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tomppabeats - Being in Love with U

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Halliday
M4M from #modreqs, my map: https://osu.ppy.sh/s/372538

General
  1. I believe is kind of a thing not to capitalize anything on tomppabeats maps, so probably change the name of the diffs to "love" and "easy".

Love
  1. 00:09:021 (10,10,10,10,10,10,10) - Get rid of those circles. There is, literally, no sound to support those notes, and of course, no strong sound to support that spacing increase either (You used a higher DS to space the "10"'s, I don't know why xD).
    I recommend you use a slider instead, starting on "9", and ending where "10" is. I understand why you placed those notes (So there wouldnt be a gap between 9 and the next notes), but there is no sound in "10", so it shouldn't be clickable. A slider tail can do the work :D

    Do that with all the cases.
  2. 00:07:087 - 00:25:660 - 00:31:851 - 00:44:233 - You emphazise those sounds using a higher DS (1.4/1.5), and you make a good pattern out of it. I think that's good.
    But you miss that later, in 2 ocassions:
    1.- 00:13:278 -, You don't follow the same criteria and you space 00:13:278 (6) - with a regular DS (1).
    2.- 00:19:469 -, you emphasized it, but the DS increase you used was too low: You used DS 1.15 here, when you used DS 1.4 before.
    Maybe you did it like that because you didnt wanted to mess up the pretty patterns, but you could have the same patterns while increasing the DS. For example, you could try something like this:

    It looks pretty much the same, but the DS remains consistent (DS 1.4).
    Fix both cases with something like that.
  3. THAT ^^^ can be applied to the way you used spacing emphasis on other parts of the song. For example, the spacing you used with the reverse sliders isn't consistent either (The music is the same, but sometimes the DS is high and sometimes is low). Please do a recheck on all that by yourself :D
  4. Just be carefull and don't let pretty patterns mess up the other aspects of your map in the future xD
Easy
  1. Maybe you could change the new combos. According to the lyrics:

    https://www.musixmatch.com/es/letras/To ... ove-with-U
    http://www.songlyrics.com/tomppabeats/b ... -u-lyrics/

    Every sentence in the song starts with the word "Being". So you could start the NC's there (00:06:313 (5,5,5,5,5,5,5) - ) instead.
  2. Couldnt find anything else. This diff is pretty good <3
That's it of my M4M ;w;
I hope it's helpful.
Topic Starter
aetwuns

Nokashi wrote:

Hello, saw your map on #modreqs

General

  1. Hitsounds? I'm lazy uwu
  2. I Feel like AR5 on an easy diff is too much in general, maybe tone it down a bit made it ar4
  3. Rather skeptical about the CS, but that comes down to preference
  4. That 5 Centimeters per second Background is killing my heart also pretty ironic dont you think? ( if you have seen the movie you will understand
Easy

  1. To begin with, since its an easy diff and aesthetics are key, heres a list of blankets that should be checked ( 00:03:217 (1) - looks fine
    , 00:06:313 (5,6) - ^^
    00:10:956 (3,4) - ^^
    00:12:504 (5) - ^^
    00:17:147 (3) - fixed
    00:27:982 (1) - ^^
    00:31:077 (5) - ) looks fine
  2. 00:04:765 (3,4) - Always keep in mind this diff is meant for beginners above everyone else, this pathing isnt really apparent since its below the other slider,
    the slider end of the first one feels like its not going somewhere on its own so it can become disorienting to read It's still going in the direction of the next slider, i think it will be fine
  3. 00:06:313 (5) - overlap correctly
  4. 00:06:313 (5) - also im against holding a note for so long. Even though it is a repeated occurence it kills the flow and makes movement rather stale, maybe limit it to just 1 reverse? This applies to all the other similar sliders ( But even then beats like these 00:07:860 - arent clickable and they are the strongest in the map, so you should put more thought into this ) i think it fits better, if you listen the vocals that the slider is expressing are all kind of "smooshed" together, there isn't a pause between them
  5. 00:11:730 (4) - ctrl g for better flow k
  6. 00:17:147 (3,4) - maybe something like this to avoid that ambiguous overlap another person sugested this, so why not
  7. 00:18:695 (5,1) - In order for this to work those sliders need to be overlapped perfectly, but they arent. Fix it got is as close as i could
  8. 00:24:112 (4) - not a nice overlap and it isnt the optimal pattern you could go for, try something that doesnt overlap the 3 in any way moved slider below 3
  9. 00:29:529 (3,5) - perfect this overlap otherwise it looks really awkward done
  10. 00:37:268 (5) - ^
  11. 00:41:912 (3,5) - ^
  12. 00:46:942 - spinner should be snapped on blue tick like on '' Love '' diff
Love

  1. First of all, an NC train because you didnt NC some strong white ticks all over the map : NC these: 00:06:313 (5) -
    00:12:504 (5) -
    00:18:695 (5) -
    00:24:886 (5) -
    00:31:077 (5) -
    00:37:268 (5) -
    00:43:460 (5) - Done all of the above
  2. Im confused since your DS Spacing value fluctuates all over the map even tho it is clearly stated that normal diffs need to have a consistent DS throughout the map. Investigate that . For reference . taken from the normal diff guidelines
    Spacing should be mostly consistent to teach beginners the correlation between timing and distance. It is not recommended to change the distance spacing during the mapping process.
  3. Now the list of blankets that need to be checked: 00:07:860 (8,10) - 00:06:313 (5,7) - 00:14:052 (8,10) - 00:26:240 (7,8) - 00:35:721 (3,5) - ( wutface )
  4. The map is full of constantly occuring overlaps that trouble as to whether they can actually be read by newbie players,
  5. 00:13:278 (6,7,8) - this is just too much spacing between a blue tick and a white/red tick which should be fixed. Again for reference;
    Blue ticks (also known as 1/4 snap) are often difficult for newer players to play because of how quick and/or awkward they are when you start playing, so avoid using them if you can.
    However i agree that this beat on the blue tick should be expressed but do it in a way that the spacing is consistent and more forgiving. The same applies to all similar patterns
  6. 00:21:791 (1,2) - these shapes look too rough for a song thats so mellow, its doesnt really fit with the whole theme. Plus the pathing can be confusing so they should have been made more straightforward anyway
  7. 00:34:173 (1,2,3) - ^
  8. 00:40:364 (1,2) - Would have been better if they were parallel
  9. 00:44:814 (7,8) - this is really jagged movement id suggest moving the 8 somewhere where movement is more natural

I've just decided to remap Love with this in mind, spacing should be more consistent now

Thats it, Good Luck~
Topic Starter
aetwuns

HallidayASR wrote:

M4M from #modreqs, my map: https://osu.ppy.sh/s/372538

General
  1. I believe is kind of a thing not to capitalize anything on tomppabeats maps, so probably change the name of the diffs to "love" and "easy" sure, why not.

Easy
  1. Maybe you could change the new combos. According to the lyrics:

    https://www.musixmatch.com/es/letras/To ... ove-with-U
    http://www.songlyrics.com/tomppabeats/b ... -u-lyrics/

    Every sentence in the song starts with the word "Being". So you could start the NC's there (00:06:313 (5,5,5,5,5,5,5) - ) instead. Someone already suggested this on the top diff, thanks for reminding me to do it here
  2. Couldnt find anything else. This diff is pretty good <3
That's it of my M4M ;w;
I hope it's helpful.
LowAccuracySS
placeholder for mod, expect one in a few hours- from #modreqs
Crissa
Hey o/ from #modreqs

Nothing much to say about this

Easy

00:05:539 (4) - Ctrl+G?

Love

try to check sliders stacking, it could be better, just stack with last slider, 00:03:217 (1,2,3) - stack 2 with 1 and 3 with 2, idk if i explain myself well
I.E: 00:19:469 (2,3) -
00:21:791 (1,2) -
00:25:660 (1,2) -

00:13:278 (2) - this looks a bit weird compared to the rest of the map, maybe move it down a bit

00:28:756 (2) - Crtl+J looks better imo

00:36:881 (4) - x:344 y:152 follow flow better imo

00:38:042 (2,3) - Ctrl+J and stack 3 with next 5

That's all, GL!
Topic Starter
aetwuns

[-Crissaegrim-] wrote:

Hey o/ from #modreqs

Nothing much to say about this

Easy

00:05:539 (4) - Ctrl+G? sure

Love

try to check sliders stacking, it could be better, just stack with last slider, 00:03:217 (1,2,3) - stack 2 with 1 and 3 with 2, idk if i explain myself well
I.E: 00:19:469 (2,3) -
00:21:791 (1,2) -
00:25:660 (1,2) -

00:13:278 (2) - this looks a bit weird compared to the rest of the map, maybe move it down a bit looks fine to me

00:28:756 (2) - Crtl+J looks better imo done

00:36:881 (4) - x:344 y:152 follow flow better imo meh

00:38:042 (2,3) - Ctrl+J and stack 3 with next 5 makes 4,5, and 6 weird to read

That's all, GL!
Topic Starter
aetwuns
quick little change log. I've decided to just stack the 1/4 sliders in love on top of the sliders that proceed them to keep stuff lookin clean
Pukefog
Hello from #modreqs! This is a lovely map, very pleasant to look at. And a relaxing song. I love it =)

Only one thing I see honestly.

Easy
SPOILER
00:00:122 (1,1) - The time between the end of the spinner and the first note might be too short.

From the wiki -
A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. Mappers are also encouraged to place notes/sliders within the center of the play field once a spinner has ended.
I don't know if this has been brought up or if it's been dealt with and I'm just being dumb. =P

Love
SPOILER
00:00:122 (1,1) - Same as easy, since I guess technically this falls under "Easy" criteria.


Please disregard me if I'm mistaken!
Topic Starter
aetwuns

Hyrax77 wrote:

Hello from #modreqs! This is a lovely map, very pleasant to look at. And a relaxing song. I love it =)

Only one thing I see honestly.

Easy
SPOILER
00:00:122 (1,1) - The time between the end of the spinner and the first note might be too short.

From the wiki -
A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. Mappers are also encouraged to place notes/sliders within the center of the play field once a spinner has ended.
I don't know if this has been brought up or if it's been dealt with and I'm just being dumb. =P

Love
SPOILER
00:00:122 (1,1) - Same as easy, since I guess technically this falls under "Easy" criteria.


Please disregard me if I'm mistaken!
Shortened the spinner on easy and left the spinner on love unchanged
Togetic
heyo from modreqs

general: no hitsounds at all for both diffs, also i recommend adding 'Harbor lp' to the tags

love
00:00:122 (1) - starting with a spinner doesn't make very much rhythmic sense and has a both strange start and end to them. i recommend just starting using normal hitobjects from 00:00:895
00:03:217 (1,2,3) - throughout the map in general, i find the use of these overlaps to be unfitting with the certain type of difficulty that you are seemingly trying to map because of the possibility of these kinds of patters being unnecessarily difficult to read for lower skilled players. i highly recommend placing the sliders with a consistent distance snap. i recommend doing this to all the places similar with similar rhythm.
00:07:667 (3) - the use of a slider to emphasis this rhythm is a lot more awkward than it needs to be, and the current pattern you have with it right now looks less than appealing. i think extending the slider before to the blue tick and have a normal circle stacked on the slider end is a good alternative. i recommend doing this to all the places with similar rhythm.
00:44:814 (3) - placing the spinner here makes a lot more sense when it comes to song. everything you have now after this slider just stops abruptly and is really awkward rhythm wise. yes i know that the song noticeably fades out where you have the slider now, but placing the spinner where i recommend is only about 2-3 seconds more, so it doesn't make a huge difference in that aspect.

easy
00:00:122 (1) - again with the beginning spinner.
00:18:695 (1,1) - these two sliders overlapping is unnecessarily hard to read for an easy diff.
00:29:529 (3,1) - ^
00:37:268 (1,1) - ^ and this one isn't even overlapped perfectly haha.
00:46:555 (1) - again because this is an easy diff, having this circle stacked with the slider head is confusing, also i still think the spinner idea should be implemented here aswell.

I hope you're able to get something outta this mod! Also, it's nice to see more people mapping tomppabeats, haha. Good luck!
Topic Starter
aetwuns

Togetic wrote:

heyo from modreqs

general: no hitsounds at all for both diffs, also i recommend adding the album this song is from in the tags (Harbor lp)

love
00:00:122 (1) - starting with a spinner doesn't make very much rhythmic sense and has a both strange start and end to them. i recommend just starting using normal hitobjects from 00:00:895 i think it fits nicely, the song doesn't just cut in at any point, it fades in and out gently
00:03:217 (1,2,3) - throughout the map in general, i find the use of these overlaps to be unfitting with the certain type of difficulty that you are seemingly trying to map because of the possibility of these kinds of patters being unnecessarily difficult to read for lower skilled players. i highly recommend placing the sliders with a consistent distance snap. i recommend doing this to all the places similar with similar rhythm. Honestly, the overlaps shouldn't be too difficult new players, given how slow and short the map is and the only place where i see distance snapping changes are with the 1/4 sliders, which really should not be that hard to understand. A player will see that there is an object at the end of the slider, and so they will stop at the end of the slider to click it
00:07:667 (3) - the use of a slider to emphasis this rhythm is a lot more awkward than it needs to be, and the current pattern you have with it right now looks less than appealing. i think extending the slider before to the blue tick and have a normal circle stacked on the slider end is a good alternative. i recommend doing this to all the places with similar rhythm. Sounds a little bit off given that the whole map has a nice constant 1/2 rhythym + the occasional 1/4. If someone else suggests it then maybe
00:44:814 (3) - placing the spinner here makes a lot more sense when it comes to song. everything you have now after this slider just stops abruptly and is really awkward rhythm wise. yes i know that the song noticeably fades out where you have the slider now, but placing the spinner where i recommend is only about 2-3 seconds more, so it doesn't make a huge difference in that aspect. If you go back and look you're notice that the fade in ends on the line "with you". I think it's more than appropriate that the fade out spinner starts on the same line

easy
00:00:122 (1) - again with the beginning spinner.
00:18:695 (1,1) - these two sliders overlapping is unnecessarily hard to read for an easy diff. It really should not be a problem given that 1. the start of the slider isn't obstructed 2. You have a full beat gap between the start of the slider and the next note
00:29:529 (3,1) - ^
00:37:268 (1,1) - ^ and this one isn't even overlapped perfectly haha. Thanks, i didn't notice
00:46:555 (1) - again because this is an easy diff, having this circle stacked with the slider head is confusing, also i still think the spinner idea should be implemented here aswell. Given that the player has spent the whole map reading overlaps like this, they should not have trouble reading this, even if they are new

I hope you're able to get something outta this mod! Also, it's nice to see more people mapping tomppabeats, haha. Good luck!
Thanks ;)
7ambda
[easy]
  1. 00:18:695 (1,2,1) - cool
[love]
  1. 00:03:217 (1,2,3) - Arranging the sliders in this way doesn't make the pattern look that appealing since this is the only one that seems to use axis-based symmetry; it doesn't seem fitting with the rest of the map. It would look better if you arranged the sliders similarly to patterns such as 00:09:408 (1,2,3) and 00:15:599 (1,2,3).
  2. 00:44:814 (3) - Needs auto sampleset.

    Nice way of emphasizing those double beats on blue and white ticks.
Topic Starter
aetwuns

F1r3tar wrote:

[easy]
  1. 00:18:695 (1,2,1) - cool
[love]
  1. 00:03:217 (1,2,3) - Arranging the sliders in this way doesn't make the pattern look that appealing since this is the only one that seems to use axis-based symmetry; it doesn't seem fitting with the rest of the map. It would look better if you arranged the sliders similarly to patterns such as 00:09:408 (1,2,3) and 00:15:599 (1,2,3). Good point actually, fixed
  2. 00:44:814 (3) - Needs auto sampleset.

    Nice way of emphasizing those double beats on blue and white ticks.
Ashton
:ok_hand:
Juiceys
Love:

00:07:087 (2,3) - 00:13:278 (2,3) - 00:19:469 (2,3) - 00:24:886 (1,2,3) - 00:31:851 (2,3) - 00:38:042 (2,3) - 00:44:233 (2,3) -
For all the parts like this I suggest doing a pattern such as https://puu.sh/ufIS0/3d591a9ffc.jpg
Because Stacks on slider ends are pretty tricky at lower difficulties
00:12:504 (1,2) - Blanket these? The head of 2 looks a little blanketed but 2 itself doesn't blanket 1 at all, consider a different shape?
00:24:886 (1,2) - I Don't like the flow here, make it so the flow isn't so sharp?

Collab Easy:
00:26:434 (1) - Remove NC because the other parts of the song like this dont NC at this point
00:13:278 (2) - NC here for the same reason
00:15:599 (5) - NC because its a downbeat and you NC on the downbeats everywhere else
00:19:469 (2) - NC Becuase of reasons above
00:20:243 (1) - Delete NC for the reasons above
00:34:173 (4) - NC
00:38:042 (2) - NC
00:44:233 (2) - NC
00:46:555 (5) - NC

Easy:
00:10:956 (3,4) - Blanket is off
00:36:495 (4,1) - ^ Make a bigger dip in 1
Topic Starter
aetwuns

Juiceys wrote:

Love:

00:07:087 (2,3) - 00:13:278 (2,3) - 00:19:469 (2,3) - 00:24:886 (1,2,3) - 00:31:851 (2,3) - 00:38:042 (2,3) - 00:44:233 (2,3) -
For all the parts like this I suggest doing a pattern such as https://puu.sh/ufIS0/3d591a9ffc.jpg i'd like to keep everything overlapping when i can, looks neater that way
Because Stacks on slider ends are pretty tricky at lower difficulties
00:12:504 (1,2) - Blanket these? The head of 2 looks a little blanketed but 2 itself doesn't blanket 1 at all, consider a different shape? changed so that 2 blankets the head of 1
00:24:886 (1,2) - I Don't like the flow here, make it so the flow isn't so sharp? looks fine to me

Collab Easy:
00:26:434 (1) - Remove NC because the other parts of the song like this dont NC at this point
00:13:278 (2) - NC here for the same reason
00:15:599 (5) - NC because its a downbeat and you NC on the downbeats everywhere else
00:19:469 (2) - NC Becuase of reasons above
00:20:243 (1) - Delete NC for the reasons above
00:34:173 (4) - NC
00:38:042 (2) - NC
00:44:233 (2) - NC
00:46:555 (5) - NC ^ Don't really need to look through this, i know i forgot to NC anyway ^

Easy:
00:10:956 (3,4) - Blanket is off looks fine
00:36:495 (4,1) - ^ Make a bigger dip in 1 k
Ashton
do i have to do something?
Lone Pixel
Hi! :)
Wouldn't you like to write the difficulty names with capital letters? Or is it more like a stilistic device?
easy
Everything's totally fine here. Personally I would prefer some calm drum hitsounds than the light hat over and over again, but I guess that's just my taste.
collab easy
00:33:786 Small thing: I would put this note a bit higher, so it appears right under the other two ones before on that position. For the rest I refer to the first difficulty. ;D
love
The first double drum hit was a little too sudden. The song is quite repetitive, so why don't you do that detail with distance snap the first times?
00:22:170 So you generally didn't super perfectly put all notes which are supposed to be in the same position correctly over each other. It was okay in the most cases and no big matter but at this time it looks a bit strange. Make sure to turn off grid to place these ones.
00:24:499 (4) Same here.
00:44:814 (3) aand here.
There we go. Overall it's almost rankable.
Topic Starter
aetwuns

Lone Pixel wrote:

Hi! :)
Wouldn't you like to write the difficulty names with capital letters? Or is it more like a stilistic device? the artist and song name are in lowercase, so the diff names match
easy
Everything's totally fine here. Personally I would prefer some calm drum hitsounds than the light hat over and over again, but I guess that's just my taste. haven't even hitsounded it yet. too lazy ecks dee
collab easy
00:33:786 Small thing: I would put this note a bit higher, so it appears right under the other two ones before on that position. For the rest I refer to the first difficulty. ;D I'm gonna assume you mean to ask me to overlap on the end of 00:31:851 (2) - in which case, done
love
The first double drum hit was a little too sudden. The song is quite repetitive, so why don't you do that detail with distance snap the first times?
00:22:170 So you generally didn't super perfectly put all notes which are supposed to be in the same position correctly over each other. It was okay in the most cases and no big matter but at this time it looks a bit strange. Make sure to turn off grid to place these ones. It seems like i accidentally moved them at some point
00:24:499 (4) Same here.
00:44:814 (3) aand here.
There we go. Overall it's almost rankable.
Battle
from #modreqs

[General]
You use the same base SV for all the diffs so there's no progression in difficulty to help differentiate one level from another, something like 2.1 SV is extremely fast for a beginner so consider adjusting your base SVs for the normal and easy for more appropriate difficulty progression on the set
Metadata: Title should be Being in Love with U
metadata reference: https://tomppabeats.bandcamp.com/album/harbor-lp
tbh you could keep the whole no capitalized diff aesthetic because it's vaporwave but like it doesn't rly fit since the title actually has capitalization in it lol


[Easy]
00:00:122 (1,1) - Even though it's low BPM I feel like this recovery time is inadequate, I would feeel it would at least need 1 second of recovery time which kinda messes this up
00:03:217 (1,3) - You should increase overall stack leniency so stuff like this stacks, this is to assure that beginners don't get confused by this, imo it would be better to just avoid doing this since it'll be hard for beginners to really know how to click this
00:04:765 (3,4) - Stuff like this would be nice if they flowed into each other
00:06:313 (1) - two repeats on a fast 1/1 slider can be a bit overwhelming and hard to read for beginners, try avoiding this, even when you change the SV you might want to avoid this since there is little time to react to see the second repeat on a slider when the overall slider shape does end up becoming smaller
00:10:956 (3,1) - Looks neater if you stacked ends, but these probably won't be touching when you change the base SV on this diff anyways, but it's something to keep in mind if the opportunity does appear
00:12:504 (1,2,1) - Direct flow from the repeat slider implies more toward the slider rather than the hit circle, so you could try to adjust the flow to feel like it's not as jagged here, but I think it should be fine if you don't want to
00:18:695 (1,2,1) - Never overlap slider bodies like this on a lower diff, reserve a technique like this for a higher diff, having an overlapping body like this is unpredictable for beginners and can cause a lot of confusion
00:31:077 (1,2,1) - Same kind of thing, except beginner might feel a bit overwhelmed with the overlapping here, generally you want to be as visually simplistic as possible. Aside from that, it can be somewhat straining to go from one direction to go the other direction with two different sliders for beginners imo

Issues repeat

[Normal]
00:00:122 (1) - Slider recovery somewhat questionable even with it being low bpm once again, I feel like you might as well just move this to the white tick before the red tick to be safe
00:12:504 (1,2,3) - Would look a lot nicer if these all flowed into each other, blanket after blanket like this looks very choppy
00:20:243 (3,4) - Blankets lol
00:27:982 (1) - An overlapping slider body like this should be avoided imo, the slider path may not be as clear to a beginner as a higher level player would interpret it
00:34:173 (1,3) - Again with the whole idea of trying to avoid things like this, visually yes, it's quite appealing, but it is inappropriate for the diff's intended audience
00:40:364 (1) - Slider shape again is somewhat questionable imo
Also increase Stacking leniency in this diff as well to make the sliders stuff stack on each other for more readability for beginners

[Hard]
00:15:599 (1,2) - looks real visually unappealing, symmetry instead of forcing a blanket would work better imo
00:21:791 (1,2) - Symmetry would work well here as well, using highly differing sliders like this to force a blanket doesn't look very natural and pretty ugly imo
00:22:564 (2,3) - Same concept as above

Well the visually in this diff can overall be polished a bit, pretty much with the whole symmetry concept being used more, don't try to force blankets just to force them since they end up looking unnatural, just go on with the flow, aside from that I'm somewhat fine with the overall flow of the diff, but it can be a little bit jagged so maybe considering smoothing out the flow overall.

And don't forget to check you blankets and do some self polishing
Topic Starter
aetwuns

Battle wrote:

from #modreqs

[General]
You use the same base SV for all the diffs so there's no progression in difficulty to help differentiate one level from another, something like 2.1 SV is extremely fast for a beginner so consider adjusting your base SVs for the normal and easy for more appropriate difficulty progression on the set Changed the slider velocities of Easy and Love to 1.6, and 2 respectively
Metadata: Title should be Being in Love with U
metadata reference: https://tomppabeats.bandcamp.com/album/harbor-lp
tbh you could keep the whole no capitalized diff aesthetic because it's vaporwave but like it doesn't rly fit since the title actually has capitalization in it lol Fixed the title and capitalized diff names


[Easy]
00:00:122 (1,1) - Even though it's low BPM I feel like this recovery time is inadequate, I would feeel it would at least need 1 second of recovery time which kinda messes this up removed the spinner
00:03:217 (1,3) - You should increase overall stack leniency so stuff like this stacks, this is to assure that beginners don't get confused by this, imo it would be better to just avoid doing this since it'll be hard for beginners to really know how to click this i've remapped using less overlaps
00:04:765 (3,4) - Stuff like this would be nice if they flowed into each other
00:06:313 (1) - two repeats on a fast 1/1 slider can be a bit overwhelming and hard to read for beginners, try avoiding this, even when you change the SV you might want to avoid this since there is little time to react to see the second repeat on a slider when the overall slider shape does end up becoming smaller
00:10:956 (3,1) - Looks neater if you stacked ends, but these probably won't be touching when you change the base SV on this diff anyways, but it's something to keep in mind if the opportunity does appear
00:12:504 (1,2,1) - Direct flow from the repeat slider implies more toward the slider rather than the hit circle, so you could try to adjust the flow to feel like it's not as jagged here, but I think it should be fine if you don't want to
00:18:695 (1,2,1) - Never overlap slider bodies like this on a lower diff, reserve a technique like this for a higher diff, having an overlapping body like this is unpredictable for beginners and can cause a lot of confusion
00:31:077 (1,2,1) - Same kind of thing, except beginner might feel a bit overwhelmed with the overlapping here, generally you want to be as visually simplistic as possible. Aside from that, it can be somewhat straining to go from one direction to go the other direction with two different sliders for beginners imo

Issues repeat

I'm unhappy with the Collab diff anyway, so this is a nice opportunity to remove it

[Hard]
00:15:599 (1,2) - looks real visually unappealing, symmetry instead of forcing a blanket would work better imo Fixed
00:21:791 (1,2) - Symmetry would work well here as well, using highly differing sliders like this to force a blanket doesn't look very natural and pretty ugly imo Fixed
00:22:564 (2,3) - Same concept as above aaaand fixed

Well the visually in this diff can overall be polished a bit, pretty much with the whole symmetry concept being used more, don't try to force blankets just to force them since they end up looking unnatural, just go on with the flow, aside from that I'm somewhat fine with the overall flow of the diff, but it can be a little bit jagged so maybe considering smoothing out the flow overall.

And don't forget to check you blankets and do some self polishing
Ashton
rip easy :(
Rizen
random mod

you need hitsounds!

Ranking Criteria wrote:

  1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
offset of -1425 would allow the measure start to be correct without the need for an additional timing point. This allows beats like 00:04:765 (3) - to land on the large white ticks, which are the actual measure starts in the song. You can probably fix your NC'ing once you do this (e.g. NC only at 00:07:860 (5) - , 00:10:956 (3) - 00:14:052 (5) - , on the large white ticks)

Easy
  1. personally I think this should be renamed normal. The CS is too small for the "easiest difficulty of the mapset" and there are a lot of unclear overlaps that could confuse beginners such as 00:23:338 (3,1) - , 00:35:721 (3,1) - , 00:41:912 (3,1) - . The easiest diff of the mapset should be playable by a complete beginner and these two things are kinda making it a bit too unnecessarily difficult x.x Now if the diff was renamed to Normal (which allows for both of these things, although CS is debatable (3.5 would be nicer tbh)), it would be a more appropriate name for these things
Love
  1. the map seems to be mapped predominantly to a hexa-grid (triangle flow and blankets). make sure to touch up on blankets for teh aesthetics like 00:18:695 (1,2) - and stacks like 00:20:243 (5,1) -
  2. 00:38:429 (3,4,5) - misstack (check with stacking turned off in options)
  3. 00:37:268 (1,5) - 00:38:816 (5,1) - 00:40:364 (1,3) - 00:41:912 (3,1) - you've been stacking these on each other every time before this point like at 00:04:765 (3,1) - and 00:14:052 (5,1) - so I don't really see a reason why to discontinue until the end
  4. 00:45:781 (6,7,8) - spacing is slightly off here (not 1.00x)

good luck!
Topic Starter
aetwuns

Rizen wrote:

random mod

you need hitsounds!

Ranking Criteria wrote:

  1. You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.
offset of -1425 would allow the measure start to be correct without the need for an additional timing point. This allows beats like 00:04:765 (3) - to land on the large white ticks, which are the actual measure starts in the song. You can probably fix your NC'ing once you do this (e.g. NC only at 00:07:860 (5) - , 00:10:956 (3) - 00:14:052 (5) - , on the large white ticks) I think it sound much more appropriate as is. Currently it puts the most important lyrics, Being, Love, and You, on white ticks at the beginning, middle, and end of a measure

Easy
  1. personally I think this should be renamed normal. The CS is too small for the "easiest difficulty of the mapset" and there are a lot of unclear overlaps that could confuse beginners such as 00:23:338 (3,1) - , 00:35:721 (3,1) - , 00:41:912 (3,1) - . The easiest diff of the mapset should be playable by a complete beginner and these two things are kinda making it a bit too unnecessarily difficult x.x Now if the diff was renamed to Normal (which allows for both of these things, although CS is debatable (3.5 would be nicer tbh)), it would be a more appropriate name for these things The difficulty is bellow 1.5*, thus it is an easy
Love
  1. the map seems to be mapped predominantly to a hexa-grid (triangle flow and blankets). make sure to touch up on blankets for teh aesthetics like 00:18:695 (1,2) - and stacks like 00:20:243 (5,1) - fixed
  2. 00:38:429 (3,4,5) - misstack (check with stacking turned off in options) fixed
  3. 00:37:268 (1,5) - 00:38:816 (5,1) - 00:40:364 (1,3) - 00:41:912 (3,1) - you've been stacking these on each other every time before this point like at 00:04:765 (3,1) - and 00:14:052 (5,1) - so I don't really see a reason why to discontinue until the end I really wasn't thinking much about overlaps like that when i was mapping, so i'm not overly concerned about them being 100% consistant
  4. 00:45:781 (6,7,8) - spacing is slightly off here (not 1.00x) K

good luck!
ty friendo
Pachiru
Hello there!

[Easy]
  1. There is one thing that you should understand, it's the fact that the Star Rating means "nothing" (saying that it means nothing is not really the truth, but some Easy are harder than some Normal, even if the Easy have less SR than the Normal diff), so when you say to Rizen that you'll not rename the diff due to the SR that sounds pretty... "strange".

    You have to know that on an Easy, there's should be a Circle Size between 2 or 3. So if you don't believe me, then check this thread: https://osu.ppy.sh/wiki/Easy_(Difficulty).

    Moreover, your difficulty is considered as Easy by the Star Rating, because you mapped a 77 BPM song, so the patterns are pretty slow, and that's why it's considered as it. So try to change the Circle Size, or rename the diff as an Normal diff, since the difficulty use Normal difficulty settings.
  2. It's probably my opinion, but this diff is very repetitive in its aesthetics patterns, on a 44 seconds song, you could mapped a way better the Easy, but on the Easy diffs, it's always the same pattern during the 44 seconds... Since this is a 2 difficulty set, you could at least try to do some innovations in the patterns to make the diff more enjoyable.

    I don't mean at all that the difficulty is bad or else, I just mean that it's quite boring, since the song is slow, you could do great patterns to avoid that repetition. The good point is that you master the sliders curves and blanket well.
  3. If after what I said, you still don't want to change the name of the diff, then don't forget to change the OD and the HP, since according to the Ranking Criteria, the Easy diff has to get:
    but since the song is pretty slow, I think that it would be the major issue of this diff.
  4. 00:07:860 (1) - Try to delete the NC here, because there is no notable changes in the beat to make it NC. It would be consistant with the NC patterns you use. And here: 00:14:052 (2) - you didn't change the NC, so do the same on here: 00:07:860 (1) -
  5. 00:22:951 (2,3,4,1) - I think this part is pretty messy, there is a lot of stacks, and since it's supposed to be an Easy diff, it might be hard to the players to read. That's wrote in the Ranking Criteria that it should be avoided, it's wrote in bold.
  6. 00:26:434 (1) - 00:32:625 (1) - Here too.
  7. 00:35:721 (3,4) - The flow you made here feels very strange, it makes the players the obligation to do a sharp move to touch the note.
  8. 00:38:816 (1) - Another NC
That's all for this diff, I think that this diff have to follow at least few Ranking Criteria points, because you're skipping so much points! I agree that the song is very slow, but I think that it's not a reason to avoid using them. So if you want to have a look at them, here is a link: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

In my opinion this difficulty needs a few changes before having the ranked state and have to respect the Ranking Criteria, that's my personnal opinion, the difficulty is too clumsy.
I hope I wasn't offensive, that was not my intention, I came to help you, I'll give two kudosu to give you motivation :)

Have a good day, and good luck for this set!

(it also need hitsounds but Rizen told you)
Rizen
bold = new response

Smolboi wrote:

Rizen wrote:

random mod

you need hitsounds!
important, otherwise unrankable... I see that quite a lot of people have told you to do so in the past so I don't really understand why nothing has come out about it. An easy way to hitsound this would be to map snare drums like those heard at 00:24:112 (4) - and 00:25:660 (2) - with claps, chords in the music like at 00:21:791 (1) - 00:22:564 (2) - 00:24:886 (1) - with whistles (on the slider heads if they are sliders), and drum hits like those at each end of slider 00:29:529 (3) - , head of 00:31:077 (1) - with a "Normal sampleset" with no addition hitsounds.

offset of -1425 would allow the measure start to be correct without the need for an additional timing point. This allows beats like 00:04:765 (3) - to land on the large white ticks, which are the actual measure starts in the song. You can probably fix your NC'ing once you do this (e.g. NC only at 00:07:860 (5) - , 00:10:956 (3) - 00:14:052 (5) - , on the large white ticks) I think it sound much more appropriate as is. Currently it puts the most important lyrics, Being, Love, and You, on white ticks at the beginning, middle, and end of a measure
I still believe that the offset of the song should be -1425. In all honesty, lyrics should be the LEAST considered when determining the bar placement. I want you to try listening to the music ignoring the vocals at both of these offsets and decide which one sounds more fitting (while on the "Timing" tab). If that doesn't work, try playing the song with NC and Auto mods for both offsets and then decide which one has the "crash cymbals" in a more suitable place. I've asked around and they people have said an offset of -1425 is more suitable (on a low key note, chordify.net also has the bar placement if offset was placed at -1425)


Easy
  1. personally I think this should be renamed normal. The CS is too small for the "easiest difficulty of the mapset" and there are a lot of unclear overlaps that could confuse beginners such as 00:23:338 (3,1) - , 00:35:721 (3,1) - , 00:41:912 (3,1) - . The easiest diff of the mapset should be playable by a complete beginner and these two things are kinda making it a bit too unnecessarily difficult x.x Now if the diff was renamed to Normal (which allows for both of these things, although CS is debatable (3.5 would be nicer tbh)), it would be a more appropriate name for these things The difficulty is bellow 1.5*, thus it is an easy

    As said by Pachiru, the SR does not dictate whether a difficulty is an easy or a normal; It merrily provides guidance to what difficulty it should be. They were also right about the issue that due to the low bpm of the song, the SR of the diff will not be as accurate. An example can be seen at https://osu.ppy.sh/b/887764&m=0 where the a difficulty of 1.45* is still named "Normal" because it uses elements in the diff that are too hard for an "Easy"
    difficulty.
Xinely
denied rizen's 2nd kudosu since his 2nd post is about responding creator's thought instead of modding the map (and he already got kudo in his modding first post)
Topic Starter
aetwuns

Pachiru wrote:

Hello there!

[Easy]
  1. There is one thing that you should understand, it's the fact that the Star Rating means "nothing" (saying that it means nothing is not really the truth, but some Easy are harder than some Normal, even if the Easy have less SR than the Normal diff), so when you say to Rizen that you'll not rename the diff due to the SR that sounds pretty... "strange".

    You have to know that on an Easy, there's should be a Circle Size between 2 or 3. So if you don't believe me, then check this thread: https://osu.ppy.sh/wiki/Easy_(Difficulty).

    Moreover, your difficulty is considered as Easy by the Star Rating, because you mapped a 77 BPM song, so the patterns are pretty slow, and that's why it's considered as it. So try to change the Circle Size, or rename the diff as an Normal diff, since the difficulty use Normal difficulty settings.
  2. It's probably my opinion, but this diff is very repetitive in its aesthetics patterns, on a 44 seconds song, you could mapped a way better the Easy, but on the Easy diffs, it's always the same pattern during the 44 seconds... Since this is a 2 difficulty set, you could at least try to do some innovations in the patterns to make the diff more enjoyable.

    I don't mean at all that the difficulty is bad or else, I just mean that it's quite boring, since the song is slow, you could do great patterns to avoid that repetition. The good point is that you master the sliders curves and blanket well. Most tomppabeats songs are literally just the same 10ish second audio clip looped a couple times, so i the mapping feeling "boring" and "repetitive" was at least partially intentional

  3. If after what I said, you still don't want to change the name of the diff, then don't forget to change the OD and the HP, since according to the Ranking Criteria, the Easy diff has to get:
    but since the song is pretty slow, I think that it would be the major issue of this diff. Lowered OD, AR, and CS
  4. 00:07:860 (1) - Try to delete the NC here, because there is no notable changes in the beat to make it NC. It would be consistant with the NC patterns you use. And here: 00:14:052 (2) - you didn't change the NC, so do the same on here: 00:07:860 (1) -
  5. 00:22:951 (2,3,4,1) - I think this part is pretty messy, there is a lot of stacks, and since it's supposed to be an Easy diff, it might be hard to the players to read. That's wrote in the Ranking Criteria that it should be avoided, it's wrote in bold. Moved 1 over to clean it up a bit
  6. 00:26:434 (1) - 00:32:625 (1) - Here too.
  7. 00:35:721 (3,4) - The flow you made here feels very strange, it makes the players the obligation to do a sharp move to touch the note. Feels just fine to me
  8. 00:38:816 (1) - Another NC
That's all for this diff, I think that this diff have to follow at least few Ranking Criteria points, because you're skipping so much points! I agree that the song is very slow, but I think that it's not a reason to avoid using them. So if you want to have a look at them, here is a link: https://osu.ppy.sh/wiki/Standard_Ranking_Criteria

In my opinion this difficulty needs a few changes before having the ranked state and have to respect the Ranking Criteria, that's my personnal opinion, the difficulty is too clumsy.
I hope I wasn't offensive, that was not my intention, I came to help you, I'll give two kudosu to give you motivation :)

Have a good day, and good luck for this set!

(it also need hitsounds but Rizen told you)
Applied hitsounds (finally) and fixed some NC issues
Hikage
From #modreqs, this is my first mod so I'll do my best! It looks like you are almost there which is good but a few things:

[Easy]

- 00:34:173 (1) - This slider has a slightly steeper curve than every other slider for some reason, and the blanket on 00:35:334 (2) has offset the spacing. It feels strange to play. You should copy and rotate another slider to make the spacing consistent.

[Love]

- This difficulty is only 1.9 stars so the OD cannot be higher than 5, you need to reduce this. (https://osu.ppy.sh/wiki/Standard_Rankin ... ria#Normal)

- I notice you have two straight sliders at the beginning but then no more after that, to make the difficulty more stimulating you could use straight sliders further into the song too.

- 00:24:886 (1,2) - To match the aesthetic you can rotate these by 15 degrees, this makes 2 overlap nicely with the end of 00:23:338 (3), while creating a straight line from 00:24:112 (4,5) onto 1.

The song is both relaxed and repetitive so just making sure to keep consistent to match this and you'll be alright, unless you make an aesthetic change it should just be minor tweaks from here. Nice :)

Please let me know how my mod was :)
Topic Starter
aetwuns

Hitei wrote:

From #modreqs, this is my first mod so I'll do my best! It looks like you are almost there which is good but a few things:

[Easy]

- 00:34:173 (1) - This slider has a slightly steeper curve than every other slider for some reason, and the blanket on 00:35:334 (2) has offset the spacing. It feels strange to play. You should copy and rotate another slider to make the spacing consistent. Fixed

[Love]

- This difficulty is only 1.9 stars so the OD cannot be higher than 5, you need to reduce this. (https://osu.ppy.sh/wiki/Standard_Rankin ... ria#Normal)

Ranking Criteria wrote:

Overall Difficulty / HP Drain Rate should be between 3 and 5.
The ranking criteria states that the OD should be below 5, however, this is not a set in stone rule. As a matter of fact, this set is very similar to, jinsang - affection which features an even easier top diff using OD6

- I notice you have two straight sliders at the beginning but then no more after that, to make the difficulty more stimulating you could use straight sliders further into the song too. Doesn't seem necessary to me

- 00:24:886 (1,2) - To match the aesthetic you can rotate these by 15 degrees, this makes 2 overlap nicely with the end of 00:23:338 (3), while creating a straight line from 00:24:112 (4,5) onto 1. Nice catch, applied

The song is both relaxed and repetitive so just making sure to keep consistent to match this and you'll be alright, unless you make an aesthetic change it should just be minor tweaks from here. Nice :)

Please let me know how my mod was :)
Was a pretty good mod ;)
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