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Hatsune Miku - Hiatus

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2011年9月24日 at 23:55:48

Artist: Hatsune Miku
Title: Hiatus
Source: mstk
Tags: vocaloid vocaloid2
BPM: 200
Filesize: 13009kb
Play Time: 03:37
Difficulties Available:
  1. Easy (2.2 stars, 189 notes)
  2. Hard (5 stars, 529 notes)
  3. Insane (5 stars, 793 notes)
  4. Normal (4.32 stars, 331 notes)
Download: Hatsune Miku - Hiatus
Download: Hatsune Miku - Hiatus (no video)
Information: Scores/Beatmap Listing
---------------
My 6th beatmap

Insane is APP

http://www.nicovideo.jp/watch/sm14611754
Hope you like this song
Nymph
沙发要坐的稳 :|

AWESOME~ NUKED~
jameskong1
:cry:
val0108
awesome!!

bubbeled
KiriNoMorii
:)
- Rche -
送星.
LKs
Download: Hatsune Miku - Hiatus (wcx19911123) [Hard].osu
蓝线分离彼此


这是俩标= = 如果不介意重新full update一次 那就放上去吧
难度设计我也不太清楚 他的肯定没问题 我这个应该也能接受吧 :?

忘了..关于音效
我觉得默认音效尤其是normal-hitnormal非常适合这歌 打击感好
insane我打了3次感觉内容丰富无缺漏感 Hard肯定在内容上缺失一点意思 但考虑到适合度我没选择加自定义音效
自定义能给人新鲜感但能像N默认这么适合的很少 或许我没一个一个试 可以参考一下后续mod的看法


Rori
☆ー
Snowy Dream
又一张挂B图
2kds先占位
Star~☆了先
------------------------------------------------------------------
[Easy]
00:43:210 (2,3) - 这2个不跟鼓点真的大丈夫?
01:45:610 (4) - ^
02:24:910 (x) - 这个还是去掉clap比较好听


[Normal]
00:43:060 (2,3,4,5) - 听起来很不舒服。。难道是我机器问题嘛>.>?
02:17:560 (x) - 考虑加个note变得更鬼畜
02:24:910 (x) - 去clap


[Insane]
作为一个鬼畜的APP图 建议把最后的部分补完
长喜君难得做一张APP >.> 求更鬼畜
01:55:660 (7) - newcombo
02:44:560 (7) - ^
--------------------------------------------------------
Insane神谱面 挑不出毛病 除了一些太长的combo之外..
顺便里面感觉有几处音效问题。。像是爆音的感觉
快点来毁灭世界吧 ;)
poisonchan
Modding your map as your request :3
Hope it helps! :D

[!] = You NEED to change.
[?] = Suggestion.
[.] = If possible, change.

[Easy]
Opinion: You used 1,0x spacing in an Easy. It is allowed, yes, but you create too spaced combos, it can be confusing and hard for new players. Consider fixing the whole map following 0.8x distance.

00:28:060 - Drag the beginning of the Break here.
00:35:260 - Drag the end of the Break here.
01:14:860 (6) - New combo.
01:16:060 (1) - Remove new combo.
01:19:960 (6) - New combo.
01:20:860 (1) - Remove new combo.
01:32:860 - Drag the beginning of the Break here.
01:40:060 - Drag the end of the Break here.
02:10:360 (6) New combo.
02:11:260 (1) - Remove new combo.
02:37:510 - Drag the end of the break here.
03:12:460 - Add a note here? (If yes, start New Combo here.)
03:12:760 (3) - If you didn't add this beat ^, start new combo here.
03:17:560 (1) - Remove new combo.
03:18:460 (2) - New combo.

[Normal]
00:28:060 - Drag the beginning of the Break here.
00:35:260 - Drag the end of the Break here.
01:06:010 (1) - Remove new combo.
01:10:360 (6) - New combo.
01:10:660 (1) - Remove new combo.
01:32:860 - Drag the beginning of the Break here.
01:40:060 - Drag the end of the Break here.
01:59:410 (8) - New combo.
02:37:510 - Drag the end of the break here.

[Hard]
Opinion: Pretty nice diff. I enjoyed playing it :D
00:28:060 - Drag the beginning of the Break here.
00:35:260 - Drag the end of the Break here.
00:41:560 (6) - New combo.
01:32:860 - Drag the beginning of the Break here.
01:40:060 - Drag the end of the Break here.
02:37:510 - Drag the end of the break here.

[Insane]
Opinion: Instead of AR9, I suggest you to use AR7 or AR8. With AR9, is way too fast, creating a bad flow in the map.
00:28:060 - Drag the beginning of the Break here.
00:35:260 - Drag the end of the Break here.
01:00:760 (8) - New combo.
01:02:560 (4) - New combo.
01:32:860 - Drag the beginning of the Break here.
01:40:060 - Drag the end of the Break here.
01:55:960 (9) - New combo.
02:24:760 (3) - New combo.
02:37:510 - Drag the end of the break here.
02:44:560 (7) - New combo.
02:49:360 (7) - ^
02:54:160 (7) - ^


------
Pretty nice mapset, deserves a star.
ziin
[easy]
00:19:510 (2) - very awkward. I kept hitting them on the beat.
The storyboarded hitsounds don't work for me.
00:43:210 (2) - this was downright confusing, mostly because of the storyboard.
00:44:410 (3) - ^
This map played poorly for me. I was confused most of the time because the rhythms either followed the lyrics (which are offbeat) or the drum's upbeat (on beats 2 and 4).

Normally I like your maps, but I really didn't like this easy.

[hard]
this is an insane.
00:09:760 (1,2,3,4) - These were very confusing because of the anti-jump, and because there's only one part in the song here, and it's all on the offbeats.

[insane]
since this is (probably) for approval, should put this as "expert" or "lunatic" or something.

Sorry, this isn't a very useful mod. I don't like the song, I don't like the parts you mapped, and it didn't play very well for me. Starred because there's no errors I could find, and because you didn't overmap it on first glance.

There weren't a lot of hitsounds either. Just a bunch of claps. I'd like it better with a different snare hit and normal hitsounds.
Suimya
mod4mod requested :3

[Easy]
00:41:410 (5) - new combo
00:42:460 (1) - remove the new combo
00:44:410 (4) - new combo
01:13:960 (5) - ^
01:18:760 (5) - ^
03:24:460 (5) - ^
03:30:460 (5) - ^
03:35:560 (4) - ^

[Normal]
00:26:560 (4) - new combo
00:27:610 (1) - remove the new combo
00:40:060 (5) - new combo
00:44:860 (5) - ^
01:06:010 (1) - remove the new combo
01:49:210 (6) - new combo
01:54:610 (7) - ^
01:58:660 (6) - ^
02:22:810 (3) - ^
02:43:810 (6) - ^
02:48:010 (7) - ^

[Hard]
Nice :3

[Insane]
great ~♥

star and good luck :3
JauiPlaY
不愧是獵奇曲風鬼畜mapper
一些建議:

[General]
這歌是非常適合加kiai的,可是你卻沒加...

[Easy]
01:27:610(3) - 沒有被01:25:660(1)覆蓋好
02:55:360(2,3,4) - spacing還是用1.0x的1.0吧(約0.75x的1.3)...整首歌就這里slider有重疊就真是一顆老鼠屎(略
sb音效音量略大了點,我覺得有現在一半大已經足夠了

[Normal]
combo數量控制一下,normal最好不要超過7
00:59:560(2) - 換成一個放在00:59:860的note
02:07:810(x) - 加個note
02:17:560(x) - ^

[Hard]
02:58:360(2,3) - 箭頭是不能遮的,而且我覺得這一堆map得太擠了點,好好改造下吧
03:37:435(1,1) - 0.50x啊這個...真不如一個spinner到底...

[Insane]
03:37:435(1,1) - 同hard

so
star~
[Shalon]
Hard
01:03:460 (1) - end it at 01:04:060 and finish?

Well, sorry for say like that, But I don't like vocaloid song(with vocaloid voice), So I'll end my mod here.. I'm so sorry.

mapsets are awesome, but.. It's small hard for mod me, sorry.

Get my star.

(you don't have to feed me kudosu.)
spboxer3
[General]

[Easy]
X
[Normal]
00:27:610 (1) - finish?

[Hard]
00:14:560 (1,2,3,4) - 這個和前面的spacing的排法有明顯的差距 建議改一下
03:39:310 (1) - 結尾finish?(Insane一樣)

[Insane]
X

這首歌前段的音太重了完全無法聽到音效聲 所以無法幫忙mod 只能些微的看一下間距部分
star~
Topic Starter
wcx19911123
added kiai time
fixed some modding
thanks you all

@LKs : I'm so sorry but I want to practise mapping skills so I finaly didn't accept your diff
Megurine Luka
似乎是前阵子周刊的冠军曲目?
反正我是超级喜欢的XD
顺带一说我感觉这个video里头的miku的头发相当之猎奇..让我想到了大腿版miku


Quick Mod:

Easy
00:43:210 (2) - 突然出现的重音...是SB里的?好伪和
01:03:460 (1) - 建议spinner前面留足够的时间所以拖后到01:03:760 并缩短到原来结束的位置
01:28:960 (4) - 前面后面似乎也各有一个(00:40:360 (4)&03:31:960 (8))...这种拖后到红线的slider感觉多了一个重拍是不是有点伪和?
01:45:610 (4) - 和第一个同样的问题..吓死我了...
01:52:660 (2) - ^
01:54:010 (3) - 这slider之后^
01:58:660 (1) - 同第二条
02:18:910 (5) - 伪和的重音╮( ̄▽ ̄")╭


[Normal]
AR-1~2
01:46:210 (10) - 和Easy一样有奇怪的重音...
02:42:910 (5) - ^
后面还有不列了
其他没啥问题

[Hard]
超喜欢开头..但是为啥中间打起来有一种蛋如刀割的赶脚【雾
00:48:760 (6) - spacing
02:00:460 (1) - ^

[Insane]
00:16:960 (1) - 你确定这一大串stream这样排?
除了后段的slider我个人觉得很扭曲以外..其他没啥不好的..


鬼畜wcx\( ̄︶ ̄)/
Star
NatsumeRin
[General]
SB音效偶尔用用可以,太多了我觉得真的太不像话了。低难度既然节奏密度下的低,不妨音效密度也下去就是,何必要强求呢。

[Easy]
00:27:160 (3) - 尾finish?
01:31:960 (4) - ^
01:54:010 (3) - 我觉得没必要在Easy追这种节奏,往后1/2在长白线上老实拖个3/2我觉得实际的多
02:55:360 (2,3,4) - 虽然0.75x但我觉得这spacing还是略难看

[Normal]
对Normal在这个BPM来讲我觉得spacing有点大。。。
00:27:610 (1) - 同样我认为finish好于clap,主要clap太干脆就一下,finish有一定滞后效果
01:32:110 (5) - ^
02:24:760 (6) - 像这种地方的SB音真的太别扭了
02:49:960 - 这按了的人得吓一跳真的,我觉得你这样的话做map的意义实在太小了,SB音效和实际的hitsounds已经本末倒置。
后面还有几处懒得说,但这个Normal的spacing和莫名其妙的SB让我觉得打起来非常非常不舒服

[Hard]
00:27:610 (1) - finish问题同
00:38:710 (4,5) - 这里是想跟vocal么可是vocal off啊。。。
00:51:910 (1) - 这一串全都按在红线上是故意的吗。。。可是打起来真的不舒服啊
01:03:460 (1) - 既然前面在跟歌词这拍是不是也加上再开始spinner?
01:18:760 (6,7,8,9) - 纯粹为了做难的话就算了吧
01:32:110 (6) - 还是finish

[Insane]
00:27:610 (1) - 液还是finish
01:31:960 (7,8) - 这两个给whistle?8尾finish
01:53:560 (8,9,10,11,12) - 这里感觉略别扭,或许删了11好些
SB hitsounds依然违和
这难度你把stream节约一点,分肯定能压到rank以内,现在自己找麻烦不是。
val0108
ya!!

[Easy]
02:25:360 (1) - end spinner here 02:27:610 -
02:29:860 - move the break time to the left when if you fixed at the ^

[Normal]
Name change Normal+. Really fast slider and far spacing :/
01:32:110 (5) - add finish at end.
02:25:360 (1) - same as Easy

[Hard]
01:06:010 (4) - new combo
01:32:110 (6) - add hitfinish end slider
02:00:010 (3,1) - near >_> how about this? http://puu.sh/3Vpp
02:25:360 (1) - same as Easy and normal
02:44:560 (4) - do you repair 16/1? and 2 repeat.

[Insane]
OMG score over lol Is this the approval?
01:01:285 (15) - REMOVE!!
01:32:110 (8) - add finish end slider
02:25:360 (1) - same as other diff

Insane is really fun.

good luck.
L_P
easy
no problem but bit boring(of course==)

normal
10,660 add one note here?
27,160 spinner?
132,110 slider end 132,410
224,760 slider add one return
339760 spinner end

Hard
27,160 slider make curve
240360 add note?
240960 slider change to 240885

Insane
oh my god.

actually i dont fit in this song's rhythm awwwwwwww~sorry
Snowy Dream
Mod在第一页~wwww
长喜君越来越神了。

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Katsuri
Nice mapset :D
This song :(
I hope to help you.

Hard

02:00:460 (1,2,3) - This trick is really sudden, I lost my combo here, because the spacing shows some 1/2 or 1/1, but the note is placed 3/4 beat later, and It's something like impossible to read with hidden on the first time, I sugest you to make before the one a note in 1/2 like:


Star~
Topic Starter
wcx19911123
Fixed some
Thanks you all
What is this >_>
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Sallad4ever
Hi wcx19911123 :)

[General]
- Hard diff have 0.5 slider tick rate, it's different from the other 3 diff. Well I see that there aren't many place that use a slider tick in Hard diff :?
- I suggest to remove the spinner in the beginning. The spinner bonus sound isn't fit and kinda annoying, if you don't want to remove it add a silent spinner bonus wav
- For the break on 02:27:460 the actual break (the Grey area) should start at 02:30:160 the downbeat

[Easy]
01:51:760 (1) - add finish at the start
01:58:660 (1) - add finish
03:37:360 (1) - add finish here too
I found that the combos are quite long for this diff. Considering the density of the objects and the complexity of the rhythm (how it always change to follow the vocal then drum) try keeping the combo to a maximum of 5

[Normal]

00:27:610 (1) - The spacing is already big so this jump hard too read (and the music is surprising too)
01:06:010 (1) - Remove NC
01:29:560 (7) - This short slider that ends on 1/2 beat, makes the anti-jump doesn't play very nice. Maybe change the short slider into a double stack or add another circle at 01:30:010 so it's easy to follow the rhythm
01:31:960 (4) - Add clap
01:32:110 (5) - Add clap at the beginning
01:46:210 (10) - Add finish at the end?
02:17:710 (1) - I keep hitting this on the beat. That's because the previous rhythms heavily follow the drum then suddenly this start on 1/2. I suggest to add a circle on 02:17:560
02:44:560 (8) - For this slider and other similar ones (02:49:360 (9) & 02:54:160 (7)). I suggest to add a repeat to them. The current rhythm is not stressed enough
03:37:360 (1) - Add finish
For a Normal diff, this is quite hard to read :o

[Hard]
00:09:460 (4,1) - Not a good anti jump imo. I suggest to make this into normal spacing like the one you did on 00:14:260 (4,1)
00:11:860 (4,1) - ^
00:54:310 (1) - The 1/4 slider doesn't play nice. I highly suggest to make it into a single circle. It'll make the repeated streams easier to hit too
00:58:810 (1,2,3) - I suggest this rhythm
02:55:360 (4,5,6,7,8,9) - I found this quite hard too read because of the hitburst and 9 is almost completely covered by them
03:39:310 (1) - Add finish at the end

[Insane]
00:09:460 (6,1) - Same anti jump problem as Hard
00:11:860 (6,1) - ^
03:37:360 (1) - This anti jump could make the player rage not only because it's at the end, but also because the intensity of the previous notes could lead the player to think this is actually just 1/2 beat apart from the last note
03:39:310 (1) - Add finish at the end
Surprisingly the rhythm in this diff is easier to follow

I agree with ziin that you should consider renaming the diff name. That's all from me
Good luck and ~star

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