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BABYMETAL - Road of Resistance

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Total Posts
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Topic Starter
Anxient
This beatmap was submitted using in-game submission on Saturday, March 10, 2018 at 11:06:43 AM

Artist: BABYMETAL
Title: Road of Resistance
Tags: dragonforce herman li sam totman ktsune suzuka nakamoto yui mizuno moa kikuchi su-metal yuimetal moametal
BPM: 199
Filesize: 11915kb
Play Time: 05:10
Difficulties Available:
  1. The Path of Tomorrow (6.89 stars, 1717 notes)
Download: BABYMETAL - Road of Resistance
Information: Scores/Beatmap Listing
---------------
THIS TOOK WAY TOO FUCKING LONG

also please check my other map its so lonely here
Quite Cynical
greatest map of 2k17
Monstrata
On a serious note,

00:15:030 (2,3,4) - Should be 1/3.
00:17:793 (2,1,2,3) - So should these.
00:22:572 (3,4) - Kinda odd for the spacing to decrease when the pitch is winding upward.
02:40:568 (1,2,1,2,1,2,1,2,3,4,5) - This is really nice. Honestly, the 5 note stream was what I would have done at the end if I didn't go with my current pattern.
03:45:690 (2,3,4) - This spaced triplet felt overemphasized considering it doesn't actually contain very strong 1/4 snaps.
04:18:910 (1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - Nice approach ;o. I would have maybe used 1/2 sliders on 04:19:056 (2,2) - instead, cuz it feels a bit empty, but this is a fresh interpretation.

[]

Quick overview, this feels like a breath of fresh air. Good job lol.
Topic Starter
Anxient

Monstrata wrote:

This is going too far man... What next, are you going to copy my tags and bookmarks as well?! - shit ive been exposed.

On a serious note,

00:15:030 (2,3,4) - Should be 1/3. - gotcha
00:17:793 (2,1,2,3) - So should these. - they are tho?
00:22:572 (3,4) - Kinda odd for the spacing to decrease when the pitch is winding upward. - i was focusing more on the upward movement to emphasize the pitch + but sure. ill make it harder
02:40:568 (1,2,1,2,1,2,1,2,3,4,5) - This is really nice. Honestly, the 5 note stream was what I would have done at the end if I didn't go with my current pattern. - thanks for the compliment w
03:45:690 (2,3,4) - This spaced triplet felt overemphasized considering it doesn't actually contain very strong 1/4 snaps. - true. cut the stream in half size
04:18:910 (1,2,1,2,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - Nice approach ;o. I would have maybe used 1/2 sliders on 04:19:056 (2,2) - instead, cuz it feels a bit empty, but this is a fresh interpretation. - well i couldnt really hear the 1/4s that clearly anymore at this point so i decided to go against the idea and use huge 1/2s instead.

[]

Quick overview, this feels like a breath of fresh air. Good job lol. - once again thank you ;w;
oh god dad found me
squirrelpascals
I actually really like this one, it feels very original of a map, memes aside. Good job.
FriendoFox
Really nice map! Good luck from me :)
fastmarkus
Hello, Anxient, very good map and original take on it, congratulations :D


I'm here just wondering why the 04:18:910-04:19:349 and 04:19:788 jumps aren't spaced equally, since they have the same sounds (I know they don't need to be, but it would feel right, I imagine)? And on an another note, wouldn't they feel more unique if you somehow buffed them a little bit, given the fact that they're the "grand finale" of the song?


Again, good job on the map and sorry if I'm being annoying.
Topic Starter
Anxient

fastmarkus wrote:

Hello, Anxient, very good map and original take on it, congratulations :D


I'm here just wondering why the 04:18:910-04:19:349 and 04:19:788 jumps aren't spaced equally, since they have the same sounds (I know they don't need to be, but it would feel right, I imagine)? And on an another note, wouldn't they feel more unique if you somehow buffed them a little bit, given the fact that they're the "grand finale" of the song?


Again, good job on the map and sorry if I'm being annoying. - all feedback is good feedback yo. youre not annoying at all~
to be honest i really agree with you, but the reason why i kept the DS as lowering was coz while they might sound as intense, i felt like keeping them as consistent DS would feel like overkill. So i decided on gradually reducing them.

(it wouldnt fit anyway even if i tried to >.>)
Vivyanne
04:24:764 (1,1) - do u rly think we could let this imperfect stack go by !

anyways cool map~ feels like something new
Topic Starter
Anxient

HighTec wrote:

04:24:764 (1,1) - do u rly think we could let this imperfect stack go by ! - HARD TRIGGERED (fixed)

anyways cool map~ feels like something new - what a beautiful duwang (chew)

there must be no other place as beautiful as this town

feels like a picnic
Pira
Wow, nicely done. Take a star huehue
fastmarkus

Anxient wrote:

to be honest i really agree with you, but the reason why i kept the DS as lowering was coz while they might sound as intense, i felt like keeping them as consistent DS would feel like overkill. So i decided on gradually reducing them.

(it wouldnt fit anyway even if i tried to >.>)

Oh, ok then. Map looks pretty polished, couldn't find anything else that stood out from the rest.

Good luck on getting it ranked :D
HabiHolic
M4M:3 Sorry for late

00:25:499 (2) - move here.

01:16:422 (1) - NC remove?
02:04:275 (3,1) - NC swap.

very solid map. Good Luck..
i don't your map pick big problem :3
Topic Starter
Anxient

HabiHolic wrote:

M4M:3 Sorry for late

00:25:499 (2) - move here. - why tho..?

01:16:422 (1) - NC remove? - ok
02:04:275 (3,1) - NC swap. - nah i want the 3 note widestream to be emphasized on its own. like its own special thing. same goes with 02:04:568 (1,2,3) - gives it a sense of emphasis for the 3 vocal segments: Road Of...

very solid map. Good Luck.. - big thank
i don't your map pick big problem :3 - huwa? ;w;
!!
Nerova Riuz GX
no kd or i wont mod ur map anymore

irc
15:43 Nerova Riuz GX: k
15:43 Nerova Riuz GX: kkkk
15:43 Anxient: rede to irc shit?
15:43 Nerova Riuz GX: first
15:43 Nerova Riuz GX: road of resistance fuck off
15:44 Nerova Riuz GX: jk
15:44 Anxient: LOL
15:46 Nerova Riuz GX: 00:04:709 (1) - guitar is crying
15:48 Anxient: oki
15:48 Anxient: http://puu.sh/uiVAw/759d12d9cc.jpg
15:48 Nerova Riuz GX: 00:17:598 (1,2,1,2,3) - the worst flaw at the beginning
15:48 Anxient: what wrong
15:48 Nerova Riuz GX: 1) it's quite hard to read through spacing (though everyone have already heard this song w/e)
15:49 Anxient: so what do i do
15:49 Nerova Riuz GX: 2) You transfered to 1/3 on a 1/3 tick
15:50 Nerova Riuz GX: 00:17:890 - like you just ignored the easiest beat here
15:50 Anxient: oh
15:51 Nerova Riuz GX: [http://puu.sh/uiVMg/5aed6ad233.jpg you can just do this anyway]
15:52 Nerova Riuz GX: but starting anything like that on a 1/3 tick is always CANCEROUS
15:54 Nerova Riuz GX: 00:37:212 (1,2,3,4,5,6) - it sounds more like two triples instead of 5+1
15:54 Anxient: made it 300% prettier http://puu.sh/uiVWl/6cc2191a07.jpg
15:54 Nerova Riuz GX: only 299%
15:54 Nerova Riuz GX: you lied
15:54 Anxient: D:
15:56 Nerova Riuz GX: 00:54:032 - (optional) no spinner?
15:56 Anxient: you wanna know how monsters are made? coz that is how monsters are made. http://puu.sh/uiW5H/70f83caa63.jpg
15:57 Nerova Riuz GX: 00:59:300 (1,2,3) - 01:00:471 (1,2,3) - Look at these kick sliders. Done? now look at this one: 00:58:129 (1,1,2) - what's the difference?
15:58 Anxient: need more 1/4s?
15:58 Nerova Riuz GX: you put kick sliders for guitars at the first two section
15:58 Nerova Riuz GX: but not in the third one
15:59 Nerova Riuz GX: 01:03:690 (1,2,3,4,1,2,3,4) - (whining) ughrrrr shape
16:00 Anxient: humm
16:01 Anxient: how does this look
16:01 Anxient: http://puu.sh/uiWiz/63209e3d0b.jpg
16:01 Nerova Riuz GX: 01:05:007 (1,2) - idk what you think but that's much better for playing to me if their order is changed
16:02 Nerova Riuz GX: are you trying to replace them all with triples?
16:02 Nerova Riuz GX: dont do that
16:02 Anxient: http://puu.sh/uiWmS/78e20f3af2.jpg fixed
16:02 Nerova Riuz GX: o shiet
16:02 Anxient: wot
16:02 Nerova Riuz GX: i misread
16:02 Anxient: wait
16:02 Nerova Riuz GX: nvm
16:02 Anxient: which page are we on
16:02 Anxient: holy
16:03 Anxient: 01:04:568 (1,2,3,1,2,3,4,1) - im gonna keep ths btw
16:03 Anxient: i like how this plays
16:03 Nerova Riuz GX: 01:07:495 (1,2) - wow fantastic
16:04 Anxient: how im dumb
16:04 Anxient: WHAT ELSE IS NEWWWWWA http://puu.sh/uiWu9/e95a21f18d.jpg
16:05 Nerova Riuz GX: 01:10:861 (3) - if i were you I would make this 1/2 so I can have guitar effects
16:06 Nerova Riuz GX: but that change basically means you'll make 01:10:422 (1) - suck
16:07 Anxient: i think its fine as is?
16:07 Anxient: i mean it sucks but
16:07 Anxient: i dont think the sacrifice is worth it
16:07 Nerova Riuz GX: yup
16:08 Nerova Riuz GX: 01:13:934 (1,2,1,2,1,2) - since following points are quite important as a guide, I would suggest you to put ncs on circles instead of holds
16:08 Nerova Riuz GX: and on that stream's head btw
16:09 Anxient: http://puu.sh/uiWKz/2de0a12faa.jpg
16:09 Anxient: ?
16:10 Nerova Riuz GX: http://puu.sh/uiWNh/4acf4f1649.jpg
16:11 Anxient: http://puu.sh/uiWQc/a1f4c07888.jpg
16:11 Anxient: !
16:11 Nerova Riuz GX: 01:30:032 (5) - considering both drums and guitars, 1/2 sounds quite bad here tbh
16:12 Anxient: so
16:12 Anxient: triple?
16:12 Anxient: welcome to hell tbh http://puu.sh/uiWWx/ab94928e5e.jpg
16:13 Nerova Riuz GX: http://puu.sh/uiWYd/91025ea260.jpg should be hell as well
16:13 Anxient: woah
16:13 Anxient: calm down satan
16:14 Nerova Riuz GX: triple wont represent 01:30:178 - that much
16:15 Anxient: ok den? http://puu.sh/uiX3Q/4c9601ea3b.jpg
16:16 Nerova Riuz GX: 01:44:373 (1,2,3,1,1,2,3) - (optional) adding NCs by how the vocals work http://puu.sh/uiX6q/0536334c3c.jpg
16:16 Nerova Riuz GX: if that is applied, same to 01:49:349 (2) -
16:17 Anxient: good idea
16:17 Anxient: applied all
16:17 Nerova Riuz GX: 01:57:251 (3) - essential nc
16:17 Nerova Riuz GX: 01:58:129 (2) - triple thanks
16:17 Nerova Riuz GX: welcome to hell
16:18 Anxient: pixed
16:18 Anxient: http://puu.sh/uiXfz/855a540679.jpg
16:19 Nerova Riuz GX: 01:59:885 (5,5) - I might do 1/4 slider here - but not 02:00:763 (5) - because guitar starts at this place.
16:20 Nerova Riuz GX: like before the guitar you can follow those drums all the way down
16:21 Anxient: http://puu.sh/uiXne/28a71c9aea.jpg
16:21 Anxient: also made a perfect triangle coz im picky sd dhiy http://puu.sh/uiXq0/418c5815b1.jpg
16:23 Nerova Riuz GX: 02:28:129 (1,2) - ctrl+g for circular flow. idk if you're going for vocal or w/e but that back'n'forth makes 02:28:422 (3,4) - this transition kinda weird
16:23 Anxient: anxient approves
16:25 Nerova Riuz GX: 02:31:349 (2) - 3/4 + 1 circle. intensity *wink*
16:26 Anxient: http://puu.sh/uiXGD/62dccc0d46.jpg
16:26 Nerova Riuz GX: 02:35:593 (4) - i suggest a 1/4 slider here. after all starting a stream by 02:35:739 (5) - sounds weird
16:26 Anxient: EYY B0SS
16:27 Anxient: 02:35:739 (5) - removed 1/4
16:27 Anxient: i want to give special attention to atsui
16:27 Nerova Riuz GX: that works too
16:27 Anxient: nice
16:27 Anxient: btw +0.01 sr
16:28 Nerova Riuz GX: who cares xd
16:28 Anxient: IT WAS 6.85
16:28 Nerova Riuz GX: 02:44:300 - there's something
16:29 Anxient: http://puu.sh/uiXPx/6268c9e4a8.jpg oke
16:31 Nerova Riuz GX: 03:29:739 (8,2) - i might start two 1/4 slider here for snare drums
16:31 Nerova Riuz GX: because you did 03:30:910 (1,2) -
16:32 Anxient: humm
16:32 Anxient: like this then? http://puu.sh/uiY0O/c2b5dcf30e.jpg
16:33 Nerova Riuz GX: yep
16:33 Anxient: ok
16:35 Nerova Riuz GX: 03:51:105 (5) - the first streamjump introduced in this map.
16:35 Nerova Riuz GX: two choices: NC, or remove
16:35 Anxient: NC'd
16:35 Anxient: 03:55:203 (3,4,5,6,1,2,3,4,5) - will i get arrested
16:35 Anxient: INRODUCING: THE CAPSULE STREAM
16:36 Nerova Riuz GX: it's fine since you did 01:15:105 (1,2,3,4,5,6,7,8) - way before that
16:36 Nerova Riuz GX: but in this case
16:37 Nerova Riuz GX: though that's just a small jump, you still import that at 70+% of this map
16:37 Nerova Riuz GX: in a map for APPROVAL.
16:37 Anxient: oo
16:37 Anxient: ok
16:37 Anxient: sec
16:37 Anxient: its gonna take awhile to adapt the stream
16:37 Anxient: brb
16:39 Anxient: back
16:39 Anxient: http://puu.sh/uiYmD/1bee352035.jpg
16:39 Anxient: WAIT
16:39 Anxient: IM FUCKING RETARDED
16:39 Anxient: I DIDNT NEED TO DO THAT
16:40 Nerova Riuz GX: *facepalm*
16:41 Anxient: ok i did the same thing
16:41 Anxient: http://puu.sh/uiYrE/a8b299fc9f.jpg
16:41 Anxient: in like 1 minute
16:41 Anxient: i hate myself
16:42 Nerova Riuz GX: 04:13:934 (1,1,1) - WHY DO YOU DO NCS
16:42 Nerova Riuz GX: NEITHER FOR DOWNBEATS NOR FOR SHAPES
16:42 Anxient: REEEEEEEEEEEEE
16:42 Anxient: http://puu.sh/uiYwe/4a58b9934d.jpg
16:42 Nerova Riuz GX: IM HEAVILY TRIGGERED
16:43 Anxient: I HATEMYSELF AND I WANNA DIEE
16:43 Nerova Riuz GX: 04:20:959 (3) - intentional NC for possible hp recovering
16:44 Anxient: i am a meriful god
16:44 Anxient: 8ci
16:48 Anxient: burp
16:48 Nerova Riuz GX: 02:12:178 (3,4,1,2,3) - check hitsounds
16:48 Anxient: i copied it from monstrata's map so
16:48 Anxient: :x
16:48 Anxient: omg! copy!
16:49 Nerova Riuz GX: ok then
16:49 Nerova Riuz GX: you should copy that again to prevent any possible issues
16:49 Anxient: okei
16:49 Nerova Riuz GX: 02:40:568 (1,2,1,2,1,2,1,2,3,4,5) - volume becomes lower
16:49 Nerova Riuz GX: wow
16:50 *Anxient is editing [https://osu.ppy.sh/b/869222 BABYMETAL - Road of Resistance [YOFO]]
16:50 Anxient: test
16:50 Nerova Riuz GX: yea you must copy that again
16:50 Anxient: lol crap?
16:51 Nerova Riuz GX: they sound crappy on some places
16:51 Anxient: umu
16:52 Anxient: copied.
16:53 Anxient: anything else
16:53 Nerova Riuz GX: i guess not
16:53 Anxient: okk
16:53 Nerova Riuz GX: or im just being dumb and cant find anything else
16:53 Anxient: upbaited
16:54 Anxient: ばかな
16:54 Anxient: ok pls send
16:54 Anxient: via
16:55 Anxient: form
16:55 Nerova Riuz GX: did you copy hs again
16:55 Anxient: yes
16:55 Nerova Riuz GX: good
16:56 Anxient: evidence: http://puu.sh/uiZeK/cad9c863fb.jpg this exists
16:56 Nerova Riuz GX: problems sound solved
16:56 Anxient: 00:57:251 - btw
16:56 Anxient: should i DeNC this
16:56 Anxient: so i get that
16:56 Anxient: WAN
16:56 Anxient: TSU
16:56 Anxient: TURII
16:56 Anxient: FOA
16:57 Nerova Riuz GX: i wont do that
16:57 Anxient: figured
16:58 Nerova Riuz GX: k nothing else
16:59 Anxient: post on thread for sweet kds

edit: for sp balancing i added a star back
Topic Starter
Anxient

Nerova Riuz GX wrote:

no kd - SHIT
Shiguma
Modding pro mapper stuff is hard T_T
00:04:709 (1,1) - Stacking is off
00:18:768 (1,1) - did you want to line up the 00:19:948 (1) - with sliderend of 00:18:768 (1) - ?
00:22:279 (1,2,1,2,1,2) - you could rearrange these notes to make a nice pentagon actually, it would look pretty sick imo
00:33:847 (3,2,3,4) - idk if you wanna make some weird triangle relationship between these notes with visual spacing or something
00:37:212 (1) - I don't agree that this slider should have the most spacing in this 00:36:919 (1,2,1) - section, there is not that strong of a sound there
00:57:251 (1) - move this up 1 pixel and right 1 pixel (reason: i am dumb and find it necessary to comment on px fixes)
01:00:764 (3) - needs to be moved so visual spacing is uniform in 01:00:471 (1,2,3) - this pattern, if you want 01:00:764 (3) - to have more actual spacing in this combo, i would make it uniform and then ctrl + g 01:00:764 (3) -
01:01:349 (2,1) - ummm I think 01:01:495 (1) - this should have the big spacing, not 01:01:349 (2) -
01:07:788 (3,2) - Stacking is off
01:23:885 (4) - I love when osu does this, this needs to be manually pushed 1px down and 1px right
01:24:910 (3) - ctrl + g this
01:24:471 (1,1) - stack is off x d
01:34:129 (4,7) - ^
01:39:837 (1,2,3) - you should be mean and map the vocals here >:D
01:43:495 (1,2) - ctrl + g
02:22:422 (2,3) - wtf so little spacing lol
02:27:983 (3,1) - ctrl + g, i know this changes how the entire pattern plays but that's my point :D
02:36:177 (5,5) - ahhh so close, can the stream be adjusted to stack them?
02:47:300 (5) - NC?
02:52:276 (1,2,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3) - I know what you're doing here and it's cool and all but the music is pretty awesome here and the undermap here feels bad imo. Maybe kicksliders to up the density in this section would be a good idea?
03:20:081 (4,5,1) - Don't think this flows well
03:29:007 (1,2,3) - I think 03:29:300 (3) - should have the most spacing in this pattern
04:11:593 (4,2,3) - visually space these equally?
04:28:276 (1,2,3) - this looks kinda off to me, i'm not sure if i'm just imagining things?
04:59:990 (1,1) - This is so gay lol spinners are kms no spinners pls replace with notes i beg u ill do anything if u delete these spinners pls i love u man

I'll pm you my map in like 2-3 days when I finish it hahaha thanks for doing m4m :D
Topic Starter
Anxient

Shiguma wrote:

Modding pro mapper stuff is hard T_T
00:04:709 (1,1) - Stacking is off - crap
00:18:768 (1,1) - did you want to line up the 00:19:948 (1) - with sliderend of 00:18:768 (1) - ? - ITS PERFECT
00:22:279 (1,2,1,2,1,2) - you could rearrange these notes to make a nice pentagon actually, it would look pretty sick imo - ill stick to my 3 unreadable triangles.
00:33:847 (3,2,3,4) - idk if you wanna make some weird triangle relationship between these notes with visual spacing or something - too far
00:37:212 (1) - I don't agree that this slider should have the most spacing in this 00:36:919 (1,2,1) - section, there is not that strong of a sound there - made it more noob
00:57:251 (1) - move this up 1 pixel and right 1 pixel (reason: i am dumb and find it necessary to comment on px fixes) - you coulve just sent me the coordinates but ah well. precision mapping is still relevant apparently
01:00:764 (3) - needs to be moved so visual spacing is uniform in 01:00:471 (1,2,3) - this pattern, if you want 01:00:764 (3) - to have more actual spacing in this combo, i would make it uniform and then ctrl + g 01:00:764 (3) - tldr make everything equal distance got it.
01:01:349 (2,1) - ummm I think 01:01:495 (1) - this should have the big spacing, not 01:01:349 (2) - objection! (1) has no drum kick! and even if it does, its not stronger!
01:07:788 (3,2) - Stacking is off - appled
01:23:885 (4) - I love when osu does this, this needs to be manually pushed 1px down and 1px right - this is my life now
01:24:910 (3) - ctrl + g this - b-but my triangle
01:24:471 (1,1) - stack is off x d - how the fuck
01:34:129 (4,7) - ^ - does this even happen
01:39:837 (1,2,3) - you should be mean and map the vocals here >:D - D:
01:43:495 (1,2) - ctrl + g - nein
02:22:422 (2,3) - wtf so little spacing lol - itll be overkill if i made it any bigger
02:27:983 (3,1) - ctrl + g, i know this changes how the entire pattern plays but that's my point :D - >:[
02:36:177 (5,5) - ahhh so close, can the stream be adjusted to stack them? - id have to increase the DS, and that wont reflect the song
02:47:300 (5) - NC? - weird.
02:52:276 (1,2,1,2,3,1,2,1,2,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,1,2,3,1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3,4,5,1,2,1,2,3) - I know what you're doing here and it's cool and all but the music is pretty awesome here and the undermap here feels bad imo. Maybe kicksliders to up the density in this section would be a good idea? - as long as i get the feeling of intensity in this section, i think its fine. kicksliders is unecessary
03:20:081 (4,5,1) - Don't think this flows well - it doesnt flow badly either.
03:29:007 (1,2,3) - I think 03:29:300 (3) - should have the most spacing in this pattern - zig zag jumps gives more emphasis than big jumps imo so nah
04:11:593 (4,2,3) - visually space these equally? - BUT I REFUSE
04:28:276 (1,2,3) - this looks kinda off to me, i'm not sure if i'm just imagining things? - just you
04:59:990 (1,1) - This is so gay lol spinners are kms no spinners pls replace with notes i beg u ill do anything if u delete these spinners pls i love u man - DDDDD:

I'll pm you my map in like 2-3 days when I finish it hahaha thanks for doing m4m :D
ill be waiting
SnowNiNo_
free mod for anxienty san as always :3
00:08:520 (1) - snap isnt right imo, 1/3 sound much better to me
00:39:836 (1,2) - should be the same as the rest since there are sound at 00:40:056 - either
01:16:276 (1) - the cymbol sound here deserved more spacing
01:19:203 (1,1) - unnecessary imo, no need to emphasis here
01:45:544 (1) - no need to NC here imo xd
01:58:129 - hmm a stream here would be nicer
02:47:300 (5) - NC for flow change
03:37:642 - spacing change here isnt necessary since the music sound the same as b4
03:52:276 (5) - NC for flow change

nic :)
Topic Starter
Anxient

SnowNiNo_ wrote:

free mod for anxienty san as always :3 - qtpie
00:08:520 (1) - snap isnt right imo, 1/3 sound much better to me - oh youre right
00:39:836 (1,2) - should be the same as the rest since there are sound at 00:40:056 - either - i tried
01:16:276 (1) - the cymbol sound here deserved more spacing - i dont think so :l i feel like its fine as is tbh
01:19:203 (1,1) - unnecessary imo, no need to emphasis here - mm i only put a bit of emphasis her tbh, i think its still important
01:45:544 (1) - no need to NC here imo xd - but why tho? :x
01:58:129 - hmm a stream here would be nicer - b-but muh buildup
02:47:300 (5) - NC for flow change - ok
03:37:642 - spacing change here isnt necessary since the music sound the same as b4 - really? coz when i hear this part, i feel like the song is calming down for this part 03:39:105 -
03:52:276 (5) - NC for flow change - imo melody didnt change noticeably enough for me to warrant a change ;x sorry

nic :) - tk
Mking
hey there! Here from modding requests~
(I'm pretty new to mapping so my friend told me to do this to improve so sorry if I say weird things)
Lone wolf
Ok so first of all I feel like are some parts that might be a little to hard, even if it's a 6 star map, for example;
00:22:279 (1,2,1,2,1,2,1) - Like here, these things are really hard to hit with this spacing and with CS 5 and on top of that the last stream flows in another direction (maybe I'm just bad xd)
02:13:349 (7,8) - why is 7 not just 1 1/2 slider instead of a 1/4 and a circle?
03:35:739 (2,3) - This circle would be really hard to hit with the slider, especially when the next slider is somewhere way different than where the circle leads you
00:28:426 (2,3,4,1,2,3,4,1,2,3,1,2,3) - why do these first 2 have different directions and the second 2 same directions?
00:55:203 (1,2,3) - if they went from direction 3 to 1 it would be more logical imo (flows better with the next objects too)
02:03:983 (5,1,2,3) - spaced triple would be hard to hit hereafter these sliders
so hard to mod a professional mappers' map >.>
I think I said this is too hard a little to much and I think you're actually trying to get that hard vibe with your map but oh well xd
Anyways I hope I helped at least a tiny little bit xd the map is so cool holy gj on that
gl with getting this ranked!
Topic Starter
Anxient

Mking wrote:

hey there! Here from modding requests~
(I'm pretty new to mapping so my friend told me to do this to improve so sorry if I say weird things) - its fine~ everyone has to start somewhere right?
Lone wolf
Ok so first of all I feel like are some parts that might be a little to hard, even if it's a 6 star map, for example; - tbh i stopped caring about SR a long time ago lol (since my 4.5 star map on another set is alot harder than 4.5 stars buet lets not get into that
00:22:279 (1,2,1,2,1,2,1) - Like here, these things are really hard to hit with this spacing and with CS 5 and on top of that the last stream flows in another direction (maybe I'm just bad xd) - m well i imagine people wouldnt play this as roughly as you think it actually is really. http://puu.sh/uqghZ/5504cf700a.jpg coz if anything i think it flows quite normally. besides, this is a 6+ star map i woudlnt expect it to be easy yo.
02:13:349 (7,8) - why is 7 not just 1 1/2 slider instead of a 1/4 and a circle? - if you listen to this part, 02:13:422 - theres a drum beat. thats normal, but 02:13:495 - this part is more emphasized than the others. i want to put special focus into that note.
03:35:739 (2,3) - This circle would be really hard to hit with the slider, especially when the next slider is somewhere way different than where the circle leads you - to be fair, if you got through this far into the map i think this shouldnt be so hard
00:28:426 (2,3,4,1,2,3,4,1,2,3,1,2,3) - why do these first 2 have different directions and the second 2 same directions? - 00:28:426 (2,3,4) - down - up coz the pitch increases from 00:28:426 - and 00:28:572 -, 00:29:011 (2) - pitch increases again, but would play too linearly if i kept going up.
00:55:203 (1,2,3) - if they went from direction 3 to 1 it would be more logical imo (flows better with the next objects too) - oh crap youre right
02:03:983 (5,1,2,3) - spaced triple would be hard to hit hereafter these sliders - i made it like that coz the song was intensifying llike crazy. besides, the momentum carried from 02:03:837 (4,5,1,2,3) - makes it easy to hit those streams. trust me ;d
so hard to mod a professional mappers' map >.>
I think I said this is too hard a little to much and I think you're actually trying to get that hard vibe with your map but oh well xd
Anyways I hope I helped at least a tiny little bit xd the map is so cool holy gj on that - it did, dont worry and thanks :3!
gl with getting this ranked!
waaa big thank, i didnt know that modreqs was still active w

as for your mod, maybe you should adapt to the map youre modding. attempting to nerf the map via mod (especially a approval based one) has never been a good idea. try to direct your mod to things that could be improved, or alternatives that you might think would be better. your flow based mod (the logical thingie) is a point in the right direction, since you stated that said part could be improved, and you stated why. also, before typing out your mod, always try to look through the eyes of the mapper and try to guess why they mapped said part the way they did. it would save you and me alot of time, and you might learn more, although it could just be a tiny bit. a decent mod i guess, but theres still ton of improvement :3 good luck~
Bluekrait
Anxient's free #modhelp request

[Lone Wolf]
  1. 00:30:767 (1,2,3) - ctrl G to stay consistent with 00:25:791 (1,2,3,1,2,3) and 00:28:426 (2,3,4,1,2,3,4)
  2. 01:06:616 (5) - I'd want to emphasize this too and make 01:06:032 (1,1) - the second note in the direction change. Something like this: http://puu.sh/uqYKz/087c80f749.jpg (-after looking through the whole map)
  3. 01:19:203 (1,2) - Switch these on the timeline like so: http://puu.sh/uqZ4a/61fe29af42.jpg
  4. 01:57:690 (1) - Replace with two kick sliders like 01:57:983 (2)

    NC Mod:
  5. 01:15:398 (5) - NC
  6. 01:52:861 (5) - ^
  7. 03:18:617 (4) - ^
  8. 04:00:177 (5) , 04:02:519 (6) , 04:03:690 (5) - NC since 03:57:836 (1)
  9. 01:38:227 (1) - NC not needed
  10. 01:45:251 (1) - ^
  11. 01:49:642 (1) - ^
  12. 03:21:544 (5,1) - Start NC on 5
  13. 04:20:081 (3,1) - Start NC on 3
  14. 04:24:764 (1) - 1 note NC looks weird
  15. 04:26:959 (1) - ^
    !!!Please get another NC mod!!!
Topic Starter
Anxient

Bluekrait wrote:

Anxient's free #modhelp request

[Lone Wolf]
  1. 00:30:767 (1,2,3) - ctrl G to stay consistent with 00:25:791 (1,2,3,1,2,3) and 00:28:426 (2,3,4,1,2,3,4) - oo nice catch
  2. 01:06:616 (5) - I'd want to emphasize this too and make 01:06:032 (1,1) - the second note in the direction change. Something like this: http://puu.sh/uqYKz/087c80f749.jpg (-after looking through the whole map)
  3. 01:19:203 (1,2) - Switch these on the timeline like so: http://puu.sh/uqZ4a/61fe29af42.jpg - there isnt any beats in 01:19:276 - tho.
  4. 01:57:690 (1) - Replace with two kick sliders like 01:57:983 (2) - i feel like with what i have currently feels more natural coz the instruments feel more prominent in that part. yes that means a loss in consistency but i think its something worth sacrificing.

    NC Mod:
  5. 01:15:398 (5) - NC - why tho
  6. 01:52:861 (5) - ^
  7. 03:18:617 (4) - ^
  8. 04:00:177 (5) , 04:02:519 (6) , 04:03:690 (5) - NC since 03:57:836 (1)
  9. 01:38:227 (1) - NC not needed
  10. 01:45:251 (1) - ^
  11. 01:49:642 (1) - ^
  12. 03:21:544 (5,1) - Start NC on 5
  13. 04:20:081 (3,1) - Start NC on 3
  14. 04:24:764 (1) - 1 note NC looks weird - and the one below: no it doesnt
  15. 04:26:959 (1) - ^ - applied everything except for the ones i mentioned
    !!!Please get another NC mod!!! - oko dad
thank!!
Ascendance
close to rank or do i force ctb diff on you
Topic Starter
Anxient
go for it fam
Kroytz
mod 4 u <33

Lone Furry
General: I'm preeeetty sure there's a LOT of NC things to go over here but there's too much action going on I can't really tell which ones are intentional, which ones are stylistic, or which one can be inconsistencies or errors even. So I'll skip over the NCs but I think they should really be looked into carefully.




00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk.

00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch

00:11:743 (1,1) - not completely 90 degree angle?

00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo

00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles) http://puu.sh/uGVZ6/662d4d7476.jpg

you could try something with a star base or a hexagon if you wanted something more linear
(star) http://puu.sh/uGWfa/fb48256177.jpg
(hexagon) http://puu.sh/uGWis/753abe7088.jpg

00:34:870 (4,4) - triggering overlap tbh

00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me
(ex) http://puu.sh/uGWr8/ffcc71ffc9.jpg

00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good.
(ex) http://puu.sh/uGWva/f2c93d5af2.jpg

00:55:788 (3,1) - The distance here feels really close compared to the other drum roll.

01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums).

01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better

01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job

01:11:446 (5) - Maybe make this a kick slider like (4)?

01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) -

01:15:398 (5) - Should be NC'd.

01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick.

01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead.

01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better)

01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 -

01:29:593 (3) - this angle seems off since its not like the rest from before

01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo

01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting

01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) -

01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer

01:41:446 (5) - wtf is this

01:44:080 (3) - Could find a way to emphasize this more?

01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow

01:46:715 (1) - 1/2 slider works better and is more consistent

01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way

01:47:885 (1,1) - same could be said about these two relationships regarding their angles

01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here

01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling.

02:02:812 (5) - blegh

02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~

02:16:276 (2) - This angle be similar to 02:15:983 (1) -

02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something

02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that

02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend

02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~

02:43:934 (4) - sinful

02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap

02:46:422 (1) - This is a more accurate rhythm
(ex) http://puu.sh/uGYoA/06b39f3543.jpg

02:51:983 (3) - split into two kicks?

03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals.

03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary

03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted.

03:39:690 (1,2,3,4) - Maybe try rhythm like this instead
(ex) http://puu.sh/uGYHV/979eb1c60c.jpg

03:41:886 (2) - why this overlaaaaap ;_;

03:44:666 (3) - possible triple

03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better

03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe

04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together

04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately

04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) -

04:35:593 (2) - triple

04:43:056 (3) - keep to same angle as (1) ?

04:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way
(ex) http://puu.sh/uGZ6p/2e2956dcc1.jpg

04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo

04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) -

04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :<
even a simple pattern like this could work http://puu.sh/uGZor/d4cb2e350a.jpg

04:52:861 (3) - better if this aims upwards like somewhere around.
(ex) http://puu.sh/uGZvx/96170d7c05.jpg

04:54:032 (1) - lower sv and the repeat is kinda offputting to me.

04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player.

I gotta say, I really love the streams in this map. Some weren't as accurately represented but they could be easily fixed. Your designs are really nice. Gj~
Topic Starter
Anxient

Kroytz wrote:

mod 4 u <33 - wao senpai

Lone Furry
General: I'm preeeetty sure there's a LOT of NC things to go over here but there's too much action going on I can't really tell which ones are intentional, which ones are stylistic, or which one can be inconsistencies or errors even. So I'll skip over the NCs but I think they should really be looked into carefully. - :thinking:




00:07:064 (1) - I expected this to be similar to 00:04:709 (1) - since they're both the same noise but it's clear you didn't wanna do it so idk. - ye i felt like if i repeated the same thign in such a short period of time it would feel weird so na.

00:10:295 (3) - might work better as a slider since there's a leading-off guitar pitch - tbh i like it better as a suspense note.

00:11:743 (1,1) - not completely 90 degree angle? - if i did that it would look super stiff. not my aim there.

00:21:109 (1) - would've preferred to see more rhythm here. slider circle slider circle works better imo - made an addition

00:22:572 (1,2,1,2,1,2,3,4,1) - I'm not really keen on this flow since if you were to look at them as circles youd see the spacing kinda varies a bit (5,6,7) is really glaring. (circles) http://puu.sh/uGVZ6/662d4d7476.jpg - tbh id keep it as it is since in your screenshot, you can see the change in direction. i think thats good enough. (this part also filters the noobs from the people who can actually play this but dont tell anyone

you could try something with a star base or a hexagon if you wanted something more linear
(star) http://puu.sh/uGWfa/fb48256177.jpg
(hexagon) http://puu.sh/uGWis/753abe7088.jpg

00:34:870 (4,4) - triggering overlap tbh - cant be helped tbh

00:37:212 (1) - I'd say the same here but this seems intentional. I don't really like how it looks still. moving it upwards instead of backwards looks better to me - ill fix the overlap
(ex) http://puu.sh/uGWr8/ffcc71ffc9.jpg

00:39:836 (1,2,3,1,2,3,1,2,3,1,2,3) - how come underemphasized? more spacing or something that may go outwards could be good. - i actuallt think thats overemphasis. rip ;w but tbh i feel like this is fine as is.
(ex) http://puu.sh/uGWva/f2c93d5af2.jpg

00:55:788 (3,1) - The distance here feels really close compared to the other drum roll. - buffed. i think.

01:00:764 (3) - Maybe two more kick sliders would make this sound less awkward since by holding on the guitar note, it makes the drums feel weaker (previous measures had stronger drums). - im gonna be real rn, this part sounds like a clusterfuck even without the notes, so im just going with whatever is clearly audible rn lmao

01:04:861 (3) - Make this a downward pointing kick slider please trust. its sooo much better - i hope this isnt going to bite me in the butt later. fixed.

01:05:739 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1) - This is a really cool stream I'm actually impressed. Good job - >AAAA<

01:11:446 (5) - Maybe make this a kick slider like (4)? - yeah ok sure

01:12:910 (2,3,4) - angle seems to be a bit off compared to 01:12:764 (1) - paranoid. fixed.

01:15:398 (5) - Should be NC'd. - gochu

01:20:227 (1) - Kind of a weird one since you never used a 1/1 red slider before. I think it's rhythmically more sound if you make the first red beat a circle and then a 1/2 slider on the next white tick. - i woudl actually do that if 01:20:373 - wasnt so devoid of sound except for that guitar so cant be helped tbh.

01:21:105 (2) - also weird because 3/4 slider. if you make that 3/4 then 01:21:398 (3) - should be 3/4 but thatd also be weird right? Maybe just make (2) a triple instead. - 01:21:324 - coz this note was particularly defined and 01:21:251 - is still null'd.

01:24:910 (3) - the white tick starts the stong guitar thingy so 01:25:203 (1,2,3) - should actually have a (4) kick slider to follow the music more properly. (now that I hear it more, the guitar starts on a previous blue tick so its even weirder but I still think using 4 kicks starting on white is a bit better) - nah ill keep it. the hold note was meant for the guitar hold.

01:25:788 (1) - here also triple. otherwise just make 01:25:642 (1) - as a 3/4 slider and have a circle on the strong white beat 01:25:934 - same reason as above.

01:29:593 (3) - this angle seems off since its not like the rest from before - this is gonna be really elaborate and unecessarily complicated: 01:29:593 - higher guitar pitch, 01:29:812 - lower guitar pitch

01:32:373 (3) - maybe space this off a bit so that the slider-ends have some visual cue to them. perflect stacked slider ends kinda looks odd imo - relocated

01:33:837 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I like how you reduced the emphasis in this manner. Structurally fitting - =w=

01:35:593 (1) - undermapping? you dont do that for all the other vocals only 01:38:520 (1) - fixed.

01:38:959 (2) - Eh, this just looks kinda weird since it's off angle of the previous one. Maybe keeping them the same angles would look nicer - it would look too smooth.

01:41:446 (5) - wtf is this - an anomaly in spacetime. seriously, even i know when to use curve sliders :c

01:44:080 (3) - Could find a way to emphasize this more? - EMPHASIZED.

01:45:837 (1,2) - a nice way to keep it interesting might be to ctrl g (1) and then ctrl g (2) so that it goes opposite flow - that would make it play weird :C

01:46:715 (1) - 1/2 slider works better and is more consistent - ok i guess. also added a triple coz i missed something.

01:47:593 (2) - Not same angle as 01:47:300 (1) - ? could look better that way - id make it the same if the vocals werent there. but alas, they are.

01:47:885 (1,1) - same could be said about these two relationships regarding their angles - second vocals have lower pitch, facing the lower side is to reflect that.

01:50:959 (2) - The slider-end beat is stronger than the red so triple+ kick on white could be good here - i tried.

01:58:129 (1) - you could try to add another 1/2 circle overlapping the (1) because the undermapping here feels a bit uncanny since the drum still keep rolling. - made a triple. hopefully its good enough yeah?

02:02:812 (5) - blegh - absolutely HIDOI

02:13:349 (7,8) - This looks really cool but I'm uncertain about it's playability since the momentum is stopped too suddenly for that inner beat. The flow afterwards seem good but it's still a bit strange... Possible to leave it as is but at a glance it looks like it wouldn't flow all that well. Still a cool design~ - if it makes you feel better alot of players didnt miss here. momentum is a cool thing w

02:16:276 (2) - This angle be similar to 02:15:983 (1) - sorry it took so long to explain but i dont like to use the same slider direction twice unless it looks visually better. so :L

02:17:739 (1,2,3,4,5,6,7,8) - What I don't like about this stream is that the strong vocal happens on (5) but the spacing change happens earlier. Also, 02:17:154 (1,2,3,4,5,6,7,8) - is a more dominant vocal then the latter half so I think this entire design is backwards. Should be a quick fix if you ctrl g them all and then give 02:18:031 (5,6,7,8) - a different emphasis by adding kick sliders or something - i actually had 02:17:154 (1,2,3,4,5,6,7,8) - be the way it is because if i were to be given the chance to use a 1/4 holds slider i would use it here coz of the way the vocals are suspended with RUUUUUUUー. i had 02:17:739 (1,2,3,4,5,6,7,8) - be the way it is because unlike the previous stream which is a more hold-suspended kinda vocal, this one is more free with its vocals, since it had 2 words: NA and RA. hopefully this clears things up

02:22:568 (3) - I expected this to be overlapping with 02:22:568 (3) - slider-end tbh. the triangle design is finished if you do it like that - wow youre right. altered.

02:31:349 (2) - 3/4 is awkwardly introduced. 1/2 my friend - 02:31:495 - blame this part for being so fucking empty yeah :C

02:37:934 (2) - ctrl g this and then ctrl g that 02:38:227 (1) - flows nicely~ - it does but that kinda nerfs the slowdown effect. youd be surprised how fast things slow down.

02:43:934 (4) - sinful - i am a failure

02:45:251 (1,2) - should be identical to one of your previous rhythms since this starts to undermap - rhythm fixed.

02:46:422 (1) - This is a more accurate rhythm - bonus: remapped
(ex) http://puu.sh/uGYoA/06b39f3543.jpg

02:51:983 (3) - split into two kicks? - naw. i dont near your 2nd kick

03:11:300 (2,3) - spacing feels oddly closer than from (1,2). only because the vocal is shared on the (3) so maybe use equal-er spacing to keep them in place with the vocals. - i think its fine tbh. the sounds in here isnt so defined that i need to change it.

03:13:056 (2) - keep same angle as 03:12:764 (1) - ? its so that 03:11:885 (5,1) - is complimentary - you win this time

03:26:227 (1) - eh, the repeat isn't so necessary here, it throws the flow of things off a bit since the movement is halted. pretty sure i still halted it anyway.

03:39:690 (1,2,3,4) - Maybe try rhythm like this instead - nah, coz i dont hear anything here 03:40:129 - so might as well go suspended note.
(ex) http://puu.sh/uGYHV/979eb1c60c.jpg

03:41:886 (2) - why this overlaaaaap ;_; - is it so bad? :C

03:44:666 (3) - possible triple - denied.

03:53:154 (1) - 1/2 slider and add a circle on the blue tick might be better - nothing represents guitar screams better than 3/4 sliders.

03:55:203 (3,4,5,6,1,2,3,4,5) - to be honest, i think this stream really looks bad lol. change the 2nd half into two kick sliders for that stronger guitar maybe - i wasnt even going for looks here. this is literally the best pattern i could think of that plays nicely with the entire section.

04:10:715 (1,2,3,4) - I dunno how to feel about how these look together since they all face differently. try to keep it a bit more structured together - changed

04:15:983 (9) - This has another emphasis to it that I think might be better if followed more accurately - mm nah. i think its fine as is, but ill change it if someone else mentions it.

04:19:349 (1,2) - m o r e s p a c i n g ! ! keep it equal or similar to 04:18:910 (1,2) - made it equal. NICE PP MAPPING

04:35:593 (2) - triple - nice catch

04:43:056 (3) - keep to same angle as (1) ? - 9

04:46:715 (3) - maybe try single repeating slider. it would look waaaaaaaaay cooler if it was done that way - BADASS
(ex) http://puu.sh/uGZ6p/2e2956dcc1.jpg

04:49:056 (2) - make as two kicks would add emphasis to the ending measures. sounds better this way imo - nah. i feel like the slowdown part is necessary.

04:50:227 (1) - change this angle to be 90 degree with 04:50:520 (1) - aha aha

04:50:812 (2) - please keep the rest of the measure as 1/2 sliders ;; it only makes sense :< - 04:50:959 - too bad this part is so empty right
even a simple pattern like this could work http://puu.sh/uGZor/d4cb2e350a.jpg

04:52:861 (3) - better if this aims upwards like somewhere around. - im going for pitch relevance thingie. doesnt make sense to put a note upwards when the song is clearly lowering its pitch
(ex) http://puu.sh/uGZvx/96170d7c05.jpg

04:54:032 (1) - lower sv and the repeat is kinda offputting to me. - cant be helped. the song is literally slowing down.

04:58:152 (1,2,3,4) - since the timing is different here so should the spacing be different as to not confuse the player. - please lmao. if a player actually made it this far without NF, im pretty sure they wont get trapped by this thing.

I gotta say, I really love the streams in this map. Some weren't as accurately represented but they could be easily fixed. Your designs are really nice. Gj~ - tfw you mapped the stream parts with jumps coz you secretly cant map streams
:OOOO
Jichu
Those streams though
Realazy
00:21:109 (1) - hey that's not a straight sli-
00:22:718 (2) - you could space this out further so you get a clear progressive spacing during the whole pattern?
00:33:553 (4,1) - swap those NCs since that's what you did earlier
00:33:992 (1,2,3,4) - you could arrange those in patterns of 2 to be more consistent with the start, also NC on 3
00:37:065 (2,1) - there is a note on 1 indeed but it's not as audible imo since it's kinda overshadowed by the held note, at least stack those?
01:00:178 (1) - this shouldn't be NC since you didn't use one for your previous slider patterns
01:09:983 (2,1) - those aren't the same sliders!! actually it's pretty noticeable that they aren't so i assume it's intentional
01:13:056 (4,5) - why are those single notes? the pauses kinda sound awkward since this is a constant 1/4 stream
01:19:495 (1) - i don't really see a reason as to why this is a NC
01:28:861 (1) - ^
01:34:715 (5) - i assume you're NCing based on pitch/the instrument you're focusing and whatnot so this could use a NC
01:42:105 - isn't there a note?
02:00:763 (5,1) - you should swap those NCs since 5 is pretty significant
03:12:764 (1) - remove NC for consistency
03:32:520 (1) - ^

sorry i can't mod this well lol the song sounds like a mess imo
nice job on the map though
Topic Starter
Anxient

Realazy wrote:

00:21:109 (1) - hey that's not a straight sli- - crud
00:22:718 (2) - you could space this out further so you get a clear progressive spacing during the whole pattern? - i was following sliderhead on a 45 degree angle tho so idk i should change it. plus i think its fine on its own
00:33:553 (4,1) - swap those NCs since that's what you did earlier - gotcha
00:33:992 (1,2,3,4) - you could arrange those in patterns of 2 to be more consistent with the start, also NC on 3 - probably...
00:37:065 (2,1) - there is a note on 1 indeed but it's not as audible imo since it's kinda overshadowed by the held note, at least stack those? - its the start of a drum kick so i dont think i should make it stack
01:00:178 (1) - this shouldn't be NC since you didn't use one for your previous slider patterns - oko
01:09:983 (2,1) - those aren't the same sliders!! actually it's pretty noticeable that they aren't so i assume it's intentional - it is ;;
01:13:056 (4,5) - why are those single notes? the pauses kinda sound awkward since this is a constant 1/4 stream - since this part's 1/4 isnt as noticeable as the other parts. spamming 1/4 is too much of a bother anyway
01:19:495 (1) - i don't really see a reason as to why this is a NC - same
01:28:861 (1) - ^ - removed
01:34:715 (5) - i assume you're NCing based on pitch/the instrument you're focusing and whatnot so this could use a NC - m.
01:42:105 - isn't there a note? - there is.
02:00:763 (5,1) - you should swap those NCs since 5 is pretty significant - gotcha
03:12:764 (1) - remove NC for consistency - k
03:32:520 (1) - ^ - was focusing on NC every stream tho

sorry i can't mod this well lol the song sounds like a mess imo - same tbh, now that i re listened to it. still a good map tho lmao
nice job on the map though
bigthnak
P A N
  1. 00:55:203 (1) - triple like you did on 00:55:642 (1,2,3) is more fit imo. triple there is pretty strong compared to other rhythm.
  2. 01:13:934 (1,2,2) - I think you could add finish on head every of them.
  3. 01:20:959 (1) - missing finish here?
  4. ok since I can't mod this much let me list the missing finish.

    01:02:227 (1)
    01:11:593 (1)
    01:20:959 (1) -
    01:30:032 (1) -
    01:31:495 (1) -
    01:32:666 (1) -
    01:35:007 (1) -
    01:37:349 (1) -
    01:39:690 (5) -
    01:44:081 (3)
    01:44:373 - you could spam finish on every white tick
    01:51:398 (1,1) -
    01:57:251 (1) -
    02:17:154 (1) -
    02:17:739 (1) - now this part have more finish than 02:17:739 (1) . make them consistent? :o
    02:39:398 (1,1) -
    02:42:032 (1,2,3) -
    02:54:617 (1) - since you add 02:56:373 (1)
    02:59:300 (1,1,1,2) -
    03:01:642 (1) -
    03:23:885 (1,2) - on tail to follow your finish pattern
    03:33:398 (2,2) - head
    03:11:007 - this part you could add finish on every 2 big white tick.
    03:49:642 (1) -
    umm and more, I'm afraid you will annoys this mod
  5. 04:20:081 (1) - remove NC? it's 1/2 but NC make it more like 1/1
I can't find much problem here except the hitsound, good luck xd
LGV894
straight slider aesthetic
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