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Tanya Degurechaff (CV: Yuki Aoi) - Los! Los! Los!

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Mun

lucciachan wrote:

Fix the singer name
????????????
Nitsches
MAKE THIS RANKED!
Well at least try to, cuz the actually ranked one is puuuuuure *humhum* you see

Good mapset !
Topic Starter
Logic Agent

Xexxar wrote:

There are four main categories of issues that I have with this mapset. For this, lets talk about the top difficulty, Wrath of God.

[Rhythm]
  1. 00:01:712 (3,4) - as you can probably tell, these two notes have a bit different rhythm compared to 1 and 2 before it. To me this is a bit of a poor choice. Not every single sound in the song has to have a slider head or note end on it. For example you don't map 00:02:837 - because the same sound you've been following is nearly inaudible, but you then map 00:03:087 - which is almost nearly as inaudible. You could instead create a more dynamic rhythm rather than throwing as much rhythm as you can. Sometimes less is more. disagree, i think mapping it the way i did was fine. i chose a slider heavy rhythm to make it seem very continuous. 00:02:712 (3,4) - the single circle on 3 is to put emphasis on 4 before the new combo, which i think works nicely.
  2. 00:04:962 (5) - :( what
  3. 00:05:212 (1,2) - I'm sure you're well aware that almost all of this section is slider overmap. It's obvious why you do this but understand that there is a large intensity difference between 00:05:212 - and 00:09:212 - that basically just has you sorting to expanding spacing rather than treating this as a more complicated rhythm. This part of the song is literally a drill instructor giving out instructions, so it may make sense to, rather than overmapping in the beginning section, have your rhythm be less dense as to more accurately match what the song is doing. that sounds like a fine idea for if you want to map it with increasing density, i chose to emphasize the strength in music through spacing instead. to each their own
  4. 00:12:274 (2,4) - this is again, more overmapping that serves no rhythm purpose, and should be changed. helps with the buildup as continuing with the 1/2 spam wouldn't really add anything to the climax of the section
  5. 00:07:212 (1) - why is this a slider when vocals are 1/2, the predominant melody, and u then overmap 00:07:712 (3,4) - ? changed this around a bit, i like the rhythm more now
  6. 00:15:212 (1) - 1/1 slider ignores strong clap and vocal on slider end, yet you map 00:15:587 (2) - as a clickable beat which has no real significance in this part. the 2 is filler rhythm and im focusing on vocals here
  7. 00:17:212 (1,2,3,4,5,1,2,3,4,5,1,2,3,4) - i just cant see what you're following here, particulary this pattern 00:19:212 (1,2,3,4) - why on earth is 00:19:587 - a slider but 00:19:462 - isnt. This is a 1/1 rhythm. there's a lot going on in the drums and that's what im following. 00:17:212 (1,2,3,4,5) - this very clearly follows the powerful drum sounds alternating between the white and red ticks, while 00:19:212 (1,2,3,4) - this takes the strong vocal on the 1/1 slider but incorporates the drums that are getting a bit calmer at this particular time before powering up again for the jump spam after this part. mapping it all to vocals would calm the section down too quickly and the pacing would be off.
  8. 00:21:212 (1,2,3,4,5) - this is actually a good rhyhtm for this section considering its not overmapped, try to make the beginning maybe play more like this? the contrast is what sells this part, coming out of a very dense part into the single taps makes it feel a different type of calm than the beginning does
  9. 00:24:212 (1,2) - overmapped slider ends, I get you're trying to signal out the piano but this isnt how you do that, If your map had flow you could make it stand out that way but thats another section. i think ive changed this since you've seen it, this part flows very well now and matches the piano better
  10. 00:25:212 (1,2) - for someone who seems to be following vocals in this section, this rhythm doesnt really make sense, just because its the end of a section doesnt mean you need to place a 1/1 slider. there's no vocals yet, it's a filler rhythm that goes with the deep piano that starts the section.
    (at least i think thats piano? am i retarded?)
  11. 00:27:212 (1,2) - we've already discussed the issue with this, this just matches the previous. circles are gonna exist in the map, and i dont see what wrong with this one. the spacing is small so its not like im trying to sell anyone on this being a strong beat, it's just filler because of the way the vocals sound
  12. 00:31:587 (3) - why is this a circle when nothing really changed in the rhythm to support such a change. if its for intensity, let me remind you again that this section is quite more calm than anything else, and doesnt need to be mapped with this force. i don't think it's very overpowering at all, the rhythm seems fine to me. the change is because the section is about to get even more calm very soon and i wanted to highlight the contrast with the change in flow and rhythm
  13. 00:35:212 (1,2,3,4,5) - vs 00:33:212 (1,2,3,4) - these are literally the exact same words with the same intensity, why are you changing rhythms. it's not illegal to change rhythms. the map doesn't have to be completely static all the way through.
  14. 00:39:212 (1) - another case where in the whole previous section you're following the back chanting but you ignore the 1/2 rhythm on the downbeat for some reason. this has been changed and the rhythm is more consistent now
  15. 00:39:587 (3) - this isnt a strong beat why is it clickable. i don't like slider spam, and i don't think it'd be fitting in the section to have a bunch of concurrent sliders
  16. 00:43:274 (2,4) - overmapped streams for no reason with drum hitsounds that don't match the song arent good. you ever heard of emphasis
  17. 00:44:274 (2,4) - same same
  18. 00:48:545 (3,4) - i don't even think this is the right snap. #1 the vocals are on 1/2 beat and i dont even hear what you're trying to map on the 1/3rd beat. Plus I'm fairly certain that the drum beat you're trying to map is 1/4th on 00:48:649 - and 00:48:524 - everyone i've ever asked about it has said its 1/3, so i'm leaving it as is.
  19. 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - I honestly think comparing these two patterns just highlights everything wrong with this map. I don't think this map has a shred of consistency and logic with its rhythms and patterning and this is just the perfect example of this. in what world do i have to map the kiai and the beginning of the map the absolute same? i think trying to force your idea of what makes a map good onto me is pretty lame,
    we don't all have to be copies of each other. i chose to map the beginning one way and the kiai another way, and while it might not be 100% textbook consistent i think it's not unreasonable to think that most people would understand the difference between the importance of the section, just from looking at it from a logical standpoint. the beginning of the map is the beginning... this is the big chorus you've played through all the easier parts to get through. of course it should be more difficult.
  20. 00:16:212 (1) - vs 00:58:212 (1,2,3) - another example. ok
  21. 01:00:462 (2,3) - so when theres no vocals you decide to do 1/2 rhythm, and thats fine, but then there are vocals on 01:00:962 (5,6) - and you do 1/2 again. What is trying to be emphasized here? this section works with the drums more than the vocals, and i think that's what makes it feel stronger than the beginning of the map. so at some points im ignoring vocals to focus on the drums to make it different
  22. 01:01:087 (6,1,2,3,4,5) - vs 01:09:087 (6,7,1,2,3,4,5,6) - i understand the concept of variance but its been 10 seconds do you really think the player is so bored with your map that you need to change the same rhythm in the song to completely different patterns. this part isn't about just being different to be different, the song is winding down here. so i chose a rhythm that reflects that
  23. 01:10:774 (6,8,1) - again overmapping streams that arent there with clap hitsounds wont improve the map there's some instrument making a cascading noise that makes the stream make sense to me. sorry if you cannot hear it
  24. 01:12:212 (1,2) - why this rhythm when vocal is on 1, you could do a 1/2 slider on 1 maybe instead? again this is a question of what are you trying to emphasize. i think you just have a fundamental misunderstanding of how rhythm layering works. just because i mapped the vocals at the start of this combo does not mean the entire section has to be mapped strictly to vocals. if there are other things that stand out more than just the vocals, im going to map that.
  25. 01:12:712 (5,6) - why are these 1/2 sliders when this is clearly a slow part of the song that can be done with a 1/1 slider. 1/1 are on the vocals and compared to the rest of this map, these 1/2 sliders are pretty darn slow
  26. 01:19:649 (4) - overmapped ok?
  27. 01:19:774 - slider end is overmapped, the stream starts here 01:19:837 - overmapped slider end in my opinion helps lead into the streams
  28. 01:23:712 (3,4) - again, vocal doesnt need to be a 1/2 rhythm fixed
  29. 01:25:212 (1) - ??? why are you doing this when it doesnt fit the rhythms you've used for like 99% of these parts, this is the only 1/1 you use for this section. map is ending. song is changing. rhythm is different. it even sounds different here, there are more dramatic ominous sounds in the background
  30. 01:25:712 (3) - because of that rhythm change this is now a slider when in all other instances it is a 1/2 jump part. sue me
  31. 01:26:212 (1,2) - ?? this isn't a mod post
  32. 01:28:962 (3) - what is this ending on? just make it a circle so its ending has punch to it.
mk

[Flow]
  • I don't have time to do this, and since you've already given up on the set, theres no reason for me to.
[Spacing]
  1. 00:13:212 (1,2,3,4,5,1,2,3,4,5) - if we compare the spacing of this to 00:25:212 (1,2,3,4,1,2,3,1,2,3,4,5,1) - , there really isnt that much variance between these sections other than the fact that you use more sliders. This section is significantly calmer than anything else in the song at this point (outside the beginning) yet you're mapping everything with so much unnecessary force and intensity. This is unnecessary and is just forcing diffiiculty rather than trying to match the song. it's the top difficulty of a high bpm set. the map is 7 stars. i don't need to babysit the player with tiny spacing, the use of more slider is enough in my opinion to convey the difference
  2. 00:32:212 (1) - for example is a major offender, why are you using half spacing on this, its NOT intense in the slightest. it might not be super intense, but compared to the stuff around it, it feels more intense. so i changed the spacing to fit how i think it felt
[Hitsounds]
  1. 00:13:962 (5) - is this cymbal spam really necessary.
  2. 00:20:462 (1) - please no finish here this sounds awful
  3. 00:23:712 (4) - seriously if theres no finish in the song you rly dont need to meet a quota of 3 finishes per 5 seconds.
  4. 00:24:462 (3) - cymbal
  5. 00:24:712 (1) - cymbal
  6. 00:51:462 - silence these slider ends? there's some background talking going on so i kinda wanted to leave the endings with sound

    Lots of work needs to be done here, your finish spam is really uncalled for and questionable. i like it. so ima leave it.
Lasse
👀
Topic Starter
Logic Agent

Xexxar wrote:

Since I was requested to TL:DR my reasons for popping and what I believe needs to be changed:

  1. I have large issues with rhythm choices. Things like 00:14:462 (2,3,4,5) - vs 00:56:462 (2,3,4,5,6) - being opposite rhythms over identical parts of the song makes no sense to me. Issues of consistency are common in areas like: 00:33:212 (1,2,3,4,1) - vs 00:35:212 (1,2,3,4,5,1) - responded to this in the post above.
  2. I didn't address this in the previous mod: You reuse the same spacing concept where you emphasize every single note as much as possible. When we compare sections 00:28:087 (5,1,2,3,4,5) - 01:01:087 (6,1,2,3,4,5,1) - we find the same idea, but the issue becomes why you're repeating this flow concept so much. 00:46:087 (4,1,2,3,4) - everything feels the same just with more or less intensity when the song's sections are fundamentally different. sorry that you think that way, i think the sections are unique in their own subtle ways. my maps might feel pretty bland and generic to some people but i try to make them as interesting as i can.
  3. Your flow is very inconsistent. You are throwing notes randomly around the screen with no consistency in design between similar sections of music. If we compare: 00:13:212 (1,2,3,4,5) - and 00:55:212 (1,2,3,4,5) - we can see different ideas for the exact same sections of music. While I understand the use of variety, this to me is just throwing the concept of consistency out of the window i think this is an unreasonable nit pick. not everything has to play exactly the same.
  4. Your slider design is not used to provide context or readability to any sections of music. your designs only variance is to what level of SV you're using. slight curved sliders are my thing.. i dont like a lot of different sliders.
  5. Sections that are rhythmically less complex are simply just pasted over with the same generic 1/2 rhythm that you've been using for the entire map. Sections like 01:11:212 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,8) - are so rhythmically distinct from others in how less dense they are but you refuse to put rhythmic breaks or things that provide actual recognizable change within the song. 00:05:212 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - is another sections where you just blandly overmap all the slider ends for the sake of making things "easier" or "simpler" but this just comes off as disrespect to the song. this is an extremely personal point and you are more than welcome to make your own set.
  6. Hitsounding has large room for improvement. i like my hitsounding
  7. You're overmapping streams, whether or not you want to admit it. i've made points for everything
If you have any specific questions for what I mean by any of this, feel free to message me.
I think the way you think about mapping is very one dimensional. Not everything has to be the same for the sake of being the same.
Izzywing
im a gamer
pkhg
smol changez
osu file format v14

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[Metadata]
Title:Los! Los! Los!
TitleUnicode:Los! Los! Los!
Artist:Tanya Degurechaff (CV: Yuki Aoi)
ArtistUnicode:ターニャ・デグレチャフ(CV:悠木碧)
Creator:Logic Agent
Version:pkhg's Extra
Source:幼女戦記
Tags:Youjo Senki Saga of Tanya the Evil ED ending TV Size yuuki losloslos Akitoshi Xinely Kalibe Mun pkhg Plaudible Hobbes2 Lasse
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384,210,18337,6,0,P|343:209|304:218,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
218,356,18587,1,8,0:0:0:0:
389,205,18712,6,0,P|348:201|308:208,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
84,263,18962,2,0,P|123:269|164:265,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
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246,372,19462,2,0,P|269:338|283:300,1,80.9999975280763,8|8,0:0|0:1,0:0:0:0:
169,158,19712,1,8,0:0:0:0:
169,158,19837,1,8,0:0:0:0:
169,158,19962,2,0,P|186:195|212:226,1,80.9999975280763,4|0,0:3|0:0,0:0:0:0:
337,355,20212,5,8,0:1:0:0:
385,280,20337,1,8,0:0:0:0:
344,200,20462,1,8,0:3:0:0:
256,192,20587,1,8,0:3:0:0:
167,183,20712,1,4,0:3:0:0:
126,104,20837,1,4,0:3:0:0:
176,30,20962,1,4,0:3:0:0:
256,192,21212,5,12,0:0:0:0:
256,192,21462,1,8,0:0:0:0:
256,192,21712,1,8,0:0:0:0:
256,192,21962,1,8,0:0:0:0:
256,192,22212,1,8,0:0:0:0:
256,192,22462,1,8,0:0:0:0:
256,192,22712,1,10,0:0:0:0:
256,192,22962,1,8,0:0:0:0:
405,134,23212,6,8,P|364:129|324:135,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
107,250,23462,2,8,P|147:254|187:248,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
280,33,23712,2,8,P|256:66|241:104,1,80.9999975280763
231,350,23962,2,8,P|255:317|270:279,1,80.9999975280763
131,91,24212,2,8,P|147:128|173:160,1,80.9999975280763,8|8,0:0|0:1,0:0:0:0:
380,292,24462,2,8,P|364:255|338:223,1,80.9999975280763
107,250,24712,2,8,P|147:254|187:248,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
324,134,24962,1,8,0:1:0:0:
324,134,25212,5,12,0:0:0:0:
269,279,25337,1,8,0:0:0:0:
417,239,25462,2,0,P|378:226|338:223,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
187,247,25712,1,8,0:0:0:0:
281,146,25837,2,0,P|319:133|359:130,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
199,231,26087,1,8,0:0:0:0:
125,119,26212,6,0,P|127:78|140:40,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
199,231,26462,1,0,0:0:0:0:
52,170,26587,2,0,P|128:144|209:140,1,161.999995056153,8|8,0:0|0:0,0:0:0:0:
353,222,26962,2,0,P|391:234|431:238,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
253,232,27212,6,0,P|222:258|199:292,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
299,139,27462,2,0,P|290:99|273:62,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
382,225,27712,1,8,0:0:0:0:
382,225,27837,1,8,0:1:0:0:
382,225,27962,2,0,P|399:188|407:148,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
260,0,28212,6,0,P|294:72|310:152,1,161.999995056153,8|0,0:1|0:0,0:0:0:0:
197,282,28587,2,0,P|214:245|222:205,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
126,59,28837,1,8,0:0:0:0:
126,59,28962,2,0,P|134:98|150:135,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
322,223,29212,6,0,P|335:184|338:144,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
386,295,29462,2,0,P|314:261|234:245,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
101,284,29837,1,8,0:1:0:0:
174,170,29962,2,0,P|213:157|253:154,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
113,272,30212,5,8,0:1:0:0:
66,101,30337,2,0,P|53:139|50:180,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
111,356,30587,2,0,P|126:276|161:203,1,161.999995056153,8|8,0:0|0:0,0:0:0:0:
247,356,30962,2,0,P|231:319|223:280,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
319,140,31212,6,0,P|283:159|252:185,1,80.9999975280763,12|8,0:0|0:0,0:0:0:0:
415,242,31462,2,0,P|376:231|335:228,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
201,345,31712,1,8,0:0:0:0:
201,345,31837,1,8,0:1:0:0:
201,345,31962,2,0,P|229:316|252:282,1,80.9999975280763,0|8,0:0|0:1,0:0:0:0:
185,123,32212,5,8,0:0:0:0:
166,224,32337,1,8,0:1:0:0:
251,282,32462,1,0,0:0:0:0:
272,181,32587,1,8,0:1:0:0:
272,181,32837,1,4,0:3:0:0:
251,282,32962,1,4,0:3:0:0:
166,224,33087,1,4,0:3:0:0:
185,123,33212,6,0,P|246:74|322:91,1,161.999995056153,12|8,0:0|0:0,0:0:0:0:
390,169,33587,1,8,0:0:0:0:
486,109,33712,2,0,P|499:70|502:30,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
390,169,33962,2,0,P|393:209|406:247,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
499,357,34212,5,8,0:0:0:0:
499,357,34337,1,8,0:1:0:0:
499,357,34462,2,0,P|462:339|422:331,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
260,325,34712,2,0,P|296:307|336:299,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
485,263,34962,2,0,P|449:245|409:237,1,80.9999975280763,8|8,0:0|0:3,0:0:0:0:
314,138,35212,5,8,0:0:0:0:
314,138,35337,2,0,P|274:145|238:163,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
178,257,35587,1,8,0:0:0:0:
82,182,35712,2,0,P|69:143|66:103,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
178,257,35962,2,0,P|174:297|161:335,1,80.9999975280763
12,293,36212,6,0,P|50:280|90:276,1,80.9999975280763,8|8,0:0|0:3,0:0:0:0:
179,168,36462,2,0,P|219:171|257:184,1,80.9999975280763,8|4,0:0|0:3,0:0:0:0:
346,274,36712,1,8,0:1:0:0:
394,160,36837,1,8,0:0:0:0:
394,160,36899,1,8,0:1:0:0:
394,160,36962,1,8,0:1:0:0:
257,184,37087,1,8,0:1:0:0:
287,338,37212,6,0,P|363:355|424:306,1,161.999995056153,12|8,0:0|0:1,0:0:0:0:
216,281,37587,1,0,0:0:0:0:
216,281,37712,2,0,P|203:320|200:360,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
346,274,37962,2,0,P|342:233|329:195,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
159,130,38212,6,0,P|196:147|235:154,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
320,93,38462,2,0,P|357:75|396:68,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
469,180,38712,1,0,0:0:0:0:
469,180,38837,1,8,0:0:0:0:
469,180,38962,2,0,P|431:162|392:155,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
206,143,39212,6,0,P|242:125|282:118,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
462,195,39462,2,0,P|424:177|385:170,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
189,132,39712,2,0,P|225:115|265:108,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
347,188,39962,1,8,0:1:0:0:
399,35,40087,1,8,0:0:0:0:
399,35,40149,1,8,0:0:0:0:
399,35,40212,6,0,P|411:73|415:113,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
330,266,40462,2,0,P|334:226|347:188,1,80.9999975280763,8|4,0:0|0:3,0:0:0:0:
506,153,40712,1,8,0:1:0:0:
438,223,40837,1,8,0:1:0:0:
347,187,40962,1,8,0:1:0:0:
256,151,41087,1,8,0:1:0:0:
184,221,41212,6,0,P|171:259|168:299,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
256,151,41462,2,0,P|252:110|240:72,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
89,114,41712,1,8,0:0:0:0:
89,114,41837,1,0,0:0:0:0:
89,114,41962,2,0,P|127:126|167:129,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
318,56,42212,6,0,P|278:59|240:72,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
458,141,42462,2,0,P|418:138|380:125,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
234,67,42712,2,0,P|272:53|312:50,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
463,146,42962,2,0,P|423:143|385:130,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
211,201,43212,6,0,P|249:187|289:184,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
381,253,43462,1,8,0:0:0:0:
463,146,43587,2,0,P|459:105|446:67,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
395,234,43837,1,0,0:0:0:0:
295,145,43962,2,0,P|257:131|216:128,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
63,86,44212,6,0,P|100:72|141:69,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
315,132,44462,2,0,P|277:118|236:115,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
148,158,44712,1,8,0:1:0:0:
118,250,44837,1,8,0:1:0:0:
164,335,44962,1,8,0:1:0:0:
257,362,45087,1,8,0:1:0:0:
334,303,45212,6,0,P|372:290|412:286,1,80.9999975280763,12|0,0:0|0:0,0:0:0:0:
243,244,45462,2,0,P|204:230|164:227,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
31,326,45712,1,8,0:0:0:0:
31,326,45837,1,8,0:0:0:0:
31,326,45962,2,0,P|61:299|84:266,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
62,97,46212,6,0,P|69:136|86:173,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
178,269,46462,1,8,0:1:0:0:
243,180,46587,2,0,P|281:166|321:163,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
405,204,46837,1,8,0:0:0:0:
454,59,46962,2,0,P|467:97|470:137,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
389,282,47212,6,0,P|391:242|405:204,1,80.9999975280763,8|8,0:0|0:0,0:0:0:0:
305,84,47462,2,0,P|318:122|321:163,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
162,203,47712,1,8,0:0:0:0:
162,203,47837,1,8,0:0:0:0:
162,203,47962,2,0,P|188:172|222:149,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
337,264,48212,6,0,P|297:256|260:238,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
140,315,48462,2,0,P|166:307|192:303,2,53.9999983520508,8|8|0,0:1|0:3|0:0,0:0:0:0:
273,357,48712,1,8,0:1:0:0:
366,330,48837,1,8,0:3:0:0:
412,245,48962,1,4,0:3:0:0:
382,153,49087,1,4,0:3:0:0:
289,121,49212,6,0,P|248:124|210:138,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
73,209,49462,1,0,0:0:0:0:
73,209,49587,1,8,0:0:0:0:
73,209,49712,2,0,P|90:172|116:141,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
183,308,49962,2,0,P|169:270|165:229,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
298,127,50212,6,0,P|257:130|219:144,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
192,314,50462,2,0,P|178:276|174:235,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
388,169,50712,2,0,P|401:206|405:247,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
282,356,50962,2,0,P|322:352|360:338,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
196,278,51212,6,0,P|127:237|47:241,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
315,278,51712,2,0,P|384:237|464:241,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
146,236,52212,2,0,P|66:234|0:278,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
366,236,52712,2,0,P|445:234|512:278,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
211,136,53212,6,0,P|256:191|300:135,1,164.684645087658,2|0,0:0|0:0,0:0:0:0:
256,72,54212,1,12,0:1:0:0:
322,273,54712,5,2,0:0:0:0:
317,316,54795,1,0,0:0:0:0:
357,298,54878,1,0,0:0:0:0:
307,293,54962,5,2,0:0:0:0:
342,318,55045,1,0,0:0:0:0:
346,275,55128,1,0,0:0:0:0:
330,294,55212,6,0,P|414:312|482:258,1,180,12|8,0:0|0:1,0:0:0:0:
344,182,55587,1,0,0:0:0:0:
241,229,55712,2,0,P|226:271|223:315,1,90,8|8,0:0|0:0,0:0:0:0:
344,182,55962,2,0,P|341:137|326:94,1,90,8|0,0:1|0:0,0:0:0:0:
164,7,56212,6,0,P|208:9|251:24,1,90,8|0,0:0|0:0,0:0:0:0:
413,76,56462,2,0,P|368:78|326:94,1,90,8|8,0:1|0:0,0:0:0:0:
283,189,56712,1,0,0:0:0:0:
195,86,56837,1,8,0:0:0:0:
87,205,56962,2,0,P|128:189|173:187,1,90,8|0,0:1|0:0,0:0:0:0:
366,299,57212,6,0,P|321:297|279:281,1,90,8|0,0:0|0:0,0:0:0:0:
173,187,57462,1,8,0:1:0:0:
208,326,57587,1,0,0:0:0:0:
97,249,57712,2,0,P|82:206|79:161,1,90,8|8,0:0|0:0,0:0:0:0:
213,41,57962,2,0,P|227:83|230:128,1,90,8|0,0:1|0:0,0:0:0:0:
117,293,58212,6,0,P|184:237|269:255,1,180,8|8,0:0|0:1,0:0:0:0:
352,340,58587,1,8,0:0:0:0:
444,229,58712,2,0,P|440:184|425:141,1,90,0|8,0:0|0:0,0:0:0:0:
333,31,58962,2,0,P|329:75|314:118,1,90,8|0,0:1|0:0,0:0:0:0:
140,100,59212,6,0,P|158:22|231:53,1,180,12|8,0:0|0:1,0:0:0:0:
234,165,59587,1,0,0:0:0:0:
120,92,59712,2,0,P|75:95|32:110,1,90,8|8,0:0|0:0,0:0:0:0:
245,41,59962,2,0,P|290:44|333:59,1,90,8|0,0:1|0:0,0:0:0:0:
457,176,60212,6,0,P|371:158|305:214,1,180,8|8,0:0|0:1,0:0:0:0:
399,264,60587,1,8,0:0:0:0:
324,125,60712,2,0,P|309:168|305:213,1,90,0|8,0:0|0:0,0:0:0:0:
418,351,60962,2,0,P|413:306|398:264,1,90,8|8,0:1|0:0,0:0:0:0:
217,146,61212,6,12,P|201:188|197:232,1,90,12|8,0:1|0:0,0:1:0:0:
261,341,61462,1,8,0:0:0:0:
209,139,61587,6,0,P|193:181|189:225,1,90,12|8,0:1|0:0,0:0:0:0:
269,348,61837,1,8,0:0:0:0:
202,132,61962,5,8,0:1:0:0:
329,265,62087,1,8,0:0:0:0:
329,265,62149,1,8,0:0:0:0:
329,265,62212,2,0,L|384:272,3,45,8|8|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
233,219,62462,2,0,L|178:226,3,45,8|8|4|8,0:3|0:0|0:3|0:0,0:0:0:0:
159,308,62712,5,4,0:3:0:0:
124,279,62774,1,8,0:0:0:0:
107,238,62837,1,8,0:0:0:0:
111,194,62899,1,8,0:0:0:0:
136,157,62962,2,2,P|159:151|190:148,1,45,8|0,0:1|0:0,0:1:0:0:
260,116,63087,2,2,P|282:119|304:124,1,45,0|8,0:0|0:0,0:1:0:0:
365,192,63212,6,0,P|406:207|451:209,1,90,12|0,0:0|0:0,0:0:0:0:
260,116,63462,2,0,P|215:117|173:133,1,90,8|0,0:1|0:0,0:0:0:0:
119,239,63712,1,8,0:0:0:0:
235,200,63837,1,8,0:0:0:0:
134,52,63962,2,0,P|103:85|85:125,1,90,8|0,0:1|0:0,0:0:0:0:
173,277,64212,6,0,P|239:221|324:239,1,180,8|8,0:0|0:1,0:0:0:0:
391,341,64587,1,8,0:0:0:0:
484,219,64712,2,0,P|480:174|465:131,1,90,0|8,0:0|0:0,0:0:0:0:
344,18,64962,2,0,P|329:60|325:105,1,90,8|0,0:1|0:0,0:0:0:0:
410,255,65212,6,0,P|368:239|324:239,1,90,8|0,0:0|0:0,0:0:0:0:
206,311,65462,1,8,0:1:0:0:
263,177,65587,1,0,0:0:0:0:
135,248,65712,2,0,P|119:290|115:334,1,90,8|8,0:0|0:0,0:0:0:0:
263,177,65962,2,0,P|259:132|243:90,1,90,8|0,0:1|0:0,0:0:0:0:
27,113,66212,6,0,P|93:169|178:151,1,180,8|8,0:0|0:1,0:0:0:0:
238,44,66587,1,8,0:0:0:0:
347,115,66712,2,0,P|362:156|366:201,1,90,0|8,0:0|0:0,0:0:0:0:
256,367,66962,2,0,P|259:322|275:280,1,90,8|0,0:1|0:0,0:0:0:0:
456,205,67212,6,0,B|397:212|397:212|345:185|345:185|284:192,1,180,12|8,0:0|0:1,0:0:0:0:
166,252,67587,1,0,0:0:0:0:
215,126,67712,2,0,P|256:110|301:107,1,90,8|8,0:0|0:0,0:0:0:0:
460,68,67962,2,0,P|419:52|374:49,1,90,8|8,0:1|0:0,0:0:0:0:
126,162,68212,6,0,P|192:218|277:199,1,180,8|8,0:0|0:1,0:0:0:0:
167,44,68587,1,8,0:0:0:0:
52,95,68712,2,0,P|36:136|33:181,1,90,0|8,0:0|0:0,0:0:0:0:
164,319,68962,2,0,P|180:278|183:233,1,90,8|8,0:1|0:0,0:0:0:0:
126,162,69149,1,8,0:0:0:0:
134,150,69212,6,0,P|175:134|220:131,1,90,12|8,0:1|0:0,0:0:0:0:
410,97,69462,2,0,P|369:81|324:78,1,90,8|4,0:0|0:3,0:0:0:0:
203,215,69712,1,8,0:0:0:0:
338,165,69837,1,8,0:0:0:0:
190,219,69962,1,8,0:1:0:0:
350,160,70087,1,8,0:0:0:0:
312,313,70212,5,8,0:3:0:0:
312,313,70337,1,8,0:3:0:0:
253,153,70462,1,4,0:3:0:0:
253,153,70587,1,4,0:3:0:0:
347,209,70712,5,8,0:1:0:0:
312,313,70837,1,8,0:3:0:0:
218,257,70962,1,4,0:3:0:0:
253,153,71087,1,4,0:3:0:0:
347,209,71212,6,0,P|422:228|486:182,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
400,89,71587,1,8,0:0:0:0:
347,209,71712,2,0,P|350:249|362:287,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
246,384,71962,2,0,P|258:345|261:305,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
147,182,72212,5,8,0:0:0:0:
147,182,72337,2,0,P|128:257|174:321,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
261,305,72649,1,8,0:0:0:0:
277,296,72712,2,0,P|317:299|355:311,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
483,218,72962,2,0,P|444:230|404:233,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
316,123,73212,6,0,B|262:116|262:116|216:141|216:141|161:134,1,161.999995056153,12|0,0:0|0:0,0:0:0:0:
94,64,73587,1,8,0:0:0:0:
102,208,73712,2,0,P|177:227|241:181,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
241,180,74212,5,8,0:0:0:0:
351,263,74337,2,0,P|325:186|321:105,1,161.999995056153,8|8,0:1|0:0,0:0:0:0:
436,10,74712,2,0,P|395:13|357:25,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
242,142,74962,1,8,0:1:0:0:
202,164,75024,1,8,0:1:0:0:
158,166,75087,1,8,0:1:0:0:
118,148,75149,1,8,0:1:0:0:
92,111,75212,6,0,B|85:172|85:172|112:224|112:224|105:283,1,180,12|8,0:0|0:1,0:0:0:0:
58,360,75587,1,0,0:0:0:0:
193,297,75712,2,0,P|237:297|279:313,1,90,8|8,0:0|0:0,0:0:0:0:
415,383,75962,2,0,P|393:344|385:300,1,90,8|0,0:1|0:0,0:0:0:0:
501,159,76212,6,0,P|416:177|349:121,1,180,8|8,0:0|0:1,0:0:0:0:
440,81,76587,1,8,0:0:0:0:
298,37,76712,2,0,P|254:37|212:53,1,90,0|8,0:0|0:0,0:0:0:0:
55,110,76962,2,0,P|99:110|141:126,1,90,8|8,0:1|0:0,0:0:0:0:
196,193,77149,1,8,0:0:0:0:
212,202,77212,6,0,L|302:195,1,90,12|8,0:1|0:0,0:0:0:0:
489,232,77462,2,0,L|399:239,1,90,8|8,0:1|0:0,0:0:0:0:
205,194,77712,2,0,L|295:187,1,90,8|8,0:1|0:0,0:0:0:0:
497,239,77962,2,0,L|407:246,1,90,8|8,0:1|0:0,0:0:0:0:
197,187,78212,2,0,L|287:180,1,90,8|8,0:1|0:0,0:0:0:0:
505,246,78462,2,0,L|415:253,1,90,8|8,0:1|0:0,0:0:0:0:
197,187,78712,5,8,0:1:0:0:
356,122,78837,1,8,0:0:0:0:
182,165,78962,1,8,0:1:0:0:
370,143,79087,1,8,0:1:0:0:
168,146,79212,6,0,P|123:146|81:162,1,90,12|8,0:0|0:0,0:0:0:0:
249,201,79462,1,8,0:1:0:0:
179,56,79587,1,8,0:1:0:0:
290,91,79712,1,8,0:0:0:0:
168,146,79837,1,8,0:1:0:0:
161,150,79899,1,8,0:1:0:0:
154,153,79962,6,0,P|131:157|109:157,3,45,8|8|8|8,0:1|0:0|0:0|0:0,0:0:0:0:
237,118,80212,2,8,P|259:117|281:121,3,45
344,179,80462,1,8,0:0:0:0:
381,204,80525,1,8,0:0:0:0:
425,208,80587,1,8,0:0:0:0:
466,191,80650,1,8,0:0:0:0:
495,156,80712,1,8,0:1:0:0:
495,156,81212,6,0,P|431:109|355:129,1,161.999995056153,12|8,0:0|0:0,0:0:0:0:
306,222,81587,1,0,0:0:0:0:
214,138,81712,2,0,P|216:97|228:59,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
306,222,81962,2,0,P|318:260|320:300,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
151,290,82212,1,8,0:0:0:0:
151,290,82337,1,0,0:0:0:0:
151,290,82462,6,0,L|233:277,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
359,384,82712,2,0,P|328:357|307:322,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
342,161,82962,2,0,P|334:200|314:235,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
170,151,83212,5,8,0:0:0:0:
170,151,83337,1,0,0:0:0:0:
170,151,83462,2,0,P|210:151|248:164,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
368,72,83712,2,0,P|327:72|289:85,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
153,165,83962,2,0,P|193:165|231:178,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
330,316,84212,5,8,0:0:0:0:
330,316,84337,1,0,0:0:0:0:
330,316,84462,2,0,P|310:281|302:241,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
368,72,84712,5,8,0:1:0:0:
391,225,84837,1,8,0:3:0:0:
301,143,84962,1,4,0:3:0:0:
335,298,85087,1,8,0:0:0:0:
333,298,85149,1,8,0:0:0:0:
333,298,85212,6,0,P|409:316|472:270,1,161.999995056153,12|0,0:1|0:0,0:0:0:0:
339,198,85587,1,8,0:0:0:0:
250,243,85712,2,0,P|237:281|236:321,1,80.9999975280763,8|0,0:1|0:0,0:0:0:0:
339,198,85962,2,0,P|337:157|325:119,1,80.9999975280763,0|8,0:0|0:1,0:0:0:0:
169,59,86212,5,8,0:0:0:0:
169,59,86337,1,8,0:1:0:0:
169,59,86462,2,0,L|249:66,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
401,136,86712,2,0,P|325:118|262:164,1,161.999995056153,8|0,0:1|0:0,0:0:0:0:
346,212,87087,1,8,0:0:0:0:
191,218,87212,6,0,P|178:179|177:139,1,80.9999975280763,12|8,0:1|0:0,0:0:0:0:
311,40,87462,2,0,P|323:78|325:119,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
184,226,87712,2,0,P|171:187|170:147,1,80.9999975280763,8|8,0:1|0:0,0:0:0:0:
319,33,87962,2,0,P|331:71|332:111,1,80.9999975280763,0|8,0:0|0:0,0:0:0:0:
279,248,88212,5,8,0:1:0:0:
245,100,88337,1,8,0:0:0:0:
245,100,88399,1,8,0:0:0:0:
245,100,88462,1,4,0:3:0:0:
349,194,88587,1,4,0:3:0:0:
189,233,88712,1,8,0:1:0:0:
245,100,88837,1,8,0:0:0:0:
279,248,88962,1,12,0:1:0:0:
UndeadCapulet
uh ok so

rhythm:
most rhythms have logical reason for being there, either for rly quiet stuff in the background like those piano or rumbles that la mentioned in the reply, or for that big example 00:14:462 (2) - vs. 00:56:587 (3) - the second one is clearly a stronger drumbeat than the first so it was made clickable.

a lot of xr's issues were that there's a ton of 1/2 sliders where he thought 1/1 circles should be but like it's still just clicking in 1/1 beat so i don't see the issue, the sliders just adds some motion and pacing to them and that doesn't feel overemphasized compared to the intense parts so i have no problem with that

i dont think the circle vs slider rhythmstuff needs to be 100% uniform to be logical, and some places even benefit from that

spacing:
idk if it's just the wording of "we find the same idea, but the issue becomes why you're repeating this flow concept so much" or what but isnt that literally how map theming and concepts work lmao

whatever i care more about the bigpost anyway
absolutely baffles me that a bn said 00:25:212 - feels overemphasized, as xr said there are way more sliders than before in this part, like the rhythm density is way lower due to all the 1/1 sliders, and the sv is way lower, which makes the overall difficulty and pacing of this part much less intense

and as for "flow" or whatever, i agree that's super nitpicky, the stuff that needs to be emphasized is still all emphasized properly and its not like anything in this diff is tricky or uncomfortable to play

do i even need to respond to hitsounding or aesthetics, they're both ok lol

idk generally xr just failed to notice obvious things in the veto posts like how 00:19:587 (2) - is mapped to a new instrumental drumbeat, the previously mentioned drums, etc.

do i even need to go this detailed the vetoer hasn't been a bn in so long, let's just get this moving forward already



updated pkhg's diff, added the video back, fixed hitsound shenanigans in advanced and hard, and fixed some nc's in mun's diff. blah blah blah let's get this back on track already

(if i didnt justify shit enough let me know, still trying to figure out how this unveto thing works, it's not that clear in the rules)
Topic Starter
Logic Agent
my angel uc
Foxy Grandpa
los los los in 2018
Mir

FoxyGrandpa wrote:

los los los in 2018
Weber
OOOOOOOOOOOOO
Monstrata
Hi, sorry but I have some issues with the top difficulty that I think requires immediate attention:

Shiguma

Monstrata wrote:

Hi, sorry but I have some issues with the top difficulty that I think requires immediate attention:

Jebaited
Nakano Itsuki

Mir wrote:

FoxyGrandpa wrote:

los los los in 2018
Will Stetson

FoxyGrandpa wrote:

los los los in 2018
Aeril
los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los los
LowAccuracySS
los
Kalibe
hype
Natsu
ok
Topic Starter
Logic Agent
ok
Izzywing
wow O M e
pkhg
if this gets dqd im gonna fix my diffs sr
Kagetsu
gratz
schoolboy
holy grats
Lasse
delet this
_handholding
wait wasn't I supposed to rank?
Mun
inb4 dq mod
Left
gratz logic~ finally got back to QF
Cris-
Finally Qualified again~
Congrats!
I Must Decrease
Honestly, its not worth my time to mod this map because Logic Agent has made it clear that he is satisfied with his mapping as is. UndeadCapulet is a friend of Logic Agent and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.

Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.

All I have to say:

  1. You didn't even try to hitsound this map, lets be honest. You used 60% hitsound volume throughout the entire song. There are so many ways that you could improve this by just putting some effort in. Everything is emphasized both in your mapping and in your hitsounding.
  2. 00:05:212 (1,2,3,4,5,1,2,3,4) - UC even agreed that most of the sounds are on 1/1, so why are your hitsounds just constant normal-hitnormal throughout. Why not improve this by putting more variety? or using soft sample sets on notes that arent supported by actual rhythm in the song.
  3. The song may be intense but as mentioned before in my last post it is not rhythmically dense. If your mapping isn't going to reflect this at least your hitsounds should.
  4. Your mapping emphasizes everything and in turn emphasizes nothing. There is nothing remarkable or stimulating in this map. It's just bland jumps at random angles and random sliders with silly asymmetrical and inconsistent design because gameplay is all that matters right?
  5. Just because you map something one way at first doesn't mean that other peoples suggestions and criticisms are not valid and worth considering.

Maybe one day you'll desire to actually improve your maps rather than seeking the bare minimum of qualification.
Topic Starter
Logic Agent

Xexxar wrote:

Honestly, its not worth my time to mod this map because Logic Agent has made it clear that he is satisfied with his mapping as is. UndeadCapulet is a friend of Logic Agent and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.

Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.

All I have to say:

  1. You didn't even try to hitsound this map, lets be honest. You used 60% hitsound volume throughout the entire song. There are so many ways that you could improve this by just putting some effort in. Everything is emphasized both in your mapping and in your hitsounding. this is the first time i have ranked/qualified a map with my own hitsounding. as i continue to map, i will improve. i did try to hitsound it, and maybe it's not as good as it could be but i think that as it is, it's good enough.
  2. 00:05:212 (1,2,3,4,5,1,2,3,4) - UC even agreed that most of the sounds are on 1/1, so why are your hitsounds just constant normal-hitnormal throughout. Why not improve this by putting more variety? or using soft sample sets on notes that arent supported by actual rhythm in the song. a fine idea, it's just not something i chose to do when i hitsounded this map
  3. The song may be intense but as mentioned before in my last post it is not rhythmically dense. If your mapping isn't going to reflect this at least your hitsounds should.
  4. Your mapping emphasizes everything and in turn emphasizes nothing. There is nothing remarkable or stimulating in this map. It's just bland jumps at random angles and random sliders with silly asymmetrical and inconsistent design because gameplay is all that matters right? the same could be said about literally every one of your maps.
  5. Just because you map something one way at first doesn't mean that other peoples suggestions and criticisms are not valid and worth considering. i did consider your points, and for the most part i didn't consider them to have any value.

Good luck, and may you someday realize that other elements of mapping matter besides how sharp your angles are and how "unique" and "creative" it is.
bye.
Nao Tomori
i mapped it two years ago when i didn't really know how to map, and i dont want to remap now to delay the set, it isn't anything game breaking so it's fine to just let it rank :)
Topic Starter
Logic Agent

Naotoshi wrote:

i mapped it two years ago when i didn't really know how to map, and i dont want to remap now to delay the set, it isn't anything game breaking so it's fine to just let it rank :)
the difference is i'm still satisfied with this map as it is, while armin agreed his could be better. sure every map can be better, but as far as being rankable and personal satisfaction both have been achieved for me here. you can leave passive aggressive comments as much as you want, it won't change the fact that i am satisfied with the map and it is of quality to be deemed rankable.
anna apple

Xexxar wrote:

Honestly, its not worth my time to mod this map because Logic Agent has made it clear that he is satisfied with his mapping as is. UndeadCapulet is a friend of Logic Agent and its likely a non coincidence that after he gets BN this set was revived specifically so this could happen.

Neither of these mappers like me since I have popped both of their maps before so it's quite useless for me to point out flaws with the map considering they both are arrogant and refuse to believe there is anything wrong with their maps.
ok narcissism, this doesn't have anything to do with you specifically. if anything its about how the veto system is ironically puts into question people who are "qualified" enough to rank maps. there are a bunch of people who like this map and it doesn't have anything unrankable in it so if he and qualified people are satisfied there should be no issue for this to be ranked.

but if you want to talk about yourself some more and how you can improve ya know, cuz its about you or w/e, just pm someone who cares xD
JBHyperion
Not sure what happened here to spark this, but having to remove over two pages of shitposts and personal attacks (including from past and present Beatmap Nominators no less), means that something has gone terribly wrong.

I suggest everyone to take five and cool off before resuming discussion in a calm and orderly fashion. I don't want to have to clean this thread up again, so if you're not contributing to discussion regarding the mapset, please take it elsewhere.
Voli
Hey. noticed this map was up again, it's qualified already but I still don't think it's ready for nomination. I've pointed out the biggest issues I have with the map below for your consideration.

Wrath of God
  1. Hitsounds are very lacking and not well representative of the song's structure - you've almost only used clap hitsounds when there is a lot of drum usage in the song. The hitsounds you used portray a completely different sound than what is heard in the music, which is unfortunate and I think you can go a lot more in depth to optimize the player experience.
  2. 00:20:212 (1,2,1,2,1,2,3,1) - The music shows a clear decrease in the drum pitch, but you mapped this in doubles as if the claps have the same intensity. You've also used only clap hitsounds while the song indicates that there is percussion/drums. These things are misleading for the player.
  3. 00:21:212 (1,2) - vs 00:22:212 (1,2) - - momentum hold vs super fast sliders? How exactly is the player supposed to interpret these vocals?
  4. 00:32:837 (4,5,6) - Again - drums lowering in pitch but there are only clap hitsounds.
  5. 00:43:212 (1,2,3,4,5) - Streams like these are too overbearing - due to their fast pacing because of the song's bpm, you don't need to space them too much - they end up feeling disproportionate to the rest of the map. These appear a lot, I reckon you know which ones I'm talking about.
  6. 01:10:212 (1,2,3,4) - This part of the map suddenly feels really underwhelming spacing wise due to your otherwise huge spacing. This part of the song is very intense and uses the least spacing?
  7. 01:19:587 (3,4,1,2,3,4,5,6,1,2,1,2,3,4,1) - Similar to the stream issue I've pointed out before, this one does this to an even larger extent, the drums fade away gradually but it's almost a fully spaced stream at 240 bpm. It feels really overdone in its current state.
  8. The ''in between'' notes like 00:58:212 (1,2) - , 00:58:712 (4,5) - , 01:00:962 (5,6) - , 01:03:712 (3,4) - and a lot of others feel very overspaced since it seems you are mainly emphasizing vocals. Due to the spacing you've used on these notes, the differentiation between strong vocal notes and 'in between' notes is hard to make at this point. Perhaps tone these kind of patterns down so there is more of a clear differentiation?
I hope this post won't stir up any existing drama, I'm merely here to discuss the map.
Natsu
if the mapper prefer to keep simple hs is OK, hs are mostly for give feedback when clicking objects.

I personally think the map is fine for ranking, also the map has been modded a lot and dq once for similar stuff that the mapper already explained multiple times, IMO it's mostly better to keep what the mapper wants, since changing those things aren't going to make the map better, but different on what the mapper want it to be, just my 2 cents.
hi-mei


wtf man

yea i kinda agree that using 60% volume thru the entire map is KINDA questionable.

i mean i do believe that LA can do better, however this map is uhhh not even sure why you still insisting and defending it since its completely obvious that it lacks structure and hitsound emphasis.

you got a friend in bng, so its just a matter of few days when u gonna requali this, so be a good boy and improve it.
Hula
Just saying guys. This map needs to be re ranked at the very least.

00:29:212 (1) - Missing clap on end of slider.

That's on a quick glance.

Maybe when we bubble we should check HS? Hitsounds are half of the playing experience of a map.

edit:

00:35:337 (2) - why is this a clap? This isn't right and doesn't follow a rhythm I can notice in your hitsounding.

edit again:

There is a lot of missed opportunity in the hitsounding here, it's a shame =[. You could've used drum default samples a lot here.
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