Maxus wrote:
[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar.. Idk where that note go tbh. Applied a note there. Also, Link's 5K HD is also missing that note
Maxus wrote:
[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar.. Idk where that note go tbh. Applied a note there. Also, Link's 5K HD is also missing that note
Fixed the inconsistency between diffs, aside added some doubles that shouldnt had been singles from the start basically on every diff, re checked HS as always.Maxus wrote:
Recheck
no kds
[6K Easy]
00:12:869 (12869|2,22969|1,25478|0) - some explanation will be appreciated about what are these notes for because it seems you're consistenly use 1 LN for each of those specific stanza.. even in 6k normal you don't use that extra note.. Yup, fixed, no more inconsistent LNs
00:28:176 (28176|3) - i wonder where is this note appear from :thinking: Aaaactualy, that slipped in while HSing, deleted
[6k Normal]
00:05:295 - 2 timing points existed at the same time! (quoted from aimod) Wut, Fixed
[4K Normal]
For the consistency of 1LN + 1 Note and 1LN only, i suggest try using your 6K Normal for that reference (since it's also that one diff you made) , since it seems inconsistent for me :/ .. I deleted the single and just left it as a LN to represent the kick and the pause, left this ones 00:25:478 (25478|3,25478|2,26112|1,26112|2) - as they are since the strong strum of the guitar + kick i consider cant be represented as single lns
[6K Hard]
00:22:969 - 00:24:098 - sure don't want to add another note? Fixed
00:27:382 - not sure why is this quad.. Added accidentally, fixed
well... yeah...
aaaayyyyyy tyy <3333333 and its a movie btw !Maxus wrote:
I think i need to watch this anime..
good luck guys
Basicamenete todo del irc aplicado, mods tambien y solo terminare esperando por link, protato y lugeo te pokeo para que lo revises y asi !<3!juankristal wrote:
IRC log with Discord VC17:45 Antalf: oe man estas vivo?
17:53 Antalf: juan, avisame si revvives...
17:54 juankristal: toy vivo
17:54 juankristal: estoy checkeando algo
17:54 juankristal: :p
17:54 Antalf: ah oke
17:54 juankristal: (vos tenes mi discord, pokeame por ahi si me necesitas para algo)
17:55 Antalf: tas para checkar zen hoy?
17:55 juankristal: si estoy, en discord te respondo seguro
17:55 juankristal: pero por aca si estoy modeando o cosas asi no me popean las notificaciones
17:55 juankristal: Supongo que si, termino con esto y lo vemos
17:55 Antalf: ohh
17:55 Antalf: oke
17:55 Antalf: solo me dices por aqui o por discord
18:07 *Antalf is listening to [https://osu.ppy.sh/b/1027375 Camellia feat. Nanahira - Ju-Ju- Yakiniku no Hi kara Phenix!?~Saitan no Sumibi Yaki~]
18:07 Antalf: ups
18:07 Antalf: mapa equivocado
18:08 *Antalf is listening to [https://osu.ppy.sh/b/1212852 Gom (HoneyWorks) - Zen Zen Zense]
18:14 *juankristal is editing [https://osu.ppy.sh/b/1211272 Gom (HoneyWorks) - Zen Zen Zense [6K Hard]]
18:16 juankristal: 00:05:295 (5295|3,5295|0,5295|5) -
18:16 juankristal: 00:05:926 (5926|5,5926|3) -
18:17 juankristal: 00:05:295 (5295|5) - 3
18:18 juankristal: *2
18:18 Antalf: 00:05:295 (5295|3,5610|3,5926|3) -
18:21 juankristal: 00:15:394 (15394|4,15394|0,15394|5,15710|1,15710|2,15710|3) -
18:22 Antalf: 00:15:552 -
18:23 juankristal: 00:05:452 -
18:24 juankristal: 00:20:444 -
18:28 juankristal: 00:05:452 (5452|3,5768|5) -
18:28 juankristal: 00:07:030 (7030|5) -
18:28 juankristal: 00:07:662 (7662|0) -
18:28 juankristal: 00:08:293 (8293|2) -
18:33 juankristal: 00:06:715 (6715|3) -
18:33 juankristal: 00:07:030 (7030|5) -
18:35 juankristal: dobles en las LN
18:40 juankristal: 00:14:290 (14290|0) - 6
18:40 juankristal: 00:14:290 (14290|0,14448|5) - ctrl+h
18:40 juankristal: 00:11:765 (11765|5) - a la mano izq
18:43 Antalf: 00:22:969 (22969|4) -
18:43 Antalf: 00:24:116 (24116|3) -
18:45 juankristal: 00:16:815 (16815|0) - 00:16:973 (16973|3) -
18:47 Antalf: 00:16:815 (16815|0) -
18:47 juankristal: 00:16:815 (16815|0,16973|3) - ctrl+g4k Collab00:14:921 (14921|2) - denied ofc
00:16:815 (16815|1) - denied yup
00:21:865 (21865|0) - super denied true
00:23:291 (23291|2) - kinda denied nope, thats a clap and that sound ive represented in my entire section as singles
and thats it, gg
Volveré...
Con armas.
juankristal el que me debe un mod wrote:
LinkPor algun motivo con mis auriculares no oigo los claps pero si con los parlantes. Rarisimo.
Easy
00:04:664 (4664|1) - Yo moveria eso a la 5ta, con los snaps complicados que se usan ahi para la easy seria mejor rotar manos y no tener 2 seguidas. Rip accuracy. Tomé esta idea e hice que se rotaran las manos.
00:24:433 (24433|4) - Mandaria esto a 1 y esto a 00:24:718 (24718|0) - 4. La razon es que al final de la LN tener una nota en la misma mano con la que estas manteniendo el hold es heavy para una easy. Fijate que creo que es la unica vez donde esto sucede. Algun caso excepcional podria ser mantener y tener que presionar el amarillo del medio ya que algunos juegan 3/2 2/3 pero tambien se puede jugar 2/1/2. Perfecto. Solo se dan casos similares pero con el espacio, como tú dijiste, todos juegan diferente en cuanto al espacio, así que se queda así.
Si aplicas lo de arriba, probablemente mover 00:25:190 (25190|3) - eso a la izquierda sea una buena idea para que no te quede todo muy desbalanceado para la derecha. Justo esto tenía en mente.
Normal
00:05:768 (5768|3,7030|4) - Yo mappearia mas que nada los drums, habria que meterle mas breaks y nerfearla un toque a la normal en mi opinion. El salto con la easy puede ser un poco heavy.
00:07:662 (7662|1,8293|1,9555|3,10818|0,12080|4,13343|1,15868|1) - this
00:17:130 (17130|0,17762|4,18393|1) - this
00:19:655 (19655|0) - this
00:20:287 (20287|0) - this
00:20:918 (20918|4,22180|2,23452|3) - this
00:24:890 (24890|1) - this
basicamente, borra todas esas y le pegaste lendo nerf y queda de 10. Tienes razón. El salto de la izi a la normal es algo pesado.
Hard
Y si habia que nerfear la normal imaginate ahora la hard... xD
Yo seguiria la misma idea de la normal, dejar esos breaks en el medio va a mejorar muchisimo el spread y va a hacer la hard mucho mas tranqui sin killear el SR.
00:10:187 (10187|0,10187|1,10266|4,10266|3,10266|2,10344|1,10344|0) - Muy denso me parece sin mucho sentido. Ponele que uso todas dobles y me estoy arriesgando. Fijate vos. Same aca 00:15:237 - 00:25:330 - Bien, me parece algo extraño como está. ¡Hagámoslo más fluido!
Fijate cuando tengas normalizado lo de los breaks y sepas que hacer con esas cosas que te marque y lo veo de nuevo. ¡Naizu!
Volveré...
Con armas. If you know what I mean. <3 ( ͡° ͜ʖ ͡°) <3
¡Buen mod, gordo!
juankristal wrote:
KaitoNormal:
00:08:135 (8135|5) - Casi te empiezo a escribir el mod en ingles oops. Diria de mover esta nota a la mano izquierda (probablemente al casillero 3) para evitar el [57] -> [46] que quizas sea molesto. Dado que es una normal no es absoultamente necesario. Acepte la idea, pero hice unos cambios de posicionamiento un poco mas adelante, ya que una de las columnas iba a estar muy vacia sin sentido si la aceptaba nomas.
El resto todo okey.
Advanced. (sos el unico que usa advanced, hipster de *** (?)) y Hard. En verdad la idea no fue mia, como la 2da dificultad es demasiada dificil para llamarse Normal, se nombro Advanced
Ambas estan bien para mi pero el detalle que quisiera remarcar es que podrias hacer unicamente enfasis en los tambores tal y como haces y eliminar las notas que estan de por medio para hacerlo un poco mas facil (nerfhammer para el spread con la normal)
00:07:030 (7030|2,7662|1) - Notas como esas, por ejemplo (en la advanced) y seguir esa logica para la hard y el resto de ambas diffs.
Pero recae el problema en que despues la diferencia entre Advanced -> Hard incrementa aun mas de lo que ya esta, y no quiero incrementar la diferencia entre estas porque actualmente la considero muy amplia en si.
Por el otro lado, centrarme en los tambores y de vez en cuando ignorar la guitarra hace de que se sienta que falta algo al jugar, ademas de que no le encuentro problema con lo que mostraste (o por lo menos de lo que entendi que dijiste, facilmente tuve otro entender)
juankristal wrote:
4k Collab00:01:664 (1664|1,1821|2) - ctrl+h release + press on same hand for easy nope nope It's not that bad though because the LN is 1/1 long which is more than enough time for the player to prepare for the cap at 00:01:664 (1664|1) - . Secondly, I don't want to use a jumpy hand movement here since the sound is connected but distinct at the same time, which is why I kept the cap on the same hand so that the hand movement is more fluid when playing because you don't have to jump fingers while playing. It's more roll like instead.
hence move 00:06:715 (6715|2) - to second column and 00:07:188 (7188|1,7346|2) - ctrl+h and move to the right and this 00:07:504 (7504|3) - to column 1 (funny is that you have the same hitsound on the same column as well .d:d:D.d.dd.d:d.d.d:D) Same reason as above for the first note, as for the others, I don't want 00:07:188 (7188|1,7346|2,7504|3) - to skip a column because I want the hand movement to be different from 00:05:926 (5926|0,6084|2,6241|1) - which is why I made the first set of notes connected and the second set of highlighted notes disconnected.
00:14:921 (14921|2) - denied no change flees. No but yeah, as I said, I tried keeping hand movements fluid in some parts by using adjacent columns. Additionally, this is part of a 3 1 4 2 pattern for symmetry.
snip
and thats it, ggProtatookey I opened your diff and my game crashed why you used 1/16 jumpstreams omfg (now seriously, it did crash) i will rank 1/16 jumpstreams some day, just you wait and watch :/
you should totally ctrl+h 00:29:944 (29944|1,29944|3,29944|2,30101|1,30101|2,30101|3) - this. Other than that the diff is just dense af, you can try and add more breaks like I pointed out in links iirc to make the spread more reasonable. In any case, I am fine with a not as perfect spread for 4K since pmuch everyone plays. I used shields for the visuals since all the notes would be evenly aligned. Also, since I couldn't really show the change in pitch by making them complementary chords like [12][34] or something, I opted to stack them instead so that there would be more strain on the same fingers which I think gives a bit more finality to the ending.
Volveré...
Con armas.
Maxus wrote:
[6K Easy]
00:02:769 - why double? if you want to emphasize that strong guitar, then you should have double at 00:00:243 - Added another note at 00:00:243 - so its consistent with the same part above it
[4K Normal]
00:12:712 (12712|1) - Look at your 6K Normal, it doesn't have the note, you should do the same.. or vice versa, depends on how you want it to be. Added n 6k and 4k, basically now its consistent
[6K Normal]
00:05:295 - I cannot comprehend whether this is intentional or not again.. 4K Normal have LN here but this isn't.. just really awkward when this diff also use LN for every this kind of sound. Added here as well, now its consistent
00:07:030 - 00:07:662 - 00:08:293 - why do you not add notes for all of these red lines.. if you do it consistently for every specific sounds i will be alright, but you literally add notes for every 1/2 stanza after 9 seconds point on forward.. please make it consistent.. Added them respectively, now they are consistent in between normals
00:26:589 - https://osu.ppy.sh/ss/7662567 just look how different the note amount here.. it doesn't make sense considering how you follow the sound... please make them the same. Made it like so that it has the same amount of notes +lns and doesnt break consistency but follows i strictly
[6K Hard]
00:24:098 - Not sure why not added another note when you did it at 00:22:969 - Added that note back in
---
Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
Re checking everything atm, will wait for link's final ver and response and the update again.
Maxus wrote:
[L.Tay's 5K Easy]
00:12:869 (12869|0) - delete this note.. you literally don't use 1LN + 1 note anywhere. Emphasis went wrong. (?
[L.Taylord's 5K Normal]
00:02:848 (2848|3) - In Normal diff, this is the only diff that uses this note, so delete here. Naizu daizu.
---
Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
I wanted to keep those notes for more emphasis on those sections but if it looks fine like that and its consistent plus fits, then well, applied all.Maxus wrote:
[4K Normal]
00:12:869 (12869|2) - I mean, you don't need this note for this diff, in 6K Normal it's already fine as it is. since in 4K Normal, you only use 1 LN for this kind of guitar sound. remove it for consistency.
[6K Normal]
00:27:065 - Delete one note, in 4K Normal you also only use one note, and the emphasis with this one isn't strong either.
.....
Maxus wrote:
So, Are you ready?
Oh, thanks!Gabe wrote:
moved to pending
Thanks you, Juan. Bi bi-bi-bi bitch clap... Año 2.juankristal wrote:
5K EZ
00:03:558 - Creo que seria mas facil o mas intuitivo darle al patron si tuvieras una nota ahi. Sin ella, como que el break no se termina de entender y la guitarra esta bien marcada en ese punto. Naizzzzzz
5K NM
00:05:768 (5768|3,7030|4) - delet dis. No tiene coherencia con el resto del kiai ya que seguis al tambor. Very naizzzzzzzzzzzzzzzzzzzzzz.
5K HD
00:06:952 (6952|1,7030|0) - Mmmh, escucho el sonido pero me parece que no es lo suficientemente relevante. Ademas en general tampoco le das mucho enfasis a esas guitarras. ll mapa se siente más consistente sin eso. Naizzzzzzzzzzzzzzzzzzzzzzz