General: I'm preeeetty sure there's a LOT of NC things to go over here but there's too much action going on I can't really tell which ones are intentional, which ones are stylistic, or which one can be inconsistencies or errors even. So I'll skip over the NCs but I think they should really be looked into carefully. -
:thinking:00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk. -
ye i felt like if i repeated the same thign in such a short period of time it would feel weird so na.00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch -
tbh i like it better as a suspense note. 00:11:743 (1,1) - not completely 90 degree angle? -
if i did that it would look super stiff. not my aim there.00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo -
made an addition00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles)
http://puu.sh/uGVZ6/662d4d7476.jpg -
tbh id keep it as it is since in your screenshot, you can see the change in direction. i think thats good enough. (this part also filters the noobs from the people who can actually play this but dont tell anyoneyou could try something with a star base or a hexagon if you wanted something more linear
(star)
http://puu.sh/uGWfa/fb48256177.jpg(hexagon)
http://puu.sh/uGWis/753abe7088.jpg00:34:870 (4,4) - triggering overlap tbh -
cant be helped tbh00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me -
ill fix the overlap (ex)
http://puu.sh/uGWr8/ffcc71ffc9.jpg00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good. -
i actuallt think thats overemphasis. rip ;w but tbh i feel like this is fine as is.(ex)
http://puu.sh/uGWva/f2c93d5af2.jpg00:55:788 (3,1) - The distance here feels really close compared to the other drum roll. -
buffed. i think.01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums). -
im gonna be real rn, this part sounds like a clusterfuck even without the notes, so im just going with whatever is clearly audible rn lmao 01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better -
i hope this isnt going to bite me in the butt later. fixed.01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job -
>AAAA<01:11:446 (5) - Maybe make this a kick slider like (4)? -
yeah ok sure01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) -
paranoid. fixed.01:15:398 (5) - Should be NC'd. -
gochu01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick. -
i woudl actually do that if 01:20:373 - wasnt so devoid of sound except for that guitar so cant be helped tbh.01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead. -
01:21:324 - coz this note was particularly defined and 01:21:251 - is still null'd.01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better) -
nah ill keep it. the hold note was meant for the guitar hold.01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 -
same reason as above.01:29:593 (3) - this angle seems off since its not like the rest from before -
this is gonna be really elaborate and unecessarily complicated: 01:29:593 - higher guitar pitch, 01:29:812 - lower guitar pitch01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo -
relocated01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting -
=w=01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) -
fixed.01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer -
it would look too smooth.01:41:446 (5) - wtf is this -
an anomaly in spacetime. seriously, even i know when to use curve sliders :c01:44:080 (3) - Could find a way to emphasize this more? -
EMPHASIZED.01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow -
that would make it play weird :C01:46:715 (1) - 1/2 slider works better and is more consistent -
ok i guess. also added a triple coz i missed something.01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way -
id make it the same if the vocals werent there. but alas, they are.01:47:885 (1,1) - same could be said about these two relationships regarding their angles -
second vocals have lower pitch, facing the lower side is to reflect that.01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here -
i tried.01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling. -
made a triple. hopefully its good enough yeah?02:02:812 (5) - blegh -
absolutely HIDOI02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~ -
if it makes you feel better alot of players didnt miss here. momentum is a cool thing w02:16:276 (2) - This angle be similar to 02:15:983 (1) -
sorry it took so long to explain but i dont like to use the same slider direction twice unless it looks visually better. so :L02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something -
i actually had 02:17:154 (1,2,3,4,5,6,7,8) - be the way it is because if i were to be given the chance to use a 1/4 holds slider i would use it here coz of the way the vocals are suspended with RUUUUUUUー. i had 02:17:739 (1,2,3,4,5,6,7,8) - be the way it is because unlike the previous stream which is a more hold-suspended kinda vocal, this one is more free with its vocals, since it had 2 words: NA and RA. hopefully this clears things up 02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that -
wow youre right. altered.02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend -
02:31:495 - blame this part for being so fucking empty yeah :C02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~ -
it does but that kinda nerfs the slowdown effect. youd be surprised how fast things slow down.02:43:934 (4) - sinful -
i am a failure02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap -
rhythm fixed.02:46:422 (1) - This is a more accurate rhythm -
bonus: remapped(ex)
http://puu.sh/uGYoA/06b39f3543.jpg02:51:983 (3) - split into two kicks? -
naw. i dont near your 2nd kick03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals. -
i think its fine tbh. the sounds in here isnt so defined that i need to change it.03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary -
you win this time03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted.
pretty sure i still halted it anyway.03:39:690 (1,2,3,4) - Maybe try rhythm like this instead -
nah, coz i dont hear anything here 03:40:129 - so might as well go suspended note.(ex)
http://puu.sh/uGYHV/979eb1c60c.jpg03:41:886 (2) - why this overlaaaaap ;_; -
is it so bad? :C03:44:666 (3) - possible triple -
denied.03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better -
nothing represents guitar screams better than 3/4 sliders.03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe -
i wasnt even going for looks here. this is literally the best pattern i could think of that plays nicely with the entire section.04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together -
changed04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately -
mm nah. i think its fine as is, but ill change it if someone else mentions it.04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) -
made it equal. NICE PP MAPPING04:35:593 (2) - triple -
nice catch04:43:056 (3) - keep to same angle as (1) ? -
904:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way -
BADASS(ex)
http://puu.sh/uGZ6p/2e2956dcc1.jpg04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo -
nah. i feel like the slowdown part is necessary.04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) -
aha aha04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :< -
04:50:959 - too bad this part is so empty righteven a simple pattern like this could work
http://puu.sh/uGZor/d4cb2e350a.jpg04:52:861 (3) - better if this aims upwards like somewhere around. -
im going for pitch relevance thingie. doesnt make sense to put a note upwards when the song is clearly lowering its pitch(ex)
http://puu.sh/uGZvx/96170d7c05.jpg04:54:032 (1) - lower sv and the repeat is kinda offputting to me. -
cant be helped. the song is literally slowing down.04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player. -
please lmao. if a player actually made it this far without NF, im pretty sure they wont get trapped by this thing.