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DragonForce - Fury of the Storm

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Weriko
ooops, forgot to post xD!!!


so, i think -GN posted it already :p


good luck with map!
fastmarkus
Hello, -GN! I know I'm not an experienced mapper or modder but since I really enjoy the song I came here.

Just going to point some small things and ask some stuff.

Don't you believe having a higher SV on the 02:10:288 or 02:12:688 and 02:16:288 and so on sliders would make it more realistic? Since the previous sliders are emphasizing other sounds and they look exactly the same? (I'd say this for every guitar slide that's on the map)

Another thing: what made you choose to map the 02:24:238 to 02:25:439 this way? Didn't you believe the guitar was the most important sound on that part?

Stack the 5,6 at 02:38:338 to continue the previous pattern maybe?

The guitar solo Kiai with faster drums from 04:29:038 to 04:55:438 could be buffed a little bit, I believe (more spaced or make the 1/4 sliders jump a little wider or even changing the pattern on the streams? I don't know) - it looks pretty much the same as the other streams with less drums



Anyway, that's all - hopefully I wasn't annoying, it's a great map - good job!
akwari
You should really raise the HP, I can't stream 200BPM properly but I can still pass without even trying :/
Topic Starter
-GN
Net0

Net0 wrote:

  1. 01:29:499 (1,2,3,4,5,6,7,8,9,10,1) – This pattern was really specific, specially the way you made the slider 01:30:249 (1) – go right against the stream flow made this stand out a lot. Are you sure about the emphasis in this part of the song?
    :arrow: yeah i start a new section here, i find it plays well here
    Same idea here too 02:44:049 (3,4,5,6,7,8,9,10,1) – but it’s not as emphatic as the first section
    :arrow: same thing here
  2. Triple stack 02:32:349 (3,4,5) - being used for triple sections without vocal and triples that go along vocal 02:50:949 (2,3,4) - spaced. I think this idea could be applied systematically to all the verse sections of the song. What’s your thoughts about it?
    :arrow: this seems to be the only inconsistent triple in the verse parts, all others follow the drum parts primarily. made into two 1/2s
  3. If this pattern was vertically symmetric would look awesome https://puu.sh/vwnJq.jpg , but I’m not sure if this is consistent with lesjuh main ideas, since he wasn’t really a x,y axis symmetric mapper.
    :arrow: no timestamp, but i also dislike the idea of keeping symmetry across a major part of a stream like this
  4. Really picky unnecessary thing, but can you rotate this 04:06:849 (4) – in “+2”? Just like really minor aesthetic stuff.
    :arrow: dragged the end point a bit down so it looks less sloppy(though i suppose that was the point? ohwell)
  5. Are you sure about the NCs here 04:55:449 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - ? I don’t think you need to make pair combo ideas since this is suppose to be like an older style map. Usually they would make this 04:55:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - . Personally I don’t mind either way, but I’m trying to consider your intention to make it be more old style oriented.
    :arrow: good point, i removed the excessive NCs
  6. Considering the patterns overall in the map, this one is probably the one with the worst readability 06:28:449 (1,2,3,4,5,6,7,8,1,2) - . Now, my main concerns in this section is the slider end 06:29:049 (1) – being almost entirely overlapped but not stacked, and the next slider 06:29:499 (2) – partially overlapped with 06:28:524 (2) - . Usually they would have faded already, but it’s AR 8. So small suggestion for this; rotate this one 06:29:049 (1) – “6” and move 06:29:499 (2) – to something like x:195 y:63. I tried to keep the pattern as it was but moved 06:29:499 (2) – a bit more upwards to avoid the overlap, so that the section could look a bit more clean. In case you apply, you will have to fix the DS here 06:29:949 (3,4) -
    :arrow: done, thanks
Map is awesome. You stated your references, they’re clear and rankable. You really put a lot of effort in creating a map that serves the same experience as lesjuh maps, even the slider design is done in the same way. I can only say good job with this map. I’m sure that a lot of players, old ones and a few new ones, will enjoy trying to play this map. Best of luck :D
:arrow: awesome, it was a great undertaking, but i had a lot of fun mapping it and i'm satisfied with the result! thanks for your mod :)

fastmarkus

fastmarkus wrote:

Hello, -GN! I know I'm not an experienced mapper or modder but since I really enjoy the song I came here.

Just going to point some small things and ask some stuff.

Don't you believe having a higher SV on the 02:10:288 or 02:12:688 and 02:16:288 and so on sliders would make it more realistic? Since the previous sliders are emphasizing other sounds and they look exactly the same? (I'd say this for every guitar slide that's on the map)
:arrow: nah, it hasn't been done in any of lesjuh's maps, so i wouldn't do it here. the hitsound is a good enough distinction

Another thing: what made you choose to map the 02:24:238 to 02:25:439 this way? Didn't you believe the guitar was the most important sound on that part?
:arrow: couldn't really map it well, but i replaced it with a spinner now, which i think fits the music(and also what's been done in lesjuh's maps) better

Stack the 5,6 at 02:38:338 to continue the previous pattern maybe?
:arrow: alright, done

The guitar solo Kiai with faster drums from 04:29:038 to 04:55:438 could be buffed a little bit, I believe (more spaced or make the 1/4 sliders jump a little wider or even changing the pattern on the streams? I don't know) - it looks pretty much the same as the other streams with less drums
:arrow: nah, i feel like it's hard enough since it's pretty hard to follow the streams as is. the streams feeling the same throughout the whole map is intended, their difficulty is made out through their context


Anyway, that's all - hopefully I wasn't annoying, it's a great map - good job!
:arrow: not at all, thanks a lot for the mod :)

akwari wrote:

You should really raise the HP, I can't stream 200BPM properly but I can still pass without even trying :/
raised to 4, but i won't go higher than that for the sake of authenticity
Topic Starter
-GN
thx CXu for kudosu
Natsu
General

  1. HP 4 is super low, tbh I'd suggest something like HP 6, I hope we can atleast make a compromise with HP 5
Legend

  1. 00:21:549 (10,1) - this is more a visual issue, but can you make the slider tail pointing to the stream better? since most of the map slider to stream interactions are really linear, take these as example: 00:20:349 (5,1) - 00:14:349 (4,1) - 00:23:949 (4,1) -
  2. 00:17:874 (4,5,6) - the sudden linear movement at a curved stream section doesn't fit IMO
  3. 00:26:049 (1,2,3,4,5) - there are really small spacing errors around 0,10 would be cool if you can fix them
  4. 00:26:649 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - can you move the full stream a bit down so it connects better with the previous object, like https://osu.ppy.sh/ss/8687681
  5. 00:37:149 (10,1) - ^
  6. 00:45:099 (7,8,9) - a bit similar ^, personally I think this little flow issues, even if they don't affect the gameplay they looks weird and not consistent with the rest of more linear flow in the map
  7. 00:27:886 (1) - seems super hard to get 300s at the first spinner, also the auto play don't even gets a 1000 score on it.
  8. 00:46:749 (10,1,2,3,4,5,1,2,3,4,5) - the full stream doesn't looks nice, can you improve it? for example 00:46:749 (10,1) - 00:47:349 (5,1) - 00:47:874 (4,5) - the objects doesn't connect that well too each other
  9. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd be honest, the full stream shape doesn't looks nice at all, I understand the old feeling , but also i think this shape can be better
  10. 00:49:524 (1) - end the spinner at 1/4 and add a circle on the actual end of it, that would represent the music and also it's going to be consistent with 01:09:849 (1) -
  11. 00:57:249 (4,5) - why the sudden slider leniency abuse when almost the full diff uses linear flow?
  12. 00:59:649 (4,5) - this should be 1,0 spacing like 00:59:049 (1,2) -
  13. 01:29:049 (1,2,3,1,2,3) - weird rhythm and NC setup
  14. 01:35:499 (3,4) - should be 1,0 spacing as the other ones
  15. 01:40:749 (4,1,2) - ugly overlaps, also they don't fit the structure of the map
  16. 01:48:549 (1,2,3) - I really don't like this, the spacing is too big for the weak sounds, if anything antijumps or a repeat slider would fit the music better
  17. 01:56:649 (1) - this does miss too much beats, I think a 1/1 slider and then a circle would fit the music better
  18. 02:17:499 (7) - a 3 points slider would have a better curve o.o
  19. 02:25:449 (1,2) - 1,0 spacing as the other ones
  20. 02:57:849 (6,1) - swap NCs and fix the spacing, since according to your NC pattern you should NC the stanza and not the upbeat
  21. 03:02:949 (1,2,3) - same as 01:48:549 (1,2,3) -
  22. 03:11:049 (1) - a 1/1 slider and a circle would fit the music a lot better.
  23. 03:17:049 (5,1) - the NC should be at 5 and not 1, according to the NC logic in this map
  24. 03:20:649 (3) - missing NC the previous similar part has one on it
  25. 03:30:849 (1,2,3,4,5) - the stream doesn't fit the music at this section, since is such a calm part and tbh you even ignored strong 1/4s at 03:30:249 (1,2) -
  26. 05:38:949 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - why suddenly no more 1/4 jumps? seems inconsistent, since the music is basicaly the same
    BTW I'm really unsure about how the 1/4 sections plays at AR 8 04:54:849 (9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I really don't remember the old dragon force maps using patterns like those
Hitsounds

  1. 00:01:149 (6) - add finish there is a strong sound on it and whistle alone doesn't seems to fit it.
  2. 00:07:449 (1,2,3,4,5,6,7,8,9,10) - I'd increase the volume to 50% or 60% for these beats.
  3. 00:27:849 (9) - missing finish and whistle
  4. 00:27:886 (1,1) - this sounds super bad, add a soft sampleset at the end of each spinner.
  5. 00:43:899 (4) - missing finish, since you have one at a similar sound in 00:43:599 (3) -
  6. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - the song tone is going down, maybe you should do the same with the volume.
  7. 00:55:899 (2) - shouldn't this and all the other similar have a finish as you did at the next similar section?
  8. 01:26:649 (1) - missing finish I suppose
  9. 01:34:299 (2) - add finish?
  10. 01:42:699 (2) - I'm sure that you are missing a finish sound here, since you have one at 01:41:499 (3) -
  11. 01:53:049 (1) - missing whistle
  12. 01:55:149 (10) - ^
  13. 02:07:449 (1) - missing finish
  14. 02:09:849 (1) - ^
  15. 02:12:249 (1) - ^
  16. 02:17:049 (1) - ^
  17. 02:18:249 (1) - 02:21:849 (1) - ^
  18. 02:19:899 (4) - add whistle, it does fit this beat a lot
  19. 02:31:899 (2) - ^
  20. 02:41:499 (3) - remove the whistle on the slider body
  21. 02:48:699 (2) - missing finish, since there is one in the music, same in 02:52:299 (2) -
  22. 03:26:349 (5) - soft sampleset on the slider tail it sounds bad atm
Topic Starter
-GN
Natsu

Natsu wrote:

General

  1. HP 4 is super low, tbh I'd suggest something like HP 6, I hope we can atleast make a compromise with HP 5
:arrow: will put it at 5, i suppose the maps aren't considered as hard nowadays as compared to back then

Legend

  1. 00:21:549 (10,1) - this is more a visual issue, but can you make the slider tail pointing to the stream better? since most of the map slider to stream interactions are really linear, take these as example: 00:20:349 (5,1) - 00:14:349 (4,1) - 00:23:949 (4,1) -
    :arrow: done
  2. 00:17:874 (4,5,6) - the sudden linear movement at a curved stream section doesn't fit IMO
    :arrow: moved 6 and later one grid to the right. it was done to make the S curve symmetrical but i think it's fine
  3. 00:26:049 (1,2,3,4,5) - there are really small spacing errors around 0,10 would be cool if you can fix them
    :arrow: this is not really doable for all these streams due to the grid snap way of mapping them, i fixed the 0.8x ds to the slider here though
  4. 00:26:649 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - can you move the full stream a bit down so it connects better with the previous object, like https://osu.ppy.sh/ss/8687681
    :arrow: ok
  5. 00:37:149 (10,1) - ^
    :arrow: done, reshaped some streams here too
  6. 00:45:099 (7,8,9) - a bit similar ^, personally I think this little flow issues, even if they don't affect the gameplay they looks weird and not consistent with the rest of more linear flow in the map
    :arrow: this one should really be fine as is
  7. 00:27:886 (1) - seems super hard to get 300s at the first spinner, also the auto play don't even gets a 1000 score on it.
    :arrow: auto does get 1000s here, i consistently get 300s on them, the spinners themselves were taken directly from lesjuh's old map which admittedly is not a shining example of quality but the authenticity of them make me think it's fine
  8. 00:46:749 (10,1,2,3,4,5,1,2,3,4,5) - the full stream doesn't looks nice, can you improve it? for example 00:46:749 (10,1) - 00:47:349 (5,1) - 00:47:874 (4,5) - the objects doesn't connect that well too each other
    :arrow: made them into nice curves. i want the slight angle into starting the stream here though, it plays well and accentuates the music
  9. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - I'd be honest, the full stream shape doesn't looks nice at all, I understand the old feeling , but also i think this shape can be better
    :arrow: i think the sharper bends here work well, i fixed the inconsistency but i don't think i can improve it
  10. 00:49:524 (1) - end the spinner at 1/4 and add a circle on the actual end of it, that would represent the music and also it's going to be consistent with 01:09:849 (1) -
    :arrow: ohyeah good point
  11. 00:57:249 (4,5) - why the sudden slider leniency abuse when almost the full diff uses linear flow?
    :arrow: changed, these variations annoyed me to no end so some ended up kinda random lol
  12. 00:59:649 (4,5) - this should be 1,0 spacing like 00:59:049 (1,2) -
    :arrow: fixed
  13. 01:29:049 (1,2,3,1,2,3) - weird rhythm and NC setup
    :arrow: plays very intuitively though
  14. 01:35:499 (3,4) - should be 1,0 spacing as the other ones
    :arrow: fixed
  15. 01:40:749 (4,1,2) - ugly overlaps, also they don't fit the structure of the map
    :arrow: moved the slider, i feel like the back and forth reflects the flow lesjuh was known for pretty well though
  16. 01:48:549 (1,2,3) - I really don't like this, the spacing is too big for the weak sounds, if anything antijumps or a repeat slider would fit the music better
    :arrow: not changing this, it plays well, fits the buildup of the song, and these circles are a staple of the lesjuh maps; this kind of thing was done in revolution deathsquad, through the fire and flames, even Jenny's cry thunder and Satellite's lesjuh-like fury of the storm map
  17. 01:56:649 (1) - this does miss too much beats, I think a 1/1 slider and then a circle would fit the music better
    :arrow: i feel like the end of the guitar/drum streams should give the player a little (perceived) rest here
  18. 02:17:499 (7) - a 3 points slider would have a better curve o.o
    :arrow: this is a bit stupid but i didn't wanna use the modern slider algorithm for this :D
  19. 02:25:449 (1,2) - 1,0 spacing as the other ones
    :arrow: done
  20. 02:57:849 (6,1) - swap NCs and fix the spacing, since according to your NC pattern you should NC the stanza and not the upbeat
    :arrow: oops
  21. 03:02:949 (1,2,3) - same as 01:48:549 (1,2,3) -
  22. 03:11:049 (1) - a 1/1 slider and a circle would fit the music a lot better.
    :arrow: same as 01:56:649 (1) -
  23. 03:17:049 (5,1) - the NC should be at 5 and not 1, according to the NC logic in this map
    :arrow: i saw this as an acceptable variation since the last slider continues off the final vocal phrase and the next combo follows the drums,
    the last chorus does the same
  24. 03:20:649 (3) - missing NC the previous similar part has one on it
    :arrow: the previous one started a guitar solo though, it doesn't happen here
  25. 03:30:849 (1,2,3,4,5) - the stream doesn't fit the music at this section, since is such a calm part and tbh you even ignored strong 1/4s at 03:30:249 (1,2) -
    :arrow: replaced with circles
  26. 05:38:949 (5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - why suddenly no more 1/4 jumps? seems inconsistent, since the music is basicaly the same
    :arrow: this builds up instead of winding down, i felt like lots of 7 note streams would be too taxing here though since it's basically one of the hardest parts of the song already due to the constant streams
    BTW I'm really unsure about how the 1/4 sections plays at AR 8 04:54:849 (9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I really don't remember the old dragon force maps using patterns like those
    :arrow: cry for eternity has some starting at 05:29:690 (1) - and some later, i thought it would fit due to the 1/1 sounds forming nice pairs creating a zigzag, i don't think anything else would fit better here
Hitsounds
:arrow: all applied except stream

  1. 00:01:149 (6) - add finish there is a strong sound on it and whistle alone doesn't seems to fit it.
  2. 00:07:449 (1,2,3,4,5,6,7,8,9,10) - I'd increase the volume to 50% or 60% for these beats.
  3. 00:27:849 (9) - missing finish and whistle
  4. 00:27:886 (1,1) - this sounds super bad, add a soft sampleset at the end of each spinner.
  5. 00:43:899 (4) - missing finish, since you have one at a similar sound in 00:43:599 (3) -
  6. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - the song tone is going down, maybe you should do the same with the volume.
    :arrow: doesn't fit the guitar
  7. 00:55:899 (2) - shouldn't this and all the other similar have a finish as you did at the next similar section?
  8. 01:26:649 (1) - missing finish I suppose
  9. 01:34:299 (2) - add finish?
  10. 01:42:699 (2) - I'm sure that you are missing a finish sound here, since you have one at 01:41:499 (3) -
  11. 01:53:049 (1) - missing whistle
  12. 01:55:149 (10) - ^
  13. 02:07:449 (1) - missing finish
  14. 02:09:849 (1) - ^
  15. 02:12:249 (1) - ^
  16. 02:17:049 (1) - ^
  17. 02:18:249 (1) - 02:21:849 (1) - ^
  18. 02:19:899 (4) - add whistle, it does fit this beat a lot
  19. 02:31:899 (2) - ^
  20. 02:41:499 (3) - remove the whistle on the slider body
  21. 02:48:699 (2) - missing finish, since there is one in the music, same in 02:52:299 (2) -
  22. 03:26:349 (5) - soft sampleset on the slider tail it sounds bad atm

thanks a lot for mod :)
sheela
hihi i'll try to mod in consideration of old authenticity

[Legend]
  1. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this doesn't follow the guitar accurately, but i guess this is part of the old dragonforce map style? i still have my doubts however
  2. 00:52:299 (3,4) - 00:54:699 (3,4) - 00:57:099 (3,4) - 00:59:499 (3,4) - and many more... - sometimes the spacing is big and sometimes it's small, so this makes me think that different spacing are just randomly placed on different time and tbh i don't know what you're trying to do/follow. maybe make them more consistent?
  3. 05:06:249 (1,2,3,4,5) - i feel like this part should be hard to play with 1/4 rhythms since i hear 1/4 drums and guitar; maybe something like this rhythm: https://puu.sh/xvUCw/f5a2df61d2.png
  4. 06:42:249 (1,2,3,4) - if my ears aren't deceiving me shifting them forward by one 1/8 beat (so it starts on 06:42:286 - ) follows more accurately the guitar. while at it i think the spacing could have gradually increased rather than decreased since the guitar is playing higher notes as time flies by.
i think that's all for now. you can call me for a recheck
Topic Starter
-GN
sheela

sheela wrote:

hihi i'll try to mod in consideration of old authenticity

[Legend]
  1. 00:48:249 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this doesn't follow the guitar accurately, but i guess this is part of the old dragonforce map style? i still have my doubts however
    :arrow: i don't think constant 1/4 is off the mark here, anything else would be too hard to follow or drop too much from the music
  2. 00:52:299 (3,4) - 00:54:699 (3,4) - 00:57:099 (3,4) - 00:59:499 (3,4) - and many more... - sometimes the spacing is big and sometimes it's small, so this makes me think that different spacing are just randomly placed on different time and tbh i don't know what you're trying to do/follow. maybe make them more consistent?
    :arrow: made these verse patterns more internally consistent, i think i'm finally satisfied with them
  3. 05:06:249 (1,2,3,4,5) - i feel like this part should be hard to play with 1/4 rhythms since i hear 1/4 drums and guitar; maybe something like this rhythm: https://puu.sh/xvUCw/f5a2df61d2.png
    :arrow: i originally did this because the strum part was not really possible to do well with (almost) constant 1/4, i added a couple triple repeats here
  4. 06:42:249 (1,2,3,4) - if my ears aren't deceiving me shifting them forward by one 1/8 beat (so it starts on 06:42:286 - ) follows more accurately the guitar. while at it i think the spacing could have gradually increased rather than decreased since the guitar is playing higher notes as time flies by.
    :arrow: fixed. Okorin expressed concern over the timing of this part but this does sound better. i did not change the spacing, though
i think that's all for now. you can call me for a recheck
:arrow: awesome, Okorin was gonna take a look at it later today so it won't be before that though. thanks for the mod :)
Natsu
btw I also want to icon this lol (you never called me back), so if you need me you can poke me anytime
sheela
i dont have any more concerns for this map so yeah let's push this forward!
Topic Starter
-GN
woo :D

now where's natsu at
Natsu

-GN wrote:

woo :D

now where's natsu at
in 3 hours ;)
Izzywing
Hey man, sorry for being slow, but grats (soonTM), maps pretty damn cool!
Doormat
ahh seems you got bns for this, best of luck!
Topic Starter
-GN
end timing fixed, waiting for sheela and Natsu now...
sheela
yes a red point was added on 06:38:663 - so the map should be good to be pushed forward. rebub!
Xinnoh
06:42:713 (3,4) - the final two notes sound like they're fairly late? imo seems a bit more like this, snapped on 1/16 just to test offsets
Natsu
the current one sounds fine for me o.O, also it's better for playability, I'm going to ask a few more people before I qualify it
Natsu
Champion Above Champions

I talked with a few BNs and they agree with the current timing, also shela confirmed it with pishifat
Topic Starter
-GN
fuck yeah, we did it. thanks for everything <3
Kondou-Shinichi
Map above Map
Kurai
wooooh! that was fast! grats
Delis
beziers ftw :D
Evil_Twilight
another old style map
gratz
Surono
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