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ZUN - Fantasy Corridor

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Topic Starter
Parachute
This beatmap was submitted using in-game submission on Montag, 15. Oktober 2018 at 10:50:50

Artist: ZUN
Title: Fantasy Corridor
Tags: adlol Rin Desu
BPM: 123
Filesize: 7261kb
Play Time: 01:34
Difficulties Available:
  1. Adlol's Extra (6,16 stars, 388 notes)
  2. Extra (5,34 stars, 412 notes)
  3. Hard (3 stars, 272 notes)
  4. Insane (3,9 stars, 394 notes)
  5. Lunatic (4,71 stars, 420 notes)
  6. Melancholy (6,63 stars, 454 notes)
  7. Rin Desu's Normal (1,99 stars, 112 notes)
Download: ZUN - Fantasy Corridor
Information: Scores/Beatmap Listing
---------------
<3
(adlol's Diff uses hitsounds from https://osu.ppy.sh/forum/t/509759 (i think))
omletto5
I focused on the Normal diff only since i'm experienced in modding/mapping Easy/Normals.
So far a really good pattern and obviously good mapping.
Still, here is my opinion of things u could improve:

Since Normal diffs are mainly focusing on teaching new players the game slow, you should actually avoid screen jumps, because player who started playing Normals bc they got rid of Easy's are not good at aiming yet. Screen jumps could be getting useful in Hard diffs.
(00:24:163 to 00:31:968)

Also keep in mind, that new players are reacting relatively slow to sliders. Try to use a bit more circles since they should getting used to new players more.

Still, your map is really good, and i'm sure that it will get its approval soon! :)

(P.S: 1 kudosu wäre echt ne nice Sache von dir! ^^)
Asherz007
An M4M from my request in #modreqs. I have also been instructed to ignore hitsounding for now. Hope that's sorted soon. :)

I'll try and do as much as I can see, but not that experienced as a modder, nor as a standard mode player. We'll see how this goes. :)

Rin Desu's Normal
Maybe increase HP drain slightly. 1.8x distance snap is a little questionable at a Normal, 2* difficulty. Combo I think could also be changed to be 2 measures long, rather than one.
  1. 00:09:285 (2) - This looks as though it could potentially be partially offscreen on non-widescreen monitors. Since I don't myself, though, I can't tell you for sure.
  2. 00:10:505 (1) - Not really a fan of this slider. The position of the reverse doesn't sound right. Perhaps a circle at 00:10:505 and start the slider with 1 reverse at 00:10:992? Also, don't think it needs to be in its own combo.
  3. 00:13:431 (3) - Perhaps the pattern should be similar to 00:12:456 (1,2)
  4. 00:18:309 (1) - Not a fan of this slider either. Same problem, same suggested solution.
  5. 00:24:163 (1,2,1,2,1,2,1,2) - Yeah. The distance snapping really hasn't helped here. New players will definitely find this difficult.
  6. 00:32:700 (2) - Doesn't feel right. Put a circle here, start slider on the new measure?
  7. 00:35:627 (4) - I can't really hear anything in the audio to merit this circle's existence. I suggest removing it.
  8. 00:37:578 (2) - Change the angle of this slider so that it connects the surrounding sliders better.
  9. 00:40:748 (2) - Double the duration of this slider. Not really making much sense as it is.
  10. 00:41:724 (1) - Same problem as before with this slider. Again, same suggested solution.
  11. 00:47:578 (1,2,1,2,1,2,1,2) - Again, distancing not really helping here.
  12. 01:01:236 (1) - Something not quite right about this slider. Doesn't lead very well into the next one in my opinion.
  13. 01:04:163 (2) - Perhaps this should be 2 circles?
  14. 01:08:066 (2) - Offscreen slightly?
  15. 01:08:066 (2,3,1,2,3,1) - Sliders not properly flowing.
  16. 01:17:822 (2) - Definitely off screen. Change ASAP.

Hard
AR, OD and HP feel abnormally low. Perhaps change the distance snapping so that it is closer to the slider velocity at the start. Looks a little jerky at times, especially when moving from streams of circles to streams of sliders. Also, after having an extensive look at this, it may be that quite a few things can be considered to be partially offscreen.
  1. 00:12:212 (6,1,2) - In danger of being partially offscreen
  2. 00:14:407 (1) - ^
  3. 00:18:066 (4) - ^
  4. 00:30:748 (2,3,4,5,6,7,8,9,10) - If you're doing a stream like this, I feel you may be missing one at 00:30:870.
  5. 00:31:968 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The distance between each slider changes a lot here. Perhaps consider making it more uniform.
  6. 00:37:578 (4,1) - Offscreen danger
  7. 00:39:773 (1) - ^
  8. 01:00:261 (4) - ^
  9. 01:02:212 (3,4,5) - Consider not stacking these. Can be difficult sometimes to spot the circle between the sliders.
  10. 01:03:431 (1,3) - Offscreen danger
  11. 01:10:505 (6) - ^ (Also, perhaps it would be better if the curve went the other way.)
  12. 01:19:285 (2) - ^
  13. 01:21:236 (2) - ^
  14. 01:21:724 (3) - ^ (The last point of this slider is almost off of the playing area already anyway.)
  15. 01:23:675 (4) - ^ (There are a few of these huh... :P )
  16. 01:25:627 (4) - ^
  17. 01:27:090 (2) - ^
  18. 01:28:066 (5) - ^
  19. 01:29:529 (3) - ^
  20. 01:30:505 (1,3) - ^
  21. 01:34:407 (1) - I guess it can't be helped, but this spinner is very short.

Insane
I highlighted the examples in hard, but it's here too. Basically anything that is outside of the grid may be partially offscreen to those who play on non-widescreen monitors. OD and HP are also too low. The absence of a spinner may also be a problem. Length of combos also feels too short for this difficult.
Specific comments aren't going to be as thorough, since I'm doing this by eye (I'm not good enough to playtest this yet...)
Generally speaking, the map focuses too much on circles. 2 circles in a stream can potentially be made into a short slider.
  1. 00:02:700 (1,2,3,4) - Feels a little wrong Ctrl+J and sort distancing as a result?
  2. 00:29:041 (1,2,3,4,1,2,3,4,5,6) - As above?
  3. 00:32:456 (5) - Prime example of offscreen problems. This is actually mostly blocked by objects in the editor.
  4. 00:49:529 (1) - Sudden distancing increase?

Lunatic (general comments)
Suddenly the circles are tiny. :D (joking, it's not a problem)
OD and HP are too low. Movements can seem jerky at times. Normally I'd think things like this would be separated by section. And of course, offscreen problems are still present.

Extra and Melancholy (general comments)
HP way too low for these difficulties. For example, I think HP of 7.5 on Melancholy would still be fine. Gives and extra dimension of challenge. The absences of a spinner may be problematic scoring-wise. No ghost notes though, which is pretty good, considering how sparse things in the audio can get.

Sorry for being unable to properly mod the harder difficulties, but I hope this helps, and best of luck! :)
Topic Starter
Parachute

Asherz007 wrote:

An M4M from my request in #modreqs. I have also been instructed to ignore hitsounding for now. Hope that's sorted soon. :)

I'll try and do as much as I can see, but not that experienced as a modder, nor as a standard mode player. We'll see how this goes. :)

Rin Desu's Normal
Maybe increase HP drain slightly. 1.8x distance snap is a little questionable at a Normal, 2* difficulty. Combo I think could also be changed to be 2 measures long, rather than one.
  1. 00:09:285 (2) - This looks as though it could potentially be partially offscreen on non-widescreen monitors. Since I don't myself, though, I can't tell you for sure.
  2. 00:10:505 (1) - Not really a fan of this slider. The position of the reverse doesn't sound right. Perhaps a circle at 00:10:505 and start the slider with 1 reverse at 00:10:992? Also, don't think it needs to be in its own combo.
  3. 00:13:431 (3) - Perhaps the pattern should be similar to 00:12:456 (1,2)
  4. 00:18:309 (1) - Not a fan of this slider either. Same problem, same suggested solution.
  5. 00:24:163 (1,2,1,2,1,2,1,2) - Yeah. The distance snapping really hasn't helped here. New players will definitely find this difficult.
  6. 00:32:700 (2) - Doesn't feel right. Put a circle here, start slider on the new measure?
  7. 00:35:627 (4) - I can't really hear anything in the audio to merit this circle's existence. I suggest removing it.
  8. 00:37:578 (2) - Change the angle of this slider so that it connects the surrounding sliders better.
  9. 00:40:748 (2) - Double the duration of this slider. Not really making much sense as it is.
  10. 00:41:724 (1) - Same problem as before with this slider. Again, same suggested solution.
  11. 00:47:578 (1,2,1,2,1,2,1,2) - Again, distancing not really helping here.
  12. 01:01:236 (1) - Something not quite right about this slider. Doesn't lead very well into the next one in my opinion.
  13. 01:04:163 (2) - Perhaps this should be 2 circles?
  14. 01:08:066 (2) - Offscreen slightly?
  15. 01:08:066 (2,3,1,2,3,1) - Sliders not properly flowing.
  16. 01:17:822 (2) - Definitely off screen. Change ASAP.

Hard
AR, OD and HP feel abnormally low. Perhaps change the distance snapping so that it is closer to the slider velocity at the start. Looks a little jerky at times, especially when moving from streams of circles to streams of sliders. Also, after having an extensive look at this, it may be that quite a few things can be considered to be partially offscreen. Hmm i think OD and HP are fine. 6 is okay for 3* and the second easiest diff and HP 4,5 is fine too. I increased AR a bit though. also changed the distance from the "stacked" circle-stream to look better.
  1. 00:12:212 (6,1,2) - In danger of being partially offscreen
  2. 00:14:407 (1) - ^
  3. 00:18:066 (4) - ^
  4. 00:30:748 (2,3,4,5,6,7,8,9,10) - If you're doing a stream like this, I feel you may be missing one at 00:30:870. Your right, fixed ^^
  5. 00:31:968 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The distance between each slider changes a lot here. Perhaps consider making it more uniform. Hmm no for now. I think its fine to play actually and its getting higher after the half of the stream ^^
  6. 00:37:578 (4,1) - Offscreen danger
  7. 00:39:773 (1) - ^
  8. 01:00:261 (4) - ^
  9. 01:02:212 (3,4,5) - Consider not stacking these. Can be difficult sometimes to spot the circle between the sliders. True might be a bit too confusing for this diff
  10. 01:03:431 (1,3) - Offscreen danger
  11. 01:10:505 (6) - ^ (Also, perhaps it would be better if the curve went the other way.) Nah :3 though it looked kinda weird so i changed it a little bit so it should be fine now
  12. 01:19:285 (2) - ^
  13. 01:21:236 (2) - ^
  14. 01:21:724 (3) - ^ (The last point of this slider is almost off of the playing area already anyway.)
  15. 01:23:675 (4) - ^ (There are a few of these huh... :P )
  16. 01:25:627 (4) - ^
  17. 01:27:090 (2) - ^
  18. 01:28:066 (5) - ^
  19. 01:29:529 (3) - ^
  20. 01:30:505 (1,3) - ^
  21. 01:34:407 (1) - I guess it can't be helped, but this spinner is very short. Well, auto gets 3k for this one and this isnt the easy diff so im sure this is fine :P

Insane
I highlighted the examples in hard, but it's here too. Basically anything that is outside of the grid may be partially offscreen to those who play on non-widescreen monitors. OD and HP are also too low. The absence of a spinner may also be a problem. Length of combos also feels too short for this difficult.
Specific comments aren't going to be as thorough, since I'm doing this by eye (I'm not good enough to playtest this yet...)
Generally speaking, the map focuses too much on circles. 2 circles in a stream can potentially be made into a short slider. Hmm the lack of spinners isnt really a problem tbh xD about the combos.. i think they are fine since i did them every measure for nearly all diffs. od was too low yea i increased a bit. but about the circles, idk i think its fine because its an insane already and i kinda focused on circles more for all my diffs, besides the hard. I think they kinda fit better for this map than to make stuff like sliders because .. yea i just dont think they fit that much and they destroy the flow/patterns i made for this song very often ^^
  1. 00:02:700 (1,2,3,4) - Feels a little wrong Ctrl+J and sort distancing as a result? I guess its because of the jump i did here. ill consider it but ill not change it yet
  2. 00:29:041 (1,2,3,4,1,2,3,4,5,6) - As above? Not changing this. i think its fine to make flow changes in these spots. ill look at the other jump though ^^
  3. 00:32:456 (5) - Prime example of offscreen problems. This is actually mostly blocked by objects in the editor.
  4. 00:49:529 (1) - Sudden distancing increase? Yes because of the melody being strong in these parts. i try to make jumps where the melody gets that strong ^^

Lunatic (general comments)
Suddenly the circles are tiny. :D (joking, it's not a problem) Low cs=best >:P
OD and HP are too low. Movements can seem jerky at times. Normally I'd think things like this would be separated by section. And of course, offscreen problems are still present. But yea. I increased some stuff in the song setup but ill be making some tests with especially this and the extra diff because i dont want this map to get frustrating just because of the hp drain xD

Extra and Melancholy (general comments)
HP way too low for these difficulties. For example, I think HP of 7.5 on Melancholy would still be fine. Gives and extra dimension of challenge. The absences of a spinner may be problematic scoring-wise. No ghost notes though, which is pretty good, considering how sparse things in the audio can get. So for this. I actually did look at the melancholy diff a lot already and the hp shouldnt be made much higher because some 100s in the "slower" parts make you fail already, though i did these tests before i changed a lot of new combos, so this might affect the new hp to be kinda easier to pass the map. Ill take a look at these stuff for sure ^^. But the spinner again is not really a problem. I dont wanna just do a spinner at the end just to have one or something. I think its totally fine to have no spinners.
About the offscreen things you mentioned. The thing is that its only not allowed for the object ITSELF to be offscreen. If just approach circle or something is a bit offscreen its not that big of a problem. I looked at all my diffs and well.. I didnt really see anything that is actually offscreen, only some approach circles but thats not unrankable ^^ so no change with offscreen stuff, thanks anyways for looking at it :)

Sorry for being unable to properly mod the harder difficulties, but I hope this helps, and best of luck! :)
Its alright, thanks a lot for the mod it helped definitely! :D
Adlol
Heres the full mod chat :D

click/tap/smash/punch/kick
21:58 adlol: i wont type the mod ill tell you the parts i dont like and then ill type some of it and post it on the thread
21:59 Parachute: alright xD
21:59 adlol: i just think we wont agree cuz i know your mapping xD
21:59 adlol: ok
21:59 adlol: 00:04:163 (3,4,5) -
21:59 Parachute: xDD
21:59 adlol: to me
21:59 adlol: a trianlge is way better
21:59 adlol: triangle*
22:00 Parachute: you should btw save the chat later and post it as irc mod or something
22:00 Parachute: but yea
22:00 Parachute: i think it would actually be better as triangle there
22:01 adlol: ok i will
22:01 adlol: you have a lot of patterns similiar
22:01 adlol: i saw at least 3 like this one
22:02 adlol: 00:04:895 (3,4,3,4) -
22:02 adlol: replace these with parallel sliders?
22:02 adlol: just bcuz its the beginning and you cant go crazy just yet xD
22:04 Parachute: hmm
22:04 Parachute: i think im doing the first 4 circles to sliders yea
22:05 adlol: that could work too
22:05 adlol: 00:05:870 (2) - this is too close
22:05 adlol: 00:06:114 (3,4) - ctrl g?
22:06 Parachute: changed the 2 already after making the first part to sliders xD
22:06 adlol: oh lol
22:06 adlol: but yea reversing the 3 and the 4 follows the song
22:06 Parachute: the ctrl g doesnt fit anymore because i changed the section a bit
22:06 adlol: hmm
22:07 adlol: well you gotta put the 3 up
22:07 adlol: and the 4 down
22:07 adlol: thats the main point
22:07 Parachute: hmm xD
22:08 adlol: its just my style to put the note up if the melody was up xD
22:08 adlol: idk about you tho
22:08 Parachute: i think its fine now because theres like a small flow change there now
22:09 adlol: ok
22:09 adlol: 00:07:822 (2,3) -
22:09 Parachute: should i make a slider?
22:09 Parachute: xD
22:09 adlol: yyyyyup xD
22:10 Parachute: done
22:10 adlol: 00:08:553 (1,2) - this looks kinda weird but its playable
22:10 adlol: idk if you wanna keep it
22:10 Parachute: hmm ill keep that
22:10 adlol: kk
22:11 adlol: 00:09:529 (1) -
22:11 adlol: no nc
22:11 adlol: 00:10:261 (3) -
22:11 adlol: nc
22:11 adlol: 00:10:505 (3) - no nc
22:11 adlol: 00:10:748 (4) - nc xD
22:11 Parachute: hmm really, why? :o i kinda did the ncs every new measure after the background piano
22:12 Parachute: i guess its easier to read with your ncs
22:12 adlol: theyre kinda in the wrong spot to me
22:12 Parachute: ill change it
22:12 adlol: lemme try both wait
22:12 Parachute: i think its better for readability tbh
22:12 Parachute: so ill change to what you said
22:12 Parachute: xD
22:13 adlol: aight xD
22:14 adlol: 00:17:334 (1) - this whole section too
22:14 adlol: identical mod
22:14 Parachute: yea changed ^^
22:15 adlol: 00:20:505 (2,3,4) - small jump with the 4 stacked under the 2
22:15 adlol: 00:21:480 (2,3,4) - same here
22:16 adlol: keep the 3 up tho
22:17 Parachute: yea changed them
22:17 Parachute: to small jumps
22:17 adlol: sorry for ruining your map xD
22:17 adlol: aight next
22:17 Parachute: no its not ruining ^^
22:17 adlol: 00:23:675 (1,2,3,4,1) - zig zag maybe?
22:19 adlol: 00:24:895 (4) - notes 00:25:139 (1,2) - slider
22:19 adlol: that should keep a good flow
22:20 adlol: ill keep the ncs to the end actually ill do em in one shot xD
22:20 Parachute: XD
22:21 adlol: btw i think you should reduce the amount of 1/2 beat notes
22:22 adlol: do some reverse sliders instead
22:22 adlol: like here
22:22 adlol: 00:26:846 (3,1,2) -
22:23 adlol: long sliders are the best to fill gaps in the song
22:23 Parachute: hmm idk about these because i put the circles after the piano
22:23 Parachute: xD
22:24 adlol: you gotta pay more attention to the readability and flow tbh
22:24 adlol: when i play it and find too many gaps it becomes kinda boring
22:25 adlol: plus sliders wont reduce your star diff it will only make it look better
22:26 adlol: think about it you dont have to do it now cuz it need a lot of work
22:26 adlol: 00:28:553 (4) - this is weird here
22:26 Parachute: hmm yea this one could be reverse slider for example
22:27 adlol: cool yea
22:27 adlol: btw i didnt mean like 1/4 beat reverse sliders
22:27 adlol: i meant 1/2
22:28 Parachute: yea i know ^^
22:28 adlol: cool :D
22:28 adlol: aight
22:28 adlol: 00:31:236 (2,3) - a small jump to the right
22:28 adlol: 00:31:480 (4) - stacked
22:28 adlol: under 2
22:29 Parachute: done
22:29 adlol: 00:31:358 (3) - btw you can make it (symmetrical) to 1
22:30 adlol: 00:34:895 (1,3) - 1's end stacked on 3
22:30 Parachute: yea true xD
22:30 adlol: 00:35:139 (2,4) - 2's start stacked on 4
22:31 Parachute: yup
22:31 adlol: 00:41:480 (4,5,1) - triangle
22:31 adlol: 00:46:480 (4,1) - woah xD
22:32 Parachute: done too
22:32 adlol: 00:46:358 (3,4) - oh this too
22:32 Parachute: is the jump too big? XD
22:32 adlol: i guess idk
22:32 adlol: maybe just me
22:33 adlol: its kinda too big to the overall spacing
22:33 adlol: looks weird
22:33 Parachute: hmm i changed it a bit ^^
22:33 adlol: k cool
22:33 adlol: 00:57:822 (2,3,4) - you should emphasise this
22:33 adlol: maybe all ncs
22:33 adlol: i dk
22:34 Parachute: hmm yea i guess because like this its really hard to know its 1/3 xD
22:35 adlol: i wouldve missed all of em XDDDD
22:35 Parachute: xD
22:35 adlol: 01:23:431 (4,5,1) - you should do something about this
22:35 adlol: its not bad actually
22:35 adlol: but i think it needs something
22:36 adlol: ctrl j
22:36 Parachute: hmm i made some triangles there i guess xD
22:37 Parachute: they are not hard to play there
22:37 adlol: i really liked them stacked but they were hard to get
22:37 adlol: aight then
22:37 adlol: this section in whole you should fill with sliders
22:38 adlol: 01:30:748 (2,3,4,5,1) -
22:38 adlol: after this theres a gap for ex
22:38 adlol: just make 1 a slider
22:38 adlol: and keep doing that pattern
22:38 Parachute: yea i know what you mean ^^
22:39 adlol: 01:34:285 (4) - make this a super slow slider
22:39 adlol: silent end
22:40 adlol: gonna work on the ncs now
22:41 Parachute: alright XD
22:43 adlol: 01:34:285 (4) - no nc 00:17:334 (5) - no nc 00:17:822 (1) - nc???????? 00:18:066 (1) - nc 00:18:553 (1) - nc 00:24:895 (1) - nc 00:25:139 (1) - no nc
22:43 adlol: not done yet xD
22:44 Parachute: 1:34, is that a mistake? :o
22:44 adlol: yea xD sorry
22:44 adlol: lemme go back see what i lost
22:44 adlol: 00:10:992 (3) -
22:44 adlol: this i meant
22:45 adlol: i think?
22:45 Parachute: oh yea you already mentioned that before
22:45 adlol: oh ok
22:47 adlol: 00:27:822 (4) - nc 00:28:066 (3) - no nc 01:04:895 (4) - nc 01:05:139 (1) - no nc 01:05:383 (2) - nc 01:05:627 (1) - no nc
22:48 adlol: 01:12:700 (4) - nc ??? 01:12:944 (1) - if so then this is no nc
22:49 Parachute: yea did that as all the other times this rhythm appeared xD
22:49 adlol: 01:19:041 (2) - nc 01:19:529 (5) - nc 01:19:773 (1) - no nc
22:49 adlol: 01:20:261 (2) - nc
22:50 adlol: 01:23:675 (1) - you dont have to end with nc
22:50 adlol: the same thing goes for the same pattern after this one
22:50 adlol: 01:25:870 (2) - nc
22:50 Parachute: yea tbh ill look at this sections and with the sliders later
22:52 adlol: 01:28:066 (4) - nc 01:28:553 (1) - no nc 01:28:797 (2) - nc 01:29:285 (5) - nc 01:29:529 (1) - no nc 01:30:017 (2) - nc01:31:724 (2) - nc
22:52 adlol: done
22:52 adlol: ^^
Topic Starter
Parachute

adlol wrote:

Heres the full mod chat :D

click/tap/smash/punch/kick
21:58 adlol: i wont type the mod ill tell you the parts i dont like and then ill type some of it and post it on the thread
21:59 Parachute: alright xD
21:59 adlol: i just think we wont agree cuz i know your mapping xD
21:59 adlol: ok
21:59 adlol: 00:04:163 (3,4,5) -
21:59 Parachute: xDD
21:59 adlol: to me
21:59 adlol: a trianlge is way better
21:59 adlol: triangle*
22:00 Parachute: you should btw save the chat later and post it as irc mod or something
22:00 Parachute: but yea
22:00 Parachute: i think it would actually be better as triangle there
22:01 adlol: ok i will
22:01 adlol: you have a lot of patterns similiar
22:01 adlol: i saw at least 3 like this one
22:02 adlol: 00:04:895 (3,4,3,4) -
22:02 adlol: replace these with parallel sliders?
22:02 adlol: just bcuz its the beginning and you cant go crazy just yet xD
22:04 Parachute: hmm
22:04 Parachute: i think im doing the first 4 circles to sliders yea
22:05 adlol: that could work too
22:05 adlol: 00:05:870 (2) - this is too close
22:05 adlol: 00:06:114 (3,4) - ctrl g?
22:06 Parachute: changed the 2 already after making the first part to sliders xD
22:06 adlol: oh lol
22:06 adlol: but yea reversing the 3 and the 4 follows the song
22:06 Parachute: the ctrl g doesnt fit anymore because i changed the section a bit
22:06 adlol: hmm
22:07 adlol: well you gotta put the 3 up
22:07 adlol: and the 4 down
22:07 adlol: thats the main point
22:07 Parachute: hmm xD
22:08 adlol: its just my style to put the note up if the melody was up xD
22:08 adlol: idk about you tho
22:08 Parachute: i think its fine now because theres like a small flow change there now
22:09 adlol: ok
22:09 adlol: 00:07:822 (2,3) -
22:09 Parachute: should i make a slider?
22:09 Parachute: xD
22:09 adlol: yyyyyup xD
22:10 Parachute: done
22:10 adlol: 00:08:553 (1,2) - this looks kinda weird but its playable
22:10 adlol: idk if you wanna keep it
22:10 Parachute: hmm ill keep that
22:10 adlol: kk
22:11 adlol: 00:09:529 (1) -
22:11 adlol: no nc
22:11 adlol: 00:10:261 (3) -
22:11 adlol: nc
22:11 adlol: 00:10:505 (3) - no nc
22:11 adlol: 00:10:748 (4) - nc xD
22:11 Parachute: hmm really, why? :o i kinda did the ncs every new measure after the background piano
22:12 Parachute: i guess its easier to read with your ncs
22:12 adlol: theyre kinda in the wrong spot to me
22:12 Parachute: ill change it
22:12 adlol: lemme try both wait
22:12 Parachute: i think its better for readability tbh
22:12 Parachute: so ill change to what you said
22:12 Parachute: xD
22:13 adlol: aight xD
22:14 adlol: 00:17:334 (1) - this whole section too
22:14 adlol: identical mod
22:14 Parachute: yea changed ^^
22:15 adlol: 00:20:505 (2,3,4) - small jump with the 4 stacked under the 2
22:15 adlol: 00:21:480 (2,3,4) - same here
22:16 adlol: keep the 3 up tho
22:17 Parachute: yea changed them
22:17 Parachute: to small jumps
22:17 adlol: sorry for ruining your map xD
22:17 adlol: aight next
22:17 Parachute: no its not ruining ^^
22:17 adlol: 00:23:675 (1,2,3,4,1) - zig zag maybe?
22:19 adlol: 00:24:895 (4) - notes 00:25:139 (1,2) - slider
22:19 adlol: that should keep a good flow
22:20 adlol: ill keep the ncs to the end actually ill do em in one shot xD
22:20 Parachute: XD
22:21 adlol: btw i think you should reduce the amount of 1/2 beat notes
22:22 adlol: do some reverse sliders instead
22:22 adlol: like here
22:22 adlol: 00:26:846 (3,1,2) -
22:23 adlol: long sliders are the best to fill gaps in the song
22:23 Parachute: hmm idk about these because i put the circles after the piano
22:23 Parachute: xD
22:24 adlol: you gotta pay more attention to the readability and flow tbh
22:24 adlol: when i play it and find too many gaps it becomes kinda boring
22:25 adlol: plus sliders wont reduce your star diff it will only make it look better
22:26 adlol: think about it you dont have to do it now cuz it need a lot of work
22:26 adlol: 00:28:553 (4) - this is weird here
22:26 Parachute: hmm yea this one could be reverse slider for example
22:27 adlol: cool yea
22:27 adlol: btw i didnt mean like 1/4 beat reverse sliders
22:27 adlol: i meant 1/2
22:28 Parachute: yea i know ^^
22:28 adlol: cool :D
22:28 adlol: aight
22:28 adlol: 00:31:236 (2,3) - a small jump to the right
22:28 adlol: 00:31:480 (4) - stacked
22:28 adlol: under 2
22:29 Parachute: done
22:29 adlol: 00:31:358 (3) - btw you can make it (symmetrical) to 1
22:30 adlol: 00:34:895 (1,3) - 1's end stacked on 3
22:30 Parachute: yea true xD
22:30 adlol: 00:35:139 (2,4) - 2's start stacked on 4
22:31 Parachute: yup
22:31 adlol: 00:41:480 (4,5,1) - triangle
22:31 adlol: 00:46:480 (4,1) - woah xD
22:32 Parachute: done too
22:32 adlol: 00:46:358 (3,4) - oh this too
22:32 Parachute: is the jump too big? XD
22:32 adlol: i guess idk
22:32 adlol: maybe just me
22:33 adlol: its kinda too big to the overall spacing
22:33 adlol: looks weird
22:33 Parachute: hmm i changed it a bit ^^
22:33 adlol: k cool
22:33 adlol: 00:57:822 (2,3,4) - you should emphasise this
22:33 adlol: maybe all ncs
22:33 adlol: i dk
22:34 Parachute: hmm yea i guess because like this its really hard to know its 1/3 xD
22:35 adlol: i wouldve missed all of em XDDDD
22:35 Parachute: xD
22:35 adlol: 01:23:431 (4,5,1) - you should do something about this
22:35 adlol: its not bad actually
22:35 adlol: but i think it needs something
22:36 adlol: ctrl j
22:36 Parachute: hmm i made some triangles there i guess xD
22:37 Parachute: they are not hard to play there
22:37 adlol: i really liked them stacked but they were hard to get
22:37 adlol: aight then
22:37 adlol: this section in whole you should fill with sliders
22:38 adlol: 01:30:748 (2,3,4,5,1) -
22:38 adlol: after this theres a gap for ex
22:38 adlol: just make 1 a slider
22:38 adlol: and keep doing that pattern
22:38 Parachute: yea i know what you mean ^^
22:39 adlol: 01:34:285 (4) - make this a super slow slider
22:39 adlol: silent end
22:40 adlol: gonna work on the ncs now
22:41 Parachute: alright XD
22:43 adlol: 01:34:285 (4) - no nc 00:17:334 (5) - no nc 00:17:822 (1) - nc???????? 00:18:066 (1) - nc 00:18:553 (1) - nc 00:24:895 (1) - nc 00:25:139 (1) - no nc
22:43 adlol: not done yet xD
22:44 Parachute: 1:34, is that a mistake? :o
22:44 adlol: yea xD sorry
22:44 adlol: lemme go back see what i lost
22:44 adlol: 00:10:992 (3) -
22:44 adlol: this i meant
22:45 adlol: i think?
22:45 Parachute: oh yea you already mentioned that before
22:45 adlol: oh ok
22:47 adlol: 00:27:822 (4) - nc 00:28:066 (3) - no nc 01:04:895 (4) - nc 01:05:139 (1) - no nc 01:05:383 (2) - nc 01:05:627 (1) - no nc
22:48 adlol: 01:12:700 (4) - nc ??? 01:12:944 (1) - if so then this is no nc
22:49 Parachute: yea did that as all the other times this rhythm appeared xD
22:49 adlol: 01:19:041 (2) - nc 01:19:529 (5) - nc 01:19:773 (1) - no nc
22:49 adlol: 01:20:261 (2) - nc
22:50 adlol: 01:23:675 (1) - you dont have to end with nc
22:50 adlol: the same thing goes for the same pattern after this one
22:50 adlol: 01:25:870 (2) - nc
22:50 Parachute: yea tbh ill look at this sections and with the sliders later
22:52 adlol: 01:28:066 (4) - nc 01:28:553 (1) - no nc 01:28:797 (2) - nc 01:29:285 (5) - nc 01:29:529 (1) - no nc 01:30:017 (2) - nc01:31:724 (2) - nc
22:52 adlol: done
22:52 adlol: ^^

Thanks! helped a lot :)
Nostalgic
o/ m4m!

Adlol's Extra
  1. Disable widescreen support and countdown
  2. 00:06:968 (2,5) - stack?
  3. 00:38:919 (5,1) - ^
  4. 00:52:456 (1) - 00:59:529 (3) - 01:00:261 (4) - not sure if they are perfectly rankable or not cuz they don't really have a clear path.
  5. 01:02:578 (4,1) - blanket?
  6. 01:05:383 (1,2,3,4) - note placement like this is definitely not desirable and it really does annoy me. I can't really tell 01:05:627 (3,4) is snapped 1/2 or 1/4. It happens multiple times throughout the map. Not gonna point them out individually.
  7. 01:06:480 map this sound
  8. 01:27:700 (3,1) - stack sliderend
  9. 01:29:163 (4,6) - ^

Lunatic
  1. Disable widescreen support and countdown
  2. 00:07:944 (3,4) - place the slider underneath 00:07:944 (3) ?
  3. 00:28:553 (3,1) - stack

Hard
  1. Disable widescreen support and countdown
  2. 00:11:968 (5,1) - a blanket here would be nice
  3. 00:30:748 (2,3,4,5,6,7,8,9,10,11) - you can't place a stream that consists of more than 5 notes in a Hard diff. Check the ranking criteria for more information. Same as the 1/2 sliders streams

Rin Desu's Normal
  1. Disable widescreen support and countdown
  2. 00:00:749 (1,2) - they can form a double blanket like this.
  3. 00:30:992 (2,1) - add finish
  4. imo you should put more effort on the overall visual of the map.

GL :)
Topic Starter
Parachute

Nostalgic wrote:

o/ m4m!

Adlol's Extra
  1. Disable widescreen support and countdown
  2. 00:06:968 (2,5) - stack?
  3. 00:38:919 (5,1) - ^
  4. 00:52:456 (1) - 00:59:529 (3) - 01:00:261 (4) - not sure if they are perfectly rankable or not cuz they don't really have a clear path.
  5. 01:02:578 (4,1) - blanket?
  6. 01:05:383 (1,2,3,4) - note placement like this is definitely not desirable and it really does annoy me. I can't really tell 01:05:627 (3,4) is snapped 1/2 or 1/4. It happens multiple times throughout the map. Not gonna point them out individually.
  7. 01:06:480 map this sound
  8. 01:27:700 (3,1) - stack sliderend
  9. 01:29:163 (4,6) - ^

Lunatic
  1. Disable widescreen support and countdown Fixed all of that.
  2. 00:07:944 (3,4) - place the slider underneath 00:07:944 (3) ? Not sure about that one. i think its fine like it is and the same thing comes later too so its nice to have an introduction for this thing.
  3. 00:28:553 (3,1) - stack fixed

Hard
  1. Disable widescreen support and countdown ^
  2. 00:11:968 (5,1) - a blanket here would be nice Idk.. would be kinda much to change and it would literally ruin the flow here :/
  3. 00:30:748 (2,3,4,5,6,7,8,9,10,11) - you can't place a stream that consists of more than 5 notes in a Hard diff. Check the ranking criteria for more information. Same as the 1/2 sliders streams Uhm. not rlly. This is a "guideline" not a "rule" and it definitely fits the song. Im not gonna make repeat sliders or skip notes, its not gonna fit or maybe even ruin the song/map. Its rankable like this and its only 136 bpm (basically this map is made for singletap anyways)

Rin Desu's Normal
  1. Disable widescreen support and countdown ^
  2. 00:00:749 (1,2) - they can form a double blanket like this.
  3. 00:30:992 (2,1) - add finish Hitsounds for this diff werent uploaded yet, but thanks for mentioning i didnt have this finish here so fixed (i made the hitsounds xD)
  4. imo you should put more effort on the overall visual of the map.

GL :)
Thanks a lot <3
Hollow Delta
From #modreqs doing M4M
It's been a long week, please forgive me.

General
You need to add the guest mappers in the tags.

Normal
I have 2 issues with this diff.
One being the tick rate, considering this is the first diff, I don't understand why the combo needs to be increased. slider tick rate 1 should be enough.

The other problem I see with this diff is it's unpolished. The structure doesn't fit together because everything's handplaced. Notes like 00:04:651 (1,2) - look like a thought wasn't given into them, as they're neither on a plane nor lined up in some way. To keep all your notes in perfect position you create basic shapes with the circles / slider heads / tails. https://puu.sh/vM2eC/433c31780b.jpg Basically when you select some of your notes they should create perfect shapes.
00:10:505 (1) - This isn't mapped to anything, as there are no audible sounds on the reverse.
00:18:309 (1) - ^

Hard
The biggest issue with this diff is it's too linear. Linear patterns tire out players because they don't have any turns or sharp corners to give them breaks. ALso considering the song 1/4 might be too detailed to map a quality hard, so I'd go for mainly 1/2 rhythm, with occasional 1/4.

Insane
Actually the same issue with hard. While it is an Insane and they're supposed to be harder than the previous diff, there's no reasoning behind the linear patterns.
00:22:212 (1,2,3,4) - They all create a wide angle, which isn't very intuitive. If you move 2 to the right it'd create a sharper, more playable angle. https://puu.sh/vM2Xw/8746a55c10.jpg

Lunatic
00:57:334 (1,2,3) - This rhythm is incorrect. Try 2 1/3 reverse sliders instead.
01:04:041 (3,2) - We have no feedback on the doubles. Try putting hitsounds on these.
01:06:236 (2,3,4,5,6,7) - When you switch note snapping like this you need to provide feedback for the player so they know how fast they need to play it. Try whistle.
01:27:822 (2,3,4) - This is the first time you use a 1/4 jump, so rather than trying to add in 1/4 jumps in the intro I'd just ctrl+g this.

Adlol's Extra
01:25:627 (1,2,1,2,1,2,1,2) - This concept has no place, so you need to make this more intuitive. Probably ctrl+g on the second pair of each group would improve it, but overall I don't think the pattern fits.
01:27:334 (1,1) - The emphasis done with the sliders makes no sense, they should line up with the beat.
01:29:773 (3,6) - ^

Extra
00:21:602 (2,3) - The notes here are almost completely covered. I'd custom stack these.
00:44:163 (1,2,3,4) - The way these are stacked makes it look like a stream, so I'd turn these into a pattern.
01:10:383 (3) - No feedback, you need a hitsound
01:13:919 (1,2) - lol you might wanna fix these.

Melancholy
00:02:456 (4) - Unsnapped circle
00:49:285 (4) - I don't see any reason to space this note out more other than to exaggerate the sound here. If that was your intention there isn't enough contrast for the player to know that. Try a kick slider.
Topic Starter
Parachute

Bubblun wrote:

From #modreqs doing M4M
It's been a long week, please forgive me. Its fine ^^ cant upload the map atm anyways because i didnt know that a map keeps staying in pending when you make a post on it so it really doesnt matter much...

General
You need to add the guest mappers in the tags. fixed

Hard
The biggest issue with this diff is it's too linear. Linear patterns tire out players because they don't have any turns or sharp corners to give them breaks. ALso considering the song 1/4 might be too detailed to map a quality hard, so I'd go for mainly 1/2 rhythm, with occasional 1/4. I get what you mean and ill take a closer look at some patterns soon, but i dont really want to use an easier rhythm for the hard, but ill have a look soon ^^

Insane
Actually the same issue with hard. While it is an Insane and they're supposed to be harder than the previous diff, there's no reasoning behind the linear patterns.
Here too ill have a closer look soon :3
00:22:212 (1,2,3,4) - They all create a wide angle, which isn't very intuitive. If you move 2 to the right it'd create a sharper, more playable angle. https://puu.sh/vM2Xw/8746a55c10.jpg did something similar

Lunatic
00:57:334 (1,2,3) - This rhythm is incorrect. Try 2 1/3 reverse sliders instead. fixed
01:04:041 (3,2) - We have no feedback on the doubles. Try putting hitsounds on these. used a whistle on the second one
01:06:236 (2,3,4,5,6,7) - When you switch note snapping like this you need to provide feedback for the player so they know how fast they need to play it. Try whistle. Tbh i thought about remapping this and the next stream that has this 1/8 slider in it because, especially this one is like so hard to play for a low cs diff like this.. Ill probably change it at some point ^^
01:27:822 (2,3,4) - This is the first time you use a 1/4 jump, so rather than trying to add in 1/4 jumps in the intro I'd just ctrl+g this. fixed

Extra
00:21:602 (2,3) - The notes here are almost completely covered. I'd custom stack these. fixed
00:44:163 (1,2,3,4) - The way these are stacked makes it look like a stream, so I'd turn these into a pattern. fixed
01:10:383 (3) - No feedback, you need a hitsound Well.. did you use a custom skin or something? because i used the "normal" sampleset as "clap" sounds and i used this sound here. Anyways, i added a whistle.
01:13:919 (1,2) - lol you might wanna fix these. oh didnt even notice when playing it. fixed xD

Melancholy
00:02:456 (4) - Unsnapped circle fixed
00:49:285 (4) - I don't see any reason to space this note out more other than to exaggerate the sound here. If that was your intention there isn't enough contrast for the player to know that. Try a kick slider. i hope i did that correctly now ^^
Thanks for the awesome mod :3
Yukiyo
hi m4m here owo
Melancholy:
00:02:700 (1,2) - 00:03:675 (1,2) - these have much less emphasis than the other ones beofre why?
00:21:480 (2,3,4) - why are these so spaced out if you map the drums like 00:22:212 (1,2,3,4,5) - ? as they are also drums wouldn't it be better to be not so spaced
00:30:017 (1) - maybe a little jump? emphasis for the snare?
00:30:992 (1) - ^ like you did 00:29:041 (1) -
00:34:407 (1) - why isn't this centered in 00:34:651 (3,4) -, little things like that improve aesthetics quality by much!
00:43:797 (2,4,2,4) - I would have more visual spacing, because it looks nicer.
00:44:407 (3,1) - overlap?
01:06:114 (1,2,3,4,5,6,7,8) - inconsitency in sapcing, why not space them like 01:04:895 (1,2,3) - etc.
I don't think I can judge the kiai.

Adol's Extra:
Why don't use these custom hs for every diff :)
00:18:553 (1,1) - overlap?
00:26:114 (1,2,3) - I think you should refrain from using triples as the highest diff only does it sparely and as such the extra would have much higher note desnity in some parts
00:33:188 (3,6) - space them a bit, unintended overlaps/touching doesn't look good.
00:35:627 (3,1) - ^
00:35:870 (1) - personally I think this is ugly but eh it's your thing
00:59:529 (3,4) - overlap D:
01:00:261 (4,5) - ^
01:01:724 (1) - doesn't really fit the music at all... rhythm would actually be http://puu.sh/w00l0/44250c3bc9.jpg
these hs are great though...
overall it has much more note density than the higher diff which is questionable

Extra:
00:44:163 (1,2,1) - have them sapced like 00:44:163 (1,3) - etc. are ... looks better
01:13:919 (1,2,3,4) - hard to read, hard to play... I'd rather put a reverse slider as triple
01:30:505 - sadly ignoring this downbeat... at least put a circle there
Nice diff overall!

Lunatic:
cs5.5 might be a bit overkill imo, cs 5.1 ~ 5 should suffice
00:30:505 (3,4,5) - stacking error... http://puu.sh/w00DB/e1c239680e.jpg just move them somewhere else
really nice diff tough

Insane:
00:07:578 (1) - why does this not have spacing for emphasis? other same notes had
00:25:627 (3,4,5) - definetly not advice 250bpm triples in the insane diff.

They are getting better the further down I go xd

Hard:
00:55:870 (2,4) - stack is off :v
not major flaws I'd say

Normal:
00:00:749 (1,2) - blanket :v
00:21:236 (3,1) - ^
all in all love this.
Topic Starter
Parachute

Yukiyo wrote:

hi m4m here owo
Melancholy:
00:02:700 (1,2) - 00:03:675 (1,2) - these have much less emphasis than the other ones beofre why? Uhm well about the 00:03:675 (1,2) - ones i dont think they have less emphasis than the others but about the other one your probably right. Gonna change that.
00:21:480 (2,3,4) - why are these so spaced out if you map the drums like 00:22:212 (1,2,3,4,5) - ? as they are also drums wouldn't it be better to be not so spaced These are not mapped to the drums so spaced :D there are no 1/4 drums in the music here.
00:30:017 (1) - maybe a little jump? emphasis for the snare? fixed
00:30:992 (1) - ^ like you did 00:29:041 (1) - fixed
00:34:407 (1) - why isn't this centered in 00:34:651 (3,4) -, little things like that improve aesthetics quality by much! yea i know that :D it was just a mistake i didnt look at i think ^^ fixed!
00:43:797 (2,4,2,4) - I would have more visual spacing, because it looks nicer. Made them about the same like the other pairs of objects so they fit together.
00:44:407 (3,1) - overlap? Weeeeeell it wasnt really overlapping but fixed anyways ^^
01:06:114 (1,2,3,4,5,6,7,8) - inconsitency in sapcing, why not space them like 01:04:895 (1,2,3) - etc. fixed
I don't think I can judge the kiai.

Adol's Extra:
Why don't use these custom hs for every diff :) Idk ^^ he just wanted them, i prefer doing the hitsounds with the custom skin and then just using some skins or something ^^ also i dont really like how quiet they are but .. oh well xD


Extra:
00:44:163 (1,2,1) - have them sapced like 00:44:163 (1,3) - etc. are ... looks better
01:13:919 (1,2,3,4) - hard to read, hard to play... I'd rather put a reverse slider as triple
01:30:505 - sadly ignoring this downbeat... at least put a circle there Well here i wanted to have this little break since in the music theres kind of not much going on so.. i think its fine to not map this downbeat here.
Nice diff overall!

Lunatic:
cs5.5 might be a bit overkill imo, cs 5.1 ~ 5 should suffice nahhh ;3
00:30:505 (3,4,5) - stacking error... http://puu.sh/w00DB/e1c239680e.jpg just move them somewhere else
really nice diff tough

Insane:
00:07:578 (1) - why does this not have spacing for emphasis? other same notes had
00:25:627 (3,4,5) - definetly not advice 250bpm triples in the insane diff. Well.. its only a triple and this is 4* so i think its fine.

They are getting better the further down I go xd

Hard:
00:55:870 (2,4) - stack is off :v
not major flaws I'd say

Normal:
00:00:749 (1,2) - blanket :v
00:21:236 (3,1) - ^
all in all love this.
Thanks a lot for the mod!! <3
kwk
m4m

[rin's normal]
  1. 00:03:675 (2) - shorten this so it ends on 00:04:163 -
  2. 00:04:651 (1) - consider making this 1/1 instead and have a note at 00:05:383 - , i think this beat is loud enough that it should be clickable.
  3. 00:10:505 (1) - not sure why this is ignoring the more dominant beat at 00:11:480 -. i suggest you remove the repeat and just extend the slider and add a note at where the repeat currently ends. same thing here 00:18:309 (1) -
  4. 00:20:261 (1,2,3,1,2,3) - might want to rethink ur patterning a bit here since it gets a bit messy and less structured compared to what you already have
  5. 00:32:700 (2) - you really should have this on the next whte tick instead since its more dominant, if you really want to represent this beat better to have a note here and then a slider after
  6. 00:40:748 (2) - why not 1/1 slider here? theres a pretty loud drum beat 00:41:236 -
  7. 00:41:724 (1) - shorten this to 1/1 and add a note here 00:43:188 - not sure why ur ignoring this beat 00:42:212 -
  8. 00:55:383 - the entire section from here really doesnt require u to use 3/2 sliders, just simple 1/1 is fine. currently you miss out on a lot of important beats like 00:55:870 - 00:56:846 - etc. this slider is fine here 01:00:261 (2) - but the rest should be changed imo. its a pretty reoccuring theme so i do suggest you go over your entire map
  9. 01:24:651 (1,2) - rather messy
[Hard]
  1. 00:00:749 (1,2,3,4) - seems a bit squashed, try moving them over here? http://puu.sh/w5btV/56af51ae5e.png
  2. 00:04:651 (5) - NC?
  3. 00:04:163 (3,4,5,6,7,8) - personally dont think this is particularly good rhythm since following the piano seems more intuitive to me than the 1/4 slider spam
  4. 00:23:919 (3,1,2,3) - reconsider ur patterning here since you rarely use overlapping
  5. 00:30:748 (2,3,4,5,6,7,8,9,10,11) - i would consider starting ur stream on the white tick instead since 00:30:870 (3) - is rather faint
  6. 01:01:236 (1,2,3,4,5) - reconsider ur patterning here too seems rather clumped. though personally i would change the rhythm to this http://puu.sh/w5c06/bef64bb615.png, seems more consistent with the rest of your mapping and you can put emphasis on the new stanza 01:03:188 -
[Insane]
  1. 00:03:188 (3,4,1,2) - why the sudden angles the rest of it flows but then u have this
  2. 00:09:529 (1,2,1) - not straight
  3. just in general but i feel like ur curves arent very well formed stuff like 00:08:553 (1,2,3,4,1) - 00:23:675 (3,4,5,6,1,2,3) - 00:27:090 (1,2,3,4) - etc
  4. 00:57:334 (1,2,3) - have a look at this again since its not even mapped to the beats correctly
  5. this diff feels rather uninspired, and just seems like it mapped just to bridge the curve between hard and lunatic a bit..
[Lunatic]
  1. why high cs? just makes it edgy for no reason imo, its not like your easing people into higher diffs since they just use more standard cs. its just out there lol
  2. 00:04:163 (3,4,5,6,1) - you can improve this curve
  3. 00:47:822 (2,3,4) - why not just make this symmetrical with 00:48:553 (1,2,3) -
  4. 01:31:968 (3,1) - i dont think its good to stack this since u dont do so elsewhere ever 01:32:456 (1,2,3,4,5,6,7,8) - though i think this is much better off as sliders if u dont want to that then i suggest you at least make the spacing larger here 01:33:431 (1,2,3,4) - so it doesnt overlap
[Extra]
  1. 00:21:236 (1,2,3) - why this spacing? dont really see a need for it
  2. 00:38:066 (1,2,3,4,5,1,2) - be cool if you moved 00:38:309 (2,3,4,5) - lower a bit and adjust the spacing a bit so it lines up with 00:38:066 (1,2,4,1) - being linear kinda same thing here 00:44:285 (2,4,1) -
  3. 01:04:895 (2,3,1,2,3,4) - spacing here is a bit misleading
  4. 01:13:919 (1,2,3) - why? i dont here anything for this 1/8 note should be here 01:14:102 - instead
  5. 01:29:285 (5,6,1,2,3,4) - better if u straighten these
[Adlol's extra]
skipping this cause honestly i think it needs a lot of work with the patterning half of the time i cant figure out why you place your patterns in a certain way ie it lacks clear structure. Also i think its better if you simplify some of your slider shapes, cause overall the mapping seems rather messy.

[melancholy]
  1. aimod
  2. 00:57:822 (1,1,1,1) - might want to check this cause i dont think its 1/3
  3. 01:04:285 (1,2,3) - not a fan of this patterning dont understand why you map such deceptive rhythms for this section, it doesnt really fit with the rest of the map, this applies to the other diffs
closing thoughts, cool song though i feel like its a bit restricted by your patterning structure though.. feels like it could do so much more but some rhythm choices get negelected for the sake of symmetry.
gl
Topic Starter
Parachute

kwk wrote:

m4m

[rin's normal]
  1. 00:03:675 (2) - shorten this so it ends on 00:04:163 -
  2. 00:04:651 (1) - consider making this 1/1 instead and have a note at 00:05:383 - , i think this beat is loud enough that it should be clickable.
  3. 00:10:505 (1) - not sure why this is ignoring the more dominant beat at 00:11:480 -. i suggest you remove the repeat and just extend the slider and add a note at where the repeat currently ends. same thing here 00:18:309 (1) -
  4. 00:20:261 (1,2,3,1,2,3) - might want to rethink ur patterning a bit here since it gets a bit messy and less structured compared to what you already have
  5. 00:32:700 (2) - you really should have this on the next whte tick instead since its more dominant, if you really want to represent this beat better to have a note here and then a slider after
  6. 00:40:748 (2) - why not 1/1 slider here? theres a pretty loud drum beat 00:41:236 -
  7. 00:41:724 (1) - shorten this to 1/1 and add a note here 00:43:188 - not sure why ur ignoring this beat 00:42:212 -
  8. 00:55:383 - the entire section from here really doesnt require u to use 3/2 sliders, just simple 1/1 is fine. currently you miss out on a lot of important beats like 00:55:870 - 00:56:846 - etc. this slider is fine here 01:00:261 (2) - but the rest should be changed imo. its a pretty reoccuring theme so i do suggest you go over your entire map
  9. 01:24:651 (1,2) - rather messy
[Hard]
  1. 00:00:749 (1,2,3,4) - seems a bit squashed, try moving them over here? http://puu.sh/w5btV/56af51ae5e.png
  2. 00:04:651 (5) - NC?
  3. 00:04:163 (3,4,5,6,7,8) - personally dont think this is particularly good rhythm since following the piano seems more intuitive to me than the 1/4 slider spam Well i dont really get what you mean here, the piano is 1/4? and i dont want to use 1/4 circles in this diff. Imo its completely fine
  4. 00:23:919 (3,1,2,3) - reconsider ur patterning here since you rarely use overlapping Yea ill keep that in mind but no change for now ^^
  5. 00:30:748 (2,3,4,5,6,7,8,9,10,11) - i would consider starting ur stream on the white tick instead since 00:30:870 (3) - is rather faint I made the first 2 objects into a slider ^^
  6. 01:01:236 (1,2,3,4,5) - reconsider ur patterning here too seems rather clumped. though personally i would change the rhythm to this http://puu.sh/w5c06/bef64bb615.png, seems more consistent with the rest of your mapping and you can put emphasis on the new stanza 01:03:188 - Well i mapped the really loud drum sounds here and the slider fits for it more even if the next stanza is not emphasized.

[Insane]
  1. 00:03:188 (3,4,1,2) - why the sudden angles the rest of it flows but then u have this
  2. 00:09:529 (1,2,1) - not straight
  3. just in general but i feel like ur curves arent very well formed stuff like 00:08:553 (1,2,3,4,1) - 00:23:675 (3,4,5,6,1,2,3) - 00:27:090 (1,2,3,4) - etc Well i got the 00:23:675 (3,4,5,6,1) - one and changed it slightly but i dont really see the problem with the other patterns...
  4. 00:57:334 (1,2,3) - have a look at this again since its not even mapped to the beats correctly Yea but im not gonna use some weird 1/12 rhythm since this fits much better and plays much better like it is now so no change.
  5. this diff feels rather uninspired, and just seems like it mapped just to bridge the curve between hard and lunatic a bit..
[Lunatic]
  1. why high cs? just makes it edgy for no reason imo, its not like your easing people into higher diffs since they just use more standard cs. its just out there lol Well 5,5 is not even that bad. its totally fine to play so i dont see any reason to not use 5,5? If other use more "standart" cs then they can use it and they dont have to play this map. Theres still ppl out there who like smaller circles and as i said, honestly, this isnt even hard or anything so i dont see any problem with that.
  2. 00:04:163 (3,4,5,6,1) - you can improve this curve I dont see whats bad with it tbh
  3. 00:47:822 (2,3,4) - why not just make this symmetrical with 00:48:553 (1,2,3) - I want the emphasis on the 3, so a jump and it wont be symmetrical since the 2 to 3 jump is not there in the second pattern
  4. 01:31:968 (3,1) - i dont think its good to stack this since u dont do so elsewhere ever 01:32:456 (1,2,3,4,5,6,7,8) - though i think this is much better off as sliders if u dont want to that then i suggest you at least make the spacing larger here 01:33:431 (1,2,3,4) - so it doesnt overlap
[Extra]
  1. 00:21:236 (1,2,3) - why this spacing? dont really see a need for it Its manually stacked ^^
  2. 00:38:066 (1,2,3,4,5,1,2) - be cool if you moved 00:38:309 (2,3,4,5) - lower a bit and adjust the spacing a bit so it lines up with 00:38:066 (1,2,4,1) - being linear kinda same thing here 00:44:285 (2,4,1) -
  3. 01:04:895 (2,3,1,2,3,4) - spacing here is a bit misleading
  4. 01:13:919 (1,2,3) - why? i dont here anything for this 1/8 note should be here 01:14:102 - instead
  5. 01:29:285 (5,6,1,2,3,4) - better if u straighten these
[Adlol's extra]
skipping this cause honestly i think it needs a lot of work with the patterning half of the time i cant figure out why you place your patterns in a certain way ie it lacks clear structure. Also i think its better if you simplify some of your slider shapes, cause overall the mapping seems rather messy.

[melancholy]
  1. aimod
  2. 00:57:822 (1,1,1,1) - might want to check this cause i dont think its 1/3 It would be impossible to play correctly if it was snapped 1/12 xD
  3. 01:04:285 (1,2,3) - not a fan of this patterning dont understand why you map such deceptive rhythms for this section, it doesnt really fit with the rest of the map, this applies to the other diffs Dont really see a problem with these tbh..
closing thoughts, cool song though i feel like its a bit restricted by your patterning structure though.. feels like it could do so much more but some rhythm choices get negelected for the sake of symmetry. Well i dont know what you mean by that ^^ I dont see any objects that i may have skipped for the sake of symmetry
gl
Thanks a lot for the mod!! :3 fixed all where i wrote nothing.
Pokki
M4M

[Adlol's extra]
00:06:602 (1,2) - these overlap eachother
00:14:407 (3,4) - ^
there's actually quite a few,
00:24:163 (1,3) - ^
00:26:114 (1,2,3) - I guess I don't understand this triple
00:35:870 (1,1) - there's a few missed notes during these sliders like here: 00:36:358 - and 00:37:334 -
00:57:334 (1) - this back and forth doesn't make sense to me, doesn't even fit the music I feel
01:01:724 (1) - ^ same here
01:01:724 (1,3) - overlap
01:03:188 (1,2) - ^
01:04:163 (4,5) - ^
01:14:041 (2,4) - should stack onto eachother
01:30:627 (2,2) - - ^

[Extra]
00:54:407 (1) - move to the right (256, 80)

I love this set entirely, I found it.. very difficult to find issues on all of them, keep up the great work :D
Topic Starter
Parachute

Wolther wrote:

M4M

[Extra]
00:54:407 (1) - move to the right (256, 80) Fixed

I love this set entirely, I found it.. very difficult to find issues on all of them, keep up the great work :D
Thanks a lot :3
BanchoBot
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