FoxyGrandpa wrote:
los los los in 2018
FoxyGrandpa wrote:
los los los in 2018
JebaitedMonstrata wrote:
Hi, sorry but I have some issues with the top difficulty that I think requires immediate attention:
Mir wrote:
FoxyGrandpa wrote:
los los los in 2018
FoxyGrandpa wrote:
los los los in 2018
bye.Xexxar wrote:
Honestly, its not worth my time to mod this map because Logic Agent has made it clear that he is satisfied with his mapping as is. UndeadCapulet is a friend of Logic Agent and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.
Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.
All I have to say:
- You didn't even try to hitsound this map, lets be honest. You used 60% hitsound volume throughout the entire song. There are so many ways that you could improve this by just putting some effort in. Everything is emphasized both in your mapping and in your hitsounding. this is the first time i have ranked/qualified a map with my own hitsounding. as i continue to map, i will improve. i did try to hitsound it, and maybe it's not as good as it could be but i think that as it is, it's good enough.
- 00:05:212 (1,2,3,4,5,1,2,3,4) - UC even agreed that most of the sounds are on 1/1, so why are your hitsounds just constant normal-hitnormal throughout. Why not improve this by putting more variety? or using soft sample sets on notes that arent supported by actual rhythm in the song. a fine idea, it's just not something i chose to do when i hitsounded this map
- The song may be intense but as mentioned before in my last post it is not rhythmically dense. If your mapping isn't going to reflect this at least your hitsounds should.
- Your mapping emphasizes everything and in turn emphasizes nothing. There is nothing remarkable or stimulating in this map. It's just bland jumps at random angles and random sliders with silly asymmetrical and inconsistent design because gameplay is all that matters right? the same could be said about literally every one of your maps.
- Just because you map something one way at first doesn't mean that other peoples suggestions and criticisms are not valid and worth considering. i did consider your points, and for the most part i didn't consider them to have any value.
Good luck, and may you someday realize that other elements of mapping matter besides how sharp your angles are and how "unique" and "creative" it is.
the difference is i'm still satisfied with this map as it is, while armin agreed his could be better. sure every map can be better, but as far as being rankable and personal satisfaction both have been achieved for me here. you can leave passive aggressive comments as much as you want, it won't change the fact that i am satisfied with the map and it is of quality to be deemed rankable.Naotoshi wrote:
i mapped it two years ago when i didn't really know how to map, and i dont want to remap now to delay the set, it isn't anything game breaking so it's fine to just let it rank
ok narcissism, this doesn't have anything to do with you specifically. if anything its about how the veto system is ironically puts into question people who are "qualified" enough to rank maps. there are a bunch of people who like this map and it doesn't have anything unrankable in it so if he and qualified people are satisfied there should be no issue for this to be ranked.Xexxar wrote:
Honestly, its not worth my time to mod this map because Logic Agent has made it clear that he is satisfied with his mapping as is. UndeadCapulet is a friend of Logic Agent and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.
Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.
Voli wrote:
Hey. noticed this map was up again, it's qualified already but I still don't think it's ready for nomination. I've pointed out the biggest issues I have with the map below for your consideration.
Wrath of God
- Hitsounds are very lacking and not well representative of the song's structure - you've almost only used clap hitsounds when there is a lot of drum usage in the song. The hitsounds you used portray a completely different sound than what is heard in the music, which is unfortunate and I think you can go a lot more in depth to optimize the player experience. i've said it before and i'll say it now, i am personally satisfied with my hitsounds. i think they fit the song fine, and like natsu said there's nothing wrong with simple hitsounds. and it's not like i just put clap spam on everything, the way i used the hitsound changes between sections which provides a similar effect imo.
- 00:20:212 (1,2,1,2,1,2,3,1) - The music shows a clear decrease in the drum pitch, but you mapped this in doubles as if the claps have the same intensity. You've also used only clap hitsounds while the song indicates that there is percussion/drums. These things are misleading for the player. i disagree, i think hitsound variation here would have very little influence on gameplay. and as far as mapping the drums the way i did, it provides a contrast in difficulty to the rest of the section immediately leading into something calm. i do this a lot.
- 00:21:212 (1,2) - vs 00:22:212 (1,2) - - momentum hold vs super fast sliders? How exactly is the player supposed to interpret these vocals? there's no rule that i have to do everything the exact same. i'm actually quite sick of having to defend myself by using this point
- 00:32:837 (4,5,6) - Again - drums lowering in pitch but there are only clap hitsounds. sure the drums might be lowering in pitch, however i feel like the more aim heavy patterning and increased use of the hitsounds provides a contrast leading into the next section. The hitsounds become more sparse, the sliders slower, and the rhythm less dense.
- 00:43:212 (1,2,3,4,5) - Streams like these are too overbearing - due to their fast pacing because of the song's bpm, you don't need to space them too much - they end up feeling disproportionate to the rest of the map. These appear a lot, I reckon you know which ones I'm talking about. that's your own personal opinion, i think they're fine as is.
- 01:10:212 (1,2,3,4) - This part of the map suddenly feels really underwhelming spacing wise due to your otherwise huge spacing. This part of the song is very intense and uses the least spacing? this part is winding down for the calm part between kiais. is that like actually a difficult thing to understand?
- 01:19:587 (3,4,1,2,3,4,5,6,1,2,1,2,3,4,1) - Similar to the stream issue I've pointed out before, this one does this to an even larger extent, the drums fade away gradually but it's almost a fully spaced stream at 240 bpm. It feels really overdone in its current state. the difficulty comes through movement around this section, at the end where the drums are calming down the stream is just a straight line into a slow slider. i've had multiple playtests on this map and nobody ever complained about that part feeling unfitting or unfair. it plays fine, i like how it looks, and it fits the music.
- The ''in between'' notes like 00:58:212 (1,2) - , 00:58:712 (4,5) - , 01:00:962 (5,6) - , 01:03:712 (3,4) - and a lot of others feel very overspaced since it seems you are mainly emphasizing vocals. Due to the spacing you've used on these notes, the differentiation between strong vocal notes and 'in between' notes is hard to make at this point. Perhaps tone these kind of patterns down so there is more of a clear differentiation? this would have barely any effect on gameplay, the entire kiai is difficult. if i nerfed jumps randomly it would just feel and look awkward to me.
i've had to explain some of these points so many times already it's annoying. please if you feel like you have something to contribute, read the thread in its entirety first. replying to duplicate points is driving me insane.Hula wrote:
Just saying guys. This map needs to be re ranked at the very least.
00:29:212 (1) - Missing clap on end of slider. literally no it's not. 00:25:212 (1) - compare
That's on a quick glance.
Maybe when we bubble we should check HS? Hitsounds are half of the playing experience of a map.
edit:
00:35:337 (2) - why is this a clap? This isn't right and doesn't follow a rhythm I can notice in your hitsounding. i used the same hitsounds in varying ways between sections. this is something i grew to like and really don't plan on changing
"Personally satisfied" isn't enough and should never be a reason to deny valid pointsLogic Agent wrote:
Voli wrote:
Hey. noticed this map was up again, it's qualified already but I still don't think it's ready for nomination. I've pointed out the biggest issues I have with the map below for your consideration.
Wrath of God
- Hitsounds are very lacking and not well representative of the song's structure - you've almost only used clap hitsounds when there is a lot of drum usage in the song. The hitsounds you used portray a completely different sound than what is heard in the music, which is unfortunate and I think you can go a lot more in depth to optimize the player experience. i've said it before and i'll say it now, i am personally satisfied with my hitsounds. i think they fit the song fine, and like natsu said there's nothing wrong with simple hitsounds. and it's not like i just put clap spam on everything, the way i used the hitsound changes between sections which provides a similar effect imo.
i get yall might not like my hitsounds, but i do. and so did the bns i got to nominate this map. flame me and my hitsounds all you want but i like them and don't plan on changing them.FoxyGrandpa wrote:
"Personally satisfied" isn't enough and should never be a reason to deny valid points it definitely is enough because i make maps for myself to enjoy, and don't care too much about the opinions of others.
- 00:05:212 - This entire section you should add a drum sample set to every white tick to hitsound the kick drum in the background, as it is now the normal sampleset on its own provides no sort of support to the song no thank you
- 00:08:712 - No sort of hitsounds for a very big change in music i don't see this as a very big change in music
- 00:09:212 - Again, add drum samplesets to each white tick so it, yknow, actually reflects the music no thank you
- 00:10:212 (1) - No cymbal sound here, no reason for a finish are you actually listening to what the hitsounds are doing or just saying "the song does this so you have to do this"
- 00:10:962 (4) - Cymbal sound here, reason for a finish guess i answered my own question
- 00:12:212 (1,2,3,4,5) - Overmapped completely, and there is no cymbal sound on 00:12:212 (1,5) - and no clap sound on 00:12:462 (3) - im literally not even getting into this again
- 00:12:962 (5) - Cymbal sound here, reason for a finish again same as earlier
- 00:23:212 (1,2) - Ok what, idk if you ctrl + g'd and forgot to switch back the hitsounds but these should be switched, dunno how this was overlooked again it seems like you can't recognize patterns and changes within the hitsounds themselves and compare them to the hitsounds around them
Personally satisfied" isn't enough and should never be a reason to deny valid points it definitely is enough because i make maps for myself to enjoy, and don't care too much about the opinions of others.To this point I'd just like to add that having a map ranked isn't a privilege and it will never be.. Just denying it because saying "it's how I want it" is lackluster.
i've literally explained my point multiple times on the reasons behind my hitsounding, and it's somehow my fault people refuse to accept it lolIrreversible wrote:
Hello, I'll take this map down for now. I've read the thread and I do see a lot of clashing opinions, which is fine. What I believe, however, is not okay is that there is no try from your side to find a compromise - and seeing how many people stated their opinion about your map, there is something about it (try to see it from this perspective?).Personally satisfied" isn't enough and should never be a reason to deny valid points it definitely is enough because i make maps for myself to enjoy, and don't care too much about the opinions of others.To this point I'd just like to add that having a map ranked isn't a privilege and it will never be.. Just denying it because saying "it's how I want it" is lackluster.
To conclude, I'm taking this down so you guys can find a consensus concerning the hitsounds. I hope that from both parties can be found a middleground, because I do think that is the way to go here - keeping it simple is one thing, just keeping it for the sake of it is another one. As I've read through the points risen up as well as the explanations behind them, I want to second those points and not bring up further ones, since they basically cover what I would say about this map.
I'm looking forward to push this map further once there is a compromise, but for now, I believe it should belong into the pending section as there is too much discussion on going (and let me just remember you guys, experiencing a disqualification isn't something horrible)