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Kiyoshi Hikawa - Genkai Toppa x Survivor (TV Size)

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Topic Starter
-NeBu-
This beatmap was submitted using in-game submission on wtorek, 5 września 2017 at 21:48:34

Artist: Kiyoshi Hikawa
Title: Genkai Toppa x Survivor (TV Size)
Source: Dragon Ball Super
Tags: dragon ball super dbs toei animation anime opening two limit break x survivor dbz db db gt
BPM: 187,5
Filesize: 21436kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1,28 stars, 59 notes)
  2. Extra (5,31 stars, 346 notes)
  3. Hard (3,15 stars, 226 notes)
  4. Insane (4,54 stars, 288 notes)
  5. Limit Break (6,25 stars, 353 notes)
  6. Normal (2,2 stars, 153 notes)
Download: Kiyoshi Hikawa - Genkai Toppa x Survivor (TV Size)
Download: Kiyoshi Hikawa - Genkai Toppa x Survivor (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
>>> Check Natsu mapset! <<<


Easy by me
Normal by me
Hard by me
Insane by me
Extra by me
Limit Break by me


Timing: CptSqBany
Skubi
Modded

21:23 NeBuSC2: sora że dupę Ci znów truję
21:23 NeBuSC2: jak myślisz
21:23 *NeBuSC2 is editing [https://osu.ppy.sh/b/1210781 Kiyoshi Hikawa - Genkai Toppa x Survivor [Limit Break x Survivor]]
21:23 NeBuSC2: jest to w miarę rankable
21:23 NeBuSC2: bo w sumie jak tak patrze to nawet zle mi to nie wyszło
21:23 CptSqBany: za chwile sprawdze
21:23 NeBuSC2: ezpz
21:23 NeBuSC2: bo Ty jestes mapper-spec xd
21:23 CptSqBany: xD
21:30 *CptSqBany is editing [https://osu.ppy.sh/b/1210781 Kiyoshi Hikawa - Genkai Toppa x Survivor [Limit Break x Survivor]]
21:31 CptSqBany: 00:05:330 (1) - nie pasuje do patternu streama
21:31 NeBuSC2: wait, to tylko tripel
21:32 CptSqBany: 00:33:970 (5) -
21:32 CptSqBany: przesuń to
21:32 CptSqBany: x:316 y:180
21:32 CptSqBany: a (6)
21:32 CptSqBany: o jedną małą krateczke w dół
21:33 NeBuSC2: dun'
21:34 CptSqBany: 01:20:370 (1) - koniec slidera jest poza polem gry
21:34 CptSqBany: unrankable
21:34 CptSqBany: 01:21:010 (2) - ctrl+g, lepszy flow
21:34 CptSqBany: albo w sumie
21:34 CptSqBany: to (2) zostaw
21:34 CptSqBany: i to tyle, według mnie bardzo high quality mapa
21:35 CptSqBany: wrzuce loga na thread i dasz mi kudoski
21:35 CptSqBany: <3
Topic Starter
-NeBu-

CptSqBany wrote:

Modded

00:05:330 (1) - nie pasuje do patternu streama - nie widzę tutaj problemu.
00:33:970 (5) - x:316 y:180, a (6) o jedną małą krateczke w dół - done
01:20:370 (1) - koniec slidera jest poza polem gry, unrankable - done
01:21:010 (2) - ctrl+g, lepszy flow albo w sumie to (2) zostaw - i tak zmieniłem
thx
Hosthan
Can i try to do a Normal version? im new in this but i think i can do something really decente :P
Hollow Delta
Hey, I saw in #modreqs you were looking for guests. If I could join in, what spots are open?
DeviousPanda
M4M from modreqs with this map https://osu.ppy.sh/b/1354363

Limit Break
00:00:594 (1) - all 3 ticks at 00:00:594 (1,2) - have the same emphasis, so changing the first slider into two notes would play/sound better

00:05:154 (2,3,4,1) - distance snap this please

00:39:474 (1,2,3,4) - this jump feels a bit stiff, moving 2 to the right a bit might help

00:39:954 (4,5) - this spacing is a bit too small considering how all jumps into slider sections have a really big gap inbetween the sider, like 00:23:954 (2,1) - and
00:29:074 (2,1) -

is there a reason for the different rhythms in 00:44:594 (1,1) - and 00:47:154 (1) -

00:50:834 (4,1,2) - a tiny bit uncomfortable

01:11:314 (4,1) - jump feels a tiny bit too big

this diff looks perfectly rankable tbh, just a few small subjective issues here

Insane
00:00:594 (1) - would be better as two notes

00:02:354 (1,2,3) - the same spacing between 1 and 2, and 2 and 3 gives the impression that they have the same timing difference, try spacing 3 out a bit more

00:07:794 (1,2) - doesn't flow well

00:11:314 (1,2,3) - again the similar spacing gives the impression of the timing being the same, space 1 and 2 out more a bit

00:18:754 (8,9,10,1) - distance snap

00:21:874 (2,3) - spacing is a tiny bit small here

again with the change in rhythm that I don't understand at 00:34:354 (1,2) - and 00:36:914 (7) -

00:39:154 (6) - NC here

00:45:874 (4,5) - not that readable as its the first 1/4 slider like this

00:58:994 (8) - would make this a repeat slider, the sudden half-beat gap feels really weird

01:01:554 (7) - ^^

01:04:274 (5) - make this a 1/4 slider to follow the shout sound that you've been emphasizing the whole map like you've done here 01:12:754 (4,5) -

these spacings are the same and make timing hard to read 01:07:634 (1,2) - 01:08:754 (6,7) -

01:09:234 (7) - again repeat slider

01:11:794 (7) - ^^

01:22:034 (2,3,4) - this doesn't flow that well

Hard
00:01:074 (1,2,3,4,5,6,7) - can you distance snap the distance between the doubles, or is this intentional to follow the increase in pitch?

00:09:714 (5) - just make this a circle, a 1/4 slider like this in a hard is a bit hard to follow

00:10:354 (1,2,3,4) - can you put circles on the red ticks as well, would fit the intensity of the map up to this point

00:13:234 (1) - can you delete this slider, I don't think it fits

00:14:994 (3,4,5) - again with the distance/timing inequalities

00:17:554 (3,4,5) - ^^

00:44:594 (1,2) - 00:47:154 (1) - rhythm inconsistencies

looks nice ;)

Normal/Easy
For difficulties I don't really know much abut modding, and whatever I say about these will probably be wrong, but they look good to me so good luck!

I hope this mod helps! :) :) :) :)

I really think this map is rankable, shouldn't take long to het this to ranked, GL :) :) :) :) :)
Topic Starter
-NeBu-

DeviousPanda wrote:

M4M from modreqs with this map https://osu.ppy.sh/b/1354363

Limit Break
00:00:594 (1) - all 3 ticks at 00:00:594 (1,2) - have the same emphasis, so changing the first slider into two notes would play/sound better - changed
00:05:154 (2,3,4,1) - distance snap this please - my mistake
00:39:474 (1,2,3,4) - this jump feels a bit stiff, moving 2 to the right a bit might help - done
00:39:954 (4,5) - this spacing is a bit too small considering how all jumps into slider sections have a really big gap inbetween the sider, like 00:23:954 (2,1) - and
00:29:074 (2,1) - - should be better now
is there a reason for the different rhythms in 00:44:594 (1,1) - and 00:47:154 (1) - yup, you hear the change on 00:44:914 (1) - when on 00:47:154 (1) - its stable through whole slider
00:50:834 (4,1,2) - a tiny bit uncomfortable - changed
01:11:314 (4,1) - jump feels a tiny bit too big - smaller now

this diff looks perfectly rankable tbh, just a few small subjective issues here

Insane
00:00:594 (1) - would be better as two notes - keeping spread, on highest diff it's slider-circle, here just reverse slider
00:02:354 (1,2,3) - the same spacing between 1 and 2, and 2 and 3 gives the impression that they have the same timing difference, try spacing 3 out a bit more - blanket slider, overlapped better those 00:04:274 (1,2) - and moved 00:04:914 (1,2,3) - so its not out of mapping space too
00:07:794 (1,2) - doesn't flow well - should be better now
00:11:314 (1,2,3) - again the similar spacing gives the impression of the timing being the same, space 1 and 2 out more a bit - I will just 00:11:954 (2) - NC it, should do just fine since there nowhere I can space it
00:18:754 (8,9,10,1) - distance snap - it is
00:21:874 (2,3) - spacing is a tiny bit small here - seems fine for me
again with the change in rhythm that I don't understand at 00:34:354 (1,2) - and 00:36:914 (7) - - 00:34:354 (1,2) - this is a part that doesnt matter since it's still connected with what was before, from here 00:34:994 (1) - its still slow part with those taps so spaceing is smaller and different
00:39:154 (6) - NC here - not sure but ok
00:45:874 (4,5) - not that readable as its the first 1/4 slider like this - fits the rhythm so I will keep it until more people gonna complain about it
00:58:994 (8) - would make this a repeat slider, the sudden half-beat gap feels really weird - ok
01:01:554 (7) - ^^ - ^
01:04:274 (5) - make this a 1/4 slider to follow the shout sound that you've been emphasizing the whole map like you've done here 01:12:754 (4,5) - true, also added whistle hitsounds on all of them
these spacings are the same and make timing hard to read 01:07:634 (1,2) - 01:08:754 (6,7) - - on 01:07:634 (1,2) - it perfectly fit the voice, "Gen" fits first slider, "Kai" second one, where on 01:08:754 (6,7) - its just same vocal as "aaa..."
01:09:234 (7) - again repeat slider - ok
01:11:794 (7) - ^^ - ^
01:22:034 (2,3,4) - this doesn't flow that well - slightly changed

Hard
00:01:074 (1,2,3,4,5,6,7) - can you distance snap the distance between the doubles, or is this intentional to follow the increase in pitch? - wanted to follow diff spread - on Normal those doubles are sliders, on Insane they are small jumps, on Limit Break those are bigger jumps
00:09:714 (5) - just make this a circle, a 1/4 slider like this in a hard is a bit hard to follow - if there will be more people complaining about it then I will change it since on blue tick theres a sound so I want to follow it with kick-slider
00:10:354 (1,2,3,4) - can you put circles on the red ticks as well, would fit the intensity of the map up to this point - okay
00:13:234 (1) - can you delete this slider, I don't think it fits - nah, I forgot to remove this one
00:14:994 (3,4,5) - again with the distance/timing inequalities - fixed
00:17:554 (3,4,5) - ^^ - fixed
00:44:594 (1,2) - 00:47:154 (1) - rhythm inconsistencies - fixed first one, second one is fine for me

looks nice ;)

Normal/Easy
For difficulties I don't really know much abut modding, and whatever I say about these will probably be wrong, but they look good to me so good luck! - it's also my first time ever mapping Easy/Normal so...

I hope this mod helps! :) :) :) :)

I really think this map is rankable, shouldn't take long to het this to ranked, GL :) :) :) :) :)
thanks!
ReFaller
Chciałeś to masz.
[Easy]
Tak na prawde bazowe SV dla tej mapki bedzie lepiej 0,8 niz 0,7 i wtedy uzywaj 1,0 DS zeby notki w odstepah 1/1 beatu sie nie stykały ze sobą
00:01:074 (1) - ten moment nie jest spójny z normalem, jest za mało obiektów.
Testowałem jaki rytm wstawić i jest tak:
00:01:074 (1) - tu spoko zostaw kółko
00:01:714 - dorzuć kółko
00:02:354 - tu daj slider na 1 i 1/2 beatu
00:03:154 - i tu kółko
00:04:274 - kolejne circle
00:04:914 - znowu slider na 1 i 1/2 beatu i daj tez reverse
00:06:194 (1,2,3,4) - tu zmapowałeś pod gitare co jest kiepskim pomysłem dla amatorów tej gry, zwłaszcza 00:10:354 (4) gdzie zrobiłem slider jak za 2007 roku co gra sie koszmarnie
00:44:594 (1,1) - nie upodabniaj do 00:34:354 (1,1) bo tym razem w gre wchodzą snary - takie coś gdzie sie daje hitsound "clap"
00:52:274 (1,2,3) - no, i zamiast tego daj snipper i niech nie bedzie tego breaka co tam dalej jest, może nie być obiektów po spinnerze ale niech nie bedzie tez breaka
01:05:074 (3) - przezłusz slider dwukrotnie i wywal 2 reversy i unikaj takich mylących sliderów na przyszłość w easjach
01:15:314 (1) - tu to samo ale tym razem daj kółka na miejsca uderzeń slidera
01:17:874 (1,2,3,4) - rytm jak na osi obiektów jest o wiele bardziej komfortowy więc radze go zastosować
01:21:554 (1) - ja wolałbym klikać ten slider w 01:21:394
[Normal]
Jak już bedziesz uzywał 0,9 bazowe SV w easy to tu ustaw 1,1 zeby było widać róznice - i tez używaj 1,0 DS
00:06:194 (1,2,3,1,2,3,4,1,2,1,2,3,4) - dla tego zestawu obiektów mile grywalnym rozwiązanie jest taki rytmiczny pattern
Kliknij aby zobaczyć
Ale radze nie sugerować sie estetyką bo specjalnie zrobiłęm brzydki part
[HitObjects]
149,94,6194,1,0,0:0:0:0:
108,196,6514,1,0,0:0:0:0:
101,305,6834,2,0,P|137:334|211:327,1,110
247,310,7314,2,0,B|293:285|290:215|407:303,1,165
487,242,8114,1,0,0:0:0:0:
387,194,8434,1,0,0:0:0:0:
387,194,8594,6,0,B|387:194|460:161|373:53,1,165
264,49,9394,2,0,L|240:0,2,55
278,101,9874,2,0,B|235:123|238:193|141:120,1,165
46,64,10674,1,0,0:0:0:0:
38,173,10994,1,0,0:0:0:0:
126,238,11314,5,0,0:0:0:0:
Aha uzywałem tu 1,1 SV wiec bądź czujny
00:31:794 (1,2) - co takie nagle uproszczenie rytmu bez sensu
00:34:354 (1,2) - o ja pie...tak jak widzisz [urlhttps://osu.ppy.sh/ss/8698150]czerwone obiekty na obrazku[/url] to taki rytm jest palce lizać
00:36:914 (1,2) - tu zrób dosłownie taki sam rytm jak wyżej, 00:39:154 (3) - i tego kółka ma nie być
00:39:474 (1,2) - znowu jakieś dziwactwo - takie coś sprawuje sie lepiej
00:40:754 (1) - tu prawie taki sam rytm ale mozesz usunąc reverse ze slidera i wstawić kółko tam gdzie sie kończył slider - dobrze bedzie jak zrobisz stacki kółek 1/2
00:45:234 (1) - wywal NC
00:47:154 (5,1) - a tu zamień
00:49:394 (4) - wywal natychmiast to gówno, wtedy 00:48:914 (3) zakończ na białym ticku zeby miał długośc 1 i 1/2 beatu
00:52:274 (1,2,3,4,5,1,2,3) - dla tego partu zrobie obrazek z bardzo małym zoomem by zmieścić wszystko co zaznaczyłem
Uprościsz troche rytm tym razem
Obiekty świecą sie żółtą otoczką
00:56:594 (1,2) - to wywal bo bedzie wtedy za ciężko
00:57:394 (1,2,3,4,5) - złapny na wpadce - nie zmapowałeś pod wokal wiec teraz ci każe :)
01:05:074 (4) - zrób z tego 2 slidery 1/1 he?
01:06:354 (5,6,7) - a zamiast tych obiektów to polecam 2/1 slider i potem kółko na białym ticku
01:16:594 (1,2,1,2,3) - i to samo
01:20:114 (1) - zamień na 2 kółka tak jak był początek i koniec slidera na osi obiektów
01:21:554 (1,2,3) - tak jak w easy, lepiej zacząc od 01:21:394 i zrób taki [ur=https://osu.ppy.sh/ss/8698286l]rytmek[/url]
[Hard]
00:01:074 (1,2,3,4,5,6) - osobiście dałbym tym trójkątom jakieś 1,5x wiecej spacingu, tak samo 00:03:634 (1,2,3,4,5,6)
00:09:714 (5) - nie ma dźwięku na niebieskim ticku wiec zrób circle zamiast tego
00:05:394 (7) - ale nie rób overlapa z circlami to flow jest obleśny w tej chwili
00:11:314 (7) - NC ok?
00:13:874 (1) - jednak zmapuj pod coś inne niz wokal bo ta sekcja jest za prosta do grania
00:18:994 (1) - za to ta sekcja to jest właśnie overmap zmpowane na oślep kompletnie, tu tez dobrze posłuchaj co warto zmapować
00:24:114 (1) - tu sie powtarzaja dwie te same zjebane sekcje wiec no...
00:34:354 (1) - 2 kółka zamiast tego, daj troche kreatywności rytmicznej
00:36:914 (1) - to samo
00:44:274 (3) - zrób z tego slider 1/2
00:44:594 (4,5) - a wtedy tam gdzie były początki sliderów daj circle - powinieneś mieć po kazdym na białym ticku
00:47:154 (1) - tu też
Cały kiai w 90% to overmap totalny bo tylko te długie slidery tak naprawde są do wokalu, co jest kolejnym błedem ze zdecydowałeś mapować pod wokal.
[Insane]
A ten diff to pomysle czy nie zrobić GD na podmianę.
[Limit Break]
Weź skasuj ten diff najszybciej jak to tylko możliwe, bo to jest tak unrankable, tyle bezsensownych streamów i te bezcelowo-randomowe pp jumpy ze aż siara takie coś próbowac rankować.


Dawno nie zrobiłem takiej litanii moda
-Zeraora
m4m
[General]
  1. I'm overall concerned about the really large gap between the Insane and Limit Break difficulties. 4.52* and 6.58*. It would be wise to have a difficulty to balance the spread in this mapset. Same for the Easy and Normal (1.1* and 2.23*), but I'm not sure about that.

[Limit Break]
  1. 00:01:074 (1,2,1,2,1,2) - 00:03:634 (1,1,1) - I find it weird that the first (1.2) jumps seem pretty intense (because the jump and all) while in the latter (sliders), it lacks the said intensity while being mapped onto the same sounds. Consistency may be considered.
  2. 00:11:314 (1) - It seems to be mapped onto a guitar sound. But, it doesn't quite follow it since another guitar sound can be heard at 00:11:474 - .
  3. 00:06:194 (1,2) - I'd say this is a really really small spacing. This doesn't appear in any other objects in this current section of the song.
  4. 00:14:994 (2,3) - Doesn't the jump here look too large? 00:15:474 (3) - contains not too much intense sounds in it.
  5. 00:20:274 (1,2) - 00:20:914 (1,2) - Shouldn't these two sets of circles be sliders instead like the previous two? Nothing much has really changed in the song so I don't see why they would differ. This may be also be applicable on the subsequent parts (like 00:21:554 (1) - onwards)
  6. 00:21:394 (4,1) - Emphasis seems to be missing on 00:21:554 (1) - , where on objects like 00:22:194 (4) - have some.
  7. 00:33:394 (3) - Can't see why you put a slider here.
  8. 00:37:554 (1,2,3,4,5) - Comparing these to 00:34:994 (1,2,1,2,1,2) - , 00:37:554 (1,2,3,4,5) - seems to lack the spacing aspect the previous (1,2)s have whilst being mapped onto a similar song structure.
  9. Some stuff repeats on the other parts after.
  10. 01:06:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - No sounds in the song are present on these objects: 01:07:394 (6) - 01:06:754 (6) - . I think you could get around this by putting sliders (1/4) instead.
Anyway, for my thoughts on this one, the jumps feel pretty random to me. Not really sure how you could fix this, but I hope you could avoid the feel.
As for the streams on the kiai, most seem to be overmapped. Such as in 01:02:034 (1,2,3,4,5,6,1) - , no sounds are present at the 01:02:114 (2,4,6) - objects.


[Easy]
  1. 00:10:354 (4) - I wouldn't reccomend doing this. Beginners may find reading this difficulty due to the presence of 2 reverses. Try to use two sliders instead.
  2. 00:26:674 (2) - Aesthetics on this slider could be improved. Put some nodes or anchors here and there.
  3. 00:29:234 (1,2,3,4) - Vocal representation using slider shapes seems great here. Try to use the same for 00:18:994 (1,2,3,4) - .
  4. 00:52:274 (1) - Potential readability issue here.
  5. 00:55:738 - Lost opportunity to map this part. I feel like this part deserves to be mapped.
  6. 00:59:954 (2) - Not really sure about this slider shape, but I suggest having a clear path on the slider.
  7. 01:05:074 (3) - Readability Issue.
  8. 01:15:314 (1) - ^
The diff could use a bit more 1/1s on some parts imo :/


[Normal]
  1. 00:01:074 (1,2,3) - Make the DS here the same as the succeeding parts.
  2. 00:05:394 (4,1) - Reduce the 1.19x distance.
  3. 00:09:074 (2) - Same as the Easy difficulty, I wouldn't recommend having way too many reverses on a single slider for it may cause some readability issues on beginner players. This issue appears on other parts of the song. Be sure to check them.
  4. 00:21:554 (1,2,3,4) - 00:31:794 (1,2) - Why are these two mapped differently? They contain both prolonged vocals and chime-like sounds.
  5. 00:40:754 (1) - Place a circle at 00:41:714 - and end the slider on red tick for consistency with 00:39:474 (1,2) - .
  6. 00:45:874 (3,4) - I... I don't think this spacing is meant. I mean... A 1/2 placed 2.00x is just too much and inconsistent.
  7. 00:49:394 (4) - 00:48:914 (3,4,1) - Is too clumped to have a 1/4 slider in between. Readability gets hit here.
  8. 00:52:274 (1,2,3,4,5) - Yeah. I don't think this is a good idea, distance, or placing-wise.
  9. 00:55:314 (2,3) - Spacing on 00:54:194 (5,1,2) - look visually similar. 00:55:314 (2) - would look like it's mapped on the 1/2 tick when it actually isn't.
  10. 01:11:314 (3,4) - 01:21:874 (2,3) - Observe consistent spacing.
  11. 01:01:074 (3) - 00:58:674 (3,4) - Consistency in terms of patterning or structure.

[Hard]
  1. 00:09:714 (5) - I don't think it's necessary to put a 1/4 slider here.
  2. 00:18:194 (4,5) - for 00:15:634 (4,5) - and 00:25:874 (4,5) - for 00:28:434 (4,5) - Would be nice if consistency were to be observed. Considering the similarities in sounds.
  3. 00:44:594 (4,5) - Shouldn't this appear on 00:47:154 (1) - too?
  4. Nothing much to point out tbh.
That's all from me, good luck.
Topic Starter
-NeBu-

ReFaller wrote:

Chciałeś to masz.
[Easy]
Tak na prawde bazowe SV dla tej mapki bedzie lepiej 0,8 niz 0,7 i wtedy uzywaj 1,0 DS zeby notki w odstepah 1/1 beatu sie nie stykały ze sobą - Po przemapowaniu całości na 0,8 i 1,0DS - nie zbyt mi się podoba, zostawiam jak jest.
00:01:074 (1) - ten moment nie jest spójny z normalem, jest za mało obiektów.
Testowałem jaki rytm wstawić i jest tak:
00:01:074 (1) - tu spoko zostaw kółko
00:01:714 - dorzuć kółko
00:02:354 - tu daj slider na 1 i 1/2 beatu
00:03:154 - i tu kółko
00:04:274 - kolejne circle
00:04:914 - znowu slider na 1 i 1/2 beatu i daj tez reverse - all done
00:06:194 (1,2,3,4) - tu zmapowałeś pod gitare co jest kiepskim pomysłem dla amatorów tej gry, zwłaszcza 00:10:354 (4) gdzie zrobiłem slider jak za 2007 roku co gra sie koszmarnie - czaję, zmienione, myślę, że będzie git.
00:44:594 (1,1) - nie upodabniaj do 00:34:354 (1,1) bo tym razem w gre wchodzą snary - takie coś gdzie sie daje hitsound "clap" - zmieniłem na dwa kółka w drugim
00:52:274 (1,2,3) - no, i zamiast tego daj snipper i niech nie bedzie tego breaka co tam dalej jest, może nie być obiektów po spinnerze ale niech nie bedzie tez breaka - ok
01:05:074 (3) - przezłusz slider dwukrotnie i wywal 2 reversy i unikaj takich mylących sliderów na przyszłość w easjach - done (o ile będę jeszcze jakieś mapował :o)
01:15:314 (1) - tu to samo ale tym razem daj kółka na miejsca uderzeń slidera - done
01:17:874 (1,2,3,4) - rytm jak na osi obiektów jest o wiele bardziej komfortowy więc radze go zastosować - k
01:21:554 (1) - ja wolałbym klikać ten slider w 01:21:394 - jak dla mnie całkowicie out-timed, zostawie jak jest, chyba, że ktoś jeszcze napisze, że tak będzie lepiej.
[Normal]
Jak już bedziesz uzywał 0,9 bazowe SV w easy to tu ustaw 1,1 zeby było widać róznice - i tez używaj 1,0 DS - zostawiam jak było.
00:06:194 (1,2,3,1,2,3,4,1,2,1,2,3,4) - dla tego zestawu obiektów mile grywalnym rozwiązanie jest taki rytmiczny pattern - zmieniony.
Kliknij aby zobaczyć
Ale radze nie sugerować sie estetyką bo specjalnie zrobiłęm brzydki part
[HitObjects]
149,94,6194,1,0,0:0:0:0:
108,196,6514,1,0,0:0:0:0:
101,305,6834,2,0,P|137:334|211:327,1,110
247,310,7314,2,0,B|293:285|290:215|407:303,1,165
487,242,8114,1,0,0:0:0:0:
387,194,8434,1,0,0:0:0:0:
387,194,8594,6,0,B|387:194|460:161|373:53,1,165
264,49,9394,2,0,L|240:0,2,55
278,101,9874,2,0,B|235:123|238:193|141:120,1,165
46,64,10674,1,0,0:0:0:0:
38,173,10994,1,0,0:0:0:0:
126,238,11314,5,0,0:0:0:0:
Aha uzywałem tu 1,1 SV wiec bądź czujny
00:31:794 (1,2) - co takie nagle uproszczenie rytmu bez sensu - changed
00:34:354 (1,2) - o ja pie...tak jak widzisz [urlhttps://osu.ppy.sh/ss/8698150]czerwone obiekty na obrazku[/url] to taki rytm jest palce lizać - ok
00:36:914 (1,2) - tu zrób dosłownie taki sam rytm jak wyżej, 00:39:154 (3) - i tego kółka ma nie być - done
00:39:474 (1,2) - znowu jakieś dziwactwo - takie coś sprawuje sie lepiej - okej
00:40:754 (1) - tu prawie taki sam rytm ale mozesz usunąc reverse ze slidera i wstawić kółko tam gdzie sie kończył slider - dobrze bedzie jak zrobisz stacki kółek 1/2 - changed
00:45:234 (1) - wywal NC - ok
00:47:154 (5,1) - a tu zamień - ok
00:49:394 (4) - wywal natychmiast to gówno, wtedy 00:48:914 (3) zakończ na białym ticku zeby miał długośc 1 i 1/2 beatu - done
00:52:274 (1,2,3,4,5,1,2,3) - dla tego partu zrobie obrazek z bardzo małym zoomem by zmieścić wszystko co zaznaczyłem - zmienione
Uprościsz troche rytm tym razem
Obiekty świecą sie żółtą otoczką
00:56:594 (1,2) - to wywal bo bedzie wtedy za ciężko - kk
00:57:394 (1,2,3,4,5) - złapny na wpadce - nie zmapowałeś pod wokal wiec teraz ci każe :) - ups
01:05:074 (4) - zrób z tego 2 slidery 1/1 he? - zostawiam reversa, pasuje moim zdaniem
01:06:354 (5,6,7) - a zamiast tych obiektów to polecam 2/1 slider i potem kółko na białym ticku - ok
01:16:594 (1,2,1,2,3) - i to samo - done
01:20:114 (1) - zamień na 2 kółka tak jak był początek i koniec slidera na osi obiektów - dun'
01:21:554 (1,2,3) - tak jak w easy, lepiej zacząc od 01:21:394 i zrób taki [ur=https://osu.ppy.sh/ss/8698286l]rytmek[/url] - tutaj się zgodzę, bo mogę postawić kółko które pasuje na czerwonym, gdzie na Easy slider od czerwonego moim zdaniem nie pasował
[Hard]
00:01:074 (1,2,3,4,5,6) - osobiście dałbym tym trójkątom jakieś 1,5x wiecej spacingu, tak samo 00:03:634 (1,2,3,4,5,6) - zwiększyłem
00:09:714 (5) - nie ma dźwięku na niebieskim ticku wiec zrób circle zamiast tego - kk
00:05:394 (7) - ale nie rób overlapa z circlami to flow jest obleśny w tej chwili - zmieniłem jak zmienialem spaceing więc w/e
00:11:314 (7) - NC ok? - dobrze
00:13:874 (1) - jednak zmapuj pod coś inne niz wokal bo ta sekcja jest za prosta do grania - tera powinno byc lepiej
00:18:994 (1) - za to ta sekcja to jest właśnie overmap zmpowane na oślep kompletnie, tu tez dobrze posłuchaj co warto zmapować - zmienione, moze na lepiej
00:24:114 (1) - tu sie powtarzaja dwie te same zjebane sekcje wiec no... - ok
00:34:354 (1) - 2 kółka zamiast tego, daj troche kreatywności rytmicznej - ok
00:36:914 (1) - to samo - ok
00:44:274 (3) - zrób z tego slider 1/2 - done
00:44:594 (4,5) - a wtedy tam gdzie były początki sliderów daj circle - powinieneś mieć po kazdym na białym ticku - done
00:47:154 (1) - tu też
Cały kiai w 90% to overmap totalny bo tylko te długie slidery tak naprawde są do wokalu, co jest kolejnym błedem ze zdecydowałeś mapować pod wokal. - Nie jest zły, uważam, że wyszedl dosyć ładnie. I tak się jeszcze pewnie zmieni.
[Insane]
A ten diff to pomysle czy nie zrobić GD na podmianę. - Nie chcę GD, chcę solo mapset, gdzie sam mogę sie pobawić z każdym diffem i nie przejmować się innymi diffami od innych osób.
[Limit Break]
Weź skasuj ten diff najszybciej jak to tylko możliwe, bo to jest tak unrankable, tyle bezsensownych streamów i te bezcelowo-randomowe pp jumpy ze aż siara takie coś próbowac rankować. - Dostosuje się do tego co już mi wcześniej napisałeś - ps. pp jumpy / Extra / 6*star - choose one. Nie usunę.


Dawno nie zrobiłem takiej litanii moda - no też aż takiej się nie spodziewałem, dziękuję. dałbym 10 kudo, ale nie mogę :<

-Harpuia- wrote:

m4m
[General]
  1. I'm overall concerned about the really large gap between the Insane and Limit Break difficulties. 4.52* and 6.58*. It would be wise to have a difficulty to balance the spread in this mapset. Same for the Easy and Normal (1.1* and 2.23*), but I'm not sure about that. - I was thinking about that too, I will consider making one more diff.

[Limit Break]
  1. 00:01:074 (1,2,1,2,1,2) - 00:03:634 (1,1,1) - I find it weird that the first (1.2) jumps seem pretty intense (because the jump and all) while in the latter (sliders), it lacks the said intensity while being mapped onto the same sounds. Consistency may be considered. - changed both slider to 1/2 jump
  2. 00:11:314 (1) - It seems to be mapped onto a guitar sound. But, it doesn't quite follow it since another guitar sound can be heard at 00:11:474 - . - I'm not sure if I hear something more than that one guitar - the guitar sound on whole slider is really well audible, so I'll keep it up.
  3. 00:06:194 (1,2) - I'd say this is a really really small spacing. This doesn't appear in any other objects in this current section of the song. - Spaced them out
  4. 00:14:994 (2,3) - Doesn't the jump here look too large? 00:15:474 (3) - contains not too much intense sounds in it. - Yeah, agree. I put the slider on the top, should be better.
  5. 00:20:274 (1,2) - 00:20:914 (1,2) - Shouldn't these two sets of circles be sliders instead like the previous two? Nothing much has really changed in the song so I don't see why they would differ. This may be also be applicable on the subsequent parts (like 00:21:554 (1) - onwards)
  6. 00:21:394 (4,1) - Emphasis seems to be missing on 00:21:554 (1) - , where on objects like 00:22:194 (4) - have some. - True, I see your point. I totally changed this whole jump-part (for consistency made it slider/circle/circle and before another jump two sliders instead of more jumps) - should play much better now.
  7. 00:33:394 (3) - Can't see why you put a slider here. - changed
  8. 00:37:554 (1,2,3,4,5) - Comparing these to 00:34:994 (1,2,1,2,1,2) - , 00:37:554 (1,2,3,4,5) - seems to lack the spacing aspect the previous (1,2)s have whilst being mapped onto a similar song structure. - changed to 1/2
  9. Some stuff repeats on the other parts after.
  10. 01:06:354 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - No sounds in the song are present on these objects: 01:07:394 (6) - 01:06:754 (6) - . I think you could get around this by putting sliders (1/4) instead. - answer on the bottom
Anyway, for my thoughts on this one, the jumps feel pretty random to me. Not really sure how you could fix this, but I hope you could avoid the feel.
As for the streams on the kiai, most seem to be overmapped. Such as in 01:02:034 (1,2,3,4,5,6,1) - , no sounds are present at the 01:02:114 (2,4,6) - objects. - Okay, I practically re-mapped whole map considering unnecessary jumps, streams on moments when song doesn't have any to put them and stuff. Now it should play much better.


[Easy]
  1. 00:10:354 (4) - I wouldn't reccomend doing this. Beginners may find reading this difficulty due to the presence of 2 reverses. Try to use two sliders instead. - Changed mod ago, now its slider and two circles.
  2. 00:26:674 (2) - Aesthetics on this slider could be improved. Put some nodes or anchors here and there. - done
  3. 00:29:234 (1,2,3,4) - Vocal representation using slider shapes seems great here. Try to use the same for 00:18:994 (1,2,3,4) - . - changed
  4. 00:52:274 (1) - Potential readability issue here. - changed mod ago, now its spinner
  5. 00:55:738 - Lost opportunity to map this part. I feel like this part deserves to be mapped. - well, now its spinner so I want to keep space in here without break
  6. 00:59:954 (2) - Not really sure about this slider shape, but I suggest having a clear path on the slider. - I understand why, changed
  7. 01:05:074 (3) - Readability Issue. - changed mod ago
  8. 01:15:314 (1) - ^ - same
The diff could use a bit more 1/1s on some parts imo :/


[Normal]
  1. 00:01:074 (1,2,3) - Make the DS here the same as the succeeding parts. - If you mean what I mean, then changed
  2. 00:05:394 (4,1) - Reduce the 1.19x distance. - its 1,1
  3. 00:09:074 (2) - Same as the Easy difficulty, I wouldn't recommend having way too many reverses on a single slider for it may cause some readability issues on beginner players. This issue appears on other parts of the song. Be sure to check them. - made it double, will change next if there will be more mods about it, since I feel they are fine.
  4. 00:21:554 (1,2,3,4) - 00:31:794 (1,2) - Why are these two mapped differently? They contain both prolonged vocals and chime-like sounds. - changed
  5. 00:40:754 (1) - Place a circle at 00:41:714 - and end the slider on red tick for consistency with 00:39:474 (1,2) - . - changed mod ago
  6. 00:45:874 (3,4) - I... I don't think this spacing is meant. I mean... A 1/2 placed 2.00x is just too much and inconsistent. - changed mod ago I believe
  7. 00:49:394 (4) - 00:48:914 (3,4,1) - Is too clumped to have a 1/4 slider in between. Readability gets hit here. - made it double
  8. 00:52:274 (1,2,3,4,5) - Yeah. I don't think this is a good idea, distance, or placing-wise. - I think it was changed mod ago too, and its pretty okay now
  9. 00:55:314 (2,3) - Spacing on 00:54:194 (5,1,2) - look visually similar. 00:55:314 (2) - would look like it's mapped on the 1/2 tick when it actually isn't. - I believe I changed it too, also made double here instead of 1/4 slider
  10. 01:11:314 (3,4) - 01:21:874 (2,3) - Observe consistent spacing. - DS'ed
  11. 01:01:074 (3) - 00:58:674 (3,4) - Consistency in terms of patterning or structure. - probably changed mod ago too

[Hard]
  1. 00:09:714 (5) - I don't think it's necessary to put a 1/4 slider here. - yeah, its circle now
  2. 00:18:194 (4,5) - for 00:15:634 (4,5) - and 00:25:874 (4,5) - for 00:28:434 (4,5) - Would be nice if consistency were to be observed. Considering the similarities in sounds. - ye, its fine now
  3. 00:44:594 (4,5) - Shouldn't this appear on 00:47:154 (1) - too? - changed mod ago, both sliders that were here are now doubles
  4. Nothing much to point out tbh.
That's all from me, good luck.
Thank you!
Vanilla
elo noobski nm

ogolnie to ta mp3 taka troche cicha w porównaniu do reszty map

Limit Break
00:05:154 (2,3,4) - nie ma tu jakichkolwiek dźwięków, a strimek jest
00:25:234 (1) - dziwny troszke ten slider, obróciłbym go troszkę ccw, z 30-45* myślę
00:31:794 (1,2,3,4) - czm tutaaj taki mały spacing? nie widzę powodu by był tak mały
00:44:594 (1,1) - wszędzie mapujesz ten dźwięk jako jeden slider, więc dlaczego tutaj są dwa? :<
00:58:514 (1) - tego bym też obrócił o 30-45* ale cw, lepszy floł
01:11:794 (8,1,2,3) - strasznie dziwnie się to gra według mnie, lecz nie wiem co z tym zrobić

insane
00:23:314 (7,1) - zestackuj 1 z 7 może
00:34:354 (1,2) - to samo co w extra, nwm czm 2 slidery znowu
00:44:594 (1,2) - ^
00:45:874 (4) - tego się osobiście bardzo nie spodziewałem, nie wiem dlaczego to tu jest, nie pasuje wg mnie

reszty nei moduje bo jeszcze gorzej by wyszło

btw dorobiłbym jakieś ok. 5.2/5.4*, duży gap :<
Phuck
yeet


[Easy]
00:02:834 - There could be a circle right here, new player might click 00:03:154 (4) - a little too soon expecting that sound at 00:02:834 to hit there - something like this, perhaps?

00:08:434 (2) - this overlap isn't particularly problematic, just tried to out run it with my cursor a few times. could use a little bit of separation, just so the cursor isn't sort of sitting there waiting, has atleast a little movement before the circle closes in, could be nudged over just a smudge as shown below

All I could find myself, pretty solid.

[Normal]
00:06:834 (3) - This overlap is awkward for me, however all the other overlaps in the section make sense. this one kind of threw me off flow for the next slider, the rest were a-ok.

00:27:314 (2) - here's another overlap i found kind of awkward.

01:13:874 (3) - What these three have in common is the angle that come into the next slider at. the cursor sort of has this down-up-down arc going for it here but then the next slider comes in parallel to it rather than perpendicular. Very small gripe, doesn't break the map but could be done better. If the 4 slider was just a circle, it would keep the flow going rather well however when you flick back up, you're sent right down, like, straight down.Here is a sort of pattern I mocked up as a rough draft just so you get an idea of how this could flow, you go up and then down. Spacing should all be tweaked of course.

01:19:154 - however it works extremely well here because the vocals pitch and velocity match the sliders very well, a very sharp enunciation and pitch bend on the second slider, i really liked this.

thats all i have for normal, have to say the timing is top notch here.

As for hard and insane, I really enjoyed hard. While other's could find things to fix with these difficulties, Ive looked and tried but hard is very enjoyable for me and i haven't the skill for insane quite yet. Over all, great timing and everything that I could mod is really subjective. you could leave them and I'd still enjoy the map.

it'll be months before i can think about attempting limit break, haha.

m4m? t/612107
Topic Starter
-NeBu-

- Vanilla - wrote:

elo noobski nm

ogolnie to ta mp3 taka troche cicha w porównaniu do reszty map

Limit Break
00:05:154 (2,3,4) - nie ma tu jakichkolwiek dźwięków, a strimek jest - jest, przysłuchaj się
00:25:234 (1) - dziwny troszke ten slider, obróciłbym go troszkę ccw, z 30-45* myślę - ok
00:31:794 (1,2,3,4) - czm tutaaj taki mały spacing? nie widzę powodu by był tak mały - ok
00:44:594 (1,1) - wszędzie mapujesz ten dźwięk jako jeden slider, więc dlaczego tutaj są dwa? :< - dobra, zmienilem
00:58:514 (1) - tego bym też obrócił o 30-45* ale cw, lepszy floł - ok
01:11:794 (8,1,2,3) - strasznie dziwnie się to gra według mnie, lecz nie wiem co z tym zrobić - moze teraz bedzie lepiej

insane
00:23:314 (7,1) - zestackuj 1 z 7 może - nie
00:34:354 (1,2) - to samo co w extra, nwm czm 2 slidery znowu - ta widzę, chyba zmienię tutaj na same dlugie a na Extra dwa slidery
00:44:594 (1,2) - ^ - ^
00:45:874 (4) - tego się osobiście bardzo nie spodziewałem, nie wiem dlaczego to tu jest, nie pasuje wg mnie - removed

reszty nei moduje bo jeszcze gorzej by wyszło

btw dorobiłbym jakieś ok. 5.2/5.4*, duży gap :< - im aware of that, jak mnie przestanie ucho boleć i normalnie bede slyszal to domapuje zapewne

Dstroya wrote:

yeet


[Easy]
00:02:834 - There could be a circle right here, new player might click 00:03:154 (4) - a little too soon expecting that sound at 00:02:834 to hit there - something like this, perhaps? - will think of that with next mod

00:08:434 (2) - this overlap isn't particularly problematic, just tried to out run it with my cursor a few times. could use a little bit of separation, just so the cursor isn't sort of sitting there waiting, has atleast a little movement before the circle closes in, could be nudged over just a smudge as shown below - its distance snapped, so will leave it as it is now

All I could find myself, pretty solid.

[Normal]
00:06:834 (3) - This overlap is awkward for me, however all the other overlaps in the section make sense. this one kind of threw me off flow for the next slider, the rest were a-ok. - I think its fine, thats why theres this bend at the end of slider

00:27:314 (2) - here's another overlap i found kind of awkward. - rotated 00:27:314 (2) -

01:13:874 (3) - What these three have in common is the angle that come into the next slider at. the cursor sort of has this down-up-down arc going for it here but then the next slider comes in parallel to it rather than perpendicular. Very small gripe, doesn't break the map but could be done better. If the 4 slider was just a circle, it would keep the flow going rather well however when you flick back up, you're sent right down, like, straight down.Here is a sort of pattern I mocked up as a rough draft just so you get an idea of how this could flow, you go up and then down. Spacing should all be tweaked of course. - changed

01:19:154 - however it works extremely well here because the vocals pitch and velocity match the sliders very well, a very sharp enunciation and pitch bend on the second slider, i really liked this.

thats all i have for normal, have to say the timing is top notch here.

As for hard and insane, I really enjoyed hard. While other's could find things to fix with these difficulties, Ive looked and tried but hard is very enjoyable for me and i haven't the skill for insane quite yet. Over all, great timing and everything that I could mod is really subjective. you could leave them and I'd still enjoy the map. - thanks

it'll be months before i can think about attempting limit break, haha. - never say never, get good :^)

m4m? t/612107 - sure
ItashaS13
o/ m4m

General
Use -206 offset because 00:00:594 (1,2,3) - are out of red point

  • Limit Break
  1. 00:07:794 (2,3,4,5,6) - should have equal spacing as 00:06:834 (3,4,5) - because the song doesn't really changes, also reduce spacing on 00:08:434 (6,1) - to make better contrast with 00:10:354 (1,2,1,2,1,2) -
  2. 00:11:314 (1) - you should make this slider slower, since the song has changed, now it's less intense/powerful than the section just before, which ends at 00:11:154 (2) -
  3. 00:14:354 (3,1) - too much spacing, this section now it's more chill/quiet than the beginning, and huge spacing was already used before in there, doesn't make sense to use such spacing in a calm section, same with SV, should be slower (you can't tell this section 00:13:874 - sounds as powerful as 00:06:194 - )
  4. 00:16:754 (1,2,1,2,3,1,2,3,4,5) - this should be nerfed, spacing is too much for such quiet section, and if you use such spacing as 00:16:754 (1,2) - 00:18:034 (1,2) - 00:18:514 (4,5) - then 00:18:354 (3) - will not be emphasized, you rather do something more like 00:15:474 (3,4,1,2,3,4) - in which that sound was perfectly emphasized
  5. 00:19:314 (2,3) - 00:19:954 (2,3) - 00:20:594 (2,3) - should decrease the spacing by every jump, because song it's decreasing it's intensity and should be nerfed overall tho
  6. 00:26:994 (2,3) - should be nerfed, for the same thing, with such spacing, nothing else gets emphasized
  7. 00:28:274 (3,4,1,2,1,2) - I'd say the same as before
  8. 00:34:994 (1) - move this down so the previous slider plays better
  9. 00:39:634 (2,3,4) - decrease it's spacing, song started building up from this point 00:39:474 - to 00:44:594 - so the spacing from 00:39:394 - from 00:39:394 - should be less than the end of that section, and check this one too 00:42:034 (1,2,1,2) - spacing keeps the same in the whole section but the song has not the same intensity
  10. 00:50:674 (2,3) - drum sound on there are barely audible, I'd say its not worth mapping them, but I don't think that goes with your style so, at least reduce it's spacing, quiet drums dont deserve such jump
  11. 00:52:434 (2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - these jumps doesn't reflect the music at it's best, because song feels like decreasing its intensity but the jumps keeps changing in spacing and being the same or even more
  12. 00:54:674 (2,1) - should have MORE spacing than the rest, I don't really need to explain why
  13. 00:54:834 (1,1,1,2) - why not make some cross screen jumps here, would be good, small jumps now doesn't fit the music, even if they r 1/1
  14. 01:04:114 (3,1) - this should have the same spacing of 01:02:834 (2,3) - you have good emphasize on 01:02:834 (2,3) - and both spacing are quite different for the same sound, keep consistent and add more spacing in the 2nd one, same here 01:13:074 (2,3) - (in this case you can just ctrl+g)
  15. 01:04:754 (2,3,1,2,1,2,1,2,1,2) - this should be buffed a lot imo, they feel weak, increase spacing by every jump, song it's building up to 01:06:354 - and again here 01:06:994 - starts building up again so it doesn't make any sense that the spacing of 01:04:754 (2,3,1,2,1,2,1,2,1,2) - is lower than 01:06:994 (3,4,5,6) -
  16. 01:22:034 (2,3,1) - buff this jump too
  17. I feel like the spacing of kiai section should be buffed, since it has the same spacing as the other sections before, so nothing gets emphasized, or just nerf previous sections according to the music

    Insane
  18. 00:10:354 (1,2,1,2,1,2) - buff spacing, doesn't make sense that those jumps have same spacing as 00:09:394 (2,3,4) - etc
  19. 00:22:514 (5,6) - spacing should be nerfed
  20. 00:23:954 (4,1) - imo you should break flow here, or do ctrl+g in the slider to make the change
  21. 00:31:634 (3,1) - maybe more spacing?
  22. I see this diff better than the hardest one, spacing makes more sense, but.. you should try to give more emphasize to some parts, like.. 00:21:394 (4,1) - 00:23:954 (4,1) - 00:31:634 (3,1) - 00:39:474 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1) - 00:44:594 (1) - 00:45:234 (1,2,3,4,5,6,7,1) - 00:47:154 (1) - 00:49:714 (1,2,3) - 00:50:994 (1,2,3) - 00:52:274 (1,2,3,4,1,2,3,4,5,1) - 01:02:994 (5) - 01:07:314 (9,10) - 01:10:194 (1,2) - 01:13:234 (5) - 01:14:514 (5) - 01:16:594 (1,2,3,4,5) - 01:22:034 (2,3,4) - < those are the parts I think that should have MORE spacing
  23. And.. you should make a diff between Insane and Limit Break, because 4.46* to 6.26* is quite a lot, so you should have a diff between these (Im not sure but I think a spread like this is unrankable with such gap) I offer myself to make a GD of 5.3*~ owo
my map is 5 minutes so you can ask me for a mod whenever you want
GL GL
my map https://osu.ppy.sh/s/615414
Topic Starter
-NeBu-

Itasha_S13 wrote:

o/ m4m

General
Use -206 offset because 00:00:594 (1,2,3) - are out of red point - k

  • Limit Break
  1. 00:07:794 (2,3,4,5,6) - should have equal spacing as 00:06:834 (3,4,5) - because the song doesn't really changes, also reduce spacing on 00:08:434 (6,1) - to make better contrast with 00:10:354 (1,2,1,2,1,2) - - changed/reduced
  2. 00:11:314 (1) - you should make this slider slower, since the song has changed, now it's less intense/powerful than the section just before, which ends at 00:11:154 (2) - - added 0,75 until 00:13:874 (1) -
  3. 00:14:354 (3,1) - too much spacing, this section now it's more chill/quiet than the beginning, and huge spacing was already used before in there, doesn't make sense to use such spacing in a calm section, same with SV, should be slower (you can't tell this section 00:13:874 - sounds as powerful as 00:06:194 - ) - removed two circles, made 00:13:874 (1) - this reverse and overlapped one note on 00:14:514 (1) - slider start
  4. 00:16:754 (1,2,1,2,3,1,2,3,4,5) - this should be nerfed, spacing is too much for such quiet section, and if you use such spacing as 00:16:754 (1,2) - 00:18:034 (1,2) - 00:18:514 (4,5) - then 00:18:354 (3) - will not be emphasized, you rather do something more like 00:15:474 (3,4,1,2,3,4) - in which that sound was perfectly emphasized - slightly reduced/changed
  5. 00:19:314 (2,3) - 00:19:954 (2,3) - 00:20:594 (2,3) - should decrease the spacing by every jump, because song it's decreasing it's intensity and should be nerfed overall tho - reduced
  6. 00:26:994 (2,3) - should be nerfed, for the same thing, with such spacing, nothing else gets emphasized - ok
  7. 00:28:274 (3,4,1,2,1,2) - I'd say the same as before - slightly changed placement
  8. 00:34:994 (1) - move this down so the previous slider plays better - moved whole 1/2 section
  9. 00:39:634 (2,3,4) - decrease it's spacing, song started building up from this point 00:39:474 - to 00:44:594 - so the spacing from 00:39:394 - from 00:39:394 - should be less than the end of that section, and check this one too 00:42:034 (1,2,1,2) - spacing keeps the same in the whole section but the song has not the same intensity - changed spaceing, also 00:40:434 (6,7) - here too
  10. 00:50:674 (2,3) - drum sound on there are barely audible, I'd say its not worth mapping them, but I don't think that goes with your style so, at least reduce it's spacing, quiet drums dont deserve such jump - 00:50:674 (2,3) - made that slider
  11. 00:52:434 (2,3,1,2,3,1,2,3,1,2,3,1,2,1,2) - these jumps doesn't reflect the music at it's best, because song feels like decreasing its intensity but the jumps keeps changing in spacing and being the same or even more - 00:53:714 (1,2,3) - reduced spaceing here, now its fine and fit the song
  12. 00:54:674 (2,1) - should have MORE spacing than the rest, I don't really need to explain why - k
  13. 00:54:834 (1,1,1,2) - why not make some cross screen jumps here, would be good, small jumps now doesn't fit the music, even if they r 1/1 - made it more spaced
  14. 01:04:114 (3,1) - this should have the same spacing of 01:02:834 (2,3) - you have good emphasize on 01:02:834 (2,3) - and both spacing are quite different for the same sound, keep consistent and add more spacing in the 2nd one, same here 01:13:074 (2,3) - (in this case you can just ctrl+g) - 01:04:114 (3) - placed this on slider start here 01:02:994 (3) - and placed 01:13:074 (2) - higher
  15. 01:04:754 (2,3,1,2,1,2,1,2,1,2) - this should be buffed a lot imo, they feel weak, increase spacing by every jump, song it's building up to 01:06:354 - and again here 01:06:994 - starts building up again so it doesn't make any sense that the spacing of 01:04:754 (2,3,1,2,1,2,1,2,1,2) - is lower than 01:06:994 (3,4,5,6) - - 01:05:074 (1,2,1,2,1,2,1,2) - buffed this but will keep this 01:06:994 (3,4,5,6) - since its kind of transition into 01:07:634 - if you listen closely
  16. 01:22:034 (2,3,1) - buff this jump too - I think its fine
  17. I feel like the spacing of kiai section should be buffed, since it has the same spacing as the other sections before, so nothing gets emphasized, or just nerf previous sections according to the music - buffed: 01:10:034 (3) - / 01:10:514 (2,3,4,5,6) - / rest is fine I think, I dont want to overmap it too much

    Insane
  18. 00:10:354 (1,2,1,2,1,2) - buff spacing, doesn't make sense that those jumps have same spacing as 00:09:394 (2,3,4) - etc - spaced by 0,200x
  19. 00:22:514 (5,6) - spacing should be nerfed - overlapped on 00:22:194 (4) - slider end
  20. 00:23:954 (4,1) - imo you should break flow here, or do ctrl+g in the slider to make the change - I think its fine as it is
  21. 00:31:634 (3,1) - maybe more spacing? - same
  22. I see this diff better than the hardest one, spacing makes more sense, but.. you should try to give more emphasize to some parts, like.. 00:21:394 (4,1) - 00:23:954 (4,1) - 00:31:634 (3,1) - 00:39:474 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,3,1) - 00:44:594 (1) - 00:45:234 (1,2,3,4,5,6,7,1) - 00:47:154 (1) - 00:49:714 (1,2,3) - 00:50:994 (1,2,3) - 00:52:274 (1,2,3,4,1,2,3,4,5,1) - 01:02:994 (5) - 01:07:314 (9,10) - 01:10:194 (1,2) - 01:13:234 (5) - 01:14:514 (5) - 01:16:594 (1,2,3,4,5) - 01:22:034 (2,3,4) - < those are the parts I think that should have MORE spacing - changed slightly, but only 4 of them I think, in my opinion most of them are fine but okay
  23. And.. you should make a diff between Insane and Limit Break, because 4.46* to 6.26* is quite a lot, so you should have a diff between these (Im not sure but I think a spread like this is unrankable with such gap) I offer myself to make a GD of 5.3*~ owo - im aware of that since previous mods said same, but im lazy and I want it to be my mapset only, so sorry, but no.
my map is 5 minutes so you can ask me for a mod whenever you want
GL GL
my map https://osu.ppy.sh/s/615414 - modded
thanks!
Cherry Blossom
Hello, M4M from my modding queue.

Easy

  1. 00:21:554 (3) - move it downward for a better transition with 00:20:274 (2,3) -
  2. 00:42:034 (1,2,3,4) - you must not use different spacing in easy because it's unrankable. There are many more patterns like this


Normal

  1. 00:07:314 (1) - for a more comfortable motion and a better impression, it would be better if this slider 00:07:314 (1) - is played under 00:06:834 (3) - 's tail, so you should move 00:07:314 (1) - downward.
  2. 00:40:434 - there is a strong note on this tick and it should be really played or followed by a sliderend. it will also avoid the current polarity issue between 00:40:274 (2,3) -


Hard

  1. 00:08:114 (3,4,5) - for a motion more fluid, so a better flow it would be better if you move these circles 00:08:114 (3,4,5) - upward to make a circular flow with 00:07:314 (1,2) - which plays better and more comfortable.



Insane

  1. 00:18:354 (7,8,1) - there should be more distance between these objects, there's no reason to reduce it, it makes the whole pattern confusing. same for 00:28:594 (7,8,1) -

Limit Break

  1. 00:27:154 (3,1) - While the whole section is really jumpy, this antijump looks out of place and it will be better if there is a higher distance between them.
    Same goes for this 00:51:474 (1,2) - and 01:08:754 (6,7) - , 01:14:514 (1,2) -


Good luck ~
Topic Starter
-NeBu-

Cherry Blossom wrote:

Hello, M4M from my modding queue.

Easy

  1. 00:21:554 (3) - move it downward for a better transition with 00:20:274 (2,3) - - changed
  2. 00:42:034 (1,2,3,4) - you must not use different spacing in easy because it's unrankable. There are many more patterns like this - reDS'ed whole map, should be fine now


Normal

  1. 00:07:314 (1) - for a more comfortable motion and a better impression, it would be better if this slider 00:07:314 (1) - is played under 00:06:834 (3) - 's tail, so you should move 00:07:314 (1) - downward. - done
  2. 00:40:434 - there is a strong note on this tick and it should be really played or followed by a sliderend. it will also avoid the current polarity issue between 00:40:274 (2,3) - - done


Hard

  1. 00:08:114 (3,4,5) - for a motion more fluid, so a better flow it would be better if you move these circles 00:08:114 (3,4,5) - upward to make a circular flow with 00:07:314 (1,2) - which plays better and more comfortable. - dun'



Insane

  1. 00:18:354 (7,8,1) - there should be more distance between these objects, there's no reason to reduce it, it makes the whole pattern confusing. same for 00:28:594 (7,8,1) - - nah, changed, there were triples between those that I removed, just left middle note

Limit Break

  1. 00:27:154 (3,1) - While the whole section is really jumpy, this antijump looks out of place and it will be better if there is a higher distance between them.
    Same goes for this 00:51:474 (1,2) - and 01:08:754 (6,7) - , 01:14:514 (1,2) - - all changed


Good luck ~
thanks~~
Respirte
Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod)

General:

I - Design:
Your map doesn't have any storyboards. Go to song_setup -> design and disable widescreen support on every map to reduce lag.

[Easy]

00:02:994 AiMod Distance snap error.

01:15:314 (3,4,5,6,7) - bit of a difficulty spike considering everything else that's come before this. Could drop 4 and 6 in this combo.

01:19:154 (2) - Aesthetics. Rotate this object 180 degrees with origin on selection centre.

Not much really objectively wrong with this difficulty, although some of the SV's are a little strange, given the length of some sliders.

[Normal]

00:02:834 (4) - The tail should be an active note, rather than a passive one as it is now. Circle where the slider head currently is, and slider where the slider tail currently is.

00:08:114 (2,3,4,5,6,7) - Be consistent with your rhythms here. They represent the same sounds, but are spelt differently. (The first grouping works better for this difficulty imo)

00:45:234 (2,3,2) - Same sounds, different objects. I think the slider works better here. Be consistent with your object placement for mirroring parts in a song.

00:49:714 (1,2,3,4) - Again, the rhythms here are inconsistent. Given that they are the same musical pattern, it's better to make them consistent for when people are following them. https://gyazo.com/e745ddea8f91bc1743e9f2f86665e73a

01:12:754 (5,6) - Might be better to just have a 3/2 tick slider here for this difficulty.

Similar to the previous diff. The SV feels a little strange, given the amount of objects used for this diff.

[Hard]

00:02:914 (7) - This really feels like the tail should be active. (as mentioned in normal diff)

00:02:914 (7,5,6) - Shift 5,6 a tiny bit to the right to centralise between the slider.

00:08:434 (5,1) - Spacing is a little large. doesn't necessarily have to be the same as the pattern before, but it shouldn't be so large that it looks like there's a space in the rhythm.

00:18:994 (1,2,3,4,1,2,3,1,2,3,4,1,2) - Inconsistent rhythms representing the same sounds. just stick with one rhythm from the two combos.

00:39:154 (4) - This should probably only reverse once, rather than twice as it is currently.

00:42:514 (2,1) - A bit too close together on the timeline to be stacked like this. Consider moving the second slider slightly lower down. Perhaps sandwiching the head this this https://gyazo.com/3e43eaeb78014460b08b2336bbd3cfba

00:45:234 (1,2) - Might be better spelt like this https://gyazo.com/04f3d1b2e71c40eb5fb1dd3b8a9106e3

00:54:834 (1) - 1 tick slider, then another 1 tick slider where the tail currently is. Definitely an active rhythm on that tail there rather than a passive one.

00:56:913 (2) - Slider!

01:03:314 (1,2,3,4,5) - Aesthetic. Might be an idea to swap the position of the second circle in the pattern so that it looks slightly less rigid. https://gyazo.com/11a45a3491db5ab2406d529616755cfe

01:14:034 (4,5) - Stacking issue. 5 needs to be on top.

01:20:114 (7) - 1/2 tick slider, then circle where the tail is.

A more refined difficulty here. Looking good!

[Insane]

00:00:594 (1) - Tempted not to stick this directly on top of the next circle. Difficult to read while following this slider.

00:02:834 (3) - I will question this on every diff. dw :)

00:28:594 (7,8) - Blanket could be a little better. slightly up left.

00:44:594 (1,6) - Aim the stick into the curve here.

01:11:794 (7) - ctrl+g

01:17:874 (1) - Space is a little big here from the previous circle.

[Limit Break]

00:02:834 (1) - You know it! xd

00:34:354 (1) - tail should be active.
00:36:914 (1) - ^
00:47:154 (1) - ^

00:34:994 (1,2,1,2,1,2,1,2,1,2,3) - Sudden intensity drop is a little strange here.

A lot of interesting rhythm choices across these sets. Might be worth reconsidering some of the ones mentioned here. Aesthetic choices overall in the later maps are pretty solid. Best of luck with this set! :D
Topic Starter
-NeBu-

Respirte wrote:

Greetings from #modreqs
taking you up on that M4M here.
M4M Map: https://osu.ppy.sh/s/635284 - done
(There's 10 42 second maps, so just pick and choose as many as you feel is justified from this mod)

General:

I - Design:
Your map doesn't have any storyboards. Go to song_setup -> design and disable widescreen support on every map to reduce lag. - my bad, forgot

[Easy]

00:02:994 AiMod Distance snap error. - reDSed

01:15:314 (3,4,5,6,7) - bit of a difficulty spike considering everything else that's come before this. Could drop 4 and 6 in this combo. - can be, done

01:19:154 (2) - Aesthetics. Rotate this object 180 degrees with origin on selection centre. - will keep as it is

Not much really objectively wrong with this difficulty, although some of the SV's are a little strange, given the length of some sliders.

[Normal]

00:02:834 (4) - The tail should be an active note, rather than a passive one as it is now. Circle where the slider head currently is, and slider where the slider tail currently is. - will keep as it is since your way it may be too hard

00:08:114 (2,3,4,5,6,7) - Be consistent with your rhythms here. They represent the same sounds, but are spelt differently. (The first grouping works better for this difficulty imo) - whole pattern is mapped to guitar so I think its fine

00:45:234 (2,3,2) - Same sounds, different objects. I think the slider works better here. Be consistent with your object placement for mirroring parts in a song. - mapped to voice, I think its fine

00:49:714 (1,2,3,4) - Again, the rhythms here are inconsistent. Given that they are the same musical pattern, it's better to make them consistent for when people are following them. https://gyazo.com/e745ddea8f91bc1743e9f2f86665e73a - can agree here, done

01:12:754 (5,6) - Might be better to just have a 3/2 tick slider here for this difficulty. - i think its mapped fine, but if other modders will say something about this, gonna change it, for now keeping

Similar to the previous diff. The SV feels a little strange, given the amount of objects used for this diff.

[Hard]

00:02:914 (7) - This really feels like the tail should be active. (as mentioned in normal diff) - keeping as it is for consistency between two patterns here that are same

00:02:914 (7,5,6) - Shift 5,6 a tiny bit to the right to centralise between the slider. - overlapped on slider end

00:08:434 (5,1) - Spacing is a little large. doesn't necessarily have to be the same as the pattern before, but it shouldn't be so large that it looks like there's a space in the rhythm. - made it same as here 00:07:154 (5,1) - ~~

00:18:994 (1,2,3,4,1,2,3,1,2,3,4,1,2) - Inconsistent rhythms representing the same sounds. just stick with one rhythm from the two combos. - ok

00:39:154 (4) - This should probably only reverse once, rather than twice as it is currently. - k why not

00:42:514 (2,1) - A bit too close together on the timeline to be stacked like this. Consider moving the second slider slightly lower down. Perhaps sandwiching the head this this https://gyazo.com/3e43eaeb78014460b08b2336bbd3cfba - if someone will complain I will change it my way, keeping for now

00:45:234 (1,2) - Might be better spelt like this https://gyazo.com/04f3d1b2e71c40eb5fb1dd3b8a9106e3 - mapped to voice, so no

00:54:834 (1) - 1 tick slider, then another 1 tick slider where the tail currently is. Definitely an active rhythm on that tail there rather than a passive one. - good catch

00:56:913 (2) - Slider! - no

01:03:314 (1,2,3,4,5) - Aesthetic. Might be an idea to swap the position of the second circle in the pattern so that it looks slightly less rigid. https://gyazo.com/11a45a3491db5ab2406d529616755cfe - its fine and have good flow

01:14:034 (4,5) - Stacking issue. 5 needs to be on top. - unstacked

01:20:114 (7) - 1/2 tick slider, then circle where the tail is. - mapped to voice, its fine

A more refined difficulty here. Looking good!

[Insane]

00:00:594 (1) - Tempted not to stick this directly on top of the next circle. Difficult to read while following this slider. - its insane, so its fine

00:02:834 (3) - I will question this on every diff. dw :) - no

00:28:594 (7,8) - Blanket could be a little better. slightly up left. - its not blanket

00:44:594 (1,6) - Aim the stick into the curve here. - its that far on timeline so I dont think it means anything

01:11:794 (7) - ctrl+g - I think its better as it is now

01:17:874 (1) - Space is a little big here from the previous circle. - yup

[Limit Break]

00:02:834 (1) - You know it! xd - no

00:34:354 (1) - tail should be active. - slow part
00:36:914 (1) - ^ - slow part
00:47:154 (1) - ^ - for consistency same

00:34:994 (1,2,1,2,1,2,1,2,1,2,3) - Sudden intensity drop is a little strange here. - since this part became quieter

A lot of interesting rhythm choices across these sets. Might be worth reconsidering some of the ones mentioned here. Aesthetic choices overall in the later maps are pretty solid. Best of luck with this set! :D
thanks~~
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