Ty for the stars <333AlisceaSparku wrote:
dam nice song
-shoots stars-
if ever you want to suddenly add 8K / 9K diffs because some people also wanted to (and of course you want them to), feel free to call me xD
Ty for the stars <333AlisceaSparku wrote:
dam nice song
-shoots stars-
if ever you want to suddenly add 8K / 9K diffs because some people also wanted to (and of course you want them to), feel free to call me xD
Hydria wrote:
1/2/3//4//5/6/76K Hard00:00:716 - could add an extra note here for chord strumming Applied
00:01:716 - a note here as well Trying to simplify rhythms and make them 1/4 instead but wont add this one since i dont see the sound as strong as it should be to add a note here
00:02:453 (2453|1) - make this an LN? Actually, nice catch, Applied.
00:03:006 (3006|2) - is actually snapped to 00:02:979 - Quick Edit: Will change it in all diffs
00:03:242 - add an extra note for chord strumming Added
00:03:637 - put a note on 4 Added
good luck with the mapset Ty for the mod and thanks!
Hydria wrote:
1/2/3//4//5/6/7L.Tay's 5K Hard00:01:269 - place a note here because there's sound? Here's a sound, but 1/8, not 1/4. And i don't want to put 1/8 notes.
00:01:716 - note here as well ^^
00:02:927 - note here and 00:03:006 (3006|0) - snaps to 00:02:979 - Quick edit: Niceeeeee! I love ya<3
00:03:637 - note here Here's no sound. O.o
rip 8/9k Yesssssss. xDD
good luck with the mapset
Thanks for the mod o/Hydria wrote:
1/2/3//4//5/6/7Prot's 4K Hard00:01:269 - should be a note here, prob on 1 Ah true. Didn't put it in 1, but I did mirror it with the roll at 00:00:243 (243|0,321|1,400|2) -
00:01:716 - and here on 1 too, moving 00:01:821 (1821|0) - to 3 I see this more just a product of the guitarist's finger sliding up the string in order to reach the next note as opposed to a more intentional kind of sound. I also feel that using a 1/8 distance is a bit too hard compared to the rest of the difficulty, and it doesn't look as visually appealing imo
00:01:979 (1979|2) - moving this to 2 as well for PR Rearranged this measure a little differently to follow pitch as accurately as possible
00:01:979 (1979|2) - move to 3 for PR ^
00:01:979 (1979|2) - move to 4 for PR ^
00:03:006 (3006|2) - is actually snapped to 00:02:979 - True, and the note at 00:02:927 - is actually on the 1/16 before at 00:02:907 - too. Snapping \o/
00:02:979 - move to 1 for PR Ima keep it as is for now since I was going for a bit of a random feeling hand movement here to represent the sound's kind of disorganized pitch imo.
00:03:637 - place a note on 1 Similar to what I mentioned a few lines above about it being more of a finger slide across the fret, but I can see where you're coming from since it does sound clear cut enough to be argued that it was intentional. Since it's kind of hard to notice on 75% speed for now, I'll leave it as is.
00:06:952 (6952|2) - why does this note exist? It's kind of like the loose sound from the guitar string here, like a shaker I guess? It's noticeable on 100% speed which is why I mapped it, but it's also the only place it occurs as the rest of just 1/2 holds like at 00:08:135 - with the shaker kind of sound.
rip 8/9k
good luck with the mapset
Protastic101 wrote:
[7K Diffs]
Easy
00:08:766 - to 00:12:238 - That's some nice usage of column 7 you've got there IT'S MY STYLE OK?!
00:06:399 (6399|6) - Add C
00:08:766 (8766|6) - Remove C
00:08:924 (8924|3) - Add C
00:10:344 (10344|2) - Add C
00:11:449 (11449|0) - Add F
00:13:974 (13974|1) - Add F
00:14:605 (14605|5) - Add F
00:16:499 (16499|2) - Add C
00:19:024 (19024|5) - Add F
00:21:549 (21549|5) - Add C
00:24:116 (24116|1) - Add F
00:25:478 (25478|4) - Add C
All regarding Hitsounds was applied by Antalf while I was away
Normal
00:02:769 (2769|4,2848|5,2927|6) - I'd make this go 7-6-5 actually since I think that's easier to hit, and it's a mirror of 00:00:243 (243|0,321|1,400|2) - which is also cool Rejected because that would mean you are correct :^)
00:26:112 (26112|3,26112|6,26112|1) - I would reduce this to a jump as there's only two other spots in the entire chart that you used hands, and it was for the vocal zen's which were pretty accentuated, but I feel that this sound should really just be mapped as a jump. I'd remove 00:26:112 (26112|3) - and just move 00:26:112 (26112|6) - to 6 or smth That hand is to accentuate the guitar that goes there, it's way more relevant than the rest throught the song, so it would actually feel akward not to accentuate them. I did some fixes regarding that tho
00:27:700 (27700|5,27700|2,27858|1,27858|6) - The lack of symmetry kills my eyes https://osu.ppy.sh/ss/7373567 Na, I'm pretty sure that if my Dysnomia diffs didn't cause you brain damage, I'm pretty sure you'll live through this :^)
Hard
00:00:321 (321|4,321|2,400|5,400|1) - Imo, would play nicer if you flipped the roll direction so it'd be like this https://osu.ppy.sh/ss/7373575 People have already told me that, so that means you aren't correct, but you took the suggestion from others >:^)[/box]
*dies* I DID IT! >:^D
Sorry for the tardiness, back surgery is making my back feel like shit. I should be faster to apply mods tho :^)Hydria wrote:
1/2/3//4//5/6/7Kaito's 7K Hard00:01:269 - place a note here because there's sound? Not a bad idea actually, applied
00:01:716 - note here as well Applied too
00:03:006 (3006|3) - snaps to 00:02:979 - Regarding snaps, Antalf should've checked it already, and I wouldn't like to cause any trouble, so I'll leave it as it currently is
00:03:637 - note here Added
00:06:952 (6952|5) - why does this note exist? There's a slight guitar sound as background, which is also the basis for the 1/2 stair.
rip 8/9k
good luck with the mapset
Maxus wrote:
Lamb Meat Retarded Half-loli Rainbow Sheep Fuk who doesn't want to insta-rank my Heaven's Fall map ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot. Antalf will deal with the inconsisntencies on my diffs when I apply, since we both agreed to let him do the snapping to avoid inconsistent snapping throught the diffs (tho it seems he missed some)
[Kaito's 7K Normal]
00:10:660 (10660|5) - I don't really see the reason this not being at col 5, because apparently col 6 got filled with many notes on purpose, but ignored col 5 somehow, my impression when i testplay it and it got noticeable on direct play. Moved 00:11:923 (11923|5) - to col 5, since moving 00:10:660 (10660|5) -to col 5 instead would create an even more noticeable gap at col 7, which would beat the purpose of the suggestion
00:11:291 (11291|5,11291|1,11923|1,11923|5,12869|5,12869|1) - i'm not sure if this is an intended pattern that these doubles are in the same column , i will personally move 00:11:923 (11923|1,11923|5) - to the left 1x here. Re-arranged the middle double to avoid the repetitive feeling.
[Kaito's 7K Advanced]
00:16:815 (16815|5,16973|6,17130|5,17288|4,17446|5,17604|6,17762|5,17919|4) - i don't personally find this right hand spin movement to be good in direct gameplay due to how it gives too long chain independency movement that i felt is unnecessary to be happened.. think you can arrange the stairs in a way that it still connected to each other (which seemed to be the main theme for this diff) without really resort to that long rotation spin right hand. Re-patterned to avoid straining the right hand that much
00:20:287 (20287|0,20444|2) - just wonder a bit, i think you can make stair without broke it by placing it in col 3 and col 4 here? (the main theme of this diff). aesthetic and playability thingy its still great tbh.. Find no reason to really apply it. I chose to break the stair patterning for the previous second to give a sort of different feel without going mcuh ashtray with the basic concept I'm going for, and as it currently is, it already plays fine.
[Kaito's 7k Hard]
00:03:637 (3637|5) - should be 1/6 here..the same reason as protas one.. Snapping. Will be dealt by Antalf later
00:07:662 - reduce one note here? feel too weak for double, like 00:08:293 - Looks like I accidentally added a double there lol. Made it into a single
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Basically to save some time, yeah everything applied and fixed, moved and re arranged some patterns for more comfort and to actually follow the song, regarding snaps ill double check that as soon as every updates there diff and will make it consistent through out all the diffs, checked the hitsounds as well for every diff and also i made everything consistent through out my diffs, missed some basic that shouldnt had happened but fixed, mostly all the patterns as well, missing notes, arrangements ect.. TY for the mod tho! very useful and for sure will call you back when we have everything fixed and ready !!Maxus wrote:
Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) -
00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so.
00:16:183 - i don't really favor this pattern tbh, although these 2 notes at 00:16:183 (16183|3,16341|2) - is at the right hand, but the direction it went it is towards the left one, which when combined with 00:15:394 (15394|1,15710|1,16026|1) - , doesn't go really well with pattern balancing here.. i will personally recommend to try https://osu.ppy.sh/ss/7419012 instead.
00:24:590 (24590|0,24718|1,25190|1,25330|0,25795|1,26112|0) - you can try balancing this? if even players like me can feel the left hand is really dominant here, beginner will felt it more.
[6K Easy]
00:03:400 (3400|1,3716|3) - i will consider to Switching column between these notes, mainly because it's awkward you combine the note at 00:03:716 (3716|3) - with the notes at 00:03:874 (3874|5,4032|2) - when the note obviously have lower pitch and not distinctive sound compared to the 4 notes after the said note.
00:11:291 (11291|2) - i will consider move this to col 2 instead.. col 2 felt really empty even if you try mirroring with 00:10:660 (10660|3,10660|5) - , but it's not that worth it imo..
00:22:338 (22338|3) - not sure why this get same column as the double before when the pattern before isn't like this.. will consider move it to col 5 to also make pseudo mirror with 00:22:969 -
00:24:116 (24116|3) - the LN length is different with other LN..
[6K Easy]
00:19:813 (19813|1,19971|0,20129|2,20287|1) - i find these rotating movements are a bit difficult since it relies on one hand independency alone, try move 00:20:287 (20287|1) - to col 4 instead?
[6k Normal]
00:01:664 (1664|2,1821|0,1979|3) - i much prefer this being in col 2 , col 5 and col 1 here, not only it follows PR more correctly, in here, although i know this part want to have left hand biased.. it still can be made in a way that it has mostly notes on the left side but doesn't go to the point where it's really too biased..
00:12:869 - what makes this one special that this gets 2 notes + 1 LN while other LN part only get LN?
00:17:762 - 00:20:918 - i don't actually get how the breaks are being made here, may i ask some elaboration?
00:25:408 - i'm sure you need to add 1/4 if you also do it at 00:15:315 -
[4K Normal]
00:02:769 - this kind of movement don't look really pleasant, don't really know its purposes either, i personally would try http://puu.sh/ukFnS/515d2d9330.jpg instead because of how this gives more symmetry towards the pattern it comes after.
[6K Hard]
00:03:637 (3637|3) - the same as protas one, this one should be at 1/6 at 00:03:611 -
00:06:399 - 00:08:924 - may i ask how you make the consistency in regard of 2LN and 2LN + 1 note? sometimes it's 2LN and sometimes it's 2LN +1 note.. quite random here tbh..
00:22:969 - the LN suddenly dissapear...
00:23:452 - missing note for guitar
00:26:112 - the LN suddenly dissapear too..
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Thanks a ton o/Maxus wrote:
Lamb Meat ask me to take a look of this why i gotta be lamb meat D:
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
snip
[4K Easy]
00:11:134 (11134|3,11291|1) - I find it a lot better if you try make this col 2 and col 4, it will avoid making the almost exact same pattern as 00:11:765 (11765|2,11923|3,12238|1,12396|0) - Cool, stuff, also mirrored the 3 notes at 00:12:238 - to get a kind of symmetrical effect and to avoid a similar hand movement with the previous pattern.
00:14:290 (14290|1,14448|2) - I also find this a lot more fitting if you Switch column between these notes, why? because the way the current pattern stands as it is now, it is also almost the same as 00:13:501 (13501|1,13658|2,13816|3) - , and the guitar pitch already changing quite significantly when it hits the section at 00:14:290 - , so yeah, to sum it up, i don't see any reason making them almost the same if the guitar pitch don't warrant them to do so. I kind of like the LN in 1 - 2 - 3 - LN in 4 pattern more, so I just slightly rearranged the pattern at 00:13:501 - instead. The reason I want to keep the notes you highlighted is because it gives a jumpy motion between hands which I think is good for flowing from one note to the next.
snip
[Prot's 4K Hard]
00:03:611 - if you are going so far to even mapping the low sound guitar at 00:02:848 (2848|1,2907|0) - , then i suppose you should map the 1/6 guitar here too. they are more noticeable but for some reason it doesn't get mapped. I was kind of hesitant about adding it since it plays a little awkwardly due to the unevenly spaced snaps, but you do have a point in that it would be inconsistent for me to ignore it when everyone else mapped it, so yeah, added a note.
00:14:605 - Also added another note here in 1 for consistency as I used hands for the guitar + palm hit but only used a jump here, so fixed \o/
snip
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Maxus wrote:
Lamb Meat ask me to take a look of this
Note: IF there's one consistency issues that i mention in a certain diff that used in all diff, and you guys agree to fix it, please also fix in all diff in case i forgot.
[L.Taylord's 5K Easy]
00:03:085 (3085|3,3242|2,3400|1) - to be honest, these notes being at the same column as 00:02:137 (2137|3,2295|2,2453|1) - really bothered me due to the fact that you are quite focusing yourself at PR, but you decided to make them at the same column despite the latter 3 notes are noticeably lower pitch than the former one. I will suggest to move them to the col 3, col 2, and col 1. The pattern will also unconciously form a mirror with 00:03:716 - , and doesn't really bother with playability too even in easy diff, because i believe 00:03:716 (3716|2,3874|3,4032|4,4242|3) - is harder to manage tbh. Aiight
00:22:022 (22022|3,22338|4) - not really sure why not make these notes at col 5 and col 2, i'm sure it will be better to hit compared with 00:21:391 (21391|3,21549|2,22022|3) - for easy player. It is.
00:24:718 (24718|0) - Don't really understand about this LN tbh.. feels like it breaks the LN consistency which they occurs every 2/1 red beat section, if anything, making LN for guitar at 00:26:112 - will be more correct as the guitar actually exist and they are the last part which the guitar changes tempo consistency.. i will suggest to turn the current LN into ordinary note. :)
00:27:224 (27224|1) - i can only hear vocal in this one, and even then, it's inconsistent with the previous part where you only follow clap and drum sound.. i suggest delete it so it will give better flow. There's a drum sound.
[L Taylord 5K Normal]
00:16:499 - missing note perhaps?...No. (?You're completly alright!
[L.Taylord 5K Hard]
00:01:269 - missing 1/4? Is 1/8... But ok.
00:03:611 - the same as protas one, recommended to add another one for guitar swing here at 1/6.. I think guitar swing power isn't hard enough to map it like that.Solution: A LN. c:
------------
The map is already great imo, pardon my lazy and suck mod..
The consistency maybe need to be re-checked again.. idk..
if you guys feel it's ready, feel free to call me again..
Maxus wrote:
[Kaito's 7K Advanced]
00:02:979 - are you really sure you don't want to add anything here? seem like the only diff that not map this guitar.. Idk where that note go tbh. Applied a note there. Also, Link's 5K HD is also missing that note
Fixed the inconsistency between diffs, aside added some doubles that shouldnt had been singles from the start basically on every diff, re checked HS as always.Maxus wrote:
Recheck
no kds
[6K Easy]
00:12:869 (12869|2,22969|1,25478|0) - some explanation will be appreciated about what are these notes for because it seems you're consistenly use 1 LN for each of those specific stanza.. even in 6k normal you don't use that extra note.. Yup, fixed, no more inconsistent LNs
00:28:176 (28176|3) - i wonder where is this note appear from :thinking: Aaaactualy, that slipped in while HSing, deleted
[6k Normal]
00:05:295 - 2 timing points existed at the same time! (quoted from aimod) Wut, Fixed
[4K Normal]
For the consistency of 1LN + 1 Note and 1LN only, i suggest try using your 6K Normal for that reference (since it's also that one diff you made) , since it seems inconsistent for me :/ .. I deleted the single and just left it as a LN to represent the kick and the pause, left this ones 00:25:478 (25478|3,25478|2,26112|1,26112|2) - as they are since the strong strum of the guitar + kick i consider cant be represented as single lns
[6K Hard]
00:22:969 - 00:24:098 - sure don't want to add another note? Fixed
00:27:382 - not sure why is this quad.. Added accidentally, fixed
well... yeah...
aaaayyyyyy tyy <3333333 and its a movie btw !Maxus wrote:
I think i need to watch this anime..
good luck guys
Basicamenete todo del irc aplicado, mods tambien y solo terminare esperando por link, protato y lugeo te pokeo para que lo revises y asi !<3!juankristal wrote:
IRC log with Discord VC17:45 Antalf: oe man estas vivo?
17:53 Antalf: juan, avisame si revvives...
17:54 juankristal: toy vivo
17:54 juankristal: estoy checkeando algo
17:54 juankristal: :p
17:54 Antalf: ah oke
17:54 juankristal: (vos tenes mi discord, pokeame por ahi si me necesitas para algo)
17:55 Antalf: tas para checkar zen hoy?
17:55 juankristal: si estoy, en discord te respondo seguro
17:55 juankristal: pero por aca si estoy modeando o cosas asi no me popean las notificaciones
17:55 juankristal: Supongo que si, termino con esto y lo vemos
17:55 Antalf: ohh
17:55 Antalf: oke
17:55 Antalf: solo me dices por aqui o por discord
18:07 *Antalf is listening to [https://osu.ppy.sh/b/1027375 Camellia feat. Nanahira - Ju-Ju- Yakiniku no Hi kara Phenix!?~Saitan no Sumibi Yaki~]
18:07 Antalf: ups
18:07 Antalf: mapa equivocado
18:08 *Antalf is listening to [https://osu.ppy.sh/b/1212852 Gom (HoneyWorks) - Zen Zen Zense]
18:14 *juankristal is editing [https://osu.ppy.sh/b/1211272 Gom (HoneyWorks) - Zen Zen Zense [6K Hard]]
18:16 juankristal: 00:05:295 (5295|3,5295|0,5295|5) -
18:16 juankristal: 00:05:926 (5926|5,5926|3) -
18:17 juankristal: 00:05:295 (5295|5) - 3
18:18 juankristal: *2
18:18 Antalf: 00:05:295 (5295|3,5610|3,5926|3) -
18:21 juankristal: 00:15:394 (15394|4,15394|0,15394|5,15710|1,15710|2,15710|3) -
18:22 Antalf: 00:15:552 -
18:23 juankristal: 00:05:452 -
18:24 juankristal: 00:20:444 -
18:28 juankristal: 00:05:452 (5452|3,5768|5) -
18:28 juankristal: 00:07:030 (7030|5) -
18:28 juankristal: 00:07:662 (7662|0) -
18:28 juankristal: 00:08:293 (8293|2) -
18:33 juankristal: 00:06:715 (6715|3) -
18:33 juankristal: 00:07:030 (7030|5) -
18:35 juankristal: dobles en las LN
18:40 juankristal: 00:14:290 (14290|0) - 6
18:40 juankristal: 00:14:290 (14290|0,14448|5) - ctrl+h
18:40 juankristal: 00:11:765 (11765|5) - a la mano izq
18:43 Antalf: 00:22:969 (22969|4) -
18:43 Antalf: 00:24:116 (24116|3) -
18:45 juankristal: 00:16:815 (16815|0) - 00:16:973 (16973|3) -
18:47 Antalf: 00:16:815 (16815|0) -
18:47 juankristal: 00:16:815 (16815|0,16973|3) - ctrl+g4k Collab00:14:921 (14921|2) - denied ofc
00:16:815 (16815|1) - denied yup
00:21:865 (21865|0) - super denied true
00:23:291 (23291|2) - kinda denied nope, thats a clap and that sound ive represented in my entire section as singles
and thats it, gg
Volveré...
Con armas.
juankristal el que me debe un mod wrote:
LinkPor algun motivo con mis auriculares no oigo los claps pero si con los parlantes. Rarisimo.
Easy
00:04:664 (4664|1) - Yo moveria eso a la 5ta, con los snaps complicados que se usan ahi para la easy seria mejor rotar manos y no tener 2 seguidas. Rip accuracy. Tomé esta idea e hice que se rotaran las manos.
00:24:433 (24433|4) - Mandaria esto a 1 y esto a 00:24:718 (24718|0) - 4. La razon es que al final de la LN tener una nota en la misma mano con la que estas manteniendo el hold es heavy para una easy. Fijate que creo que es la unica vez donde esto sucede. Algun caso excepcional podria ser mantener y tener que presionar el amarillo del medio ya que algunos juegan 3/2 2/3 pero tambien se puede jugar 2/1/2. Perfecto. Solo se dan casos similares pero con el espacio, como tú dijiste, todos juegan diferente en cuanto al espacio, así que se queda así.
Si aplicas lo de arriba, probablemente mover 00:25:190 (25190|3) - eso a la izquierda sea una buena idea para que no te quede todo muy desbalanceado para la derecha. Justo esto tenía en mente.
Normal
00:05:768 (5768|3,7030|4) - Yo mappearia mas que nada los drums, habria que meterle mas breaks y nerfearla un toque a la normal en mi opinion. El salto con la easy puede ser un poco heavy.
00:07:662 (7662|1,8293|1,9555|3,10818|0,12080|4,13343|1,15868|1) - this
00:17:130 (17130|0,17762|4,18393|1) - this
00:19:655 (19655|0) - this
00:20:287 (20287|0) - this
00:20:918 (20918|4,22180|2,23452|3) - this
00:24:890 (24890|1) - this
basicamente, borra todas esas y le pegaste lendo nerf y queda de 10. Tienes razón. El salto de la izi a la normal es algo pesado.
Hard
Y si habia que nerfear la normal imaginate ahora la hard... xD
Yo seguiria la misma idea de la normal, dejar esos breaks en el medio va a mejorar muchisimo el spread y va a hacer la hard mucho mas tranqui sin killear el SR.
00:10:187 (10187|0,10187|1,10266|4,10266|3,10266|2,10344|1,10344|0) - Muy denso me parece sin mucho sentido. Ponele que uso todas dobles y me estoy arriesgando. Fijate vos. Same aca 00:15:237 - 00:25:330 - Bien, me parece algo extraño como está. ¡Hagámoslo más fluido!
Fijate cuando tengas normalizado lo de los breaks y sepas que hacer con esas cosas que te marque y lo veo de nuevo. ¡Naizu!
Volveré...
Con armas. If you know what I mean. <3 ( ͡° ͜ʖ ͡°) <3
¡Buen mod, gordo!
juankristal wrote:
KaitoNormal:
00:08:135 (8135|5) - Casi te empiezo a escribir el mod en ingles oops. Diria de mover esta nota a la mano izquierda (probablemente al casillero 3) para evitar el [57] -> [46] que quizas sea molesto. Dado que es una normal no es absoultamente necesario. Acepte la idea, pero hice unos cambios de posicionamiento un poco mas adelante, ya que una de las columnas iba a estar muy vacia sin sentido si la aceptaba nomas.
El resto todo okey.
Advanced. (sos el unico que usa advanced, hipster de *** (?)) y Hard. En verdad la idea no fue mia, como la 2da dificultad es demasiada dificil para llamarse Normal, se nombro Advanced
Ambas estan bien para mi pero el detalle que quisiera remarcar es que podrias hacer unicamente enfasis en los tambores tal y como haces y eliminar las notas que estan de por medio para hacerlo un poco mas facil (nerfhammer para el spread con la normal)
00:07:030 (7030|2,7662|1) - Notas como esas, por ejemplo (en la advanced) y seguir esa logica para la hard y el resto de ambas diffs.
Pero recae el problema en que despues la diferencia entre Advanced -> Hard incrementa aun mas de lo que ya esta, y no quiero incrementar la diferencia entre estas porque actualmente la considero muy amplia en si.
Por el otro lado, centrarme en los tambores y de vez en cuando ignorar la guitarra hace de que se sienta que falta algo al jugar, ademas de que no le encuentro problema con lo que mostraste (o por lo menos de lo que entendi que dijiste, facilmente tuve otro entender)
juankristal wrote:
4k Collab00:01:664 (1664|1,1821|2) - ctrl+h release + press on same hand for easy nope nope It's not that bad though because the LN is 1/1 long which is more than enough time for the player to prepare for the cap at 00:01:664 (1664|1) - . Secondly, I don't want to use a jumpy hand movement here since the sound is connected but distinct at the same time, which is why I kept the cap on the same hand so that the hand movement is more fluid when playing because you don't have to jump fingers while playing. It's more roll like instead.
hence move 00:06:715 (6715|2) - to second column and 00:07:188 (7188|1,7346|2) - ctrl+h and move to the right and this 00:07:504 (7504|3) - to column 1 (funny is that you have the same hitsound on the same column as well .d:d:D.d.dd.d:d.d.d:D) Same reason as above for the first note, as for the others, I don't want 00:07:188 (7188|1,7346|2,7504|3) - to skip a column because I want the hand movement to be different from 00:05:926 (5926|0,6084|2,6241|1) - which is why I made the first set of notes connected and the second set of highlighted notes disconnected.
00:14:921 (14921|2) - denied no change flees. No but yeah, as I said, I tried keeping hand movements fluid in some parts by using adjacent columns. Additionally, this is part of a 3 1 4 2 pattern for symmetry.
snip
and thats it, ggProtatookey I opened your diff and my game crashed why you used 1/16 jumpstreams omfg (now seriously, it did crash) i will rank 1/16 jumpstreams some day, just you wait and watch :/
you should totally ctrl+h 00:29:944 (29944|1,29944|3,29944|2,30101|1,30101|2,30101|3) - this. Other than that the diff is just dense af, you can try and add more breaks like I pointed out in links iirc to make the spread more reasonable. In any case, I am fine with a not as perfect spread for 4K since pmuch everyone plays. I used shields for the visuals since all the notes would be evenly aligned. Also, since I couldn't really show the change in pitch by making them complementary chords like [12][34] or something, I opted to stack them instead so that there would be more strain on the same fingers which I think gives a bit more finality to the ending.
Volveré...
Con armas.
Maxus wrote:
[6K Easy]
00:02:769 - why double? if you want to emphasize that strong guitar, then you should have double at 00:00:243 - Added another note at 00:00:243 - so its consistent with the same part above it
[4K Normal]
00:12:712 (12712|1) - Look at your 6K Normal, it doesn't have the note, you should do the same.. or vice versa, depends on how you want it to be. Added n 6k and 4k, basically now its consistent
[6K Normal]
00:05:295 - I cannot comprehend whether this is intentional or not again.. 4K Normal have LN here but this isn't.. just really awkward when this diff also use LN for every this kind of sound. Added here as well, now its consistent
00:07:030 - 00:07:662 - 00:08:293 - why do you not add notes for all of these red lines.. if you do it consistently for every specific sounds i will be alright, but you literally add notes for every 1/2 stanza after 9 seconds point on forward.. please make it consistent.. Added them respectively, now they are consistent in between normals
00:26:589 - https://osu.ppy.sh/ss/7662567 just look how different the note amount here.. it doesn't make sense considering how you follow the sound... please make them the same. Made it like so that it has the same amount of notes +lns and doesnt break consistency but follows i strictly
[6K Hard]
00:24:098 - Not sure why not added another note when you did it at 00:22:969 - Added that note back in
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Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
Re checking everything atm, will wait for link's final ver and response and the update again.
Maxus wrote:
[L.Tay's 5K Easy]
00:12:869 (12869|0) - delete this note.. you literally don't use 1LN + 1 note anywhere. Emphasis went wrong. (?
[L.Taylord's 5K Normal]
00:02:848 (2848|3) - In Normal diff, this is the only diff that uses this note, so delete here. Naizu daizu.
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Just please recheck your diff really carefully.. you can even "open difficulty for reference" to make sure all the consistency is spot on.. just don't make this many inconsistency like this.
I wanted to keep those notes for more emphasis on those sections but if it looks fine like that and its consistent plus fits, then well, applied all.Maxus wrote:
[4K Normal]
00:12:869 (12869|2) - I mean, you don't need this note for this diff, in 6K Normal it's already fine as it is. since in 4K Normal, you only use 1 LN for this kind of guitar sound. remove it for consistency.
[6K Normal]
00:27:065 - Delete one note, in 4K Normal you also only use one note, and the emphasis with this one isn't strong either.
.....