the rhythm change. Also this blanket is nghn: 04:17:885 (1,2) made it consistent
  28. 04:42:771 (1,1,1,1,1,1,1) - What. what? it fits the music and is fine?
  29. 04:52:316 - Again with the snares. ^^
  30. 04:56:066 (1,2) - 04:58:794 (1,2) - 05:01:521 (1,2) - Vocal notes here that you would otherwise use circles for, there's no change in the vocal rhythm so the rhythm for these should be the same too. adjusted one or two, but they are extended for the finish-kinda sound on them
  31. 05:05:612 (1) - Might be too slow to be honest. While following the map in editor I missed it lol. This would work better because you have to move through the body to hit the head, which allows for the player to better adapt to the SV change due to the slowdown effect this causes upon hitting the slider. is fine imo

Eettoo... good luck! :3 Thanks a lot Mir for this huge mod o:
yaspo
Hi there! Still a noob modder, so take everything with a grain of salt.

[Collapse]

00:04:956 (5,6) - this doesn't break implied slider flow as strongly as the previous patterns, so the sounds don't feel as emphasized in my opinion
It might be better to make more similar patterns as before (sharper angle and/or larger spacing).
Same for 00:07:684 (5,6) - 00:09:047 (5,6) - 00:10:411 (5,6) -

00:14:161 (3,4) - Spacing and and flow emphasis on 4 are much lower than all other patterns in this section

00:37:998 (7) - This slider in itself is a bit awkward in this position. Judging from the slider shape, a player will play this mostly by staying in place.
This creates an awkward linear motion between 00:37:828 (6,7,1) (quick back and forth -> stop -> small spacing). It might be better to opt for a slider that isn't vertical like 00:37:658 (5,6) - and/or a slider that forces the player to move more so the difference is more apparent and emphasis is stronger.

00:51:294 (3,4,5,6) - In this section your spacing emphasis is a bit inconsistent. This pattern has roughly equal spacing throughout, while nearly all other patterns have les spacing for the last note (example 00:45:839 (3,4,5,6) - ) . I suggest you simply reduce the spacing to 6 like you did everywhere else.
Same for 00:48:567 (3,4,5,6) - 00:59:476 (3,4,5,6) - 01:18:567 (3,4,5,6) -

01:17:885 (1,2) and 01:23:339 (1,2) - Different rhythm, flow and spacing for the same sounds, should be more similar.

01:38:339 (1) - Starting from here until here 01:58:794 (1) - (so the entire wub section) your slider usage for the longer sounds might be inconsistent
You use smooth curves and almost-straight red-anchor sliders for both
- wub sounds (example 01:39:703 (1) - 01:40:385 (4) - )
- and synth sounds (example 01:38:339 (1) - 01:43:794 (1) - )
even though there always is an SV change on the synth, it might be more fitting to use similar shaped sliders for similar sounds and differently shaped sliders for different sounds, I feel like that is important for wub sections, but I might be hella wrong.
Though, the aesthetics do work very well as it is, as you responded to Mir's mod.

02:18:225 (2,3,4,5) - This pattern jumped out as odd during play. While previously only back and forth 1/4th slider patterns were stacked, you now stack linear flow for no real reason. I think it would be much better if you ctrl + g'd 3 and 5

cool streams!
lots of similar nitpicks blah blah

05:05:612 (1) - This seems too slow. You seem to be using a similar buildup as in the intro (first stacking, then spaced patterns, etc) for the section after 04:25:385 - meaning that the drums on 05:05:102 (1,2) - make me expect a drop or at least a progression towards one (comparable to 00:38:339 (1) - ) instead of an abrupt ending of the map

Overall a cool and fun map, good luck!
Topic Starter
Zer0-

yaspo wrote:

Hi there! Still a noob modder, so take everything with a grain of salt.

[Collapse]

00:04:956 (5,6) - this doesn't break implied slider flow as strongly as the previous patterns, so the sounds don't feel as emphasized in my opinion
It might be better to make more similar patterns as before (sharper angle and/or larger spacing).
Same for 00:07:684 (5,6) - 00:09:047 (5,6) - 00:10:411 (5,6) - sure, fixed

00:14:161 (3,4) - Spacing and and flow emphasis on 4 are much lower than all other patterns in this section fixed

00:37:998 (7) - This slider in itself is a bit awkward in this position. Judging from the slider shape, a player will play this mostly by staying in place.
This creates an awkward linear motion between 00:37:828 (6,7,1) (quick back and forth -> stop -> small spacing). It might be better to opt for a slider that isn't vertical like 00:37:658 (5,6) - and/or a slider that forces the player to move more so the difference is more apparent and emphasis is stronger. I personally thing that this works fine as it emphasizes the next slider far more because of both the angle and the need to slow down your cursor speed.

00:51:294 (3,4,5,6) - In this section your spacing emphasis is a bit inconsistent. This pattern has roughly equal spacing throughout, while nearly all other patterns have les spacing for the last note (example 00:45:839 (3,4,5,6) - ) . I suggest you simply reduce the spacing to 6 like you did everywhere else.
Same for 00:48:567 (3,4,5,6) - 00:59:476 (3,4,5,6) - 01:18:567 (3,4,5,6) - fixed them

01:17:885 (1,2) and 01:23:339 (1,2) - Different rhythm, flow and spacing for the same sounds, should be more similar. changed up a bit

01:38:339 (1) - Starting from here until here 01:58:794 (1) - (so the entire wub section) your slider usage for the longer sounds might be inconsistent
You use smooth curves and almost-straight red-anchor sliders for both
- wub sounds (example 01:39:703 (1) - 01:40:385 (4) - )
- and synth sounds (example 01:38:339 (1) - 01:43:794 (1) - )
even though there always is an SV change on the synth, it might be more fitting to use similar shaped sliders for similar sounds and differently shaped sliders for different sounds, I feel like that is important for wub sections, but I might be hella wrong.
Though, the aesthetics do work very well as it is, as you responded to Mir's mod. Once again I think it is fine, not really too important considering the overall structure of the wub section, although i will consider it if it gets pointed out again~

02:18:225 (2,3,4,5) - This pattern jumped out as odd during play. While previously only back and forth 1/4th slider patterns were stacked, you now stack linear flow for no real reason. I think it would be much better if you ctrl + g'd 3 and 5 switched it up a bit

cool streams! Thanks!
lots of similar nitpicks blah blah

05:05:612 (1) - This seems too slow. You seem to be using a similar buildup as in the intro (first stacking, then spaced patterns, etc) for the section after 04:25:385 - meaning that the drums on 05:05:102 (1,2) - make me expect a drop or at least a progression towards one (comparable to 00:38:339 (1) - ) instead of an abrupt ending of the map The song ends on such a strong sound i felt like emphasizing it by having a slow slider which imo fits well, and i placed the slider before it in such a way that you most likely will not break on this.

Overall a cool and fun map, good luck! Thanks!
Eir_DELETED
Hi! mod req from my queue

Collapse

  1. I can hear your Normal whistle sounds kinda weak. You may want to use this one?
  2. 00:21:294 - add same hitsound as 00:21:633 (1,1,1) - ?
  3. 00:41:067 (1,2,3,4) - i suggest to increase distances gradually. the reason why players can feel beyond the excited part.
    i will leave placement to you cuz of you bethink good one than me i think lo
  4. 01:18:738 (4) - missing whistle as your whistle pattern. 01:21:464 (6) - same
  5. 01:38:339 (1) - can you try to increase SV to 1.1~1.2? should be better to suit starting excited part in my thought. if you agree with my opinion, can you check them together? 03:16:521 (1) -
  6. In addition, you missed blanket on 01:37:998 (5,1) - , then can you check it?
  7. 05:07:998 (1,1) - it's a just my preference. can you try to change SV each other? i bethink it you inserted NC them.
    although i cant explain my thought well in english. so can you look at gif below?

you have good skills at mapping. Especially, placement and playable impressed to my heart :D
Good Luck with you! take my star~!
Topic Starter
Zer0-

joker- wrote:

Hi! mod req from my queue

Collapse

  1. I can hear your Normal whistle sounds kinda weak. You may want to use this one? sure!
  2. 00:21:294 - add same hitsound as 00:21:633 (1,1,1) - ? fixed
  3. 00:41:067 (1,2,3,4) - i suggest to increase distances gradually. the reason why players can feel beyond the excited part.
    i will leave placement to you cuz of you bethink good one than me i think lo i did this
  4. 01:18:738 (4) - missing whistle as your whistle pattern. 01:21:464 (6) - same fixed
  5. 01:38:339 (1) - can you try to increase SV to 1.1~1.2? should be better to suit starting excited part in my thought. if you agree with my opinion, can you check them together? 03:16:521 (1) - sure
  6. In addition, you missed blanket on 01:37:998 (5,1) - , then can you check it? fixed
  7. 05:07:998 (1,1) - it's a just my preference. can you try to change SV each other? i bethink it you inserted NC them.
    although i cant explain my thought well in english. so can you look at gif below?
    I prefer it the way I have it now :D

you have good skills at mapping. Especially, placement and playable impressed to my heart :D
Good Luck with you! take my star~!
Thanks a lot for the mod! ♥
Nikakis
~hi

00:00:865 (5) - : this slider's placement is weird.you have stacked the previous two notes plus this flow,just no,the player will sliderbreak it for sure.try this https://puu.sh/vaB6y/5ebf04c5c1.png
00:14:502 (4,5,6,7) - uhm,no.Really uncomfortable movement,remap it
00:26:408 (1) - : move it somewhere else
00:34:248 (1,2,3,4) - : why those have different spacing than those 00:36:976 (1,2,3,4) - ? the difference is noticeable,especially when i was playing it.balance them
00:43:794 (1) - : add kiai?
00:44:817 (5) - : sad circle.stack it on the tail of the upcoming slider,makes much better effect and more psysical movement. https://puu.sh/vaC00/71aa6aac9c.png
00:45:839 (3,4,5,6) - : why you afraid so much to extend the spaces?the song is getting more and more powerful,what is this?
00:47:544 (5,6) - : same as above,just why.stop focusing on how to stack them properly,and think more naturally on mapping
00:54:362 (5,6) - : empasize those with big jumps,you have a deep beat here,why you stack them.
00:57:089 (5) - : make it circles
01:01:180 (5,6) - : space them out god damn it.here you have a correct distance 01:03:908 (5,6) - ,space them just like this
01:22:317 (11) - : add NC

LOL,i just realised you have 0 breaks.I mean the player needs to relax completely ,not even to spin,decide by yourself which spinner you should delete.

01:51:976 (1) - : make it sharpy or something like that,the beat is getting different.a typical slider shape doesnt fit here.oh i found one that you did 01:54:021 (4) -
02:02:373 (6) - : im not sure but you gotta NC it,even if it's a red tick
02:32:543 (7,8,1) - y,i mentioned it before.you stack those plus this distance to the next slider,it's uh.at least space out the slider or unstack the notes
02:36:123 (3) - : ugly slider
02:43:112 (4) - : add NC
03:00:498 (2,3) - : bad flow
03:00:839 (3) - : add NC,earlier you were nc'ing those beats now what?i found a random one too 03:01:521 (1) - yes nc all of them
03:12:089 (6) - : here you should add NC

Αgain spinners,dude...the player NEEDS a complete break.

03:55:726 (5,6) - : please space them out,i really wonder why you afraid to extend those.i hope you will explain to me

04:05:612 (1) - : this should be clickable,make it circles

04:25:385 (4) - : add NC
Topic Starter
Zer0-

Nikakis wrote:

~hi

00:00:865 (5) - : this slider's placement is weird.you have stacked the previous two notes plus this flow,just no,the player will sliderbreak it for sure.try this https://puu.sh/vaB6y/5ebf04c5c1.png moved a bit
00:14:502 (4,5,6,7) - uhm,no.Really uncomfortable movement,remap it why? it works just fine?
00:26:408 (1) - : move it somewhere else I see no reason to? it plays fine and is easily readable
00:34:248 (1,2,3,4) - : why those have different spacing than those 00:36:976 (1,2,3,4) - ? the difference is noticeable,especially when i was playing it.balance them 00:37:317 (3,4) - these are spaced further apart than the previous pattern because the sound is more intense here, transitioning into the kicksliders
00:43:794 (1) - : add kiai? I'd prefer to only have the kiai where it is right now :)
00:44:817 (5) - : sad circle.stack it on the tail of the upcoming slider,makes much better effect and more psysical movement. https://puu.sh/vaC00/71aa6aac9c.png the circle is fine
00:45:839 (3,4,5,6) - : why you afraid so much to extend the spaces?the song is getting more and more powerful,what is this? Ive fixed all my weird ass antijumps so i wont respond to the rest of these spacing ones cuz ive fixed em
00:47:544 (5,6) - : same as above,just why.stop focusing on how to stack them properly,and think more naturally on mapping
00:54:362 (5,6) - : empasize those with big jumps,you have a deep beat here,why you stack them. They are stacked because the melody in the background stops, therefore I stop the movement of the player
00:57:089 (5) - : make it circles No reason to, there's a held sound and the slider in consistent with all similar parts
01:01:180 (5,6) - : space them out god damn it.here you have a correct distance 01:03:908 (5,6) - ,space them just like this
01:22:317 (11) - : add NC Why? I see no need for it

LOL,i just realised you have 0 breaks.I mean the player needs to relax completely ,not even to spin,decide by yourself which spinner you should delete. It's only 5 min and there is no place for a break imo, and there is no need to have a break? :)

01:51:976 (1) - : make it sharpy or something like that,the beat is getting different.a typical slider shape doesnt fit here.oh i found one that you did 01:54:021 (4) - gone over this before but it's fine
02:02:373 (6) - : im not sure but you gotta NC it,even if it's a red tick Why should I mess up my consistency with NCing ? I don't understand your NC suggestions
02:32:543 (7,8,1) - y,i mentioned it before.you stack those plus this distance to the next slider,it's uh.at least space out the slider or unstack the notes adressed this before
02:36:123 (3) - : ugly slider It's fine imo? it's a regular straight slider lmao
02:43:112 (4) - : add NC
03:00:498 (2,3) - : bad flow It's a pretty slow part so it's fine to have some more uncomfortable flow
03:00:839 (3) - : add NC,earlier you were nc'ing those beats now what?i found a random one too 03:01:521 (1) - yes nc all of them ?
03:12:089 (6) - : here you should add NC?

Αgain spinners,dude...the player NEEDS a complete break. not really

03:55:726 (5,6) - : please space them out,i really wonder why you afraid to extend those.i hope you will explain to me

04:05:612 (1) - : this should be clickable,make it circles it's a wub sound here, therefore the slider?

04:25:385 (4) - : add NC why
Thanks for the mod!
Mun
necropost man to the rescue, randomly dropping posts on a grave map im looking at at 3 am for no real reason

Zer0- wrote:

Nikakis wrote:

~hi

LOL,i just realised you have 0 breaks.I mean the player needs to relax completely ,not even to spin,decide by yourself which spinner you should delete. It's only 5 min and there is no place for a break imo, and there is no need to have a break? :)
It's not for the same reason, but your spinners are all grossly misused. You're making the player practically fling their hand around to get as many points as possible in the least intense part of the song. Spinners are often used for a rapidly intensifying sound, or a long, held, very powerful sound. The song gives you more to work with there than you use, and when playing, it doesn't feel like the spinners belong at all.
Topic Starter
Zer0-
yeah yeah who cares it's a graved map for a reason Zzz
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