LiSA - Catch the Moment -Radio Edit ver.-

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HabiHolic
Good Luck for your map :3

Star★*6
Topic Starter
Shad0w1and

HabiHolic wrote:

Good Luck for your map :3

Star★*6
lolololol thank you so much
chucentry
hi

00:08:442 (6,7,8,9,1) - maybe u can try with this. looks like have better flow http://puu.sh/uDrK0/7a84c59f45.jpg

00:11:442 (1,2) - maybe is for the custom stack... fix stack ?

00:16:179 (1) - this slider is so weird to play and not looks good. Prefer to make it longer http://puu.sh/uDrYG/22791533b2.jpg

00:24:863 (5,6) - Swap it

00:32:916 (1) - etto ne.. http://puu.sh/uDsnQ/fec337cac9.jpg

00:51:231 (1,2,3,4) - i think here need to continue the flow that follow all 1:2 i mean http://puu.sh/uDsv5/9b4bc7ae8f.jpg

01:00:231 (2) - Ctrl + G
01:29:758 (1,3) - swap it

01:30:231 (4,5) - swap too

sory if is late and sory if is not extend but hope this be helpful!!

<3<3
Metaku
hi hi m4m

[General]

Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
Moecho's diff has different timing?
Inconsistent source on Lami's?
Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place

[Kisses]

00:02:284 - 00:07:337 - These feel kinda empty imo and could have a circle imo since there's no pause in the melody like in 00:04:810 -
00:15:863 (3) - Could make this have a small curve or something to emphasize the piano and make it different from 00:15:231 (2) - somehow
00:17:442 (2,3,4,5) - Longest consecutive clicking here so might want to cut down the amount of circles a bit
00:19:021 (1) - Maybe extend to 00:19:810 - since you were following the guitar?
01:47:442 (1,2,3,1,2,3,1,2,3,4,1,2,1) - The rhythms here feel really unintuitive to me... I get you are following the snares but rhythms like this are lot more complex than the ones you've used before and might confuse new players which is not nice considering this is the very end of the map

[Flask]

00:14:916 (4) - Feels kinda weird to leave the strong guitar on slider end here since you were following guitar earlier
00:26:600 (1) - Rotate this so it'd blanket 00:27:547 (2) - ?
00:40:179 - Feels kinda weird to leave this empty since there's both a kick and vocals
00:47:442 (3,4,5,6) - pretty complex rhythm compared to what you've used before so maybe replace with sliders?
00:54:389 (1) - Curve could be improved a bit
01:08:916 (5,6,7) - I think these 1/2 triples are too intense for this part since it's noticeably calmer than the part before or the part after. Maybe replace with repeats or 1/2 + circle?
01:17:126 (1,2,3,4,5,6) - I get that you want some rhythm variety but these are a lot less intense compared to the other parts of the kiai even tho the music isn't really different
01:29:126 (4) - Feels a bit weird since the last 2 sliders at least seemingly followed vocals so it would make sense for this to follow them too
01:33:231 (3) - I really think this would work better as 2 circles here, it ends on the downbeat and there's a loud piano sound too
01:43:021 (2) - This feels a bit weird since it's ignoring the strong vocals on both sides of the note... I think you could use another repeat slider here or something
01:46:495 (2) - Quite a long break so could nc this
01:52:968 (2) - I think this would work better as a circle + 1/2 slider since the guitar sound is quite noticeable at 01:53:126 -

[Hyper]

No idea what happened here but there's a shit ton of unsnapped notes
00:08:995 (1,1) - Pretty short break here after spinner for a 3,5*, might want to try a slider instead like in lower diffs
00:10:810 (1,2,3,4,5) - Broken stack, also would probably try a 1/4 + triple instead since 5 note burst might be a bit too hard for a diff of this level on 190bpm song
00:16:179 (1) - I'd not nc this since 3 ncs in a row is a bit much imo
00:17:126 (3,4) - I think you could increase the spacing slightly here since the guitars goes higher in pitch and gets more intense
00:18:389 (1,1,1,1,2,1) - Bit too many ncs imo
00:21:547 (1,2) - Kinda weird to see 1/2 here when you used 1/1 on 00:11:442 (1,1,2) - although this part is noticeably less intense
00:28:968 (4,1) - broken stack
00:35:442 (1,2) - Weird to stack these imo since there isn't a pause in the music or anything
00:37:968 (1,3) - Nice
00:40:337 (1) - Pretty strong note here so feels weird to stack it
00:41:442 (6) - clearly different from the other 2 so wouldn't stack it
00:44:284 (1,2,3) - Kinda weird rhythm here imo since the strong finishes are on the slider tails
00:48:231 (2) - Wouldn't stack this either since the snare is quite noticeable
00:53:126 (1,2,3,4) - Could use a bit more spacing comapred to 00:51:863 (1,2,3,4) - imo
00:56:600 (1,1) - broken stack
01:00:705 (1,2,3,4,5) - Maybe do something different here since the music is different too?
01:14:600 (1,2,3,4,5,6,1) - Quite big jumps here compared to the rest of the map, could probably have a little less spacing
01:20:915 (1,2,3,4,5) - Same as before, would be nice to see some kind of change since the vocals change
01:41:995 (3,4) - broken stack
01:46:810 (2) - maybe no repeats and add a circle where it ends stacked with 01:47:442 (1) - ? would fit better imo since the vocals are quite strong at 01:47:126 -
01:47:442 (1,2,3,4) - Kinda weird to have identical stacks here although the sounds are different unlike in 01:49:337 (1,2,3,4) -
01:51:389 (1) - Kinda unexpected since all your other repeats repeated 3 times. Also there's no sound 01:51:389 (1) - so maybe shorten to 3 repeats and add a circle to 01:51:389 (1) - ?
01:53:283 (2,1) - broken stack
01:53:758 (2,1) - ^
01:57:365 (1) - I think you could have a jump here instead since it's clearly different from the 3 stacked before

[Moecho]

00:01:258 (5,1) - broken stack
00:03:074 (1,2) - Why the sudden change in rhythm here?
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks
00:10:179 (1,2,3,4) - cool pattern
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) -
00:20:126 (1,1) - Maybe blanket better?
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense...
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part?
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here
01:39:863 (1,2) - blanket could be better
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing

wow this is a really cool diff





I'm not too comfortable with 6* so I'd rather skip these if it's fine with you ^^' I can try to mod them later tho if you absolutely want me to

Btw what happened to Moecho :?:
Crissa
Hey o/ from my queue

I think this should have a 5* diff

Ultra

00:01:337 (1,2,3,4,5,6,7) - previous pattern was nice for this part of the song, emphasizing very well those high piano sounds, but here you put little jumps with almost the same distance, i recommend to increase distance on white ticks, this is for this section overall

00:10:021 (1,2,1) - i think these should have less distance, their sound doesn't deserve it, 00:10:810 (1,2,3,4) - these can have high spacing because of intensity

00:14:758 (2) - NC
00:15:231 (1) - don't NC

00:16:495 (1,2,3,4,1,2,3,4,1,2,3,4) - you could rethink distance between these notes, dont make all the same, follow the music intensity

00:30:074 (1) - this looks a bit messy, this is very personal but trying a smoother shape would represent better the music, there's no reason to put something like this here

00:31:179 (1,1,1) - these shouldn't be here, they represent nothing, maybe extend last slider and map what should be mapped

00:36:074 (3,4) - i think these should have the same shape

00:34:179 (1,2) - maybe move 2 a bit so it flows better
00:36:705 (1,2) - ^
i see you used patterns like that a lot, so i won't point them anymore

00:38:442 (3,4,5,6,1) - i recommend to map vocals in some parts like these wich vocals can be heard much more than other sounds

00:40:021 (2,3,1) - i would increase distance a bit, intensity

00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2) - try to increase distance gradually here, next section is very jumpy so introducing it is always better

00:55:652 (1) - don't NC

00:58:179 (1,2) - these should have the same shape

00:58:495 (2) - also try to keep using circular flow, this part has pretty fast sliders so keeping them easier to hit is always good

01:00:074 (1,2) - maybe move them up and ctrl+h 2nd slider, just for flow
01:00:705 (1) - same here, flow
i'll stop pointing at these too, i think you got what i tried to say

01:04:179 (3,1,2) - 01:02:284 (2,1) - there's no reason for using these kind of shapes

01:06:231 (3) - increase distance

01:07:021 - cut kiai here
01:17:126 - start kiai again here
01:27:231 - cut kiai
01:37:337 - start kiai again (i think you know these because you added bookmarks but idk)

01:51:389 (1,2,3,4,5) - stack with 01:50:758 (3) - maybe

01:56:102 (4) - a slider fits better

01:55:652 - just delete this red line(as well as the next one)
Lami's Extra

00:15:863 (3) - maybe make it straight, i think it could flow better the jump to streams
also stack with 00:14:758 (5) - this?

00:20:126 (1) - there's no reason to put a shape like this here, a smoother one will fit better

00:40:337 (6) - a slider should be here, it represents better the music, next slider should be just a circle too

00:41:758 (1,2,3,4) - uhm this is so easy to missread, maybe make the jump from 6 to 1 higher so it could cause something like a "reset" for the players reading

00:48:231 (2,3) - switch them, slider first

01:16:495 (3) - this should have higher distance, white tick intensity
01:16:652 (4,5,6) - this should have higher distance too

01:33:547 (1,2) - these aren't consistent, try decreasing their distance

01:46:810 (2) - this should be 2 circles imo, they represent vocals better
Moecho's Insane

00:01:258 (5) - this is a pretty big 1/4 jump, i highly recommend nerfing it

00:03:547 (1,2) - this kills consistency, just make 1st slider repeat

00:05:047 (5) - same as above, consider nerfing it

00:37:021 (2) - this should be just a circle, i know tail gets a little beat but this really breaks consistency of the map overall

00:40:021 (2) - here too, this should be changed because slider tail doesn't get any sound, if you want to map that cymbal sound just extend it to the next tick

00:47:600 - slider vel should be higher here

01:05:442 (5) - why this jump is so big?

01:13:810 (3) - this should be just a circle, there isn't any sound on slider head nor tail so just let it as a circle for emphasis

01:18:389 (1,2,1,2,1,2) - hm i think you could try a better pattern, it's too out of the map patterns overall

01:22:810 (3) - same thing with these sliders, just make it a circle
i'll stop pointing at those things i think you got what i'm trying to say

01:21:863 (5,2) - stack them properly
01:26:442 (3,5) - ^
01:35:758 (5,2) - ^

01:37:810 (3,1) - nerf this, too big distance

01:38:283 (2,3) - this could be missread as a 1/4 double, try to separate them

01:40:337 (2) - cut this to the red tick
01:41:600 (2) - ^

01:56:105 (1,1) - too much distance, also they are different combos so player couldn't see followpoint, try to fix this

Good Luck!
Ringer
hi, from my m4m queue

General


01:07:021(1) - End the kiai there
01:17:126(1) - Restart here
01:27:231(1) - End the kiai there

Ultra


00:00:389(3,4) - switch thoses 2 ? I know what you wanted to do but it seems a bit rude for the beginning of the map, I think you should let the player understand the pattern and then maybe do what you've done a bit after
00:00:705(5,6) - same as above
01:07:652(1,2) - The slider pattern may be a bit repetitive starting from there, maybe find another pattern to match this? + the intensity of the music isn't the same (AkA use the slider pattern only in kiai, so restart using it at 01:17:126?)
01:43:416 - Spinner? Until 01:46:179
01:49:495(2,3) - Stacked like 01:48:705(2,3) ?

Lami's Extra


00:15:863(3,4,5,6) - I would have seen the mini-stream between the end of (3) and (4), (5), (6) spaced a bit to emphasize the piano song?
00:42:863(1) - Remove NC
00:42:863(1,1) - Why a jump there?
01:19:652(1,2) - Slider instead of this circle like on the others vocals parts that are alike?

Overall a great diff, testplayed it and it was really cool !

Shad0wkyik's Another


WIP diff so I won't say too much

01:09:547->01:11:600 - Theses doubles seems really unconfortable to play even more for insane players
01:14:284(4,1) - Nerf this jump?

Moecho's Insane


00:47:442(2,3,4,1,2,3,4) - This pattern is maybe a bit hard to read for insane players, I know the aim of this difficulty is to challenge the reading of the player but it seems a bit too much for an insane
00:51:231(3) - 2 circles instead of this slider?
01:45:074 - This break shouldn't be here tho, it isn't on the hyper

Hyper


00:04:810(2) - I don't feel this circle fit the rythm you've done, remove it
00:28:968(4,1) - Maybe a bit hard to read for hyper ? try not moving the sliders etc to make the circle (4) be on the beginning of the slider (1) (as long as it's the only time you do this before the kiai, where it might be more appropriated
01:33:547(1) - Same slider than at 01:32:284(1)

Flask's Advanced


00:37:652(2) - Don't overlap this slider with the next one too much
01:14:600(1) - Same
01:29:126(4) - Same but with the slider before
01:56:102(1) - Don't overlap this slider with next one too much

Kisses' Novice

seems ok to me

you can mod the despair diff of this iin exchange
Free Hong Kong
this song is super cute \o/
Kibbleru
fix the timing for u 00:10:416 -

10179,352.941176470588,4,2,1,50,1,0
10443,279.06976744186,4,2,1,50,1,8
10652,315.789473684211,4,2,1,50,1,8
11442,315.789473684211,4,2,1,50,1,0
Topic Starter
Shad0w1and

Kibbleru wrote:

fix the timing for u 00:10:416 -

10179,352.941176470588,4,2,1,50,1,0
10443,279.06976744186,4,2,1,50,1,8
10652,315.789473684211,4,2,1,50,1,8
11442,315.789473684211,4,2,1,50,1,0
damn why redlines again xcccc


ok after discuss with kibb, let's keep current for now, because it could be mistake by drummer.
if more people got the same problem we can then change
Lami
[Lami]
  1. 01:21:231 (2,3,4,5,6,1) - flow can be improved imo hm, it's played as well for now.
  2. 01:56:812 - 5% volume ye


GL
Hey o/ from my queue

Lami's Extra

00:15:863 (3) - maybe make it straight, i think it could flow better the jump to streams
also stack with 00:14:758 (5) - this?
dat shape is considered with 00:16:179 (6) - . and this stacking really don't work anything at playing.

00:20:126 (1) - there's no reason to put a shape like this here, a smoother one will fit better
i think this shape is better than normal circle shape.

00:40:337 (6) - a slider should be here, it represents better the music, next slider should be just a circle too ye

00:41:758 (1,2,3,4) - uhm this is so easy to missread, maybe make the jump from 6 to 1 higher so it could cause something like a "reset" for the players reading im fine as NC

00:48:231 (2,3) - switch them, slider first
00:48:389 (3,4,5) - more fit vocal as well

01:16:495 (3) - this should have higher distance, white tick intensity
01:16:652 (4,5,6) - this should have higher distance too i don't think every note should be follow with white tick drum.
because this partten follow to song's mood


01:33:547 (1,2) - these aren't consistent, try decreasing their distance k

01:46:810 (2) - this should be 2 circles imo, they represent vocals better
relex part, relax partten tbh

Good Luck!
Lami's Extra


00:15:863(3,4,5,6) - I would have seen the mini-stream between the end of (3) and (4), (5), (6) spaced a bit to emphasize the piano song?
i tried this, but looks not neat imo.
00:42:863(1) - Remove NC emphasis finish
00:42:863(1,1) - Why a jump there? convert partten
01:19:652(1,2) - Slider instead of this circle like on the others vocals parts that are alike? i'd like circle mapping as 01:19:652 (1) - special emphasis at kiai section, like 01:01:968 (1) - same mapping.

Overall a great diff, testplayed it and it was really cool !
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 55889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 74,11442,21547,31652,41758,51863,56916,67021,67968,77126,87231,97337,107442
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.300005

[Metadata]
Title:Catch the Moment -Radio Edit ver.-
TitleUnicode:Catch the Moment -Radio Edit ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Shad0w1and
Version:Lami's Extra
Source:劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags:SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BeatmapID:1232440
BeatmapSetID:570938

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

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Flask
Thanks!

osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 55889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.500005

[Metadata]
Title:Catch the Moment -Radio Edit ver.-
TitleUnicode:Catch the Moment -Radio Edit ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Shad0w1and
Version:Flask's Advanced
Source:劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags:SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BeatmapID:1224768
BeatmapSetID:570938

[Difficulty]
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CircleSize:3.6
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
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//Storyboard Layer 2 (Pass)
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239,54,112495,6,0,L|233:0,2,50,8|8|8,0:0|0:1|0:1,0:0:0:0:
276,94,112968,2,0,L|272:149,2,50,8|8|8,0:0|0:1|0:1,0:0:0:0:
322,64,113442,2,0,L|385:57,1,50,8|8,0:0|0:1,0:0:0:0:
416,91,113758,2,0,L|474:82,2,50,8|8|8,0:1|0:0|0:1,0:0:0:0:
404,144,114231,1,8,0:1:0:0:
404,144,114389,2,0,P|395:197|421:240,1,100,8|8,0:0|0:0,0:0:0:0:
455,339,115021,6,0,L|345:329,1,100,14|8,0:0|0:1,0:0:0:0:
305,353,115495,1,0,0:0:0:0:
250,254,115802,1,8,0:1:0:0:
168,338,116102,6,0,B|142:325|142:325|127:358|89:369|89:369|55:348|53:310|53:310|13:319,1,200,14|10,0:0|0:1,0:0:0:0:
11,368,117049,6,0,L|0:260,1,100,8|14,0:1|0:1,0:0:0:0:
256,192,117523,12,0,124944,0:0:0:0:
Hazu-
late nazi
General
  1. Dissable Widescreen Support in Kisses' Novice, Flask's Advanced, Doormat's Hard and Lami's Extra.
  2. Remove "-" from tags (repeated)
--- ⋆ ---

Kisses' Novice
  1. Too many green lines without any use, please remove it.
  2. 00:08:916 - This sound could be clickable, very prominent, you can replace 00:08:600 (2) - with 2 circles.
  3. 00:11:126 - Why avoid this sound? unlike 00:10:416 - this isn't in a blue tick, perfectly playable.
  4. 00:24:074 (1) - https://puu.sh/uDeht/3788f818c1.jpg
  5. 00:35:442 (1) - https://puu.sh/uDejc/e7bee7c6fb.jpg
  6. 00:50:284 (2) - https://puu.sh/uDe7e/77149b95e6.jpg
  7. 01:52:495 (1,2) - I don't like how it looks >.> nazi
--- ⋆ ---

Flask's Advanced
  1. 00:16:495 (1,2,3,4,5) - vs 01:52:495 (1,2,3,4,5,6) - same sounds, but... Really I prefer first combo, for better gap Novice-Advanced.
  2. 00:21:547 (1) - This overlap... >< nazi
  3. 00:22:653 - It's the only important vocal sound that you skip (from 00:21:547 (1) - to 00:30:074 (1) -), consider map it.
  4. 01:13:652 - Important drum sound... please map it xd
  5. 01:25:968 (1) - Short combo on Advanced looks weird, remove NC.
--- ⋆ ---

Doormat's Hard
  1. 00:29:758 (3,1) - Blanket? Would look better...
  2. 01:05:759 - This sound could be clickable, too prominent sound, same for 01:25:968 - .
  3. 01:55:652 - Remove this green line, currently doesn't perform any function.
--- ⋆ ---

Hyper
  1. AiMod
  2. 00:17:126 (3,1) - I'm not sure about this overlap, I think it can hinder the repeat of 00:17:758 (1) -
  3. 00:17:758 (1,2,1,1,1,1,2,1) - Why are there so many NC here? There aren't many important things, there aren't changes of SV...
  4. 00:39:863 (1) - Why NC here? I think the NC would be better in 00:40:021 (2) - Since there is nothing very important in 00:39:863 (1) - or just remove it
  5. 00:44:916 - 00:45:547 - 00:46:179 - Mmm ... I don't like much how these sounds are represented, very strong and not clickable.
--- ⋆ ---

Moecho's Insane
  1. 00:32:758 (5,1) - Swap NC? Feels much better in 00:32:758 (5) -
  2. 00:46:179 - Missing finish, I think
--- ⋆ ---

Another
  1. 00:04:810 - The other diffs mapped this sound, it looks weird with nothing here xD
  2. 00:40:337 (1,1,1,1,1) - Same as I said about NC in Hyper diff.
  3. 01:05:126 (3,4,5) - I would like to have a more consistent DS here, since they are very similar sounds, I could even say that it would be better to have more DS between 01:05:284 (4) - and 01:05:442 (5) - for the drum sound.
  4. 01:25:336 (3,4,5) - ^
--- ⋆ ---

Lami's Extra
  1. 00:24:704 - It's the only part where you avoid that sound hitsounded with normal-hitclap, I would prefer that you map this.
--- ⋆ ---

Ultra
  1. 00:10:652 (3) - In a part as intense as this I think that there will be many problems with the end 1/8 of this slider, I strongly recommend that the end of the slider be in 00:10:731 - to avoid future problems.
  2. 00:22:810 (1) - Missing additions normal and clap?
  3. 00:40:337 (1) - Throughout the diff there are many stack like these that I worry a lot, since with the intensity that is the diff and that there are so many NC with stack I think those sounds lose a lot of intensity.
  4. 01:38:600 (3) - Missing finish?
  5. 01:13:652 (1) - Remove NC? I don't think it's worth having this combo (01:13:337 (1) - ) so short.
  6. 01:54:626 - I think you forgot to map this sound (consistency with 00:18:626 (4) - ) I say it mainly because they are the same sounds.
  7. 01:54:705 (2) - Replace with a 3/4 slider for consistency with 00:18:705 (1) -
GL~
Doormat

Pata-Mon wrote:

[Doormat]
  1. 00:14:442 (2,1) - stack? ok

Hazu- wrote:

Doormat's Hard
  1. 00:29:758 (3,1) - Blanket? Would look better... i did a thing
  2. 01:05:759 - This sound could be clickable, too prominent sound, same for 01:25:968 - . i want to put more emphasis on the held vocals here, which is why this is a slider end
  3. 01:55:652 - Remove this green line, currently doesn't perform any function. ok
thanks for the mods-

https://drmt.s-ul.eu/Kouoqte0
Topic Starter
Shad0w1and
@patamon,都是无关痛痒的东西,微调了两个

chucentry wrote:

hi

00:08:442 (6,7,8,9,1) - maybe u can try with this. looks like have better flow http://puu.sh/uDrK0/7a84c59f45.jpg :arrow: no because it breaks my pattern xc

00:11:442 (1,2) - maybe is for the custom stack... fix stack ? :arrow: I do not like wave slider in gernal, current looks better for me

00:16:179 (1) - this slider is so weird to play and not looks good. Prefer to make it longer http://puu.sh/uDrYG/22791533b2.jpg

00:24:863 (5,6) - Swap it :arrow: it is triangle thou

00:32:916 (1) - etto ne.. http://puu.sh/uDsnQ/fec337cac9.jpg :arrow: 00:32:916 - it is not a vocal beat so I give no space on this beat

00:51:231 (1,2,3,4) - i think here need to continue the flow that follow all 1:2 i mean http://puu.sh/uDsv5/9b4bc7ae8f.jpg :arrow: that will be a overkill

01:00:231 (2) - Ctrl + G
01:29:758 (1,3) - swap it

01:30:231 (4,5) - swap too
:arrow: well... I really think both worked, so I want to keep my original idea

sory if is late and sory if is not extend but hope this be helpful!!

<3<3

Metaku wrote:

hi hi m4m

[General]

Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
:arrow: It has to do with their styles, the kickslider usage need a lower od so players can follow and do not get too many 100s
Moecho's diff has different timing?
Inconsistent source on Lami's?

Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing :arrow: these hs should be fine because the hitfinish is the official file mixed hs, and its chracteristicts allow that.
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place


[Hyper]

fixed all stacking and one slider repeat problem, other are definitely fine, you can test play it. it is a light insane and all technics are acceptable for this diff.
if you got more problems after the test play, contact me and I will explain.

Btw what happened to Moecho :?: :arrow: she rip

[-Crissaegrim-] wrote:

Hey o/ from my queue

I think this should have a 5* diff

Ultra

00:01:337 (1,2,3,4,5,6,7) - previous pattern was nice for this part of the song, emphasizing very well those high piano sounds, but here you put little jumps with almost the same distance, i recommend to increase distance on white ticks, this is for this section overall :arrow: Pattern here works more than DS

00:10:021 (1,2,1) - i think these should have less distance, their sound doesn't deserve it, 00:10:810 (1,2,3,4) - these can have high spacing because of intensity :arrow: I do not agree with you

00:14:758 (2) - NC
00:15:231 (1) - don't NC
:arrow: current is fine imo

00:16:495 (1,2,3,4,1,2,3,4,1,2,3,4) - you could rethink distance between these notes, dont make all the same, follow the music intensity :arrow: jump difficulty will stack on the last note. currrent worked as well.

00:30:074 (1) - this looks a bit messy, this is very personal but trying a smoother shape would represent better the music, there's no reason to put something like this here :arrow: made a change

00:31:179 (1,1,1) - these shouldn't be here, they represent nothing, maybe extend last slider and map what should be mapped :arrow: nothing? you sure?

00:36:074 (3,4) - i think these should have the same shape

00:34:179 (1,2) - maybe move 2 a bit so it flows better
00:36:705 (1,2) - ^
i see you used patterns like that a lot, so i won't point them anymore
:arrow: yeah slider will reduce the difficulty for reading, so it does not matter at all even placed same distance as 1/2 for Extra and above, remember that.

00:38:442 (3,4,5,6,1) - i recommend to map vocals in some parts like these wich vocals can be heard much more than other sounds :arrow: not for this diff

00:40:021 (2,3,1) - i would increase distance a bit, intensity :arrow: 3 is not a heavy beat, and also remember that a stop will also be a strong emphasis sometime.

00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2) - try to increase distance gradually here, next section is very jumpy so introducing it is always better :arrow: patterns more important than spacing here

00:55:652 (1) - don't NC :arrow: I have strong opinions about NC desicions, unless it was my mistake, I will always NC this type of notes.

00:58:179 (1,2) - these should have the same shape

00:58:495 (2) - also try to keep using circular flow, this part has pretty fast sliders so keeping them easier to hit is always good

01:00:074 (1,2) - maybe move them up and ctrl+h 2nd slider, just for flow
01:00:705 (1) - same here, flow
i'll stop pointing at these too, i think you got what i tried to say

01:04:179 (3,1,2) - 01:02:284 (2,1) - there's no reason for using these kind of shapes
:arrow: I have even stronger opinion about flow. I do not agree with other's flow opinions on my map, almost never. They are fine.

01:06:231 (3) - increase distance :arrow: not for this one

01:07:021 - cut kiai here
01:17:126 - start kiai again here
01:27:231 - cut kiai
01:37:337 - start kiai again (i think you know these because you added bookmarks but idk)
:arrow: no, I do not want do that in this map, just because I do not think it fits. I did that in like https://osu.ppy.sh/b/970331 maps because they are different than this one.

01:51:389 (1,2,3,4,5) - stack with 01:50:758 (3) - maybe

01:56:102 (4) - a slider fits better :arrow: does not matter

01:55:652 - just delete this red line(as well as the next one) :arrow: it is wrong timing because of this audio was trimmed by producer and they did not count the bpm section so we have to adjust their cut error by redline.

Ringer wrote:

hi, from my m4m queue

General


01:07:021(1) - End the kiai there
01:17:126(1) - Restart here
01:27:231(1) - End the kiai there

Ultra


00:00:389(3,4) - switch thoses 2 ? I know what you wanted to do but it seems a bit rude for the beginning of the map, I think you should let the player understand the pattern and then maybe do what you've done a bit after
00:00:705(5,6) - same as above

01:07:652(1,2) - The slider pattern may be a bit repetitive starting from there, maybe find another pattern to match this? + the intensity of the music isn't the same (AkA use the slider pattern only in kiai, so restart using it at 01:17:126?) :arrow: It will be harder to rank it so I want to just keep it safe for this diff.
01:43:416 - Spinner? Until 01:46:179
01:49:495(2,3) - Stacked like 01:48:705(2,3) ?

Shad0wkyik's Another


WIP diff so I won't say too much

01:09:547->01:11:600 - Theses doubles seems really unconfortable to play even more for insane players
01:14:284(4,1) - Nerf this jump?


Hyper


00:04:810(2) - I don't feel this circle fit the rythm you've done, remove it
00:28:968(4,1) - Maybe a bit hard to read for hyper ? try not moving the sliders etc to make the circle (4) be on the beginning of the slider (1) (as long as it's the only time you do this before the kiai, where it might be more appropriated
:arrow: it is fine because hyper is light insane...
01:33:547(1) - Same slider than at 01:32:284(1) :arrow: why?

you can mod the despair diff of this iin exchange

Hazu- wrote:

late nazi
General
  1. Dissable Widescreen Support in Kisses' Novice, Flask's Advanced, Doormat's Hard and Lami's Extra.
  2. Remove "-" from tags (repeated)keep for now
--- ⋆ ---

Hyper
  1. AiMod
  2. 00:17:126 (3,1) - I'm not sure about this overlap, I think it can hinder the repeat of 00:17:758 (1) - :arrow: not a problem
  3. 00:17:758 (1,2,1,1,1,1,2,1) - Why are there so many NC here? There aren't many important things, there aren't changes of SV... :arrow: drums - crash - guitar - drums - crash, every time a track switch I will do a NC for the hint.
  4. 00:39:863 (1) - Why NC here? I think the NC would be better in 00:40:021 (2) - Since there is nothing very important in 00:39:863 (1) - or just remove it :arrow: added another NC on 00:41:126 (1) - to make this consistant.
  5. 00:44:916 - 00:45:547 - 00:46:179 - Mmm ... I don't like much how these sounds are represented, very strong and not clickable. :arrow: highlighting the vocal
--- ⋆ ---

Another
  1. 00:04:810 - The other diffs mapped this sound, it looks weird with nothing here xD
  2. 00:40:337 (1,1,1,1,1) - Same as I said about NC in Hyper diff.
  3. 01:05:126 (3,4,5) - I would like to have a more consistent DS here, since they are very similar sounds, I could even say that it would be better to have more DS between 01:05:284 (4) - and 01:05:442 (5) - for the drum sound. :arrow: does not matter, it is not a DS directed game, flow cut works too
  4. 01:25:336 (3,4,5) - ^
--- ⋆ ---

Ultra
  1. 00:10:652 (3) - In a part as intense as this I think that there will be many problems with the end 1/8 of this slider, I strongly recommend that the end of the slider be in 00:10:731 - to avoid future problems. :arrow: as a intense part like this, players only rely on their reading on the clickables, the spacing and DS play minor role on these parts.
  2. 00:22:810 (1) - Missing additions normal and clap?
  3. 00:40:337 (1) - Throughout the diff there are many stack like these that I worry a lot, since with the intensity that is the diff and that there are so many NC with stack I think those sounds lose a lot of intensity. :arrow: stop is an emphasis to me
  4. 01:38:600 (3) - Missing finish?
  5. 01:13:652 (1) - Remove NC? I don't think it's worth having this combo (01:13:337 (1) - ) so short.
  6. 01:54:626 - I think you forgot to map this sound (consistency with 00:18:626 (4) - ) I say it mainly because they are the same sounds. :arrow: not the same, no sound here
  7. 01:54:705 (2) - Replace with a 3/4 slider for consistency with 00:18:705 (1) -
GL~
============================
=============Moecho========


Pata-Mon
总得来说有些滥用短话条了,再怎么说这也是只个insane.=答:Insane有不同的方式去Map.. 而且這也完全是看Mapper的Style啦=
如果说00:15:863 (1,2) - 00:18:389 (4,5) - 这类短滑条是为了强调重音还可以接受的话 =答:這類本來就很正常啊=,
那00:13:495 (4) - 01:13:810 (3) - 这种短话条就比较无理了,后者滑条头甚至都是一个很轻的音,而且跟之后还用了那么大的ds =答:我覺得挺合適的.. 聽起來舒服,而且也放了hitsound,DS也沒有非常大啊。01:13:810 (3) - 這裡DS大也是因為下一個音也會更激烈了=


Metaku
00:01:258 (5,1) - broken stack =RE: for all the broken stacks issues, please just use the Show Stacking function in the editor. Fix only for the crucial ones=
00:03:074 (1,2) - Why the sudden change in rhythm here? =RE:Ask why the song composer composed it that way=
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it =RE: removed due to large distance with not enough emphasis=
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks =RE: repect mapper's rhythm choice and try to understand it thanks. It isn't hard to hear that rhythm and according to your comment, a lot of maps would only contain a lot of 1/2s=
00:10:179 (1,2,3,4) - cool pattern =RE: Thanks :)=
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) - =RE: It is intentional, 00:18:705 (6) - has a finish, and that is more emphasized, as well as flow would be wierd here if it gone the other way=
00:20:126 (1,1) - Maybe blanket better? =RE: Fixed=
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going =RE: I did intent to do that but not sure why it became that way. Fixed=
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards =RE: This was intentional, and looks better and flows better and match better with the song melody. No change=
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit =RE: Way way way too big distance here, and it's enough DS as it is now due to slow speed into faster speed=
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense... =RE: It was not that much of a deal but adjusted=
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part? =RE: All I can say is listen to the music more closely=
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here =RE: Intentional, the slider breaks at the red line into another direction=
01:39:863 (1,2) - blanket could be better =RE: both fixed=
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing =RE: Not necessary, I think it fits good as it is now=

wow this is a really cool diff =RE: thanks a lot :)=


-Crissaegrim-

00:01:258 (5) - this is a pretty big 1/4 jump, i highly recommend nerfing it =RE: Potential jump isn't that big, insane players should be able to do this as we see this more often in Hards=
00:03:547 (1,2) - this kills consistency, just make 1st slider repeat =RE: That would break pattern consistency=
00:05:047 (5) - same as above, consider nerfing it
00:37:021 (2) - this should be just a circle, i know tail gets a little beat but this really breaks consistency of the map overall =RE: This is a small pattern and a transition into following another rhythm=
00:40:021 (2) - here too, this should be changed because slider tail doesn't get any sound, if you want to map that cymbal sound just extend it to the next tick =RE: I see absolutely nothing wrong with this=
00:47:600 - slider vel should be higher here =RE: Why? I don't see the point=
01:05:442 (5) - why this jump is so big? =RE: Adjusted now=
01:13:810 (3) - this should be just a circle, there isn't any sound on slider head nor tail so just let it as a circle for emphasis =RE: The slider head clearly has sound, for more reason, see the reply above about this=
01:18:389 (1,2,1,2,1,2) - hm i think you could try a better pattern, it's too out of the map patterns overall =RE: I think it fits well..=
01:22:810 (3) - same thing with these sliders, just make it a circle
i'll stop pointing at those things i think you got what i'm trying to say =RE: This is semi-consistent and leading into the highest difficulty in one aspect, as well as it is not breaking the song, no change=
01:21:863 (5,2) - stack them properly =RE: Please start using Show Stack in editor, thanks=
01:26:442 (3,5) - ^
01:35:758 (5,2) - ^
01:37:810 (3,1) - nerf this, too big distance =RE: Adjusted=
01:38:283 (2,3) - this could be missread as a 1/4 double, try to separate them =RE: I think it's fine as it is=
01:40:337 (2) - cut this to the red tick =RE: no=
01:41:600 (2) - ^ =RE: ^=
01:56:105 (1,1) - too much distance, also they are different combos so player couldn't see followpoint, try to fix this =RE: fixed=


Ringer

00:47:442(2,3,4,1,2,3,4) - This pattern is maybe a bit hard to read for insane players, I know the aim of this difficulty is to challenge the reading of the player but it seems a bit too much for an insane =RE: I think this is fine=
00:51:231(3) - 2 circles instead of this slider? =RE: no, that would just feel wierd to play and also breaking the blanket pattern=
01:45:074 - This break shouldn't be here tho, it isn't on the hyper =RE: I don't remember there was rule about that=


Hazu-

00:32:758 (5,1) - Swap NC? Feels much better in 00:32:758 (5) - =RE: For me it looks way much cleaner as it is=
00:46:179 - Missing finish, I think =RE: Thanks for pointing out, added=


=Thanks for modding=
Moeri out.
Ascendance
catch the beat
Topic Starter
Shad0w1and
@all GDers, if you were copying my HS, you might want to double check if these HS are set correctly!!!!
[*] 00:22:810 (1) - sliderhead - additions: normal = whistle & clap (this one must fix, the rest are optional. I fixed this for Flask, Lami and Doormat, plz update before doing further edit)
[*] 01:38:600 (3) - sliderhead - additions: normal = whistle & finish & clap
[*] 01:41:126 (2) - sliderhead - additions: normal = whistle & finish & clap
Lami
im okay about dat hitsound point.

At Hazu-'s modding, im okay dat point, since i just copied hitsound. i'd like to follow vocal at here.
disable widescreen plzzz
Monstrata
Ultra

00:12:547 (1,3) - These shapes could be more relatable for better visual consistency.
00:32:758 (6,1) - Stacking isn't a good idea cuz of the downbeat losing emphasis xP.
00:47:126 (2,3,1,2,3) - These aren't following a layer in particular. You can click on each circle and its following something, but theyre all following some different instrument. Pick a rhythm and stick with it here, this is too ambiguous and its also rather dense for the section.
00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2,1) - Also sounds overmapped to me... why all the clicks? You could have integrated more 1/2 slider rhythms here.
00:51:863 - Makes a lot more sense to transition to 1/2 clicking rhythm after this point,.
00:56:916 (1,2) - This is overmapped. Refer to how you do 00:58:179 (1) - 00:59:442 (1) - etc...
01:06:389 (1,2,3,4,1) - Can be better expressed through 1/2 sliders really. The 1/2 clicks on red ticks aren't necessary imo.
01:18:074 (3,2) - Visually, this pattern just looks really poor imo...
01:27:231 - Musical shift here. Instruments become softer and less frequent. You could reduce SV here or maybe remove kiai or something.
01:46:810 (2) - Such a fast slider. You could have reduced SV here xP

[]

Well, like I mentioned in chat. I think the kiai is just not a good design choice. The messy slider patterns and lack of consistent structure really cause the map to look kind of broken. I mean, compare the kiai to the intro where you use very solid structure too. This is too out there imo. The song doesn't require design elements like this. It's probably rankable, but it's not something I personally can support since the song itself is quite consistent and doesn't need chaotic slider patterns.

Good luck with this set anyways. I guess you can treat this as a free mod.
Topic Starter
Shad0w1and

Monstrata wrote:

Ultra

00:12:547 (1,3) - These shapes could be more relatable for better visual consistency. :arrow: not for visual consistency anyways...
00:32:758 (6,1) - Stacking isn't a good idea cuz of the downbeat losing emphasis xP. :arrow: stop on the vocal beat for the emphasis
00:47:126 (2,3,1,2,3) - These aren't following a layer in particular. You can click on each circle and its following something, but theyre all following some different instrument. Pick a rhythm and stick with it here, this is too ambiguous and its also rather dense for the section. :arrow: it is not too dense though....
00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2,1) - Also sounds overmapped to me... why all the clicks? You could have integrated more 1/2 slider rhythms here. :arrow: the spacing and stacking make them not that hard, and i really think clicks are not really harder than sliders at this speed for this diff. Will change if more people have the same problem.
00:51:863 - Makes a lot more sense to transition to 1/2 clicking rhythm after this point,.
00:56:916 (1,2) - This is overmapped. Refer to how you do 00:58:179 (1) - 00:59:442 (1) - etc...
01:06:389 (1,2,3,4,1) - Can be better expressed through 1/2 sliders really. The 1/2 clicks on red ticks aren't necessary imo.
01:18:074 (3,2) - Visually, this pattern just looks really poor imo...
:arrow: well this has to do with my overall design, as I explained in irc, I will leave it for now because that is how i present the flow change.
01:27:231 - Musical shift here. Instruments become softer and less frequent. You could reduce SV here or maybe remove kiai or something. :arrow: if another person got the same problem, I will fix this
01:46:810 (2) - Such a fast slider. You could have reduced SV here xP

[]

Well, like I mentioned in chat. I think the kiai is just not a good design choice. The messy slider patterns and lack of consistent structure really cause the map to look kind of broken. I mean, compare the kiai to the intro where you use very solid structure too. This is too out there imo. The song doesn't require design elements like this. It's probably rankable, but it's not something I personally can support since the song itself is quite consistent and doesn't need chaotic slider patterns.

Good luck with this set anyways. I guess you can treat this as a free mod.
all sliders are designed well to my standard though... i guess i will remember that you do not like this type of diff...

ok we are going for plan B..... hope we could get this ranked soon....
Garden
为啥我感觉自己经常摊上很多很多diff的图 :(

General
  1. Wave hitsounds with possible delay > 5ms: normal-hitfinish.wav soft-hitnormal98.wav
    那个finish貌似蛮明显的和whistle一起加的时候(?


Kisses
  1. 00:50:284 (2) - a bit too much overlap with hp bar
  2. 01:47:442 (1,2) - etc. i feel rhythm here unintuitive for beginners to read, i suggest following the main melody like you did to 00:11:442 - section


F
  1. 00:15:863 (2) - 这个finish在尾巴上听上去有点怪,考虑换成1/2滑条+圈
  2. 00:58:810 (4) - 碰血条有点多可以放下来点
  3. 01:17:126 (1,2) - 这里节奏比较密,把2放1下面感觉读起来比较清楚
  4. 01:52:495 (1,2,3,4,5,6) - https://puu.sh/uPLXm/c067623f1f.png 有点难.. 主要跟重音简化一下吧?


Doormat
  1. od6 is fairly enough imo and hyper can then use sth between hard & insane
  2. 00:54:389 (1,5,6) - with current stack leniency the stack here looks bad visually https://osu.ppy.sh/ss/7602997, maybe convert 56 into a slider so the pattern would look clean and the rhythm isnt simplified too much either


Hyper
  1. od6.5 for neat diffspread
  2. 00:41:442 (3) - 音效不同,把这个unstack了好像比较有感觉
  3. 01:13:810 (2,3) - 01:13:968 - 这里也不是很强,原地stack接这样的flow感觉不合适,我建议这部分大概这样整体调一下 -> https://osu.ppy.sh/ss/7603051
  4. 01:22:495 (2) - https://osu.ppy.sh/ss/7603066 比较合你这段整体用于1,2的flow
  5. 01:27:863 (4,5) - 我觉得削一点间距比较好,圈圈跳其他地方也没放这么大的


Moecho
  1. 00:08:916 (1) - 这里感觉用个默认的softwhistle点一下效果会不错
  2. 00:16:179 (3) - burai目前还是unrankable的来着
  3. 00:18:705 (6,7,1) - 微调一下7,1位置让这边包得和 00:18:389 (4,5,6) - 视觉距离差不多? 个人认为这样这个梗看上去更有整体感(欸就是和 01:54:705 (2,3,1) - 一样,为什么复制段落这里是不一样的.. NC也不一样)
  4. 00:19:652 (4,5) - 我觉得可以调整下节奏突出这个音 -> 00:19:810 - 毕竟前面整体上都在跟主旋律,最后一段同
  5. 00:20:126 - 这里出kiai比较好? 和你最后一段一样
  6. 00:44:284 (1,2,1) - 滑条尾巴drum sample?
  7. 01:18:389 (1,2,1,2,1,2) - 为什么这里节奏处理得和kiai其他部分很不一样啊.. 忽然一堆圈儿


Another
  1. 01:08:284 (1) - 用01:07:021 (1) - ctrl-h的形状? 这里overlap我看着感觉不太舒服
  2. 01:52:021 (2) - 我觉得这个换圈比较好因为音效和 01:51:863 - 不一样,虽然打起来是基本没差


Lami
  1. 01:30:389 (5,6) - maybe decrease the spacing between them so 01:29:758 (1,2) - 01:30:074 (3,4) - 01:30:389 (5,6) - can have gradually decreasing spacing which fits the lowering vocal pitch
  2. 01:52:495 (1,2,3,4,1,2,3,4,1,2,3,4) - imo it should be 3 circles for each new combo setting according to hitsounding and music


Ultra
  1. 为啥od比extra低,难道已经给score v2滑条图做好准备了
  2. 00:15:547 (2) - 除非有摆梗这种连续两个1/2滑条表示一样的节奏希望弧度上有点consistency
  3. 00:18:389 (1,2,3,4,1) - 这五连好像有点缺少弧度,和前面那组比起来
  4. 00:24:389 (2,3,4,5,6,7) - 不 这不几何 可以调下前后stack的物件弄成比较整的三角,应该不是很麻烦
  5. 00:31:337 - softclap或者normal sample那种音效更合曲点
  6. 00:34:652 (3) - 虽然横过来最顺手但没地方放了.. 我觉得用前面3/4一样的弧度平行放比较美观
  7. 00:42:074 (3) - 这个也是,和 00:41:600 (1,4) - 一起看起来很不协调
  8. 00:49:021 (3) - ^
  9. 00:56:284 (1) - 这个用drum whistle好像效果更好,和后面几个不太一样
  10. 01:15:863 (3,4) - 这里节奏下的没有区分度,我觉得可以主要跟主旋律的这三个音 01:15:547 - 01:15:705 - 01:15:863 - ,用这个节奏-> https://osu.ppy.sh/ss/7605291,就是要调整一下梗
  11. 01:22:179 (1,2) - 这种将就着要overlap的就摆摆清楚到底碰不碰.. 强迫症
  12. 01:27:705 - drumwhistle? 后面好像也有一些适合这个音效, clap有点显得太轻的地方
  13. 01:36:863 (1,2,3) - https://osu.ppy.sh/ss/7605325 从3直的下来还是直的感觉别手
  14. 01:43:179 (1,2) - nc倒过来? 我感觉不管跟vocal还是跳梗本身感觉都应该那样加啊
  15. 01:51:389 (1,2,3,4,5) - 这个弧度接前面的flow想打人.. 而且音乐本身这样导致这个五连出现得很突兀,如果能改得顺点就好啦


I personally can agree with the chaotic slider usage for kiai section in Ultra diff. It's consistent there, plays fine from my perspective and kinda give me a feeling of adventuring, somehow fits the theme imo. hey tho the background image doesnt seem to suggest so lo l
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