LiSA - Catch the Moment -Radio Edit ver.-

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2017年3月29日 at 8:38:41

Artist: LiSA
Title: Catch the Moment -Radio Edit ver.-
Source: 劇場版 ソードアート・オンライン -オーディナル・スケール-
Tags: SWORD ART ONLINE The Movie - Ordinal Scale - SAO Lami intoon Kawaiwkyik Rizia Moecho Moeri Doormat Flask Kisses
BPM: 190
Filesize: 24467kb
Play Time: 02:04
Difficulties Available:
  1. Another (5.18 stars, 435 notes)
  2. Doormat's Hard (3.33 stars, 343 notes)
  3. Flask's Advanced (2.24 stars, 226 notes)
  4. Hyper (3.59 stars, 396 notes)
  5. Kisses' Novice (1.69 stars, 139 notes)
  6. Lami's Extra (6.03 stars, 497 notes)
  7. Moecho's Insane (4.6 stars, 443 notes)
  8. Ultra (6.29 stars, 563 notes)


Download: LiSA - Catch the Moment -Radio Edit ver.-
Download: LiSA - Catch the Moment -Radio Edit ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#24 LiSA - Catch the Moment -Radio Edit ver.-
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劇場版 ソードアート・オンライン -オーディナル・スケール-
Anime Film Theme | 2017

アスナマジ女神! | Ultra - Catch the Beat -
NEW! Chinese Ver. -中文版- by LiSA DOWNLOAD
咽下 叹息还会尝到余味
是懊悔 依然残留苦涩 OH~太多
想要大声地追问 为什么
那句话 来不及对你说
晨辉中 利刃 正飞落
斩碎宿命 无可奈何 惊慌失措
就算这一切从头来过
我们能相遇么
心跳在回拨 尽头是 告别这世界时刻
你说 别回头 握紧我
还等什么 无论多少次
愿望成真过 坎坷仍那么多
时光在捕捉 狂奔中 的你我
呼啸而过 此刻 一停留 就坠落
一错再错 我只记得
你的笑容 如花闪烁
这试炼注定属于我
Catch the Moment
此刻我不会再错过
就和你紧握住此刻
Catch the Moment
Ultra: me | Extra: Lami | Another: me & Rizia | Insane: Moecho/Moeri
Hyper: me | Hard: Doormat | Advanced: Flask | Novice: Kisses
MAD Video: me

=======
中文译名:
紧握此刻
Ultra somehow turns to PP this time...
Pata-Mon
M4M
https://osu.ppy.sh/s/558287

[Kisses]
  1. 00:01:337 (3,1) - 00:03:863 (3,1) - 00:06:389 (3,1) - 00:22:810 (2,3) - 00:31:652 (1,2) - ……ds. In fact if you think 1 is too huge you can use 0.95 (or 0.8-0.85 sv) in the whole diff
  2. 00:17:442 (2,3,4,5) - 4 continuously notes/slider head are too many in this diff
  3. 00:24:074 (1) - out of the screen
  4. 00:35:442 (1) - touch the hp bar
  5. 01:12:074 (1,1) - overlap
  6. 01:56:102 (2,1) - this pattern is very likely to be read incorrect.


[F酱]
  1. 00:17:758 (3,4,5) - 感觉不是很好看 对新手也会别手
  2. 00:20:126 (4,1) - overlap感觉可以避免 1移到右上比较好
  3. 00:30:074 (1) - 低难度建议不要让滑条头尾贴上
  4. 00:32:758 (4) - 像这样跟红线vocal,给一点点音效会比较舒服.其他类似地方不说
  5. 00:41:126 (4,1) - 可以考虑换滑条 不然这节奏打起来还是有点难
  6. 00:47:442 (3,4,5,6) - 哈哈哈这节奏在高难度很常见,但是低难度我觉得很少玩家能读对,看你想不想良心点了,这前后本来就全是note.00:48:231 - 这里也有比较明显的鼓声,或许可以考虑这里多用几个滑条,跟到或者盖过这些鼓声
  7. 00:58:810 (4) - 往下点吧
  8. 01:17:126 (1,2) - 这节奏有点奇怪,01:17:758 - 和01:17:916 - 是一样的音,放在了这两个完全不同的东西上,然后01:18:074 - 这个音还是挺重要的 最好还是clickable 01:18:389 (3,4) - 同
  9. 01:28:179 (3,4) - 低难度看这应该还是挺懵逼的 hard里都不太建议
  10. 01:32:284 (1,2,3) - 这也是
  11. 01:52:495 (1,2,3,4,5,6) - 这新手没人能读的23333


[Doormat]
  1. 00:14:442 (2,1) - stack?


[Hyper]
  1. 00:01:258 (5) - 00:02:521 (5) - ……hyper就这样overmap真的好吗 前奏还那么轻
  2. 00:11:442 (1,2) - 这视觉ds有点近
  3. 00:31:652 (1,2) - 00:45:231 (2,3) - 这些也是.毕竟你有很多00:37:968 (1,2,3) - 这类的梗,再放那些视觉ds那么近的就比较容易读错,hyper尽量还是更清楚些
  4. 01:52:495 (1,1,1,1) - 调整一下位置和角度,快要擦边了不太好看
  5. 01:57:365 (1) - 可以跳


[萌球]
  1. 总得来说有些滥用短话条了,再怎么说这也是只个insane.如果说00:15:863 (1,2) - 00:18:389 (4,5) - 这类短滑条是为了强调重音还可以接受的话,那00:13:495 (4) - 01:13:810 (3) - 这种短话条就比较无理了,后者滑条头甚至都是一个很轻的音,而且跟之后还用了那么大的ds
  2. 00:01:021 (4,5) - 这类滑条后的1/4分开放,在insane里也并不是常规的pattern,虽然可以用,但我不认为这种在很轻的前奏的overmap上用是合适的,这个后面也有很多是不值得强调的地方使用的


[Another]
  1. 00:39:863 (1,2) - ctrl+G会比较有趣
  2. 00:41:126 (1,1) - 这里贴着放并不合适,后面锣一个重音这么放打着感觉很窝
  3. 01:07:652 (3,1) - 可以避免
  4. 01:13:021 (4,1) - 不适合叠
  5. 01:37:337 (1,3) - 稍微远一点
  6. 01:51:389 (1,2,3,4,5) - 这钢琴音放折返就算了 放连打不合适


[Lami]
  1. 01:21:231 (2,3,4,5,6,1) - flow can be improved imo
  2. 01:56:812 - 5% volume


[Ultra]
  1. 打不动不摸了


GL
Beafowl
20:36 Shad0w1and: hello beafowl, may i ask for testplay?
20:36 Beafowl: yea ofc
20:36 *Shad0w1and is editing [http://osu.ppy.sh/b/1210089 LiSA - Catch the Moment -Radio Edit ver.- [Ultra]]
20:37 Shad0w1and: i wonder if this is hr able
20:37 Beafowl: but im afk for a short moment
20:37 Shad0w1and: ok xc
20:52 Beafowl: ok back
20:53 Shad0w1and: ^^
20:58 Shad0w1and: i guess not really good for hr lol
20:58 Shad0w1and: possible xc
20:58 Beafowl: the map being hard with hr doesnt mean it is bad :D
20:59 Shad0w1and: yeah
20:59 Beafowl: 01:57:444 (1) -
20:59 Beafowl: could you split that spinner up
20:59 Shad0w1and: the flow gets awkward with hr
20:59 Beafowl: 01:57:444 (1) -
20:59 Shad0w1and: what do you mean?
21:00 Beafowl: a new spinner at this piano sound
21:01 Shad0w1and: uhm the time signature is the same?
21:01 Beafowl: oooh
21:01 Beafowl: 02:00:049 -
21:01 Beafowl: xd
21:02 Beafowl: im obviously not an experienced mapper like you but I will try my best xd
21:02 Beafowl: 00:22:652 (7,1) -
21:02 Beafowl: sure that you want to stack this
21:02 Beafowl: since you go to a bigger white tick
21:03 Beafowl: 00:28:968 (7,1) -
21:03 Beafowl: same for those
21:03 Shad0w1and: when stack, it means you highlight the vocal beat at 00:22:652 -
21:03 Beafowl: oh
21:03 Beafowl: so you want to emphasize the vocals here
21:03 Beafowl: that go with that note
21:03 Beafowl: ?
21:03 Shad0w1and: 00:28:968 - same for this, that is my understanding of mapping xc
21:03 Shad0w1and: yeah
21:03 Beafowl: as I said im not that experienced
21:04 Beafowl: but nice that you tell me that
21:04 Beafowl: could use it x)
21:04 Shad0w1and: yeah, but yeah that is how you make a map a bit more fun
21:04 Shad0w1and: 01:57:444 (1) -
21:04 Shad0w1and: this is snapped to the guitar
21:05 Shad0w1and: 01:57:365 -
21:05 Shad0w1and: procced as a continuation of 01:57:365 (1) -
21:05 Shad0w1and: like a slider
21:05 Shad0w1and: you hit then drag XD
21:05 Beafowl: i understand
21:05 Beafowl: xd
21:06 Beafowl: 00:43:652 (3,1) -
21:06 Beafowl: is it possible to make a proper stack here?
21:07 Beafowl: well nvm you blanketed it with 00:43:337 (2) -
21:07 Shad0w1and: uhm actually i thought about that, I guess will change it
21:07 Beafowl: hm ok
21:07 Shad0w1and: maybe i will try shape the sliders
21:09 Beafowl: 01:22:179 (1,2) -
21:09 Beafowl: could you blanket 01:22:495 (2) - with the corner of 01:22:179 (1) - ?
21:09 Beafowl: and maybe also blanket 01:21:863 (3) - with the sliderend of 01:22:179 (1) -
21:10 Shad0w1and: well I do not like blanket anymore so I try to make more diverse shapes, this is one of my theory
21:10 Beafowl: ok
21:10 Beafowl: 01:29:758 (1,2) -
21:10 Beafowl: maybe swap positions for better flow
21:12 Shad0w1and: here comes one thing i think that is important, you actively cut the flow on certain downbeats will make the flow more diverse and fun to play, as well as not affect playability
21:13 Beafowl: ohh
21:13 Shad0w1and: that only applies to the downbeats
21:13 Beafowl: alright nice to know :D
21:13 Shad0w1and: yeah
21:13 Beafowl: well thats it for me i tried xd
21:14 Beafowl: but nice map will you try to ranki t?
21:14 Shad0w1and: on climax, more flow cuts will make map harder but also more fun
21:14 Shad0w1and: yes, i 14 set atm
21:14 Shad0w1and: i might not be able to be the first
21:15 Shad0w1and: (but i am the highest SR)
21:15 Shad0w1and: XD
21:15 Beafowl: LOL
21:15 Shad0w1and: imean
21:15 Shad0w1and: i will, but since there is 14 sets atm
21:15 Shad0w1and: it is a ranking race XD
21:15 Beafowl: well
21:15 Beafowl: gl then XD
21:15 Shad0w1and: i might lose on speed
21:16 Shad0w1and: but will win on SR at least XD
21:17 Beafowl: xD
21:19 Shad0w1and: you can post log in forum since I am making changes on that point
21:19 Shad0w1and: i can give you kd XD, also help me rank this
21:19 Shad0w1and: and thanks a lot XD
21:19 Beafowl: XDDDDDD
21:19 Beafowl: okok np
21:19 Beafowl: xdddd

good luck :D
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