LiSA - Catch the Moment -Radio Edit ver.-

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2017年3月29日 at 8:38:41

Artist: LiSA
Title: Catch the Moment -Radio Edit ver.-
Source: 劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags: SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BPM: 190
Filesize: 24467kb
Play Time: 02:04
Difficulties Available:
  1. Another (5.18 stars, 435 notes)
  2. Doormat's Hard (3.33 stars, 343 notes)
  3. Flask's Advanced (2.24 stars, 226 notes)
  4. Hyper (3.59 stars, 396 notes)
  5. Kisses' Novice (1.69 stars, 139 notes)
  6. Lami's Extra (6.03 stars, 497 notes)
  7. Moecho's Insane (4.6 stars, 443 notes)
  8. Ultra (6.29 stars, 563 notes)


Download: LiSA - Catch the Moment -Radio Edit ver.-
Download: LiSA - Catch the Moment -Radio Edit ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#24 LiSA - Catch the Moment -Radio Edit ver.-
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劇場版 ソードアート・オンライン -オーディナル・スケール-
Anime Film Theme | 2017

アスナマジ女神! | Ultra - Catch the Beat -
NEW! Chinese Ver. -中文版- by LiSA DOWNLOAD
咽下 叹息还会尝到余味
是懊悔 依然残留苦涩 OH~太多
想要大声地追问 为什么
那句话 来不及对你说
晨辉中 利刃 正飞落
斩碎宿命 无可奈何 惊慌失措
就算这一切从头来过
我们能相遇么
心跳在回拨 尽头是 告别这世界时刻
你说 别回头 握紧我
还等什么 无论多少次
愿望成真过 坎坷仍那么多
时光在捕捉 狂奔中 的你我
呼啸而过 此刻 一停留 就坠落
一错再错 我只记得
你的笑容 如花闪烁
这试炼注定属于我
Catch the Moment
此刻我不会再错过
就和你紧握住此刻
Catch the Moment
Ultra: me | Extra: Lami | Another: me & Rizia | Insane: Moecho/Moeri
Hyper: me | Hard: Doormat | Advanced: Flask | Novice: Kisses
MAD Video: me

=======
中文译名:
紧握此刻
Ultra somehow turns to PP this time...
Pata-Mon
M4M
https://osu.ppy.sh/s/558287

[Kisses]
  1. 00:01:337 (3,1) - 00:03:863 (3,1) - 00:06:389 (3,1) - 00:22:810 (2,3) - 00:31:652 (1,2) - ……ds. In fact if you think 1 is too huge you can use 0.95 (or 0.8-0.85 sv) in the whole diff
  2. 00:17:442 (2,3,4,5) - 4 continuously notes/slider head are too many in this diff
  3. 00:24:074 (1) - out of the screen
  4. 00:35:442 (1) - touch the hp bar
  5. 01:12:074 (1,1) - overlap
  6. 01:56:102 (2,1) - this pattern is very likely to be read incorrect.


[F酱]
  1. 00:17:758 (3,4,5) - 感觉不是很好看 对新手也会别手
  2. 00:20:126 (4,1) - overlap感觉可以避免 1移到右上比较好
  3. 00:30:074 (1) - 低难度建议不要让滑条头尾贴上
  4. 00:32:758 (4) - 像这样跟红线vocal,给一点点音效会比较舒服.其他类似地方不说
  5. 00:41:126 (4,1) - 可以考虑换滑条 不然这节奏打起来还是有点难
  6. 00:47:442 (3,4,5,6) - 哈哈哈这节奏在高难度很常见,但是低难度我觉得很少玩家能读对,看你想不想良心点了,这前后本来就全是note.00:48:231 - 这里也有比较明显的鼓声,或许可以考虑这里多用几个滑条,跟到或者盖过这些鼓声
  7. 00:58:810 (4) - 往下点吧
  8. 01:17:126 (1,2) - 这节奏有点奇怪,01:17:758 - 和01:17:916 - 是一样的音,放在了这两个完全不同的东西上,然后01:18:074 - 这个音还是挺重要的 最好还是clickable 01:18:389 (3,4) - 同
  9. 01:28:179 (3,4) - 低难度看这应该还是挺懵逼的 hard里都不太建议
  10. 01:32:284 (1,2,3) - 这也是
  11. 01:52:495 (1,2,3,4,5,6) - 这新手没人能读的23333


[Doormat]
  1. 00:14:442 (2,1) - stack?


[Hyper]
  1. 00:01:258 (5) - 00:02:521 (5) - ……hyper就这样overmap真的好吗 前奏还那么轻
  2. 00:11:442 (1,2) - 这视觉ds有点近
  3. 00:31:652 (1,2) - 00:45:231 (2,3) - 这些也是.毕竟你有很多00:37:968 (1,2,3) - 这类的梗,再放那些视觉ds那么近的就比较容易读错,hyper尽量还是更清楚些
  4. 01:52:495 (1,1,1,1) - 调整一下位置和角度,快要擦边了不太好看
  5. 01:57:365 (1) - 可以跳


[萌球]
  1. 总得来说有些滥用短话条了,再怎么说这也是只个insane.如果说00:15:863 (1,2) - 00:18:389 (4,5) - 这类短滑条是为了强调重音还可以接受的话,那00:13:495 (4) - 01:13:810 (3) - 这种短话条就比较无理了,后者滑条头甚至都是一个很轻的音,而且跟之后还用了那么大的ds
  2. 00:01:021 (4,5) - 这类滑条后的1/4分开放,在insane里也并不是常规的pattern,虽然可以用,但我不认为这种在很轻的前奏的overmap上用是合适的,这个后面也有很多是不值得强调的地方使用的


[Another]
  1. 00:39:863 (1,2) - ctrl+G会比较有趣
  2. 00:41:126 (1,1) - 这里贴着放并不合适,后面锣一个重音这么放打着感觉很窝
  3. 01:07:652 (3,1) - 可以避免
  4. 01:13:021 (4,1) - 不适合叠
  5. 01:37:337 (1,3) - 稍微远一点
  6. 01:51:389 (1,2,3,4,5) - 这钢琴音放折返就算了 放连打不合适


[Lami]
  1. 01:21:231 (2,3,4,5,6,1) - flow can be improved imo
  2. 01:56:812 - 5% volume


[Ultra]
  1. 打不动不摸了


GL
Beafowl
20:36 Shad0w1and: hello beafowl, may i ask for testplay?
20:36 Beafowl: yea ofc
20:36 *Shad0w1and is editing [http://osu.ppy.sh/b/1210089 LiSA - Catch the Moment -Radio Edit ver.- [Ultra]]
20:37 Shad0w1and: i wonder if this is hr able
20:37 Beafowl: but im afk for a short moment
20:37 Shad0w1and: ok xc
20:52 Beafowl: ok back
20:53 Shad0w1and: ^^
20:58 Shad0w1and: i guess not really good for hr lol
20:58 Shad0w1and: possible xc
20:58 Beafowl: the map being hard with hr doesnt mean it is bad :D
20:59 Shad0w1and: yeah
20:59 Beafowl: 01:57:444 (1) -
20:59 Beafowl: could you split that spinner up
20:59 Shad0w1and: the flow gets awkward with hr
20:59 Beafowl: 01:57:444 (1) -
20:59 Shad0w1and: what do you mean?
21:00 Beafowl: a new spinner at this piano sound
21:01 Shad0w1and: uhm the time signature is the same?
21:01 Beafowl: oooh
21:01 Beafowl: 02:00:049 -
21:01 Beafowl: xd
21:02 Beafowl: im obviously not an experienced mapper like you but I will try my best xd
21:02 Beafowl: 00:22:652 (7,1) -
21:02 Beafowl: sure that you want to stack this
21:02 Beafowl: since you go to a bigger white tick
21:03 Beafowl: 00:28:968 (7,1) -
21:03 Beafowl: same for those
21:03 Shad0w1and: when stack, it means you highlight the vocal beat at 00:22:652 -
21:03 Beafowl: oh
21:03 Beafowl: so you want to emphasize the vocals here
21:03 Beafowl: that go with that note
21:03 Beafowl: ?
21:03 Shad0w1and: 00:28:968 - same for this, that is my understanding of mapping xc
21:03 Shad0w1and: yeah
21:03 Beafowl: as I said im not that experienced
21:04 Beafowl: but nice that you tell me that
21:04 Beafowl: could use it x)
21:04 Shad0w1and: yeah, but yeah that is how you make a map a bit more fun
21:04 Shad0w1and: 01:57:444 (1) -
21:04 Shad0w1and: this is snapped to the guitar
21:05 Shad0w1and: 01:57:365 -
21:05 Shad0w1and: procced as a continuation of 01:57:365 (1) -
21:05 Shad0w1and: like a slider
21:05 Shad0w1and: you hit then drag XD
21:05 Beafowl: i understand
21:05 Beafowl: xd
21:06 Beafowl: 00:43:652 (3,1) -
21:06 Beafowl: is it possible to make a proper stack here?
21:07 Beafowl: well nvm you blanketed it with 00:43:337 (2) -
21:07 Shad0w1and: uhm actually i thought about that, I guess will change it
21:07 Beafowl: hm ok
21:07 Shad0w1and: maybe i will try shape the sliders
21:09 Beafowl: 01:22:179 (1,2) -
21:09 Beafowl: could you blanket 01:22:495 (2) - with the corner of 01:22:179 (1) - ?
21:09 Beafowl: and maybe also blanket 01:21:863 (3) - with the sliderend of 01:22:179 (1) -
21:10 Shad0w1and: well I do not like blanket anymore so I try to make more diverse shapes, this is one of my theory
21:10 Beafowl: ok
21:10 Beafowl: 01:29:758 (1,2) -
21:10 Beafowl: maybe swap positions for better flow
21:12 Shad0w1and: here comes one thing i think that is important, you actively cut the flow on certain downbeats will make the flow more diverse and fun to play, as well as not affect playability
21:13 Beafowl: ohh
21:13 Shad0w1and: that only applies to the downbeats
21:13 Beafowl: alright nice to know :D
21:13 Shad0w1and: yeah
21:13 Beafowl: well thats it for me i tried xd
21:14 Beafowl: but nice map will you try to ranki t?
21:14 Shad0w1and: on climax, more flow cuts will make map harder but also more fun
21:14 Shad0w1and: yes, i 14 set atm
21:14 Shad0w1and: i might not be able to be the first
21:15 Shad0w1and: (but i am the highest SR)
21:15 Shad0w1and: XD
21:15 Beafowl: LOL
21:15 Shad0w1and: imean
21:15 Shad0w1and: i will, but since there is 14 sets atm
21:15 Shad0w1and: it is a ranking race XD
21:15 Beafowl: well
21:15 Beafowl: gl then XD
21:15 Shad0w1and: i might lose on speed
21:16 Shad0w1and: but will win on SR at least XD
21:17 Beafowl: xD
21:19 Shad0w1and: you can post log in forum since I am making changes on that point
21:19 Shad0w1and: i can give you kd XD, also help me rank this
21:19 Shad0w1and: and thanks a lot XD
21:19 Beafowl: XDDDDDD
21:19 Beafowl: okok np
21:19 Beafowl: xdddd


good luck :D
Ellyu
HabiHolic
Good Luck for your map :3

Star★*6
Topic Starter
Shad0w1and

HabiHolic wrote:

Good Luck for your map :3

Star★*6
lolololol thank you so much
chucentry
hi

00:08:442 (6,7,8,9,1) - maybe u can try with this. looks like have better flow http://puu.sh/uDrK0/7a84c59f45.jpg

00:11:442 (1,2) - maybe is for the custom stack... fix stack ?

00:16:179 (1) - this slider is so weird to play and not looks good. Prefer to make it longer http://puu.sh/uDrYG/22791533b2.jpg

00:24:863 (5,6) - Swap it

00:32:916 (1) - etto ne.. http://puu.sh/uDsnQ/fec337cac9.jpg

00:51:231 (1,2,3,4) - i think here need to continue the flow that follow all 1:2 i mean http://puu.sh/uDsv5/9b4bc7ae8f.jpg

01:00:231 (2) - Ctrl + G
01:29:758 (1,3) - swap it

01:30:231 (4,5) - swap too


sory if is late and sory if is not extend but hope this be helpful!!

<3<3
Metaku
hi hi m4m

[General]

Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
Moecho's diff has different timing?
Inconsistent source on Lami's?
Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place

[Kisses]

00:02:284 - 00:07:337 - These feel kinda empty imo and could have a circle imo since there's no pause in the melody like in 00:04:810 -
00:15:863 (3) - Could make this have a small curve or something to emphasize the piano and make it different from 00:15:231 (2) - somehow
00:17:442 (2,3,4,5) - Longest consecutive clicking here so might want to cut down the amount of circles a bit
00:19:021 (1) - Maybe extend to 00:19:810 - since you were following the guitar?
01:47:442 (1,2,3,1,2,3,1,2,3,4,1,2,1) - The rhythms here feel really unintuitive to me... I get you are following the snares but rhythms like this are lot more complex than the ones you've used before and might confuse new players which is not nice considering this is the very end of the map

[Flask]

00:14:916 (4) - Feels kinda weird to leave the strong guitar on slider end here since you were following guitar earlier
00:26:600 (1) - Rotate this so it'd blanket 00:27:547 (2) - ?
00:40:179 - Feels kinda weird to leave this empty since there's both a kick and vocals
00:47:442 (3,4,5,6) - pretty complex rhythm compared to what you've used before so maybe replace with sliders?
00:54:389 (1) - Curve could be improved a bit
01:08:916 (5,6,7) - I think these 1/2 triples are too intense for this part since it's noticeably calmer than the part before or the part after. Maybe replace with repeats or 1/2 + circle?
01:17:126 (1,2,3,4,5,6) - I get that you want some rhythm variety but these are a lot less intense compared to the other parts of the kiai even tho the music isn't really different
01:29:126 (4) - Feels a bit weird since the last 2 sliders at least seemingly followed vocals so it would make sense for this to follow them too
01:33:231 (3) - I really think this would work better as 2 circles here, it ends on the downbeat and there's a loud piano sound too
01:43:021 (2) - This feels a bit weird since it's ignoring the strong vocals on both sides of the note... I think you could use another repeat slider here or something
01:46:495 (2) - Quite a long break so could nc this
01:52:968 (2) - I think this would work better as a circle + 1/2 slider since the guitar sound is quite noticeable at 01:53:126 -

[Hyper]

No idea what happened here but there's a shit ton of unsnapped notes
00:08:995 (1,1) - Pretty short break here after spinner for a 3,5*, might want to try a slider instead like in lower diffs
00:10:810 (1,2,3,4,5) - Broken stack, also would probably try a 1/4 + triple instead since 5 note burst might be a bit too hard for a diff of this level on 190bpm song
00:16:179 (1) - I'd not nc this since 3 ncs in a row is a bit much imo
00:17:126 (3,4) - I think you could increase the spacing slightly here since the guitars goes higher in pitch and gets more intense
00:18:389 (1,1,1,1,2,1) - Bit too many ncs imo
00:21:547 (1,2) - Kinda weird to see 1/2 here when you used 1/1 on 00:11:442 (1,1,2) - although this part is noticeably less intense
00:28:968 (4,1) - broken stack
00:35:442 (1,2) - Weird to stack these imo since there isn't a pause in the music or anything
00:37:968 (1,3) - Nice
00:40:337 (1) - Pretty strong note here so feels weird to stack it
00:41:442 (6) - clearly different from the other 2 so wouldn't stack it
00:44:284 (1,2,3) - Kinda weird rhythm here imo since the strong finishes are on the slider tails
00:48:231 (2) - Wouldn't stack this either since the snare is quite noticeable
00:53:126 (1,2,3,4) - Could use a bit more spacing comapred to 00:51:863 (1,2,3,4) - imo
00:56:600 (1,1) - broken stack
01:00:705 (1,2,3,4,5) - Maybe do something different here since the music is different too?
01:14:600 (1,2,3,4,5,6,1) - Quite big jumps here compared to the rest of the map, could probably have a little less spacing
01:20:915 (1,2,3,4,5) - Same as before, would be nice to see some kind of change since the vocals change
01:41:995 (3,4) - broken stack
01:46:810 (2) - maybe no repeats and add a circle where it ends stacked with 01:47:442 (1) - ? would fit better imo since the vocals are quite strong at 01:47:126 -
01:47:442 (1,2,3,4) - Kinda weird to have identical stacks here although the sounds are different unlike in 01:49:337 (1,2,3,4) -
01:51:389 (1) - Kinda unexpected since all your other repeats repeated 3 times. Also there's no sound 01:51:389 (1) - so maybe shorten to 3 repeats and add a circle to 01:51:389 (1) - ?
01:53:283 (2,1) - broken stack
01:53:758 (2,1) - ^
01:57:365 (1) - I think you could have a jump here instead since it's clearly different from the 3 stacked before

[Moecho]

00:01:258 (5,1) - broken stack
00:03:074 (1,2) - Why the sudden change in rhythm here?
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks
00:10:179 (1,2,3,4) - cool pattern
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) -
00:20:126 (1,1) - Maybe blanket better?
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense...
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part?
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here
01:39:863 (1,2) - blanket could be better
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing

wow this is a really cool diff





I'm not too comfortable with 6* so I'd rather skip these if it's fine with you ^^' I can try to mod them later tho if you absolutely want me to

Btw what happened to Moecho :?:
Crissa
Hey o/ from my queue

I think this should have a 5* diff

Ultra

00:01:337 (1,2,3,4,5,6,7) - previous pattern was nice for this part of the song, emphasizing very well those high piano sounds, but here you put little jumps with almost the same distance, i recommend to increase distance on white ticks, this is for this section overall

00:10:021 (1,2,1) - i think these should have less distance, their sound doesn't deserve it, 00:10:810 (1,2,3,4) - these can have high spacing because of intensity

00:14:758 (2) - NC
00:15:231 (1) - don't NC

00:16:495 (1,2,3,4,1,2,3,4,1,2,3,4) - you could rethink distance between these notes, dont make all the same, follow the music intensity

00:30:074 (1) - this looks a bit messy, this is very personal but trying a smoother shape would represent better the music, there's no reason to put something like this here

00:31:179 (1,1,1) - these shouldn't be here, they represent nothing, maybe extend last slider and map what should be mapped

00:36:074 (3,4) - i think these should have the same shape

00:34:179 (1,2) - maybe move 2 a bit so it flows better
00:36:705 (1,2) - ^
i see you used patterns like that a lot, so i won't point them anymore

00:38:442 (3,4,5,6,1) - i recommend to map vocals in some parts like these wich vocals can be heard much more than other sounds

00:40:021 (2,3,1) - i would increase distance a bit, intensity

00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2) - try to increase distance gradually here, next section is very jumpy so introducing it is always better

00:55:652 (1) - don't NC

00:58:179 (1,2) - these should have the same shape

00:58:495 (2) - also try to keep using circular flow, this part has pretty fast sliders so keeping them easier to hit is always good

01:00:074 (1,2) - maybe move them up and ctrl+h 2nd slider, just for flow
01:00:705 (1) - same here, flow
i'll stop pointing at these too, i think you got what i tried to say

01:04:179 (3,1,2) - 01:02:284 (2,1) - there's no reason for using these kind of shapes

01:06:231 (3) - increase distance

01:07:021 - cut kiai here
01:17:126 - start kiai again here
01:27:231 - cut kiai
01:37:337 - start kiai again (i think you know these because you added bookmarks but idk)

01:51:389 (1,2,3,4,5) - stack with 01:50:758 (3) - maybe

01:56:102 (4) - a slider fits better

01:55:652 - just delete this red line(as well as the next one)
Lami's Extra

00:15:863 (3) - maybe make it straight, i think it could flow better the jump to streams
also stack with 00:14:758 (5) - this?

00:20:126 (1) - there's no reason to put a shape like this here, a smoother one will fit better

00:40:337 (6) - a slider should be here, it represents better the music, next slider should be just a circle too

00:41:758 (1,2,3,4) - uhm this is so easy to missread, maybe make the jump from 6 to 1 higher so it could cause something like a "reset" for the players reading

00:48:231 (2,3) - switch them, slider first

01:16:495 (3) - this should have higher distance, white tick intensity
01:16:652 (4,5,6) - this should have higher distance too

01:33:547 (1,2) - these aren't consistent, try decreasing their distance

01:46:810 (2) - this should be 2 circles imo, they represent vocals better
Moecho's Insane

00:01:258 (5) - this is a pretty big 1/4 jump, i highly recommend nerfing it

00:03:547 (1,2) - this kills consistency, just make 1st slider repeat

00:05:047 (5) - same as above, consider nerfing it

00:37:021 (2) - this should be just a circle, i know tail gets a little beat but this really breaks consistency of the map overall

00:40:021 (2) - here too, this should be changed because slider tail doesn't get any sound, if you want to map that cymbal sound just extend it to the next tick

00:47:600 - slider vel should be higher here

01:05:442 (5) - why this jump is so big?

01:13:810 (3) - this should be just a circle, there isn't any sound on slider head nor tail so just let it as a circle for emphasis

01:18:389 (1,2,1,2,1,2) - hm i think you could try a better pattern, it's too out of the map patterns overall

01:22:810 (3) - same thing with these sliders, just make it a circle
i'll stop pointing at those things i think you got what i'm trying to say

01:21:863 (5,2) - stack them properly
01:26:442 (3,5) - ^
01:35:758 (5,2) - ^

01:37:810 (3,1) - nerf this, too big distance

01:38:283 (2,3) - this could be missread as a 1/4 double, try to separate them

01:40:337 (2) - cut this to the red tick
01:41:600 (2) - ^

01:56:105 (1,1) - too much distance, also they are different combos so player couldn't see followpoint, try to fix this


Good Luck!
Ringer
hi, from my m4m queue

General


01:07:021(1) - End the kiai there
01:17:126(1) - Restart here
01:27:231(1) - End the kiai there

Ultra


00:00:389(3,4) - switch thoses 2 ? I know what you wanted to do but it seems a bit rude for the beginning of the map, I think you should let the player understand the pattern and then maybe do what you've done a bit after
00:00:705(5,6) - same as above
01:07:652(1,2) - The slider pattern may be a bit repetitive starting from there, maybe find another pattern to match this? + the intensity of the music isn't the same (AkA use the slider pattern only in kiai, so restart using it at 01:17:126?)
01:43:416 - Spinner? Until 01:46:179
01:49:495(2,3) - Stacked like 01:48:705(2,3) ?

Lami's Extra


00:15:863(3,4,5,6) - I would have seen the mini-stream between the end of (3) and (4), (5), (6) spaced a bit to emphasize the piano song?
00:42:863(1) - Remove NC
00:42:863(1,1) - Why a jump there?
01:19:652(1,2) - Slider instead of this circle like on the others vocals parts that are alike?

Overall a great diff, testplayed it and it was really cool !

Shad0wkyik's Another


WIP diff so I won't say too much

01:09:547->01:11:600 - Theses doubles seems really unconfortable to play even more for insane players
01:14:284(4,1) - Nerf this jump?

Moecho's Insane


00:47:442(2,3,4,1,2,3,4) - This pattern is maybe a bit hard to read for insane players, I know the aim of this difficulty is to challenge the reading of the player but it seems a bit too much for an insane
00:51:231(3) - 2 circles instead of this slider?
01:45:074 - This break shouldn't be here tho, it isn't on the hyper

Hyper


00:04:810(2) - I don't feel this circle fit the rythm you've done, remove it
00:28:968(4,1) - Maybe a bit hard to read for hyper ? try not moving the sliders etc to make the circle (4) be on the beginning of the slider (1) (as long as it's the only time you do this before the kiai, where it might be more appropriated
01:33:547(1) - Same slider than at 01:32:284(1)

Flask's Advanced


00:37:652(2) - Don't overlap this slider with the next one too much
01:14:600(1) - Same
01:29:126(4) - Same but with the slider before
01:56:102(1) - Don't overlap this slider with next one too much

Kisses' Novice

seems ok to me

you can mod the despair diff of this iin exchange
type 1 if cute
this song is super cute \o/
Kibbleru
fix the timing for u 00:10:416 -
10179,352.941176470588,4,2,1,50,1,0
10443,279.06976744186,4,2,1,50,1,8
10652,315.789473684211,4,2,1,50,1,8
11442,315.789473684211,4,2,1,50,1,0
Topic Starter
Shad0w1and

Kibbleru wrote:

fix the timing for u 00:10:416 -
10179,352.941176470588,4,2,1,50,1,0
10443,279.06976744186,4,2,1,50,1,8
10652,315.789473684211,4,2,1,50,1,8
11442,315.789473684211,4,2,1,50,1,0
damn why redlines again xcccc


ok after discuss with kibb, let's keep current for now, because it could be mistake by drummer.
if more people got the same problem we can then change
Lami
[Lami]
  1. 01:21:231 (2,3,4,5,6,1) - flow can be improved imo hm, it's played as well for now.
  2. 01:56:812 - 5% volume ye


GL
Hey o/ from my queue

Lami's Extra

00:15:863 (3) - maybe make it straight, i think it could flow better the jump to streams
also stack with 00:14:758 (5) - this?
dat shape is considered with 00:16:179 (6) - . and this stacking really don't work anything at playing.

00:20:126 (1) - there's no reason to put a shape like this here, a smoother one will fit better
i think this shape is better than normal circle shape.

00:40:337 (6) - a slider should be here, it represents better the music, next slider should be just a circle too ye

00:41:758 (1,2,3,4) - uhm this is so easy to missread, maybe make the jump from 6 to 1 higher so it could cause something like a "reset" for the players reading im fine as NC

00:48:231 (2,3) - switch them, slider first
00:48:389 (3,4,5) - more fit vocal as well

01:16:495 (3) - this should have higher distance, white tick intensity
01:16:652 (4,5,6) - this should have higher distance too i don't think every note should be follow with white tick drum.
because this partten follow to song's mood


01:33:547 (1,2) - these aren't consistent, try decreasing their distance k

01:46:810 (2) - this should be 2 circles imo, they represent vocals better
relex part, relax partten tbh

Good Luck!
Lami's Extra


00:15:863(3,4,5,6) - I would have seen the mini-stream between the end of (3) and (4), (5), (6) spaced a bit to emphasize the piano song?
i tried this, but looks not neat imo.
00:42:863(1) - Remove NC emphasis finish
00:42:863(1,1) - Why a jump there? convert partten
01:19:652(1,2) - Slider instead of this circle like on the others vocals parts that are alike? i'd like circle mapping as 01:19:652 (1) - special emphasis at kiai section, like 01:01:968 (1) - same mapping.

Overall a great diff, testplayed it and it was really cool !
osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 55889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 74,11442,21547,31652,41758,51863,56916,67021,67968,77126,87231,97337,107442
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.300005

[Metadata]
Title:Catch the Moment -Radio Edit ver.-
TitleUnicode:Catch the Moment -Radio Edit ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Shad0w1and
Version:Lami's Extra
Source:劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags:SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BeatmapID:1232440
BeatmapSetID:570938

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Flask
Thanks!

osu file format v14

[General]
AudioFilename: optc.mp3
AudioLeadIn: 0
PreviewTime: 55889
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
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WidescreenStoryboard: 1

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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.500005

[Metadata]
Title:Catch the Moment -Radio Edit ver.-
TitleUnicode:Catch the Moment -Radio Edit ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Shad0w1and
Version:Flask's Advanced
Source:劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags:SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BeatmapID:1224768
BeatmapSetID:570938

[Difficulty]
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CircleSize:3.6
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
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75,87,54389,6,0,B|123:64|169:104|169:104|198:111|229:90,2,150,14|8|8,0:0|0:1|0:1,0:0:0:0:
3,3,55652,1,10,0:0:0:0:
12,222,56284,6,0,L|37:321,1,100,8|12,0:3|0:0,0:0:0:0:
143,347,56916,6,0,P|188:356|236:328,1,100,6|8,0:0|0:0,0:0:0:0:
309,251,57547,2,0,L|367:257,2,50,8|8|8,0:1|0:1|0:0,0:0:0:0:
225,178,58179,2,0,L|210:69,1,100,10|8,0:1|0:0,0:0:0:0:
309,30,58810,2,0,L|316:-20,2,50,8|8|8,0:1|0:1|0:0,0:0:0:0:
411,71,59442,6,0,P|455:102|467:155,1,100,10|8,0:1|0:0,0:0:0:0:
415,241,60074,1,8,0:1:0:0:
364,262,60231,1,8,0:1:0:0:
311,245,60389,2,0,P|266:305|356:371,1,200,8|8,0:0|0:0,0:0:0:0:
450,342,61337,2,0,L|463:235,1,100,8|8,0:1|0:0,0:0:0:0:
438,135,61968,5,10,0:1:0:0:
335,176,62284,1,8,0:0:0:0:
254,100,62600,2,0,L|215:57,2,50,8|8|8,0:1|0:1|0:0,0:0:0:0:
359,69,63231,5,10,0:1:0:0:
335,176,63547,1,8,0:0:0:0:
231,214,63863,2,0,L|246:266,2,50,8|8|8,0:1|0:1|0:0,0:0:0:0:
151,137,64495,6,0,P|101:115|47:125,2,100,10|8|8,0:1|0:0|0:1,0:0:0:0:
130,245,65442,1,8,0:0:0:0:
85,345,65758,2,0,B|145:333|145:333|183:344|183:344|244:332,2,150,14|8|10,0:0|0:0|0:0,0:0:0:0:
19,256,67021,1,6,0:0:0:0:
68,157,67337,5,2,0:3:0:0:
177,155,67652,1,8,0:1:0:0:
240,245,67968,2,0,P|278:215|292:157,1,100,4|8,0:3|0:1,0:0:0:0:
268,117,68442,2,0,L|331:110,1,50,8|2,0:1|0:3,0:0:0:0:
411,53,68916,2,0,L|424:4,2,50,8|8|4,0:1|0:1|0:3,0:0:0:0:
492,126,69547,5,6,0:0:0:0:
432,218,69863,2,0,L|440:320,1,100,2|8,0:3|0:1,0:0:0:0:
346,377,70495,1,4,0:3:0:0:
275,293,70810,2,0,L|226:280,2,50,8|8|4,0:1|0:1|0:3,0:0:0:0:
322,195,71442,2,0,L|327:144,2,50,8|8|4,0:1|0:1|0:3,0:0:0:0:
232,130,72074,5,6,0:0:0:0:
143,194,72389,2,0,L|38:185,2,100,8|8|8,0:0|0:1|0:0,0:0:0:0:
148,81,73337,2,0,P|223:30|317:82,1,200,10|10,0:1|0:1,0:0:0:0:
408,128,74284,1,8,0:0:0:0:
337,212,74600,6,0,P|324:265|352:313,1,100,14|8,0:0|0:1,0:0:0:0:
381,344,75074,2,0,L|273:338,1,100,14|8,0:0|0:1,0:0:0:0:
228,353,75547,2,0,L|176:349,2,50,14|8|8,0:0|0:1|0:0,0:0:0:0:
216,243,76179,1,10,0:0:0:0:
115,288,76495,2,0,P|106:239|118:191,1,100,8|6,0:0|0:1,0:0:0:0:
210,132,77126,6,0,L|192:33,2,100,6|8|8,0:0|0:0|0:1,0:0:0:0:
245,89,77916,2,0,P|271:79|301:80,1,50,8|8,0:1|0:0,0:0:0:0:
380,145,78389,2,0,P|434:151|481:128,2,100,10|8|8,0:1|0:0|0:1,0:0:0:0:
349,191,79179,2,0,L|359:246,1,50,8|8,0:1|0:0,0:0:0:0:
320,343,79652,2,0,L|215:355,2,100,10|8|8,0:1|0:0|0:1,0:0:0:0:
368,369,80442,1,8,0:1:0:0:
407,330,80600,6,0,B|414:264|414:264|403:231|403:231|419:120,1,200,8|8,0:0|0:0,0:0:0:0:
466,35,81547,2,0,P|414:22|369:38,1,100,8|8,0:1|0:0,0:0:0:0:
293,114,82179,6,0,L|185:102,1,100,10|8,0:1|0:0,0:0:0:0:
84,85,82810,1,8,0:1:0:0:
84,85,82968,1,8,0:1:0:0:
84,85,83126,1,8,0:0:0:0:
41,186,83442,6,0,L|149:198,1,100,10|8,0:1|0:0,0:0:0:0:
250,215,84073,1,8,0:1:0:0:
250,215,84231,1,8,0:1:0:0:
250,215,84389,1,8,0:0:0:0:
265,323,84705,6,0,L|157:311,1,100,10|8,0:1|0:0,0:0:0:0:
58,294,85336,1,8,0:1:0:0:
58,294,85494,1,8,0:1:0:0:
58,294,85652,1,8,0:0:0:0:
144,226,85968,6,0,B|172:195|172:195|189:145|155:78,2,150,14|8|10,0:0|0:0|0:0,0:0:0:0:
68,305,87231,5,6,0:0:0:0:
161,362,87547,2,0,L|262:346,1,100,8|8,0:1|0:1,0:0:0:0:
366,374,88179,2,0,B|412:367|434:311|434:311|495:291|528:351,1,200,6|8,0:1|0:0,0:0:0:0:
430,282,89126,2,0,P|410:237|414:180,1,100,8|8,0:1|0:0,0:0:0:0:
405,76,89758,6,0,L|414:20,2,50,10|8|8,0:1|0:1|0:1,0:0:0:0:
310,132,90389,1,8,0:1:0:0:
220,67,90705,2,0,B|156:45|112:91|112:91|121:39|75:2,1,200,6|8,0:1|0:0,0:0:0:0:
0,82,91652,1,8,0:1:0:0:
33,186,91968,1,8,0:0:0:0:
142,190,92284,6,0,P|155:239|143:288,1,100,6|8,0:1|0:0,0:0:0:0:
128,339,92758,2,0,P|163:303|212:289,1,100,8|8,0:1|0:1,0:0:0:0:
264,282,93231,2,0,P|215:268|178:233,1,100,8|10,0:0|0:1,0:0:0:0:
268,170,93863,1,8,0:0:0:0:
271,59,94179,2,0,P|319:72|356:107,1,100,8|8,0:1|0:0,0:0:0:0:
451,51,94810,6,0,L|462:166,1,100,6|8,0:0|0:1,0:0:0:0:
459,205,95284,2,0,L|449:304,1,100,8|8,0:0|0:1,0:0:0:0:
445,359,95758,1,8,0:0:0:0:
359,289,96074,1,10,0:1:0:0:
258,331,96389,2,0,L|200:335,1,50,8|8,0:1|0:0,0:0:0:0:
157,312,96705,2,0,L|93:317,2,50,8|8|8,0:1|0:3|0:0,0:0:0:0:
201,210,97337,6,0,P|218:163|200:102,1,100,14|8,0:1|0:1,0:0:0:0:
164,81,97810,1,8,0:0:0:0:
164,81,97968,2,0,P|114:89|70:135,1,100,10|8,0:1|0:0,0:0:0:0:
99,230,98600,1,10,0:1:0:0:
166,316,98916,2,0,L|171:370,2,50,8|8|8,0:0|0:1|0:1,0:0:0:0:
251,246,99547,1,8,0:0:0:0:
331,321,99863,6,0,L|438:311,1,100,14|8,0:1|0:0,0:0:0:0:
464,267,100337,2,0,P|476:218|459:170,1,100,8|8,0:1|0:1,0:0:0:0:
425,130,100810,2,0,L|325:120,1,100,8|10,0:0|0:1,0:0:0:0:
238,188,101442,2,0,P|216:139|225:80,1,100,8|0,0:0|0:0,0:0:0:0:
292,11,102074,1,8,0:0:0:0:
394,50,102389,6,0,L|444:39,2,50,10|8|8,0:1|0:1|0:1,0:0:0:0:
330,140,103021,1,8,0:1:0:0:
418,223,103337,6,0,B|393:266|393:266|437:357|354:424|238:395|229:259|328:237,1,400,14|0,0:0|0:0,0:0:0:0:
418,223,106495,5,0,0:0:0:0:
397,115,106810,2,0,L|405:57,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
291,147,107442,6,0,L|190:139,1,100,14|8,0:0|0:1,0:0:0:0:
139,157,107916,2,0,L|84:151,1,50,8|8,0:3|0:0,0:0:0:0:
27,242,108389,1,8,0:1:0:0:
27,242,108547,2,0,P|62:286|61:336,1,100,8|8,0:0|0:1,0:0:0:0:
39,378,109021,2,0,L|143:362,1,100,8|8,0:0|0:0,0:0:0:0:
213,282,109652,1,8,0:0:0:0:
295,354,109968,6,0,P|323:270|296:208,1,150,10|8,0:0|0:0,0:0:0:0:
273,168,110600,2,0,L|283:109,2,50,8|8|8,0:1|0:1|0:0,0:0:0:0:
221,189,111074,2,0,B|193:200|193:200|129:202|98:132,1,150,8|0,0:1|0:0,0:0:0:0:
36,46,111863,2,0,P|83:27|139:38,1,100,8|8,0:0|0:0,0:0:0:0:
239,54,112495,6,0,L|233:0,2,50,8|8|8,0:0|0:1|0:1,0:0:0:0:
276,94,112968,2,0,L|272:149,2,50,8|8|8,0:0|0:1|0:1,0:0:0:0:
322,64,113442,2,0,L|385:57,1,50,8|8,0:0|0:1,0:0:0:0:
416,91,113758,2,0,L|474:82,2,50,8|8|8,0:1|0:0|0:1,0:0:0:0:
404,144,114231,1,8,0:1:0:0:
404,144,114389,2,0,P|395:197|421:240,1,100,8|8,0:0|0:0,0:0:0:0:
455,339,115021,6,0,L|345:329,1,100,14|8,0:0|0:1,0:0:0:0:
305,353,115495,1,0,0:0:0:0:
250,254,115802,1,8,0:1:0:0:
168,338,116102,6,0,B|142:325|142:325|127:358|89:369|89:369|55:348|53:310|53:310|13:319,1,200,14|10,0:0|0:1,0:0:0:0:
11,368,117049,6,0,L|0:260,1,100,8|14,0:1|0:1,0:0:0:0:
256,192,117523,12,0,124944,0:0:0:0:
Hazu-
late nazi
General
  1. Dissable Widescreen Support in Kisses' Novice, Flask's Advanced, Doormat's Hard and Lami's Extra.
  2. Remove "-" from tags (repeated)
--- ⋆ ---

Kisses' Novice
  1. Too many green lines without any use, please remove it.
  2. 00:08:916 - This sound could be clickable, very prominent, you can replace 00:08:600 (2) - with 2 circles.
  3. 00:11:126 - Why avoid this sound? unlike 00:10:416 - this isn't in a blue tick, perfectly playable.
  4. 00:24:074 (1) - https://puu.sh/uDeht/3788f818c1.jpg
  5. 00:35:442 (1) - https://puu.sh/uDejc/e7bee7c6fb.jpg
  6. 00:50:284 (2) - https://puu.sh/uDe7e/77149b95e6.jpg
  7. 01:52:495 (1,2) - I don't like how it looks >.> nazi
--- ⋆ ---

Flask's Advanced
  1. 00:16:495 (1,2,3,4,5) - vs 01:52:495 (1,2,3,4,5,6) - same sounds, but... Really I prefer first combo, for better gap Novice-Advanced.
  2. 00:21:547 (1) - This overlap... >< nazi
  3. 00:22:653 - It's the only important vocal sound that you skip (from 00:21:547 (1) - to 00:30:074 (1) -), consider map it.
  4. 01:13:652 - Important drum sound... please map it xd
  5. 01:25:968 (1) - Short combo on Advanced looks weird, remove NC.
--- ⋆ ---

Doormat's Hard
  1. 00:29:758 (3,1) - Blanket? Would look better...
  2. 01:05:759 - This sound could be clickable, too prominent sound, same for 01:25:968 - .
  3. 01:55:652 - Remove this green line, currently doesn't perform any function.
--- ⋆ ---

Hyper
  1. AiMod
  2. 00:17:126 (3,1) - I'm not sure about this overlap, I think it can hinder the repeat of 00:17:758 (1) -
  3. 00:17:758 (1,2,1,1,1,1,2,1) - Why are there so many NC here? There aren't many important things, there aren't changes of SV...
  4. 00:39:863 (1) - Why NC here? I think the NC would be better in 00:40:021 (2) - Since there is nothing very important in 00:39:863 (1) - or just remove it
  5. 00:44:916 - 00:45:547 - 00:46:179 - Mmm ... I don't like much how these sounds are represented, very strong and not clickable.
--- ⋆ ---

Moecho's Insane
  1. 00:32:758 (5,1) - Swap NC? Feels much better in 00:32:758 (5) -
  2. 00:46:179 - Missing finish, I think
--- ⋆ ---

Another
  1. 00:04:810 - The other diffs mapped this sound, it looks weird with nothing here xD
  2. 00:40:337 (1,1,1,1,1) - Same as I said about NC in Hyper diff.
  3. 01:05:126 (3,4,5) - I would like to have a more consistent DS here, since they are very similar sounds, I could even say that it would be better to have more DS between 01:05:284 (4) - and 01:05:442 (5) - for the drum sound.
  4. 01:25:336 (3,4,5) - ^
--- ⋆ ---

Lami's Extra
  1. 00:24:704 - It's the only part where you avoid that sound hitsounded with normal-hitclap, I would prefer that you map this.
--- ⋆ ---

Ultra
  1. 00:10:652 (3) - In a part as intense as this I think that there will be many problems with the end 1/8 of this slider, I strongly recommend that the end of the slider be in 00:10:731 - to avoid future problems.
  2. 00:22:810 (1) - Missing additions normal and clap?
  3. 00:40:337 (1) - Throughout the diff there are many stack like these that I worry a lot, since with the intensity that is the diff and that there are so many NC with stack I think those sounds lose a lot of intensity.
  4. 01:38:600 (3) - Missing finish?
  5. 01:13:652 (1) - Remove NC? I don't think it's worth having this combo (01:13:337 (1) - ) so short.
  6. 01:54:626 - I think you forgot to map this sound (consistency with 00:18:626 (4) - ) I say it mainly because they are the same sounds.
  7. 01:54:705 (2) - Replace with a 3/4 slider for consistency with 00:18:705 (1) -
GL~
Doormat

Pata-Mon wrote:

[Doormat]
  1. 00:14:442 (2,1) - stack? ok

Hazu- wrote:

Doormat's Hard
  1. 00:29:758 (3,1) - Blanket? Would look better... i did a thing
  2. 01:05:759 - This sound could be clickable, too prominent sound, same for 01:25:968 - . i want to put more emphasis on the held vocals here, which is why this is a slider end
  3. 01:55:652 - Remove this green line, currently doesn't perform any function. ok
thanks for the mods-

https://drmt.s-ul.eu/Kouoqte0
Topic Starter
Shad0w1and
@patamon,都是无关痛痒的东西,微调了两个

chucentry wrote:

hi

00:08:442 (6,7,8,9,1) - maybe u can try with this. looks like have better flow http://puu.sh/uDrK0/7a84c59f45.jpg :arrow: no because it breaks my pattern xc

00:11:442 (1,2) - maybe is for the custom stack... fix stack ? :arrow: I do not like wave slider in gernal, current looks better for me

00:16:179 (1) - this slider is so weird to play and not looks good. Prefer to make it longer http://puu.sh/uDrYG/22791533b2.jpg

00:24:863 (5,6) - Swap it :arrow: it is triangle thou

00:32:916 (1) - etto ne.. http://puu.sh/uDsnQ/fec337cac9.jpg :arrow: 00:32:916 - it is not a vocal beat so I give no space on this beat

00:51:231 (1,2,3,4) - i think here need to continue the flow that follow all 1:2 i mean http://puu.sh/uDsv5/9b4bc7ae8f.jpg :arrow: that will be a overkill

01:00:231 (2) - Ctrl + G
01:29:758 (1,3) - swap it

01:30:231 (4,5) - swap too
:arrow: well... I really think both worked, so I want to keep my original idea


sory if is late and sory if is not extend but hope this be helpful!!

<3<3

Metaku wrote:

hi hi m4m

[General]

Ofc up to you but I find it weird that Lami's diff has higher OD than the top diff, maybe increase Moecho's OD to 7,5 as it now has same od as hyper?
:arrow: It has to do with their styles, the kickslider usage need a lower od so players can follow and do not get too many 100s
Moecho's diff has different timing?
Inconsistent source on Lami's?

Drum-sliderslide99.wav unused
normal-hitfinish.wav and soft-hitnormal98.wav consider cutting these or using different ones since they have some quiet noise or something on the beginning of them which causes the actual peak of the sound to be delayed so it might sound delayed while playing :arrow: these hs should be fine because the hitfinish is the official file mixed hs, and its chracteristicts allow that.
Inconsistent ending times so might want to adjust the spinner on Moecho's (Kisses' is understandable tho since you can't really have spinner that long on easy)
01:55:652 - I think the timing change here is kinda stupid since the difference isn't that big and changing it for a single note just halts playability instead of improving it which kind of ruins the purpose of proper timing in the first place


[Hyper]

fixed all stacking and one slider repeat problem, other are definitely fine, you can test play it. it is a light insane and all technics are acceptable for this diff.
if you got more problems after the test play, contact me and I will explain.

Btw what happened to Moecho :?: :arrow: she rip

[-Crissaegrim-] wrote:

Hey o/ from my queue

I think this should have a 5* diff

Ultra

00:01:337 (1,2,3,4,5,6,7) - previous pattern was nice for this part of the song, emphasizing very well those high piano sounds, but here you put little jumps with almost the same distance, i recommend to increase distance on white ticks, this is for this section overall :arrow: Pattern here works more than DS

00:10:021 (1,2,1) - i think these should have less distance, their sound doesn't deserve it, 00:10:810 (1,2,3,4) - these can have high spacing because of intensity :arrow: I do not agree with you

00:14:758 (2) - NC
00:15:231 (1) - don't NC
:arrow: current is fine imo

00:16:495 (1,2,3,4,1,2,3,4,1,2,3,4) - you could rethink distance between these notes, dont make all the same, follow the music intensity :arrow: jump difficulty will stack on the last note. currrent worked as well.

00:30:074 (1) - this looks a bit messy, this is very personal but trying a smoother shape would represent better the music, there's no reason to put something like this here :arrow: made a change

00:31:179 (1,1,1) - these shouldn't be here, they represent nothing, maybe extend last slider and map what should be mapped :arrow: nothing? you sure?

00:36:074 (3,4) - i think these should have the same shape

00:34:179 (1,2) - maybe move 2 a bit so it flows better
00:36:705 (1,2) - ^
i see you used patterns like that a lot, so i won't point them anymore
:arrow: yeah slider will reduce the difficulty for reading, so it does not matter at all even placed same distance as 1/2 for Extra and above, remember that.

00:38:442 (3,4,5,6,1) - i recommend to map vocals in some parts like these wich vocals can be heard much more than other sounds :arrow: not for this diff

00:40:021 (2,3,1) - i would increase distance a bit, intensity :arrow: 3 is not a heavy beat, and also remember that a stop will also be a strong emphasis sometime.

00:49:337 (1,2,3,1,2,3,1,2,1,2,1,2) - try to increase distance gradually here, next section is very jumpy so introducing it is always better :arrow: patterns more important than spacing here

00:55:652 (1) - don't NC :arrow: I have strong opinions about NC desicions, unless it was my mistake, I will always NC this type of notes.

00:58:179 (1,2) - these should have the same shape

00:58:495 (2) - also try to keep using circular flow, this part has pretty fast sliders so keeping them easier to hit is always good

01:00:074 (1,2) - maybe move them up and ctrl+h 2nd slider, just for flow
01:00:705 (1) - same here, flow
i'll stop pointing at these too, i think you got what i tried to say

01:04:179 (3,1,2) - 01:02:284 (2,1) - there's no reason for using these kind of shapes
:arrow: I have even stronger opinion about flow. I do not agree with other's flow opinions on my map, almost never. They are fine.

01:06:231 (3) - increase distance :arrow: not for this one

01:07:021 - cut kiai here
01:17:126 - start kiai again here
01:27:231 - cut kiai
01:37:337 - start kiai again (i think you know these because you added bookmarks but idk)
:arrow: no, I do not want do that in this map, just because I do not think it fits. I did that in like https://osu.ppy.sh/b/970331 maps because they are different than this one.

01:51:389 (1,2,3,4,5) - stack with 01:50:758 (3) - maybe

01:56:102 (4) - a slider fits better :arrow: does not matter

01:55:652 - just delete this red line(as well as the next one) :arrow: it is wrong timing because of this audio was trimmed by producer and they did not count the bpm section so we have to adjust their cut error by redline.

Ringer wrote:

hi, from my m4m queue

General


01:07:021(1) - End the kiai there
01:17:126(1) - Restart here
01:27:231(1) - End the kiai there

Ultra


00:00:389(3,4) - switch thoses 2 ? I know what you wanted to do but it seems a bit rude for the beginning of the map, I think you should let the player understand the pattern and then maybe do what you've done a bit after
00:00:705(5,6) - same as above

01:07:652(1,2) - The slider pattern may be a bit repetitive starting from there, maybe find another pattern to match this? + the intensity of the music isn't the same (AkA use the slider pattern only in kiai, so restart using it at 01:17:126?) :arrow: It will be harder to rank it so I want to just keep it safe for this diff.
01:43:416 - Spinner? Until 01:46:179
01:49:495(2,3) - Stacked like 01:48:705(2,3) ?

Shad0wkyik's Another


WIP diff so I won't say too much

01:09:547->01:11:600 - Theses doubles seems really unconfortable to play even more for insane players
01:14:284(4,1) - Nerf this jump?


Hyper


00:04:810(2) - I don't feel this circle fit the rythm you've done, remove it
00:28:968(4,1) - Maybe a bit hard to read for hyper ? try not moving the sliders etc to make the circle (4) be on the beginning of the slider (1) (as long as it's the only time you do this before the kiai, where it might be more appropriated
:arrow: it is fine because hyper is light insane...
01:33:547(1) - Same slider than at 01:32:284(1) :arrow: why?

you can mod the despair diff of this iin exchange

Hazu- wrote:

late nazi
General
  1. Dissable Widescreen Support in Kisses' Novice, Flask's Advanced, Doormat's Hard and Lami's Extra.
  2. Remove "-" from tags (repeated)keep for now
--- ⋆ ---

Hyper
  1. AiMod
  2. 00:17:126 (3,1) - I'm not sure about this overlap, I think it can hinder the repeat of 00:17:758 (1) - :arrow: not a problem
  3. 00:17:758 (1,2,1,1,1,1,2,1) - Why are there so many NC here? There aren't many important things, there aren't changes of SV... :arrow: drums - crash - guitar - drums - crash, every time a track switch I will do a NC for the hint.
  4. 00:39:863 (1) - Why NC here? I think the NC would be better in 00:40:021 (2) - Since there is nothing very important in 00:39:863 (1) - or just remove it :arrow: added another NC on 00:41:126 (1) - to make this consistant.
  5. 00:44:916 - 00:45:547 - 00:46:179 - Mmm ... I don't like much how these sounds are represented, very strong and not clickable. :arrow: highlighting the vocal
--- ⋆ ---

Another
  1. 00:04:810 - The other diffs mapped this sound, it looks weird with nothing here xD
  2. 00:40:337 (1,1,1,1,1) - Same as I said about NC in Hyper diff.
  3. 01:05:126 (3,4,5) - I would like to have a more consistent DS here, since they are very similar sounds, I could even say that it would be better to have more DS between 01:05:284 (4) - and 01:05:442 (5) - for the drum sound. :arrow: does not matter, it is not a DS directed game, flow cut works too
  4. 01:25:336 (3,4,5) - ^
--- ⋆ ---

Ultra
  1. 00:10:652 (3) - In a part as intense as this I think that there will be many problems with the end 1/8 of this slider, I strongly recommend that the end of the slider be in 00:10:731 - to avoid future problems. :arrow: as a intense part like this, players only rely on their reading on the clickables, the spacing and DS play minor role on these parts.
  2. 00:22:810 (1) - Missing additions normal and clap?
  3. 00:40:337 (1) - Throughout the diff there are many stack like these that I worry a lot, since with the intensity that is the diff and that there are so many NC with stack I think those sounds lose a lot of intensity. :arrow: stop is an emphasis to me
  4. 01:38:600 (3) - Missing finish?
  5. 01:13:652 (1) - Remove NC? I don't think it's worth having this combo (01:13:337 (1) - ) so short.
  6. 01:54:626 - I think you forgot to map this sound (consistency with 00:18:626 (4) - ) I say it mainly because they are the same sounds. :arrow: not the same, no sound here
  7. 01:54:705 (2) - Replace with a 3/4 slider for consistency with 00:18:705 (1) -
GL~
============================
=============Moecho========


Pata-Mon
总得来说有些滥用短话条了,再怎么说这也是只个insane.=答:Insane有不同的方式去Map.. 而且這也完全是看Mapper的Style啦=
如果说00:15:863 (1,2) - 00:18:389 (4,5) - 这类短滑条是为了强调重音还可以接受的话 =答:這類本來就很正常啊=,
那00:13:495 (4) - 01:13:810 (3) - 这种短话条就比较无理了,后者滑条头甚至都是一个很轻的音,而且跟之后还用了那么大的ds =答:我覺得挺合適的.. 聽起來舒服,而且也放了hitsound,DS也沒有非常大啊。01:13:810 (3) - 這裡DS大也是因為下一個音也會更激烈了=


Metaku
00:01:258 (5,1) - broken stack =RE: for all the broken stacks issues, please just use the Show Stacking function in the editor. Fix only for the crucial ones=
00:03:074 (1,2) - Why the sudden change in rhythm here? =RE:Ask why the song composer composed it that way=
00:03:705 (2,1) - another broken stack
00:05:047 (5) - can be kinda unexpected and since it's overmapped anyway I'd suggest you to remove it =RE: removed due to large distance with not enough emphasis=
00:05:442 (2,3) - again feels kinda weird to change rhythm here since the strong sounds are still on white ticks =RE: repect mapper's rhythm choice and try to understand it thanks. It isn't hard to hear that rhythm and according to your comment, a lot of maps would only contain a lot of 1/2s=
00:10:179 (1,2,3,4) - cool pattern =RE: Thanks :)=
00:18:389 (4,5,6) - maybe ctrl g 6 to keep consistent with 00:10:810 (2,3,4) - =RE: It is intentional, 00:18:705 (6) - has a finish, and that is more emphasized, as well as flow would be wierd here if it gone the other way=
00:20:126 (1,1) - Maybe blanket better? =RE: Fixed=
00:23:284 (2,3) - Maybe adjust so you could keep the cool reverse flow going =RE: I did intent to do that but not sure why it became that way. Fixed=
00:29:758 (3) - maybe curve the other way instead? Both 00:29:126 (1,2) - were curving inwards =RE: This was intentional, and looks better and flows better and match better with the song melody. No change=
00:31:652 (1) - Maybe ctrl g? Would work well with all the reverse flow and would also have better emphasis for the cymbal hit =RE: Way way way too big distance here, and it's enough DS as it is now due to slow speed into faster speed=
01:15:547 (1,2) - Kinda weird to lower the spacing when the song gets more intense... =RE: It was not that much of a deal but adjusted=
01:18:389 (1,2,1,2,1,2) - This really stands out... Why is it mapped completely differently compared to rest of the part? =RE: All I can say is listen to the music more closely=
01:20:916 (1,2) - broken stack
01:21:863 (5,2) - I'd stack these for consistency
01:26:442 (3,5) - Broken stack
01:33:547 (1) - I think just a 1/2 would work better here =RE: Intentional, the slider breaks at the red line into another direction=
01:39:863 (1,2) - blanket could be better =RE: both fixed=
01:41:126 (1,2) - ^
01:57:361 (4) - I think this deserves more spacing =RE: Not necessary, I think it fits good as it is now=

wow this is a really cool diff =RE: thanks a lot :)=


-Crissaegrim-

00:01:258 (5) - this is a pretty big 1/4 jump, i highly recommend nerfing it =RE: Potential jump isn't that big, insane players should be able to do this as we see this more often in Hards=
00:03:547 (1,2) - this kills consistency, just make 1st slider repeat =RE: That would break pattern consistency=
00:05:047 (5) - same as above, consider nerfing it
00:37:021 (2) - this should be just a circle, i know tail gets a little beat but this really breaks consistency of the map overall =RE: This is a small pattern and a transition into following another rhythm=
00:40:021 (2) - here too, this should be changed because slider tail doesn't get any sound, if you want to map that cymbal sound just extend it to the next tick =RE: I see absolutely nothing wrong with this=
00:47:600 - slider vel should be higher here =RE: Why? I don't see the point=
01:05:442 (5) - why this jump is so big? =RE: Adjusted now=
01:13:810 (3) - this should be just a circle, there isn't any sound on slider head nor tail so just let it as a circle for emphasis =RE: The slider head clearly has sound, for more reason, see the reply above about this=
01:18:389 (1,2,1,2,1,2) - hm i think you could try a better pattern, it's too out of the map patterns overall =RE: I think it fits well..=
01:22:810 (3) - same thing with these sliders, just make it a circle
i'll stop pointing at those things i think you got what i'm trying to say =RE: This is semi-consistent and leading into the highest difficulty in one aspect, as well as it is not breaking the song, no change=
01:21:863 (5,2) - stack them properly =RE: Please start using Show Stack in editor, thanks=
01:26:442 (3,5) - ^
01:35:758 (5,2) - ^
01:37:810 (3,1) - nerf this, too big distance =RE: Adjusted=
01:38:283 (2,3) - this could be missread as a 1/4 double, try to separate them =RE: I think it's fine as it is=
01:40:337 (2) - cut this to the red tick =RE: no=
01:41:600 (2) - ^ =RE: ^=
01:56:105 (1,1) - too much distance, also they are different combos so player couldn't see followpoint, try to fix this =RE: fixed=


Ringer

00:47:442(2,3,4,1,2,3,4) - This pattern is maybe a bit hard to read for insane players, I know the aim of this difficulty is to challenge the reading of the player but it seems a bit too much for an insane =RE: I think this is fine=
00:51:231(3) - 2 circles instead of this slider? =RE: no, that would just feel wierd to play and also breaking the blanket pattern=
01:45:074 - This break shouldn't be here tho, it isn't on the hyper =RE: I don't remember there was rule about that=


Hazu-

00:32:758 (5,1) - Swap NC? Feels much better in 00:32:758 (5) - =RE: For me it looks way much cleaner as it is=
00:46:179 - Missing finish, I think =RE: Thanks for pointing out, added=


=Thanks for modding=
Moeri out.
Ascendance
catch the beat
Topic Starter
Shad0w1and
@all GDers, if you were copying my HS, you might want to double check if these HS are set correctly!!!!
[*] 00:22:810 (1) - sliderhead - additions: normal = whistle & clap (this one must fix, the rest are optional. I fixed this for Flask, Lami and Doormat, plz update before doing further edit)
[*] 01:38:600 (3) - sliderhead - additions: normal = whistle & finish & clap
[*] 01:41:126 (2) - sliderhead - additions: normal = whistle & finish & clap
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