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bill wurtz - the high class stuff [Osu|CatchTheBeat|OsuMania

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Total Posts
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Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Sonntag, 13. August 2017 at 18:54:43

Artist: bill wurtz
Title: the high class stuff
Tags: YouTube classical music sheets rhythm notes pop Mozart Paul McCartney Weber Sinnoh
BPM: 127
Filesize: 2360kb
Play Time: 00:33
Difficulties Available:
  1. high class (3,35 stars, 109 notes)
  2. low class (1,62 stars, 39 notes)
  3. middle class (2,41 stars, 66 notes)
  4. sinnoh's ctb stuff (3,18 stars, 105 notes)
  5. weber's ez - 4Key (1,01 stars, 68 notes)
  6. weber's nm - 4Key (1,6 stars, 127 notes)
Download: bill wurtz - the high class stuff
Download: bill wurtz - the high class stuff (no video)
Information: Scores/Beatmap Listing
---------------
this is what i do while denying your timing-request - nightcore recommended

gds by weber and sinnoh

if you wanna check the timing in relation to the sheets, here's the whole sheet in one image, the start of every measure has been bookmarked

a short story
this is a screenshot of what happened when the timing setup panel decided to give up on me after a few hours of timing this song. it has not been edited at all. i think i have an explanation for how these chats, distorted hitlers and cute smiley-faces made it into the screenshot even though they weren't visible on my monitor at that time, but i'd rather leave this uncommented. it's art, if you don't understand it then you're not high class enough.
funny numbers for personal use
low
00:02:271 (2) - 93
00:02:770 (3) - 99
00:05:365 (2) - 149
00:06:779 (1) - 454
00:16:437 (1) - 120
00:19:537 (1) - 205
00:23:365 (3) - 115
00:24:731 (1) - 77
00:25:709 (3) - 80.5
00:28:658 (1) - 107.5
00:29:507 (3) - 89
00:32:620 (3) - 139

middle
00:02:271 (3) - 107
00:03:124 (5) - 60
00:04:428 (3) - 89
00:05:365 (3) - 97
00:06:779 (1) - 227
00:12:344 (2) - 95
00:16:437 (1) - 137
00:19:537 (2) - 234
00:23:365 (4) - 83
00:28:658 (2) - 122

high
00:17:967 (1) - 78

sinnoh
00:17:967 (5) - 167
A r M i N
o shit whatup
puxtu
Ethan
thank you for mapping bill wurtz. have a star
Topic Starter
Bonsai

Ethan wrote:

thank you for mapping bill wurtz. have a star
thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
Ethan

Bonsai wrote:

thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
i was thinking of ways to get past 30 seconds and i was thinking putting a spinner at the end of the "song" but that probably would be a problem since there's no sound for the spinner to go along with, you could map that and just not go for ranked but i don't think that's what you want to do
Topic Starter
Bonsai

Ethan wrote:

Bonsai wrote:

thank you, kind sir! i'd map more if this wasn't below 30 seconds of drain time :(
i was thinking of ways to get past 30 seconds and i was thinking putting a spinner at the end of the "song" but that probably would be a problem since there's no sound for the spinner to go along with, you could map that and just not go for ranked but i don't think that's what you want to do
yeah that's an ugly thing to do tbh, but i might map it anyways when i'm bored :^D i'm actually thinking about asking bill wurtz to add some flashy sound at the end lol
initially i didn't think this could be playable at all, and now here i am aiming for ranked lol
Ethan
NIGHTCORE WITH THIS MAP IS AN ABOMINATION (i dont know why the audio is off sync with video)

https://youtu.be/LO21XPEF0js
Topic Starter
Bonsai

Ethan wrote:

NIGHTCORE WITH THIS MAP IS AN ABOMINATION
yeah, most of my maps tend to have that feature :P
VINXIS
FUC
Topic Starter
Bonsai
whoo this is finished now

please mod
Nivrad00
BILL WURTZ FOR LIFE
Weber
zzz

low class

00:27:541 (1) - I think the flow between 00:26:402 (4,1,1) - is a little too difficult for the easiest difficulty considering the cursor movement requirements, i'd Ctrl-G and adjust note position for this.

00:30:917 (1,2) - Having these two overlap may fool newer players into thinking it's just one long slider, i'd seperate them for visibility sake.

middle class

00:12:894 (3,4) - I'd replace this with a slider to make it a bit more forgiving for players around this level.
00:13:660 (6,7) - ^

00:33:116 (1) - I get the whole triangle note placement thing going on here but I think it's kinda ruined by the direction the repeat sliders are going, i'd suggest putting this above 00:32:620 (5) - to create a kind of ascending gameplay effect for the ending: https://osu.ppy.sh/ss/7452165

I found something wrong in high class earlier but then you fixed it yourself fuck

Good luck!

mania set soon
Topic Starter
Bonsai

Weber wrote:

wxyzzz

low class

00:27:541 (1) - I think the flow between 00:26:402 (4,1,1) - is a little too difficult for the easiest difficulty considering the cursor movement requirements, i'd Ctrl-G and adjust note position for this. oh true, did rearrange everything

00:30:917 (1,2) - Having these two overlap may fool newer players into thinking it's just one long slider, i'd seperate them for visibility sake. that's a low-diff-expert speaking right there 👌 looks very crappy now but maybe i'll come up with smth else later lol

middle class

00:12:894 (3,4) - I'd replace this with a slider to make it a bit more forgiving for players around this level. ehhh i feel like there's a lot of rhythms in this diff that are far harder than this, also the Title Drop™ is happening here so whootpoot
00:13:660 (6,7) - ^

00:33:116 (1) - I get the whole triangle note placement thing going on here but I think it's kinda ruined by the direction the repeat sliders are going, i'd suggest putting this above 00:32:620 (5) - to create a kind of ascending gameplay effect for the ending: https://osu.ppy.sh/ss/7452165 idk i feel like that looks and plays crappy so i just stacked it back on (4) lol, random stacks are very pop-esque anyways right??

I found something wrong in high class earlier but then you fixed it yourself fuck i had like a dozen unsnapped objects yeah xd
also what is this "high class" your are talking about actually :^)

Good luck! yo thanks a lot dude lol

mania set soon *gets timing patented*
actually i just realized that i need to get combo colours and also remove the audio from the video, oopsie-daisy
Xinnoh
yes more memes, mod discord

General
Lower the OD? The timing is like bonkers, impossible to acc
wtf is this kind of aesthetic
Source isn't correct, should be blank for this. Add youtube to the tags or something, put the link to the video in the description.

low class
  1. 00:04:428 (2,1) - Might be too close together just relative to 00:03:884 (1,2) - ,
  2. 00:13:112 (4) - Doesn't the piano noise start on the white tick?
  3. 00:13:112 (4,1) - Misread to be later, could move closer
  4. 00:25:709 (3) - Optional NC? Plays a bit like 00:04:428 (2,1) - and that had nc
Middle Class
  1. 00:09:408 (2,3) - Just looks odd imo, could rotate
  2. 00:13:112 (4,5,6) - Hard flow to follow cause of the weird angle, could move 4 away so it's more triangle and easier to follow, or something else
  3. 00:18:499 (4,1) - Might be too close, sometimes hit early
  4. 00:24:324 (2) - Imo this slider should end when the piano stops, got 100s on this once or twice. Makes consistent with previous slider lengths
  5. 00:29:251 (3,4) - might be too far but nitpicking
John Lemon
  1. 00:27:985 (2,3,4) - Might flow better if closer to 00:28:658 (1) - , plus probably too far anyway.
  2. 00:29:379 (3,4,5) - holy this stream is impossible cause of timing, but readable. Way more playable as a single tap, but how to make the player read it as so idk.
Topic Starter
Bonsai

Sinnoh wrote:

yes more memes, mod discord why is everything being called a meme now, even when literally nobody knows it? xd

General
Lower the OD? The timing is like bonkers, impossible to acc in the two lower diff it already is lowered, rule of thumb for OD is AR-1 so ya; for the highest diff i just raised it to 7 bc people are actually surprisingly good at accing this so i thought keeping this OD would add more to the map, but i'll think about that some more / get more testplays again
wtf is this kind of aesthetic it's high class
Source isn't correct, should be blank for this. Add youtube to the tags or something, put the link to the video in the description. yeah i'll do that when it's ready for BN-checks lol

low class
  1. 00:04:428 (2,1) - Might be too close together just relative to 00:03:884 (1,2) - , i don't think anyone notices a difference of x0,1 but ok why not lol
  2. 00:13:112 (4) - Doesn't the piano noise start on the white tick? oh yeah, i love how AiMod thinks that 1/12-snap is fine in a 1,6*-diff lol
  3. 00:13:112 (4,1) - Misread to be later, could move closer already changed this bc of the snap so idk anymore, i just do everything with approximately the same DS xd
  4. 00:25:709 (3) - Optional NC? Plays a bit like 00:04:428 (2,1) - and that had nc nah, this is one phrase as opposed to that other timestamp which is a new phrase
Middle Class ew capitalization
  1. 00:09:408 (2,3) - Just looks odd imo, could rotate true actually
  2. 00:13:112 (4,5,6) - Hard flow to follow cause of the weird angle, could move 4 away so it's more triangle and easier to follow, or something else fiddlesticks, making everything triangles is boring af, people gonna have to deal with the linear flow that I use in pmuch all of my maps lol
  3. 00:18:499 (4,1) - Might be too close, sometimes hit early i hit everything early sometimes xd (it's following general DS so ya)
  4. 00:24:324 (2) - Imo this slider should end when the piano stops, got 100s on this once or twice. Makes consistent with previous slider lengths there is no specific point where the piano ends tho xd just ending it at blue tick and leaving that huge gap there makes it seem quite random to me bc the last of those syllables seems the most important to me, just mapping it as circle would feel awkwardly empty, and making it like in john lennon would be too dense for this diff, so egh
  5. 00:29:251 (3,4) - might be too far but nitpicking indeed xd (i actually consider the look of followpoints when mapping, so making this a bit smaller would kinda break that)
John Lemon whore
  1. 00:27:985 (2,3,4) - Might flow better if closer to 00:28:658 (1) - , plus probably too far anyway. uh i don't see any issue here, plays nice for me and i wanna emphasize (1) a lot so ya
  2. 00:29:379 (3,4,5) - holy this stream is impossible cause of timing, but readable. Way more playable as a single tap, but how to make the player read it as so idk. i'm an alternator so singletappers can gtfo testplayers didn't have significant problems with this and yeah, making it readable any other way would probably be hard lol
TIL Sinnoh does Standard too o:
Thanks a lot <3
Ashton
ez kudosu


[low class]

00:29:507 (3) - "s" curve doesn't fit with SV imo. Looks messy

2 good


[middle class]


amazing

[john lemon]

00:05:365 (3,4,5) - this should be spaced more, simmilar to 00:02:770 (7,8,9) - this
00:15:996 (4,5,1) - this is really large spacing considering 00:02:770 (7,8,9) - this and 00:05:365 (3,4,5) - this were spaced a lot less



good map


edit: I just realized the person who modded this before me said john lemon also LMAO
Topic Starter
Bonsai

CanadianBaka wrote:

ez kudosu :kermit:

[low class]

00:29:507 (3) - "s" curve doesn't fit with SV imo. Looks messy are you implying that the rest of the mapset doesn't look messy? :^))) imo it fits well to the three piano-notes there and that's all i wanted

2 good


[middle class]


amazing should rename to high class

[john lemon]

00:05:365 (3,4,5) - this should be spaced more, simmilar to 00:02:770 (7,8,9) - this but why, both is the same DS in order to hint at how fast you gotta mash the buttons xd
00:15:996 (4,5,1) - this is really large spacing considering 00:02:770 (7,8,9) - this and 00:05:365 (3,4,5) - this were spaced a lot less so what, 00:01:799 (1,2,3,4,5) - is more spaced too, that's neither a good nor a bad thing, just different contexts, a different emphasis i wanna give those notes



good map


edit: I just realized the person who modded this before me said john lemon also LMAO this has to stop or I will rename it
oops actually denied ez kds after all lol, thanks for passing by though I guess xd
Izzywing
seemed accable to me :^)

[Lohn Jemon]

raise the od to 10 for the maximum experience

00:02:604 (6,7) - I believe these could be spaced a bit further apart, the placement suggests that these are almost identically spaced on the timeline when that isn't' really the case.
00:09:623 (1) - sounds a bit early?
00:14:118 (4) - why the reduction of spacing here? seems it would be fine to just keep it consistent with the previous combo
00:16:795 (2,3) - overlap here feels out of place, you could do sometheing like this - https://osu.ppy.sh/ss/7511046
00:19:462 (1,2) - fix stack :^)
00:24:324 (2,3,4) - might look nicer if the gap between 3 and 4 is the same as the gap between 2 and 3

[Cliddle Mass]

00:06:779 (1) - ahh
00:07:693 (2) - run away

jokes aside this diff looks pretty fine to me for what it is. Maps the song about as well as you can while still adhering to spread. A+

[Clow Lass]

Personally would have made this diff a higher CS, it's already hard enough with the spooky timing, might as well give the player some big circles ;)

00:30:917 (1,2) - don't really like super backwards flow like this in an easy diff, pretty tricky for the player

Not super sure how to judge this, looks fine I guess? Have you tried asking 14 digits for testplays?

Topic Starter
Bonsai
gz on 1337 posts 8-)

Hobbes2 wrote:

seemed accable to me :^)

[Lohn Jemon] zzzz

raise the od to 10 for the maximum experience don't tempt me

00:02:604 (6,7) - I believe these could be spaced a bit further apart, the placement suggests that these are almost identically spaced on the timeline when that isn't' really the case. oh true, dunno what i was thinking there tbh
00:09:623 (1) - sounds a bit early? eh, can't really recognize any sort of attack point on that "wh-" and it sounds very fine to me so /shrug
00:14:118 (4) - why the reduction of spacing here? seems it would be fine to just keep it consistent with the previous combo wasn't on purpose, never noticed lol
00:16:795 (2,3) - overlap here feels out of place, you could do sometheing like this - https://osu.ppy.sh/ss/7511046 i like it very much though, ingame it's less an overlap and more a "oh i didn't expect notes to be here again" and that fits the filler-"y'know" well imo ^^
00:19:462 (1,2) - fix stack :^) oops
00:24:324 (2,3,4) - might look nicer if the gap between 3 and 4 is the same as the gap between 2 and 3 that's what i tried lol, it's hard to do this stuff when DS is not something you can rely on lol, gave it my best shot now

[Cliddle Mass]

00:06:779 (1) - ahh lol
00:07:693 (2) - run away pls

jokes aside this diff looks pretty fine to me for what it is. Maps the song about as well as you can while still adhering to spread. A+ ayy thx lol, yeah this diff's rhythm-structure is just a mess but what can you do ¯\_(ツ)_/¯

[Clow Lass]

Personally would have made this diff a higher CS, it's already hard enough with the spooky timing, might as well give the player some big circles ;) idk i just don't like mapping with big CS and I feel like spread-wise this turned out very well, it is high class stuff after all :^) might reconsider raising it a tiny bit though, dunno yet

00:30:917 (1,2) - don't really like super backwards flow like this in an easy diff, pretty tricky for the player oh yeah i did this in a rush after the last mod, made it less edgy now lol

Not super sure how to judge this, looks fine I guess? Have you tried asking 14 digits for testplays? i tried it on previous mapsets of mine and it's just too fucking difficult lol, 95% apparently don't know how PMs work and yeah idk, i couldn't make this map any easier anyways so pfrt

don't open this or you will die
:kermit: i'm kinda disappointed rn tbh
wheee thanks a lot <3

also removed the source-joke, added tags, edited the background so there's actually the correct bunch of lines showing up at the end of the sheet, and got the audio removed from the video (thanks ezek :D)
headphonewearer
https://www.youtube.com/watch?v=NUNtaFuq6RA paul mccartney is the one talking, so consider adding paul mccartney to tags
Topic Starter
Bonsai
holy shit
i thought this was just bill wurtz being random as usual
thanks for sharing lol, will do whenever I revive this

him talking sounds really weird when you can't get the accompanying harmonies out of your head bc you've listened to this hundreds of times
gotta find the original weather broadcast of harmonizing the weather lady now
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