/me like this
so triple star~
so triple star~
thanks >///<KSHR wrote:
/me like this
so triple star~
爆迅速 改了大部分 THX~No_Gu wrote:
request from my queue,do for M4M
title是Re:alize吧。。感觉还是title上Re:alize,tag里放Realize比较好
[Scarlet]
00:16:613 (1) - finish或者像前面一样whistle
00:32:206 (6,7,8,9,10) - 好歪0 0
00:37:630 (7) - x216 y316
00:58:817 (4,5,6,7) - 左上1格
03:53:376 这跟红的真的有必要吗-0-
[Red Moon]
01:41:698 (2) - 觉得这样能好听点 http://osu.ppy.sh/ss/223422
02:36:105 (3,4,5) - 前面有easy的话这应该是normal吧0 0三连大丈夫?
03:05:416 (2,3,4,5,6) - 看着不太舒服:<
感觉不少1/1 circle多的地方都排得不是很好看
咋没音效
[karen]
00:51:867 (1) - spacing
01:05:342 这根应该没用
02:11:867 (1) - 去掉NC?
02:17:291 (2) - 略难看- -
02:40:342 (1,2,3,4,5) - 弄个五角星之类的。。感觉这形状就是spacing够了随便摆的。。
这diff spread没问题吗。。
thxSinDemonDragon13 wrote:
C-can I do a diff too? ;3;
Ohh...okSnowy Dream wrote:
thxSinDemonDragon13 wrote:
C-can I do a diff too? ;3;
but I think it's enough
sorry, but welcomed
Leorda wrote:
NI HAO
General
* Inconsistent timing pointsSource : AIBat- [Karen's Easy] Red timing sections at:
00:11:190, BPM of 177.000
02:43:047, BPM of 177.020
02:56:604, BPM of 177.020
03:39:988, BPM of 177.020
03:53:376, BPM of 177.020
- [Normal] Red timing sections at:
00:11:190, BPM of 177.000
02:43:047, BPM of 177.020
02:56:604, BPM of 177.020
03:39:988, BPM of 177.020
03:53:376, BPM of 177.020
- [Ono's Taiko Oni] Red timing sections at:
00:11:190, BPM of 177.000
- [Red Moon] Red timing sections at:
00:11:190, BPM of 177.000
02:43:047, BPM of 177.020
02:56:604, BPM of 177.020
03:39:988, BPM of 177.020
03:53:376, BPM of 177.020
- [Scarlet] Red timing sections at:
00:11:190, BPM of 177.000
02:43:047, BPM of 177.020
02:56:604, BPM of 177.020
03:39:988, BPM of 177.020
03:53:376, BPM of 177.020
* Inconsistent kiai times http://puu.sh/fyCT
* Put "paranoia paradox" into tags, since they are the circles who make this song (google it)
Karen's Easy
* AR +1? Your current approach rate is bit slow
01:59:664 (1,2) - Make a pattern like this one for better flow http://osu.ppy.sh/ss/235005
02:05:766 (1) - Flip these slider (Ctrl+H) and fix spacing, for better flow. You should end up like this http://osu.ppy.sh/ss/235007
02:17:291 (2) - Finish at end slider?
02:56:265 (2) - Consider to remove this note. Because some beginners will hit this note earlier or later, since this note is doesn't follow to synth (like others)
03:05:755 (2) - Forgot to put clap here?
Normal
00:28:478 (2) - Replace this note into one slider? I feel it's empty for it.....
00:31:528 (x) - Add note here?
00:51:867 (5) - New combo for new stanza, like others
01:16:274 (1) - Forgot to put finish at head slider?
01:59:228 (T) - Useless inherited timing points
01:59:398 (T) - ^
02:03:393 (x) - Add note here?
03:29:142 (1) - Forgot to put finish at head slider?
Red Moon
* AR +1 or +2. Your current approach rate is slow
00:48:478 (x) - Add note here? I'm kinda expecting that D:
00:54:240 (x) - ^
01:48:139 (2) - Sudden slow slider can makes confusing for players
02:01:020 (5) - I don't like if the tail slider is snap at blue tick. It doesn't make sense
03:22:363 (3,4,5,6,7,8) - These pattern seems confusing, because they thought that this pattern have another circle at 03:22:872. Consider to change them?
Scarlet
01:26:444 (9) - New combo here for avoiding for long combos
02:20:681 (7) - Snap the repeating slider to blue tick?
02:41:020 (2) - Spacing error? Is this intentional?
02:41:698 (6) - New combo for new stanza, like others
That should be fine, Forum PM me for recheck
All fixedLeorda wrote:
IRC ModdingBubbled
- (General) - Change to 5/4 metronome for any timing points who using a 3/4 metronome
- (Karen's Easy) - Add clap on tail slider in 02:09:156 (3)
- (Normal) - Add finish on head slider in 00:16:613 (1) and 00:22:037 (1)
- (Normal) - Add note at 02:02:715
- (Hard) - Change the diff name from "Red Moon" to "Hard"
- (Hard) - Remove clap at 01:58:986 (6)
- (Hard) - Remove finish at 03:18:637 (1)
- (Scarlet) - Unstack the stack stream pattern at 00:56:613 (6,7,8,9,10) and 02:31:528 (3,4,5,6,7)
Beuchi-chan wrote:
Hello old bubble!
[Normal]
01:05:346 - You don't really need this timing section, you can use the one you have to start the kiai to go back to 1x speed.
[Hard]
01:05:346 - You don't really need this timing section, you can use the one you have to start the kiai to go back to 1x speed.
01:48:139 (2) - If you're using wiggling sliders, they need to be differenciable from other sliders, as in, the waves they make have to be visible. http://osu.ppy.sh/ss/274807 (actual wiggly slider) http://osu.ppy.sh/ss/274805 (suggestion)
[Scarlet]
00:32:206 (6) - Add a New Combo here to mark the spacing/pattern change?
01:09:325 (7) - ^
01:48:561 - What is this timing section used for? there's no speed/volume/hitsound change...
01:48:816 - ^
01:59:577 - You don't really need this timing section, you can use the one you have to start the kiai to go back to the volume you want.
[Ono's Taiko Oni]
- Why is this not mapped to the end?
Temporarily popping this. I'm not really sure if it's okay for taiko diffs to not to be mapped to the end (not sure if this is an authentic taiko thing), if it is, then I'll probably rank the map after the changes, nice map!
Probably at this time I was unexperienced, so this was the main reason why I didn't mapped it up to the end.Beuchi-chan wrote:
[Ono's Taiko Oni]
- Why is this not mapped to the end?
Temporarily popping this. I'm not really sure if it's okay for taiko diffs to not to be mapped to the end (not sure if this is an authentic taiko thing), if it is, then I'll probably rank the map after the changes, nice map!
ThanksOnosakiHito wrote:
Okay, finally finished the diff. Had much to do in the last weeks, sorry. ^^
Changed the BG a bit, I guess you can see it.
Let's rank it. :3
anyway, thanks for your checkingBeuchi-chan wrote:
So the taiko is mapped to the end and sounds nice, good job!
Unfortunately, since there's a new mapped part I need to rebubble it so another BAT can give the last approval to it, let's hope it doesn't take that long.
Good luck! RE-BUBBLED!!
248,140,137291,2,0,B|288:100|340:128|340:128|396:32,2,200,0|2|4
Breeze wrote:
[Karen's Easy][Normal]
- 00:19:325 (1) - 我觉得这种形状的slider还折返多次感觉玩起来不舒服啊, 折返多次的还是圆滑点的slider形状比较顺
- 02:17:291 (2) - 让slider tick刚好在红色描点那里感觉会比较好看
[attachment=0:2c24f]0.png[/attachment:2c24f]248,140,137291,2,0,B|288:100|340:128|340:128|396:32,2,200,0|2|4- 03:23:044 (1) - (nazi)slider开头跟之前03:21:688 (2)slider尾没有完全重叠
[Hard]
- 01:21:698 (1) - 加finish?
[Scarlet]
- 00:22:037 (1) - finish?
- 00:54:579 (1) - ^
- 01:00:003 (1) - ^
- 01:37:969 (1) - ^
- 01:43:393 (1) - ^
- 01:48:817 (1) -
- 01:51:528 (1) - 略奇怪, 应该是1/1拍吧
- 01:54:240 (1) - finish
- 02:43:047 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - 这串感觉太难把握了, 突然一堆3/4拍的, 全部1/2或者1/4都好得多, 要么就换成sldier可能会好很多
- 01:58:986 (6) - 这个也挺怪的, 如果是slider过来的我觉得在01:59:325结束就好了, 声音减小没问题
- 03:33:214 (6) - 按音乐来说, 总觉得这里应该是2折返, 然后后面是个1拍长slider. 这样倒也没啥问题
- 00:22:037 (1) - finish比whistle感觉更好
- 00:32:206 (1,2,3,4,5) - 这个jump感觉来的太突然, 同样是五星, 可以把2,3和4,5对换下位置, 弄成常规spacing的五星
- 01:02:715 (1) - 这里不加finish感觉更好
- 01:37:969 (1) - 加finish?
- 01:43:393 (1) - ^
微风巨负责Breeze wrote:
OK, rebubbled, I'll try help you find another BAT to check it since it's long when first time bubbled
Garven wrote:
Somebody rang?
[General]
Use tick rate 2 for all the difficulties. Sounds much better~
[Karen's Easy]
The beginning of this is... really not very easy to me. You use sliders with several repeats on them and then follow up with a different rhythm to finish off the combo which can be pretty disorienting to a new player. I really recommend that you rethink this part and see if you can make it a little simpler to play.
00:27:461 (1) - These combos were a bit more for a Normal level of play too.
00:42:376 (2,1) - Spacing. The .75x right before the 1 messes with the distance snap.
00:49:156 (1,2,1,2) - Kind of a strange rhythm to throw out to new players, even if they are all sliders. Try to simplify it, please.
01:05:427 (1) - Way too soon after a spinner. I'd end the spinner at 01:04:240 -
01:14:918 (1) - aaand just map through this one.
01:46:105 (1) - Not really a great place for a spinner.
02:10:512 (1) - I really don't recommend short repeating sliders with more than one repeat for an easy.
02:49:826 (3) - New combo
02:51:521 (1) - remove new combo
02:53:216 (2) - new combo
02:54:911 (1) - remove new combo
[Normal]
00:32:884 (1) - This combo is rather long compared to the ones following
[Hard]
00:33:096 - Move this extended break back to the default position please.
01:25:596 (1) - Starts too early. Start it at 01:25:766 -
01:48:139 (2) - These aren't allowed anymore, sorry. Straighten it out a bit more so that the speed change isn't as drastic.
03:10:163 (1) - Odd rhythm to use.
[Scarlet]
Raise OD +1
00:19:325 (1,2) - This overlap is pretty ugly. Think you could position things in a more asthetically-pleasing manner?
00:35:427 (8,9,10) - Where did that rhythm come from?
00:56:613 (6,7,8,9,10) - ^
01:06:952 (4,5) - Meh. There's a ton of these extra 1/4 rhythms that ... really don't fit the song at all. I really suggest that you rethink your use of them in this map.
01:37:969 (1,3) - Aaah see? This overlap wasn't that bad since the hitcircle parts of the sliders aren't overlapping anything. See if you can emulate that for the first sliders I pointed out.
02:05:088 (1,2,3) - Not really digging this transition from huge jumps to distance snap with the same rhythm and essentially no cue from the music itself. There were a lot of these, but this one bugged me a lot in comparison.
02:24:071 (1,1) - eeeh I'd just delete 'em.
02:29:664 (1) - This spinner doesn't really fit anything either.
02:35:088 (2,3,4) - Even during the slow part? :<
03:07:451 (1,3) - Another kinda ugly overlap
03:33:214 (6) - This 2 repeat slider was rather uncharacteristic of any other pattern up to this point. Kind of a strange place to finally change it up.
[Taiko]
01:32:884 (1,1) - Kind of a weird rhythm to us
01:38:647 (1) - I don't understand the intensity transition from here to 01:54:240 (1) - . It's the same music, but suddenly you're doing double the beats.
I get your point, but I perfer using triple than 1/2 . It has better feeling when clicking triple :< and I enjoy it.Garven wrote:
[Scarlet]
Most of the fixes check out - the main thing I am concerned about is the 1/4 usage. Now, you have removed the ones that I pointed out, but you didn't get the gist of what I was saying; perhaps it was a problem in translation. I'll try and say it straightforward here: I found the majority of the 1/4 use rather inappropriate in comparison to the music. This is mostly referring to the small triple and quintuple sets that are scattered throughout your map. I really recommend that you remove them (especially the ones during the slow part around 2 minutes in) to keep the map more faithful to the music itself.
Thanks Garven :3Garven wrote:
Rebubbled~
Thanks for modding > <CDFA wrote:
Overall:
Resnap your timing sections.
03:53:376 - Unneccesary timing point.
Insane:
01:20:175 (8) - Considering this is in the same combo, probably space it out like the rest of it. It looks and plays awkward atm.
Taiko:
The first offset is at 00:11:190 instead of 00:11:192, like the other diffs.Waiting for Mapperdone
Hard:
02:09:158 (5) - Make this curve more notable
03:38:637 (5) - Same as 2:09
Normal:
01:16:276 (1) - Make this symmetrical (the problem is with the last sliderpoint)
03:30:502 (4) - Make this curve more notable
Easy:
Tick Rate 1
01:45:429 (2) - Add clap on end of slider
01:56:954 (1) - Anti-Jumps are REALLY bad for an easy :>
03:10:163 (1) - NAZI: Not perfectly straight
03:28:807 (4) - Add clap