General
The background should generally be in 16:9 scale which it is not currently because the cropping the osu does by itself is not the best possible and it may not looks as good as it could... I'd recommend cropping the picture to 1366x768
Okie I'll adjust it, 1366x768 isn't the max size anymore though.]
You could hitsound little bit more of the song tbh. Also are these sliderwhistles 00:31:179 (1,4) - (on normal but apply for all difficulties) necessary? I understand this 00:11:979 - sliderwhistle but the ones on kiai seem like they are unnecessary... maybe you could explain a bit why you have chosen to use them on there
In the process of keysounding the map so that should fix it.Easy
Since this is labelled as an easy difficulty the DS should not change at all or by like 0.01x (really small amounts) at most because the beginners need to be teached about the correlation between timing and distance. So that would mean even this kind of DS changing (comparing this 00:02:379 (1,2,3,4,5) - to this 00:07:179 (1,2,3,4) -) can not exist at all
Fixed00:07:179 (1,2) - I don't think this kind of a pattern choice is good for easy difficulties. Sure it's easy to play but the object placement may be overwhelming for some new players as there is no flow to keep them on the track.
http://puu.sh/ukyvL/b85d0d52c5.jpg Green arrow = Expected flow, Red arrow = Current mouse movement
The actual cursor movement on the first slider is much shorter than that, it's never actually necessary to leave the (1) due to the large CS. New player might try to go all the way through, but even then the speed is so slow at 1/1 that the change in flow shouldn't be awkward to play.00:31:179 (1,2,3,4,5,6) - Not necessary but this note spam is quite long for an easy difficulty so would transforming these 00:32:779 (5,6) - two into a 1/2 slider be a good idea since it would cut the (for beginners) tiring spam of notes and imo would follow the song little bit better aswell because the 5 is that much stronger than the 6. Similiar suggestion to similiar patterns
I agree that it might be a little spammy, but if I change 00:32:779 (5,6) - then I would also need to change 00:31:579 (2,3) - due to their similarities which would end up making the pattern the same as every other one in the map even though the song changes significantly.00:45:579 (1,1) - The curve on these two is quite harsh... imo it would look better if they'd look something like this
http://puu.sh/ukz5Z/a584d04d7f.jpg (generally little bit less curved)
Fixed00:48:379 (2,3) - This is quite harsh for an easy but slider to slider transition is not that hard... idk discuss about this with a BN when you get one of them to mod this
Yeah ik, but I thought it would different enough to justify. Will do.Normal
00:04:779 (5,6,7) - If you want to have this kind of back and forth pattern i'd recommend you to move the 6 so it flows with the curveture of 5 because you have used only circular flow in that pattern prior to it and even though it would be back and forth movement between 5|6|7 having the 6 flowing with the 5 would still maintain the flow
This first note in the pattern is also straight. I'd also like to keep the 120degree rotations after every slider so I'll keep it for now.00:05:980 (7,8,1) - It would be better if you would not change the rotation mid combo exceptionally when the pattern of that combo specifically builds around counter clockwise circular flow so changing it tbh does not make sense
Since it suddenly changes from increasing pitch to decreasing I want some variation to show that and I thought a flow change would work well. I ended up adjusting the other ones to match this pattern.I don't really know what i would say about the more dense part(s) because i haven't really seen similiar mapping before so i can't tell what would be correct and what would be incorrect... You could try to improve the part in general structure like here 00:28:780 (1,2,3,4,1) - you could try to make the 4 and the 1 somehow relateable to the other three hitcircles. I tried to do some kind of example
http://puu.sh/ukDPt/f14a9cb309.jpg but you should find your own way if you even want to do anything to the patterns
I think the patterns are fine as they are nice (although I do like your suggestion) so if there are more comments I'll change them up a bit.00:33:580 (1,2,3) - Though you could ctrl G the 2 and 3 (alternatively 1 and 3) for better flow to the pattern and from the pattern
fixed across the mapHard
00:02:379 (1,2,3,4,5,6,7) - Since this pattern is pretty much repeating the similiar movement so imo it would be logical to NC every time the movement starts from the beginning so like 00:03:579 (4,6) - these two. Similiar suggestion to all patterns that use this kind of repetitive back and forth movement
FixedAlright could i ask from you something about these patterns 00:05:979 (1,2,3) - 00:10:779 (1,2,3) - (insert a yes here) So why do these two change the direction of the circular flow when compared to the back and forth patterns prior and after them but then you choose for these two 00:15:579 (1,2,3) - 00:20:379 (1,2,3) - to use the same circular flow all the way. Any reasons for this kind of altering?
That's more of an oversight than anything. I focused more on changing the location than the flow, fixed now.The more dense part is quite cool here but the flow is somewhat random time to time. You could try to ctrl G the two last notes on this 00:31:179 (1,2,1,2) - kind of patterns since this is still the hardest difficulty and under the kiai so you can map little bit more loosely. Example pattern done here 00:35:979 (1,2,1,2,1) -
http://puu.sh/ukF4h/6a82bee52a.jpg