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twenty one pilots - Semi-Automatic

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Total Posts
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Topic Starter
banter
This beatmap was submitted using in-game submission on 19 November 2020 at 19:27:01

Artist: twenty one pilots
Title: Semi-Automatic
Tags: |-/ Vessel 21 pilots top tyler joseph ben dunn rap indie/alternative
BPM: 105
Filesize: 11583kb
Play Time: 04:10
Difficulties Available:
  1. Extra old (5.61 stars, 580 notes)
  2. Extra remap (5.41 stars, 796 notes)
  3. hitsounds DO NOT PLAY THIS DIFF (5.5 stars, 908 notes)
  4. Insane old (4.68 stars, 318 notes)
  5. original insane (4.44 stars, 164 notes)
Download: twenty one pilots - Semi-Automatic
Information: Scores/Beatmap Listing
---------------
remapped and hitsounded after a couple of years and a few remap attempts
Sky Arrow_old
Good luck with your Map
:idea: = idea
:!: = Important

General
SV = Slidervelocity at 220 :idea:
And make the slidertick up to 2 :idea:
:!: 01:23:144 (1) - Make the Song preview here

[Insane] :!:
I dont want to lie to u but i also dont want to be rude :x but its rly weird so i completly deleted it and showed u how u have to map this kind of beat.
Remember this is just an example u have to finish the map in this style and i will mod it again :!: :!: :!:

My Example of your insane version
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 83144
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Semi-Automatic
TitleUnicode:Semi-Automatic
Artist:Twenty One Pilots
ArtistUnicode:Twenty One Pilots
Creator:banter
Version:Insane
Source:Vessel
Tags:|-/ emo trash shit band xd 21 pilots top tyler joseph ben dunn rap ?
BeatmapID:1210108
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.9
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1145,571.428571428571,4,1,0,100,1,0
32859,-100,4,1,0,100,0,1
50854,-100,4,1,0,100,0,0
53287,-200,4,1,0,100,0,0
54859,-100,4,1,0,100,0,0
60573,-200,4,1,0,100,0,0
61430,-100,4,1,0,100,0,0
83144,-100,4,1,0,100,0,1
101002,-100,4,1,0,100,0,0
101430,-100,4,1,0,100,0,1
120002,-100,4,1,0,100,0,0
155859,-100,4,1,0,100,0,1
174859,-100,4,1,0,100,0,0
195716,-200,4,1,0,100,0,1
213573,-100,4,1,0,100,0,0
214002,-100,4,1,0,100,0,1
232573,-100,4,1,0,100,0,0


[HitObjects]
64,88,1145,6,0,P|128:120|192:120,1,110
256,88,1716,1,0,0:0:0:0:
328,24,2002,2,0,P|392:64|408:144,1,110
384,168,2430,1,0,0:0:0:0:
256,128,2573,1,0,0:0:0:0:
328,24,2716,2,0,P|384:48|408:96,1,110
384,168,3144,1,0,0:0:0:0:
80,88,3430,6,0,B|136:112|192:88|216:112,1,110
264,152,3859,1,0,0:0:0:0:
264,152,4002,2,0,P|216:192|200:264,1,110
144,312,4430,1,0,0:0:0:0:
144,312,4573,2,0,L|96:232,1,55
24,248,4859,2,0,L|56:160,1,55
120,152,5144,2,0,L|104:80,1,55
24,32,5430,2,0,L|0:-8,2,27.5
104,104,5716,6,0,P|160:112|224:88,1,110
288,48,6287,1,0,0:0:0:0:
360,112,6573,2,0,L|320:232,1,110
184,304,7002,1,0,0:0:0:0:
256,192,7144,2,0,P|240:224|224:248,1,55
112,296,7430,1,0,0:0:0:0:
288,304,7573,2,0,L|360:304,2,55
112,288,8002,6,0,P|112:208|136:144,1,110
168,104,8430,1,0,0:0:0:0:
168,104,8573,2,0,L|216:192,1,55
272,216,8859,1,0,0:0:0:0:
272,216,9002,2,0,P|288:152|288:128,1,55
360,64,9287,2,0,L|368:144,1,55
448,144,9573,2,0,L|432:208,1,55
368,248,9859,2,0,L|384:312,2,55
Topic Starter
banter

Sky Arrow wrote:

Good luck with your Map
:idea: = idea
:!: = Important

General
SV = Slidervelocity at 220 :idea:
And make the slidertick up to 2 :idea:
:!: 01:23:144 (1) - Make the Song preview here

[Insane] :!:
I dont want to lie to u but i also dont want to be rude :x but its rly weird so i completly deleted it and showed u how u have to map this kind of beat.
Remember this is just an example u have to finish the map in this style and i will mod it again :!: :!: :!:

My Example of your insane version
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 83144
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Semi-Automatic
TitleUnicode:Semi-Automatic
Artist:Twenty One Pilots
ArtistUnicode:Twenty One Pilots
Creator:banter
Version:Insane
Source:Vessel
Tags:|-/ emo trash shit band xd 21 pilots top tyler joseph ben dunn rap ?
BeatmapID:1210108
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.9
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1145,571.428571428571,4,1,0,100,1,0
32859,-100,4,1,0,100,0,1
50854,-100,4,1,0,100,0,0
53287,-200,4,1,0,100,0,0
54859,-100,4,1,0,100,0,0
60573,-200,4,1,0,100,0,0
61430,-100,4,1,0,100,0,0
83144,-100,4,1,0,100,0,1
101002,-100,4,1,0,100,0,0
101430,-100,4,1,0,100,0,1
120002,-100,4,1,0,100,0,0
155859,-100,4,1,0,100,0,1
174859,-100,4,1,0,100,0,0
195716,-200,4,1,0,100,0,1
213573,-100,4,1,0,100,0,0
214002,-100,4,1,0,100,0,1
232573,-100,4,1,0,100,0,0


[HitObjects]
64,88,1145,6,0,P|128:120|192:120,1,110
256,88,1716,1,0,0:0:0:0:
328,24,2002,2,0,P|392:64|408:144,1,110
384,168,2430,1,0,0:0:0:0:
256,128,2573,1,0,0:0:0:0:
328,24,2716,2,0,P|384:48|408:96,1,110
384,168,3144,1,0,0:0:0:0:
80,88,3430,6,0,B|136:112|192:88|216:112,1,110
264,152,3859,1,0,0:0:0:0:
264,152,4002,2,0,P|216:192|200:264,1,110
144,312,4430,1,0,0:0:0:0:
144,312,4573,2,0,L|96:232,1,55
24,248,4859,2,0,L|56:160,1,55
120,152,5144,2,0,L|104:80,1,55
24,32,5430,2,0,L|0:-8,2,27.5
104,104,5716,6,0,P|160:112|224:88,1,110
288,48,6287,1,0,0:0:0:0:
360,112,6573,2,0,L|320:232,1,110
184,304,7002,1,0,0:0:0:0:
256,192,7144,2,0,P|240:224|224:248,1,55
112,296,7430,1,0,0:0:0:0:
288,304,7573,2,0,L|360:304,2,55
112,288,8002,6,0,P|112:208|136:144,1,110
168,104,8430,1,0,0:0:0:0:
168,104,8573,2,0,L|216:192,1,55
272,216,8859,1,0,0:0:0:0:
272,216,9002,2,0,P|288:152|288:128,1,55
360,64,9287,2,0,L|368:144,1,55
448,144,9573,2,0,L|432:208,1,55
368,248,9859,2,0,L|384:312,2,55
o shit what lol that's a lot of text. I appreciate the effort! how in heck do i apply this code to see your map? nvm fixed lul

I like your ideas, however i edited some of them to make them sound more consistent. I'll definitely consider this! might gd/collab if u want
xidorn
My net is too bad to dl this, so have some metadata check
lurking in #modreqs

I go by the ranking criteria and this definition for metadata from google

a set of data that describes and gives information about other data.
source
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
I did research and found that "Vessel" is an album by TOP. You should probably leave the source blank since an album is not a video game, movie, or series. An example of proper sourcing is putting "Suicide Squad" as the source for the song "Heathens" by the same band

tags
|-/
what. if this is a top reference, then idk, but this doesn't describe, so you should remove this.
remove "trash" and "shit" because there are people who dont find the band as such, so it's not exactly a reliable description. It also applies for the song
"xd" and "band" do not describe the song, so you might want to remove those. They're not even adjectives lo.
from google about the song
Genres: Alternative/Indie, Pop
so you might want to put those there with the exception of pop since it's in the search filters already, and that would make putting it redundant

gl on rank!
Topic Starter
banter

Xidorn wrote:

My net is too bad to dl this, so have some metadata check
lurking in #modreqs

I go by the ranking criteria and this definition for metadata from google

a set of data that describes and gives information about other data.
source
Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
I did research and found that "Vessel" is an album by TOP. You should probably leave the source blank since an album is not a video game, movie, or series. An example of proper sourcing is putting "Suicide Squad" as the source for the song "Heathens" by the same band

tags
|-/
what. if this is a top reference, then idk, but this doesn't describe, so you should remove this.
remove "trash" and "shit" because there are people who dont find the band as such, so it's not exactly a reliable description. It also applies for the song
"xd" and "band" do not describe the song, so you might want to remove those. They're not even adjectives lo.
from google about the song
Genres: Alternative/Indie, Pop
so you might want to put those there with the exception of pop since it's in the search filters already, and that would make putting it redundant

gl on rank!
thanks! for some reason the metadata didn't update but i'll have you know that I removed the trash shit band part. Of course everything is subjective and people may find the band trash so i'll leave it up there

as for the |-/, it's their logo lol, so I'm leaving that up.

thanks for the feedback, i'll b sure to fix everything
Fu Xuan
Hi! From #modreqs. I'm new to modding so spare me. xd


[General]
  1. Artist should be:TWENTY ØNE PILØTS
  2. Romanised Artist: TWENTY ONE PILOTS
  3. Disable Widescreen support if there's no storyboard.
  4. Another and Advanced preview point is not set.
  5. Source, Tags and Timing points conflict with other diffs.
[Hard]
  1. Don't abuse SV change in hard. It'll be difficult for players in this level.
  2. 00:02:002 (4,5,6,7) - Pretty hard to read pattern for a hard diff.
  3. 00:03:002 (8,9) - Too large spacing. Consider lessening.
[Advanced]
  1. 00:02:002 (3,4) - Large spacing for a note after a tick there.
  2. 00:03:144 (1) - Remove NC.
  3. 00:03:430 (2) - NC should be here.
  4. 00:05:002 (4,2) - Would look cleaner if you fix this overlap.
  5. 00:07:002 (4,1) - ^
  6. 00:07:144 (5,6,2) - ^^
  7. 00:07:716 (9) - Turn this into a circle, also put a circle in 00:08:002 - it would feel rhythmically better.
  8. 00:12:573 (3,4) - This would sound better if you used a rhythm like this.
  9. 00:17:144 (3,4) - ^
  10. 00:16:573 (1,4) - Another overlap.
  11. 00:20:288 (2,7) - ^
  12. 00:23:144 (1,2,3) - This is one overly spaced stream. Consider lessening the spacing.
  13. 00:34:002 - Why skip this beat?
  14. 00:34:859 - This is a strong beat you shouldn't ignore.
  15. 00:39:144 (1,2,3) - Seems like a hard pattern to read.
  16. 00:48:573 (2,3) - Too far spacing again.
  17. 00:51:287 (4,5,6,7,8,9) - Isn't this a bit too hard for a 4*?
  18. Consider nerfing the circles after that part.
  19. 01:18:859 - Why no break? Unlike 00:28:573 -
  20. 01:25:756 - Don't ignore this beat.
  21. 01:26:287 - ^
  22. 01:26:573 (1,2,3,4,5,6) - Why the sudden jumps?
  23. 01:33:716 (1,2,3) - Nerf pattern (?)
This diff can be improved more better.


Goodluck!

didn't mod another cos I got lazy sorry lmao
Topic Starter
banter
00:02:002 (3,4) - Large spacing for a note after a tick there.
it's an insane difficulty
00:03:144 (1) - Remove NC.
00:03:430 (2) - NC should be here
. fixed!

00:05:002 (4,2) - Would look cleaner if you fix this overlap.
00:07:002 (4,1) - ^
00:07:144 (5,6,2) - ^^
fixed!

00:07:716 (9) - Turn this into a circle, also put a circle in 00:08:002 - it would feel rhythmically better.
00:12:573 (3,4) - This would sound better if you used a rhythm like this.
ultra fixed, i was wondering how to map that properly lol

00:23:144 (1,2,3) - This is one overly spaced stream. Consider lessening the spacing.
they're 210 bpm jumps into a stack but i changed it to just regular jumps now

00:34:002 - Why skip this beat?
emphasis on the vocals

00:34:859 - This is a strong beat you shouldn't ignore.
it's the first kiai, i'm introducing vocals. later on in the other kiais i'll have them properly mapped to the instrumentals too, otherwise it would be too complex

00:39:144 (1,2,3) - Seems like a hard pattern to read.
technical beatmap
00:48:573 (2,3) -
insane difficulty.

00:51:287 (4,5,6,7,8,9) -
it's literally what makes the map 4* lol

01:18:859 - Why no break? Unlike 00:28:573 -
idk how to use the editor properly, otherwise i would lol

01:25:756 - Don't ignore this beat.
no, because it emphasises the vocals
01:26:287 - ^ no

01:26:573 (1,2,3,4,5,6) - Why the sudden jumps?
they're 1/2 spaced, i wouldn't really call them jumps. they also point out the vocals (im double sided)

01:33:716 (1,2,3) -
technical beatmap

overall good mod! i fixed a lot of the issues and i agree i could do better. that's because i initially made this diff and then i learnt more about mapping and made an extra
Vivyanne
remove the caps in the artist pls
for reference
Aiseca
Hello :D

These are mah suggestions about your map.

First of all, I think your map can work on instrumentals alone.

I did retimed your advanced map and this is I can help you:

BPM : 105.10
Offset: 1174
Slider Speed :1.60
Ticks : 1 or 2 is fine.


>>> Timing

00:28:576 - x .75
00:33:143 - x 1.0
00:51:411 - x 1.20 Kiai start
01:00:546 - x 1.10 Kiai end
01:18:814 - x .75 >>>> use as a break
01:23:381 - x 1.0
01:41:649 - x 1.2 Kiai Start
01:59:918 - x .7 Kiai end
02:18:186 - x 1.0
02:27:482 - new time 210.93 [offset : 147482] Kiai ( optional)
02:54:789 - new time 105.10 [offset : 174789] can use as a break till next timing. (x .6)
02:57:072 - x .6
03:16:519 - new time 105.00 [offset : 196591] Kiai
03:52:590 - x .75


I am interested to make a guest map for your song :3


I hope I helped your timing stuff.


If you need help ask me :D
Topic Starter
banter

Aiseca wrote:

Hello :D

These are mah suggestions about your map.

First of all, I think your map can work on instrumentals alone.

I did retimed your advanced map and this is I can help you:

BPM : 105.10
Offset: 1174
Slider Speed :1.60
Ticks : 1 or 2 is fine.


>>> Timing

00:28:576 - x .75
00:33:143 - x 1.0
00:51:411 - x 1.20 Kiai start
01:00:546 - x 1.10 Kiai end
01:18:814 - x .75 >>>> use as a break
01:23:381 - x 1.0
01:41:649 - x 1.2 Kiai Start
01:59:918 - x .7 Kiai end
02:18:186 - x 1.0
02:27:482 - new time 210.93 [offset : 147482] Kiai ( optional)
02:54:789 - new time 105.10 [offset : 174789] can use as a break till next timing. (x .6)
02:57:072 - x .6
03:16:519 - new time 105.00 [offset : 196591] Kiai
03:52:590 - x .75


I am interested to make a guest map for your song :3


I hope I helped your timing stuff.


If you need help ask me :D
shit have i done something wrong? my timing seems alright but when i apply yours, everything is off.

other than that i'll consider everything!

i'd really appreciate a guest diff! normal/easy or anything above 6 stars will be appreciated, maybe we could collab an extra?
Aiseca

banter wrote:

Aiseca wrote:

Hello :D

These are mah suggestions about your map.

First of all, I think your map can work on instrumentals alone.

I did retimed your advanced map and this is I can help you:

BPM : 105.10
Offset: 1174
Slider Speed :1.60
Ticks : 1 or 2 is fine.


>>> Timing

00:28:576 - x .75
00:33:143 - x 1.0
00:51:411 - x 1.20 Kiai start
01:00:546 - x 1.10 Kiai end
01:18:814 - x .75 >>>> use as a break
01:23:381 - x 1.0
01:41:649 - x 1.2 Kiai Start
01:59:918 - x .7 Kiai end
02:18:186 - x 1.0
02:27:482 - new time 210.93 [offset : 147482] Kiai ( optional)
02:54:789 - new time 105.10 [offset : 174789] can use as a break till next timing. (x .6)
02:57:072 - x .6
03:16:519 - new time 105.00 [offset : 196591] Kiai
03:52:590 - x .75


I am interested to make a guest map for your song :3


I hope I helped your timing stuff.


If you need help ask me :D
shit have i done something wrong? my timing seems alright but when i apply yours, everything is off.

other than that i'll consider everything!

i'd really appreciate a guest diff! normal/easy or anything above 6 stars will be appreciated, maybe we could collab an extra?


----------------------------------

I said I retimed your map...

that means, I disregard your mapping at the meantime and listened to the music instead.

Okay, now the reason why I gave you those timing is because, when I saw your timing......

I felt like something is missing... and found the speeds I am searching on your song...

Listen first on the timing...


and if you want make a duplicate if you are doubting on my timing.

------------------

On collabs, Okay.
On guesting 6.0+ or Normal or Easy, Okay too.


Dear..... listen on the timing....I forgot to tell you that I disregarded your mapping (sorry)
Topic Starter
banter
lol is ok im noob mapper xd
Lone Pixel
Hi! Coming from modreqs M4M. :)

Timing
Everything alright here!

sky banter's hard
Meeh. I play around 4 star maps, but I couldn't pass the first seconds already. The problem is that the distance snap was barely used. You can switch it off at some parts, but you gotta think about how a player reacts to the different distances. I really recommend watching this. https://www.youtube.com/watch?v=v1_HRo- ... Ox&index=3
Though this isn't your map I wanted this to be said.

Advanced
00:02:002 (3,4,5,6) - The music plays two notes together. You should put the 3 stacked under the 4 and 5 and 6 extra. The distances between the pairs are very big... I'd do them smaller since you weren't able to introduce that higher distance before. You just started with the calm sliders. Now after that you've put stacked notes again. That is just a problem because the players sees stacked notes again and clicks them in the same speed as the ones before.
00:04:859 (3,4) - Way too far away from each other.
00:05:144 (5,6) - Slider speed doesn't fit with the distance you chose.
00:05:716 (1) - The player is just coming from clicking notes fast. You should distance this note more from the ones before to make him understand what's coming now.
00:09:287 (3,4) - The way you did it until this point is nice! I would stack these ones (3 and 4). For consistency.
00:09:859 (5,6,7,1) - This whole stack should be closer to the note before because of slider speed-distance equality.
00:12:287 (2,3,4) - I don't like this. You almost can't see the 4. I'm sorry that I have to criticize so much.
00:16:002 (4,1) - Too big distance.
00:20:002 (1,2,3,4,5) - 1-4: You made the distance slowly become more and more, that's okay. But now at 5 it is small again. Why?
00:23:144 (1,2,3,4,5,6) - These distances are muuuuch too big. You had smaller distances for a bigger amount of time just before..
00:28:002 (1,2,3,4) - You can do that but you have to make the player understand before, that the distance-time equality is rising.
00:33:144 (2,3) - Same distance as here 00:34:287 (4,5) - but different way to click it. Doesn't work.
00:39:144 (1,2,3) - You awaited something else because of the beat the part before had. You also can't see 2.
00:46:287 (4,5) - 4 and 5 have to be in one stack because they are the same sounds in the music.
00:48:573 (2,3) - Distance doesn't work at all.
00:51:430 (5) - 5 is the first of the beat, so it should be the last note of the stack.
00:53:287 (4) - Didn't see something like that in my life (slider speed).
00:55:287 (1) - From this point on I can't predict and understand anything... The difficulty has changed very much in this map.
01:06:859 (4,5) - They look the same but have a different slider speed. You usually don't do things like that.
01:24:572 (4,5,6,7,8) - Stacking is used to make notes visible. You just have put them the way you can't see the stacked notes.
01:26:573 (1,2,3,4,5,6) - Even more distance than ever before. It gets harder and harder and harder in one difficulty map.
01:31:430 (1,2,3,4,5,6) - Same placement but different speed. Doesn't work.
01:33:716 (1,2,3) - 2 is not visible but it should be.
02:50:287 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - That's okay, but please stack the notes visibly.
03:15:716 (1,2,3,4,5) - This part is important in the music, so don't just put the notes over each other, especially not if the player is supposed to hit them in different amounts of time.

Another
I'm sorry. I never modded for such a new mapper. I don't feel my mod being worth for this difficulty because I see the same things that don't work as in the difficulty before. I highly recommend pishifats videos also for you: https://www.youtube.com/watch?v=v1_HRo- ... Ox&index=3

I wish you the best of luck to not lose fun at mapping and maybe one day you'll have a ranked map.

After all I would like to give you the following advice: Create maps at a difficulty you also play.
Aiseca

banter wrote:

lol is ok im noob mapper xd

Uh... actually I am the real noob LEL...


Youre lv 98, Im just 20.

fftt.....


anyway,
if you really want to see why I claim myself a noob, you can take a look on this map I made....... (noobish in design. )

https://osu.ppy.sh/s/577003

I think I let you decide if my mapping could pass your taste. If I passed then Ill proceed to make the 6.0+ map.
Topic Starter
banter
yeah i've watched all of pishi's videos, he's a good Man. I also mapped at my difficulty level (apart from normal/advanced) cuz i play 5 - 6* lol.

fixed everything at the start, remapped

00:33:144 (2,3) - Same distance as here 00:34:287 (4,5) - but different way to click it. Doesn't work.
the way to click is following the vocals, which is repeated here, just on a different timing

00:46:287 (4,5) - 4 and 5 have to be in one stack because they are the same sounds in the music.
fixed!

00:48:573 (2,3) - Distance doesn't work at all.
not with that attitude, this is a technical map

00:51:430 (5) - 5 is the first of the beat, so it should be the last note of the stack.
fixed!

00:53:287 (4) - Didn't see something like that in my life (slider speed).
technical map

00:55:287 (1) - From this point on I can't predict and understand anything... The difficulty has changed very much in this map.
subjective. from all the other notes that the map gives, you can tell this is a reading/technical map.

01:06:859 (4,5) - They look the same but have a different slider speed. You usually don't do things like that.
personally, i do. it looks a e s t h e t i c

01:24:572 (4,5,6,7,8) - Stacking is used to make notes visible. You just have put them the way you can't see the stacked notes.
fixed!

01:26:573 (1,2,3,4,5,6) - Even more distance than ever before. It gets harder and harder and harder in one difficulty map.
no it doesn't, these are 1/2 gaps. time-distance equality. the jumps aren't even hard, the only diff spike is in the rap

01:31:430 (1,2,3,4,5,6) - Same placement but different speed. Doesn't work.
it does if u can read technical maps

01:33:716 (1,2,3) - 2 is not visible but it should be.
i can see it just fine

03:15:716 (1,2,3,4,5) - This part is important in the music, so don't just put the notes over each other, especially not if the player is supposed to hit them in different amounts of time.
these are just ideas, thanks for the input

thanks for the mod! it was pretty helpful and i changed a lot
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