community forum

96neko - Uso no Hibana [Taiko]

posted
Total Posts
34
show more
Topic Starter
Nardoxyribonucleic
Updated Charlotte's Oni~ :3
Labyr
from in game chat.
I love hanabi chan ~~~~~~~~~~ :P

Kantan and Futsuu is very good.

[Muzukashii]
  1. 00:06:143 - 00:08:697 - 00:11:250 - delete?
  2. 00:35:824 (168,169) - swap and 00:36:303 - delete?
  3. 01:05:984 - change d and 01:06:143 - add k follow drum.
  4. 01:07:420 - 01:09:973 - 01:12:526 - delete.
  5. 01:14:760 - detele and 01:15:718 - k consistency with the introduction.


[Charlotte's Oni]
  1. 00:35:824 (206,207) - swap ボーカル(00:35:505 - コレ)と音が同じなのと、次のドラムの音を綺麗にフォローできると思います。
  2. 00:39:175 - ここはdのほうがボーカルの声の伸びを上手く表現できると思います。
  3. 00:46:995 (285,286) - swap and 00:47:074 - add k? 00:36:782 (213,214) - との統一をしたほうがいいと思いました。
    add noteは1度目のサビより盛り上がっているので。 
  4. 00:49:388 - change d and 00:49:628 - add d. 同じく1度目のサビと統一。


[Inner Oni]
  1. 00:15:239 - change k follow vocal and consistency 01:16:516 (589) -
  2. 00:21:782 - add notes? there is a vocal.
  3. 00:35:824 (237,238) - swap. follow vocal and drum.
  4. 00:41:409 (287,288) - swap follow vocal
  5. 00:46:995 (332,333,334) - change kkd. keep consistency 00:36:782 (245,246) -
  6. 01:08:617 - change d?
  7. 01:15:479 - delete. I think that it has bad balance that a start of long stream lasts three times in kkddk.
    (01:14:920 (571,572,573,574,575) - ,01:15:399 (576,577,578,579,580) - and 01:16:197 (585,586,587,588,589) - )
    and fits a vocal.


Good Luck ~~ ;)
Topic Starter
Nardoxyribonucleic

Labyr wrote:

from in game chat.
I love hanabi chan ~~~~~~~~~~ :P

Kantan and Futsuu is very good.

[Muzukashii]
  1. 00:06:143 - 00:08:697 - 00:11:250 - delete? fixed
  2. 00:35:824 (168,169) - swap and 00:36:303 - delete? Changed in an alternative way.
  3. 01:05:984 - change d and 01:06:143 - add k follow drum. No change to keep it consistent with other difficulties.
  4. 01:07:420 - 01:09:973 - 01:12:526 - delete. Retained for the increase in note density.
  5. 01:14:760 - detele and 01:15:718 - k consistency with the introduction. The 1/2+1/4 pattern would become too long.


[Inner Oni]
  1. 00:15:239 - change k follow vocal and consistency 01:16:516 (589) - There is no vocal in this part...
  2. 00:21:782 - add notes? there is a vocal. I think this is only the extension of vocal at 00:21:622 -
  3. 00:35:824 (237,238) - swap. follow vocal and drum. Retained to follow the pitch decrease of vocal and the snare.
  4. 00:41:409 (287,288) - swap follow vocal Remain unchanged to accompany the pitch increase across 00:41:569 (288,289) -
  5. 00:46:995 (332,333,334) - change kkd. keep consistency 00:36:782 (245,246) - I think there is no need to keep consistency as the vocal becomes stronger and is of higher tone.
  6. 01:08:617 - change d? No change to fit the background instrument there.
  7. 01:15:479 - delete. I think that it has bad balance that a start of long stream lasts three times in kkddk.
    (01:14:920 (571,572,573,574,575) - ,01:15:399 (576,577,578,579,580) - and 01:16:197 (585,586,587,588,589) - )
    and fits a vocal. deleted 01:15:000 (572) - instead.


Good Luck ~~ ;)
Thanks for your mod Labyr~ :)
Charlotte

Labyr wrote:

from in game chat.
I love hanabi chan ~~~~~~~~~~ :P

[Charlotte's Oni]
  1. 00:35:824 (206,207) - swap ボーカル(00:35:505 - コレ)と音が同じなのと、次のドラムの音を綺麗にフォローできると思います。 d-k-dのピッチに聞こえるためno change
  2. 00:39:175 - ここはdのほうがボーカルの声の伸びを上手く表現できると思います。fixed.
  3. 00:46:995 (285,286) - swap and 00:47:074 - add k? 00:36:782 (213,214) - との統一をしたほうがいいと思いました。
    add noteは1度目のサビより盛り上がっているので。 2回目のほうが高く感じるので統一の提案はno change.addの提案はfixed. 
  4. 00:49:388 - change d and 00:49:628 - add d. 同じく1度目のサビと統一。上に同じく


Good Luck ~~ ;)
Thank you mod :)
Topic Starter
Nardoxyribonucleic
Updated~
Nanatsu
Hello Nardo! from your Request :3

[Generals]

- BPM: OK!
- Offset: OK!
- AiMod: OK!
- Tags: Could be added more. but up to you!
- BG: OK!
- Metadata: OK!

[Kantan]
  1. 00:01:995 (2) - Personally, I can't understand how this circle works for the song. I tried to hear this section by 25% for several times but it was kinda no sound. If you intended it... still, this is Kantan diff. which should be had very simple structure. So i think you are supposed to think here carefully. I suggest to move it to 00:01:835 - or 00:02:154 - or delete.
  2. 00:25:771 (39) - Could be d. to follow interval itself. the actual higher interval is started from 00:26:090 - here so it seems a bit imbalanced.
  3. 01:11:090 (121) - Change to d for consistency? Since you swapped don and kat for 1st, 2nd kiai 2/1 parts. like 00:39:814 (65,66) - 00:50:026 (82,83) -
  4. 01:16:516 (131) - Change to d follow vocal pitch?


[Futsuu]
  1. 00:01:356 (2,3,4) - Hmm yeah, It seems quite okay 3-plots on this diff. Just problem is in Kantan diff. ( to remind )
  2. 00:24:814 (77) - Delete to have same rest length like before for consistency? Well, This is just suggestion.
  3. 01:16:197 (248) - Change to d? then 01:15:878 - It can be kat for symbol and 01:16:197 - 01:16:516 - dons for drum


[Muzukashii]
  1. 00:31:835 (150,153) - One of them is better to be don. Current way is repeating d k k for 3 times. ( and for vocal pitch problem too )
  2. 00:52:101 (252,253,254,255,256,257) - I think these 3-plots are better to focus on vocal flowing. 00:51:782 - 00:53:058 - ddk dkk d?
  3. 01:14:760 (366) - Delete to emphasize?


[Charlotte's Oni]
  1. 00:06:782 (35,36) - better to swap imo
  2. 00:31:037 (176,177) - ^ ボーカルの’な’と’で’が高い音だと思います。
  3. 00:31:516 (179) - これを 00:31:675 - こっちに移動したほうがより自然的だと思います。
  4. 00:31:835 (180,181,182,183,184,185,186,187,188,189,190,191,192,193) - 同じk kkdのパターンがわりと多い気がしますが、意図的ではないなら少しre-arrangeしたほうもいいとおもいます。
  5. 00:45:558 (276) - 音が変わるところなのでどんでしたいと思います。。
  6. ここからはかなり個人的な作り方なので参考用で使ってください!もっとボーカルに合わせるって感じの提案です。
    01:07:260 - 01:09:495 -
    01:12:367 - 01:13:963 -
    ( dとkの分配は適当にやったのでお好みな方で作ってください。 )


[Inner Oni]
  1. 00:25:133 (147,148,149,150,151,152,153) - I could find that Charlotte mapped this part as kdd d kdd. I know you don't have to follow his way but you can consider a bit for consistency or something like.
  2. 00:41:409 (287,288) - move to 00:41:569 - 00:41:729 - ? It seems better if the overall pattern flow is focused on vocal flowing. ( and for rest after 7-plots too ) then you can make them as 3-plots. like 00:42:207 (292,293,294,297,298,299) - there
  3. 00:51:143 (370,371,372,373,374,375,376,377,378,379,380,381,382) - Maybe a bit long stream considering song itself... I suggest to delete 00:51:702 - here. then 00:51:782 - 00:53:537 - this part can have consistent pattern structure too.



Quite Nice map :) Good Luck! ;)
Topic Starter
Nardoxyribonucleic

Nanatsu wrote:

Hello Nardo! from your Request :3

[Generals]

- BPM: OK!
- Offset: OK!
- AiMod: OK!
- Tags: Could be added more. but up to you!
- BG: OK!
- Metadata: OK!

[Kantan]
  1. 00:01:995 (2) - Personally, I can't understand how this circle works for the song. I tried to hear this section by 25% for several times but it was kinda no sound. If you intended it... still, this is Kantan diff. which should be had very simple structure. So i think you are supposed to think here carefully. I suggest to move it to 00:01:835 - or 00:02:154 - or delete. I think the current position could accompany the nearby guitar somehow, rather than the two suggested spots.
  2. 00:25:771 (39) - Could be d. to follow interval itself. the actual higher interval is started from 00:26:090 - here so it seems a bit imbalanced. I see your point, but I think it would be better to keep it as k to follow the colour distribution.
  3. 01:11:090 (121) - Change to d for consistency? Since you swapped don and kat for 1st, 2nd kiai 2/1 parts. like 00:39:814 (65,66) - 00:50:026 (82,83) - The vocal pattern in the 3rd kiai is rather different from the 1st and 2nd kiai, so I would prefer following the high-pitched vocal there.
  4. 01:16:516 (131) - Change to d follow vocal pitch? Retained to keep it consistent with 00:15:239 -


[Futsuu]
  1. 00:01:356 (2,3,4) - Hmm yeah, It seems quite okay 3-plots on this diff. Just problem is in Kantan diff. ( to remind ) refer to Kantan
  2. 00:24:814 (77) - Delete to have same rest length like before for consistency? Well, This is just suggestion. Remain unchanged for a better spread with Muzukashii.
  3. 01:16:197 (248) - Change to d? then 01:15:878 - It can be kat for symbol and 01:16:197 - 01:16:516 - dons for drum No change to make it the same as 00:14:920 -


[Muzukashii]
  1. 00:31:835 (150,153) - One of them is better to be don. Current way is repeating d k k for 3 times. ( and for vocal pitch problem too ) changed 00:32:473 (149) - to d
  2. 00:52:101 (252,253,254,255,256,257) - I think these 3-plots are better to focus on vocal flowing. 00:51:782 - 00:53:058 - ddk dkk d? changed to ddk d kkd instead.
  3. 01:14:760 (366) - Delete to emphasize? Remain unchanged for the spread's sake with Charlotte's Oni.


[Inner Oni]
  1. 00:25:133 (147,148,149,150,151,152,153) - I could find that Charlotte mapped this part as kdd d kdd. I know you don't have to follow his way but you can consider a bit for consistency or something like. The background drums could justify the variation though.
  2. 00:41:409 (287,288) - move to 00:41:569 - 00:41:729 - ? It seems better if the overall pattern flow is focused on vocal flowing. ( and for rest after 7-plots too ) then you can make them as 3-plots. like 00:42:207 (292,293,294,297,298,299) - there Retained to follow the break pattern in Muzukashii.
  3. 00:51:143 (370,371,372,373,374,375,376,377,378,379,380,381,382) - Maybe a bit long stream considering song itself... I suggest to delete 00:51:702 - here. then 00:51:782 - 00:53:537 - this part can have consistent pattern structure too. I would prefer keeping it for now to emphasize the lyrics there.


Quite Nice map :) Good Luck! ;)
Thanks for your mod Nanatsu~ :)
Charlotte

Nanatsu wrote:

Hello Nardo! from your Request :3

[Generals]

- BPM: OK!
- Offset: OK!
- AiMod: OK!
- Tags: Could be added more. but up to you!
- BG: OK!
- Metadata: OK!

[Charlotte's Oni]
  1. 00:06:782 (35,36) - better to swap imo I think k d is good.
  2. 00:31:037 (176,177) - ^ ボーカルの’な’と’で’が高い音だと思います。今のパターンのほうが良さそうに聞こえます。
  3. 00:31:516 (179) - これを 00:31:675 - こっちに移動したほうがより自然的だと思います。大 自 然 (fixed)
  4. 00:31:835 (180,181,182,183,184,185,186,187,188,189,190,191,192,193) - 同じk kkdのパターンがわりと多い気がしますが、意図的ではないなら少しre-arrangeしたほうもいいとおもいます。繰り返しパートなのであえて同じ配色にしていますが、変更する可能性もあります。
  5. 00:45:558 (276) - 音が変わるところなのでどんでしたいと思います。。 どんにしたいと思います。。
  6. ここからはかなり個人的な作り方なので参考用で使ってください!もっとボーカルに合わせるって感じの提案です。現状keppで良いかなと思いました。
    01:07:260 - 01:09:495 -
    01:12:367 - 01:13:963 -
    ( dとkの分配は適当にやったのでお好みな方で作ってください。 )


Quite Nice map :) Good Luck! ;)
Thank you mod :)
Topic Starter
Nardoxyribonucleic
Updated Charlotte's Oni again~
OzzyOzrock
[Inner Oni]
  1. 00:56:808 (428) - k? The stream feels a little repetetive and I think that ending it this way helps.
    00:51:622 (376,377,378,379,380,381,382) - ddkdddk? I think landing the kats on the vocal notes would be nice.
  2. Or if your plan is to use ddddk for that specific vocal note, 00:51:941 (380) - to d and 00:52:500 (385) - to k so it works out? Mainly trying to get the stream to go with it a little more haha.


[Kantan]
  1. OD4? Despite higher BPM, I don't see OD 4 being a problem for any players.


I see no reason to keep this map any longer!
Topic Starter
Nardoxyribonucleic

OzzyOzrock wrote:

[Inner Oni]
  1. 00:56:808 (428) - k? The stream feels a little repetetive and I think that ending it this way helps. The drum pattern here is a bit different from that at 01:17:154 - , so I would prefer kdkkd.
  2. 00:51:622 (376,377,378,379,380,381,382) - ddkdddk? I think landing the kats on the vocal notes would be nice. I think it would sound a bit strange combining the previous 00:51:143 (370,371,372,373,374,375) - as a stream somehow.
  3. Or if your plan is to use ddddk for that specific vocal note, 00:51:941 (380) - to d and 00:52:500 (385) - to k so it works out? Mainly trying to get the stream to go with it a little more haha. The suggestion to change 00:51:941 (380) - to d is in fact a good idea for consistency, but flow-wise ddkdk seems to be better due to the on-snare don at 00:51:622 (377) - . I added k at 00:48:510 - for cohering 00:51:223 - after some considerations.


[Kantan]
  1. OD4? Despite higher BPM, I don't see OD 4 being a problem for any players. Changed the OD of Kantan from 3 to 3.5 and Muzukashii from 5 to 4.5 for a better transition then.


I see no reason to keep this map any longer!
Thanks for your mod Ozzy~ :)
OzzyOzrock
Bubbled!
Volta
Hi, checking bubble as requested.

[Kantan]
00:18:750 - maybe change to k so it cohere with 00:28:963 - ?

00:57:048 - finish the kiai with finisher? it's nice imo
01:17:473 - same as^

01:25:452 - moving this to 01:26:090 - can reflect the drum better imo
01:26:888 - change to D like Muzukashii and Inner Oni?

[Futsuu]
00:01:675 - consider to delete this note? currently i feel like the intro is a bit too dense, and gap with kantan is high
00:04:229 - same as ^

00:30:239 (1,2,3) - change to k-d-k? the first note would fit the high-pitched vocal nicely as k
00:46:516 - change this to d would make greater impact at next finisher imo.
00:57:048 - finish? same as kantan
01:17:473 - same as^

01:26:888 - change to D? same as kantan

[Muzukashii]
00:01:197 - same as futsuu, intro is also too heavy. consider to delete this note
00:03:750 - same as ^

00:57:048 - finish? same as kantan
01:17:473 - same as^

01:00:239 - change to k? to cohere with 00:57:686 -
01:07:899 - , 01:10:452 - , 01:13:005 - , same as ^

[Charlotte's Oni]
00:09:175 - change to k so it's consistent with 00:06:622 - and 00:11:729 - ?

00:57:048 - finish? same as kantan
01:17:473 - same as^

[Inner Oni]
00:41:649 - make ddd triplet here for continuous vocal?
00:51:702 - delete and change next 5-plet to ddddk? long streams seems doesn't fit here imo and lost emphasis of the vocal

call me again :)
Topic Starter
Nardoxyribonucleic

Volta wrote:

Hi, checking bubble as requested.

[Kantan]
00:18:750 - maybe change to k so it cohere with 00:28:963 - ? As this session is relatively calm, I think d would fit better pitch-wise and pace-wise.

00:57:048 - finish the kiai with finisher? it's nice imo Hmm... I think this time a small note would work well as the background instrument is not as strong as the start of the kiai.
01:17:473 - same as^ same as ^

01:25:452 - moving this to 01:26:090 - can reflect the drum better imo fixed
01:26:888 - change to D like Muzukashii and Inner Oni? ^

[Futsuu]
00:01:675 - consider to delete this note? currently i feel like the intro is a bit too dense, and gap with kantan is high fixed
00:04:229 - same as ^ ^

00:30:239 (1,2,3) - change to k-d-k? the first note would fit the high-pitched vocal nicely as k Good idea.
00:46:516 - change this to d would make greater impact at next finisher imo. No change here for pattern consistency across the set.
00:57:048 - finish? same as kantan same as Kantan
01:17:473 - same as^ ^

01:26:888 - change to D? same as kantan fixed

[Muzukashii]
00:01:197 - same as futsuu, intro is also too heavy. consider to delete this note fixed
00:03:750 - same as ^ ^

00:57:048 - finish? same as kantan same as Kantan
01:17:473 - same as^ ^

01:00:239 - change to k? to cohere with 00:57:686 - fixed
01:07:899 - , 01:10:452 - , 01:13:005 - , same as ^ Retained to keep them the same as Inner Oni.

[Inner Oni]
00:41:649 - make ddd triplet here for continuous vocal? The break here is intentional to make the first kiai slightly sparser.
00:51:702 - delete and change next 5-plet to ddddk? long streams seems doesn't fit here imo and lost emphasis of the vocal Changed the 5-plet to ddddk. I would like to keep the note at 00:51:702 - to maintain the momentum built up by the previous length of patterns.

call me again :)
Thanks for your mod Volta~ :)
Charlotte

Volta wrote:

Hi, checking bubble as requested.

[Charlotte's Oni]
00:09:175 - change to k so it's consistent with 00:06:622 - and 00:11:729 - ? fixed.

00:57:048 - finish? same as kantan same as Nardo.I think this sound is not strong.
01:17:473 - same as^ ^

call me again :)
Thank you mod :)
Volta
Clean and fun mapset.

Qualified~
Labyr
omedetou gozaimasu ~
Chromoxx
hi, i feel like the overall quality of the set could be improved.

[General]
i feel like some of the hitsound volumes are too high/things could be changed to create nice emphasis.
00:00:878 - the start part here is very quiet compared to the rest of the song, yet the hitsound volume is still 70%, i think it could be lowered down to 60% to make it less overpowering, you could then also make 00:02:952 - to 00:03:431 - 70% for a cool emphasis on the drums here and kick it off at 70% from 00:04:548 - again
00:45:558 - in the oni/inner oni you have a volume change onto a 1/4 note which is somewhat suboptimal, since the last note of the 1/4 pattern/stream is naturally emphasized stronger, which conflicts with the lowering volume setting. I would suggest keeping the end of kiai timing point at 90% volume and lowering it down to 80% at 00:45:718 - instead
00:57:048 - similar thing here, additionally i would suggest making the line that would be added at 00:57:207 - 60% instead since it's a lot calmer than the other stuff you used 70% for and then picking it up again with 70% at 01:04:707 - where the drums kick in
01:17:473 - same thing about the end of kiai line here, keep this at 90% and make the line at 01:17:633 - 70% again

[Inner Oni]
Volume
for the style of mapping you chose for this diff the overall hitsound volume is too high, you are mapping an improvised rythm here, which is mapping a lot more than the song gives in many places, some of which is kinda overdone in my opinion (to which i'll get later) but with the current volume settings the map overpowers the song more than compliments it. I would reccomend taking the volumes i suggested in general and lowering them all down by 10%.

Missing sounds/not following the music correctly
00:01:995 - there is no sound in the music here, yet you place a note in this spot while ignoring the guitar sound at 00:01:835 -
00:02:792 - you could also add a note here to follow the guitar better, if you applied the volume suggestion for general the drums at 00:02:952 - would be emphasized enough through the increase in volume. this isn't really a problem though as it is imo
00:16:197 - i understand you have this thing about following vocals only in slow parts, since what we discussed on other maps but it really wouldn't hurt to add the notes at 00:18:750 - 00:21:303 - 00:23:856 - since the sounds here are really strong and you are invoulantarily following the rest of them through your vocal mapping, so it really feels like the hit is missing when playing. (change 00:18:431 - and 00:23:537 - to k for more versatile patterning if you do this)
00:21:782 - you could also add a d here, which would work with your vocal mapping since there "n" from "sonna" is on this tick (it's more of an extension of the syllable from before but it's still audible here) and it would also emphasize the drum.
I really feel like you could at least add these 4 hits, since it would still leave very clear emphasis on the vocals from the way you patterned things and wouldn't leave your vocal mapping incompletely emphasizing the percussion and piano sounds.
If you really object to mapping these few sounds there would be some other suggestions i would have for making your vocal mapping focus even less on the other sounds so that it doesn't become as misleading as it is now.

Rythm/Flow
00:36:622 - i really like the overall rythm you used in this kiai tbh
00:41:409 (287,288) - you could ctrl G this for better flow, 00:41:090 (284,286,287) - 3 1/2 ks in a row feels a bit forced to me,
additionally you could change 00:42:048 - 00:42:526 - to d and the triplet at 00:42:207 - to k which would also flow better and emphasize the difference in pitch between the vocals at 00:42:207 - and 00:42:846 - better, this would also work a lot better with the result of the last ctrl G suggestion
01:14:042 - this k feels a bit forced since the vocal at 01:13:963 - is pretty drawn out, having at least one d following it would be a lot better to emphasize this, you could just change it to d tbh or change to d and change 01:14:122 - to k if you want more color variety in the pattern

Overmap
00:51:143 - this stream is pretty much over the top, if you remove the notes all you hear are the vocals at 00:51:143 - 00:51:303 - 00:51:463 - 00:51:941 - and drums at 00:51:303 - 00:51:622 - 00:51:941 - , which are 7 sounds in total, 2 of the vocals also landing on drums resulting in only 5 hits where there are actual sounds in the song, none of which are 1/4 over which you mapped a 13 note 1/4 stream. this doesn't only overpower the song, but it also loses emphasis on the strong vocal/drum hits that get lost within the stream and on the actual 1/4 streams in the song like 00:55:931 - which is only 2 notes longer even though it is consistently 1/4 (in fact, it would be exactly as long as this one if you purely mapped the 1/4 in the music and didn't have the note at 00:56:010 - ). I'd suggest deleting the note at 00:51:702 - to cut the stream and changing the patterns around slightly to fix the flow accordingly.
01:16:197 - again the stream is somewhat overdone imo, although it isn't as bad as the last instance since there is actual 1/4 at the end and the patterns you use in the stream emphasize the sounds throughout it pretty well, this also kinda works as a finale so i wouldn't really object to you wanting to keep this, nontheless i would suggest cutting it at 01:16:755 - and changing the end/start of the last/next section a bit to flow accordingly.

i kinda feel like the diff is a bit more overdone than just the things i pointed out in general, but that's just my personal opinion and the rest is objectively fine imo, the things i chose to point out regarding this are the points where it becomes objectively overdone imo, so please consider changing this.

[Charlotte's Oni]
no larger issues here imo, just taking the chance to point a few things out while i'm at it:
00:01:995 - like in the inner oni, there isn't any sound here and you're ignoring the guitar at 00:01:835 - . mapping stuff where there is no sound and ignoring an actual sound in a very quiet part like this doesn't really work in any case since these kind of parts aren't a place to improvise because the player doesn't have as much overall support from the rest of the music to keep up with the improvised rythm.
00:06:782 - you're mapping this hit, where there isn't a distinct sound in the music while ignoring the guitar at 00:07:101 - which doesn't really work well imo. It would be better to just follow the music and move this note
00:09:335 - 00:11:888 - ^
00:18:750 - 00:21:303 - 00:23:856 - same thing i pointed out in the inner oni here, i'd suggest at least filling in the notes here to make the rythm consistent and keep up with the strongest sounds in the song at least.
00:36:463 (211,212) - and 00:36:782 (213,214) - are mapped the same rythmically where the second 2 are distinctively different than the first 2, i'd reccomend
00:36:782 (213,214) -to k k or something and changing the following notes accordingly to flow well, since it would emphasize the nature of the vocals better when compared to the notes before, this isn't the place to use a xoxo rythm.
00:41:569 - this lone note feels very weird, since you don't really use single notes in the middle of a bunch of 1/2 patterns anywhere else and it isn't even a finisher. You are also missing the drum at 00:41:409 - which i would reccomend mapping. If you however wish to keep the single note i would reccomend making it a finisher for further emphasis on the vocal (which i believe you are trying to achieve) and to fill a bit more space and not make it look so empty.
00:51:782 - ^
01:16:516 - the 3 ks in a row feel kind of forced here, i understand you're following the very high vocals here but this just becomes kind of awkward to play, so i'd either suggest changing the stream at 01:16:835 - to ddkdkkk (which would also emphasize the drums better). This is more of a suggestion for better flow though, in terms of pitch emphasis what you have here isn't bad, it just flows somewhat awkwardly and could be avoided imo.

[Muzukashii]
00:01:995 - same thing with this note again zz

[Futsuu]
00:01:995 - again this note lol... there is no sound here!

[Kantan]
00:01:995 - again.... how did you delete all the notes where there were sounds and the only one that's left is the one that doesn't have one lmao

anyway, that's it for now... if you have any questions or inquiries feel free to ask, i'll be open to get this resolved as soon as possible!
Skylish
Just pick up some Chromoxx' points for further discussion:

[General]

> 70% is applied when the electro-guitar chord and electro drum set dominate the music, which are actually fairly strong imo. Check 00:00:878 - / 00:16:197 - / 00:57:048 - / 01:17:473 - . 70% would be a compromised one already, and it is fine for me. However, the dynamic rises up at 01:21:941 - and afterwards, due to denser vocal and instrumental parts. A green timing point with vol. >70% is missing, and it is quite noticable.

> 00:45:558 - well, this 80% has its meaning in representing the echo strong drum hit at the electro drum set clearly, without the presence of electro guitars. 80%is fine, as one element (the latter) is absent while the overall dynamic retains high.

[Inner Oni]

> 00:01:995 - this is a void note, absolutely a void one. The guitar chord falls on 00:01:835 - , which is blank now. The overall structure at 00:01:675 - is different from 00:04:229 - , i.e. the first two bars is different from the 3rd and 4th bar. You should have noticed the unique rhythm here and there. Shifting 00:01:995 - 1/2 backwards to 00:01:835 - , to match the guitar chord is making more sense, I would say.

> 00:06:622 - It can be an optional d if you can hear the differences of pitch of the same pitch of guitar plug at here and 00:09:175 - / 00:11:729 - . The latters have an up-rising glizzando on it so having it be k is not really surprising. Just wonder if there's a better comparison can be formed.

> 00:15:239 - optional k here to match with 00:13:963 - , the instruments. 00:15:239 - / 00:15:399 - k k for them are fine as the drum kick is not falling on a strong beat while it's a start of a stream, unless you wanna show a GREAT contrast between 00:15:239 - and 00:15:399 - .

> 00:16:197 - the vocal-only mapping style right here goes against with the presence of instruments. I am up to Chormoxx' point here, d should be placed at the on-beat of bi-bars at 00:18:750 - / 00:21:303 - . Although, there's another concrete instrument sound at 00:23:856 - , it is fine to omit it as the vocal has been developing an unique rhythm leading to the next section. Appropriate changes should be forseen as well in the map. So leaving 00:23:856 - blank is not a great problem as the emphasis is shifted to the vocals well.

> 00:40:452 - the current mapping style is still concrete and does not go against to any elements in the music:

00:40:452 - / 00:40:771 - kkd beautifully represent the vocal

00:41:090 - kdk k d, another nice pattern which can 1. change boring kkd pattern used along the Kiai section, 2. extra emphasize on uprising vocal at 00:41:250 - 3. having bascially all 2nd or 4th beat mapped with kat.

> 00:41:569 - / 00:42:207 - / 00:42:846 - clear d (_ _) k patterns are shown to symbolise the vocal flow. It is fine too

> 00:51:143 - oh gosh this stream is overdone. 00:51:622 - is a place for artist to respirate (換氣), and 00:51:702 - is a 1/4 rest. 00:51:702 - should be removed as it is a landmark showing the division of parts to parts. 00:51:622 - can be remained as d since the artist is ready to inhale (the pitch goes down here).

> 00:52:260 (384,385) - how about ctrl+G here to follow a better and more variated mapping style from 00:51:782 - to 00:54:175 - ? I know you wanna keep it as same as the section at 00:41:569 - , but what if you can show a better contrast with it, in this more excited section?
Firstly, a bunch of ddddk k makes the map look boring and goes back to 2014 Taiko lol. Secondly, the flow at the 2nd repetition, i.e. 00:52:420 - is slightly higher than the 1st and the 3rd. Having 00:52:420 - mapped with k can show such contrast wisely, align with 00:53:697 - as well. 00:52:260 - changes to d for emphasizing upcoming vocal, same as 00:53:537 - .

> 01:13:643 - another overmapped stream. Check the structure of 01:08:537 - , then you can figure out 01:14:042 (564) - stands out from the rhythm. Meanwhile, 01:14:362 - is empty, strange! You can shift 01:14:042 - to 01:14:362 - and change the note to d, to match the density flow much better imo.

> 01:16:197 - I think this stream is fine though, as a strong finish and match the vocal fluent flow in this whole bar.

Those streams are the major issues in Inner Oni, they should be polished before Qua....
Volta
my 2c as the one who nominated it
  1. Volume is lower at calmer session and higher at more intense session, so current setting is fine. if player thinks it is still to loud or something they can adjust in-game volume instead.
  2. 00:01:835 - while it's true that there is a guitar sound at this point, but it doesn't completely change its tone until 00:01:995 - so both are fine. in my opinion, the mapper's choice is better since it gives structured break pattern with 00:04:548 - which mark the start of the drum.
  3. some might say that 1/4 in Inner Oni are overmapped, but it is cleverly arranged and accompany the music nicely. the density can reflect the intensity in each section as well. Maybe the most controversial thing is the stream at 00:51:143 - , but i agreed with mapper's explanation to build momentum as i also did feel it upon testplaying.

the rests are objectively just too nitpicky tbh.
show more
Please sign in to reply.

New reply