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bill wurtz - the high class stuff [Osu|CatchTheBeat|OsuMania

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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Sonntag, 13. August 2017 at 18:54:43

Artist: bill wurtz
Title: the high class stuff
Tags: YouTube classical music sheets rhythm notes pop Mozart Paul McCartney Weber Sinnoh
BPM: 127
Filesize: 2360kb
Play Time: 00:33
Difficulties Available:
  1. high class (3,35 stars, 109 notes)
  2. low class (1,62 stars, 39 notes)
  3. middle class (2,41 stars, 66 notes)
  4. sinnoh's ctb stuff (3,18 stars, 105 notes)
  5. weber's ez - 4Key (1,01 stars, 68 notes)
  6. weber's nm - 4Key (1,6 stars, 127 notes)
Download: bill wurtz - the high class stuff
Download: bill wurtz - the high class stuff (no video)
Information: Scores/Beatmap Listing
---------------
this is what i do while denying your timing-request - nightcore recommended

gds by weber and sinnoh

if you wanna check the timing in relation to the sheets, here's the whole sheet in one image, the start of every measure has been bookmarked

a short story
this is a screenshot of what happened when the timing setup panel decided to give up on me after a few hours of timing this song. it has not been edited at all. i think i have an explanation for how these chats, distorted hitlers and cute smiley-faces made it into the screenshot even though they weren't visible on my monitor at that time, but i'd rather leave this uncommented. it's art, if you don't understand it then you're not high class enough.
funny numbers for personal use
low
00:02:271 (2) - 93
00:02:770 (3) - 99
00:05:365 (2) - 149
00:06:779 (1) - 454
00:16:437 (1) - 120
00:19:537 (1) - 205
00:23:365 (3) - 115
00:24:731 (1) - 77
00:25:709 (3) - 80.5
00:28:658 (1) - 107.5
00:29:507 (3) - 89
00:32:620 (3) - 139

middle
00:02:271 (3) - 107
00:03:124 (5) - 60
00:04:428 (3) - 89
00:05:365 (3) - 97
00:06:779 (1) - 227
00:12:344 (2) - 95
00:16:437 (1) - 137
00:19:537 (2) - 234
00:23:365 (4) - 83
00:28:658 (2) - 122

high
00:17:967 (1) - 78

sinnoh
00:17:967 (5) - 167
A r M i N
o shit whatup
puxtu
Ethan
thank you for mapping bill wurtz. have a star
Topic Starter
Bonsai

Ethan wrote:

thank you for mapping bill wurtz. have a star
thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
Ethan

Bonsai wrote:

thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
i was thinking of ways to get past 30 seconds and i was thinking putting a spinner at the end of the "song" but that probably would be a problem since there's no sound for the spinner to go along with, you could map that and just not go for ranked but i don't think that's what you want to do
Topic Starter
Bonsai

Ethan wrote:

Bonsai wrote:

thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
i was thinking of ways to get past 30 seconds and i was thinking putting a spinner at the end of the "song" but that probably would be a problem since there's no sound for the spinner to go along with, you could map that and just not go for ranked but i don't think that's what you want to do
yeah that's an ugly thing to do tbh, but i might map it anyways when i'm bored :^D i'm actually thinking about asking bill wurtz to add some flashy sound at the end lol
initially i didn't think this could be playable at all, and now here i am aiming for ranked lol
Ethan
NIGHTCORE WITH THIS MAP IS AN ABOMINATION (i dont know why the audio is off sync with video)

https://youtu.be/LO21XPEF0js
Topic Starter
Bonsai

Ethan wrote:

NIGHTCORE WITH THIS MAP IS AN ABOMINATION
yeah, most of my maps tend to have that feature :P
VINXIS
FUC
Topic Starter
Bonsai
whoo this is finished now

please mod
Nivrad00
BILL WURTZ FOR LIFE
Bursthammy
zzz

low class

00:27:541 (1) - I think the flow between 00:26:402 (4,1,1) - is a little too difficult for the easiest difficulty considering the cursor movement requirements, i'd Ctrl-G and adjust note position for this.

00:30:917 (1,2) - Having these two overlap may fool newer players into thinking it's just one long slider, i'd seperate them for visibility sake.

middle class

00:12:894 (3,4) - I'd replace this with a slider to make it a bit more forgiving for players around this level.
00:13:660 (6,7) - ^

00:33:116 (1) - I get the whole triangle note placement thing going on here but I think it's kinda ruined by the direction the repeat sliders are going, i'd suggest putting this above 00:32:620 (5) - to create a kind of ascending gameplay effect for the ending: https://osu.ppy.sh/ss/7452165

I found something wrong in high class earlier but then you fixed it yourself fuck

Good luck!

mania set soon
Topic Starter
Bonsai

Weber wrote:

wxyzzz

low class

00:27:541 (1) - I think the flow between 00:26:402 (4,1,1) - is a little too difficult for the easiest difficulty considering the cursor movement requirements, i'd Ctrl-G and adjust note position for this. oh true, did rearrange everything

00:30:917 (1,2) - Having these two overlap may fool newer players into thinking it's just one long slider, i'd seperate them for visibility sake. that's a low-diff-expert speaking right there 👌 looks very crappy now but maybe i'll come up with smth else later lol

middle class

00:12:894 (3,4) - I'd replace this with a slider to make it a bit more forgiving for players around this level. ehhh i feel like there's a lot of rhythms in this diff that are far harder than this, also the Title Drop™ is happening here so whootpoot
00:13:660 (6,7) - ^

00:33:116 (1) - I get the whole triangle note placement thing going on here but I think it's kinda ruined by the direction the repeat sliders are going, i'd suggest putting this above 00:32:620 (5) - to create a kind of ascending gameplay effect for the ending: https://osu.ppy.sh/ss/7452165 idk i feel like that looks and plays crappy so i just stacked it back on (4) lol, random stacks are very pop-esque anyways right??

I found something wrong in high class earlier but then you fixed it yourself fuck i had like a dozen unsnapped objects yeah xd
also what is this "high class" your are talking about actually :^)

Good luck! yo thanks a lot dude lol

mania set soon *gets timing patented*
actually i just realized that i need to get combo colours and also remove the audio from the video, oopsie-daisy
Xinnoh
yes more memes, mod discord

General
Lower the OD? The timing is like bonkers, impossible to acc
wtf is this kind of aesthetic
Source isn't correct, should be blank for this. Add youtube to the tags or something, put the link to the video in the description.

low class
  1. 00:04:428 (2,1) - Might be too close together just relative to 00:03:884 (1,2) - ,
  2. 00:13:112 (4) - Doesn't the piano noise start on the white tick?
  3. 00:13:112 (4,1) - Misread to be later, could move closer
  4. 00:25:709 (3) - Optional NC? Plays a bit like 00:04:428 (2,1) - and that had nc
Middle Class
  1. 00:09:408 (2,3) - Just looks odd imo, could rotate
  2. 00:13:112 (4,5,6) - Hard flow to follow cause of the weird angle, could move 4 away so it's more triangle and easier to follow, or something else
  3. 00:18:499 (4,1) - Might be too close, sometimes hit early
  4. 00:24:324 (2) - Imo this slider should end when the piano stops, got 100s on this once or twice. Makes consistent with previous slider lengths
  5. 00:29:251 (3,4) - might be too far but nitpicking
John Lemon
  1. 00:27:985 (2,3,4) - Might flow better if closer to 00:28:658 (1) - , plus probably too far anyway.
  2. 00:29:379 (3,4,5) - holy this stream is impossible cause of timing, but readable. Way more playable as a single tap, but how to make the player read it as so idk.
Topic Starter
Bonsai

Sinnoh wrote:

yes more memes, mod discord why is everything being called a meme now, even when literally nobody knows it? xd

General
Lower the OD? The timing is like bonkers, impossible to acc in the two lower diff it already is lowered, rule of thumb for OD is AR-1 so ya; for the highest diff i just raised it to 7 bc people are actually surprisingly good at accing this so i thought keeping this OD would add more to the map, but i'll think about that some more / get more testplays again
wtf is this kind of aesthetic it's high class
Source isn't correct, should be blank for this. Add youtube to the tags or something, put the link to the video in the description. yeah i'll do that when it's ready for BN-checks lol

low class
  1. 00:04:428 (2,1) - Might be too close together just relative to 00:03:884 (1,2) - , i don't think anyone notices a difference of x0,1 but ok why not lol
  2. 00:13:112 (4) - Doesn't the piano noise start on the white tick? oh yeah, i love how AiMod thinks that 1/12-snap is fine in a 1,6*-diff lol
  3. 00:13:112 (4,1) - Misread to be later, could move closer already changed this bc of the snap so idk anymore, i just do everything with approximately the same DS xd
  4. 00:25:709 (3) - Optional NC? Plays a bit like 00:04:428 (2,1) - and that had nc nah, this is one phrase as opposed to that other timestamp which is a new phrase
Middle Class ew capitalization
  1. 00:09:408 (2,3) - Just looks odd imo, could rotate true actually
  2. 00:13:112 (4,5,6) - Hard flow to follow cause of the weird angle, could move 4 away so it's more triangle and easier to follow, or something else fiddlesticks, making everything triangles is boring af, people gonna have to deal with the linear flow that I use in pmuch all of my maps lol
  3. 00:18:499 (4,1) - Might be too close, sometimes hit early i hit everything early sometimes xd (it's following general DS so ya)
  4. 00:24:324 (2) - Imo this slider should end when the piano stops, got 100s on this once or twice. Makes consistent with previous slider lengths there is no specific point where the piano ends tho xd just ending it at blue tick and leaving that huge gap there makes it seem quite random to me bc the last of those syllables seems the most important to me, just mapping it as circle would feel awkwardly empty, and making it like in john lennon would be too dense for this diff, so egh
  5. 00:29:251 (3,4) - might be too far but nitpicking indeed xd (i actually consider the look of followpoints when mapping, so making this a bit smaller would kinda break that)
John Lemon whore
  1. 00:27:985 (2,3,4) - Might flow better if closer to 00:28:658 (1) - , plus probably too far anyway. uh i don't see any issue here, plays nice for me and i wanna emphasize (1) a lot so ya
  2. 00:29:379 (3,4,5) - holy this stream is impossible cause of timing, but readable. Way more playable as a single tap, but how to make the player read it as so idk. i'm an alternator so singletappers can gtfo testplayers didn't have significant problems with this and yeah, making it readable any other way would probably be hard lol
TIL Sinnoh does Standard too o:
Thanks a lot <3
Ashton
ez kudosu


[low class]

00:29:507 (3) - "s" curve doesn't fit with SV imo. Looks messy

2 good


[middle class]


amazing

[john lemon]

00:05:365 (3,4,5) - this should be spaced more, simmilar to 00:02:770 (7,8,9) - this
00:15:996 (4,5,1) - this is really large spacing considering 00:02:770 (7,8,9) - this and 00:05:365 (3,4,5) - this were spaced a lot less



good map


edit: I just realized the person who modded this before me said john lemon also LMAO
Topic Starter
Bonsai

CanadianBaka wrote:

ez kudosu :kermit:

[low class]

00:29:507 (3) - "s" curve doesn't fit with SV imo. Looks messy are you implying that the rest of the mapset doesn't look messy? :^))) imo it fits well to the three piano-notes there and that's all i wanted

2 good


[middle class]


amazing should rename to high class

[john lemon]

00:05:365 (3,4,5) - this should be spaced more, simmilar to 00:02:770 (7,8,9) - this but why, both is the same DS in order to hint at how fast you gotta mash the buttons xd
00:15:996 (4,5,1) - this is really large spacing considering 00:02:770 (7,8,9) - this and 00:05:365 (3,4,5) - this were spaced a lot less so what, 00:01:799 (1,2,3,4,5) - is more spaced too, that's neither a good nor a bad thing, just different contexts, a different emphasis i wanna give those notes



good map


edit: I just realized the person who modded this before me said john lemon also LMAO this has to stop or I will rename it
oops actually denied ez kds after all lol, thanks for passing by though I guess xd
Izzywing
seemed accable to me :^)

[Lohn Jemon]

raise the od to 10 for the maximum experience

00:02:604 (6,7) - I believe these could be spaced a bit further apart, the placement suggests that these are almost identically spaced on the timeline when that isn't' really the case.
00:09:623 (1) - sounds a bit early?
00:14:118 (4) - why the reduction of spacing here? seems it would be fine to just keep it consistent with the previous combo
00:16:795 (2,3) - overlap here feels out of place, you could do sometheing like this - https://osu.ppy.sh/ss/7511046
00:19:462 (1,2) - fix stack :^)
00:24:324 (2,3,4) - might look nicer if the gap between 3 and 4 is the same as the gap between 2 and 3

[Cliddle Mass]

00:06:779 (1) - ahh
00:07:693 (2) - run away

jokes aside this diff looks pretty fine to me for what it is. Maps the song about as well as you can while still adhering to spread. A+

[Clow Lass]

Personally would have made this diff a higher CS, it's already hard enough with the spooky timing, might as well give the player some big circles ;)

00:30:917 (1,2) - don't really like super backwards flow like this in an easy diff, pretty tricky for the player

Not super sure how to judge this, looks fine I guess? Have you tried asking 14 digits for testplays?

Topic Starter
Bonsai
gz on 1337 posts 8-)

Hobbes2 wrote:

seemed accable to me :^)

[Lohn Jemon] zzzz

raise the od to 10 for the maximum experience don't tempt me

00:02:604 (6,7) - I believe these could be spaced a bit further apart, the placement suggests that these are almost identically spaced on the timeline when that isn't' really the case. oh true, dunno what i was thinking there tbh
00:09:623 (1) - sounds a bit early? eh, can't really recognize any sort of attack point on that "wh-" and it sounds very fine to me so /shrug
00:14:118 (4) - why the reduction of spacing here? seems it would be fine to just keep it consistent with the previous combo wasn't on purpose, never noticed lol
00:16:795 (2,3) - overlap here feels out of place, you could do sometheing like this - https://osu.ppy.sh/ss/7511046 i like it very much though, ingame it's less an overlap and more a "oh i didn't expect notes to be here again" and that fits the filler-"y'know" well imo ^^
00:19:462 (1,2) - fix stack :^) oops
00:24:324 (2,3,4) - might look nicer if the gap between 3 and 4 is the same as the gap between 2 and 3 that's what i tried lol, it's hard to do this stuff when DS is not something you can rely on lol, gave it my best shot now

[Cliddle Mass]

00:06:779 (1) - ahh lol
00:07:693 (2) - run away pls

jokes aside this diff looks pretty fine to me for what it is. Maps the song about as well as you can while still adhering to spread. A+ ayy thx lol, yeah this diff's rhythm-structure is just a mess but what can you do ¯\_(ツ)_/¯

[Clow Lass]

Personally would have made this diff a higher CS, it's already hard enough with the spooky timing, might as well give the player some big circles ;) idk i just don't like mapping with big CS and I feel like spread-wise this turned out very well, it is high class stuff after all :^) might reconsider raising it a tiny bit though, dunno yet

00:30:917 (1,2) - don't really like super backwards flow like this in an easy diff, pretty tricky for the player oh yeah i did this in a rush after the last mod, made it less edgy now lol

Not super sure how to judge this, looks fine I guess? Have you tried asking 14 digits for testplays? i tried it on previous mapsets of mine and it's just too fucking difficult lol, 95% apparently don't know how PMs work and yeah idk, i couldn't make this map any easier anyways so pfrt

don't open this or you will die
:kermit: i'm kinda disappointed rn tbh
wheee thanks a lot <3

also removed the source-joke, added tags, edited the background so there's actually the correct bunch of lines showing up at the end of the sheet, and got the audio removed from the video (thanks ezek :D)
headphonewearer
https://www.youtube.com/watch?v=NUNtaFuq6RA paul mccartney is the one talking, so consider adding paul mccartney to tags
Topic Starter
Bonsai
holy shit
i thought this was just bill wurtz being random as usual
thanks for sharing lol, will do whenever I revive this

him talking sounds really weird when you can't get the accompanying harmonies out of your head bc you've listened to this hundreds of times
gotta find the original weather broadcast of harmonizing the weather lady now
headphonewearer
xd
rawrneru
I was always frightened of Bonsai maps, and I never wanted to play them. A taxi driver the other day had some graveyard maps from 2 years ago. And I said "what's that" you know, and he said "oh, hoh." He said "oh, well that's the old ass stuff. You won't like that." He said "no, no, you won't like that." I said "well, what is it?" you know. And he said, "oh, no, you won't like it! You know it's old stuff, that." And, uh, that kind of way I used to think of it. I used to think, "well, you know, that is, that's very ass, all that stuff" and it isn't! You know, it's just exactly what's going on with Bonsai at the moment. Bonsai maps are the old maps of now.
Topic Starter
Bonsai
Ancelysia
ohhh my god I want this ranked so badly
Topic Starter
Bonsai

Celsius wrote:

ohhh my god I want this ranked so badly
gosh dingledangit, i thought you were CelsiusLK for a sec
me too
xd

edit: revived, added paul mccartney to tags and renamed highest diff, and added a neat slider in low class
Ancelysia

Bonsai wrote:

gosh dingledangit, i thought you were CelsiusLK for a sec
fml
UndeadCapulet


placeholder for if i pass bn test when i pass bn test :v
BOUYAAA
"oh, hoh!"

hard :

i actually just wanted to tell you that making this a repead slider 00:17:661 (5) - would fit better with the vibration in his voice, he kind of sais somethign more like "oho" to me. Also spamming you on discord wasn't enough and tbh i hoped to squeeze some cheap kd out of this. also i'm makign this suggestion really long right now just to making it seem that my point is very elaborate and stuff but tbh no one reads these anyways. Edit some bot is spying on me so people might actually see that ill keep you updated

00:07:487 (3,4) - spacing should be bigger than 00:07:293 (2,3) - to reflect your hitsounds i feel

00:33:116 (1) - since both vocals and piano are hold for a moment map a slider here? xd

normal :

00:03:030 - i'd map the 1/2 here. I tend to naturally focus on the piano more than the vocals here which first made me wonder why 00:03:124 (5) - was a slider at first. adding that note would make it more clear i think

00:07:693 (2) - help

00:23:365 (4,5) - kind of bothers me how the spacing between the sliders is higher on these than these lol 00:24:324 (2,3) - since i guess they're supposed to be symmetrical

easy :

easy

I'm also allergic to red
Xinnoh
https://puu.sh/vNIbz/9a02a66602.osz
hitsounds and snaps and stuff

BOUYAAA wrote:

i actually just wanted to tell you that making this a repead slider 00:17:661 (5) - would fit better with the vibration in his voice, he kind of sais somethign more like "oho" to me. Also spamming you on discord wasn't enough and tbh i hoped to squeeze some cheap kd out of this. also i'm makign this suggestion really long right now just to making it seem that my point is very elaborate and stuff but tbh no one reads these anyways. Edit some bot is spying on me so people might actually see that ill keep you updated
are you me
Topic Starter
Bonsai

BOUYAAA wrote:

"oh, hoh!"

hard :

i actually just wanted to tell you that making this a repead slider 00:17:661 (5) - would fit better with the vibration in his voice, he kind of sais somethign more like "oho" to me. Also spamming you on discord wasn't enough and tbh i hoped to squeeze some cheap kd out of this. also i'm makign this suggestion really long right now just to making it seem that my point is very elaborate and stuff but tbh no one reads these anyways. Edit some bot is spying on me so people might actually see that ill keep you updated eh, doesn't feel distinct enough for me to map it, would take away so much emphasis from the next note :|

00:07:487 (3,4) - spacing should be bigger than 00:07:293 (2,3) - to reflect your hitsounds i feel i'd rather keep this readable lol, increasing it would immediately make it look like (1,2)

00:33:116 (1) - since both vocals and piano are hold for a moment map a slider here? xd nah i don't wanna map a passive beat when i never did that anywhere else either

normal :

00:03:030 - i'd map the 1/2 here. I tend to naturally focus on the piano more than the vocals here which first made me wonder why 00:03:124 (5) - was a slider at first. adding that note would make it more clear i think but i wanted to differentiate between the first half of this combo having super loud notes and the second one being super quiet by lowering the density, i don't see this working any other way :c

00:07:693 (2) - help er war ein punker und er lebte in der großen Stadt; es war in wien, war vienna, wo er alles tat; er hatte schulden denn er trank, doch ihn liebten alle frauen; und jede rief "oh come on rock me amadeus!" er war superstar, er war populär; er war so exaltiert, because er hatte flair, er war ein virtuose, war ein rockidol, und alles rief "oh come on rock me amadeus"

00:23:365 (4,5) - kind of bothers me how the spacing between the sliders is higher on these than these lol 00:24:324 (2,3) - since i guess they're supposed to be symmetrical oh it's not, tried rn but that would fuck up ds too much imo so i'd rather leave it be

easy :

easy

easy

I'm also allergic to red have some purple
fixed a wrong snapping in high class lol
Todestrieb
I did a bit of modding before Weber' set was added. Here is the chat log.
Log
Weber - Today at 7:25 PM
hey
can anyone with expert ears help confirm i've mapped all notes in this map to sounds in the music
Todestrieb - Today at 7:26 PM
ok
which one tho
Weber - Today at 7:27 PM
https://puu.sh/vLOs0/2a677ff9de.osz
Good Luck My Friend
the NM mostly
but i guess the ez as well
Todestrieb - Today at 7:28 PM
lol memes
Weber - Today at 7:28 PM
biggest section to look out for is 00:22:283 -
its super weird
Todestrieb - Today at 7:28 PM
A lot of timings are also off
00:05:365 (5365|1,5365|2) - this one should be around 1/16 tick later for example(edited)
Weber - Today at 7:29 PM
seriously
Todestrieb - Today at 7:29 PM
yup
Weber - Today at 7:30 PM
i mean if you want to go over incorrect timings, please bring it up with bonsai or post it in the thread
would be MUCH appreciated
i think
Todestrieb - Today at 7:31 PM
http://osu.ppy.sh/ss/8052491 missing a note here

I check the ez btw
oh no It's NM(edited)
It's beetween the blue and yellow tick
Weber - Today at 7:32 PM
fixed
Thanks For The Mod Kudosu Given
Todestrieb - Today at 7:32 PM
https://osu.ppy.sh/ss/8052502 also here

White tick
Weber - Today at 7:33 PM
true
Todestrieb - Today at 7:33 PM
https://osu.ppy.sh/ss/8052512 this one is coupled with a grace note, dunno if you want to map it or not

you did before so guess you would
Also, the note the 3rd column of this screen, is a grace note
Weber - Today at 7:34 PM
wait what do you mean by "grace note"
Todestrieb - Today at 7:34 PM
It should be closer to 2nd one
Weber - Today at 7:34 PM
dont think i've heard this terminology before
Todestrieb - Today at 7:34 PM
It's a really close note to another note(edited)
http://osu.ppy.sh/ss/8052523 like that

more or less
Weber - Today at 7:35 PM
http://osu.ppy.sh/ss/8052528

so like this
Todestrieb - Today at 7:35 PM
yup
also
the note on the white tick 3rd column
Should be closer in the same way
https://osu.ppy.sh/ss/8052538

and same for the next one
https://osu.ppy.sh/ss/8052544 add a note yellow tick

but there is a sound at the blue too this time
https://osu.ppy.sh/ss/8052555 same here, add a note yellow tick(edited)

https://osu.ppy.sh/ss/8052559 It's more trivial and map related, but It's the same sound as the previous one on the 4th column, personnaly I would move it to 4th

00:27:874 (27874|2) - delete
no sound
https://osu.ppy.sh/ss/8052579 missing note

blue tick, not the selcted
00:29:635 - also missing
00:30:104 (30104|1,30204|2) - delete both, no sound
00:31:971 (31971|0) - same delete
00:32:283 (32283|3) - same
unless you map voice
which is weird
Weber - Today at 7:41 PM
yes im mapping to voice for certain parts
Todestrieb - Today at 7:42 PM
o
Weber - Today at 7:42 PM
because the timing is right
Todestrieb - Today at 7:42 PM
:thinking2~1:
Well, if you think I asked to deleted some of these, don't do it
Weber - Today at 7:42 PM
who doesn't want to map to john lennon's beautiful voice
Todestrieb - Today at 7:42 PM
But that's all for me
Drum-Hitnormal
are you able to make a midi file for this song based on the sheet?
If you can then I would be able to keysound it. I can't read music sheet so I can't make midi for you.

This program is free, you can use it to make midi:
https://musescore.org/en
wonjae
pop music is the classical music of now.

also this timing is fucking non human, what the hell am i looking at.

sinnoh's rain:

General - REALLY SMALL THING, but i shitmiss less when the maps ar 8.8, so please change.

alright heres the real mod now

00:04:428 (4) - i think you can emphasize this slider more bc of the piano sound. increase the distance to it from (3) and let it slider more horizontally to the next note. ( i would make it around ds 1.2-1.4)

00:13:112 (2) - Hard to tell if its a dash or a walk in my eyes and can be quite easy to over-dash because of the high cs. Also, i dont think that this note should have ds as 00:13:332 (3) - because of the stronger piano sound it maps. Move (2) to around x=225 i guess.

00:20:269 (5) - i think the jump here is a bit too large. nerf to something like x=125.

00:24:324 (2) - would increase the distance from (1) a bit and decrease from (3) because of the piano sound here is higher pitched and louder imo,

00:29:251 (3) - i think its super easy to overwalk/dash this if you arnt paying attention because of the low spacing. i think it would flow a bit better around x=230.

thats it.
Xinnoh

Paranoid Grapes wrote:

pop music is the classical music of now.

also this timing is fucking non human, what the hell am i looking at.

sinnoh's rain:

General - REALLY SMALL THING, but i shitmiss less when the maps ar 8.8, so please change. everything ends in a 7 to make up for my loss of cs 7

alright heres the real mod now

00:04:428 (4) - i think you can emphasize this slider more bc of the piano sound. increase the distance to it from (3) and let it slider more horizontally to the next note. ( i would make it around ds 1.2-1.4) done

00:13:112 (2) - Hard to tell if its a dash or a walk in my eyes and can be quite easy to over-dash because of the high cs. Also, i dont think that this note should have ds as 00:13:332 (3) - because of the stronger piano sound it maps. Move (2) to around x=225 i guess. that took too long to fix

00:20:269 (5) - i think the jump here is a bit too large. nerf to something like x=125. ok

00:24:324 (2) - would increase the distance from (1) a bit and decrease from (3) because of the piano sound here is higher pitched and louder imo, 1, imo both sounds compliment each other into one sound 2, pattern needed for flow else hard to play

00:29:251 (3) - i think its super easy to overwalk/dash this if you arnt paying attention because of the low spacing. i think it would flow a bit better around x=230. didn't really find this an issue, it's a walk and the dash controls catch position. moved over a little though

thats it.
headache to fix cs7
osu file format v14

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Tags:YouTube classical music sheets rhythm notes pop Mozart Paul McCartney
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Umo-
NM req by Weber from imtdb1's modding queue
I dont usually mod ez and normal so sorry if my mod is going to be short lol
weber's ez
In my opinion you could rename the difficlty to Weber's EZ as it looks more better
OD rate is suggested to be at least 7 in AI mod so check that uwu
oh and I belive that Bonsai should add your name in tags since you created a GD
imo I think that patterns are too hard for a EZ
00:09:823 (9823|4) - move to 3
00:19:537 - i belive that the LN starts at 00:19:583
weber's nm
same as ez I suggest to rename it to Weber's NM
00:02:604 (2604|3, 2770|4) - ctrl + j - Imo this works better
00:04:134 (4134|3) - move to 4
00:27:874 (27874|2, 27985) - ctrl + j - imo this looks better to play tbh
nice map
Good Luck owo
Bursthammy

imtdb1 wrote:

NM req by Weber from imtdb1's modding queue
I dont usually mod ez and normal so sorry if my mod is going to be short lol
weber's ez
In my opinion you could rename the difficlty to Weber's EZ as it looks more better bill wurtz uses no capitalization in his artist name/song names so keeping difficulties following alongside that is a nice aesthetic
OD rate is suggested to be at least 7 in AI mod so check that uwu OD was intentionally lowered to account for the difficulty beginners will have with the variable timing.
oh and I belive that Bonsai should add your name in tags since you created a GD sure :kermit:
imo I think that patterns are too hard for a EZ While I agree that the variable timing does make certain sections more difficult than others,
it's been simplified as much as possible to still fit with the music.

00:09:823 (9823|4) - move to 3 While the pitch is the same as the previous note, some variance is necessary to keep column 4 from feeling too empty.
00:19:537 - i belive that the LN starts at 00:19:583 not really sure what you mean here, the white note is snapped to the sound in the music
weber's nm
same as ez I suggest to rename it to Weber's NM
00:02:604 (2604|3, 2770|4) - ctrl + j - Imo this works better sure
00:04:134 (4134|3) - move to 4 00:04:134 (4134|1,4134|2,4428|1,4428|3) - These are different pitches
00:27:874 (27874|2, 27985) - ctrl + j - imo this looks better to play tbh not really sure what you meant here, i think you might've misquoted the notes
nice map
Good Luck owo
Thanks for the mod!

https://puu.sh/vTNpi/b3cdf837d7.txt
Topic Starter
Bonsai

dudehacker wrote:

are you able to make a midi file for this song based on the sheet?
If you can then I would be able to keysound it. I can't read music sheet so I can't make midi for you.

This program is free, you can use it to make midi:
https://musescore.org/en
ayy, thanks for the offer but i don't wanna make this even shittier to acc than it already is lol


everything updated, gd-tags added, will adjust the timing-barlines for mania some other time xd
Dea ex machina
General


Tags
  1. Good!
Metadata
  1. Good!
Spread/Other
  1. Uh... good?
Hitsounds

  • General Hitsounding
  1. Good!

sinnoh's "ctb stuff"


General



  1. Uh, right off the bat I don't really understand the distances you're trying to use. I mean, some of them don't really make sense and/or otherwise look ugly, especially the "stream" patterns you implemented. Here are a few examples of things that bothered me as well as suggestions to help
  2. 00:02:770 (1,2) - It doesn't make a lot of sense for the distance here to be greater than the distance here 00:03:030 (2,3) - , since there isn't a strong note to be played on (2), while (3) is, without a doubt, stronger.
  3. 00:04:330 (3) - While you did it better here, I think that the distances between (2) (3) and (4) are too similar and there should be more distance between (3) and (4)
  4. 00:07:487 (3,4) - Why isn't there a larger distance between these notes?
  5. 00:15:996 (4,5,6,7,1) - This whole pattern is very rigid and weird to look at. Maybe try cleaning it up a bit by smoothing out the distances to look nicer
  6. 00:21:095 (1,1) - Not a fan of the "standing still" idea at all. It doesn't fit with the rest of your mapping choice in this diff.
  7. 00:23:475 (2) - Please move this to x:128 and then adjust the distance between that and 00:23:775 (3,4) - to better suit the movement you're aiming for
  8. 00:24:221 (1,2,3) - Would be nicer if this pattern was a more proper curve
  9. 00:24:862 (4,5) - Distances here should be larger to represent the stronger sound that (5) is supposed to display
  10. 00:27:319 (1,2) - This pattern would be fine if it didn't start right after a break in the music. To catch it comfortably, you'd have to be standing under (1) when the pattern started, which isn't good for sightreadability. I feel like this pattern is not suited for this section
That's all! Good luck!
Xinnoh

-wwwww wrote:

General

[notice]
sinnoh's "ctb stuff"


General

  1. Uh, right off the bat I don't really understand the distances you're trying to use. I mean, some of them don't really make sense and/or otherwise look ugly, especially the "stream" patterns you implemented. Here are a few examples of things that bothered me as well as suggestions to help gameplay > aesthetics at cs7 tbh
  2. 00:02:770 (1,2) - It doesn't make a lot of sense for the distance here to be greater than the distance here 00:03:030 (2,3) - , since there isn't a strong note to be played on (2), while (3) is, without a doubt, stronger. fixed
  3. 00:04:330 (3) - While you did it better here, I think that the distances between (2) (3) and (4) are too similar and there should be more distance between (3) and (4) fix
  4. 00:07:487 (3,4) - Why isn't there a larger distance between these notes? 1, dash messes up long slider's walk path 2, pitch change isn't that powerful 3, previous long slider is really easy to catch, the next one shouldn't be harder
  5. 00:15:996 (4,5,6,7,1) - This whole pattern is very rigid and weird to look at. Maybe try cleaning it up a bit by smoothing out the distances to look nicer
  6. 00:21:095 (1,1) - Not a fan of the "standing still" idea at all. It doesn't fit with the rest of your mapping choice in this diff. this part of the song doesn't fit the rest of it, maps vocal well
  7. 00:23:475 (2) - Please move this to x:128 and then adjust the distance between that and 00:23:775 (3,4) - to better suit the movement you're aiming for
  8. 00:24:221 (1,2,3) - Would be nicer if this pattern was a more proper curve did a lot of changes in this part
  9. 00:24:862 (4,5) - Distances here should be larger to represent the stronger sound that (5) is supposed to display ^
  10. 00:27:319 (1,2) - This pattern would be fine if it didn't start right after a break in the music. To catch it comfortably, you'd have to be standing under (1) when the pattern started, which isn't good for sightreadability. I feel like this pattern is not suited for this section changed 00:26:402 (2) - to a slider. Since straight 1/1 sliders only flow back the direction they came from in this diff, it should be clear where the next circle is.
That's all! Good luck!
Thanks!
butt
Not putting metadata stuff because didn't update before applying stuff
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400,199,3670,2,0,L|410:145,1,55.7142869287608,0|0,0:2|0:2,0:2:0:0:
315,131,3884,6,0,L|238:131,1,77.999997619629,2|0,3:2|0:2,3:2:0:0:
155,132,4134,2,0,L|221:130,1,50.9803921568627,2|0,3:2|0:2,0:2:0:0:
272,128,4330,1,0,0:2:0:0:
361,68,4428,2,0,L|321:-12,1,86.6666666666667,2|0,3:2|0:2,0:2:0:0:
226,19,4705,1,0,0:2:0:0:
179,36,4760,1,0,0:2:0:0:
86,183,4982,5,2,0:2:0:0:
171,199,5093,2,0,L|143:121,1,70.9090928763398,2|0,3:2|0:2,0:2:0:0:
59,104,5365,2,0,B|26:104|26:104|73:103,1,79.083335505422,2|0,3:2|0:2,0:2:0:0:
144,25,5591,1,0,0:2:0:0:
229,35,5666,2,0,L|236:109,1,59.5419861199063,0|0,0:2|0:2,0:2:0:0:
163,130,5895,5,2,3:2:0:0:
376,170,6195,1,2,3:2:0:0:
211,244,6419,1,0,0:2:0:0:
446,186,6779,6,0,L|251:92,1,195,2|0,3:2|0:2,0:2:0:0:
360,125,7293,1,0,0:2:0:0:
218,150,7487,2,0,L|206:90,1,53.7931023161136,0|0,0:2|0:2,0:2:0:0:
281,86,7693,2,0,L|449:86,1,147.169807083711,2|0,3:2|0:2,0:2:0:0:
156,225,8400,1,0,0:2:0:0:
394,224,9301,6,0,L|381:145,1,55.7142869287608,0|2,0:2|3:2,0:2:0:0:
321,143,9515,1,0,0:2:0:0:
219,131,9622,1,0,0:2:0:0:
382,83,9823,1,2,3:2:0:0:
299,83,10030,2,0,L|307:11,1,53.7931023161136,0|0,0:2|0:2,0:2:0:0:
147,167,10709,5,0,0:2:0:0:
218,143,10829,2,0,L|131:135,1,62.4000015234375,0|0,0:2|0:2,0:2:0:0:
237,95,11069,1,2,3:0:0:0:
16,90,11372,1,2,3:0:0:0:
383,219,11979,6,0,P|383:167|298:138,1,126.829268292683,2|0,3:0|0:2,0:2:0:0:
215,133,12345,1,2,3:0:0:0:
58,108,12588,2,0,L|145:175,1,106.122448979592,2|0,3:0|0:0,0:0:0:0:
94,108,12894,5,2,3:0:0:0:
204,108,13112,1,0,3:2:0:0:
412,124,13332,1,2,3:0:0:0:
281,68,13550,1,0,0:2:0:0:
378,63,13660,5,2,3:0:0:0:
178,81,13889,1,0,3:2:0:0:
378,103,14118,1,2,3:0:0:0:
32,166,14943,2,0,L|114:168,1,61.6600805389062,0|0,0:2|0:2,0:2:0:0:
214,167,15180,6,0,B|285:166|285:166|220:164,1,115.555555555556,2|0,3:0|0:2,0:2:0:0:
172,168,15550,1,0,0:2:0:0:
86,168,15699,2,0,P|62:118|79:67,1,77.2277251057457,2|0,3:0|0:2,0:2:0:0:
129,78,15996,1,2,3:0:0:0:
149,63,16103,1,0,0:2:0:0:
122,38,16210,1,0,0:2:0:0:
209,33,16323,1,0,0:2:0:0:
321,35,16437,6,0,L|386:33,2,59.0909090909091,2|0|0,0:2|0:2|0:2,0:2:0:0:
216,124,16795,1,0,0:2:0:0:
203,136,16865,1,0,0:2:0:0:
444,226,17559,5,0,0:2:0:0:
494,168,17661,1,0,0:2:0:0:
460,99,17763,1,0,0:2:0:0:
379,114,17865,1,0,0:2:0:0:
280,142,17967,2,0,B|295:96|295:96|372:17,1,167,0|0,3:2|0:2,0:2:0:0:
280,18,18299,1,0,0:2:0:0:
120,242,18499,2,0,B|63:245|63:245|125:245,1,102.631581007939,2|0,3:2|0:2,0:2:0:0:
332,172,19462,5,0,0:2:0:0:
339,134,19537,1,2,3:2:0:0:
309,102,19599,1,0,0:2:0:0:
219,60,19724,2,0,L|381:64,1,141.81818575268,0|0,0:2|0:2,0:2:0:0:
112,177,20269,1,2,3:2:0:0:
255,271,21095,5,2,3:0:0:0:
255,271,21380,5,2,3:0:0:0:
433,162,22282,1,2,3:2:0:0:
306,158,22533,2,0,L|206:102,2,92.8571428571429,2|0|2,3:2|0:2|3:2,3:2:0:0:
152,208,23072,1,2,3:2:0:0:
12,180,23255,6,0,L|77:142,1,57.3529398895053,2|0,3:2|0:2,0:2:0:0:
122,160,23475,2,0,B|157:155|157:155|95:127,1,77.999997619629,2|0,3:2|0:2,0:2:0:0:
51,84,23775,2,0,L|86:24,1,59.5419861199063,2|0,3:2|0:2,0:2:0:0:
143,31,24004,1,0,0:2:0:0:
344,76,24221,5,2,0:2:0:0:
421,68,24324,2,0,L|502:8,2,77.999997619629,2|0|0,3:2|0:2|0:2,0:2:0:0:
306,96,24731,1,2,3:2:0:0:
263,149,24862,1,0,0:2:0:0:
394,149,24994,2,0,L|426:215,1,68.2499979171754,2|0,3:2|0:2,0:2:0:0:
306,229,25257,5,0,3:2:0:0:
145,233,25509,1,0,0:0:0:0:
55,199,25709,2,0,L|41:130,1,50.3225786635829,2|0,0:2|3:2,0:2:0:0:
241,128,25997,6,0,L|351:128,2,70.2702702702703,2|0|0,3:2|0:2|0:2,0:2:0:0:
355,96,26402,2,0,L|190:96,1,157.575757575758,2|0,3:2|0:0,0:0:0:0:
359,223,27319,6,0,L|367:143,1,57.7777777777778,0|0,3:2|0:2,0:2:0:0:
258,105,27541,2,0,L|340:104,1,57.7777777777778,2|0,3:0|0:2,0:2:0:0:
131,117,27874,1,0,0:2:0:0:
72,96,27985,2,0,L|76:14,1,60.9375014528633,2|0,0:2|0:2,0:2:0:0:
231,27,28276,1,0,0:2:0:0:
150,76,28450,1,0,0:2:0:0:
312,131,28658,6,0,B|352:49|352:49|424:137,1,195.00000743866,2|0,3:0|0:2,0:2:0:0:
360,268,29040,1,2,3:2:0:0:
244,270,29251,2,0,L|126:270,2,66.6666666666667,0|0|0,0:2|0:2|3:2,0:2:0:0:
331,273,29635,1,0,3:2:0:0:
155,250,29824,6,0,B|90:232|90:232|71:208|71:208|111:153|111:153|128:175|128:175|166:141,1,221.000004215241,2|0,3:2|0:2,0:2:0:0:
217,162,30204,1,0,0:0:0:0:
295,167,30305,2,0,L|168:160,1,104,2|0,3:2|0:2,0:2:0:0:
348,161,30917,1,2,3:2:0:0:
209,139,31187,2,0,L|332:137,1,100.286722504456,2|0,3:2|0:2,0:2:0:0:
113,187,31649,6,0,B|115:102|115:102|197:97,1,167.741935483871,2|0,3:2|0:2,0:2:0:0:
313,96,32132,2,0,L|414:97,2,78.7878787878788,2|0|0,3:2|0:2|0:2,0:2:0:0:
166,97,32620,2,0,B|111:77|111:77|83:24,2,107.900001564102,2|0|0,3:0|0:2|0:2,0:2:0:0:
345,165,33116,1,2,3:2:0:0:
Ryzen_old_1
I'm Another Lie's right hand & his messenger

Another Lie wrote:

From queue you've requested. Sorry i couldn't directly send it (i got restricted) (how is your marble machine?)
Weber's NM
00:02:035 - add another note to 3rd col & move 00:02:271 (2271|2) - to 2nd col? because of the pitch
00:06:195 (6195|0) - maybe remove this to balance 00:05:895 (5895|3) -
00:15:402 - add note to 2nd col
00:25:257 (25257|3,25257|0) - this place isn't as loud as 00:24:994 (24994|2,24994|1) - consider reducing the 1 & 4
Oh dear god, such HIGH CLASS
That's all, once again sorry i can't directly send it.
Bursthammy

Ryzen wrote:

I'm Another Lie's right hand & his messenger

Another Lie wrote:

From queue you've requested. Sorry i couldn't directly send it (i got restricted) (how is your marble machine? gonna remap it eventually :x)
Weber's NM
00:02:035 - add another note to 3rd col & move 00:02:271 (2271|2) - to 2nd col? because of the pitch i'm not a fan of the whole [34] [23] [12] style of pattern but sure i added that note to the third column
00:06:195 (6195|0) - maybe remove this to balance 00:05:895 (5895|3) -
i think these are fine in terms of note density as there are now
00:15:402 - add note to 2nd col sure
00:25:257 (25257|3,25257|0) - this place isn't as loud as 00:24:994 (24994|2,24994|1) - consider reducing the 1 & 4
Oh dear god, such HIGH CLASS
That's all, once again sorry i can't directly send it.
Thanks for the mod! https://puu.sh/vXc9s/decf8d4f03.osu
Raveille


high class

mania mod

|1|2|3|4|

ez
00:08:557 - this LN should end here tho :thinking:
00:32:620 (32620|2) - could be an LN to 00:32:951 - if you want to

nm
00:08:557 - again LNs end here
00:09:622 - LN should be extended somewhere around here? (this may not be accurate cause of the timing snaps but check it out)

mm yes daddu
Bursthammy
i agree with the LN thing at 00:08:557 but reject the others

thanks for the mod!
AncuL

1 | 2 | 3 | 4
weber's nm
00:01:799 (1799|2) - move to 2 to kinda mirror the notes on 00:03:884 -
00:04:428 (4428|1) - make this LN like the other LN beside it
00:09:408 (9408|0,9408|2) - change these into LN that ends on 00:09:622 - ?
00:09:823 (9823|3,9823|1) - ^ that ends on 00:10:133 - ?
00:11:372 - the sound here actually has the same power as the one on 00:11:069 - so if you'd like you can add another note on 3
00:12:588 (12588|2,12588|1) - you're putting these notes on the vocal sound. piano sound is in 00:12:656 - if you think that was a mistake
00:13:112 - there's a sound here. consider adding it on 1

00:11:069 - on this section, the pattern becomes pretty repetitive. i'd suggest you to change it to be less repetitive on any way you want, but here's some further suggestions. apply these after you've checked the things above
00:11:979 (11979|2) - move to 1
00:12:344 (12344|0) - move to 2
00:12:588 (12588|1) - or 00:12:656 (12656|1) - move to 1
00:13:331 (13331|0) - move to 2
00:14:118 (14118|2) - move to 4

00:15:402 (15402|1) - move to 4 for anchor

00:15:847 (15847|1) - move to 1
00:15:996 (15996|0) - move to 3
both of these are for making a minitrill because it's more relatable to the notes of the song

00:16:664 - this is where it becomes a bit confusing. you started to map vocals as well as piano unlike the previous patterns

00:18:018 (18018|3) - you mapped this on the vocal sound, the piano sound is on 00:17:967 - but might as well do something like this (tail is on 00:18:199 - and 00:18:805 - respectively)

00:19:537 - could as well add a LN on 2 like the one on 3

00:22:283 - more notes placed in vocal notes
00:27:319 -

00:31:187 - could change 2 into a LN that ends on 00:31:379 -

how do i mod, again?
Topic Starter
Bonsai
t | h | a | n | k
rawrneru
thank mstr bonstrata
Bursthammy

AncuL wrote:


1 | 2 | 3 | 4
weber's nm
00:01:799 (1799|2) - move to 2 to kinda mirror the notes on 00:03:884 -
00:04:428 (4428|1) - make this LN like the other LN beside it
00:09:408 (9408|0,9408|2) - change these into LN that ends on 00:09:622 - ? I understand that these notes are held slightly in the music,
but i don't think its significant enough for me to make these into LNs

00:09:823 (9823|3,9823|1) - ^ that ends on 00:10:133 - ?
00:11:372 - the sound here actually has the same power as the one on 00:11:069 - so if you'd like you can add another note on 3
00:12:588 (12588|2,12588|1) - you're putting these notes on the vocal sound. piano sound is in 00:12:656 - if you think that was a mistake intentional
00:13:112 - there's a sound here. consider adding it on 1

00:11:069 - on this section, the pattern becomes pretty repetitive. i'd suggest you to change it to be less repetitive on any way you want, but here's some further suggestions. apply these after you've checked the things above
00:11:979 (11979|2) - move to 1 00:11:069 (11069|2,11069|3,11979|3,11979|2) - These are relatively the same notes in the music
00:12:344 (12344|0) - move to 2
00:12:588 (12588|1) - or 00:12:656 (12656|1) - move to 1
00:13:331 (13331|0) - move to 2
00:14:118 (14118|2) - move to 4

00:15:402 (15402|1) - move to 4 for anchor

00:15:847 (15847|1) - move to 1
00:15:996 (15996|0) - move to 3
both of these are for making a minitrill because it's more relatable to the notes of the song

00:16:664 - this is where it becomes a bit confusing. you started to map vocals as well as piano unlike the previous patterns vocals overlap with the piano here, it should be mapped to all piano sounds

00:18:018 (18018|3) - you mapped this on the vocal sound, the piano sound is on 00:17:967 - but might as well do something like this (tail is on 00:18:199 - and 00:18:805 - respectively) pretty sure that was an error, fixed

00:19:537 - could as well add a LN on 2 like the one on 3 I disagree, the sound at 00:20:269 (20269|0,20269|3) - is more significant than the held note, so giving them both the same amount of columns would be disproportionate.

00:22:283 - more notes placed in vocal notes
00:27:319 -

00:31:187 - could change 2 into a LN that ends on 00:31:379 -

how do i mod, again?
Anything not mentioned was (probably) applied. Thanks for the mod!

https://puu.sh/w281q/487de54254.osu
Crumpey
As requested in Crumpey's Mod Queue

IRC Mania diffs
14:43 Weber: eh fine
14:44 CrumpetFiddler: eeey
14:44 Weber: go download the latest .osu on the forum thread
14:44 Weber: https://puu.sh/w281q/487de54254.osu
14:45 CrumpetFiddler: this feels a tick offbeat
14:45 CrumpetFiddler: 00:06:195 (6195|1,6195|0) -
14:46 CrumpetFiddler: i can see the beat your following to, this doesnt make much sense tho 00:06:195 (6195|0,6195|1,16795|1,16865|0) -
14:46 CrumpetFiddler: ln goes for too long, the actual beat stops about halfway
14:46 CrumpetFiddler: 00:24:324 (24324|3) -
14:47 CrumpetFiddler: 00:27:874 (27874|1) - ghost note
14:47 CrumpetFiddler: ^ignore that one its not
14:48 CrumpetFiddler: this patterning looks bad and it feels odd because there arnt many beats
14:48 CrumpetFiddler: 00:30:104 (30104|2,30204|0,30305|3,30505|1) -
14:48 Weber: 00:24:221 (24221|2,24324|3) - sounds like two distinct notes in the music to me
14:48 CrumpetFiddler: these dont feel like they have anything behind them
14:48 CrumpetFiddler: to what you said
14:48 CrumpetFiddler: they are needed
14:48 CrumpetFiddler: but the ln goes for too long
14:49 Weber: alright fixed
14:50 CrumpetFiddler: 00:31:379 (31379|0,31971|0,32283|3,32435|0,32790|1,32960|3) - imo delete all of those
14:50 CrumpetFiddler: none of them are mapped to anything, and its just there to seemingly make it harder which is bad
14:50 Weber: the vocals?
14:50 CrumpetFiddler: its not even mapped to vocals
14:50 Weber: except it is?
14:51 CrumpetFiddler: i think you might want to take another look at it later, if its mapped to the vocals its probably good to remove it imo, i get its opinionated and typically i hate it but even if you do intend to keep it in you would want to atleast re-arrenage it to make it feel better to play
14:52 CrumpetFiddler: and the ez diff is fine, it looks simple and fun to play
14:53 Weber: unless you have a better alternative to the rearrangement of notes, i personally enjoy the ending notes more than any other pattern in the map
14:53 CrumpetFiddler: well i said re arrange because its awkward to play
14:53 Weber: if you have a problem with the vocal notes being mapped, please bring it up to the other mode's difficulties as well as they all also do it
14:54 CrumpetFiddler: no other modes diff does that
14:54 *Weber is editing [https://osu.ppy.sh/b/1209382 bill wurtz - the high class stuff [middle class]]
14:54 CrumpetFiddler: o you mean std
14:54 Weber: ?
14:54 CrumpetFiddler: you know my queue is mania only right
14:54 Weber: yes but the theory is still there that they all mapped to it
14:54 Weber: so it's fine
14:54 Weber: personally i enjoy the way the patterns are currently arranged
14:55 CrumpetFiddler: Well i couldnt care less for whats in your other modes, im focusing on mania as ive played that for a long time and i get how to map
14:56 CrumpetFiddler: even this here feels a bit better
14:56 CrumpetFiddler: https://osu.ppy.sh/ss/8189493
14:56 CrumpetFiddler: if you really want to keep them em
14:56 CrumpetFiddler: in*
14:57 CrumpetFiddler: anyway my jobs not to force changes upon you, its to give you things to help make your song better
14:57 Weber: yeah that works

Not bad, not a big fan of the song the patterning was a bit off on normal and some ghost notes are present along with some eeeh vocal mapping, the ez diff was fine with nothing i could find wrong (as said in the irc) good luck furthering this map
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