[General]
my problem with this is that it basically has the same density as the advanced diff, with a predominant 1/2 rhythm. you could make this difficulty more simple with 1/1 sliders and 1/1 rests and whatnot. (well you have to, or else its unrankable for not being below 2 stars)
otherwise, pretty clean difficulty
- why are all your difficulty settings so weird lmao. e.g. the hp drain for normal and advanced are both higher than the hard difficulty, which doesn't constitute for a proper linear spread
- you should also go with lower difficulty settings for the normal, like AR5 OD4 HP4. i noticed during the spinners that the hp drain went down quite fast for a normal
- stick to a consistent newcombo pattern, which basically means remove nc from 00:05:125 (1) - and 00:10:870 (1) -
- 00:16:116 (1,2,3,4,5,1,2) - this is pretty clustered into one area, and visually messy as well. u should clean it up with a neater pattern
- 00:17:365 (1,2) - a large jump would work better in emphasizing these two notes
- 00:33:601 (3,4) - since theres so many kicksliders, making this part more streamy as a transition into the 2nd half of the chorus would help make this section more exciting than 1/2 click spam
- 00:17:365 (6) - move this so it doesn't overlap onto its own pattern
- 00:36:349 (1) - i really think you should map this out. a spinner here is kinda pussying out in terms of what the song lets you do here
my problem with this is that it basically has the same density as the advanced diff, with a predominant 1/2 rhythm. you could make this difficulty more simple with 1/1 sliders and 1/1 rests and whatnot. (well you have to, or else its unrankable for not being below 2 stars)
otherwise, pretty clean difficulty
gl