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RO-KYU-BU! - SHOOT! (TV Size)

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KayeSara
:)
Norn_NNN
nice~ :)
aesopl19193
個人建議而已, 不喜歡請隨便略過

[Easy]
00:14:159 (3) - 下2格 右1格?
00:29:053 (3,1) - 我還是主張easy 不重疊比較好(?)
00:42:244 (4,5,1) - ^
01:03:521 (1,2) -
01:06:500 (6,1) -

[hard]
00:40:330 (2) -


[kana]
00:48:202 (5,6,7,8) -


MileiyHrmirlt
:)
Hakosaki Chisa
萝球社=3=
智花
Topic Starter
KanaRin
Uploaded and some fixed , Thanks aes.
Krisom
Hello Kana~

General.-
· Are all those tags really necesary? I mean, this is not a character song, so adding all the main characters to the tags seems to be unnnecesary imo.
· Ok, how is RYO-KYU-BU! both the artist and the source? Do you have a realiable source for this information? I mean, unless it's also a band of the same name, "RYO-KYU-BU! Cast" seems to be what you should be using instead according to osu! standards
· Hm? Some combocolors are not the same through the diffs. You might want to check this, though if Vicho wants to keep his combocolors that' ok with me.
· Normal is the only diff wihout Lead In even though they all start on the same spot. Please add lead in to normal too.
· Ok, let's go check the diffs.

Easy.-
Simple, but it works well. Good.

Normal.-
It's pretty much fine too.

Vicho.-
· Please change both pink combocolors to something that doesn't blends that much with the BG. I'd say making them closer to red should help.
· I'd rather see you using tickrate 2 like the other diffs. The sliders feel empty to me.
00:39:266 (3,4,1) - Just a flow suggestion. I'd say stacking (4) under (3) makes more sense musically speaking than stacking it over (1)
00:55:010 (1,2,3) - Whistle >w<?
Lovely map as always Vicho. Lovely map as always~

Kana.-
00:11:607 (1,2,3) - Please make the spacing even. Right now, it doesn't makes much sense.
00:14:159 (1,2,3,4,5) - I say that the musical pattern is intresting enough to also add a jump. I'd reduce the sacing here. Your call though.
Ok, I found all the map really enjoyable but the chorus. The jumps seem to be pushing it a lot to me. Jumps like 00:58:840 (4,5,6,7,8) really feel like they could be reduced wihout killing the flow of the map (or killing the jump entierly, just making it closer). Specially because it has 1/4 notes on it. Others that really felt unfitting for me were 01:13:096 (6,1,2,3,4,5), 01:15:010 (3,4,5,6) and 01:17:032 (8,1,2). This is not unrankeable-worthy but I'd really like to see you either reducing the jumps or creating a distinguishable pattern with them.

Taiko.-
Seems ok to me.

Right now what worries me the most are the jumps and the artist. Please provide me with a source on that and see if you can do something about the jumps I mentioned in [Kana]. Let me know what you'll be doing, this should be ready to go after some fixes are made.
Topic Starter
KanaRin

Krisom wrote:

General.-
· Are all those tags really necesary? I mean, this is not a character song, so adding all the main characters to the tags seems to be unnnecesary imo.Haha, In fact it has 5 girls to sing that. And the tags are the singers.
· Ok, how is RYO-KYU-BU! both the artist and the source? Do you have a realiable source for this information? I mean, unless it's also a band of the same name, "RYO-KYU-BU! Cast" seems to be what you should be using instead according to osu! standards Oh this. Look at the picture, it display ''歌: RO-KYU-BU! = Artist'' → http://osu.ppy.sh/ss/111354
· Hm? Some combocolors are not the same through the diffs. You might want to check this, though if Vicho wants to keep his combocolors that' ok with me. Ok , Fixed
· Normal is the only diff wihout Lead In even though they all start on the same spot. Please add lead in to normal too. Ok , Fixed

Kana.-
00:11:607 (1,2,3) - Please make the spacing even. Right now, it doesn't makes much sense. Fixed
00:14:159 (1,2,3,4,5) - I say that the musical pattern is intresting enough to also add a jump. I'd reduce the sacing here. Your call though.
Ok , I made it closer , I think that's easy enough now.
Ok, I found all the map really enjoyable but the chorus. The jumps seem to be pushing it a lot to me. Jumps like 00:58:840 (4,5,6,7,8) really feel like they could be reduced wihout killing the flow of the map (or killing the jump entierly, just making it closer). Specially because it has 1/4 notes on it. Others that really felt unfitting for me were 01:13:096 (6,1,2,3,4,5), 01:15:010 (3,4,5,6) and 01:17:032 (8,1,2). This is not unrankeable-worthy but I'd really like to see you either reducing the jumps or creating a distinguishable pattern with them. Ok , I choose to keep the jump and made it closer. like 01:13:096 (6,1,2,3,4,5), 01:15:010 (3,4,5,6) and 01:17:032 (8,1,2). Seems like it's more easy now. And I want to say about the jump , the main reason is I think Vicho's diff is easy enough to play, that's why I want to map a challenge diff . However, my diff is really easy before I remap it. Some players said that's too boring so I want to change my style and remap this diff. That's why it has some hard jump in my diff.
Thanks for modding >a</
Vicho

Krisom wrote:

Vicho.-
· Please change both pink combocolors to something that doesn't blends that much with the BG. I'd say making them closer to red should help. Already fixed.
· I'd rather see you using tickrate 2 like the other diffs. The sliders feel empty to me. Lol no.
00:39:266 (3,4,1) - Just a flow suggestion. I'd say stacking (4) under (3) makes more sense musically speaking than stacking it over (1) Uhm ok xD
00:55:010 (1,2,3) - Whistle >w<? Sounds weird >w<
Lovely map as always Vicho. Lovely map as always~ Thank you Krisom o/
Download: RO-KYU-BU! - SHOOT! (TV Size) (KanaRin) [Vicho].osu
Topic Starter
KanaRin
@Vicho

Thanks , Uploaded and the mapset should be fine now.
hez
话说动漫还没看 orz
star~
asamiru
star-
Kenezz
Hey Kana o/
Kenezz's Bakamod

General
  1. uhmm the colour combo 3 imo does not look good, maybe you can change it by one softer or a soft orange/red >;


Easy
  1. I could see a change in the spacing while I was testing, is this intentional? if not, arrange it to maintain the flow (check the begin spacing and the chorus spacing)
  2. btw moe Easy <3~


Normal
  1. 00:18:840 (1) - Remove new combo here and put it in the next note, also put a not here 00:22:244 (x) to maintain the combos 4 - 4
  2. Pretty~


Vicho
  1. 00:46:500 (2) - It sounds a little empty maybe put finish or whistle at the start?
  2. 01:05:223 (6) - new combo? also put whistle at the start~
  3. Awesome as always~


Kana
  1. No problems here, good job ^^b


Ok, that's All
I hope that helps you~
Good song, awesome map..Starred~
Topic Starter
KanaRin

Kenezz wrote:

Hey Kana o/
Kenezz's Bakamod

General
  1. uhmm the colour combo 3 imo does not look good, maybe you can change it by one softer or a soft orange/red >;
No problem I think XD

Easy
  1. I could see a change in the spacing while I was testing, is this intentional? if not, arrange it to maintain the flow (check the begin spacing and the chorus spacing) No problem I think XD
  2. btw moe Easy <3~


Normal
  1. 00:18:840 (1) - Remove new combo here and put it in the next note, also put a not here 00:22:244 (x) to maintain the combos 4 - 4
  2. Pretty~
Fixed that by aes request

Vicho
  1. 00:46:500 (2) - It sounds a little empty maybe put finish or whistle at the start?
  2. 01:05:223 (6) - new combo? also put whistle at the start~ Fixed that by Vicho request
  3. Awesome as always~
Thanks for modding.
Laurier
star~
Air_kannabi
=w =!
M i L
nice XD
Suzully
hi KanaRin~ ></

[Easy]
  1. 00:43:096 (1) - Add clap at end?
  2. 00:44:798 (2) - ^
  3. 01:17:138 (1) - ^
  4. 01:18:840 (2) - ^


[Normal]
  1. 00:44:798 (3) - Add whistle at begin?
  2. 01:21:393 (3) - Move it right 1 grid with Grid Level4?


[Vicho]

  • Nothing to say.
    Very clear mapset!
    I can tell only a few sound suggestions :3
  1. 00:05:649 (8) - Add finish instead of whistle?
  2. 01:09:053 (4) - Remove clap?
  3. 01:09:266 (6) - And add clap?


[Kana]

  • Pretty enjoyable mapset :D
  1. 00:04:372 (3,5,6,7) - Move them to x:400,y:248? I feel this formation is broken by stack leniency.
  2. 00:08:840 (10) - Add new combo to make it easier to read?
  3. 00:09:053 (1) - And remove new combo?
  4. 00:30:968 (7) - Add new combo?
  5. 01:02:457 (7) - ^


*sigh*
All mapsets are very fine.
So I can find only some minor issue but idk they are useful or not lol
Good luck~ ;)
Louis Cyphre
as per your request.
Sorry for delays~

[General]

[!!!]Artist - KOTOKO
EDIT: 作詞 = Vocal. So Vocal by Kotoko. and 歌 = song.
01:09:904 end kiai here and start again here 01:10:330. It's just for double kiai burst, fits with song
1 second of audio lead in is enough.

[Easy]

I don't understand antispaced notes in some parts of the song like: 00:07:351 (2,1) - 00:13:734 (2,3) - 00:15:862 (1) -
stuky notes on easiest difficulty, also it's antispacing, so please fix it
00:40:542 (2) 00:42:244 (4) - remove finish
00:44:798 (2) - o,o? Jumps on easy?
nothing else

Normal

00:21:393 (6,7) - goes off the screen, please fix it
00:24:372 (3) - not a fan of such overlaps, i find them ugly : /
00:39:691 (1,2) - no jumps on normal
tbh i feel that you not good at newbie difficulties : \

[Vicho]

nothing wrong, cool style, but i dislike too much stacks.

[Kana]
overmapped, overmapped 3:
HPD - 1

00:30:968 (7) - new combo
01:23:096 (5,6) - 1/4 jump? it's same as 1/2 jump on 282 bpm. At least reduce distanse a bit.

You could make it better.
Topic Starter
KanaRin
@ Louis
->[!!!]Artist - KOTOKO
No XD I know Chinese & Japanese so I know what the words meaning.
KOTOKO isn't the singer.
歌 means the singer in Japanese.
作詞 means 'the Authors of the song' in Japanese & Chinese.
And sure you can know the voice isn't by KOTOKO XDDDD
It has different voice in the song right?
btw , I don't really think that's overmapped.
I can say that's not so hard .w.''
In fact , that's my remap ver. Since a lot of my friend think my old ver was boring
And they think this remap ver is fun and not so hard :<
Anyway , thinks for your suggestion.

And @ Louis , Suzully
Thanks for modding.
Fixed very few things in your modding (Sorry for that.. most for the suggestions I don't agree that)
(I can't reply your mod post because some error , sorry...)
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