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AiRI - DREAMxSCRAMBLE!

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CrystilonZ


I'm bored
Since I use a shit ton of extended sliders and kicksliders in my maps on a regular basis so I think i may be able to help you a bit with the outfighter diff.

[Outfighter Butt]
cuz there are soooo many kicksliders in this diff that they look spammy. You'd better be prepared for barrages of questions xd. Looking at the bright side, at least you are being pretty consistent with those things o/
Well I'm throwing all of them at you right now so you don't need to reply to these stuff later. (unless i miss some)
  1. 00:48:117 (3,4,1) - what is the difference between these ones and those 00:47:334 (1,2,1,2) - .
  2. 00:17:073 (1,2,3,4,1,2,3) - this is questionable especially the kicks. Well firstly kicks aren't very audible imo, at least the shouldn't be represented with kicksliders. Secondly, this is very inconsistent; 00:17:204 (2) - and 00:17:986 (3) - are on kicks, solely, but you decided to skip this one at 00:17:595 - right here. Maybe it's for emphasizing 00:17:464 (4) - but that isn't very consistent either since that one is pretty similar to 00:17:073 (1) - .
  3. 00:36:117 (1,1,1,1,1,1) - now this is a bit subjective. As I see them, they represent the drums. The problem is 00:36:638 (1,1) - are a different kind of drum, which is not very audible. Also, they somehow ruin the uniqueness of the part afterwards, namely from 00:36:899 (1) - . Right now they look like a big chunk of 1/4 spams starting at 00:36:117 (1) - . My suggestion would be making 00:36:638 (1,1) - a single 1/2 slider instead so it breaks that row of 1/4s.
  4. 00:48:899 (2,3,1) - This also ruins the emphasis pretty much similar to the thing above. The short break of instrumental here in the music is to make the hook stand out as a spike. Also, do you know that the distance here is equal to 00:48:117 (3,4,1) - despite the difference in intensity.
  5. 00:57:508 (4,5) - also do you know that you're mapping tons of vocals in the kiai xd and this is one of the two spots you mapped the instruments with kick/extended sliders in the kiai. Actually this is pretty good for the transition but they are a bit half baked rn. Lengthening 00:56:725 (1) - to a 1/1 slider should be better imo. 1/1 --> 1/1 --> 1/4 1/4 provides a shit ton of contrast.
  6. 01:05:595 (1,2,3,4) - a bit sad that the guitar right here is under-represented. Consider doing something like 01:17:595 (1,2,1,2,1,2,1,2) -
  7. 01:13:943 (1,2) - would be sooo cool if these were 2 circles instead, so 01:13:682 (1) - and 01:14:204 (1) - represent the guitar.
  8. 01:25:943 (1,2,3,4,1,2,3) - i mentioned something similar to this somewhere before lol.
  9. 00:26:464 (1,2,3,4,5,6,7,8,1) - this makes me sad orz. The first two sliders seem like they're there only to shorten the stream orz. Something like this will also represent the vocal. A bit chaotic but make this part more unique and fun imo.
Will get to other lower diffs if i have the mood to do so lol. o/
just use the 0 bit hs to silence slidertails xd. I do that all the time lol
Anxient

-NanoRIPE- wrote:

hard
00:10:812 (1,2) - hmm lebih baik ini di unstack aja karena (3,4) - juga di stack (nanti player agak susah lihatnya) - stacked it differently, but should still be easier to read. main reason for change tho is because the emphasis is bigger.
00:20:204 (1) - same as normal - i trust that map master has fixed the hitsoudns already
00:22:160 (3) - same as 00:10:812 (1,2) - not sure if i wanna change it tho since the way i positioned it so that 00:22:291 (1) - gets more punch.
00:33:508 (3) - ^ - changed
00:45:247 (1) - finsih karena tempo lagunya mulai naik - not yet
01:10:291 (1) - ^ karena agak aneh aja sih -

ok gl ~
http://puu.sh/uaurF/c2001d4fc6.osu
Topic Starter
Plaudible
nano

-NanoRIPE- wrote:

halo hi
nice song thank

easy
00:20:204 (1) - finish for cymbal done
00:24:377 (1) - ^ done for all diffs :v
00:36:117 (1) - player would be confoused when you put the slider here imo,maybe move the slider at 00:35:856 - and then a circle at 00:36:638 - if you want still emphatize the drum moved slider
00:57:769 (1) - 155,260 because the slider its too overlaped with slider (3) kk
01:10:291 (1) - finsih added to all diffs
01:26:986 (5) - move the anchor to 508,44 for make the shape same as previous slider but muh parallelism :( angle is inconsistent with what i've ben using

ok gl ~ thanks \o/
cryst
[quote="CrystilonZ"]


I'm bored
Since I use a shit ton of extended sliders and kicksliders in my maps on a regular basis so I think i may be able to help you a bit with the outfighter diff. \o/

[Outfighter Butt]
cuz there are soooo many kicksliders in this diff that they look spammy. You'd better be prepared for barrages of questions xd. Looking at the bright side, at least you are being pretty consistent with those things o/
Well I'm throwing all of them at you right now so you don't need to reply to these stuff later. (unless i miss some)
  1. 00:48:117 (3,4,1) - what is the difference between these ones and those 00:47:334 (1,2,1,2) - . guitar picks up the pace at this point, and is played with twice the note density as before.
  2. 00:17:073 (1,2,3,4,1,2,3) - this is questionable especially the kicks. Well firstly kicks aren't very audible imo, at least the shouldn't be represented with kicksliders. Secondly, this is very inconsistent; 00:17:204 (2) - and 00:17:986 (3) - are on kicks, solely, but you decided to skip this one at 00:17:595 - right here. Maybe it's for emphasizing 00:17:464 (4) - but that isn't very consistent either since that one is pretty similar to 00:17:073 (1) - . i skipped one solely for the sake of slightly undermapping this so it isn't extremely intense. the rough flow makes it hard enough to play already, and increasing note density here would make this really uncomfortable to play. A lot of my decision on rhythm here was based on vocals AND kicks so i wouldnt consider undermapping that note in between that really lacked in vocals to be something that needs to be mapped.
  3. 00:36:117 (1,1,1,1,1,1) - now this is a bit subjective. As I see them, they represent the drums. The problem is 00:36:638 (1,1) - are a different kind of drum, which is not very audible. Also, they somehow ruin the uniqueness of the part afterwards, namely from 00:36:899 (1) - . Right now they look like a big chunk of 1/4 spams starting at 00:36:117 (1) - . My suggestion would be making 00:36:638 (1,1) - a single 1/2 slider instead so it breaks that row of 1/4s. personally i'd rather not, the drum is still clear there and I think the decreasing spacing into the large spacing of the 1/4 in the next section makes it a lot more powerful. I did remove the NC spam though since it was cancer.
  4. 00:48:899 (2,3,1) - This also ruins the emphasis pretty much similar to the thing above. The short break of instrumental here in the music is to make the hook stand out as a spike. Also, do you know that the distance here is equal to 00:48:117 (3,4,1) - despite the difference in intensity. valid point, nerfed spacing a lot on the vocal kick here.
  5. 00:57:508 (4,5) - also do you know that you're mapping tons of vocals in the kiai xd and this is one of the two spots you mapped the instruments with kick/extended sliders in the kiai. Actually this is pretty good for the transition but they are a bit half baked rn. Lengthening 00:56:725 (1) - to a 1/1 slider should be better imo. 1/1 --> 1/1 --> 1/4 1/4 provides a shit ton of contrast. that was the purpose though. the vocals get so powerful in the next sequence again and i want it to transition into that larger spacing with kicksliders like this.
  6. 01:05:595 (1,2,3,4) - a bit sad that the guitar right here is under-represented. Consider doing something like 01:17:595 (1,2,1,2,1,2,1,2) - i prefer what i have for guitar emphasis personally, it's not as repetitive as the one you pointed out, with very repetitive motions, but this one has varying pitches on different intensities and so i wanted to represent that.
  7. 01:13:943 (1,2) - would be sooo cool if these were 2 circles instead, so 01:13:682 (1) - and 01:14:204 (1) - represent the guitar. it's the same guitar though /w\ i've mapped it like this throughout
  8. 01:25:943 (1,2,3,4,1,2,3) - i mentioned something similar to this somewhere before lol. and im gonna keep for the same reason :u
  9. 00:26:464 (1,2,3,4,5,6,7,8,1) - this makes me sad orz. The first two sliders seem like they're there only to shorten the stream orz. Something like this will also represent the vocal. A bit chaotic but make this part more unique and fun imo. agree, this was kinda boring. made it SPICY
Will get to other lower diffs if i have the mood to do so lol. o/ thanks for the mod crys <3
Pentori
yey
osu file format v14

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Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
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240,154,80725,6,0,P|201:104|217:22,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
377,97,81117,1,8,0:0:0:0:
406,17,81247,2,0,P|369:11|320:34,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
453,167,81508,2,0,L|461:83,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
304,249,81769,6,0,L|388:241,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,82030,1,2,0:0:0:0:
184,282,82160,2,0,P|168:239|177:195,1,72.6000022155762,8|2,0:0|0:0,0:0:0:0:
274,75,82421,2,0,B|225:68|225:68|188:83|188:83|115:76,1,145.200004431152,8|8,0:0|0:0,0:0:0:0:
13,6,82812,6,0,L|21:85,1,72.6000022155762,6|0,0:0|0:0,0:0:0:0:
179,3,83073,1,2,0:0:0:0:
179,3,83204,1,8,0:0:0:0:
201,87,83334,2,0,P|153:88|113:58,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
326,17,83595,2,0,P|350:58|339:108,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
251,213,83856,6,0,P|316:176|400:209,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
304,320,84247,1,8,0:0:0:0:
211,301,84377,2,0,L|133:285,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
8,377,84638,2,0,L|86:361,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
123,149,84899,6,0,B|151:202|151:202|138:293,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
65,216,85291,1,8,0:0:0:0:
213,133,85421,2,0,P|246:120|282:125,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
65,216,85682,2,0,P|18:219|-21:192,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
85,24,85943,6,0,P|130:77|113:162,1,145.200004431152,12|2,0:0|0:0,0:0:0:0:
290,197,86334,2,0,L|281:117,1,72.6000022155762,12|2,0:0|0:0,0:0:0:0:
179,290,86595,1,2,0:0:0:0:
342,292,86725,2,0,L|257:282,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
441,256,86986,6,0,P|462:303|453:340,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
290,197,87247,1,2,0:0:0:0:
333,364,87377,2,0,L|342:284,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
368,142,87638,1,2,0:0:0:0:
441,256,87769,1,14,0:0:0:0:
290,197,87899,1,2,0:0:0:0:
475,129,88030,5,14,0:0:0:0:
179,37,88551,5,4,0:0:0:0:

can you fix tags for me?
Net0
Really interested to see how this will move foward. Really creative extras, good job o/
Topic Starter
Plaudible
thanks <3 <3
Vanillas
Hi Plaudible~
Mod
General
  1. Fix Preview time, countdown and tags in Hobbes2's Normal; Fix source in Anxient's Hard.
  2. "785867.jpg" : 1920x1079 -> 1920x1080.
  3. Picture used in Counter Extra: "Optimized-0916aa28e8796e568a3fb8450db2f887142908fa_s2_n1.jpg", rename it please~
  4. "keijo___nozomi_kaminashi___minimalism_v2_by_palug20-dakkfh4.png" rename it please~
  5. "rsz_1dad74cf360e0e3d2a5855fd4d6bafd2814747278_s2_n1.jpg" rename it please~
Easy
  1. I think you can use more "hitwhistle" when downbeats.
  2. 00:34:291 (2,3) - Ctrl + G to change rhythm ?
  3. 00:40:030 (4) - end it at 00:40:421. and 00:44:204 (4) - the same.
  4. 00:50:464 remove hitfinish.
  5. 00:55:682 (1) - 01:02:986 (1) - remove NC, add NC at 01:04:030 (1) -
  6. 01:14:464 (5) - NC, 01:15:508 (1) - remove NC,
Hobbes2's Normal
  1. 00:10:421 remove hitclap
  2. 00:19:943 missing note. though you're not following vocal this part, but there is only vocal here. change 00:19:682 (1) - to a slider ?
  3. 00:30:117 (5) - you will find it out of screen when using Ctrl + G
  4. 00:46:812 (4) - I suggest moving it closer to centre as there is a spinner next.
  5. 01:19:291 remove hitclap
Anxient's Hard
  1. 00:01:030 missing note. just do as 00:08:725 (1,2,3,4) -
  2. 00:01:812 (2,2,2) - I think a note here isn't fit the melody, a slider maybe better.
Polka's Light Insane
  1. 00:27:769 (2,3) - nomal-hitwhistle may sound better.
  2. 00:40:030 (1) - Ctrl + J ?
  3. 01:16:030 (2) - add a slider with lower sv to follow vocal ?
  4. 01:16:551 add a note here or move spinner here.
  5. 01:06:638 (2) - stack with 01:06:899 (1) - to make it flow ?
Sorry that BPM is high for me so I can only mod these diffs. GL~
And please mod this when you have free time if possible~
Topic Starter
Plaudible

Vanillas wrote:

Hi Plaudible~
Mod
General
  1. Fix Preview time, countdown and tags in Hobbes2's Normal; Fix source in Anxient's Hard. fixed all
  2. "785867.jpg" : 1920x1079 -> 1920x1080. fixed
  3. Picture used in Counter Extra: "Optimized-0916aa28e8796e568a3fb8450db2f887142908fa_s2_n1.jpg", rename it please~
  4. "keijo___nozomi_kaminashi___minimalism_v2_by_palug20-dakkfh4.png" rename it please~
  5. "rsz_1dad74cf360e0e3d2a5855fd4d6bafd2814747278_s2_n1.jpg" rename it please~ simplified names for these
Easy
  1. I think you can use more "hitwhistle" when downbeats. done
  2. 00:34:291 (2,3) - Ctrl + G to change rhythm ? sure, sounds better
  3. 00:40:030 (4) - end it at 00:40:421. and 00:44:204 (4) - the same. i tried to make the rhythm more predictable for the difficulty, so it's mapped a bit oddly here for that purpose.
  4. 00:50:464 remove hitfinish. based on vocals
  5. 00:55:682 (1) - 01:02:986 (1) - remove NC, add NC at 01:04:030 (1) - reworked nc's here a bit
  6. 01:14:464 (5) - NC, 01:15:508 (1) - remove NC,
done
Thanks vanillas :D
Voli
Hey Plaudible, from my M4M queue \o/
Since you modded my map first I get to pick the amount of diffs I wanna mod since your set is huge 8-) hehe

[Pentori's Insane]

  1. 00:01:160 (4,1) - I'd say it's a better idea to use two notes for those strongly emphasized beats at 00:01:421 (1) - but since you consistently used this sliderpattern, maybe a bit more spacing to make it feel less underwhelming?
  2. 00:15:377 (2,3,4) - Perhaps rearranging the notes like this https://voli.s-ul.eu/mwDtQ3AR would play better, the movement between 00:14:986 (1,2,3) - is kinda iffy imo
  3. 00:17:073 (1,2,3) - I think you should rather group 00:17:073 (1,2) - together and make a jump to 00:17:464 (3) - since this slider has way more emphasis. You emphasized it correctly later: 00:47:334 (1,2,3,4,5) - -
  4. 00:17:464 (3,4,5) - ^same goes for this pattern
  5. 00:19:160 (1) - Maybe it'd be cool if you emphasized this vocal with a 1,5x sv slider such as this https://voli.s-ul.eu/kuNed5td
  6. 00:43:160 (1,2) - ctrl+g for a more natural flow? maybe space 00:43:421 (2,3) - a bit more if you apply this https://voli.s-ul.eu/rSjY9ykQ
  7. 00:57:117 (4) - note/slider instead to make the downbeat clickable aswell, it seems kinda important to skip imo
  8. 01:16:030 (2) - I'd personally do a rhythm like this https://voli.s-ul.eu/Vayh3dpo
Cool map \o/



[Counter Extra]

gahh ar8 makes this so much worse to play though D: I get that it's supposed to be gimmicky, but just why ar8 on a 230bpm mwp with this sv? The AR kinda ruins a lot of your patterns in the map because you have so much stacking and everything going on that it just becomes a convoluted mess with this AR - I recommend at least ar9+ idk

  1. 00:00:378 (1,2,1,2,1,2,1,2,1,2) - This pattern is a bit painful to start off with, perhaps space it a bit less like you did here 01:13:682 (1,2,1,2,1,2) - especially since its the intro
  2. 00:04:551 (1,1,1,1) - I don't think NCing in these patterns is really needed same goes for 00:08:725 (1,1,1,1) - etc.
  3. 00:15:769 (5) - perhaps 2 notes here, since the 1/4 slider spam may get a bit much here (same as you did here 00:15:247 (2,3) - )
  4. 00:18:377 (2,3,4,5,6,7) - Maybe a pattern like this instead? https://voli.s-ul.eu/SApFGlmS since I can't really hear a sound on 00:18:638 (4) - that warrants a jump, and you could express this vocal nicely by using an extended slider. It's also less straining owo
  5. 00:31:943 (1,2,1,2) - why suddenly such low spacing?! these are so strongly emphasized, yet they are some of the lowest spaced patterns :p
  6. 00:36:377 (4,5) - these are spaced the same as 00:36:117 (2,3) - but the drums are less strong here
  7. 00:37:421 (3,1,2,3,1,2,3) - cool patterns
  8. 00:47:073 (4,1) - space them a bit less as it's hard to recognize as a 1/4 jump since the spacing is nearly identical to the 1/2s
  9. 00:47:464 (2,3,1,2,3,1,2,1) - if you insist on keeping ar8 please change this pattern up a bit, it's just impossible to read on this ar lool
  10. 00:57:704 (6,1) - did you ever do this b4? its kinda unexpected
  11. 01:02:334 (3,1) - stack them to match the style of the rest of your map
I think the diff has a lot of interesting/cool ideas but the AR kinda blows it for me D: I'd really consider upping it a bit



[Infighter Extra]

  1. 00:17:856 (2,3) - There's nothing that really warrants this spacing, if anything 00:17:725 (1,2) - should be the most emphasized here
  2. 00:31:551 (5) - Perhaps something like https://voli.s-ul.eu/tZpfwt5x this instead, looks a bit cleaner (i rotated the slider by 25 degrees)
  3. 00:34:030 (2,3,4,5) - These should be grouped like https://voli.s-ul.eu/7ysPgWpM this instead so the emphasis lies on 00:34:551 (5) -
  4. 00:36:377 (4,5) - lower spacing cuz the drum beat is less strong here
  5. 00:49:160 (5) - perhaps stack on 00:48:899 (4) - instead? the momentum hold feels a bit iffy´
  6. 00:52:551 (1,2,3) - Again the emphasis should rather be on 00:52:943 (3) - so group these 00:52:551 (1,2) - a bit more instead
  7. 01:13:812 (2,3) - hmm wouldn't you just do a triple?
  8. 01:26:725 (2,3) - Not sure if this jump is warranted (huh deja-vu from 00:17:856 (2,3) - )
  9. 01:28:030 (1) - you can safely extend this to the white tick imo
Cool map overall!
Topic Starter
Plaudible

Voli wrote:

Hey Plaudible, from my M4M queue \o/ :D
Since you modded my map first I get to pick the amount of diffs I wanna mod since your set is huge 8-) hehe

[Counter Extra]

gahh ar8 makes this so much worse to play though D: I get that it's supposed to be gimmicky, but just why ar8 on a 230bpm mwp with this sv? The AR kinda ruins a lot of your patterns in the map because you have so much stacking and everything going on that it just becomes a convoluted mess with this AR - I recommend at least ar9+ idk even ar 8.2 sort of kills the gimmick, and it becomes way too readable.

  1. 00:00:378 (1,2,1,2,1,2,1,2,1,2) - This pattern is a bit painful to start off with, perhaps space it a bit less like you did here 01:13:682 (1,2,1,2,1,2) - especially since its the intro they're the exact same though :< it is pretty intense, so I may look for alternatives, but since it's something I use throughout the entire difficulty, changing it means i'd have to change all instances of this, so I'm going to stick with it mostly ><
  2. 00:04:551 (1,1,1,1) - I don't think NCing in these patterns is really needed same goes for 00:08:725 (1,1,1,1) - etc. got a bit trigger happy with these, got rid of most nc spams
  3. 00:15:769 (5) - perhaps 2 notes here, since the 1/4 slider spam may get a bit much here (same as you did here 00:15:247 (2,3) - ) this is leading into the intense rhythm change though where the claps fall on 3/2 and vocals intensify where the circle density picks up, and i dont want this part to be as intense to take away from it, if that makes sense.
  4. 00:18:377 (2,3,4,5,6,7) - Maybe a pattern like this instead? https://voli.s-ul.eu/SApFGlmS since I can't really hear a sound on 00:18:638 (4) - that warrants a jump, and you could express this vocal nicely by using an extended slider. It's also less straining owo ehh it's intentionally straining though T_T the guitar pitch change is on (7) so i think this is okay.
  5. 00:31:943 (1,2,1,2) - why suddenly such low spacing?! these are so strongly emphasized, yet they are some of the lowest spaced patterns :p fair point, made a sexagon
  6. 00:36:377 (4,5) - these are spaced the same as 00:36:117 (2,3) - but the drums are less strong here ahh i'd change but i have too much structured around this </3 gonna keep i think, sorry
  7. 00:37:421 (3,1,2,3,1,2,3) - cool patterns omgg these are my favorites <3 thank you
  8. 00:47:073 (4,1) - space them a bit less as it's hard to recognize as a 1/4 jump since the spacing is nearly identical to the 1/2s
  9. 00:47:464 (2,3,1,2,3,1,2,1) - if you insist on keeping ar8 please change this pattern up a bit, it's just impossible to read on this ar lool agreed these were pretty cancer, made more readable.
  10. 00:57:704 (6,1) - did you ever do this b4? its kinda unexpected this triple is pretty strong in the song so i really wanted to map it out. i tried to map it as uniquely as possible to make it readable.
  11. 01:02:334 (3,1) - stack them to match the style of the rest of your map
done

I think the diff has a lot of interesting/cool ideas but the AR kinda blows it for me D: I'd really consider upping it a bit
part of the gimmick though, at most 8.1 but everything else kills it T_T


[Infighter Extra]

  1. 00:17:856 (2,3) - There's nothing that really warrants this spacing, if anything 00:17:725 (1,2) - should be the most emphasized here agreed, fixed both.
  2. 00:31:551 (5) - Perhaps something like https://voli.s-ul.eu/tZpfwt5x this instead, looks a bit cleaner (i rotated the slider by 25 degrees) made an alternative
  3. 00:34:030 (2,3,4,5) - These should be grouped like https://voli.s-ul.eu/7ysPgWpM this instead so the emphasis lies on 00:34:551 (5) - agreed, this is nicer. done~
  4. 00:36:377 (4,5) - lower spacing cuz the drum beat is less strong here slight adjustment
  5. 00:49:160 (5) - perhaps stack on 00:48:899 (4) - instead? the momentum hold feels a bit iffythe vocals pause in both instances where i stop the motion, without any other sound playing - going to keep it like this.
  6. 00:52:551 (1,2,3) - Again the emphasis should rather be on 00:52:943 (3) - so group these 00:52:551 (1,2) - a bit more instead done
  7. 01:13:812 (2,3) - hmm wouldn't you just do a triple? honestly i can't really think of a reason not to, but i just really like how this plays and i'd like to keep it ;_;
  8. 01:26:725 (2,3) - Not sure if this jump is warranted (huh deja-vu from 00:17:856 (2,3) - ) ayy XD
  9. 01:28:030 (1) - you can safely extend this to the white tick imo yea this 1/8 is stupid LOL changed!
Cool map overall!
thanks, and thanks for mod! <3
Affirmation
only extra?

[Infighter]
00:04:551 (1,2,1,2) - 00:08:725 (1,2,3,1,2,3,1,2,3,1,2,3,4) - make same patters for consistency.
00:33:117 (3,1) - overlapping could be better than stacking,.
00:39:508 (3,1) - I recommend you avoiding overlap since this part has no overlap.

GL, sorry for poor mods.
Left
M4M mod with Hobbes2

[Easy]
be careful for unnecessary green ticks.

00:05:595 (2) - NC since u used 00:01:421 (1) - here
01:08:204 (1) - NC isn't necessary here

[Hobbes's Normal]
00:03:508 (3) - maybe u wanna NC here
00:09:769 (1,2,3,4) - 00:13:943 (1,2,3,4) - sound didn't change but rhythm. can i know reason?
00:36:377 (5,6) - this part is too hard with high bpm, how about making it to reverse 1/2
00:53:595 (1,2,3,1,2,3,1,2,3) - nice lol

[Anxient's Hard]
looks fine for me
but gap between Normal is quite big.. and hard itself is really hard with circle stacked in slider's tail

[Polka's Light Insane]
00:29:856 (2,3) - it looks like 1/2 gap, considering your 00:20:595 (2,3) - DS use https://osu.ppy.sh/ss/7403046 can try this kind?

[Pentori's Insane]
nice mapu

[Counter]
00:08:725 (1,2,3,4) - can improve stacks

[Outfighter]
00:01:421 (1,1,2) - grouping 00:01:421 (1,1) - by NC isn't correct? but u have intention here maybe
00:43:682 (2) - here 00:43:943 - isn't perfectly covered with 00:43:421 (1) - , intentional?
01:01:943 (1,2,3) - can cover more nicely

[Infighter]
00:37:421 (3,3,3) - why tail isn't muted here? sounds a bit weird
00:54:899 (3,1) - also can improve blanket
01:22:160 (4,1,3,2) - maybe u want perfect square
01:28:030 (1) - tail mute would be better i think
01:15:508 (3) - i know you stacked, but I think giving more impact on here is better i think but still ok for now

nice mapset! good luck~
Topic Starter
Plaudible
neoskylove

Neoskylove wrote:

only extra?

[Infighter]
00:04:551 (1,2,1,2) - 00:08:725 (1,2,3,1,2,3,1,2,3,1,2,3,4) - make same patters for consistency. there's 1/4 rhythms here though that fit the drums :(
00:33:117 (3,1) - overlapping could be better than stacking,. sure
00:39:508 (3,1) - I recommend you avoiding overlap since this part has no overlap. i prefer it, shows change in music.

GL, sorry for poor mods. xD np, thanks!

left

Left wrote:

M4M mod with Hobbes2 thank mr. corn on the hob

[Easy]
be careful for unnecessary green ticks. cleaned it up

00:05:595 (2) - NC since u used 00:01:421 (1) - here fixed
01:08:204 (1) - NC isn't necessary herefixed

[Counter]
00:08:725 (1,2,3,4) - can improve stacks improved

[Outfighter]
00:01:421 (1,1,2) - grouping 00:01:421 (1,1) - by NC isn't correct? but u have intention here maybe did these on purpose, i dont like the follow point here and it puts more emphasis on these notes.
00:43:682 (2) - here 00:43:943 - isn't perfectly covered with 00:43:421 (1) - , intentional? nope, improved
01:01:943 (1,2,3) - can cover more nicely improved

[Infighter]
00:37:421 (3,3,3) - why tail isn't muted here? sounds a bit weird yea you're right, i silenced the sliderends in all diffs
00:54:899 (3,1) - also can improve blanket improved
01:22:160 (4,1,3,2) - maybe u want perfect square sure, done
01:28:030 (1) - tail mute would be better i think muted in all diffs, sounds much better, thanks!
01:15:508 (3) - i know you stacked, but I think giving more impact on here is better i think but still ok for now think it's fine, it's getting more emphasis by higher vertical movement compared to 1.

nice mapset! good luck~ thanks for mod ^_^
Topic Starter
Plaudible
accidental double post, pls ignore
_orange
hey

[Easy]
  1. 00:35:856 (4,1) - Spacing error
  2. 00:53:073 (2) - This slider stands out because of the shape, but there's not much in the song to make it that special is there?
[Hobbes2's Normal]
  1. 00:43:682 (2) - This touches the HP bar
    That's all I wanted to point out here
[Anxient's Hard]
  1. 00:58:551 (4,1) - Maybe emphasize 1 like you did here? 00:50:204 (4,1) -
  2. 01:05:464 (3) - I also don't see why you spaced this further
[Polka's Light Insane]
  1. 00:13:682 (3) - Ctrl J and move back to original spot, that would make it play a bit better maybe
  2. 00:21:508 (2) - Flip this horizontally so it follows the flow better
  3. 00:31:943 (2,3,4) - Why not make this a triangle and rotate 120 degrees from the last slider?
  4. 01:14:464 (1) - Ctrl J would look and flow better imo
  5. 01:16:617 (1) - Spinner should start on the white tick
[Pentori's Insane]

Didn't find anything, really good and solid diff

[Counter Extra]
  1. 00:36:117 (2,3) - I feel like you could map this differently from 00:36:377 (4,5) - this because the sounds are different
  2. 00:48:377 (1) - You could emphasize this more because of the loud sound that is definetly more important than 00:48:247 (2) - but you mapped both of these with equal DS
  3. 00:57:704 (6) - This should be equally between both objects or even closer to 5 imo. 1 is obviously louder so I don't understand the reasoning of this spacing
    Wow it was hard to see what was happening this diff is really confusing for me :p
[Outfighter Extra]
  1. 00:17:595 - I definetly think you should add a note here like all the other extras
  2. 00:27:769 (1,1) - Im curious to why the first slider is curved with a red point, also the red point could be centered in the middle of the slider better. I like what you did in the other difficulties with a circle slider instead, feels better imo
  3. 00:37:421 (1) - 00:38:464 (1) - wait why did you NC here but not here 00:39:508 (2) - and every part after that?
  4. Also you shouldn't NC the second sliders 00:37:160 (1) - 00:38:204 (1) - 00:39:247 (1) - etc. because in the other Extras you didn't
  5. 01:00:899 (1,2) - Try making the spacing between these the same as 01:01:291 (2,3) - i don't know why you made the spacings different
    Very pretty diff :3
[Infighter Extra]
  1. 00:10:812 (1,2,3,4,5,6) - The spacing in these few notes are smaller than they should be. Compare it to this 00:14:986 (1,2,3,1,2,3) -
  2. 00:19:682 (1,1,1) - Spacing slightly off
  3. 00:15:508 (1) - Remove NC
  4. 00:31:943 (1,2,1,2,1,2) - No reason to increase DS imo
  5. 00:51:508 (1) - The spacing of this note is really small compared to other notes, it's on a downbeat so you should emphasize it at least as equally as something like 00:51:769 (3) - Although I know you copied this 00:50:464 (1,2,3,4) - but I think you should emphasize 1 more
  6. 00:59:856 (1) - Same thing here
  7. 00:55:682 (1) - Make this into 2 circles like here 00:54:638 (1,2) - and 00:53:595 (1,2) -
Great mapset :) GL!
Anxient

_orange wrote:

purple
[Anxient's Hard]
  1. 00:58:551 (4,1) - Maybe emphasize 1 like you did here? 00:50:204 (4,1) - gochu
  2. 01:05:464 (3) - I also don't see why you spaced this further - why should i? screams overemphasis if i did that..
http://puu.sh/uhlRH/77982a9bd0.osu
_Meep_
just












no
Topic Starter
Plaudible
100% agree mr. meep


_orange wrote:

hey

[Easy]
  1. 00:35:856 (4,1) - Spacing error fixed
  2. 00:53:073 (2) - This slider stands out because of the shape, but there's not much in the song to make it that special is there? wavies are pretty generic, this is ok
[Counter Extra]
  1. 00:36:117 (2,3) - I feel like you could map this differently from 00:36:377 (4,5) - this because the sounds are different they're inherently getting more emphasized from the spacing from 1 to 2, and from there 4 and 5 are fittingly smaller so i think this is ok
  2. 00:48:377 (1) - You could emphasize this more because of the loud sound that is definetly more important than 00:48:247 (2) - but you mapped both of these with equal DS mm, i dont know, i was going more by pitch for emphasis, and this one was lower. If anything I'd rather the circle two notes before this be more emphasized which is what I wanted. I think the spacing it has emphasises it just fine while fitting the gimmick still
  3. 00:57:704 (6) - This should be equally between both objects or even closer to 5 imo. 1 is obviously louder so I don't understand the reasoning of this spacing fair point, sure.
    Wow it was hard to see what was happening this diff is really confusing for me :p
[Outfighter Extra]
  1. 00:17:595 - I definetly think you should add a note here like all the other extras i purposely undermapped this note due to it being the weakest in this section, lacking any vocal changes, and with so much slider intensity here that it would not only make this one of the most intense points in the song, but also make it have the highest note density. i dont want this for this part of the map.
  2. 00:27:769 (1,1) - Im curious to why the first slider is curved with a red point, also the red point could be centered in the middle of the slider better. I like what you did in the other difficulties with a circle slider instead, feels better imo sure, redid this
  3. 00:37:421 (1) - 00:38:464 (1) - wait why did you NC here but not here 00:39:508 (2) - and every part after that?
  4. Also you shouldn't NC the second sliders 00:37:160 (1) - 00:38:204 (1) - 00:39:247 (1) - etc. because in the other Extras you didn't fair points, nc spam was excessive. made it every 3 sliders here.
  5. 01:00:899 (1,2) - Try making the spacing between these the same as 01:01:291 (2,3) - i don't know why you made the spacings different done
    Very pretty diff :3 thanks <3
[Infighter Extra]
  1. 00:10:812 (1,2,3,4,5,6) - The spacing in these few notes are smaller than they should be. Compare it to this 00:14:986 (1,2,3,1,2,3) - since the second spacing is the outlier in the whole diff, i just changed that one.
  2. 00:19:682 (1,1,1) - Spacing slightly off fixed
  3. 00:15:508 (1) - Remove NC instead, added to intro as well.
  4. 00:31:943 (1,2,1,2,1,2) - No reason to increase DS imo they're powerful notes, and i think it fits for what i want from this diff, gimmick wise.
  5. 00:51:508 (1) - The spacing of this note is really small compared to other notes, it's on a downbeat so you should emphasize it at least as equally as something like 00:51:769 (3) - Although I know you copied this 00:50:464 (1,2,3,4) - but I think you should emphasize 1 more agreed for sure, i changed this quite a bit.
  6. 00:59:856 (1) - Same thing here doubled spacing.
  7. 00:55:682 (1) - Make this into 2 circles like here 00:54:638 (1,2) - and 00:53:595 (1,2) - good point, done!
Great mapset :) GL! thanks so much, especially for the infighter mod, helped a ton ^_^ fixed a lot of issues i had with the diff.
Vivyanne
keijo is a very nice anime yes (:

  • [Counter Extra]
  1. 00:11:856 (1) - not sure about this slider, you don't seem to use 1/1 sliders anywhere later in the section in similar situations and from the hitsounds you can hear that the rythm of the map is suffering from it. why not make 00:11:856 (1,2) - 1/2 sliders like u did otherwise
  2. 00:13:291 (3,1,2) - idk about this flow. it is kinda suprising to have this kind of linear flow after continuous circular flow. maybe to help it make a little more to perhaps curve 00:13:291 (3) - a bit like this to force the cursor movement to stay a little circular or just make it triangular like the rest /shrug
  3. 00:15:247 (2,3) - personally don't agree with this kind of spacing. it kinda feels like a complete breakdown with the rest of the movement that you gave the player before, which kinda is a bummer to me. I get that you want the stacking thing with (3) but imo you can use equal spacing on 00:15:247 (2) - to have some more consistency
  4. 00:26:725 (2,2) - remove one tick on those, the drums stop on the red ticks here
  5. 00:32:203 (1,1) - pls remove these NCs. you havent used them before in similar patterning so applying the extra reading pressure here seems unneeded
  6. 00:40:030 (1) - considering the music gets stronger at this point, why not try to emphasise that more? you are now giving it the least emphasis in the section while imo the song has a strong change that deserves more emphasis.
  7. 00:54:117 (3) - don't agree with on what kind of beat this slider ends on. it ends on a similar vocal piece as 00:54:638 (1) - but yet you decide that it's not worth clicking www im feeling like you could better make 00:54:117 (3) - into a 3/4 slider too so u can have all the vocals clickable yea
  8. 01:04:943 (4,1,2) - rather unsure about the flow usage here as it creates for an unnatural feeling of having a sort of 90 degree angle first and then breaking that flow completely and changing the other way. this feels really forced to me when i play it. perhaps try to make it fit in a little better with the rest of the flow before to not have the odd snapping
  9. 01:16:030 (1) - slider ends on a significant beat ;; y u no map deh strong beet

  • [Outfighter Extra]
  1. 00:12:638 (4) - imo ctrl+g on this slider works way better flow-wise as it continues the old circular flow from 00:11:856 (1,2,3) - and you have a nice flow change on 00:12:899 (1) - so u can emphasise that
  2. 00:17:595 - skipped beat? i dont think u intented this
  3. 00:25:030 (3) - again i think ctrl+g would really improve this situation as it then keeps itself with flow usage of before
  4. imo if the theme really is speed, more kicksliders couldve been used to emphasise a kind of instrument. also the base SV felt wayy too low for me since i expected some real fast sliders so emphasise the theme better

  • [Infighter Extra]
  1. 00:27:508 (1,1) - spacing inbetween these notes feels kinda weird, as the cursor movement is so minimal that it kinda becomes an unnatural thing to do. i think stacking would be way better to do as it then emphasises the break as well
  2. 01:09:638 (2,3,4) - triple feels weird, you didnt map it in any other diff so it kinda suprised me a lot

i guess you could say that some things from one diff can also be implemented in other diffs
gl!
Topic Starter
Plaudible

HighTec wrote:

keijo is a very nice anime yes (:

  • [Counter Extra]
  1. 00:11:856 (1) - not sure about this slider, you don't seem to use 1/1 sliders anywhere later in the section in similar situations and from the hitsounds you can hear that the rythm of the map is suffering from it. why not make 00:11:856 (1,2) - 1/2 sliders like u did otherwise kk,changed.
  2. 00:13:291 (3,1,2) - idk about this flow. it is kinda suprising to have this kind of linear flow after continuous circular flow. maybe to help it make a little more to perhaps curve 00:13:291 (3) - a bit like this to force the cursor movement to stay a little circular or just make it triangular like the rest /shrug i like that! changed to what you suggested.
  3. 00:15:247 (2,3) - personally don't agree with this kind of spacing. it kinda feels like a complete breakdown with the rest of the movement that you gave the player before, which kinda is a bummer to me. I get that you want the stacking thing with (3) but imo you can use equal spacing on 00:15:247 (2) - to have some more consistency gave it more spacing
  4. 00:26:725 (2,2) - remove one tick on those, the drums stop on the red ticks here ahh feels so weird uwu but done.
  5. 00:32:203 (1,1) - pls remove these NCs. you havent used them before in similar patterning so applying the extra reading pressure here seems unneeded removed
  6. 00:40:030 (1) - considering the music gets stronger at this point, why not try to emphasise that more? you are now giving it the least emphasis in the section while imo the song has a strong change that deserves more emphasis. i dont see it as being something i can justify drastic motion changes though, i kinda drove myself into the corner with the first instance of this pattern, and so my mindset on this was that i could emphasize it with a different motion than was being taught through the patterns. i'm going to keep for now, but if other people have issues with this as well I'll try to find an alternative, but i'd rather not atm since it has so much built on it and coming up with one with where i am in the playing field can be a challenge.
  7. 00:54:117 (3) - don't agree with on what kind of beat this slider ends on. it ends on a similar vocal piece as 00:54:638 (1) - but yet you decide that it's not worth clicking www im feeling like you could better make 00:54:117 (3) - into a 3/4 slider too so u can have all the vocals clickable yea this is more centered around the "OH YEAH's" though, and I don't want to go overkill by trying to map both vocals here.
  8. 01:04:943 (4,1,2) - rather unsure about the flow usage here as it creates for an unnatural feeling of having a sort of 90 degree angle first and then breaking that flow completely and changing the other way. this feels really forced to me when i play it. perhaps try to make it fit in a little better with the rest of the flow before to not have the odd snapping ctrl+h'd the big slider for a tighter angle
  9. 01:16:030 (1) - slider ends on a significant beat ;; y u no map deh strong beet i do this throughout all the difficulties, after the previous spike in intensity, i want this to be a lot less powerful than what i had before. If more issues come with this I'll consider alternatives, though I like how it feels currently

  • [Outfighter Extra]
  1. 00:12:638 (4) - imo ctrl+g on this slider works way better flow-wise as it continues the old circular flow from 00:11:856 (1,2,3) - and you have a nice flow change on 00:12:899 (1) - so u can emphasise that sure
  2. 00:17:595 - skipped beat? i dont think u intented this intended, i really hate having this part overdone for this diff. it's the only part where i felt i could justify a pause so the intensity isnt greater than that in the kiais
  3. 00:25:030 (3) - again i think ctrl+g would really improve this situation as it then keeps itself with flow usage of before
  4. imo if the theme really is speed, more kicksliders couldve been used to emphasise a kind of instrument. also the base SV felt wayy too low for me since i expected some real fast sliders so emphasise the theme better i dont know, it's relative i think. in my set, the infighter diff primarily uses 1.25x ds with 1.4 SV, and outfighter uses 1.5x DS with 1.6 SV. I think this is fair for what I want from it. It's "fast" compared to what else I have mapped, and though it may not be fast overall, it's still faster than the average map and faster than my other diffs, so I think it fits just fine.

  • [Infighter Extra]
  1. 00:27:508 (1,1) - spacing inbetween these notes feels kinda weird, as the cursor movement is so minimal that it kinda becomes an unnatural thing to do. i think stacking would be way better to do as it then emphasises the break as well stacked
  2. 01:09:638 (2,3,4) - triple feels weird, you didnt map it in any other diff so it kinda suprised me a lot put a triple in teh counter diff as well then, and made a kickslider in outfighter diff

i guess you could say that some things from one diff can also be implemented in other diffs did most you said in your mod and will look out for some o7
gl! thanks for the mod! <3
MujouSekai
M4M <3
Modding only Extras.

Counter Extra



  • 00:00:378 (1,2,1,2,1,2,1,2,1,2) - I see monstrata instantly...
    I honestly do not know how to mod this, its really confusing just like your description.
    tbh i think hitsounding is a bit overdone, its becoming noisy at this point.
    00:46:812 (3) - move down to cover the 00:46:291 (1) - sliderhead
    00:48:377 (1) - remove nc?
    01:22:551 (2) - i suggest moving this somewhere else... becoming impossible to read.
    01:01:682 (3,3) - overlapping
    01:08:986 (3) - small blanket
    sorry for shit mod here ><
    I suggest really make some of the patterns more readable, while maintaining that gimmick, cause I honestly think this would be hard to rank, as you are not monstrata kappa.
Outfighter Extra

  • 00:22:160 (5,2) - blanket
    00:28:030 (1,2) - blanket
    00:44:595 (2) - drum sound should be hittable.
    00:53:204 (4) - awkward note to hit, maybe move it a little bit towards the right.

    cant find much!

Infighter Extra

  • 00:05:334 (2,1) - move this a bit away, cause the note is overlapping the slider.
    00:11:725 (3,2) - overlap
    00:16:812 (4,2) - blanket?
    00:16:551 (3,1) - ^
    00:46:030 (5,1) - ^
    01:05:073 (1,2) - this style isnt suitable in this diff.
    01:08:464 (3,2) - blanket
    01:13:812 (2,4) - ^
    I noticed most of them are intentional, but it does not look good and most other notes arent overlapping like that, so why not generalize it?
    01:27:247 (2,3,4,5,6,7) - could make this better i think.
Really not much to say, as most stuff is really gimmicky and out of my level, and map is solid already. sorry for shit mod.

Good luck !
Pentori

Voli wrote:

[Pentori's Insane]

  1. 00:01:160 (4,1) - I'd say it's a better idea to use two notes for those strongly emphasized beats at 00:01:421 (1) - but since you consistently used this sliderpattern, maybe a bit more spacing to make it feel less underwhelming? the intention here was to make movement into 00:01:812 (1) - feel really weak
  2. 00:15:377 (2,3,4) - Perhaps rearranging the notes like this https://voli.s-ul.eu/mwDtQ3AR would play better, the movement between 00:14:986 (1,2,3) - is kinda iffy imo kk
  3. 00:17:073 (1,2,3) - I think you should rather group 00:17:073 (1,2) - together and make a jump to 00:17:464 (3) - since this slider has way more emphasis. You emphasized it correctly later: 00:47:334 (1,2,3,4,5) - - in the first instance, the circles follow vocals which is why it's arranged like this. the second instance at 00:47:334 - is committed to instruments
  4. 00:17:464 (3,4,5) - ^same goes for this pattern
  5. 00:19:160 (1) - Maybe it'd be cool if you emphasized this vocal with a 1,5x sv slider such as this https://voli.s-ul.eu/kuNed5td circle provides more emphasis imo, since you stop for that sound
  6. 00:43:160 (1,2) - ctrl+g for a more natural flow? maybe space 00:43:421 (2,3) - a bit more if you apply this https://voli.s-ul.eu/rSjY9ykQ fix
  7. 00:57:117 (4) - note/slider instead to make the downbeat clickable aswell, it seems kinda important to skip imo red tick 00:57:117 - feels stronger here cos of vocal+snare. i removed the finishes that might of caused the confusion
  8. 01:16:030 (2) - I'd personally do a rhythm like this https://voli.s-ul.eu/Vayh3dpo emphasis cos of the break
Cool map \o/
thx voli!

SPOILER
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Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Pentori's Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
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14,63,67551,1,2,0:0:0:0:
67,142,67682,2,0,P|118:142|148:116,1,66,0|2,0:0|0:0,0:0:0:0:
241,20,67943,2,0,P|210:8|178:13,1,66,8|2,0:0|0:0,0:0:0:0:
330,132,68204,6,0,L|338:49,1,66,2|2,0:0|0:0,0:0:0:0:
455,141,68464,2,0,L|448:206,1,66,8|2,0:0|0:0,0:0:0:0:
252,254,68725,2,0,L|260:171,1,66,2|2,0:0|0:0,0:0:0:0:
377,263,68986,2,0,L|370:328,1,66,8|2,0:0|0:0,0:0:0:0:
152,352,69247,6,0,L|284:338,1,132,2|8,0:0|0:0,0:0:0:0:
180,202,69638,2,0,P|158:240|163:280,2,66,2|2|2,0:0|0:0|0:0,0:0:0:0:
359,166,70030,2,0,P|298:163|262:118,1,99,8|0,0:0|0:0,0:0:0:0:
271,139,70291,6,0,L|277:63,1,66,2|2,0:0|0:0,0:0:0:0:
182,21,70551,2,0,L|187:86,1,66,8|2,0:0|0:0,0:0:0:0:
98,150,70812,2,0,L|104:74,1,66,2|2,0:0|0:0,0:0:0:0:
9,32,71073,2,0,L|14:97,1,66,8|2,0:0|0:0,0:0:0:0:
166,234,71334,6,0,P|121:199|33:218,1,132,2|8,0:0|0:0,0:0:0:0:
143,333,71725,2,0,P|223:323|279:316,1,132,2|2,0:0|0:0,0:0:0:0:
383,276,72117,2,0,P|404:321|394:361,1,66,8|0,0:0|0:0,0:0:0:0:
301,198,72377,6,0,L|374:190,1,66,2|2,0:0|0:0,0:0:0:0:
422,63,72638,2,0,L|356:70,1,66,8|2,0:0|0:0,0:0:0:0:
171,135,72899,2,0,L|244:127,1,66,2|2,0:0|0:0,0:0:0:0:
292,0,73160,2,0,L|226:7,1,66,8|2,0:0|0:0,0:0:0:0:
79,20,73421,6,0,P|96:58|86:109,1,66,2|0,0:0|0:0,0:0:0:0:
22,195,73682,1,8,0:0:0:0:
22,195,73812,1,2,0:0:0:0:
175,139,73943,1,8,0:0:0:0:
175,139,74073,1,2,0:0:0:0:
118,314,74204,2,0,P|101:276|111:225,1,66,8|2,0:0|0:0,0:0:0:0:
267,275,74464,6,0,L|186:261,2,66,12|2|2,0:0|0:0|0:0,0:0:0:0:
420,225,74856,1,14,0:0:0:0:
325,355,74986,1,2,0:0:0:0:
326,194,75117,1,2,0:0:0:0:
421,325,75247,2,0,P|468:314|497:285,1,66,14|2,0:0|0:0,0:0:0:0:
399,128,75508,5,14,0:0:0:0:
399,128,76030,2,0,P|300:123|329:196,1,211.2,2|6,0:0|0:0,0:0:0:0:
214,94,77595,6,0,L|133:77,1,66,8|2,0:0|0:0,0:0:0:0:
299,112,77855,2,0,L|274:33,1,66,8|2,0:0|0:0,0:0:0:0:
326,194,78116,2,0,L|378:152,1,66,8|2,0:0|0:0,0:0:0:0:
269,257,78377,2,0,L|348:289,1,66,2|0,0:0|0:0,0:0:0:0:
242,177,78638,6,0,B|159:155|181:204|86:184,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
19,16,79030,1,8,0:0:0:0:
115,38,79160,2,0,P|134:77|122:122,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
9,210,79421,2,0,L|21:131,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
160,299,79682,6,0,B|75:275|75:275|6:308,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
186,216,80073,1,8,0:0:0:0:
261,274,80204,2,0,P|253:318|245:369,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
354,195,80464,2,0,P|396:179|444:161,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,80725,6,0,P|201:104|217:22,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
377,97,81117,1,8,0:0:0:0:
406,17,81247,2,0,P|369:11|320:34,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
453,167,81508,2,0,L|461:83,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
304,249,81769,6,0,L|388:241,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
240,154,82030,1,2,0:0:0:0:
184,282,82160,2,0,P|168:239|177:195,1,72.6000022155762,8|2,0:0|0:0,0:0:0:0:
274,75,82421,2,0,B|225:68|225:68|188:83|188:83|115:76,1,145.200004431152,8|8,0:0|0:0,0:0:0:0:
13,6,82812,6,0,L|21:85,1,72.6000022155762,6|0,0:0|0:0,0:0:0:0:
179,3,83073,1,2,0:0:0:0:
179,3,83204,1,8,0:0:0:0:
201,87,83334,2,0,P|153:88|113:58,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
326,17,83595,2,0,P|350:58|339:108,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
251,213,83856,6,0,P|316:176|400:209,1,145.200004431152,2|2,0:0|0:0,0:0:0:0:
304,320,84247,1,8,0:0:0:0:
211,301,84377,2,0,L|133:285,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
8,377,84638,2,0,L|86:361,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
123,149,84899,6,0,B|151:202|151:202|138:293,1,145.200004431152,6|2,0:0|0:0,0:0:0:0:
65,216,85291,1,8,0:0:0:0:
213,133,85421,2,0,P|246:120|282:125,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
65,216,85682,2,0,P|18:219|-21:192,1,72.6000022155762,2|8,0:0|0:0,0:0:0:0:
85,24,85943,6,0,P|130:77|113:162,1,145.200004431152,12|2,0:0|0:0,0:0:0:0:
290,197,86334,2,0,L|281:117,1,72.6000022155762,12|2,0:0|0:0,0:0:0:0:
179,290,86595,1,2,0:0:0:0:
342,292,86725,2,0,L|257:282,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
441,256,86986,6,0,P|462:303|453:340,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
290,197,87247,1,2,0:0:0:0:
333,364,87377,2,0,L|342:284,1,72.6000022155762,14|2,0:0|0:0,0:0:0:0:
368,142,87638,1,2,0:0:0:0:
441,256,87769,1,14,0:0:0:0:
290,197,87899,1,2,0:0:0:0:
475,129,88030,5,14,0:0:0:0:
179,37,88551,5,4,0:0:0:0:
Topic Starter
Plaudible

MujouSekai wrote:

M4M <3
Modding only Extras.

Counter Extra



  • 00:00:378 (1,2,1,2,1,2,1,2,1,2) - I see monstrata instantly... h e x g r i d m a p p i n g b o i s
    I honestly do not know how to mod this, its really confusing just like your description.
    tbh i think hitsounding is a bit overdone, its becoming noisy at this point. i reduced finishes in the kiai
    00:46:812 (3) - move down to cover the 00:46:291 (1) - sliderhead this kills a lot of the structure of the jumps that I have, and re-organizing it makes it very clumped if I do this, it's spaced out to allow me to work with more here.
    00:48:377 (1) - remove nc? important note into another section, needs this emphasis imo, like I nc'd the 2nd and 3rd in this part as well due to where emphasis was.
    01:22:551 (2) - i suggest moving this somewhere else... becoming impossible to read. sure
    01:01:682 (3,3) - overlapping intentional, i couldnt work out a way to place this without making the flow awkward, the straight slider helps a bunch.
    01:08:986 (3) - small blanket overlap you mean? :o it was bad thoug, fixed!
    sorry for shit mod here >< no worries, helped me fix some annoying stoofs. ^^
    I suggest really make some of the patterns more readable, while maintaining that gimmick, cause I honestly think this would be hard to rank, as you are not monstrata kappa. we'll see ;v most are pretty readable, it's just the intensity of 230 bpm that makes it hard.
Outfighter Extra

  • 00:22:160 (5,2) - blanket
    00:28:030 (1,2) - blanket these aren't what blankets are btw, these are just overlaps. blankets are where you fit notes together all comfy, like a blanket xD https://puu.sh/uiFgC/7312f2f027.jpg but i see what you mean. I overlapped on purpose for readability, but i'll try just stacking.
    00:44:595 (2) - drum sound should be hittable. it's fine i think, the whole purpose of this slider gimmick was to focus on the vocals anyways in this section.
    00:53:204 (4) - awkward note to hit, maybe move it a little bit towards the right. moved

    cant find much! \o/

Infighter Extra

  • 00:05:334 (2,1) - move this a bit away, cause the note is overlapping the slider. nothing wrong with that, entirely intentional :v
    00:11:725 (3,2) - overlap i've tried to fix this, but i just can't find a reasonable way to do it, it's not too large of an issue imo so this should be fine.
    00:16:812 (4,2) - blanket?
    00:16:551 (3,1) - ^
    00:46:030 (5,1) - ^ these are all intentional for readability, especially with this ar it can get too confusing.
    01:05:073 (1,2) - this style isnt suitable in this diff. i made this unique for the sake of emphasis, since it's a really powerful point in the song.
    01:08:464 (3,2) - blanket same reasoning as above
    01:13:812 (2,4) - ^
    I noticed most of them are intentional, but it does not look good and most other notes arent overlapping like that, so why not generalize it? are they really that bad though? :<
    01:27:247 (2,3,4,5,6,7) - could make this better i think. adjusted it
Really not much to say, as most stuff is really gimmicky and out of my level, and map is solid already. sorry for shit mod. no worries dude, helped a bunch! thanks for the mod~

Good luck !
Foxy Grandpa
hey hi

  • [General]
  1. Source on anxients diff is fucked
  2. Widescreen is on for pentori's diff d
  • [Infighter Extra]
  1. 00:00:899 (1,2,1,2) - This kinda bugs me because it doesnt really feel like a seperate set of snare hits, maybe try something like this, but neater since this looks like ass since the movement feels a little more comfy~
  2. 00:01:421 (1,2) - overlap? (not sure if this is intentional or not)
  3. 00:19:943 (1) - Un NC for less emphasis on the calm vocal

    Not really much I can add, jumps look comfortable and flow well~
  • [Outfighter Extra]
  1. 00:11:856 (1,4) - Not a perfect overlap z
  2. 00:12:899 (1) - Missing clap hitsound on the tail
  3. 00:50:204 (4) - ^
  4. 00:58:551 (4) - same here

    Fun diff~
  • [ar8 extra]
  1. 00:19:943 (1) - Un NC for taking off some uneeded emphasis
  2. 00:46:812 (3,2) - Overlap 2 with the tail of 3?
  3. 00:50:204 (4) - Missing clap on the tail
  4. 00:52:291 (4) - ^
  5. 00:58:551 (4) - here aswell

    This diff is so evil lmfao
Welp, thats really all I can say. I feel like a non-gimmicky extra is kinda needed inbetween pentori's diff and the ar8 diff, just for balance winkwink

Goodluck plaudible \o/
Topic Starter
Plaudible

FoxyGrandpa wrote:

hey hi

  • [General]
  1. Source on anxients diff is fucked
  2. Widescreen is on for pentori's diff d fixed both
  • [Infighter Extra]
  1. 00:00:899 (1,2,1,2) - This kinda bugs me because it doesnt really feel like a seperate set of snare hits, maybe try something like this, but neater since this looks like ass since the movement feels a little more comfy~ kk
  2. 00:01:421 (1,2) - overlap? (not sure if this is intentional or not) re-made jump pattern above so it fixed this
  3. 00:19:943 (1) - Un NC for less emphasis on the calm vocal fair, sure

    Not really much I can add, jumps look comfortable and flow well~ \:D/
  • [Outfighter Extra]
  1. 00:11:856 (1,4) - Not a perfect overlap z perfecter
  2. 00:12:899 (1) - Missing clap hitsound on the tail
  3. 00:50:204 (4) - ^
  4. 00:58:551 (4) - same here nice catches, fixed all

    Fun diff~ thanks <3
  • [ar8 extra]
  1. 00:19:943 (1) - Un NC for taking off some uneeded emphasis done
  2. 00:46:812 (3,2) - Overlap 2 with the tail of 3? i've tried, and it just looks awful in all honesty. can't find a way to make it work >~<
  3. 00:50:204 (4) - Missing clap on the tail
  4. 00:52:291 (4) - ^
  5. 00:58:551 (4) - here aswell

    This diff is so evil lmfao good xD
Welp, thats really all I can say. I feel like a non-gimmicky extra is kinda needed inbetween pentori's diff and the ar8 diff, just for balance i'll ask about thiswinkwink

Goodluck plaudible \o/ thank you!! <3
CrystilonZ
Hey i'm back for moar cuz hard is super cool
no kds on this post

Anxient's Hard
  1. 00:01:421 (1,2) - your rhythm selection right here is the best <3 don't let anyone tell you otherwise
  2. 00:11:204 (2) - and 00:11:725 (4) - should be stacked to the tail instead i guess (to the 00:10:812 (1) - 's tail and 00:11:334 (3) - 's tail respectively) for nazi consistency. Besides, it'd be pretty cool to emphasize the vocal by the cursor movement at 00:11:334 (3) - and 00:11:856 (1) -
  3. 00:33:508 (3) - pretty much because of the same reasons above. Did you notice that you never stack to the sliderhead in this part even once?
  4. 00:48:899 (1) - why not three circles tho </3 it isn't too hard. tbh this slider kills it
  5. 00:37:943 (1) - and 00:42:117 (1) - : ye i know this is for the variation thingy but i still want you to reconsider tho. The music is virtually same across the 6 sets so it kinda makes sense that they are all mapped with the same rhythm for emphasis and stuff. These sliders make me sad orz
  6. 00:57:769 (1) - hey where does the finish go? I'm pretty sure i can hear cymbals
  7. 01:06:117 (1) - actually something like 01:10:291 (1) - is much better because the vocals feel *connected* here. The 1/1 lull right here makes me feel a bit weird
  8. 01:15:508 (5) - something like this might be better to highlight the music and vocal break here
  9. 01:20:725 (1) - hey did you notice this is the only jump in the last bit here ? xd - feels super random

Counter Butt
check this box if you are free or want to make this diff more cancerous
  1. Higher OD goes well with the gimmick. Counter this with lower HP if you want to.
  2. 00:04:551 (1,2,3,4) - and 00:08:725 (1,2,3,4) - . I will take 00:04:551 (1,2,3,4) - as the template. Did you notice that the guitar 00:04:551 (1) - and 00:04:812 (2) - are of the same pitch? You might be able to do something fun with that actually, like stacking 00:04:551 (1,2) - 's head together.
  3. 00:17:986 (3) - stack this with 00:17:204 (2) - and ctrl G 00:18:117 (1) - . Better for spacing emphasis and more fun XD. Also make 00:17:204 (2,1,2) - a straight line
  4. 00:27:769 (1,1) - something like this is better at deceiving people and they are of the same length
  5. the kiai (and the portion after the kiais) will be 3x more decieving if you leave some 1/1 open >:D just saying hehe
  1. 00:15:508 (4,5,1) - don't make much sense in terms of spacing emphasis xd
  2. 00:46:682 (2,3,4) - ^
  3. 00:23:595 (2,3,5) - will be super cool of they form a straight line and are equally apart
  4. 00:53:856 (2,3) - aww no stack? orz stacking them goes well with the overall structure of the diff tho
  5. 00:56:204 (3) - if you do ^ don't forget this
  6. 01:02:725 (5) - i caught something like mirroring-ish structure on 01:01:943 (1,3) - , so might as well make this one go along with those
  7. 01:08:986 (3) - lol plaud check your stacks. all of them jezuz
    my head is literally spinning rn

should be all plaud
good luck with this o/
the girl in the counter diff's smile tho i wonder what is on that phone
Topic Starter
Plaudible

CrystilonZ wrote:

Hey i'm back for moar cuz hard is super cool
no kds on this post

Counter Butt
check this box if you are free or want to make this diff more cancerous
  1. Higher OD goes well with the gimmick. Counter this with lower HP if you want to. i still need to balance spread i think uwu this diff is already super memey already
  2. 00:04:551 (1,2,3,4) - and 00:08:725 (1,2,3,4) - . I will take 00:04:551 (1,2,3,4) - as the template. Did you notice that the guitar 00:04:551 (1) - and 00:04:812 (2) - are of the same pitch? You might be able to do something fun with that actually, like stacking 00:04:551 (1,2) - 's head together. ehh i want it still to be semi readable and predictable though, that's just excessive evil T_T
  3. 00:17:986 (3) - stack this with 00:17:204 (2) - and ctrl G 00:18:117 (1) - . Better for spacing emphasis and more fun XD. Also make 00:17:204 (2,1,2) - a straight line god no that's evil LOL but i made it a straight line
  4. 00:27:769 (1,1) - something like this is better at deceiving people and they are of the same length
  5. the kiai (and the portion after the kiais) will be 3x more decieving if you leave some 1/1 open >:D just saying hehe crys all of these lead me to believe you might be a sadist :v
  1. 00:15:508 (4,5,1) - don't make much sense in terms of spacing emphasis xd ctrl+g'd
  2. 00:46:682 (2,3,4) - ^ adjusted
  3. 00:23:595 (2,3,5) - will be super cool of they form a straight line and are equally apart good enuf already tbh
  4. 00:53:856 (2,3) - aww no stack? orz stacking them goes well with the overall structure of the diff tho purposeful emphasis for weird song bitty :v
  5. 00:56:204 (3) - if you do ^ don't forget this adjusted
  6. 01:02:725 (5) - i caught something like mirroring-ish structure on 01:01:943 (1,3) - , so might as well make this one go along with those nuuu uwu going back to old emphasis, vocals were strongest there
  7. 01:08:986 (3) - lol plaud check your stacks. all of them jezuz restacked a buncha poop
    my head is literally spinning rn

should be all plaud
good luck with this o/ thanks dad
the girl in the counter diff's smile tho i wonder what is on that phone LITERALLY YAOIIIIII
Kaitjuh
Hiya, from queue

the magic box of minimal suggestions

Easy

  1. 00:00:378 (1,1,1,1,1,1,1,1,1) - Might be better to NC it like 00:00:378 (1,1,2,3,4,1,2,3,4) - . That way the player can better differentiate between 00:00:378 (1,1) - and 00:01:421 (1,1) - .

Hobbes2's Normal

  1. This BPM really makes this diff feel like an Advanced tbh xd
  2. 00:03:508 (3) - NC
  3. 01:16:551 (1) - this spinner feels kinda out of place, since a strong beat is heard but not emphasized well enough because of the spinner. Maybe map a slider instead like the Easy diff did?

Anxient's Hard

  1. 00:00:378 (1,2,3,4) - Maybe move this pattern a little bit downward to avoid overlap with hp bar.
  2. 00:02:204 - Could you explain why you aren't mapping these xd?
  3. 01:00:899 (1,2,3,4) - this is somehow quite awkward to play, Maybe try Ctr+G'ing the rhythm?
  4. 01:26:725 (3,1) - Maybe try shortening the first slider so you can map the strong sound with something clickable?

Polka's Light Insane

  1. 00:05:334 (2) - this is quite awkward since this almost has the same spacing as your 1/2's. I strongly recommend increasing the spacing here.
  2. 00:09:247 (3) - double white anchor, not sure if intentional
  3. 00:29:856 (2,3) - the distance here could also be further apart for better rhythm representation.

Pentori's Insane

  1. 00:42:377 (2,3) - this angle is quite awkward to hit. Ctrl+G 00:42:638 (3) - would seem better flow wise. Alternatively, 00:42:638 (3) - could be placed further left-downward which could flow better as well.
  2. 00:59:073 (2,3) - this could be spaced further to emhpasize the clap more.

Not doing the gimmick maps, sorry

Good Luck o/
Topic Starter
Plaudible
changed NC's in easy, thanks!
mindmaster107
[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map.
00:39:093 (2,3) - Jump seems too big.
00:45:023 (2,3) - Align the slider to the jump
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult.
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals.
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle.
01:26:567 (2,3) - The angle leaving the slider is too sharp.
01:32:298 (4) - Flip this slider, to match rotation.
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream.
01:52:691 (2,3) - Line the slider up to the jump.
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes.
Topic Starter
Plaudible

mindmaster107 wrote:

[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map. ok
00:39:093 (2,3) - Jump seems too big. really? i feel like it fits the intensity of the song. ill get more opinions on it, and if it gets mroe mentions ill do something about it
00:45:023 (2,3) - Align the slider to the jump why? i wanted to create a sort of awkward flow here for emphasis
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult. it's not that strong though, and i want to map more to the song rather than for pp purposes xd
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals. it cymbalizes change in the song's intensity
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle. using bad flow for emphasis
01:26:567 (2,3) - The angle leaving the slider is too sharp. sharp flow is used for emphasis of the vocals here
01:32:298 (4) - Flip this slider, to match rotation. im using consistent rotations of 30 degrees, dont want to change this :(
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward. Have a lot structured around it already, gonna keep.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream. no reason to, i like to map ugly things like this because it matches my personality
01:52:691 (2,3) - Line the slider up to the jump. bad flow for emphasis
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes. same reason as above
sorry mod wasnt helpful enuf no kudos
My Angel RangE
From Team Symphony Modding Queue


Easy
00:54:117 (1) - Remove NC.
00:57:769 (1,2) - DS error
01:02:986 (1) - Remove NC too.
01:04:030 (3) - add NC
01:05:073 (1) - remove NC.
01:25:943 (4) - add NC.
01:28:029 (1) - remove NC

Anxient's Hard
00:09:508 (4) - This Tail basket error
00:21:117 (1) - ^ this too.
00:49:291 - This used Green line?
01:16:551 - Not used Green Line
01:18:638 - ^ too.
01:28:551 - ^

Pentori's Insane
00:37:421 (3) ~ 00:43:682 (3) - Shift speed NC ?
01:17:595 (1,2,3,4) - Body and tail DS different

well.. :( not found ..

Good luck!
Topic Starter
Plaudible
Fixed DS error and applied all NC changes, thanks angel ^^
Anxient

CrystilonZ wrote:

Hey i'm back for moar cuz hard is super cool - i love you too
no kds on this post

Anxient's Hard
  1. 00:01:421 (1,2) - your rhythm selection right here is the best <3 don't let anyone tell you otherwise - omo
  2. 00:11:204 (2) - and 00:11:725 (4) - should be stacked to the tail instead i guess (to the 00:10:812 (1) - 's tail and 00:11:334 (3) - 's tail respectively) for nazi consistency. Besides, it'd be pretty cool to emphasize the vocal by the cursor movement at 00:11:334 (3) - and 00:11:856 (1) - i was trying to focus more on the drum snares for this one, but i guess its better to get more consistent rather than haphazard stacking on random places amirite? fixed.
  3. 00:33:508 (3) - pretty much because of the same reasons above. Did you notice that you never stack to the sliderhead in this part even once? - same tbh. fixed
  4. 00:48:899 (1) - why not three circles tho </3 it isn't too hard. tbh this slider kills it - coz you cant bounce with 3 hitcircles. boobs and butts are jiggly. i cant believe i just said that. im gonna get muted now /shrug
  5. 00:37:943 (1) - and 00:42:117 (1) - : ye i know this is for the variation thingy but i still want you to reconsider tho. The music is virtually same across the 6 sets so it kinda makes sense that they are all mapped with the same rhythm for emphasis and stuff. These sliders make me sad orz - y-YOURE RIGHT
  6. 00:57:769 (1) - hey where does the finish go? I'm pretty sure i can hear cymbals - cymbals got sucked away by vacuum ass. turned back time to fix that
  7. 01:06:117 (1) - actually something like 01:10:291 (1) - is much better because the vocals feel *connected* here. The 1/1 lull right here makes me feel a bit weird - remapped a bit/
  8. 01:15:508 (5) - something like this might be better to highlight the music and vocal break here - wokey
  9. 01:20:725 (1) - hey did you notice this is the only jump in the last bit here ? xd - feels super random - 00:00:638 (2,3) - :thinking: but i made another jump to reflect this part 00:14:725 (3,1) - so its all good rigth?

Kaitjuh wrote:

Anxient's Hard

  1. 00:00:378 (1,2,3,4) - Maybe move this pattern a little bit downward to avoid overlap with hp bar. - heres to hoping that itll be enough
  2. 00:02:204 - Could you explain why you aren't mapping these xd? - i feel like mapping the drums only would bring much more impact than trying to map everything. plus itll make the map feel unnecessarily crowded.
  3. 01:00:899 (1,2,3,4) - this is somehow quite awkward to play, Maybe try Ctr+G'ing the rhythm? - nah. doesnt feel that weird to play to me
  4. 01:26:725 (3,1) - Maybe try shortening the first slider so you can map the strong sound with something clickable? - i agree!
thanks yall http://puu.sh/umaFL/b4e49748f0.osu
Izzywing
Hobbes's Normal
00:03:508 (3) - maybe u wanna NC here ye
00:09:769 (1,2,3,4) - 00:13:943 (1,2,3,4) - sound didn't change but rhythm. can i know reason? variety, didnt feel the need to do the same thing twice
00:36:377 (5,6) - this part is too hard with high bpm, how about making it to reverse 1/2 mm I think its okay personally. might nerf later with more feedback
00:53:595 (1,2,3,1,2,3,1,2,3) - nice lol
fixed @_orange

http://pastebin.com/QWQLvecV
polka

Vanillas wrote:

Hi Plaudible~
Mod
Polka's Light Insane
  1. 00:27:769 (2,3) - nomal-hitwhistle may sound better. :arrow: That's what I have.
  2. 00:40:030 (1) - Ctrl + J ? :arrow: I prefer the bouncy flow it creates.
  3. 01:16:030 (2) - add a slider with lower sv to follow vocal ? :arrow: I prefer a spinner here, as it's held too long for a slider without it getting boring.
  4. 01:16:551 add a note here or move spinner here. :arrow: Woops. Done.
  5. 01:06:638 (2) - stack with 01:06:899 (1) - to make it flow ? :arrow: Too big of a jump.

Left wrote:

[Polka's Light Insane]
00:29:856 (2,3) - it looks like 1/2 gap, considering your 00:20:595 (2,3) - DS use https://osu.ppy.sh/ss/7403046 can try this kind? :arrow: Fixed it in a different way.

_orange wrote:

[Polka's Light Insane]
  1. 00:13:682 (3) - Ctrl J and move back to original spot, that would make it play a bit better maybe :arrow: Ruins flow for 00:13:682 (3,1) - . No thanks.
  2. 00:21:508 (2) - Flip this horizontally so it follows the flow better :arrow: okay.
  3. 00:31:943 (2,3,4) - Why not make this a triangle and rotate 120 degrees from the last slider? :arrow: It is a triangle ono
  4. 01:14:464 (1) - Ctrl J would look and flow better imo :arrow: ok
  5. 01:16:617 (1) - Spinner should start on the white tick :arrow: fixed.

_Meep_ wrote:

just












no
just








stfu .u. b

Kaitjuh wrote:

Polka's Light Insane

  1. 00:05:334 (2) - this is quite awkward since this almost has the same spacing as your 1/2's. I strongly recommend increasing the spacing here. :arrow: I think it's okay, and insane players should be able to pick up on DS changes.
  2. 00:09:247 (3) - double white anchor, not sure if intentional :arrow: yop.
  3. 00:29:856 (2,3) - the distance here could also be further apart for better rhythm representation. :arrow: fixed.
womp
osu file format v14

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Title:DREAMxSCRAMBLE! [TV Size]
TitleUnicode:DREAMxSCRAMBLE! [TV Size]
Artist:AiRI
ArtistUnicode:AiRI
Creator:Plaudible
Version:Polka's Light Insane
Source:競女!!!!!!!!
Tags:keijo!!!!!!!! tv size japanese anime cut ver Hip Whip Girl hobbes2 polkamocha pentori anxient
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208,48,41595,1,4,0:0:0:0:
208,48,42117,6,2,L|396:44,1,160
488,236,42638,1,4,0:0:0:0:
488,236,43160,6,2,P|424:252|368:360,1,160
180,208,43682,1,4,0:0:0:0:
180,208,44204,6,2,B|64:212|64:212|4:256,1,160
108,320,44595,2,0,B|224:316|224:316|284:272,1,160,2|0,0:0|0:0,0:0:0:0:
356,236,44986,2,0,L|360:340,1,80
460,180,45247,6,0,P|424:136|312:128,1,160,4|8,0:0|0:0,0:0:0:0:
232,60,45638,2,0,L|236:240,1,160
160,304,46030,2,0,P|112:312|64:300,1,80,8|0,0:0|0:0,0:0:0:0:
280,328,46291,6,0,P|340:304|452:340,1,160,0|8,0:0|0:0,0:0:0:0:
500,112,46812,2,0,L|496:4,1,80,0|0,0:0|0:0,0:0:0:0:
396,80,47073,2,0,L|400:188,1,80,8|0,0:0|0:0,0:0:0:0:
400,296,47334,5,12,0:0:0:0:
308,232,47464,1,0,0:0:0:0:
216,304,47595,1,0,0:0:0:0:
420,316,47725,5,8,0:0:0:0:
328,252,47855,1,0,0:0:0:0:
236,324,47986,1,0,0:0:0:0:
440,336,48117,5,12,0:0:0:0:
348,272,48247,1,0,0:0:0:0:
256,344,48377,2,0,B|172:384|172:304|68:368,1,160,4|0,0:0|0:0,0:0:0:0:
100,350,49421,6,2,L|96:232,1,80,6|10,0:0|0:0,0:0:0:0:
52,168,49682,2,0,L|152:164,1,80,0|8,0:0|0:0,0:0:0:0:
232,116,49943,2,0,L|236:234,1,80,0|8,0:0|0:0,0:0:0:0:
280,298,50204,2,0,L|180:302,1,80,2|8,0:0|0:0,0:0:0:0:
356,220,50464,6,2,P|384:268|352:376,1,160
280,298,50856,2,0,P|252:250|284:142,1,160,10|8,0:0|0:0,0:0:0:0:
380,120,51247,2,0,L|376:20,1,80,2|8,0:0|0:0,0:0:0:0:
480,84,51508,6,0,L|488:256,1,160,2|0,0:0|0:0,0:0:0:0:
492,356,51899,1,8,0:0:0:0:
392,304,52030,2,0,B|357:306|357:306|348:297|348:297|292:299,1,80,0|8,0:0|0:0,0:0:0:0:
143,350,52291,2,0,B|178:348|178:348|187:357|187:357|220:356,1,80,2|8,0:0|0:0,0:0:0:0:
224,244,52551,6,2,P|200:208|240:88,1,160
300,16,52943,2,0,B|231:58|231:58|131:62,1,160,10|8,0:0|0:0,0:0:0:0:
44,24,53334,2,0,L|48:132,1,80,2|8,0:0|0:0,0:0:0:0:
48,228,53595,6,0,P|84:192|136:184,1,80,4|8,0:0|0:0,0:0:0:0:
148,292,53856,2,0,P|184:306|210:336,1,80,2|8,0:0|0:0,0:0:0:0:
228,204,54117,2,0,P|276:172|372:180,1,120,6|0,2:0|0:0,0:0:0:0:
372,192,54377,2,0,L|468:188,1,80,0|8,0:0|0:0,0:0:0:0:
496,292,54638,6,0,L|324:296,1,160,4|2,0:0|0:0,0:0:0:0:
244,364,55030,1,8,0:0:0:0:
156,296,55160,2,0,P|140:252|96:208,1,80,6|8,2:0|0:0,0:0:0:0:
224,188,55421,2,0,P|248:136|288:108,1,80,0|8,0:0|0:0,0:0:0:0:
344,44,55682,6,0,P|292:76|184:28,1,160,4|2,0:0|0:0,0:0:0:0:
96,16,56073,1,8,0:0:0:0:
116,128,56204,2,0,L|120:220,1,80,6|8,2:0|0:0,0:0:0:0:
220,260,56464,2,0,L|216:148,1,80,0|8,0:0|0:0,0:0:0:0:
68,100,56725,6,2,L|72:284,1,160,10|2,0:0|0:0,0:0:0:0:
12,356,57117,2,2,B|72:300|72:300|152:372,1,160,8|2,0:0|0:0,0:0:0:0:
200,264,57508,1,8,0:0:0:0:
272,348,57638,1,0,0:0:0:0:
344,260,57769,6,2,P|368:208|328:100,1,160,6|2,0:0|0:0,0:0:0:0:
252,44,58160,1,8,0:0:0:0:
164,116,58291,2,0,L|64:120,1,80,0|8,0:0|0:0,0:0:0:0:
40,220,58551,2,0,L|144:216,1,80,2|8,0:0|0:0,0:0:0:0:
232,196,58812,6,2,B|200:276|272:272|228:364,1,160
328,232,59204,2,0,P|376:200|476:244,1,160,10|8,0:0|0:0,0:0:0:0:
402,371,59595,2,0,L|398:279,1,80,2|8,0:0|0:0,0:0:0:0:
292,328,59856,6,0,B|220:356|216:288|128:340,1,160,2|0,0:0|0:0,0:0:0:0:
36,384,60247,1,8,0:0:0:0:
52,272,60377,2,0,P|36:232|0:204,1,80,0|8,0:0|0:0,0:0:0:0:
88,128,60638,2,0,L|64:32,1,80,2|8,0:0|0:0,0:0:0:0:
204,232,60899,6,2,P|192:172|256:80,1,160
444,188,61291,2,0,P|388:152|284:188,1,160,10|8,0:0|0:0,0:0:0:0:
364,256,61682,1,2,0:0:0:0:
228,76,61943,6,2,L|124:80,1,80,6|10,0:0|0:0,0:0:0:0:
40,44,62204,2,0,L|44:152,1,80,0|8,0:0|0:0,0:0:0:0:
4,228,62464,2,0,L|108:224,1,80,0|8,0:0|0:0,0:0:0:0:
192,260,62725,2,0,L|188:152,1,80,0|8,0:0|0:0,0:0:0:0:
202,48,62986,6,0,L|103:80,1,80,0|8,0:0|0:0,0:0:0:0:
13,69,63247,2,0,L|46:171,1,80,0|8,0:0|0:0,0:0:0:0:
29,255,63507,2,0,L|128:223,1,80,0|8,0:0|0:0,0:0:0:0:
218,234,63769,2,0,L|185:132,1,80,2|8,0:0|0:0,0:0:0:0:
176,320,64030,6,2,P|208:280|336:284,1,160,6|2,0:0|0:0,0:0:0:0:
384,352,64421,2,0,L|444:188,1,160,2|0,0:0|0:0,0:0:0:0:
484,100,64812,1,10,0:0:0:0:
484,100,64943,1,0,0:0:0:0:
376,120,65073,6,2,P|308:144|208:104,1,160,6|2,0:0|0:0,0:0:0:0:
152,36,65464,2,0,P|77:12|2:35,1,160,2|0,0:0|0:0,0:0:0:0:
80,120,65856,2,0,L|76:264,1,120,8|0,0:0|0:0,0:0:0:0:
48,288,66117,5,4,0:0:0:0:
248,192,66377,6,0,L|340:196,1,80,10|0,0:0|0:0,0:0:0:0:
276,296,66638,1,4,0:0:0:0:
456,164,66899,6,0,P|460:212|432:272,1,80,10|0,0:0|0:0,0:0:0:0:
504,340,67160,1,4,0:0:0:0:
336,192,67421,6,0,L|340:84,1,80,10|0,0:0|0:0,0:0:0:0:
256,36,67682,1,4,0:0:0:0:
444,160,67943,2,0,L|440:256,1,80,10|0,0:0|0:0,0:0:0:0:
492,340,68204,6,0,P|448:300|344:320,1,160,4|10,0:0|0:0,0:0:0:0:
256,368,68595,1,0,0:0:0:0:
164,304,68725,2,0,L|68:300,1,80,0|0,0:0|0:0,0:0:0:0:
32,200,68986,2,0,L|111:203,1,80,2|0,0:0|0:0,0:0:0:0:
224,208,69247,6,0,P|196:144|252:48,1,160,0|10,0:0|0:0,0:0:0:0:
312,140,69638,2,0,P|340:204|284:300,1,160,0|0,0:0|0:0,0:0:0:0:
388,204,70030,2,0,L|492:208,1,80,10|0,0:0|0:0,0:0:0:0:
424,312,70291,5,4,0:0:0:0:
436,88,70551,6,0,L|440:-8,1,80,10|0,0:0|0:0,0:0:0:0:
332,44,70812,1,4,0:0:0:0:
120,112,71073,6,0,P|172:104|224:128,1,80,10|0,0:0|0:0,0:0:0:0:
160,216,71334,1,4,0:0:0:0:
360,316,71595,6,0,P|308:324|256:300,1,80,10|0,0:0|0:0,0:0:0:0:
320,212,71856,1,0,0:0:0:0:
480,56,72117,2,0,L|476:144,1,80,10|0,0:0|0:0,0:0:0:0:
496,244,72377,6,0,P|464:176|360:176,1,160,4|10,0:0|0:0,0:0:0:0:
308,80,72769,1,0,0:0:0:0:
264,184,72899,2,0,B|192:212|192:212|104:180,1,160,0|10,0:0|0:0,0:0:0:0:
8,140,73291,1,0,0:0:0:0:
28,248,73421,6,0,L|24:336,1,80,0|0,0:0|0:0,0:0:0:0:
124,176,73682,2,0,L|128:76,1,80,10|0,0:0|0:0,0:0:0:0:
36,264,73943,2,0,L|32:344,1,80,0|0,0:0|0:0,0:0:0:0:
136,192,74204,2,0,L|140:80,1,80,10|0,0:0|0:0,0:0:0:0:
156,304,74464,6,2,B|232:276|228:344|320:300,1,160,14|2,0:0|0:0,0:0:0:0:
400,376,74856,2,0,P|372:312|408:228,1,160,10|0,0:0|0:0,0:0:0:0:
460,136,75247,2,0,L|352:132,1,80,10|0,0:0|0:0,0:0:0:0:
252,24,75508,5,6,0:0:0:0:
256,192,76551,5,4,0:0:0:0:
256,192,76617,12,0,78117,0:0:0:0:
232,112,78638,6,2,P|280:132|404:84,1,160,6|2,0:0|0:0,0:0:0:0:
464,184,79030,1,8,0:0:0:0:
384,264,79160,2,0,L|388:364,1,80,0|8,0:0|0:0,0:0:0:0:
472,176,79420,2,0,L|467:81,1,80,0|8,0:0|0:0,0:0:0:0:
348,152,79682,6,2,B|264:116|280:192|169:152,1,160
112,84,80073,1,8,0:0:0:0:
32,164,80204,2,2,P|8:204|48:320,1,160
124,384,80594,1,8,0:0:0:0:
208,308,80725,6,2,L|304:348,1,80,6|10,0:0|0:0,0:0:0:0:
288,228,80986,2,0,L|328:132,1,80,0|8,0:0|0:0,0:0:0:0:
208,156,81246,2,0,L|112:116,1,80,0|8,0:0|0:0,0:0:0:0:
128,236,81507,2,0,L|88:332,1,80,0|8,0:0|0:0,0:0:0:0:
208,308,81769,6,2,B|284:336|284:336|376:292,1,160
452,364,82160,2,0,L|448:192,1,160,10|10,0:0|0:0,0:0:0:0:
404,100,82551,2,0,P|448:108|504:84,1,80,0|8,0:0|0:0,0:0:0:0:
344,184,82812,6,2,P|276:160|188:200,1,160,6|2,0:0|0:0,0:0:0:0:
112,264,83203,1,8,0:0:0:0:
40,348,83334,2,0,P|108:372|196:332,1,160,0|0,0:0|0:0,0:0:0:0:
296,376,83725,1,8,0:0:0:0:
268,268,83856,6,2,B|264:196|264:196|276:168|276:168|272:92,1,160
344,24,84246,1,8,0:0:0:0:
424,104,84377,2,2,L|540:100,1,80,2|10,0:0|0:0,0:0:0:0:
336,16,84638,2,0,L|232:20,1,80,0|8,0:0|0:0,0:0:0:0:
144,0,84899,6,2,B|148:72|148:72|136:100|136:100|140:158,1,160,6|2,0:0|0:0,0:0:0:0:
64,240,85290,1,8,0:0:0:0:
144,316,85420,2,0,P|191:322|252:296,1,80,0|8,0:0|0:0,0:0:0:0:
304,236,85681,2,0,P|343:228|383:235,1,80,0|8,0:0|0:0,0:0:0:0:
464,312,85943,6,2,B|432:252|432:252|476:160,1,160
508,64,86334,2,0,P|480:120|368:116,1,160,10|10,0:0|0:0,0:0:0:0:
312,52,86725,2,0,L|216:56,1,80,0|8,0:0|0:0,0:0:0:0:
128,8,86986,5,4,0:0:0:0:
128,8,87116,2,0,P|120:52|88:104,1,80,0|0,0:0|0:0,0:0:0:0:
188,152,87377,1,2,0:0:0:0:
188,152,87507,2,0,P|200:196|228:248,1,80,0|0,0:0|0:0,0:0:0:0:
108,244,87769,2,0,P|96:288|68:340,1,80,2|0,0:0|0:0,0:0:0:0:
192,332,88030,5,2,0:0:0:0:
312,144,88551,2,2,B|323:134|323:134|335:141|335:141|346:132|346:132|359:138|359:138|370:129|370:129|383:136|383:136|394:127|394:127|407:133|407:133|418:124|418:124|431:131|431:131|442:122|442:122|454:120,1,160,6|2,0:0|0:0,0:0:0:0:
mindmaster107

Plaudible wrote:

mindmaster107 wrote:

[Everlasting]
Quick summary, when someone leaves a slider, the location of the next object must follow. Change the direction of the exits to match this, as I spot some attempt to have circular flow, which is not being maintained throughout the map. ok
00:39:093 (2,3) - Jump seems too big. really? i feel like it fits the intensity of the song. ill get more opinions on it, and if it gets mroe mentions ill do something about it
00:45:023 (2,3) - Align the slider to the jump why? i wanted to create a sort of awkward flow here for emphasis
00:51:477 (4,5) - Undermapping the drum notes. This section is leading into the kiai, which justifies it being difficult. it's not that strong though, and i want to map more to the song rather than for pp purposes xd
01:15:107 (4) - This should match 01:14:096 (1) as they are both cymbals. it cymbalizes change in the song's intensity
01:25:556 (3,4,5) - This has awkward movement. Maybe have it be a triangle. using bad flow for emphasis
01:26:567 (2,3) - The angle leaving the slider is too sharp. sharp flow is used for emphasis of the vocals here
01:32:298 (4) - Flip this slider, to match rotation. im using consistent rotations of 30 degrees, dont want to change this :(
01:32:972 (1,2,3,4) - Revise this whole section. The sliders make the movement really awkward. Have a lot structured around it already, gonna keep.
01:45:949 (1,2,3,1,2,3) - These do not line up. rotate the stream. no reason to, i like to map ugly things like this because it matches my personality
01:52:691 (2,3) - Line the slider up to the jump. bad flow for emphasis
02:04:320 (1,2,3,4,5,1,2,3) - The streams do not match the slider shapes. same reason as above
sorry mod wasnt helpful enuf no kudos
Wow sorry I didn't realize it was wrong map XD.
mindmaster107
This time it is your mapset XD

[Counter Extra]
00:14:204 (2,3) - This shares the same sound as 00:14:464 (4) so I recommend to change it to it to be consistent with sounds, and 3 slider patterns like 00:12:377 (3,4,1)
00:25:943 (6) - This doesn't have a snare sound like 00:26:204 (7) and 00:25:682 (5) and should be made different.
00:41:073 (1,2,3,1,2,3,1,2,3) - Maybe have the slider shapes match up with 00:36:899 (1,2,3,1,2,3,1,2,3) as they are very similar lines.
00:49:421 (1) - 01:04:030 (1) - These would feel great starting with a triple. Since you hardly use triples, them being present in the kiai will make it stand out. You did it for 00:57:638 (7,8,1) and I thought it was great!
01:19:160 (3,4) - 01:21:247 (3,4) - Why are they different shapes? They are the same sound. 01:21:769 (1,2,3) makes sense as it is slightly different sounds. Some of the sliders here feel off, so maybe touch up on slider shape consistency and spacing. I am a bit too deaf to spot the ones other than these.
Topic Starter
Plaudible
XDDD no worries, had a laugh. Will edit in a response tonight!

EDIT:

mindmaster107 wrote:

This time it is your mapset XD \:D/

[Counter Extra]
00:14:204 (2,3) - This shares the same sound as 00:14:464 (4) so I recommend to change it to it to be consistent with sounds, and 3 slider patterns like 00:12:377 (3,4,1) I see what you mean, but I don't do this anywhere in the map really, and it'd stick out and be awkward. my slider patterns are based on 2s.
00:25:943 (6) - This doesn't have a snare sound like 00:26:204 (7) and 00:25:682 (5) and should be made different. not quite sure i understand this, but i've done this based on vocal emphasis before to make sure i'm still getting note emphasis where i want it, so i had to use a circle after 1/1 o-o;
00:41:073 (1,2,3,1,2,3,1,2,3) - Maybe have the slider shapes match up with 00:36:899 (1,2,3,1,2,3,1,2,3) as they are very similar lines. ahhh that's a bit repetitive though, no? they're very similar and play essentially the same, i dont see a need to
00:49:421 (1) - 01:04:030 (1) - These would feel great starting with a triple. Since you hardly use triples, them being present in the kiai will make it stand out. You did it for 00:57:638 (7,8,1) and I thought it was great! they dont exist in the song though, where i mapped them they do, the rest would be overmapping >_<
01:19:160 (3,4) - 01:21:247 (3,4) - Why are they different shapes? They are the same sound. 01:21:769 (1,2,3) makes sense as it is slightly different sounds. Some of the sliders here feel off, so maybe touch up on slider shape consistency and spacing. I am a bit too deaf to spot the ones other than these. adjusted a bit

thanks ^^
Kaitjuh
Trolldible
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