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rerulili - quest

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Topic Starter
Mir
This map has been deleted on the request of its creator. It is no longer available.
EmeliaK
putting this on your tab

edit: bancho broke right after i posted this, i take that back
Grafs
Hello,
From start I will tell that I'm newbie in modding so please take my suggestions with distance.
Easy:
00:21:001 (1) - Remove NC and start it from next slider
00:29:001 (1) - ^
00:33:001 (1) - ^
00:46:001 (2,3) - think that slider should start from full beat
00:54:001 (2,3) - ^
01:01:001 (1) - To be honest dont like the most part with kiai, i may be ofc wrong but dont know why you use half beats not the full beats, it makes for me this part really strange to play like its not fitting.
Thats all from me hope it helps in some way
With best regards
Topic Starter
Mir

Grafs wrote:

Hello,
From start I will tell that I'm newbie in modding so please take my suggestions with distance.
Easy:
00:21:001 (1) - Remove NC and start it from next slider
00:29:001 (1) - ^
00:33:001 (1) - ^
00:46:001 (2,3) - think that slider should start from full beat
00:54:001 (2,3) - ^

Denied everything because I think they're fine as is. The sliders also start on the stronger beats and they'd play weird if they didn't.

01:01:001 (1) - To be honest dont like the most part with kiai, i may be ofc wrong but dont know why you use half beats not the full beats, it makes for me this part really strange to play like its not fitting.
Thats all from me hope it helps in some way
With best regards
I'll get more opinions on the Easy difficulty. Thanks for the input.

Changed the Easy with more 1/2 to make it more intuitive.
Celektus
Introduction
Hi I'm they guy from this: modding queue
I hope my Mod will be helpful and not to condescending... also In my opinion the highest diff is pretty much perfectly rankable and I'm not knowledgeable enough to point anything out you could improve,
so I asked on of my colleagues to help out in cause they won't have the sam opinion

Easy
Overall


great easy has nearly no rhythm emphasis errors except maybe the later half, my mod will mostly focus on that plus some minor suggestions

Suggestions


- there is a vocal sound in that slider 00:17:001 (1) - you could make a hit circle and slider out of it
I would not put in a break tho because of the crash here 00:17:001 (1) -

- you could remove this one to emphasize the next section better 00:24:501 (5) - but works fine with so your choice
here again if 00:36:501 (5) -

- at this point is kind of gets a bit too hard to read in my opinion 00:42:001 (2,3) - I would move this one to the next vocal sound on a red tick and shorten it

- this one to me is a bit weird 00:44:001 (4) - I think It lands on nothing really important and just makes the section harder to play

- for me this one kind of worked 00:46:751 (3) - but that might just be because of my pre established expectations from the last slider

- again feels like it works 00:50:751 (3) - but I'm not sure so I'd suggestions fiddling around with it a bit yourself or maybe only have it every 2nd time
and if remove that circle 00:52:001 (4) -

- this one tho really doesn't have any sound at it's beginning 00:54:751 (3) - this would be my solution

"PICTURE 1"

- I'm pretty sure that's too hard too 01:01:001 (1,2) - since noobs are really bad at clicking after slider ends, they need more recovery time I would say,
so maybe remove the circle or extend the slider a bit (I prefer option 1), but that's somewhat up to you.
If you agree do it everywhere 01:03:751 (3,4) - 01:07:751 (4,5) - 01:15:751 (4,5) -

- also one more little tip maybe try and use AR0 in the future to blanket even more, the diff looks really good but I thought that might be useful.
You actually kept between nearly all slider the same amount of space except the first two which is kinda neet (see 00:09:001 (1,4) - at AR0)

Normal
Overall


again really great pretty much rankable, but I still think that it could need a bit more rhythm emphasis.
since pretty much the whole song with the exception of a few sliders is consta 1/2 rhythm "without breathing room"

Suggestions


- that slider for example could be a hit circle 00:16:501 (5) - to emphasize the change in section maybe that one too 00:17:001 (1) -

- maybe remove this one 00:19:001 (1) - to emphasize this one 00:19:251 (2) -

- this one 00:20:751 (5) - for this one 00:21:001 (1) -

- maybe this 00:26:751 (4) - for this one 00:27:001 (1) -

- maybe make this one a hit circle 00:29:001 (1) -

- I would remove this circle 00:30:751 (5) - and move this slider to it's Position 00:31:001 (1) -

- I would remove the entirely 00:36:501 (5) - or replace it with a circle or remove this one 00:36:251 (4) - and move the slider one back

- there's only a strong sound at the Slider-end 01:04:501 (4) - so remove the slider and put a circle at the position of the Slider-end

I might've forgotten something so it would be nice if other Modder would tell you or me if there are any inconsistencies coming form my suggestions

Hard
Overall


- rankable, I have some ideas I wanna point out so there's lots of room for you to disagree

- so that might juts be me, but I think a lot of the sliders in the intro could be on blue ticks here are some examples:
00:10:501 (6) - 00:12:501 (5) - 00:14:501 (6) - I would move all of these one blue tick back. I have no "good" explanation as to why I think that's good
besides it following the funky chords better and having a more funky rhythm the map overall seems to have
Topic Starter
Mir

Celektus wrote:

Introduction
Hi I'm they guy from this: modding queue
I hope my Mod will be helpful and not to condescending... also In my opinion the highest diff is pretty much perfectly rankable and I'm not knowledgeable enough to point anything out you could improve,
so I asked on of my colleagues to help out in cause they won't have the sam opinion

Easy
Overall


great easy has nearly no rhythm emphasis errors except maybe the later half, my mod will mostly focus on that plus some minor suggestions

Suggestions


- there is a vocal sound in that slider 00:17:001 (1) - you could make a hit circle and slider out of it
I would not put in a break tho because of the crash here 00:17:001 (1) - changed, this rhythm is actually inconsistent with the rest

- you could remove this one to emphasize the next section better 00:24:501 (5) - but works fine with so your choice
here again if 00:36:501 (5) - this seems fine yea, I wanna focus more on comfortable and predictable rhythm

- at this point is kind of gets a bit too hard to read in my opinion 00:42:001 (2,3) - I would move this one to the next vocal sound on a red tick and shorten it - changed it to use 1/2 so it's predictable later

- this one to me is a bit weird 00:44:001 (4) - I think It lands on nothing really important and just makes the section harder to play - yeah true, changed to another slider with 1/2 gap (so at this point the player can expect it)

- for me this one kind of worked 00:46:751 (3) - but that might just be because of my pre established expectations from the last slider - yeah this is getting fiddled with

- again feels like it works 00:50:751 (3) - but I'm not sure so I'd suggestions fiddling around with it a bit yourself or maybe only have it every 2nd time
and if remove that circle 00:52:001 (4) - Changed around slightly

- this one tho really doesn't have any sound at it's beginning 00:54:751 (3) - this would be my solution - it definitely has a sound here, bass and the whole song does that annoying 1/2 downbeat thing

"PICTURE 1"

- I'm pretty sure that's too hard too 01:01:001 (1,2) - since noobs are really bad at clicking after slider ends, they need more recovery time I would say,
so maybe remove the circle or extend the slider a bit (I prefer option 1), but that's somewhat up to you.
If you agree do it everywhere 01:03:751 (3,4) - 01:07:751 (4,5) - 01:15:751 (4,5) - I think after playing so many 1/2 sliders they'll get used to it and the circle won't end up a huge deal. This song's rhythm is really hard to simplify so much to make an easy and the only reason I made an easy is because the normal ended up at 2*+

- also one more little tip maybe try and use AR0 in the future to blanket even more, the diff looks really good but I thought that might be useful.
You actually kept between nearly all slider the same amount of space except the first two which is kinda neet (see 00:09:001 (1,4) - at AR0)

Normal
Overall


again really great pretty much rankable, but I still think that it could need a bit more rhythm emphasis.
since pretty much the whole song with the exception of a few sliders is consta 1/2 rhythm "without breathing room"

Suggestions


- that slider for example could be a hit circle 00:16:501 (5) - to emphasize the change in section maybe that one too 00:17:001 (1) - changed the first to be 4 hitcircles since if i changed the second i'd basically need to remap lol

- maybe remove this one 00:19:001 (1) - to emphasize this one 00:19:251 (2) - don't wanna skip the downbeat tbh

- this one 00:20:751 (5) - for this one 00:21:001 (1) -

- maybe this 00:26:751 (4) - for this one 00:27:001 (1) -

- maybe make this one a hit circle 00:29:001 (1) -

- I would remove this circle 00:30:751 (5) - and move this slider to it's Position 00:31:001 (1) -

- I would remove the entirely 00:36:501 (5) - or replace it with a circle or remove this one 00:36:251 (4) - and move the slider one back

Denied all above because I don't want to skip those beats since the song is pretty constant, having too many pauses would be awkward imo

- there's only a strong sound at the Slider-end 01:04:501 (4) - so remove the slider and put a circle at the position of the Slider-end - yeah changed this

I might've forgotten something so it would be nice if other Modder would tell you or me if there are any inconsistencies coming form my suggestions

Hard
Overall


- rankable, I have some ideas I wanna point out so there's lots of room for you to disagree

- so that might juts be me, but I think a lot of the sliders in the intro could be on blue ticks here are some examples:
00:10:501 (6) - 00:12:501 (5) - 00:14:501 (6) - I would move all of these one blue tick back. I have no "good" explanation as to why I think that's good
besides it following the funky chords better and having a more funky rhythm the map overall seems to have

I considered this while mapping and concluded that it would make the rhythm too dense. I had the idea though! I did most of the really funky stuff in the top diff. xP
Thanks for modding!~
Potatoe751
I don’t think I’m really qualified to mod things at low SR, but this is what I could muster up :c

Explosion of color
01:08:501 (7,8,9,10,1) – Spacing is inconsistent with the other 5 note bursts like this.

01:09:001 (1) – Would look better if it was actually blanketed by 01:08:501 (7,8,9,10) – (only really applies if you don’t fix the spacing)

00:26:751 (7) - I don’t think there’s any sound that justifies the weird timing aside from the realllllly quiet squeak that isn’t there for every slider like that. If you were just doing that for every lyric similar to that, 00:24:751 (9,10,1) – should be the same though.

Aside from those the map seems pretty flawless :D
TheKingHenry
Hello mod from my queue~
Easy
  1. 00:32:501 (5,2) - fix blanket (thus 00:35:001 (3) - also since 00:32:501 (5,3) - are stacked)
  2. 00:41:001 (1,2) - doesn't look too good. Perhaps line em up so that they are parallel or atleast have they positioned into the curve place of each other (as if blanketing but sharp curves)
Normal
  1. 00:12:001 (3,4) - fix blanket
  2. 00:16:751 (6,1) - ^
  3. 00:19:251 (2,3) - ^ seems like there's actually many not that meticulously done blankets that are almost there but notably off (atleast I notice them). Just go through yourself to check em, I'll see if there's something bigger things to mention
  4. 00:33:001 (1,2) - looks like not all of them are even so slight lol
  5. Other than blankets, also many triangles were slightly off (tbh with blankets it felt like every other was visibly off). Just go it through and fix em all, you basically have the patterns ready already, simple
Hard
  1. 00:13:751 (3,4,5) - fix stack
  2. 00:16:376 (6,7,1) - dunno if it's supposed to be 6 or 1 blanketing the slider, but both nevertheless off. Smth like this would probably look the best here (you see the approach circles?)
  3. 00:27:001 (1,2) - would look better if 2 curve wouldn't dig towards 1 but lined up with it from the beginning (and then the blanket as currently too)
  4. 00:30:001 (3,4) - fix blanket
  5. 01:00:001 (1,2,3,1) - looks very confusing to play due every other example of similarish pattern being 1/4 but this having 1/2 gap. Also visual kinda lacking due the slight spacing with 01:00:751 (2,3,1) - but basically stack with 01:00:001 (1,2) -
  6. 01:13:751 (3,4,5) - triangle off, easy fix
Explosion of Color
  1. 00:26:751 (7) - what is this based on? I'm unable to hear anything to justify this. I presume the piano sound is what you think is this, but using lower speeds you can clearly hear the piano is 1/4 too. Other possibility is that vocal that is every time at those places. But it's 1/4 too. 00:36:751 (9) - 00:38:751 (7) - same drill
  2. 00:53:501 (2,5) - since you haven't really used overlaps before this either, just remove this as well (since I see no point in it even if it's intentional). Yes there are actually a lot of overlaps in the form of stacking to old object places, but this looks different. Similarly at 00:54:501 (6) - where just moving it so that it's perfectly on 00:54:751 (1) - would be okay imo too
  3. 01:07:751 (4) - form doesn't look too good (neither is it that symmetrical, which could be handy here as you're trying to blanket both sides). Especially the side that blankets 01:08:126 (5,6) - looks clearly too sharp for good blanket
  4. 01:08:501 (7,8,9,10,1) - if you wanna do a jumpstream in the intense part of the song, do it so that it flows better. Here you force player to zigzag flow in a 1/4 jumpstream part (01:08:876 (10,1) - which frankly doesn't feel too good. For example here if 01:09:001 (1) - instead was rotating to the same direction of the stream (perhaps curved slider blanketing 01:08:876 (10) - ) it would work a lot better. Not that I would still put this kind of pattern here when it's clearly level above all the patterning used before. (BPM is low isn't that sound argument here, since most likely for this level of players this BPM isn't that low (as in probably not singletapping those))
Good luck!
Topic Starter
Mir

TheKingHenry wrote:

Hello mod from my queue~
Easy
  1. 00:32:501 (5,2) - fix blanket (thus 00:35:001 (3) - also since 00:32:501 (5,3) - are stacked)
  2. 00:41:001 (1,2) - doesn't look too good. Perhaps line em up so that they are parallel or atleast have they positioned into the curve place of each other (as if blanketing but sharp curves)

Applied all.

Normal
  1. 00:12:001 (3,4) - fix blanket
  2. 00:16:751 (6,1) - ^
  3. 00:19:251 (2,3) - ^ seems like there's actually many not that meticulously done blankets that are almost there but notably off (atleast I notice them). Just go through yourself to check em, I'll see if there's something bigger things to mention
  4. 00:33:001 (1,2) - looks like not all of them are even so slight lol
  5. Other than blankets, also many triangles were slightly off (tbh with blankets it felt like every other was visibly off). Just go it through and fix em all, you basically have the patterns ready already, simple

Applied all.

Hard
  1. 00:13:751 (3,4,5) - fix stack
  2. 00:16:376 (6,7,1) - dunno if it's supposed to be 6 or 1 blanketing the slider, but both nevertheless off. Smth like this would probably look the best here (you see the approach circles?)
  3. 00:27:001 (1,2) - would look better if 2 curve wouldn't dig towards 1 but lined up with it from the beginning (and then the blanket as currently too) - I think this looks fine, actually.
  4. 00:30:001 (3,4) - fix blanket
  5. 01:00:001 (1,2,3,1) - looks very confusing to play due every other example of similarish pattern being 1/4 but this having 1/2 gap. Also visual kinda lacking due the slight spacing with 01:00:751 (2,3,1) - but basically stack with 01:00:001 (1,2) - fixed visual spacing, but I don't think this is too hard, the music totally gives it away that this is supposed to be 1/2. If more people point it out, I'll do something about it
  6. 01:13:751 (3,4,5) - triangle off, easy fix

Explosion of Color
  1. 00:26:751 (7) - what is this based on? I'm unable to hear anything to justify this. I presume the piano sound is what you think is this, but using lower speeds you can clearly hear the piano is 1/4 too. Other possibility is that vocal that is every time at those places. But it's 1/4 too. 00:36:751 (9) - 00:38:751 (7) - same drill
  2. 00:53:501 (2,5) - since you haven't really used overlaps before this either, just remove this as well (since I see no point in it even if it's intentional). Yes there are actually a lot of overlaps in the form of stacking to old object places, but this looks different. Similarly at 00:54:501 (6) - where just moving it so that it's perfectly on 00:54:751 (1) - would be okay imo too
  3. 01:07:751 (4) - form doesn't look too good (neither is it that symmetrical, which could be handy here as you're trying to blanket both sides). Especially the side that blankets 01:08:126 (5,6) - looks clearly too sharp for good blanket
  4. 01:08:501 (7,8,9,10,1) - if you wanna do a jumpstream in the intense part of the song, do it so that it flows better. Here you force player to zigzag flow in a 1/4 jumpstream part (01:08:876 (10,1) - which frankly doesn't feel too good. For example here if 01:09:001 (1) - instead was rotating to the same direction of the stream (perhaps curved slider blanketing 01:08:876 (10) - ) it would work a lot better. Not that I would still put this kind of pattern here when it's clearly level above all the patterning used before. (BPM is low isn't that sound argument here, since most likely for this level of players this BPM isn't that low (as in probably not singletapping those))

Applied all.

Good luck!
Uh yeah, applied a lot of it. Thanks!
EmeliaK
sixty years of handcoded pain
Metaku
Hi irc mod
kds pls
16:52 Metaku: o/
16:52 Mir: \o
16:53 Metaku: Easy
16:53 Metaku: 00:15:501 (4) - I'd maybe ctrl+h this so it would point more at the next note but idk if you want to keep it for symmetry
16:53 Mir: yeah that's fine
16:54 Mir: would make more sense if i did that xD
16:55 Metaku: 00:49:001 (1) - I'd probably ctrl + g this
16:55 Mir: alright
16:56 Metaku: oh btw might want to check ai mod for some spacing errors
16:57 Mir: oh easy fix o-o
16:59 Metaku: Hmm
16:59 Metaku: I guess that's it for easy
16:59 Metaku: no wait
16:59 Metaku: you have some unneeded greenlines
16:59 Metaku: you could remove them
16:59 Mir: unnecessary removal xd
16:59 Mir: as long as they don't screw anything up it should be fine
17:00 Metaku: yeh
17:00 Metaku: Oh well anyway
17:00 Metaku: Normal next I guess
17:02 Metaku: idk not really much you can do to fix this but this really just looks like you ran out of space 00:25:001 (1,2,3) -
17:03 Mir: i can shove the 3 as far into the corner as i can
17:03 Mir: LOL
17:03 Metaku: 00:27:001 (1) - I'd rotate this 10 degrees or so
17:04 Mir: yeah but still little space x.x
17:04 Metaku: 00:28:501 (3,4,1) - dunno this flow feels kinda forced here
17:04 Metaku: I'd move 00:29:001 (1) - to somewhere bottom left of 00:28:751 (4) -
17:04 Mir: that's kinda the point, i use a lot of forced flow for emphasis iirc
17:04 Mir: but
17:05 Mir: i can do that ther
17:05 Mir: that seems about the most forced area in the map
17:05 Metaku: 00:38:751 - why did you leave this unmapped :thinking:
17:06 Mir: originally
17:06 Mir: it was mapped :thinking:
17:06 Mir: but someone suggested for emphasis to remove it?
17:06 Mir: what do you think
17:07 Metaku: It just feels kinda weird since it's not really different from this part 00:36:501 (5,1) -
17:07 Mir: hm
17:07 Mir: true
17:07 Metaku: and idk I feel that the vocals are important there anyway so it kinda doesn't make sense to take that away just to emphasize the cymbal
17:08 Mir: I'll add it back then
17:08 Mir: i kinda agree with you there
17:08 Metaku: 00:39:751 (2,3,4,1) - this flow again well...
17:08 Metaku: I mean just thinking about playing that with a mouse makes my wrist hurt
17:09 Mir: fixed already
17:09 Mir: xP
17:09 Mir: yeah when you mentioned the other part i fixed here too
17:11 Metaku: 01:08:501 (5) - I'd probably have this as 2 circles
17:11 Metaku: Becasue of the vocals but
17:11 Metaku: you're choice
17:11 Metaku: It's kind of the beginning of the second part of the chorus anyway so kinda feels bad to have it on slidertail
17:13 Mir: true
17:13 Mir: do you think just changing it as 2 circles would be okay
17:13 Mir: or should i do the previous slider as a reveres
17:13 Mir: reverse*
17:14 Metaku: Hmm yeah if you put the previous as reverse
17:14 Metaku: it'd emphasize vocals more
17:15 Mir: alright done
17:15 Metaku: missed this one earlier but I'd probably have this one as 2 circles too
17:15 Metaku: 00:52:501 (5) -
17:16 Metaku: The vocals are quite sharp anyway but that's just more to preference I guess
17:16 Mir: agreed
17:16 Mir: this is an easier fix than the last one xD
17:17 Metaku: btw
17:17 Metaku: you have a spinner here but not on easy? :thinking:
17:17 Mir: wait i don't have a spinner on easy?
17:18 Metaku: Nope :thinking:
17:18 Mir: fixed
17:18 Mir: LOL
17:18 Mir: I was sure I added one
17:18 Mir: I did the diffs in descending order so I might have forgotten about the spinner at the Easy
17:18 Metaku: 00:26:751 - here too btw
17:18 Metaku: add the note
17:18 Mir: already did
17:18 Mir: :3
17:19 Metaku: ahh great
17:20 Metaku: Okay I think that's most of it for normal
17:20 Mir: nice
17:20 Mir: that buffed it a bit wew
17:20 Mir: gotta keep it under 2.25 xD
17:20 Metaku: xD
17:22 Metaku: okay right from the beginning 00:09:001 (1) - I don't really like 90 degree angels like this after a straight slider so idk maybe curve it a bit so it'd look more natural
17:22 Mir: fair enough
17:22 Mir: done
17:23 Metaku: 00:10:501 (6) - there's a fairly strong beat on the blue tick so I'd probably map this as a repeat instead but due to how it's placed that might cause some problems lol
17:24 Metaku: Okay that's actually in quite many place lmao
17:24 Mir: I skip that intentionally xD
17:24 Mir: it would be a bit too dense if i did that
17:25 Mir: im trying to skip the weaker blue ticks
17:25 Metaku: But you have a repeat on these when there's a lot less sound 00:10:001 (5) - :thinking:
17:25 Metaku: I mean even this is less audible than the one in middle of the slider lmao 00:09:876 (4) -
17:25 Mir: hm
17:26 Metaku: So doesn't really make sense imo
17:26 Metaku: but that might take more fixing so let's skip that for now?
17:27 Mir: fixed it already
17:27 Metaku: 00:13:751 (3,4,5) - broken stack
17:27 Metaku: not to mention it's the exact same thing as before
17:27 Mir: fixed ;w;
17:27 Mir: fixed
17:27 Mir: that too
17:27 Mir: xD
17:28 Mir: for a map as short as this
17:28 Mir: you only have to mention it once
17:28 Mir: i know where other cases are so i'll go fix them on my own
17:28 Metaku: Well idk if you noticed :P
17:28 Metaku: But okay
17:28 Mir: well now you know :3
17:29 Metaku: 00:16:126 (5,6) - I'd really avoid using blue tick starting sliders on hard diffs as those can be a bit confusing
17:29 Metaku: not to mention 00:16:376 (6) - has a lot stronger sound on the white tick anyway
17:29 Mir: mmm
17:29 Mir: but i want that funky synth sound :c
17:29 Metaku: :/
17:30 Mir: hmm
17:30 Metaku: Well you can keep it I guess
17:30 Metaku: but might be hard to read
17:30 Metaku: people playing under 3* maps aren't really that good at the game yet
17:31 Mir: okay
17:31 Mir: I changed it a bit
17:31 Metaku: 00:16:376 (6,7) - same here I'd not do 1/4 jumps even though that's really easy to play
17:31 Metaku: But that's very easy to read as 1/2 gap
17:31 Metaku: for new people
17:31 Mir: fixed that too
17:32 Metaku: uhh about this
17:33 Metaku: maybe make the first one a 1/4 repeat and the second 1/2? 00:20:126 (4,5) -
17:33 Metaku: or actually
17:33 Metaku: hmm
17:33 Metaku: man this rhythm is stupid if you want to avoid triples
17:34 Mir: but i don't care about avoiding them
17:34 Mir: i think i should use them
17:34 Mir: because top diff abuses them xD
17:34 Metaku: idk maybe something like this rhythm? https://osu.ppy.sh/ss/7314366
17:34 Metaku: no damn
17:34 Metaku: I dunno
17:35 Mir: having a triple off that slider end doesn't sit well with me
17:35 Metaku: too many blue tick sounds
17:35 Metaku: ffs
17:35 Mir: i could try this https://imgur-archive.ppy.sh/oyYNKZK.png
17:35 Metaku: hmm yeah that could work
17:36 Metaku: Not sure about this but this feels okay really 00:22:501 (4,5) -
17:36 Metaku: there's no real sound on the red tick anyway
17:37 Mir: yeah I'm trying to use blue tick sliders
17:37 Mir: because top diff uses a lot of them
17:38 Mir: trying to slowly introduce elements as we go higher in difficulty
17:38 Metaku: 00:26:501 (3,4) - maybe here the same thing as? 00:24:501 (6,7,8) -
17:38 Metaku: Yeah I get it
17:38 Metaku: the vocals are on red tick anyway so might want to make it clickable
17:39 Mir: i tried something
17:39 Mir: xD
17:39 Mir: i guess i can call it fixed for now
17:39 Metaku: 00:30:626 - dunno if you missed this or skipped on purpose
17:40 Mir: hmm
17:40 Mir: see here is where i had a dilemma
17:40 Mir: 00:30:626 - has sound
17:40 Mir: 00:30:501 - 00:30:751 - both are strong enough for active notes
17:40 Mir: do i want a triple there is the quest
17:40 Mir: ion
17:40 Metaku: you could do 1/4 + and circle too as that'd fit the vocals anyway
17:41 Metaku: or just a triple
17:41 Mir: hmm i do it like right after so i'm probably retarded in that respect
17:41 Mir: added a triple
17:41 Metaku: It's always fun to notice that you've been retarded when mapping some part of the song lmao
17:41 Metaku: happens to everyone I guess
17:42 Mir: Yeah definitely xD
17:44 Metaku: Uhh I'm getting tired so I guess I'll leave hard to this
17:44 Metaku: The rest looked pretty okay anyway
17:45 Mir: i'll go over it and change some stuff too
17:45 Metaku: okay one issue I have right away with the highest diff
17:45 Mir: i've already found a couple things you might mention
17:46 Metaku: 00:10:501 (9) - this tail has a strong beat
17:46 Mir: but the head is stronger
17:46 Mir: so it's okay
17:46 Metaku: I mean
17:46 Metaku: you've mapped a lot weaker notes as circles
17:47 Metaku: so that's why it doesn't make sense imo
17:47 Mir: to keep the polarity playable
17:47 Mir: the stronger notes here i'm mapping with sliders
17:48 Metaku: Hmm
17:51 Metaku: Oh well
17:51 Metaku: Too much blue tick things happening here
17:52 Metaku: and idk really how to mod this tbh
17:52 Mir: xD
17:53 Mir: that's fine
17:53 Mir: what you said about the lower diffs helped already plenty
17:53 Metaku: Alright
17:53 Metaku: Well nice to know I was helpful xD
17:54 Mir: time to start remapping some stuff
17:54 Metaku: idk I could post this for kds
17:54 Mir: post on the thread for your sweet kds
17:54 Metaku: XD
Chalwa
Hello! From my queue! I modded it 3 days ago when I was offline, co many points can be fixed now.
[General]
  1. Everything is fine i think.
[Easy]
  1. 00:18:501 (2) - I think something like 488/300 have more comfortable flow for newbies, because then you are making a natural movement from 00:17:001 (1).
  2. 00:27:001 (2) - In my opinion you should to remove a finish hitsound from reverse from this slider, because you haven't put it in 00:25:001 (1) reverse, but vocal is the same. Also you can add it on 00:25:001 (1) slider, but in my opinion better thing is when you remove from 00:25:001 (1) slider.
  3. 00:39:001 (2) - The same thing as above, so won't write it two times.
  4. 00:50:751 (3,1) - I can see this overlap when i'm playing, so i think it make an aesthetics are a bit less. You should to move 00:53:001 (1) slider to up for fix this issue. Of course then fix a DS with 00:54:001 (2).
  5. 01:17:251 - You can add a spinner here to get a consistent with other diffs. You can add it on red tick, because it's not clickable object and I think you canmake it long, so it's easy enough to put it on this diff.
[Normal]
  1. 00:32:251 (5) - I dunno why you made a weird curve here, it isn't nice to play and looks, to be honest, a bit ugly. I think better think what you can make here is blanket 00:32:251 (5,1) sliders. It's easier to read and looks better.
  2. 00:40:501 (3,4,1) - This can be too hard to read for players. You can move 00:40:501 (3,4,1) circle to 440/72 in example. It's now better with natural movement, cause now (before my change) you made a more shapes in a bit weird places.
  3. 00:58:751 (4,1,2) - You can improve this blanket, because now it's a bit broken. You can end 00:59:001 (1) slider at 71/43 and move a second slidernode to 40/80. Now it looks nicer in my opinion and blanket is improved.
  4. Really pretty map!
[Hard]
  1. 00:09:001 (1) - I think if you make a up curve here and make this slider symmetrical it will look nicer than now. It's look as nice as now, but flow is more comfortable in my opinion. It's a little suggestion, because it's less important.
  2. 00:36:501 (5) - You can make this slider parallel with 00:36:001 (4) slider for make better look, cause i think a direction now is a bit randomely to be honest.
  3. 00:40:501 (4,5,6,1) - It's hard and uncomfortable to play, cause in Hard they are mosty bursts when you have three and five objects for end a "stream" in the same finger which it's started. Altrough it's low BPM in my opinion it's better if you make two circles in a 00:40:751 (6) slider place. Then it's five objects and is more comfortable i think. When you are making two objects then it's fine, cause it's easier to read.
  4. 00:59:501 (4,5,6,1) - The same thing as above.
  5. 01:02:751 (1,2) - Why this two sliders aren't the same? They're a little other but i can see it without rotating a slider. It's also a less improtant suggestion.
  6. 01:08:501 (7,8,9) - I think this triplet must have a the same DS like stream before. Also you can make a 01:08:751 (9) slider parallel with 01:08:251 (6), because now it looks a bit weird. If you want you can emphasise 01:09:001 (1) slider for making a little bigger DS.
[Explosion of Colour]
  1. I personally can't mod diffs with 1/4 spam and i don't like it, but this diff is really funny to play, but i don't like mods maps like this, so will skip. But really nice diff in my opinion.
END!
I think it's mapped really well. I'm still confusing how did you made that many nice blankets without many overlaps.
Good job!
GOOD LUCK!
Seolv
Hello, I'm here for M4M
Sorry for late

Easy
00:09:001 (1,2) - You messed the rhythm up there, if you put 00:13:001 (1,2) - as circle and then slider, you should put here as well, since it's same sound.
00:48:001 (4,5) - You should up this at other side of the slider before it for better flow
01:03:751 (4,5) - I don't understand why you put this, it doesn't follow the rhythm.


Normal

Everything's ok

Hard
00:09:001 (1,2) - Instead I would reccomend to move the slider and add reverse.

Final Diff
00:13:751 (4) - Why is here bigger spacing than in 00:13:376 (2)
00:13:501 (3) - Here's emphasized sound, you should add bigger spacing to it than the rest.
00:20:376 (6,7) - Ugly overlap imo
00:23:001 (1) - Flow isn't good
00:49:001 (1) - Ugly slider
00:57:001 (1,2,3,4) - Why add this, it's ugly imo and it doesn't fit, cause last two sliders aren't representing the same sound as first two, i would add that pattern only if the sound is same.
Good Luck
Topic Starter
Mir

[ L u k a s ] wrote:

Hello, I'm here for M4M
Sorry for late

Easy
00:09:001 (1,2) - You messed the rhythm up there, if you put 00:13:001 (1,2) - as circle and then slider, you should put here as well, since it's same sound.
00:48:001 (4,5) - You should up this at other side of the slider before it for better flow - I think this is fine to be honest, it's pretty straightforward as it is.
01:03:751 (4,5) - I don't understand why you put this, it doesn't follow the rhythm. - Follows vocal lol.



Normal

Everything's ok

Hard
00:09:001 (1,2) - Instead I would reccomend to move the slider and add reverse. - I considered that, but I think I'm more satisfied with this rhythm.

Final Diff
00:13:751 (4) - Why is here bigger spacing than in 00:13:376 (2)
00:13:501 (3) - Here's emphasized sound, you should add bigger spacing to it than the rest. - Hmm, I don't think I want to do too many 1/4 jumps. I'm content with just this still motion as emphasis.
00:20:376 (6,7) - Ugly overlap imo - I think it's okay.
00:23:001 (1) - Flow isn't good
00:49:001 (1) - Ugly slider - It's my style.
00:57:001 (1,2,3,4) - Why add this, it's ugly imo and it doesn't fit, cause last two sliders aren't representing the same sound as first two, i would add that pattern only if the sound is same. - Because it's not really the sound but rather the way it's sung by Gumi here that gives off a feeling of repetition. I Use a lot of replaced sliders in the same spots in this difficulty, but this one is made more noticeable because it's the build up into the kiai.

Good Luck
No reply = agreed/fixed.

Thanks for modding.~
Shurelia
heh
hehehehehehe


[GeneraL]
  1. silence the slider's slide sound please


[Easy]
  1. 00:19:001 (3) - distance issue
  2. 01:05:001 (1,2) - hmm, probably this is gonna looks pretty confusing for easy players. Should do something more cleaner

[Normal]
  1. why this normal feels like playing a "Hyper" diff for me. hm
  2. 00:16:501 (5) - missing clap
  3. 00:31:751 (3,1) - probably you didn't intend to overlap these.
  4. 00:43:751 (3,1) - you can a bit more better stack
  5. 01:11:251 (2,1) - they hitting each other
    ---------------------------------------------------------------------------------------- *Below this point is the mod that using the newest updated version, I'm too lazy to re-mod it. orz*

[Hard]
  1. 00:25:751 (2) - need finish on the head since you did it on 00:27:751 (2) -
  2. 00:37:751 (2) - same
  3. 01:03:751 (3,4,5) - not gonna move this closer to 6 to avoid confusion?

[color]
  1. 00:24:001 (5) - not perfectly stacked
  2. 00:25:751 (4) - finish on the head
  3. 00:37:751 (4) - same
  4. 01:03:001 (1,2,3,5) - hoooo
  5. 01:04:251 (7,8,9) - what's happening ? you never did this before
  6. 01:11:126 (2) - stack
Topic Starter
Mir

Shurelia wrote:

heh
hehehehehehe - heheheheh


[GeneraL]
  1. silence the slider's slide sound please - already silenced?


[Easy]
  1. 00:19:001 (3) - distance issue
  2. 01:05:001 (1,2) - hmm, probably this is gonna looks pretty confusing for easy players. Should do something more cleaner - It should be fine tbh, I already use 1/2 so this shouldn't a big surprise.

[Normal]
  1. why this normal feels like playing a "Hyper" diff for me. hm
  2. 00:16:501 (5) - missing clap
  3. 00:31:751 (3,1) - probably you didn't intend to overlap these.
  4. 00:43:751 (3,1) - you can a bit more better stack
  5. 01:11:251 (2,1) - they hitting each other - not noticeable in-game so I don't really mind this
    ---------------------------------------------------------------------------------------- *Below this point is the mod that using the newest updated version, I'm too lazy to re-mod it. orz*

[Hard]
  1. 00:25:751 (2) - need finish on the head since you did it on 00:27:751 (2) -
  2. 00:37:751 (2) - same - p.sure the first one doesn't have a second finish in the song so I'm not gonna add a finish to either of these
  3. 01:03:751 (3,4,5) - not gonna move this closer to 6 to avoid confusion?

[color]
  1. 00:24:001 (5) - not perfectly stacked
  2. 00:25:751 (4) - finish on the head
  3. 00:37:751 (4) - same - same reply as hard
  4. 01:03:001 (1,2,3,5) - hoooo
  5. 01:04:251 (7,8,9) - what's happening ? you never did this before - 00:55:376 (2,3,4,5) - did it before
  6. 01:11:126 (2) - stack
No reply = agreed/fixed.

Thanks Shurelia-sama. <3
Topic Starter
Mir

Chalwa wrote:

Hello! From my queue! I modded it 3 days ago when I was offline, co many points can be fixed now. - Late reply so some stuff might be changed.
[General]
  1. Everything is fine i think.
[Easy]
  1. 00:18:501 (2) - I think something like 488/300 have more comfortable flow for newbies, because then you are making a natural movement from 00:17:001 (1). - changed already
  2. 00:27:001 (2) - In my opinion you should to remove a finish hitsound from reverse from this slider, because you haven't put it in 00:25:001 (1) reverse, but vocal is the same. Also you can add it on 00:25:001 (1) slider, but in my opinion better thing is when you remove from 00:25:001 (1) slider.
  3. 00:39:001 (2) - The same thing as above, so won't write it two times. - finishes are actually following the song if you listen closely
  4. 00:50:751 (3,1) - I can see this overlap when i'm playing, so i think it make an aesthetics are a bit less. You should to move 00:53:001 (1) slider to up for fix this issue. Of course then fix a DS with 00:54:001 (2).
  5. 01:17:251 - You can add a spinner here to get a consistent with other diffs. You can add it on red tick, because it's not clickable object and I think you canmake it long, so it's easy enough to put it on this diff. - already added
[Normal]
  1. 00:32:251 (5) - I dunno why you made a weird curve here, it isn't nice to play and looks, to be honest, a bit ugly. I think better think what you can make here is blanket 00:32:251 (5,1) sliders. It's easier to read and looks better.
  2. 00:40:501 (3,4,1) - This can be too hard to read for players. You can move 00:40:501 (3,4,1) circle to 440/72 in example. It's now better with natural movement, cause now (before my change) you made a more shapes in a bit weird places. - changed already
  3. 00:58:751 (4,1,2) - You can improve this blanket, because now it's a bit broken. You can end 00:59:001 (1) slider at 71/43 and move a second slidernode to 40/80. Now it looks nicer in my opinion and blanket is improved.
  4. Really pretty map!
[Hard]
  1. 00:09:001 (1) - I think if you make a up curve here and make this slider symmetrical it will look nicer than now. It's look as nice as now, but flow is more comfortable in my opinion. It's a little suggestion, because it's less important. - changed already
  2. 00:36:501 (5) - You can make this slider parallel with 00:36:001 (4) slider for make better look, cause i think a direction now is a bit randomely to be honest. - I think this is fine tbh, doesn't look too bad, and the direction is fine too right now, it's pretty clear where to go.
  3. 00:40:501 (4,5,6,1) - It's hard and uncomfortable to play, cause in Hard they are mosty bursts when you have three and five objects for end a "stream" in the same finger which it's started. Altrough it's low BPM in my opinion it's better if you make two circles in a 00:40:751 (6) slider place. Then it's five objects and is more comfortable i think. When you are making two objects then it's fine, cause it's easier to read. - I use these in the hard because the 1/4 practically spams them, so it's gradually introducing more gameplay elements. It shouldn't be too hard to do because it's basically a triple then single tap in play if you know how to play kicksliders (which is also what is taught through these patterns)
  4. 00:59:501 (4,5,6,1) - The same thing as above. - ^
  5. 01:02:751 (1,2) - Why this two sliders aren't the same? They're a little other but i can see it without rotating a slider. It's also a less improtant suggestion. - This is actually the same slider, the point is just in a different place. You should have rotated to check xD
  6. 01:08:501 (7,8,9) - I think this triplet must have a the same DS like stream before. Also you can make a 01:08:751 (9) slider parallel with 01:08:251 (6), because now it looks a bit weird. If you want you can emphasise 01:09:001 (1) slider for making a little bigger DS. - stacked it instead
[Explosion of Colour]
  1. I personally can't mod diffs with 1/4 spam and i don't like it, but this diff is really funny to play, but i don't like mods maps like this, so will skip. But really nice diff in my opinion.
END!
I think it's mapped really well. I'm still confusing how did you made that many nice blankets without many overlaps.
Good job!
GOOD LUCK!
Thanks for the mod! Sorry I skipped it, I legit didn't notice it. xD
Halfslashed
Came for Mir
[General]
Your first timing point is unnecessary, since what you're doing is resetting the metronome for the anacrusis that you don't even map. Honestly though, if you still want to account for that anacrusis, delete one of the timing points and change the offset of the one you keep to -2999. (Two measures earlier so that nightcore doesn't get screwed).
[Explosion of Color]
00:14:001 (5,6) - Pretty big spacing compared to 00:10:001 (6,7) -
00:16:001 (5,6,7,8,9) - Rhythm here is pretty messy, mainly because you completely ignore the strong drum in the middle 7. Both the chimes and drums are spiking in intensity here, so it doesn't really make sense to ignore the strong drum, and on top of that, you don't have clicks that make it clear what you're following. https://halfslashed.s-ul.eu/P6VJCqi9: This rhythm follows the chimes, and provides proper coverage of the drums.
00:17:376 - You normally map this note. I'd just stack it on top of 00:17:501 (2).
00:18:001 (4,5) - I suggest making 4 into a 1/4 repeat, since as is it makes it ambiguous whether or not you're following vocals or not due to 00:18:251 (5,6,7) - being stacked.
00:18:751 (8,9) - 9 is extremely low intensity, I suggest changing 8 into a 1/4 slider.
00:20:001 (5,6) - Vocal on slider end of 5. I suggest shortening to repeat and adding a circle here, perhaps turning 6 into a 1/4 slider as well.
00:24:001 (5,6) - Again, since you're following vocals here, this doesn't make too much sense since the strong vocal is on the reverse.I suggest just using two 1/4 sliders here.
00:25:751 (4) - Not an issue, but I would use a 1/1 slider here with some slower velocity.
00:31:001 (1,2) - Muh vocal on the slider end. Two 1/4 sliders would work better for that here.
00:39:001 (1,4) - Hi my name is Clarence
00:40:876 (10,1) - No one will notice this spacing increase in play, so it just looks messy to have this spacing increase. Either exaggerate it more or just give this the same spacing as the stream preceding it.
00:42:501 (6) - Might want to do something to visually disassociate this slider from 00:42:001 (4,5) - since it follows a different sound, and the mirroring looks like they're related.
00:54:501 (7,1) - 7 isn't on the slider track, and wtf is going on with those bezier points...
00:59:501 (3,1) - ^....
01:03:251 (3,4) - Given that you used a 1/2 slider + circle at 01:01:751 (4), it makes sense to do that here as well. A 1/4 repeat works in place of the 1/2 slider too.
01:10:126 (5,6,1,2,3) - Wtf is going on with the stacking here...
[Hard]
00:16:501 (7) - All of the stronger drums are here, yet only one is clickable and one isn't even mapped. It's acceptable to have more clickable beats here, so I would suggest mapping 00:16:876 and mapping circles for this repeat.
00:18:001 (3,4,5) - I can't tell what you're following here since the first slider lands on a vocal, the next white tick is clickable, and I guess the next slider is supposed to start on the guitar? I suggest shortening 3 to the red tick prior, deleting the circle, and making 5 a 3/4 slider that starts on the white tick.
00:59:751 (6,1) - Were you always a fan of spacing this tight? (referring to the spacing between the tail of 6 and head of 1).
01:00:751 (2,3) - I almost feel as if a longer pause between the end of the verse and start of the kiai would work better. Try deleting these circles and seeing if you prefer the effect that the 1/1 gap has. I guess is this more of a general point though, so if you apply is here, apply to the rest of the diffs.
01:01:001 - Okay this is more of a general point, but you mapped this entire kiai with mostly 1/2, with sudden bursts of 1/4 spam. This makes the kiai feel less intense than the previous parts, and I can't really tell what you were going for here. Feels like something of a cross between normal and a hard right now in terms of rhythm. I suggest incorporating more 1/4 in this section overall.
[Normal]
00:16:751 (6,2) - Equal distance would be nice here.
00:17:001 (1,2,3) - Your visuals as is relate the first two sliders more than the second, but the first slider is mapped to a guitar, while the second and third are mapped to a vocal. Again I will suggest some consistency here.
00:39:001 (1,2) - "blanket" is off. So off that I pointed it out.
00:40:751 (4,1) - Not a fan of the broken visuals here. If you're going to do it, do it more obviously.
[Easy]
00:20:001 (4,1,2) - Weren't you and Nao the ones that told me this was very difficult to read for Easy level players? Increase the visual spacing between 2 and 4. It's probably easiest to do it by moving around 00:19:001 (3,4).
00:57:001 (1,3) - Similar to above.

Still a bit shocked at the symmetry and 45 degree patterns in the top diff, but ok.
Good luck!
Topic Starter
Mir

Halfslashed wrote:

Came for Mir
[General]
Your first timing point is unnecessary, since what you're doing is resetting the metronome for the anacrusis that you don't even map. Honestly though, if you still want to account for that anacrusis, delete one of the timing points and change the offset of the one you keep to -2999. (Two measures earlier so that nightcore doesn't get screwed). - Removed.
[Explosion of Color]
00:14:001 (5,6) - Pretty big spacing compared to 00:10:001 (6,7) -
00:16:001 (5,6,7,8,9) - Rhythm here is pretty messy, mainly because you completely ignore the strong drum in the middle 7. Both the chimes and drums are spiking in intensity here, so it doesn't really make sense to ignore the strong drum, and on top of that, you don't have clicks that make it clear what you're following. https://halfslashed.s-ul.eu/P6VJCqi9: This rhythm follows the chimes, and provides proper coverage of the drums. - Not following either, I'm following that other sound. That's like.. synthy? I don't know, but neither drums nor chimes are the focus.
00:17:376 - You normally map this note. I'd just stack it on top of 00:17:501 (2).
00:18:001 (4,5) - I suggest making 4 into a 1/4 repeat, since as is it makes it ambiguous whether or not you're following vocals or not due to 00:18:251 (5,6,7) - being stacked. - 00:18:251 (6,7) - has two drum hits that I want to get, and the next vocal comes right after on the slider (sliders are being used here to get the main notes.)
00:18:751 (8,9) - 9 is extremely low intensity, I suggest changing 8 into a 1/4 slider.
00:20:001 (5,6) - Vocal on slider end of 5. I suggest shortening to repeat and adding a circle here, perhaps turning 6 into a 1/4 slider as well. - Following drums here instead of vocals.
00:24:001 (5,6) - Again, since you're following vocals here, this doesn't make too much sense since the strong vocal is on the reverse.I suggest just using two 1/4 sliders here. - ^
00:25:751 (4) - Not an issue, but I would use a 1/1 slider here with some slower velocity. - Nah, I think this is fine.
00:31:001 (1,2) - Muh vocal on the slider end. Two 1/4 sliders would work better for that here.
00:39:001 (1,4) - Hi my name is Clarence
00:40:876 (10,1) - No one will notice this spacing increase in play, so it just looks messy to have this spacing increase. Either exaggerate it more or just give this the same spacing as the stream preceding it. - What spacing change? It's spaced the same as the stream. o.o
00:42:501 (6) - Might want to do something to visually disassociate this slider from 00:42:001 (4,5) - since it follows a different sound, and the mirroring looks like they're related. - I think it's fine as it is, the sounds are all still playing here anyways so it would be weirder if I did make it different. That said, the bass too is being followed here and it's in an upward motion. Changing it would ruin that most likely.
00:54:501 (7,1) - 7 isn't on the slider track, and wtf is going on with those bezier points...
00:59:501 (3,1) - ^....
01:03:251 (3,4) - Given that you used a 1/2 slider + circle at 01:01:751 (4), it makes sense to do that here as well. A 1/4 repeat works in place of the 1/2 slider too. - I'm switching focus here because the vocals extend more here, so I don't want to use a lot of 1/2 sliders.
01:10:126 (5,6,1,2,3) - Wtf is going on with the stacking here... ¯\_(ツ)_/¯
[Hard]
00:16:501 (7) - All of the stronger drums are here, yet only one is clickable and one isn't even mapped. It's acceptable to have more clickable beats here, so I would suggest mapping 00:16:876 and mapping circles for this repeat.
00:18:001 (3,4,5) - I can't tell what you're following here since the first slider lands on a vocal, the next white tick is clickable, and I guess the next slider is supposed to start on the guitar? I suggest shortening 3 to the red tick prior, deleting the circle, and making 5 a 3/4 slider that starts on the white tick. - If you listen closely there's a vocal on the blue tick there, a snare on the white, and a kick on the blue after it. This only happens here in the song, so I mapped it this way.
00:59:751 (6,1) - Were you always a fan of spacing this tight? (referring to the spacing between the tail of 6 and head of 1). - It's starting to grow on me. xd
01:00:751 (2,3) - I almost feel as if a longer pause between the end of the verse and start of the kiai would work better. Try deleting these circles and seeing if you prefer the effect that the 1/1 gap has. I guess is this more of a general point though, so if you apply is here, apply to the rest of the diffs. - I prefer mapping the drums here.
01:01:001 - Okay this is more of a general point, but you mapped this entire kiai with mostly 1/2, with sudden bursts of 1/4 spam. This makes the kiai feel less intense than the previous parts, and I can't really tell what you were going for here. Feels like something of a cross between normal and a hard right now in terms of rhythm. I suggest incorporating more 1/4 in this section overall. - Added more 1/4.
[Normal]
00:16:751 (6,2) - Equal distance would be nice here.
00:17:001 (1,2,3) - Your visuals as is relate the first two sliders more than the second, but the first slider is mapped to a guitar, while the second and third are mapped to a vocal. Again I will suggest some consistency here.
00:39:001 (1,2) - "blanket" is off. So off that I pointed it out.
00:40:751 (4,1) - Not a fan of the broken visuals here. If you're going to do it, do it more obviously. - Not sure what you mean here but I tidied it up.
[Easy]
00:20:001 (4,1,2) - Weren't you and Nao the ones that told me this was very difficult to read for Easy level players? Increase the visual spacing between 2 and 4. It's probably easiest to do it by moving around 00:19:001 (3,4). - This isn't hard to read because the 4 points clearly to the 1, and the 2 starts in an intuitive direction, so I won't change this.
00:57:001 (1,3) - Similar to above. - Changed this one though.

Still a bit shocked at the symmetry and 45 degree patterns in the top diff, but ok.
Good luck!
No reply = agreed/fixed.

Thanks Halfy. <3
pkk
:roll:
EmeliaK

pkk wrote:

:roll:
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